Fly a
jet:
Successfully complete the Shinjuku free mission. Then, select sky mission
mode and highlight the Chaos Dragon at the dragon selection screen. Press Down
and select the "???" option to fly a jet.
Alternate
endings:
Finish the flight missions with a time under 4:30 minutes to unlock other
endings.
Hint:
Easy kills:
In the first or second mission, find a group of weak soldiers (the small
ones in gray) and use your magic attack once (Triangle is default).
Then, hit them with your sword or ax. To see if it worked, press L3
to see their health.
For an easy dash attack kill,
walk fast until you run (with dashed sign when you already run), then press Attack
at an enemy group. If you have powerful weapon on the correct location, you
can kill all the enemies with one blow. This works on all enemies.
For an easy earthquake blow
kill, walk fast until you run (with white dashed sign when you already run),
then press Jump then Attack at an enemy group. If you have a
powerful weapon on the correct location, you can kill all the enemies with
one blow. This works on all enemies.
Attack enemies until you get
the last flashing (on the weapon) combo attack. Press Triangle to get
a bigger attack on the enemies.
Kill the group Leader first
before you kill other enemies in the group. The leader is marked with a
yellow dot. After that, the ability of the enemies will decrease and they
will be easier to kill.
Focus on one enemy when
attacking using the dragon in ground missions. After attacking one or number
of group enemies, do a passing move off them slightly, then press L1
+ R1 to do an 180 degree turn. Then, attack them again. Do this until
they are killed. It is easier to focusing on them if you move the Left
Analog-stick Up.
Hint:
Defeating black dragons: You cannot always hit the black dragons with tracking shots. If
you are a clever player, you can figure out its flight pattern and can
easily hit it with dummy shots.
Hint:
Defeating timed enemies: When you encounter enemies with a 60 second timer over their
head, use magic when they glow red and normal attacks when they glow blue.
They will drop an orb that adds an amount to your kill counter equal to the
highest chain that you got on them.
Hint:
Attacking red armored opponents: Do not attack people with red armor. Your magic will still do the
damage, but green magic missiles will shoot back at you. Also your dragon's
fireballs and specials will also result in the green magic missiles being
shot back. To successfully dodge them, press L1 or R1 to
stride to the left and right while on your dragon or on foot.
Hint:
Chapter 11: Human hurdles: In Chapter 11, you will deal with enemies that have big shields
in narrow halls. When they charge at you, you can just over top of them
instead of blocking, taking the hit, or using magic to stop them. If you are
lucky, once you jump over one, the one behind him will begin to charge. It
is like doing hurdles with humans.
Hint:
Easy health: To get easy health, simply kill one of the large groups of
enemies of about six to ten soldiers, in the X, square or octagon formation.
A small health should appear when you have finished them.
Hint:
Easy experience: Use a weapon that does little damage and bash into a large group
of enemies with a lot of other enemies near. Then, hit them with the weapon
or magic to make a lot of hit combos. The larger the hits combo you make,
the more experience points you will get.
If you are finding it difficult
to level up some of the weapons that are not very strong (for example,
Hunter's Joy), try saving your game and resetting the PlayStation2. When you
reload your game, start from Chapter 1 again and play the very first
mission. If you are skilled, then it should be no problem to get over 1,000
kills on this level, which will easily get your weapon up to level 4 (and
get you a boost in character level as well).
Hint:
Controlling weapons or magic: When you hit enemies, use the Left Analog-stick to make a
quick turn on every hit to enemies that want to attack you from the back.
Hint:
Stronger weapon: Do the expedition event and kill all the enemies with your
weapon.
To level up weak weapons
quickly, go to story mode, Chapter 1, Verse 2 (to the castle) under the easy
difficulty setting. Equip Spiked Wisdom, Butcher's Joy, or another weapon
which magic creates an aura around you that can quickly kill enemies. Charge
up the magic meter, cast the spell, then quickly hold R2. Switch
weapons to the one you want to level up, then run around at the enemies. The
aura will kill enemies as long as it lasts while the kills go toward the
currently equipped weapon. Once the aura runs out, just switch back and
repeat.
It may be slightly more
difficult to upgrade weapons that are heavy and knock enemies back with one
hit, such as the Bonebreaker. This is because you become vulnerable between
strikes and must to chase down and kill each soldier that has been knocked
back. When heavy weapons are used on inside stages, such as the Inner Keeps,
enemies are prevented from flying away. Because your enemies are
bottlenecked, one swing hits everyone in that direction.
Hint:
Larger magic attack: Whenever you use Leonard (the blind man with the rod) or the
first girl you get who made the pact with fire and water and lost her womb,
you can cast magic using Triangle (default). However, if you hold Triangle
you will unleash an attack five times the size. It pretty much effects the
entire screen of enemies, and since you have unlimited magic as an ally, it
is very useful.
Hint:
Attack through walls : During any ground mission, if you see enemies on your radar on
the other side of the wall, you can begin your run attack until you see the
flash that you are going full speed. Then, press Attack to send your
attack through the wall, killing the enemies on the other side
Hint:
Weapons from treasure boxes: In every ground level when you kill everyone, except the targets,
the game will state that a treasure box has appeared. Press R3 and
your map will show you where, in a blue shaped box. Each treasure box on
ground levels like this gives you a weapon.
Elf Village: Victors Spoils
(spear)
First castle level environs: Hunters Blade
Ice third level: Poison Glaive
Hint:
Random items from chained hits: If you score a certain number of chained hits, random items will
appear. For example, a small green health orb (20 hits), orange blast orb
(randomly), black strength-up orb (100 hits). Note: After picking up an
orange orb, you are allowed time between hits is extended for a short amount
of time.
Hint:
Expedition levels: In some expedition levels, you may encounter a man that comes out
of the ground. He is shaped like a normal enemy unit, but is black and
surrounded by colored flames. The flames change color. When the flames are
red, he is vulnerable to only magic attacks (Triangle). When the
flames are blue, he is only vulnerable to physical attacks. A timer is above
his head shows how much time is remaining for you to kill him. It starts at
60 seconds. If you kill him in time you will be rewarded with at least 20
kills, for only one opponent.
Hint:
Orbs: The orbs do not appear at random. The color of the orb (orange or
green) that appears depends on whether your character was hit recently, and
the type of the last orb that was picked up. If you character was hit before
a chain was completed, the next orb color will be green. This is still in
effect even if you were hit awhile back. If you are able to complete the
required chain amounts (17, 36, etc.) without getting struck by an enemy,
then you will receive orange orbs every time. This will reset every mission.
Hint:
Dragon upgrades: Dragon upgrades will only commence during a certain part of the
story and are not based on experience gained.
Hint:
Swords:
Butcher's Joy: The Silent
Forest: In The Sky. It does Sacrificial Breath (creates a curtain of
protection for a set amount of time, and also boosts attack power).
Deathdance: Castle Of The
Goddess: In The Sky. It does Queen Hel's Comfort (magic swirls around you
damaging anyone who touches you).
Dragon Hook: Seere's Prayer,
Verse 2. It does Ironfall (brings down a huge iron boulder on anyone in
front of Caim). Note: It is only obtainable in normal mode.
Glory's Bane: In story mode
Chapter 1, Verse 10, kill the four large, silver enemies in the center
area of the second floor. The chest will appear in an armory. The chest is
hidden and will not appear on the map. It does Damolces' Strike (brings
swords of light down).
Hunter's Joy: In expedition
mode at the Castle of the Goddess, Castle Environs, kill all enemies in
the northeastern-most valley on the map. It does Gyllir's Hoof (a
shockwave travels through the ground damaging anyone near).
King's Blood: In story mode
Chapter 11, Verse 1, get to the northeast corner room on the initial
floor. At the beginning of the level, the room will be empty. However if a
specific path is followed enemies will appear there. Once the enemies
appear, kill all of them to reveal the chest. The specific path is: north
through the eastern hallway from the initial room. Go east, then north to
the intersection before the empty room. Go west to the next intersection,
then north, then east to force the enemies to spawn. Note: It is only
obtainable in normal mode.
Maiden's Kris: In event
missions mode Chapter 2, Verse 6, it is inside one of the damaged huts. It
does Crescentsong (deploys a series of flying crescents of light that hurt
the enemy as it hits them).
Ravenfeeder: In event
missions mode Chapter 4 Verse 6, walk to the upper left area from your
starting point. It is between some trees. It does Breath Of The Aesir
(makes Caim invisible for a set amount of time depending on the level it
is at).
Scream: The Imperial Capital:
In The Sky. It does Faerie Horn (summons faerie or fairies to circle
around Caim for ten seconds, hurting anyone who comes in contact with
them).
Swordsmasher: In event
missions mode Chapter 3, Verse 7, go approximately northwest. The box is
next to a stone. It does Pale Death (allows Caim to become invisible for a
set amount of time, also increases attack according to what level the
sword is at).
Hint:
Long swords:
Caim's Sword: This is Caim's
default weapon. It does Cometdance (sends a few flaming blasts forward
that take care of enemies in front and to the sides of Caim).
Demonbane: Forest Of The
Seal: The Imperial Garrison. It does Skoll's Feast (sends a multitude of
glowing balls forward killing or damaging everything in front of Caim for
quite a ways).
Flamberge: Chapter 6, Verse
4. It does Dragonspeak (sends out a spinning fireball that damages
enemies).
Greed's Reward: The Crimson
Mountains: The Impassable Valley. It does Voice Of Balam (little fireballs
erupt from Caim and encircle and/or attack his enemies). Note: It is only
obtainable in normal mode.
Guardian's Sorrow: The Blue
Mountains: In The Sky. It does Cherub's Breath (restores Caim's health and
makes a protective shield for a set amount of time).
Hymir's Finger: Seere's
Prayer, Verse 8. It does Mizzle Of Tears (energy is released from Caim's
sword damaging enemies in the vicinity). Note: It is only obtainable in
normal mode.
Injustice: The Winter
Wastelands: In The Sky. It does Voice Of Gungnir (sends out swords of
light that damage enemies nearby).
Moonfire: Chapter 8, Verse 4.
It does Fang Of The Ifrit (a giant burst of fire come out of the ground in
front of Caim, damaging everything it hits).
Nobuyoshi: Chapter 5, Verse
6. It does Susano's Veil (shoots icy vapor up from the ground).
Skald's Song: Chapter 1,
Verse 8. It does Crimson Sentinel (sends out a fireball to spin around
Caim damaging everything it hits).
Slaughterism: Chapter 10,
Verse 11. It does Thunderclaw (shoots down lightning on the people below).
Note: It is only obtainable in normal mode.
Soldier's Sword: Forest Of
The Seal: In The Sky. It does Breath Of Sleipnir (creates a shield that
allows Caim to move around faster; lasts longer when the sword is at a
higher level).
Takamasa: Chapter 12, Verse
3. It does Breath Of Amaterasu (covers Caim's body in fire raising his
attack greatly). Note: It is only obtainable in normal mode.
Writheheart: Forest Of The
Seal: The Imperial Garrison. It does Stricken Soul (shoots a ray or rays
of plasma forward damaging anything they touch). Note: It is only
obtainable in normal mode.
Hint:
Spears:
Balberith's Tears: Chapter
12, Verse 3. It does Eye Of The Jinn (causes cyclones to hit the enemies
in front of you). Note: It is only obtainable in normal mode.
Battlelust: Seere's Prayer,
Verse 6. It does Sin's Weight (sucks enemies towards orbs and damages
them).
Broken Dogma: The Sky
Fortress: In The Sky. It does Undead Sigh (shoots icy vapors at the
enemies freezing and damaging them).
Knight's Vow: Chapter 1,
Verse 10. It does Ullr's Bolt (shoots out daggers of ice forward, and back
if you get it up to level four).
Mermaid's Feast: Desert Of
The Moon: In The Sky. It does Undine's Sigh (shoots a spinning claw that
explodes in the air).
Ozymandias's Might: Inside
The Ocean Fortress. It does Lightning Strife (creates white lightning
balls that circle around Caim). Note: It is only obtainable in normal
mode.
Robber King: Castle Of The
Goddess: The Castle Keep. It does Orion's Dart (shoots lightning arrows at
enemies in front of Caim).
Stormgiver: Sky Fortress:
Inside The Sky Fortress. It does Surt's Touch (sends out lightning balls).
Victor's Spoils: The Silent
Forest: The Elf Village. It does Seraph's Touch (flaming gas swirls around
you, and grows bigger around you).
Wolf's Plague: In event
missions mode Chapter 3 Verse 15, look inside a burning building southwest
from your starting point. It does Fenrir's Fang (shoots up ice from the
ground damaging and freezing everyone it comes in contact with).
Hint:
Staffs:
Edacious: Chapter 11, Verse
1. It does Silver Solace (heals you with a bright light). Note: It is only
obtainable in normal mode.
Magi's Sorrow: The Blue
Mountains: The Highlands. It does Sirensong (shoots light up from the
ground damaging enemies).
Philosopher's Staff: Seere's
Prayer, Verse 5. It does Wing At Moondown (shoots exploding bolts of
plasma). Note: It is only obtainable in normal mode.
Wisdom: Chapter 2, Verse
XIII. It does Thus Spake The Aesir (sends a forbidden ruin forward to
destroy the enemies).
Hint:
Axes:
Bonebreaker: Chapter 1, Verse
2. It does Ymer's Fang (shoots large pillars of rock straight up from the
ground hurting enemies in front of Caim).
Crimson Hood: Chapter 3,
Verse XIV. It does Jotun Storm (brings down meteors that smash their way
through enemies).
Executioner's Song: The
Winter Wastelands: The Hidden Mountains. It does Ifrit Sword (sends the
sword through the air like a boomerang hitting everything in its path).
Foul Blade: Chapter 9, Verse
2. It does Eye Of The Salamander (shoots fire at nearby enemies).
Lovekeeper: Chapter 10, Verse
11. It does Spirit Horn (spirits circle Caim to protect him while damaging
other enemies). Note: It is only obtainable in normal mode.
Poison Tongue: Chapter 10,
Verse 3. It does Phantom Eye (sends a shockwave out around you damaging
enemies). Note: It is only obtainable in normal mode.
Hint:
Poleaxes:
Apostate's Misery: Leonard's
Regret, Verse 6. It does Sylph Soughs (creates a tempest that damages
enemies). Note: It is only obtainable in normal mode.
Devilscale: Chapter 11, Verse
II. It does Belial's Embrace (Caim is engulfed in light and his attack
increases). Note: It is only obtainable in normal mode.
Fheng's Glaive: Chapter 4,
Verse 5. It does Greed's Venom (freezes and damages enemies it touches,
but with venom not ice).
Reaper's Scythe: Chapter 11,
Verse 2. It does Demon's Lust (sends out magic circles that freeze and
damage enemies).
Sorrowborn: The Imperial
Capital: The Destroyed City. It does Coldkill (freezes and damages enemies
with a curtain of ice).
Twin's Fang: Seere's Prayer,
Verse 8. It does Loki's Song (a ray of plasma knocks down nearby enemies).
Note: It is only obtainable in normal mode.
Widow's Death: Chapter 10,
Verse 3. It does Plasmalogical Phantorium (a huge energy ball explodes
damaging enemies). Note: It is only obtainable in normal mode.
Windsinger: The Crimson
Mountains: The Coliseum. It does Storm's Eye (creates a whirlwind to spin
around Caim for a set amount of time). Note: It is only obtainable in
normal mode.
Hint:
Maces:
Carrion Maker: Leonard's
Regret, Verse 3. It does Are's Breath (creates a shield that protects Caim
and damages enemies each time they touch it). Note: It is only obtainable
in normal mode.
Dragonstroker: The Silent
Forest: Valley Of The Faeries. It does Pixie Wings (sends out spheres of
light to attack enemies). Note: It is only obtainable in normal mode.
Holy Mace: Chapter 5, Verse
3. It does Gabriel's Claw (sends down a light from heaven exploding upon
enemies).
Iron Scraps: In event
missions mode Chapter 2, Verse 5, it is inside one of the huts. It does
Broken Earth (Sends rock spikes down from the heavens onto your enemies).
Mage's Promise: The Crimson
Mountains: In The Sky. It does Hellsplague (creates a portal to hell
around you damaging nearby enemies).
Pupil's Club: The Ocean
Fortress: In The Sky. It does Ishtar's Volcano (opens a volcano That
damages enemies).
Skull Banquet: Chapter 11,
Verse II. It does Demon's Whisper (reduces the game's speed, an increases
Caim's attacks). Note: It is only obtainable in normal mode.
Sorrow's Companion: Chapter
10, Verse III. It does Jormungard's Tears (sends down a boulder or
boulders of ice from the sky damaging enemies).
Spiked Wisdom: The Desert Of
The Moon: Temple Of The Desert. It does Xaphan's Horn (spinning spheres of
fire circle around Caim).
Hint:
Hammers:
Souldouser: Chapter 12, Verse
6. It does Blaze Of Brisingamen (a blade of light flies through the air
and comes back to you). Note: It is only obtainable in normal mode.
Dragonstorm: The Temple Of
The Ocean: In The Sky. It does Bardiel's Blow (releases a ball of lighting
damaging nearby enemies).
Treasure Builder: The Temple
Of The Ocean: In The Sky. It does Talos Fist (a large boulder rolls
forward crushing enemies). Note: It is only obtainable in normal mode.
Tyrant's Hammer: Chapter 2,
Verse 3. It does A Handful Of Lightning (sends out a ball of lightning).
Hint:
Alternate endings:
First ending: Finish Chapters
1 to 8.
Second ending: Unlock Chapter
9 (withdraw 80% life of the Black Dragon in less than 4 minutes 20 seconds
in Chapter 7 Verse 4).
Third ending: In Chapter 9,
finish the third verse in less than 4 minutes 20 seconds.
Fourth ending: Finish the
twelve chapters and the three chapters of your companions.
Fifth ending Recover the 65
weapons to unlock the Chapter 13 and finish it.
Glitch:
Wrong weapon grip: If you hold any weapon where Caim grasps it along the center,
such as the Philosopher's Staff, and switch to a sword like the Takamasa,
Caim will still be holding it the same way as the previous weapon. He will
be holding the sharp part of the blade in his hand. Note: If you move at all
after changing weapons, Caim will switch the way he is holding it to the
correct grip.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: