Super
hard difficulty setting:
Successfully complete the game under the hard difficulty setting to unlock
the super difficulty setting.
In super hard mode, Sieg's
sword glows in red fire, and all the enemies he kills die in one hit.
However, the same goes for him. It is very easy to get AA++ in this mode.
Hard
difficulty setting:
Successfully complete the game under the normal difficulty setting to unlock
the hard difficulty setting.
Play
as Arcia:
Successfully complete the game under the normal difficulty setting.
Stage
select:
Defeat the stage 9 Boss to get the Map Selector. This allows you replay any
previously completed stage.
Alternate
World missions:
Successfully complete stage 12 to unlock the Alternate World, where stages 1
through 11 are different.
Change
appearance:
Defeat the stage 10 Boss to unlock the Change Appearance option. This allows
you to change how the enemies appear on any previously completed stage.
Bonus
options:
Successfully complete the game under any difficulty setting to unlock the
"Extra" menu (with all movies available), "Liv Special
PV", "Total Results", "English Language Cinematics"
(in the Japanese version) or "Japanese Language Cinematics (in the
North American version), and "Language Options".
Hint:
Avoid losing life:
Pause game play before the last part of your health disappears. Use a
healing item, and you will still have that life.
Hint:
Easy experience:
Find a location where enemies spawn in groups of two or three. Put a Legion
on active attack mode and let them kill those same enemies for hours. This
works if your Legion is strong enough, but check up every ten to fifteen
minutes to make sure your health is still the same. If it has changed, check
more frequently to make sure you do not die.
Let your Legions take the kills
and do most of your dirty work. You will get double experience. Also, press Force
Attack if you are in a tight spot.
For more challenging play, but
better experience, when a generator keeps making monsters reappear, just
stay there and kill those monsters over and over again, but do not attack
the generator.
Go to level 6 and fight all the
way to the second stage. Use the Malice and keep using the Force Attack (Triangle).
Press it repeatedly after there are no threats around, except for the heads
with the spikes that cannot die with conventional attacks. Do this for a
while to gain experience.
Start level 7 and go forward.
Kill the opponents, then go to the generator (the one with two Babdhs
around). Kill them, then destroy the generator. Go up the ramp through the
gate. There will be a cliff to your left. The opponents will begin spawning.
Do not go up on the cliff. Stay down, under the cliff. Opponents will
continuously spawn. If you position yourself correctly, you will not get
hit. This is an easy way to level up Hatred/Flawed/Blasphemy, before level
12.
On level 5, proceed to the
first Boss (with the shield). Back off him and let Malice continually shoot
him. It appears that they can shoot at his shield continuously and still not
kill him, and without him touching you, but your experience keeps
increasing.
After getting the "Map
Selector", return to level 2 and complete it. Every time you finish
this level, you are bound to get an "Exp Gem (L)" which you can
use to give a Legion 500,000 experience points. This is very useful, as this
level is very easy. It should take you less than five minutes to finish it.
On level 6, target the Armored
Spikes and use the Malice Legion. If you have a controller with a turbo
feature, hold Special Fire and watch your experience increase
quickly. Otherwise, just tap Special Fire as fast as possible. The
Armored Spikes will not die, but the experience keeps increasing.
To max out all your stats
accept Soul Replay stage 2 repeatedly. Kill the Starving Fang that is after
the first two groups of Blades before it runs away. Where it normally would
be after it runs will be a Max Life Up Small.
Hint:
Experience multiplier:
To get the multiplier, get the target result. You can view it by using Select.
Try the achieve the maximum time. For health and soul, after defeating the
Boss, quickly press Start and use health and soul item to get full.
If you get the all targets closely, you will get something like 3x for the
experience multiplier. Note: You can pass the target for special monster,
health and soul, but you cannot pass or get less than the level time and
Boss time.
Hint:
Unlimited Souls:
Go to a level with the invisible spider-like creatures that only Legions can
kill. Eliminate all enemies in the area except for this monster. Stand
behind the monster and slash away. The invisible spider-like creature will
keep attacking forward, even though you are behind it, and since you cannot
hurt it with your sword you can keep slashing until your Soul gauge is full.
Hint:
Leveling up Legions:
Make sure to level up one organic-attack Legion and one inorganic-attack
Legion (for example, Guilt and Flawed) until stage 9. After that, you can go
back and level all of your Legions equally.
Blasphemy and Hatred Legions
are by far the hardest Legions to level up. Take out one of your more
powerful Legions along if you are using either one of them.
On the Lakeside level, have
Malice Legion and Flawed Legion equipped. At the beginning of the level,
kill one of the Spiked monsters on the first ledge. You can attack the
Cannon monster a few times and make him fall off the ledges without dying
(leaving the Spiked monsters still alive). Then, summon the Malice Legion
and have them attack the monsters from the safety of the top ledge. This
will allow you to get the power ups later in the level after leveling up
Flawed Legion to get the double jump.
Hint:
Guilt Legion: When using the Guilt Legion, treat them as your troops and
yourself as a general. Command them into attacking targets who pose the
largest threat to you by locking on and using Force Attack. If you are in
need of protection from an onslaught, unsummonm then resummon the Legion
after putting it into passive mode. Then, when enemies close in, press Force
Attack and let your minions do the dirty work.
Hint:
Gun Legion: When you are using the Gun Legion, press Triangle as fast
possible. Every time pressed, your legion will fire a full strength shot
while using no SP.
Hint:
Hatred Legion: The Hatred Legion is useful when you need some serious
back-breaking power. It is best to rely on these Hulk-like legionnaires if
the enemy's number is great and you are in need of a little break. They are
best left in active mode. However, if you fiddle around with passive mode
and target elimination, you can become a ferocious force with this legion.
Hint:
Malice Legion: This is the crossbow Legion best saved for large numbers of
metallic enemies. Sniping is a great option, but consumes Soul Power. When
the metallic enemies draw within ten feet of your legion, tap Force
Attack repeatedly to "group snipe" them. Keep in mind that
this is a great Legion for large numbers, but for other metallic enemies
that are powerful as the Hatred legion, (for example, the armor suits on
levels 10 and 11), consider using the Flawed Legion.
HInt:
Arrogance Legion: This is the "human shield" Legion. They are best used
to create a temporary safe haven. Basically, summon them and keep them in
passive mode so that they do not move, but protect. Then, trek out slightly
and face your foe. If you find your enemy's numbers are too great, simply
fall back to your safe haven and battle them from behind your shields. You
may notice that the Arrogance Legion does not exactly pack a whole lot of
power in their attack. However, if you wait until they have just a little
bit of health remaining, press Force Attack and watch them put the
hurt on. Then unsummon them and fight ferociously until you have restored
your soul power.
Hint:
Flawed Legion: These are the little midgets with razor fingers. Once you lock-on
to a hard to-defeat metal enemy and press Force Attack, they will
surprise with how they burrow into your opponents and take their health down
a by a considerable amount. They are by far the worst fighters when left in
active mode, which is why they are not recommended for large group fights
unless you are in a situation where your attacks are almost worthless. Note:
The Flawed Legion's extra abilities and the group's unsummoned special
attack are by far the most useful of any legion.
Hint:
Blasphemy Legion: Their little floating bombs also turn into convenient little land
mines. This legion is best used against Denu, or the metallic and shiny
opponents that are impervious to your attacks.
Hint:
Ultimate Legion: This is by far the game's best Legion, yet the most
underdeveloped. For example, it teleports to your opponent's blind spot and
basically mutilates it. When you use its unsummoned special attack, you can
move through a plane of slower time. There is only one legionnaire in this
crest. Also, you cannot rely on this Legion to protect. It has a reaction
time, and when it attacks it leaves you very vulnerable to your foes.
Note: To get the Ultimate
Legion, collect all the Thantos Chips.
Hint:
Defeating the Giant Tree Boss: Find a safe location where the lasers shot by his minions will
not hit you. Then, stand there and time the lasers with your Legions and
your own attacks so that no health is lost.
Make sure you have the Guilty
Legion and the Arrogance Legion equipped for this Boss. When you first get
to the Boss, summon Arrogance to protect you. As they absorb the blasts of
the cannons, have them return the attack of the cannons for experience. When
a couple of cannons are remaining, dismiss the Arrogance Legion. Run to the
tree and attack it until it opens up. Then, summon the Guilty Legion. Note:
The amount of cannons respawned will increase as the tree gets more damaged
-- be careful.
First, equip the Arogance and
Blasphemy Legions. When you get to the Boss, attack it until a blue thing on
the tree appears. Attack it with two combos, then when it starts to come
down quickly use Arrogance's Triangle move and you will not take
damage. When you get it into yellow HP bar, destroy the little energy beam
things so that they will not get in your way. Also look out for the vine
whips. Once you defeat the Boss, you will receive the Flawed Legion.
Hint:
Defeating the Giant Spider Boss: In the cave, have no Legions active so that you can run around.
Run up to the Boss and attack its right leg repeatedly. It does not matter
if it is the right or left leg, but must be a front leg. After its leg falls
to the ground, quickly summon a Legion (preferably Guilt) and press Force
Attack (default Triangle). Attack it for one volley, then press Force
Attack again and begin to get away from the Boss. Unsummon your Legion,
and look at the Boss while in one of the two small clearings. While facing
the Boss, hold R1 and as soon as its first laser is about to hit you,
press X and movement Analog-stick Right. While still holding R1,
repeat that maneuver once again. Then, repeat by attacking the leg and so
on. Note: If the Boss falls from its perch, quickly get near its head and
attack the now visible silver orb along by using Triangle with your
Legions to assault it.
Hint:
Defeating Giant Trolls: Jump and attack so that you can do a spin slash at its head. That
will immobilize it. Keep doing this.
Hint:
Defeating large Danu: To defeat a large Danu (the Boss creatures in the Lakeside level
that are supposedly unaffected by your sword) easily, equip the Flawed
(Claw) Legion. Jump up to an elevated area where the Danu cannot hit you,
but where you have a good overview of the area and the enemies. When
positioned, summon Flawed and press [Force Attack] to get them to
dive down on the Danu. After you hear the Danu get hit about five or times
per Legion. Hopefully they will all attack at the same time. Then, call your
Flawed back. As soon as possible, re-summon your Flawed for another round of
attacks then call them back once again. This prevents the Danu from getting
an attack in, and it drains their life at a fair speed.
Hint:
Enemy weaknesses: The clear enemies and the Giant Behemoths are weak against
Lightning. All enemies are weak against fire, and can be easily brought to
their knees with an Avenger level 2 or Breakdown level 2. Malice will make
quick work of any metallic monsters on any level. The stage 8 Boss is weak
against Breakdown level 2 or Air Blaze level 2. Organic enemies are weak
against Guilt.
Hint:
Boxed-up Gates: You will eventually encounter gates with huge metal boxes behind
them. Notice that you can lock on to these gates and even attack them, but
it does not really do anything. That is because you need to use a Legion's
attack to open it. To see which Legion you should use, check the little
circle in the gate, and make sure it matches your Legion's symbol.
Hint:
Power-ups: On the stage 11, constantly explore before continuing onward. You
will find plenty of power-ups.
Hint:
Thantos Chips: On stage 6, there is a Thantos Chip on the far right side on the
beginning. However, you have to defeat the red monster layer. Once you do
that the Thantos chip will appear.
Hint:
Arcia: In level 9 you get to use Arcia. This is basically just a fun
level because you get to shoot enemies. Check what happens when you use the
dodge technique with Arcia (hold R1 and press X when you move
in any direction) This is useful for not getting hit, and you can shoot
while performing these moves.
Hint
Longer combos: If you want a longer combo try jumping into the air once. When
coming down, you will hit your enemy once and when you hit the ground you
will start your regular combo. It is still slightly longer.
Hint:
Sieg combos: Note: These work only if you have Guilt and Flawed Legions player
techs fully leveled.
Press Square(5), X.
Press X, then X again in that jump, then press X when
you land.
This works with almost all
normal enemies but is more effective to those you can launch in the air.
First, acquire the Double Jump technique from the Flawed Legion and equip
the Legion or have its Spirit Trancer. You also must acquire the Ground Zero
technique from the Guilt legion and equip the Legion or have its Spirit
Trancer, or have the Tackle Technique from the Hatred Legion and equip the
Legion or have its Spirit Trancer. With the Double Jump technique, jump
above your enemy and make sure you are directly above it when you execute
your second jump. If timed correctly (assuming you could launch your enemy
in the air), the enemy will be launched in the air and will be in front of
you. Your next move will be determined by what you have equipped, Guilt or
Hatred Legion. If you have Guilt Legion equipped, during the time that the
enemy is in front of you in the air, slash it once and hold Attack
until you hit the ground. Once you hit the ground, Sieg will automatically
perform the Ground Zero technique. If you are strong enough, most normal
enemies will be killed by doing this. Stronger normal enemies will at least
have half of their life shaved off. If you have the Hatred Legion equipped,
during the time that the enemy is in front of you in the air, slash it once
and once you land, perform the Tackle technique. This is a much stronger
move and is quicker than using the Ground Zero variation above. If you are
strong enough, most normal enemies will be killed by doing this. Stronger
normal enemies will have more than half of their life shaved off. This combo
still works with larger enemies, but they will not be launched when hit with
the second jump.
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