All
costumes: Successfully play through the game getting costumes for Max And
Monica, then start a new game. You can now choose any costume you previously
collected for Max and Monica.
Hint:
Butterfly Forest: Elements: If looking for Elements to build up your weapons or to build your
towns, revisit Butterfly Forest. Before entering the level press Triangle
to see what Elements can be found there. Its an easy way to look for the
particular Element you need. Its also a good way to level up your
characters.
Hint:
Zelmite Mine: More coins or weapons: Play the first level in the Zelmite Mine. Happy Clowns carrying
coins or weapons appear about 15% in that level, and normal/trapped chests
carry them 10% of the time. Thus, you have 25% of getting a weapon or coins.
Normal dungeon levels only have about a 10% or less chance.
Hint:
Easy items: To swindle some free items, get Polly and/or Ferdinand to
accompany you on your journey. When you are on the train, add them to your
party. Press Triangle and go to character. Go to them and use their
ability to gain free items. Parn is also a good character to get. Put him in
your party, and if your better character dies, use his special ability to
leave a dungeon for free.
To get health and battle items
easily, go around and collect more people to put on the train. Then go on
the train and make them join your party. Use them to make things such as
Cheese, Roasted Chicken and Improved Bombs.
Hint:
Easy level up: Take one of your strong characters (i.e., most health, strongest
weapon) but not the Ridepod, and go to a dungeon that you can get minimal
damage done to you. Kill the enemy with your strong person, and immediately
afterwards, press L3 to switch characters or R3 to switch to
the Ridepod. This is especially useful when trying to build up the Ridepod
since he loses fuel easily. This makes it so he does not move or get hurt.
To level up your weapons
faster, alternate your characters. Press L3 immediately after
defeating an enemy. The ABS points will then get distributed evenly between
your right- and left-handed weapons. This way, you do not have to actually
use your gun/armband to level them up.
Use the following trick to
level up your weapons quickly and easily. First, obtain additional low end
weapons (such as the Trumpet Gun, Broad Sword, etc.). Level them up to +5,
then Spectrumize them after using up their Synthesis Points. You will get a
Synthesis Crystal with an array of abilities increase, but it only costs you
5 Synthesis Points to add to your weapons. The downside is that you will
have to go to Underground Channel very often in order to get all those
crystals to synthesize to the weapons you "sacrifice" to the
weapon that you are building up.
Use the following trick to
level up your wrench. This is easiest if done in Chapter 2 or later, but it
can also be done in Chapter 1. Instead of using the crystals for
Spectrumizing the weapon you want to keep, use them on a cheap sword, gun,
or wrench. If you level up a classic gun, battle wrench, or long sword to
level 5, you will have about 18 SP for that weapon, as well as increased
power and durability. To level it up quickly, kill an enemy with your
strongest weapon, then switch to your cheap weapon while collecting the
experience points. Use all the crystals you want on it, then Spectrumize it.
Finally, synthesize it with the weapon you wish to keep. This will be a
stable Synth Sphere, allowing you to transfer over half of the weapon's
stats that you Spectrumized into it. This will cost 5 SP to synthesize into
your weapon. However to get the kind of stats with using crystals on the
weapon you want to keep, it will cost about 30 SP. To get even more SP while
leveling up cheap weapons, always have the characters that give you extra SP
per level.
Hint:
Easy money: When you get Erik in Chapter 2, go up to him and add him to your
party. Press Triangle to go to the menu and select
"Character". Select Erik and use his ability to make bombs. Then,
send him back to the train and sell them. Keep going back to him when his
skill points increase. Do this repeatedly. Each of his bombs cost 150 Gilda.
Go into the first floor of the
underground channel. In most of the treasure chests, you will find up to
about four Attribute Crystals (Flame,Cyclone, Chill, etc.). Each crystal
sells for 75 Gilda apiece, which is 300 Gilda per chest.
Invent the "Turkey"
Spheda Club using Special Peking Duck, Tree, and Windmill Feather. Then, get
at least three Rolling Logs and three Scrap Metal. The total cost is 90
Gilda. Make one and sell it for 230 Gilda.
Equip the Lure Rod to Max and
put on one lure of any kind. Make sure you have another lure of the same
type with you. Go to the Lure Rod status screen. Go to the extra lure and
equip it. At this point, it should have made a noise and you should still
have the same amount of lures in your inventory. You can do this as many
times as needed until you have up to 998 lures on your rod (not including
the one in your inventory). Select the lures with Triangle and move
them into your inventory. You can now sell them for 150 gilda each, for
almost 150,000 Gilda total.
In Chapter 5, you will
encounter an enemy called Steam Tore. Make sure that you have your target
locked on Steam Tore. Keep moving around Steam Tore while you are locked on.
It will spit out little trees. Keep moving and avoid them. They eventually
explode and leave a large amount of gilda. Keep doing this for awhile to
rack up a lot of Gilda in very little time. Note: Spitting out all those
little trees also weakens Steam Tore for an easy defeat.
In Chapter 2, when you get the
fishing rod from Norm, discard the Mimi Bait that he gives you. Then, talk
to him again. He will give you five Mimis every time you run out. Take and
sell them to the man that makes Improved Bombs for you. You will make 200
gilda each time. Every ten minutes, you can have him make six Improved
Bombs, making an additional 900 gilda. It is possible to make about 5,000
Gilda in about ten minutes. You can do this until you complete the Great
Fish mission.
In Chapter 2, when you get the
fishing rod from Norm, discard the Mimi Bait that he gives you. Then, talk
to him again. He will give you five Mimis every time you run out. Use the
bait in the swamp next to him. Catch fish until you run out of room in your
item menu. Go to Erik and sell all the fish for about 3,500 gilda. With
about every 20 fish you catch, Erik's ability to make Improved Bombs fully
restores. If you go to him three times and fill up your item menu with fish,
you can get 6,000 gilda as well as about 4,000 FP. If you do this for about
six and a half hours, you will have maximized your fishing levels, and have
about 78,000 Gilda.
Create or find any weak weapon
and get enough ABS to level it up by one. Then, unequip it and take it to
the store to sell. It will sell for close to 5,000 Gilda.
In the Rainbow Butterfly
Forest, go to the monster fish swamp (the one that asked for the grape juice
that is sitting on the log). Get fish bait and fish. Do not get the fish
that needs a Poison Apple. Catch a lot of fish. then go to a store and sell
them for 50 Gilda each.
Keep lots of the Ability
Spheres that you collect. These can be sold for 75 Gilda each. Sell them in
groups to get a lot of easy money.
Hint:
Leveling up weak weapons: Use this trick to level up weak weapons that you find in areas
with strong monsters which that weapon will have no effect. If you have a
stronger weapon and want to use the weak one, use the stronger weapon
(Sword, Brassard, Wrench, or Gun). After you defeat a monster, switch to the
weaker weapon (must be the same type), then pick up the ABS grains with that
weapon equipped. That weapon will get the points
Think up the Knights Boots
(Moon + Belt + Shield), then make it with two Thick Hides and one Study
Cloth. The materials should only cost 120 Gilda if bought from Conda and the
store with the pumpkins at Palm Brinks. Then, Spectumize the Knights Boots.
You now have a two attack power value item that uses only one synthesis
point at a cost of only 120 Gilda.
Hint:
Getting ultimate weapons easily: You can get weapons like the Samurai Sword 4, Heavy Hammer, and
Nova Cannon 4 at the start of Chapter 2. The album is on a different save
file than the game itself. You can get scoops/pics from the end of the game
at Chapter 2, when you get the album. Just put the pictures that make the
super weapon in the album in one file, and in a different one at Chapter 2.
Get the album and the super weapon's pics will be in there. Note: Even if
you get the pics for the Nova Cannon 4, you cannot create it until Chapter
7, when you get the Sun Stone.
Hint:
Bombs: Once you gain the ability to have a third party member, go to
Erik and have him make bombs for you. Then, switch to someone who is more
useful in the field into your party. When you return from fighting, see Erik
again and have him make more bombs for you if he has recharged enough
ability points. You can also sell Erik's bombs for quick cash.
Hint:
Skipping bombs: Throw a bomb in water and it will skip.
Hint:
Barrel Cannon III: Barrel ,Water Tank, and Waterfall will create the Barrel Cannon
III.
Hint:
Georama: If you need things such as a bundle of hay or sugar cane, go to
Morton (the owner of the store with pumpkins in the front of Palm Brinks and
buy a monster info book. Then use it and look at the monsters. Find the ones
that carry the item you desire. Next, look at the location of where it is
and go there.
Hint:
Jurak Gun: In Chapter 2, if you complete the Sindan Georama 100%, you get
the Jurak Gun.
Hint:
Knight Boots: The best invention is Belt, Shield, and Moon. This is the Knight
Boots. They are already equipped to Monica, but they can spectrumize into
two attack points for weapons. You can get it at the start of the game. Sell
the Attack Spheres for money. You already have the Belt. The Moon is in the
sky, at night. The Shield is in the weapon shop.
Hint:
Laser Arm Four for Ridepod: To make the Laser Arm Four for the Ridepod, you need the Legend
Of The Moon, Blue Lantern, and Energy Pipe.
Hint:
Lure Rod: To make a Lure Rod, all the photos you need are Fish, River, and
the Lafrescia Stem.
Hint:
Power-up Powder: Sun Chair, Sun Table, and The Sun will create Power-Up Powder for
weapons.
Hint:
Serpent Sword: In Chapter 4, The Great Sage, when you defeat the Boss, Gaspard,
at the last level, an intermission sequence will start. When this is done,
you will go to Chapter 5, Good'bye Shingala. When this is done, go back to
Starlight Canyon. At the bottom, the message "There has been a change
in the future, maybe something will happen" will appear. After that, go
to the portal. When there, yet another intermission sequence will start with
Maximillion, Monica, and Lin, well, "Crest,". She thanks you and
will give you the Serpent Sword. It is crimson red but its attack is not
very high.
Hint:
Sun And Moon Armor: Sun And Moon and Electric Sesame creates the Sun And Moon Armor
for Ridepod, which is the best you can get.
Hint:
Saving money: Use the following trick to save Money when escaping dungeons.
When you have 1000 Gilda or more, make sure to talk to Conda and buy as many
gold bars as possible. Since they buy/sell for the same price, you can get
your money back whenever needed. If you run out of Escape Powder, you can
escape the dungeons and lose a lot less money.
Hint:
Saving health restoration items: If you are in a dungeon, after every floor leave the dungeon and
return. Leaving the dungeon fully heals all of your characters. If you were
hurt badly in the previous floor of a dungeon, you do not have to use up the
health restoration items at the start of the floor you are currently on.
Hint:
Save Ridepod fuel: To save Ridepod fuel on levels with Ridepod Only medals, run
around the levels as Max. When you see an enemy, press L3 to defeat
it, then press L3 again to return to Max and not waste fuel.
Hint:
Easy photos: Spin around the room or area you are in to find all the photos
you need.
Hint:
Adel: Enter Max's house and talk to Adel. She will need to get items to
make new clothes for you. Get the items and give them to her. Leave the
room, go back in, and talk to her.
Hint:
Borneo and Erik: Borneo and Erik become available to move into the houses you
build in the Georama area in chapter 5.
Hint:
Cedric: As the game progresses, Cedric begins to get more parts for the
Ridepod in every new chapter.
Hint:
Corinne: Play a game and Hide and Seek with her. Find her both times, and
she joins you. She is in Max's room and the upper hall in Claire's house.
Hint:
Donny: You need to buy an Indestructible and Dark Coin. Give them to
Donny and he will join you.
Hint:
Ferdinand: To recruit Ferdinand, you must help him complete his recipe by
giving him a Roasted Chestnut.
Hint:
Gerald: If you remember correctly, Max's Dad gives Max a gun. Level this
gun up twice into the Bell Gun. Max's Dad should join you after returning
the gun to him
To get Gerald easily, when he
hands you the trumpet gun, go to a store and sell it for money. Then, get a
picture of a phone, fountain, and a tree. This triggers the bell. The phone
is in the servant's (Adel's) room; the fountain is to the left of the police
station; and the tree is across the river (get as close to the river as
possible, equip the camera, and zoom in as much as you can to take the
picture). Then, create the gun using two Wind Element, two Silver Ball, and
ten Scraps Of Metal. This will cost about 620 Gilda to create. When you
finish, bring the gun to Gerald and he will join you.
Hint:
The Mayor: Enter City Hall and go upstairs. Talk to the Mayor. He will need
a code for his safe. The code is "1221".
Hint:
Milane: To make Milane join your party, build up Monica's favorite sword
to "Island King".
Hint:
Mina: Talk to Mina and she will say that she is feeling sick. This will
start several rounds of Spheda. Compete in ten rounds of Spheda.
Hint:
Olivie: Finish in first place in any of the classes of the Finny Frenzy.
Hint:
Pau: To get Pau, all you have to do is give him a carrot. He can be
found in Vennicco during Chapter 5.
Hint:
Monica's magical blocking: Find a Gemron or Gundron and block its projectile. A screen will
appear, telling you how to do Monica's magic absorb attack.
Hint:
Low sword value: Try to sell the sword Seventh Heaven at the Wise Owl shop to
learn that it is only worth 1 Gilda.
Hint:
Defeating Dark Genie: When fighting the Dark Genie in his final form (phase 3), use
Osmond. It is easier to dodge the laser beam attack. This is best done if
Osmond has his one of his best weapons (SuperNova +4 at least is
recommended).
This trick requires the final
weapons for both hands. Their attack needs to be about 300 maximum, and all
elemental properties need to be over 110 except for Durability (maximum is
99), Also have a lot of healing items. Resurrect Powder will help. If you do
not have it, take Priest Bruno with you as he will revive you one time. You
only need these stats for one person (Monica or Max) . The Ridepod is almost
useless in this battle. Make sure your long range attacks are strong enough
to hurt him. You will have time to do this while you are in the other areas
in the mines. The Dark Genie is invincible up until a certain point when he
is pink. You cannot hurt him; you need to take out some of his helpers
first. When you see him change to a bluish dark color, start firing away
with your long range weapon. Make sure you dodge the beam that appears from
his gut. He will scream before he shoots. You can guard it, but you will
still lose a lot of health.
Hint:
Defeating Bats: In a level where you have to defeat all enemies with only Max's
wrench or Monica's sword for a medal, you can kill the Bats easily by using
Max's or Monica's charge up attacks.
Hint:
Defeating Gaspard: In Starlight Canyon, to beat the Boss, Gaspard and Devil Flames,
as Monica block his slashes and hack away. He may do his assassin strike
move where he flips over you and stabs. Because he does this randomly,
always guard when you are not slashing. Sometimes, Devil Flames will try to
kill Lin. As Max, quickly spin the camera to see where they are coming from.
As long as you have a strong weapon, you will kill them in one hit. Repeat
the process to easily defeat Dark Assassin Gaspard.
Hint:
Defeating Griffin: Get the Ride Pod, circle him, and shoot the missile pod arm three
times.
Hint:
Griffin's name: Near to the end of the game, but not the last chapter, you will
find a door that you must give Griffin's real name to enter. Enter
"Sirus" and you should find that the door will open.
Hint:
Defeating Holloween: When you throw a bomb back at Holloween and he falls over, switch
with Ride Pod and hit him. It only takes a few hits to defeat him.
Hint:
Defeating Mimics: Use the following trick to easily defeat Mimics and enemies that
charge. Hold R1 as the enemies charge at you. Press X button
to pick them up, then toss them at a wall or another enemy to make then
dizzy. Slash twice, then repeat by picking them up before they charge at you
again. This works well with Mimics. Mimics are best approached from behind.
This works well with those hard to hit Gemrons. It is much easier to pick
them up and toss them at another enemy, and attack while they are confused.
Hint:
Avoiding Mimics: When opening a treasure chest, open it from the back. If it is a
Mimic, you will be able to get some good hits on it and might kill it before
it can turn around. Also, if you pick up a Mimic (you cannot pick up a King
Mimic) and throw it, it will stall a slightly, allowing you to run in and
hit it one or two times.
Use this trick to learn if
there are any Mimics around. Clear the Level of all monsters without opening
any treasure chests. If the intermission sequence does not start, then is a
Mimic or King Mimic lurking in a treasure chest. Go back and check the
chests. Check them from behind so you can get a good hit or two on them if
they are Mimics.
Hint:
Run faster in water: In Veniccio sea, equip your Fishing Rod or Lure Rod to run faster
in water instead of swimming.
Hint:
Star Exits: For those at earlier parts in the game that are wondering how to
get through the Star Exits on the two-exit levels, you must wait until
Chapter 6 to get a key which will unlock them.
Hint:
Winning the fishing tournament: If you are in Chapter 4 and can enter the fishing tournament, the
biggest fish are in Vennico. At or near nighttime to early morning, you can
catch the big fish. You will need some Evys. Fish anywhere and wait. If it
bites quickly, it will be little. If your safety bar line goes slow, then
break it. If it takes a while and it finally bites and the line on your bar
goes fast, then reel it in. It will be a Bobo or the fish with the pointy
nose. Catch three of them, enter them in the fishing tournament, and you
should win. If they are 70 cm or longer, you should win. They weigh from
4,900 to 5,900.
When looking for a big fish to
win the fishing contest, equip the Lure Rod and put on the Fork Lure. Then,
go to the hot springs in Reim Hamma (where you build the Georamma, there is
a small place to the side). Wait until 4 p.m. to 9 p.m., then cast your lure
into the hot springs. It might take a while, but you can catch a big fish
that always weighs over 5,100. You will also get a hefty 300 FP for it.
You can win the fishing
tournament if you go to Palm Brinks bridge (near Morton's Shop, not near the
Palm Brinks Lake), and fish beside it. There is a 104 cm Gobbler that gives
you over 100 FPs. Try using a Mimi for bait. If you cannot get it, go to
Hiem Rada with the Lure Rod and the Fork Lure between the hours of 4 p.m.
and 9 pm. It might take awhile, but there are Baron Garayans there that give
you over 200 FPs. Note: To get the Mardon Garyan, go to the Fish Monster
Swamp between 6 p.m. and 6 a.m. with the rod that Norm gave you and a Poison
Apple.
Hint:
Fishing for Giant Kaji: Fish at the location where the Shigura were at using the Lure Rod
and the Minnow.
Hint:
Fish stats: The following stat explanations are useful when you are trying to
win the Finny Festival or Fish Races.
Tenacity: Determines how
badly the fish will try to win. It increases by 1 point when a fish is fed
a Prickly.
Stamina: Determines how fast
your fish can go. It increases by 1 point when a fish is feed a Evy.
Endurance: Determines how
long your fish can stay at its top speed. It increases by 1 point when a
fish is feed a Petit Fish.
Boost: Determines how fast
your fish will start off at the beginning of the race. It increases by 1
point when a fish is feed a Carrot. but the gender of your fish will
change
Power: This stat does not
affect races. It is a stat used the Battle Tank.
Weight and Length: These two
stats do not appear to affect how your fish will do in the race.
Hint:
Badges:
Aquatic: Throw gift capsule
filled with 3 Batton at a Froggy.
Beast: Throw gift capsule filled with 3 Cheese at a Sewer Rat.
Card: Throw gift capsule filled with 3 Dimonds at a Dimond Card.
Darkling: Throw gift capsule filled with 3 Gold Bars at a Spider Lady.
Flora: Bought at Jurak Mall.
Magical: Throw gift capsule filled with 3 Sturdy Rock at a Statue.
Moon: Received from Donny.
Reptile: Throw gift capsule filled with 3 Wind Element at a Wing Gemron.
Spirit: Throw gift capsule filled with 3 Gooey Peach at a Pixie.
Sun: Received From Donny.
Undead: Attack a Skeleton Soldier with Holy Water.
Windup: Attack a Bomber Head with Bomb.
Hint:
One time scoops: Many times, mostly in a Boss battle, you will have a chance to
get a scoop. The following list will show one time scoops, how to get them,
and where they are.
Underground Channel: Brave
little Linda Time of scoop: Fighting mini boss, Circus darling Linda. This one can
be easy. Lock on to the behemoth, sneak around to its back side, and
provoke it with one punch from the Ridepod. Quickly switch back to Max and
stay behind it for an extra second. Then, back up and it will jump up and
stomp down. Just before it lands, snap it.
Underground Channel: Clown
Robo's attack Time of scoop: Fighting Boss, Tricky entertainer Halloween. This is
slightly more difficult than the last one. You must take a picture when a
missile launches out of his right eye. First, stay as far away from
Halloween as you can. If he jumps your way, run as far away as you can
from the space he is about to land on. He cannot launch bombs to the other
side of the arena, and will have to shoot a missile. This is when you get
the picture. If he launches flotsam balloons instead, defeat them and try
again.
Rainbow Butterfly Wood:
King Mardan Time of scoop: Meeting the holy one, known as King Mardan. This is an
easy one. When you fish him out of the swamps, as soon as he stops talking
to you, snap.
Rainbow Butterfly Wood:
Rainbow Butterfly united Time of scoop: Fighting the boss, legendary creature Rainbow
Butterfly. You will most likely take damage obtaining this scoop. Unless
you do not have bread, do not worry about it. First, take the path you
would normally use to defeat the butterfly by smashing the flower petals
to make them separate. When there are seven butterflies in the arena, hit
one with a wrench that is any color except for red. Suddenly, all the
butterflies will attack you so fast that it is almost impossible to dodge
or guard. They will all head back into the flower to reform the Rainbow
Butterfly. Less than a second before the glint disappears, take a picture.
Starlight Canyon: Phantom
Memo-Eater Time of scoop: Fighting mini boss, devourer of memories Memo-Eater.
This is fairly easy. As soon as the fight starts, the Memo-Eater will be
directly in front of you. Take the picture.
Starlight Canyon: Flying
Battleship Time of scoop: Fighting boss, Dark Assassin Gaspard. This one is
fairly easy to get. You will start out as Monica and cannot get the scoop
immediately. If you have a powerful weapon like a Dusack or Choora, it is
best to bring Gaspard down to a tiny, yet visible proportion of his health
bar. Then, wait for you to go back to Max. If you do not, and defeat
Gaspard before you change, you will have one more chance to get it later
in the game (look below). When you are in control of Max, quickly locate
the ship Monica is fighting on and snap the scoop.
Ocean's Roar Cave: Puppet
Shingala Time of scoop: Fighting mini-Boss, Dragon of the sea Shingala. This is
an easy one. As soon as the battle starts, take out your camera. Snap
whatever is in front of you.
Ocean's Roar Cave: Doctor
Jaming Time of scoop: Fighting Boss, Tragic figure Dr. Jaming. First, get in
the middle so that the Shigura cannot hit you. Look above their heads and
find the marionette. When you can see Dr. Jaming on the marionette, and
not just the bottom, take your picture.
Mount Gundor: Fire Squall Time of scoop: Disabling the Fire Squall This is easy. Just get to the
Fire Squall and before it burns, take a picture of it.
Mount Gundor: Flying
Battleship Time of scoop: Fighting mini-Boss, flying battleship Death Ark. If you
did not get the scoop in Starlight Canyon, this is your last chance. Go
behind a rock, and when it is not attacking, go out and get a new scoop.
Mount Gundor: The
Ulitimate Gaspard Time of scoop: Fighting Boss, flame demon Ultimate Gaspard. This one
is difficult, due to it being airborne and shooting fireballs. It cannot
shoot fireballs while it is on the ground. Attack with your Ridepod's Nova
Cannon and it will go to the ground. From a good distance, take a picture
of the idling beast.
Moonflower Palace:
Griffon's Real Face Time of scoop: Fighting Boss, Emperor Griffon (first time). This one
can be easy. As soon as the battle starts, equip the camera and take a
picture of Emperor Griffon's more fuzzy side. He should attack until about
three seconds into the battle.
Dream Spiral: Legend Of
The Moon Time of scoop: Fighting the final Boss, Dark Element. This is a
floating robe with a jellybean head that sounds like a georama piece.
Although you will want to smash his "jellybean", you need to get
the most important scoop in the game first, The Legend Of The Moon. Equip
an Anti Petrify and Anti Stop Amulet as your second and third spaces, and
your camera as the first. As soon as the battle begins, take a picture of
the giant moon, above you.
Zelmite Mine: Flotsam
Revived Time of scoop: Fighting mini Boss, imortal clown metal Flotsam. This
is probably the most important scoop in the game, as you need this pictue
to make the Nova Cannon 4 and Samurai Arm 4 (the two most powerful Ridepod
weapons). This metallic menace is fast. When he approaches you, be ready.
Try to corner him before you take the picture.
Zelmite Mine: Zelmite
Found Time of scoop: Fighting the second final boss, Dark Genie. You will
have to take a picture of the Zelmite you found first. As soon as the
battle starts, look around the room for the Zelmite and take a picture of
it. This is one of the few scoops that cannot make an invention, but this
late in the game and you will not need one.
Zelmte Mine: Mr.Bigshot's
Shadow Time of scoop: Fighting the second final boss, Dark Genie. You must
take a picture of his face. He only has one other attack other than
releasing his minions and does not use it at the very start of the battle.
Take advantage of this after you get the scoop above this one.
Hint:
Future scoops: You have a limited time to dwell in the future. When you get to
Chapter 8, neither the Ixion or the Atlamelia will allow you to go back.
Note: There are also ideas in the future too, but they are too numerous to
list.
Jurak Mall: Hmmmmm, Jurak Time of scoop: Reviving the great tree elder,Jurak. As soon as you
revive Jurak, take a picture of him.
Jurak Mall: Find The
Golden Egg Time of scoop: Finishing up the Jurak mall on the Georama. One of the
last requirements for the Sindain Georama is to make the golden eggs
appear in the trees. Once you get the eggs to appear, take a picture.
Saint's temple: Moon
Crystal Time of scoop: Completing Saint's temple. When you have 100%
completion (you also need it to progress in the game), the Moon crystal
and Lin will appear. Take a picture of the Moon crystal.
Lunatic Wisdom laboratory:
The Symbol Of Luna Lab Time of scoop: Finishing Luna lab. When you get 100% completion, the
symbol of Luna lab will appear on top of the main lab. Take a picture of
it.
Gundora Workshop: Paznos Time of scoop: Reviving Paznos. When 100% of the Georama is complete,
Paznos will appear. Take a picture of it for this scoop.
Hint:
Random one time scoops:
Chapters 6 to 8: Ixion Time of scoop: At any train station. Take a picture of the gaudy, yet
amazing Ixion time traveling train for this scoop.
Chapters 6 to 8: Kazerov
Stonehenge Time of scoop: Getting the four gems of the Chrono Union. Take a
picture of the pillar you just took the star key from for this scoop.
Glitch:
Monica referred to instead of Max: When you have defeated all the enemies on a certain floor, if you
are allowed to play Spheda and you are on the Ridepod at the time, the game
will ask if you want to move Monica to the Spheda Ball, rather than asking
if you want to move Max (or the Ridepod) to the Spheda Ball.
Glitch:
Dr. Osmond referred to as Mr. Osmond: When you enter the Luna Lab and dr. Osmond gives you the electric
worm, Max will say "Thanks Dr. Osmond", but the words at the
bottom say thanks "Mr. Osmond".
Glitch:
Spheda: In the Moon Flower Palace, shoot your ball close to the wall. If
done correctly and you select "Move Max to ball", the game might
place you outside the map, or on a ledge that you cannot get off.
Glitch:
Two Cedrics: In Chapter 1, after Cedric persuades Mayor Reed into reopening
the railroad, he gets on the train and rides away. However, if you make Max
go back to Cedric's shop, he will be there and will not say anything about
the railroad being reopened.
Glitch:
Endless NPC walking animation: The glitch happens to the NPCs who pose for Max when he aims his
camera at them. It must be a NPC who does not walk around. Go behind the NPC
and get as close to them as possible. Then, aim at them with your camera.
When they pose, put the camera away. Then carefully while staying against
the NPC, walk to where they were originally looking before they turned to
you and posed. Then, quickly walk away from them. When the NPC is turning
back, walk against them before they turn to their original position, They
should be walking in one location, going nowhere.
Glitch:
Fish swim on land: In the Rainbow Butterfly Woods, after defeating enemies on a
floor start fishing with a bobber. The fish sometimes move to the land with
the fishing line seen leading straight into the ground. Face the pond with
the ground to your right going straight. Cast the line as close as you can
to the ground. When you get a fish, start to reel it in. At about 7 to 8 m
in length remaining, the fish will go to the right, straight into the
ground. It still acts as though it is in the water. This works for both the
squarish pond and the thin straight one.
Glitch:
Walk on fire: when you get a level increaser like (for example, Stone Block,
Iron Stand, etc.) and a pot torch or some other type of Georama like the
Clay Pot or Luna Stone Light, you can fall off the level increaser and on
the pot or pot torch and walk on it. You can walk on fire on the pot torch.
Glitch:
Incorrect enemy placement: When you see "Dark Cloud 2" on the title screen, wait
untill the "A new adventure" sequence starts. After that, you will
see a scene showing the enemies in the game .These enemies are not in the
correct dungeon. You will see Shadows and Himarras from Chapters 1 and 2 in
Chapter 3's Starlight canyon. You will also see Vanguards, which were in the
underground channel. You will see dragons in Ocean's Roar cave, which only
appear in the dungeon before. In the Zelmite Mine scene, you will see a
Wind, Fire, and Thunder Drake with Ore Robbers and Fairy Helpers, which are
not all supposed to be on the same floors. It also shows the end of Chapter
1 with you beating on the circus ringmaster with what looks like an
Oldsmobile, which you never get to drive.
Glitch:
Frozen Now Loading screen: Play the game from the beginning to the THIRD Dungeon in the
Underground Channel after viewing the story line. You will see a white
screen with "Now Loading..." at the bottom right corner. Once you
see it, it will be frozen. It is best to save the game after completing the
second dungeon then play another game for awhile before switching back to Dark
Cloud 2; or reset the game and load the saved game. It should load the
third dungeon in the Underground Channel. You will then be able to complete
your way through the Channel Pump room without any problem.
Glitch:
Incorrect instructions: Once you get Ruby in Queens, go to the Shipwreck, then find a
locked door with a Crystal next to it. Switch to Ruby, then walk tup to the
Crystal until you see the "!". When you press X, the
description reads "There is a crystal with a yellow beam. Maybe it will
react with some spell. (R2 change view -> O cast spell). It is actually R2
to change view, and X to cast the spell.
Glitch:
Mismatched dialogue: When Max and Monica are sent to recruit Doctor Dell, his text
reads "Well, alright. Let's go.", but his voice says "Hmm...
not good. Not good at all. A few more days like this and she's done
for." This is what he says when you bring him to Lin.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: