Master
code:
Press Up, Right, Down, Left, Right(2), Up,
Down, Left, Right, Up, Left, Right(2),
Down, Square at the main menu to unlock most bonuses in the
game.
Amish
guy:
Press Up, Left, Down, Right(2), Left(2), Down,
Up, Left, Square at the main menu to unlock Amish guy
in free play and ProQuest modes. A sound will confirm correct code entry.
Mike
Diaz:
Press Up, Left, Down, Right(2), Left, Up,
Down, Up, Right, Square at the main menu to
unlock Mike Dias in free play and ProQuest modes. A sound will confirm
correct code entry.
All
bikes:
Press Up, Left, Down, Right, Down(2), Right,
Down(2), Left, Square at the main menu. A sound will
confirm correct code entry.
Level
select:
Press Up, Down(2), Left, Right, Down, Square
at the main menu. A sound will confirm correct code entry.
All
themes in park editor:
Press Up, Left, Down, Right, Down, Up,
Down, Right, Left(2), Square at the main menu. A
sound will confirm correct code entry.
All
objects in park editor:
Press Up, Left, Down, Right, Down, Up(2),
Down, Right(2), Square at the main menu. A sound will
confirm correct code entry.
All
FMV sequences:
Press Up, Left, Down, Right, Left(2), Right,
Left, Up, Down, Square at the main menu. A sound
will confirm correct code entry.
Amish
Guy moves:
Press Left, Right, Up(2), Right, Down, Right(2),
Square at the main menu. A sound will confirm correct code entry.
Colin
Mackay bikes:
Press Down(2), Right(5), Up, Square at the main
menu. A sound will confirm correct code entry.
Colin
Mackay levels:
Press Up(2), Right, Left, Up, Right(2), Up,
Square at the main menu. A sound will confirm correct code entry.
Colin
Mackay moves:
Press Left, Right(2), Up, Left, Right(2),
Up, Square at the main menu. A sound will confirm correct code
entry.
Colin
Mackey FMV sequences:
Press Left(2), Right(2), Down(2), Right, Up,
Square at the main menu. A sound will confirm correct code entry.
Colin
Mackey's competition outfit:
Press Up, Down, Right, Down, Up, Right(2),
Up, Square at the main menu. A sound will confirm correct code
entry.
Dave
Mirra bikes:
Press Down(2), Up, Right, Up, Right, Up(2),
Square at the main menu. A sound will confirm correct code entry.
Dave
Mirra levels:
Press Up(3), Right, Up, Left, Up(2), Square
at the main menu. A sound will confirm correct code entry.
Dave
Mirra move:
Press Left, Right, Up(2), Left, Right, Up(2),
Square at the main menu. A sound will confirm correct code entry.
Dave
Mirra's competition outfit:
Press Up, Down, Up, Down, Right, Left,
Up(2), Square at the main menu. A sound will confirm correct
code entry.
Dave
Mirra's FMV sequences:
Press Left(2), Up, Right, Up, Left, Up(2),
Square at the main menu. A sound will confirm correct code entry.
Joey
Garcia bikes:
Press Down(2), Up, Right, Left(2), Down, Right,
Square at the main menu. A sound will confirm correct code entry.
Joey
Garcia FMV sequences:
Press Left(2), Up(2), Down, Right, Down, Square
at the main menu. A sound will confirm correct code entry.
Joey
Garcia levels:
Press Up(4), Down(3), Right, Square at the main
menu. A sound will confirm correct code entry.
Joey
Garcia moves:
Press Left, Right, Up, Right, Down, Up,
Down, Right, Square at the main menu. A sound will
confirm correct code entry.
Joey
Garcia's competition outfit:
Press Up, Down, Up, Left, Down, Right,
Down, Right, Square at the main menu. A sound will
confirm correct code entry.
John
Englebert bikes:
Press Down(2), Left, Up, Left, Up, Left(2),
Square at the main menu. A sound will confirm correct code entry.
John
Englebert levels:
Press Up(2), Left, Down, Right, Down, Left(2),
Square at the main menu. A sound will confirm correct code entry.
John
Englebert moves: Press Left, Right, Left, Left, Down,
Up, Left(2), Square at the main menu. A sound will
confirm correct code entry.
Kenan
Harkin bikes: Press Down(2), Left, Up, Down, Right,
Down(2), Square at the main menu. A sound will confirm correct
code entry.
Kenan
Harkin FMV sequences: Press Left(4), Right(2), Down(2), Square
at the main menu. A sound will confirm correct code entry.
Kenan
Harkin levels: Press Up(2), Left, Left, Down, Up,
Down(2), Square at the main menu. A sound will confirm correct
code entry.
Kenan
Harkin moves: Press Left, Right, Left, Down, Up,
Down(3), Square at the main menu. A sound will confirm correct
code entry.
Kenan
Harkin's competition outfit: Press Up, Down, Left, Down, Left,
Up, Down, Up, Square at the main menu. A sound
will confirm correct code entry.
Leigh
Ramsdell bikes: Press Down(3), Up, Left, Left, Down,
Left, Square at the main menu. A sound will confirm correct
code entry.
Leigh
Ramsdell FMV sequences: Press Left(2), Down(2), Left, Right, Down,
Left, Square at the main menu. A sound will confirm correct
code entry.
Leigh
Ramsdell levels: Press Up(2), Down, Up, Left, Down(2),
Left, Square at the main menu. A sound will confirm correct
code entry.
Leigh
Ramsdell moves: Press Left, Right, Down, Left(2), Right,
Down, Left, Square at the main menu. A sound will
confirm correct code entry.
Leigh
Ramsdell's competition outfit: Press Up, Down(2), Left, Down(3), Left,
Square at the main menu. A sound will confirm correct code entry.
Luc-E's
competition outfit: Press Up, Down, Left, Down, Left,
Right, Left(2), Square at the main menu. A sound will
confirm correct code entry.
Luc-E's
FMV sequences: Press Left(2), Right(2), Down(2), Right,
Up, Square at the main menu. A sound will confirm correct code
entry.
Mike
Laird bikes: Press Down(2), Right, Left, Down, Up(2),
Right, Square at the main menu. A sound will confirm correct
code entry.
Mike
Laird levels: Press Up(2), Right, Down(2), Right, Up,
Right, Square at the main menu. A sound will confirm correct
code entry.
Mike
Laird move: Press Left, Right(3), Left, Right, Up,
Right, Square at the main menu. A sound will confirm correct
code entry.
Mike
Laird's competition outfit: Press Up(2), Down(2), Left, Right(2),
Left, Square at the main menu. A sound will confirm correct
code entry.
Mike
Laird's FMV sequences: Press Left(2), Right, Up(2), Right, Up,
Right, Square at the main menu. A sound will confirm correct
code entry.
Rick
Moliterno bikes: Press Down(2), Up, Left, Right(2), Left,
Up, Square at the main menu. A sound will confirm correct code
entry.
Rick
Moliterno FMV sequences: Press Left(2), Up, Down, Right, Left(2),
Up, Square at the main menu. A sound will confirm correct code
entry.
Rick
Moliterno levels: Press Up(3), Down, Right, Right, Left,
Up, Square at the main menu. A sound will confirm correct code
entry.
Rick
Moliterno moves: Press Left, Right, Up(3), Down, Left,
Up, Square at the main menu. A sound will confirm correct code
entry.
Rick
Moliterno's competition outfit: Press Up, Down, Up(4), Left, Up,
Square at the main menu. A sound will confirm correct code entry.
Ryan
Nyquist bikes: Press Down(5), Right, Up, Down, Square
at the main menu. A sound will confirm correct code entry.
Ryan
Nyquist levels: Press Up(2), Down(2), Left, Right, Up,
Down, Square at the main menu. A sound will confirm correct
code entry.
Ryan
Nyquist move: Press Left, Right, Down(3), Up(2), Down,
Square at the main menu. A sound will confirm correct code entry.
Ryan
Nyquist's competition outfit: Press Up, Down(2), Left, Down, Up(2),
Down, Square at the main menu. A sound will confirm correct
code entry.
Ryan
Nyquist's FMV sequences: Press Left(2), Down, Right, Down, Right,
Up, Down, Square at the main menu. A sound will confirm
correct code entry.
Scott
Wirch bikes: Press Down(2), Right, Up, Down(2), Left,
Right, Square at the main menu. A sound will confirm correct
code entry.
Scott
Wirch FMV sequences: Press Left(2), Right, Up(3), Left, Right,
Square at the main menu. A sound will confirm correct code entry.
Scott
Wirch levels: Press Up(2), Right, Up, Left(3), Right,
Square at the main menu. A sound will confirm correct code entry.
Scott
Wirch moves: Press Left, Right(3), Up, Down, Left,
Right, Square at the main menu. A sound will confirm correct
code entry.
Scott
Wirch's competition outfit: Press Up, Down, Right, Down, Up,
Right(2), Up, Square at the main menu. A sound will
confirm correct code entry.
Slim
Jim moves: Press Left, Right, Down, Left, Up,
Left, Right, Left, Square at the main menu. A
sound will confirm correct code entry.
Tim
Mirra bikes: Press Down(2), Right, Left, Down, Right,
Down, Up, Square at the main menu. A sound will confirm
correct code entry.
Tim
Mirra levels: Press Up(2), Right, Down, Right, Left,
Down, Up, Square at the main menu. A sound will confirm
correct code entry.
Tim
Mirra moves: Press Left, Right(2), Up, Down, Up,
Down, Up, Square at the main menu. A sound will confirm
correct code entry.
Tim
Mirra's competition outfit: Press Up, Down, Right, Left(2), Up,
Down, Up, Square at the main menu. A sound will confirm
correct code entry.
Tim
Mirra's FMV sequences: Press Left(2), Right, Up, Down, Left,
Down, Up, Square at the main menu. A sound will confirm
correct code entry.
Todd
Lyons bikes: Press Down(4), Left, Right, Left, Down,
Square at the main menu. A sound will confirm correct code entry.
Todd
Lyons' competition outfit: Press Up, Down(2), Right, Up, Left(2),
Down, Square at the main menu. A sound will confirm correct
code entry.
Todd
Lyons FMV sequences: Press Left(2), Down, Up(2), Right, Left,
Down, Square at the main menu. A sound will confirm correct
code entry.
Todd
Lyons levels: Press Up(2), Down, Up, Right(2), Left,
Down, Square at the main menu. A sound will confirm correct
code entry.
Todd
Lyons moves: Press Left, Right, Down(2), Left, Right,
Left, Down, Square at the main menu. A sound will
confirm correct code entry.
Troy
McMurray bikes: Press Down(2), Left, Down, Right, Left,
Up, Left, Square at the main menu. A sound will confirm
correct code entry.
Troy
McMurray levels: Press Up(2), Left, Up(2), Right, Up,
Left, Square at the main menu. A sound will confirm correct
code entry.
Troy
McMurray move: Press Left, Right, Left(2), Up, Down,
Up, Left, Square at the main menu. A sound will confirm
correct code entry.
Troy
McMurray's competition outfit: Press Up, Down, Left, Down, Right,
Left, Up, Left, Square at the main menu. A sound
will confirm correct code entry.
Troy
McMurray's FMV sequences: Press Left(3), Down, Up, Right, Up,
Left, Square at the main menu. A sound will confirm correct
code entry.
Zach
Shaw bikes: Press Down(2), Left, Down, Up, Right(2),
Down, Square at the main menu. A sound will confirm correct
code entry.
Zach
Shaw FMV sequences: Press Left(3), Right, Left, Down, Right,
Down, Square at the main menu. A sound will confirm correct
code entry.
Zach
Shaw levels: Press Up(2), Left, Right, Down(2), Right,
Down, Square at the main menu. A sound will confirm correct
code entry.
Zach
Shaw moves: Press Left, Right, Left, Down, Left,
Up, Right, Down, Square at the main menu. A
sound will confirm correct code entry.
Zach
Shaw's competition outfit: Press Up, Down, Left, Right, Down(2),
Right, Down, Square at the main menu. A sound will
confirm correct code entry.
Bail: Go off a jump and press L1 + L2 + R1 + R2.
Hint:
Hang on ledges or cars: Bail near a ledge or car, then press Triangle.
If a car, truck, or moving
object hits you, hold Triangle to hold on to it.
Hint:
Big air: To get air measuring nearly 400 feet, manual before jumping. A
good way to test this is on the vert ramp or in a bowl. Before landing on
the ramp, press Down to manual the ramp. Then, hold X and
release it when you get to the other side. Doing this repeatedly, one after
another, to get enough air to do Double Tailwhips and even Triple Back
Flips.
Hint:
Car horns: Do a trick off a car, such as a car plant or grind, to hear its
horn.
Hint:
Moves:
Beefy Spicy: Press Up,
Down, Up, Square while in the air.
Flair: Hold L2 or R2 and do a backflip.
Kangaroo Flip: Press Down, Up, Down, Square
while in the air.
Hint:
Extra points: Select two player mode, then choose wipeout mode. Begin game play
on the first level, then get on the train to get at least 100,000 points (if
done correctly).
Hint:
Pause replay: Press Square to pause and resume a replay.
Hint:
Police siren grind: Get a police siren grind or stall a police car. It will turn in
the other direction, chase you and run you over. The policeman will laugh
and drive off.
Hint:
Greenville NC gaps:
Pole My Finger Gap:
Immediately when you start, turn around and transfer from the ramp to the
streetlight for the gap.
Ride The Snake Gap:
Immediately when you start, turn directly to your left. It is the red rail
that is connecting the two big quarter pipes. Grind it all the way across
to get the gap.
Pool Slide Gap: Jump from the
wooden ramp by the treehouse over the slide (in the backyards where the
pools are).
Pool This! Gap: Jump from the
circle pool (not the one with the slide) over the wooden fence towards the
little park with the yellow lining going around the top of the fence by
Dave's Half-pipe.
The Schloopy Latte Gap: Jump
the ramp up onto the boarded "rideway" by the big coffee cup on
top of the building (the same way you would get into the cup).
Electric Madness Gap: Get on
top of the roof with the big coffee cup. Next, jump the ramp over the
first set of power lines and grind onto the ones that are going the same
way that you are jumping.
Tiltin' The Chandelier Gap:
Do the "Electric Madness Gap". Immediately at the end of the
grind, jump the ramp into the chandelier directly in front of you.
Doin' The Foxy Gap: Transfer
from roof to roof from the other set of ramps to the left of the
"Electric Madness Gap".
Telephone Madness Gap: After
you clear the "Doin' The Foxy Gap", go up the boards to the
right. Grind the telephone wire at the end.
The Pigeon Perch Gap: After
the "Doin' The Foxy Gap", go straight ahead and grind the
telephone line at the end.
Hint:
Venice Italy: Gaps:
Alley Liftoff Gap: From the
starting point, go straight to the statues and to your left will be a
red-brick bridge. Go through this and turn around. Then, transfer from one
ramp to the other on both sides of the bridge for the gap.
Canal Bank Liftoff Gap: This
is the same as the "Alley Liftoff", but it is on the other side
of the bridge.
Liftoff Statue Garden Gap:
This is a little jump a few feet to the right of the "Canal Bank
Liftoff". Transfer from the little ramp over the bridge to the
ground.
Smelly Water Gap: From the
starting point, go up the stairs to your right and keep going straight to
the green and white striped jump. Clear the canal and land on the other
side for the gap.
Holy Cathedral Gap: Grind the
wires leading to the bell tower by the challenge man.
Holy Cannoli Gap: This is
straight across from the Cathedral Gap. Jump from one ramp to the other on
top of the roofs for the gap.
The Meow Gap: Get on top of
the roofs where the bell challenge man is located. Slightly to the left a
little is a green and white striped jump. Take this to the lower balcony
for the gap.
The Fountain Exchange Gap:
After you clear the "Meow Gap", grind on the wires straight
ahead to the fountain across the canal. Do a grind transfer from the wires
to the fountain (and land it) for the gap.
Holy Macaroni Gap:
Immediately after the "Meow Gap", go right around the balcony.
It is the next jump.
Holy Socks Gap: Immediately
after the "Holy Macaroni Gap", follow the balcony to the right
and jump the next gap.
Holy Panaloni Gap: After the
"Holy Socks Gap", transfer the next jump straight ahead.
Holy Shirts Gap: Immediately
after the "Holy Panaloni Gap", grind transfer from the next ramp
onto the clothesline with all the shirts hanging on it.
Flooded Alley Gap: The
easiest way to find this is to go where the "Meow Gap" is
located and fall off the roof to the left of the green and white striped
jump. You will end up in a flooded alley. Take the ramp at the end over
the railing and up onto the bridge for the gap.
Water Of Doom Gap: Go to
where you break the camera for one of the challenges in the skatepark.
Grind the wire with all the flags to the other roof and jump the green and
white striped jump over the canal to the other side.
Soprano Gap: In the opera
house, go up the carpeted walkway and jump from the balcony to the
scaffolding for the gap.
Tenor Gap: After the
"Soprano Gap", jump from the scaffolding to the edge straight
ahead.
Burned Balcony Gap: In the
opera house, go up the carpeted walkway. On the balcony, go to the left of
the scaffolding and jump the burned out part of the balcony for the gap.
Edge Of Venice Gap: Go where
the paintings are by the "Fountain Exchange". Ride down to the
end of the dock and transfer from one quarterpipe to the other for the
gap.
Hint:
Gallon Water Park: Easy Kangaroo Flip: From your starting location go left off the water slide. You
should have a good four to five seconds to pull off a Kangaroo Flip.
Hint:
Lot 8: To get into Lot 8 on the first level, Nose Manual into the garage
door. You will go right through the door and into Lot 8.You cannot get in
any other way. Note: Keep trying if you are unsuccessful.
Hint:
Woodward Camp: Extra points: It is easier to get over one million points and over 300,000
point trick sets by going up the side of the halfpipe sides, doing tricks,
then coming down in a manual/nose manual before the bike hits the top of the
pipe (on the way down). Balance the manual meter and coast up the other side
of the pipe and do more tricks, etc. This is a faster way to add to the
point total and build up speed into jumps. Another advantage to this is that
once time expires, you can keep doing tricks as long as you come down in a
manual/nose manual.
Hint:
Extra points: When performing a trick, come down on either a manual or nose
manual to extend/compound the amount of points you get. If you grind and
come down on a manual/nose manual then jump into another grind, it will act
as one long grind. It will add to the number of feet grinded and also to the
trick point total. This helps when grinding 525 feet down the rails in
Woodward Camp. Note: When you are coming down from a trick, straighten the
bike to land and either press Up(2), or Down(2) before landing
to perform a manual or nose wheelie.
Hint:
Look manually: To manually look around, hold L + R. This is
limited to about 45 degrees in every direction.
Hint:
Easy big air: If you want to get big air on a vert ramp, make sure that you are
doing a manual when you jump. This should allow you to easily reach heights
of over 20 meters. This can be useful for pulling off huge tricks that you
may be having trouble doing off a normal jump.
Glitch:
Hanging on to things if you bail: If you bail near the edge of a building or anything that you can
grind on, hold Triangle when on it. Your biker will grab on and hang
on. Odds are that you will be reset just next to where your biker held on
to.
Glitch:
Extra points: The following trick can be used to get over 125,000 in wipeout.
Do the "Hanging…" glitch near a car. If done correctly, you will
get a large amount of points.
In the train yard, can get
major points by going off the edge of the world. There is the wooden ramp
directly in front of two or three train cars where the dirt 6 pack is that
runs along the brick wall and chain link fence. Get speed off the last dirt
jump, hit the wooded ramp, and hang it to the left. You can jump over the
chain link fence. Head towards the tunnel that the never ending train
appears from. You can go up the grass hill there and right off the edge of
the world. Do 360 spins variations, such as No Footers or Indian Airs and
the points will climb up. Since you will not crash, you will get the points.
You can also explore a little bit when you are up on the grass hill.
Select two player mode and go
to the Highway 47 Cloverleaf level in wipeout mode. When you get to the
street, get hit by a car. Press Triangle when it hits you to hold on
to the vehicle. If done correctly, you should get about 1 million points.
Select the Gallon Water Park in
multi-player wipeout mode. At the starting point, take a right and try to
hit the bench. You will get over a million points, even if it does not
break.
In wipeout mode, go from
starting point in Gallon Water Park and turn around. Go under the water
slide and run into it to get thousands of points.
Glitch:
Enter train tunnel: In the train yard, at some point there is a challenge where you
are supposed to wall ride the Huffy box car and later, jump a flatbed car.
You can enter the tunnel that this train appears from. Make it around the
corner to see the train popping out of a wall. Wait for the train to come
out of the tunnel. Wait until at least the engine is all the way out of the
tunnel, then on the track right beside it, head towards the tunnel and do a
peg grind of some sort. You will get the "about to leave level"
warning, but if you are lucky, you will get past it and are able to round
the corner. You have to be doing a peg grind when a train is coming out of
the tunnel. You can also sometimes make it back out of the tunnel as well.
If you look carefully, you can see lines where the "exit level"
start and end in the tunnel.
Glitch:
Freeze in train yard: Go to the train yard. From the start, go to the buildings with
the signs that read " Rampage". Ride around the left building
(that had the man on top, closest to the boats, etc.). Jump on to the first
rail (on the building) and try to grind all the way across it. It will make
your screen turn green, even though you may still perform tricks. After
about a minute, the game will freeze.
Glitch:
Go out of bounds in created park: Unlock everything then go to create a park. Choose the
"Acclaim Games" setting and put a quarterpipe against a part of
the fence. Position it so that it is lower than the fence. Tail tap on it
and lean backwards. Make sure you land it. If done correctly, you should be
riding out of bounds. If you follow one of the roads toward a pink sky, jump
off and you can do a triple backflip.
Glitch:
Fly off tree: When you start in the Highway level do not go down the dirt path.
Instead, go to your right and bail into the tree near the fence. If done
correctly, you should fly over the fence getting big points while falling
into the large area of nothing.
Glitch:
Go through walls: Bail next to a wall. If you land like on the wall, you should
appear on the other side of it. This may take a few attempts. To return, do
the same thing.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: