Skip
intermission sequences:
Pause game play during an intermission sequence, then press Square to
skip the current scene.
In-game
reset:
Press L1 + L2 + R1 + R2 + Start + Select
during game play.
Changing
dress/job:
During a battle, press L1 during your character's turn and a plate
will appear. Choose the desired dress and press Action to activate
it. For Yuna, once you get the Special Dress, you can use it during battle.
During Yuna's turn, press L1 then R1 to the change to the
Special Dress.
During a battle you can change
Dresspheres in the current garment grid by pressing L1. After
completing this, press L1, R1, X. It will now change to
the special Dressphere for each person (Yuna: Floral Fallal, Rikku: Machina
Maw, and Paine: Full Throttle).
Completion
bonus:
Successfully complete the game to unlock the "New Game+" bonus at
the main menu. Select this option to start a new game with all characters
keeping the items that were obtained during your first game.
Hint:
Chapter 1: Easy AP and experience: Note: This trick requires a controller with an auto-fire feature.
At the start of the game after the fight with "Yuna" and during
the chase, you will fight two goons. In the next area, you will fight two
goons and two fem goons. In that room, run over to the dock and you will see
a Mog bent over and shivering. When you try to talk to it, it will heal you
fully. Set yourself directly against her, and use the auto-fire feature. A
fem goon will run around the corner and attack you. Remain there for a few
hours to get all of ability for the thief and warrior.
An easy way to get a good
amount of experience in Chapter 1 is when you are chasing Leblanc dressed up
as Yuna. All of her goons will come after you. Keep killing them to learn
techs get a lot of items, Gil, and experience points. Do not worry about
healing -- just touch the giant Moogle (which is actually the real Yuna) and
you will be healed.
Hint:
Chapter 2: Easy gil: Clear off O'aka's debts by buying 100,000 gil worth of items from
him on the Airship. After you have cleared the debt, O'aka will start
selling you items very cheap. Buy 99 of the items he sells, then fly to
another location and sell them at over twice what you bought them for. For
example, buy 99 High Potions from him for 50 gil each (total cost of 4950
gil). Then, fly to the Calm Lands and sell the High Potions for 125 gil
each, for a total of 12375 gil. That is a quick profit of 7425 gil.
Instead of traveling to another
place after you pay off O'aka's debt to make a profit of a little over 7,000
gil, just buy 99 Hi-potions from O'aka for 50 gil apiece. Then, go over to
the Barkeep (behind the counter on the Airship in Cabin, which is next to
where O'aka is selling) and sell him the Hi-potions for 125 gil each. This
makes it easier to make money much faster rather than to travel to another
shop to keep selling Hi-Potions.
Pay off O'aka's debt so that he
comes onboard your ship. Then, go back and forth between him and barkeep.
Buy 99 of everything from him and sell it all to barkeep. Do this repeatedly
to get as much gil as desired.
Note: Once O'aka's debt is paid
and you have enough money, buy 99 of everything from him, then sell all of
that to the barkeep. You will make a profit of 16,830 gil.
To do this, you must be within
Chapter 2 and talk to Tobil. He is at the MoonFlow. During Chapter 1, you
must save the delivery trailer from the bandits, and upon doing so, Tobil
will give you a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He
complains that no one is buying tickets and puts you up to the job in doing
so. You can also make a huge profit. Use this to make 10,000 gil within five
minutes. You only have ten tickets. The customers are as follows.
Al Bhed Woman wearing pink
near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500 gil)
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere (will
pay 1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to 1,000 gil)
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest price)
Go on the other side of the Moonflow (ride the Showpuff); the child
wearing white shirt, standing beside Hypello (will pay up to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side of the
Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction of going to
Guadosalam (will pay any amount of gil)
Your reward should be 10,000
gil or higher. You also will receive Seething Cauldron Garment Grid, Muscle
Belt.
During Chapter 2, visit
Guadosalam. Visit the hotel owner and choose the "Got any data?"
option. Note: Save the game first. The hotel owner will ask for 10,000 gil
for a clue regarding somebody in Guadosalam who could buy the data from you.
Pay the person. If the clue is "It's the last person you'd expect, no
question", the buyer for some reason is the person who you bought the
data from. If it is a different clue, restart the game and keep trying until
you receive that clue. If you get the clue, return to the hotel and press Square
to ask if the hotel owner wants to buy the data. He says "Yes",
and in return gives you 100,000 gil, giving your an easy 90,000 gil profit.
Hint:
Chapter 2: Defeating LeBlanc Goons: For all of the Boss fights while you are "liberating"
uniforms to sneak into Guadosalam, both Logos and Ormi are effected by
Sleep. If you have been using Yuna's Songstress ability, you will learn
"Sleepy Shuffle". Have Yuna put them to sleep and defeat them
easily.
Hint:
Chapter 2: Paying off O'aka's debt: After O'aka is allowed to come onto the airship, wait until
Chapter 2. Save about 10,000 gil. When Chapter 2 starts and the mission to
find the uniforms begins, go to Guadosalam. Save at the Sphere and go to the
right, into the Inn. Ask the man at the desk if he has any data. Buy it from
him for 10,000 gil. Next, find the person the clue describes. Sell them the
Sphere and you should get a good amount of money. If your pocket book is at
about 0 gil and you did not get about 60,000 gil when you sold the data,
reset your game and go to the man at the Inn again. It should be different
data this time. Do this until you get 60,000 gil or more. Next, board the
airship and start buying 99 of every item. Then, turn to the barkeep and
sell all the items. Go back to O'aka and keep doing this until you get his
debt down to 0 gil or at least a very low amount. If you need some more gil.
sell off unneeded items or raise some money by fighting some fiends,
pilfering gil, etc. Then, return and continue buying and selling. Although
it seems like a lot of work, it is a lot less than what you would have to do
to raise 100,000 gil in battle. It also pays off because he sells you all
the same items very cheap afterwards. By paying his debt off by Chapter 3,
you will be able to buy very nice items from him later in the game.
Hint:
Chapter 2: Easy AP: Be on Chapter 2 with a Lure Ring, White Mage Dressphere, and the
dresses you would like to master. Go to Besaid Islands and to the zone where
there are the waterfalls and bridges. When heading frp, the Save Sphere
towards the beach, you will reach the first of the two bridges. Behind the
first one is a little passage to go down. Down there is a chest containing
an item (varies depending on the chapter). Once there, set up one of your
three characters as a White Mage and the other two as characters where the
first command is to attack. Note: This does not work for Black Mages. Once
you have the proper dress on, equip one with the Lure Ring. If you have
time, leave the menu screen, and hold Left. A battle should happen
quickly, and the enemies (if done before the end of the chapter) should be
easy to defeat. Hold X and the two fighting classes will instantly
attack, and the person as the White Mage will do Prayer, healing them back
to full health. To do this automatically, tape the Analog-stick to
the left, causing the character to run left. Since nothing needs to be
pressed Left in battle screens, it will not effect the battle. Also,
tape down X. Watch a few battles to make sure it is working
correctly. In a little over an hour, you can master one Dress Sphere per
person. Note: Change the dresses, keeping at least one a White Mage for an
easy AP gain.
Hint:
Chapter 2: Easy experience: When you have completed the first level of Gunner's Gauntlet on
Chapter 2, (defeating the man with 500 points on Besaid Island), play it
until you complete level 6 by obtaining 1300 points. After that, try the
next level. However, instead of trying to obtain the minimum (1,400 points),
try for 2800 points. With some practice, and if you are able to keep your
chain bar full, it is an easy shot. If you do not reach 2800 points, do not
finish the game. Instead, die or let the timer finish. Getting 2,800 points
on max level is more difficult; there are too many enemies and you do not
have time to kill them all without being hit. Also, on level 7 there are a
lot of enemies, but just enough to give you time to kill them. Another trick
to avoid being hit is to go behind the last big waterfall in the area just
before the big machina, and stick to the ledge closest to the screen. This
way, monsters will pass behind you without hitting you; the only thing you
have to worry about is having enough ammunition.
Towards the end of Chaper 2
when you go to Bevelle with LeBlanc, you will reach a part with a hole, and
rotating stairs in that hole that lead to a hallway. If you are already at
level 20 and have learned Reflect with your White Mage, you can fight the
mini-Bosses without the fear of loss (with the exception of Overdrive, where
they begin to use physical attacks). Cast Reflect on the party at the
beginning and start attacking. The Thief is also useful; steal items from
the Bosses then resell them for quick gil. Do not forget to Pilfer Gil (nets
about 1,000 gil on average). Georapella gives 800 experience points and
1,000 gil per round and Precepts Guard gives 700 experience points and 800
gil. When they decide to Oversoul, cast Protect first, then Reflect. After
they Oversoul, expect an additional 800 experience points for your efforts.
If you cast Reflect first then attempt to cast Protect on yourself, you will
only cast Protect on the Boss, and not yourself. When you are running low on
MP, go back to the Save Sphere. Note: Precepts Guard has a Demi attack which
hurts you, but he cannot kill you.
Hint:
Chapter 2: Soul Of Thamasa: The first time you enter Zanarkand in Chapter 1, as you are on
your way through the Chamber Of The Fayth make sure when talking to Cid you
answer affirmatively when asked if you have a bone to pick. Return to
Zanarkand in Chapter 2 during your clothes hunting mission. When you talk to
Issaru, he will say the monkeys have become a problem, and that Cid is gone.
This is a monkey matching game. The names are the clues (for example, Arroh
and Quihvrr , Sol and Luna, etc.). The monkeys can be found from the room
where Yunalesca resided in Final Fantasy 10 to the long hallway
entering the temple. Once you matched up all the monkeys, you will receive
Soul Of Thamasa, which doubles the strength of your spells and the mana
cost.
Hint:
Chapter 3: Defeating Ifrit: Rescue all fifteen people from the cave in the Calm Lands to get
a Garment Grid called Tetra Master. Set this grid up with your desired
characters Dress Sphere around the green emblem (Fire Eater ability). Then,
switch the Dress Sphere across the green emblem during the battle with
Ifrit. This will cause half of his attacks to actually cure your party. For
example, if you want two Dark Knights and a White Mage set the Dress Sphere
as follows: White Mage <---> Green Emblem <--> Dark Knight. If
you want Yuna to be your mage, before the battle set her as a Knight. If
Rikku and Paine are to be your knights, set them to mages. Then, when the
battle begins press L1 and change Yuna to mage, press L1 turn
Rikku to knight, and press L1 turn Paine to knight. All of your
characters will now have Fire Eater ability and will absorb fire attacks.
Hint:
Chapter 3: Defeating Garik and Ronso Youth: Quickly kill off the two (or one depending on your answers to
Ronso questions in Chapters 1 and 2). Have Rikku as a thief with the Pilfer
MP ability. Since Garik only has 230+ MP, it will take about four turns
until he is out of MP and cannot cast Might Guard, Protect, or any of his
other status effects. Simply dispel his current status with a White Mage or
a Dispel Tonic, then attack until he falls.
Hint:
Chapter 3: Easy experience: After you save the tourists in Chapter 3, go back into the Cave
of the Stolen Fayth and equip a Lure Bracer on one of your characters.
Battle here for a few hours for easy experience and AP. This is also a good
location in Chapter 5 as well, but not as good as in the Farplane. After you
defeat Shiva, spend some time running around the Save Sphere that she leaves
behind. This is the best place to train in the entire game.
Hint:
Chapter 3: Easy AP: Go to the Besaid Temple and equip a Lure Bracer. The three
different Fiends here have a small amount of HP and only use magical
attacks. The Paikras use second level Black Magic spells such as Thundara.
Zurvans use similar spells, and the Haunts use Doom and Thundara. Have one
of the girls as a White Mage and the other two as anything. Note: If you
want to do this for the Black Mage, make sure she knows Focus. Have your
cursor set to Memory Drain on the options menu. Find a place in the temple.
Have the White Mage do Prayer, and other two attack/Focus. It requires about
two hours of battling like this to completely master the abilities with the
Dress Spheres. Tape the Analog-stickLeft + X. Note:
Using an Alchemist that knows Mega Potion works even better.
Hint:
Chapter 5: Defeating Behemoth: Cast Auto-Reflect, so that the Thunder that Behemoth casts will
hurt itself. Note: You may need a White Mage to dispel his Mighty Guard.
Hint:
Chapter 5: Defeating Nooj: Go to the secret dungeon of Mushroom Rock Road (where you first
get a Crimson Sphere). Put all ten Crimson Spheres you have collected and
enter the dungeon. Once in follow the red arrow to the end, an intermission
sequence will begin. After that, a couple of Boss fights will begin. The
very last battle is against Nooj. Nooj as about 23,000 HP and has very
difficult attacks. Start by casting Protect on your entire party and have
two Dark Knights , After that, always keep your HP over 2,000. Keep
attacking with all you have got, and at some point be prepared for Nooj's
Lightfall. It is an attack that can hit for 5,000 damage, even with Protect.
This attack does not happen very often.
Hint:
Chapter 5: Easy AP: Be on Chapter 5 with a Lure Ring, White Mage Dressphere, and the
dresses you would like to master. Go to Bevelle and to the underground
passage that the Kinder Guardians found. After talking to the old man, and
getting Crimson Sphere 6, run straight and drop down the hole. You will be
on level one. Make sure the level is like a circle, with a Ton Berry
standing on a small platform by himself when you first enter. If it is not
set up like this, restart the level repeatedly until it is. Once it is like
that, go to the top left corner. Once there, set up one of your three
characters as a White Mage and the other two as characters where the first
command is to attack. Note: This does not work for Black Mages. Once you
have the proper dress on, equip one with the Lure Ring. If you have time,
leave the menu screen, and hold Left. A battle should happen quickly,
and the enemies should be easy to defeat. Hold X and the two fighting
classes will instantly attack, and the person as the White Mage will do
Prayer, healing them back to full health. To do this automatically, tape the
Analog-stick to the left, causing the character to run left. Since
nothing needs to be pressed Left in battle screens, it will not
effect the battle. Also, tape down X. Watch a few battles to make
sure it is working correctly. In a little over an hour, you can master one
Dress Sphere per person. Note: Change the dresses, keeping at least one a
White Mage for an easy AP gain.
Hint:
Chapter 5: Easy experience: In the Thunder Plains, in the cave where you save Cid, there are
Machina that do little damage but are worth 1,000 experience points. Fight
at least ten to fifteen battles to gain a new level.
Agree to go into one of the
holes, then work your way down to Shiva and defeat her. Then, equip the Lure
Bracelet and walk around the save point. You will gain 1,700 to 2,400
experience points per battle. If your health gets too low, just go to the
save point.
Hint:
Chapter 5: Easy Gil: Go to the Farplane Abyss. Go to the location where you meet
Gippal (near the Save Sphere). Have a girl with a Lady Luck Dress Sphere and
the abilities Gillionare and Critical learned. Also, be at least level 65.
Equip Lure Bracer and if you have it, Iron Duke. Fight in the location
slightly under Gippal. You should encounter a worm type fiend. It will be an
easy battle because your Lady Luck should do 9999 damage with the Critical
ability. The other two girls should be Dark Knights. When you defeat him, he
will drop 6,000 gil which will double to 12,000 with the Gillionare ability.
You can also try equipping Key To Success, and having more than one Lady
Luck with Gillionare.
Hint:
Chapter 5: Bonus treasure chest: Go to the Farplane by speaking to Brother on the bridge of the
Celsius and choose "Besaid Temple" as the hole that you want to
jump into. Defeat Shiva, The Magus Sisters, and Anima. After that, use the
Save Sphere to return to the Celsius. Next, return to the Bridge and talk to
Brother and choose to go to "Kilika Temple". You will reach the
Farplane Abyss again. Use the Save Sphere near Leblanc and the others to
return to the Celsius. When you reach the Farplane Abyss again, use the Save
Sphere to return to the Celsius. Then speak to Brother and enter via
Bevelle. Once you are back at the Farplane Abyss again, return to the
Celsius via the Save Sphere and talk to Brother one last time then enter via
the Calm Lands Gorge. You will make it down to the last large platform. At
the bottom, a bonus treasure chest will appear. You can get the Meggido
Garment Grid from it.
Hint:
Chapter 5: Machina Maw Break Damage Limit: Go to Mushroom Rock and compete in the tournament by talking to
all the people around the entrance. Someone will take you to compete in it.
Once you have finished the tournament, go to the elevator that takes you to
the headquarters of Youth League, but do not take it to the right of it
around where you see Wakka. Hit the captain of the crusaders. There will be
a treasure box containing the Break Damage Limit for Rikku's special Dress
Sphere. Note: It is unclear whether you need to win the tournament for it to
appear.
Hint:
Chapter 5: Maechen's secret: During Chapter 3, make sure you complete the Monkey Matching game
in the Zanarkand Ruins. During Chapter 5, return to Zanarkand and an
intermission sequence will play. After the scene is over, Maechen will
appear. Talk to him and he will ask you if you want to hear more about
Vegnagun. Select "Yes" and he will tell you the story behind
Vegnagun. Rikku will ask Maechen how he knows so much, and Maechen's deepest
secret will be revealed.
The man speaking the in Dress
Sphere obtained on Mt. Gagazet in the second mission is Maechen. In Chapter
5, Maechen tells Yuna that he is an unsent and he did not remember this
until he shook her hand. Maechen will say that it made him remember the time
when he shook Lenne's hand a 1,000 years before. The man in the Dress Phere
talks about how he could not believe he got a ticket (Lenne is a songstress)
and got to shake "her" hand. If this is not convincing enough, the
voice of the man in the Black Mage Dressphere is the same voice of Maechen.
Hint:
Defeating Aeons: When fighting the Aeons such as Shiva or Ifrit, use the Garment
Grid Tetra Master. It makes it a lot easier if you are attacking with the
four elements.
Hint:
Defeating Angra Mainyu: Angra Mainyu has 333,444 HP. Before the battle, stock up Gems,
Elixirs, Mega-Potions, Mega-Phoenixes and X-Potions. The Boss has three
parts: Angra Mainyu, Tawrich, and Zarwich. Angra Mainyu does not have too
powerful attacks, but look out for Flare. It can deal up to 9,999 damage. He
also has Perdition's Flame, which reduces HP to about half. Those are the
only attacks to be concerned about from Angra. Tawrich has an attack that is
done the eighth turn every time that deals about 100 damage and also puts
Silence, Darkness, Poison, and sometimes Confuse statuses on each character.
When this happens, have an Alchemist use Mix with two Remedies. Zarwich has
one attack of concern that takes four points from your main stats and drains
MP. Start the battle by having an Alchemist always mixing Holy Water and any
type of Gem to do about 10,000 damage. Have a White Mage heal the party when
needed. Also, cast Protect and Shell, just in case. Have an offensive class
(Dark Knight recommended) to attack the entire time. Fight him when at about
level 50 to 60. After defeating him, you will get a ribbon and only 4,300
experience points.
Cast Reflect on the center
person. When it casts cure on itself, it will instead go on to one of your
party members.
Do not attempt this battle
unless your team at least level 70. Use two Dark Knights (preferably Yuna
and Paine) and one Alchemist that has Stash: Mega Potion and the ability
that cuts item usage time by 80%. Have your Dark Knights use Darkness
constantly, your Alchemist use Stash: Mega Potion constantly. Be careful
when Angra Mainyu goes to revive the Tawrich and Zarich. They have 5,650 HP
each and Angra Mainyu can use Perdition's Flame if either one is alive. If
you do not have a lot of HP when she casts that attack, you will not
survive. If you have any Ribbons and Speed Bracers, use them here. Have
plenty of Star Curtains to keep Reflect going as Angra Mainyu can cast
Dispel and Flare. Using this strategy will enable you to take her out in
about thirty minutes.
Have all of your characters up
to about level 60. Have Paine know Darkness for the Dark Knight Dress
Sphere, Yuna know Magicide for the Samurai, and Rikku know Mega-Potions or
the Alchemist. It is also a good idea for someone to have either the White
Signet GG or the White Magic Lore and know most of the White Magic skills.
Once you start the fight, have Paine use Darkness to knock out the arm
things. They have about 5530 HP. Have Yuna use Magicide on the center
monster, and have Rikku keep everyone alive. Focus on destroying the center
monster's MP. Once that is taken care of, destroy the two arms and waste the
rest of your MP. The center monster will waste the rest of its time trying
to drain your non-existent MP, leaving you free to attack it until it dies.
Using a Warrior's Assault can help this go by faster.
Wait until Chapter 5 to fight
Angra Mainyu. Although he is most powerful in Chapter 5, you can defeat him
easily if you go to Bevelle first. The Kindaguardians have found something
of interest. Save, then enter, You need to get to level 40. Every 20 levels,
there is a Boss; exit and save. You can exit by stepping on the blue thing
on the ground ones you enter. When you defeat the Black Elemental, it turns
into a chest and gives you some great items. It has the Cat Nip item. This
allows you to hit for 9,999 points when your health is in yellow no matter
what you do. Give it to a Gunner. Use Trigger Happy and you will hit him for
9,999 about ten times. Keep doing this until you win.
Make sure that you have three
Gun Mages with Mighty Guard, White Wind, Absorb, and Annihilator. First,
cast Mighty Guard. Keep firing Annihilators at Angra Mainyu. It will do
9,999 damage each time. At times, Tawrich will cast Bloody Breath on your
party. If he chooses to do this, then cast White Wind. When you are running
low on MP, absorb from Zarwich or Angra Mainyu. Watch out for Perdition's
Flame, as it will take out half or all of your life sometimes, and for Flare
as it will take it all out. Stock up on Phoenix Downs, Megalixirs and Mega
Potions.
You must be at least level 35
and have guards against Confusion, Alchemist with Mix learned, Gun Mage with
Annihilator Blue Bullet (learn from level 5 experiment), Dark Knight with
high HP and Darkness, as well as 99 High Potions, 99 Potions, 99 Ethers, 99
Phoenix Downs, and as many Mega Phoenix Downs as possible. Have the
Alchemist mix a High Potion and a Potion to get a Mega Potion every turn,
unless Bloody Breath is used. When this occurs, mix two Remedys. Have the
Dark Knight use Darkness unless someone is killed. When that happens, use a
Phoenix Down or Mega Phoenix Down. If only one person is alive, have them
use a Mega Phoenix or mix one with a Phoenix Down. Have the Gun Mage use
Annihilator and when she runs out of MP, use an Ether or Turbo Ether on
herself. By doing this, you should rarely see Perdition's Flame. If you do,
have the Alchemist mix a Turbo Ether with a High Potion.
Hint:
Defeating Anima: When facing Anima in Chapter 5, all he does is attack and Pain.
If you cannot defeat him by healing and hacking, level up and try again.
Hint:
Defeating Bahamut: Use a highly advanced special Dress Sphere and heal when he
counts down for the big attack. Note: This will be a long battle.
Hint:
Defeating Baralai: Raise your characters to about level 25. Have Yuna as a White
Mage and use her Prayer ability. Have Rikku and Paine as warriors. Make sure
one of the warriors have the Assault ability. This will cause the warriors
to kill Baralai in at least thirty seconds.
Have everyone at level 25 and
set them all as Thieves. When the battle starts, simply use a Chocobo Wing
to put the entire party under Haste. After this, hold X. You should
be able to defeat him in about two or three turns. Also, since Thieves are
the fastest class, he should not have much time to attack you.
Have Yuna as a Gunner, Rikku as
a Thief, and Paine as a Warrior. Watch for his major attacks. Have someone
be a Curer with Potions and Phoenix Downs.
Hint:
Defeating Black Elemental: Note: This is the Boss on the 40th floor of the Cloister Of
Trials. Enter the fight with all three of your characters as Gunners that
have mastered the Table Turner ability. Before the battle, equip all of your
characters with an accessory that protects against Berserk. As soon as the
battle starts, have all three use Table Turner. This should do massive
amounts of damage to the Boss, since his defense is 255 with some luck you
can kill him before he gets a chance to cast Ultima.
The Black Elemental is found on
the 40th floor in Via Infinito at Bevelle. He can cast Flare which can cause
9,999 damage. An easy way to defeat it is to have a White Mage or someone
else cast Reflect on the entire party. The Black Elemental has almost no
physical attacks. All of its attacks will be reflected back, even Flare.
Keep attacking while it hurts itself to quickly defeat it.
Ultima cannot be reflected, so
Auto-Reflect will only work for awhile. For a quick and easy win, have a
Dark Knight with 5000 Hp use Charon. To get more HP, use Bangles, or better
yet, Adamantite.
Hint:
Defeating Chac: Note: This is the Boss on the 80th floor of the Cloister Of
Trials. Chac is a unique Boss, since it has the ability to Stone your
characters even if they are equipped with accessories that nullify Stone.
Also, there is a good chance that he will Oversoul at the start of the
battle. First, make sure that you have one character as a Gunner with the
Trigger Happy level 3 ability learned. Make sure your Gunner is also
equipped with the Cat Nip accessory and is using the Highroad Winds Garment
Grid. This will let your Gunner attack as soon as the battle starts. After
this is done, lower your gunner's HP until it is in the yellow range. Try
using the central lift, kill your Gunner, then bringing them back to life
after you have killed the enemies. It is important that you do not save your
game, as this will completely heal your gunner. As soon as the fight, starts
have your Gunner use Trigger Happy level 3. This will cause 9,999 damage to
the Boss on each hit made with Trigger Happy. While your Gunner is using
Trigger Happy, have your other two characters use Softs and Phoenix Downs on
anyone that needs it. Remember to give your Gunner first priority for
healing. After hitting Chac with Trigger Happy three to five times, he
should be defeated.
Get a Berserker or Rikku's
Mascot: Instinct. Then, use Eject. You might miss a few times, but it will
work.
If you are somewhat weak, try
using two Berserkers (they are quick and strong if you are able to use them
as attackers, if only to delay her slightly), or Alchemists with items level
2 (you will need to use Phoenix Downs and Softs quickly). Either of those
choices should also include a member with Speed Bracer and a Gunner with
Trigger Happy level 3, Critical HP, Sprint Shoes (or Speed Bracer), and Cat
Nip. Use Trigger Happy immediately; with Sprint Shoes you will start with
full ATB. Try to get at least 11 hits. Repeatedly do this until she is dead,
using items with the other two. Do not bother healing unless you are strong
enough to survive her attacks. She should be defeated after four Trigger
Happy barrages if the total hits equal 41 or 42. If it is a New Game+, have
more Gunners with Cat Nip and she will be defeated faster.
Have all your characters over
level 60. Equip everyone with the Gunner Dress Sphere. Learn Trigger level
3. Equip The Cat Nip to everyone, plus one other accessory of your choice.
Have all your characters in the yellow before going into the battle so that
the Cat Nip is effective from the start. Go into battle and have the first
girl use her Gunner Happy. Press R1 very fast. When there is only a
few seconds remaining on her Trigger Happy, get the next person to start
their Trigger Happy, and so fourth using the same technique. Doing this
correctly should have the Boss delayed to attack, because your are
continuously hitting Chac with the Trigger Happy.
Hint:
Defeating Coeurls and Queen Coeurls: Have someone cast Reflect at the beginning of battle. This
eliminates the devastating magic attacks, and it will take damage instead of
your party. Next, have an accessory or ability equipped that is death proof.
When it uses its Blaster attack, you will have 1 HP remaining instead of an
automatic K.O. You are invincible against Coeurls now, since it never uses
physical attacks.
Hint:
Defeating Concherer: Note: This is the Boss on the 60th floor of the Cloister Of
Trials. Before entering this fight, there are a number of things you must
do. First, make sure that you have one character as a Gunner with Trigger
Happy level 3 ability learned and equip them with the Cat Nip accessory.
After this is done, you need to lower your Gunner's HP until it enters the
yellow range. Try using the central lift and killing your Gunner off, then
bring them back to life after killing the enemies. With these steps done,
you are now ready to take on Concherer. It is very important that you do not
save your game. Doing so will completely heal your Gunner. As soon as the
fight starts, have your Gunner use Trigger Happy level 3. This will cause
9,999 damage to the Boss for every hit you make with Trigger Happy. While
your Gunner is using Trigger Happy, have your other two characters use
Phoenix Downs to bring back any downed allies. If there are none, then they
should be using a Phoenix Down on your Gunner even if they are still alive.
It should take your gunner two to three turns to take down this deadly Boss.
Hint:
Defeating the Machina Panzer Boss: Defeating the Machina Panzer Boss at the Thunder Plains in
Chapter 4, depends on what you did in Chapters 3, 4,and perhaps 5. In random
battles of those chapters, you may have noticed little annoying enemies
called Watchers. Kill them first in every battle by only attacking and using
no other abilities. Each of the Watchers came from the Machina Panzer. The
Watchers report each and every skill that was used, and those abilities will
be sealed from being used in battle with the Boss. The Machina Panzer can
use those abilities in the battle. As the battle continues, more Watchers
appear, scanning your abilities. Kill them first, then continue to attack
the Boss and the battle should end quickly.
Hint:
Defeating the Magus Sisters: When facing the Magus Sisters in chapter 5, focus all your
attacks at the little one first, because she has the lowest HP. If you kill
her first, then they will not be able to perform their Overdrive. Next, go
after the tall one since she has a strong attack. Do not forget to cast
Shell and protect on yourself. Just keep hitting them until they die.
To defeat them easily, level up
and have a high HP. Then, focus your attacks on the fatter sister so they
cannot use Delta Attack. As long as she is alive, they can use that attack.
Then, attack the taller one. Heal if necessary. Finally, attack the smaller
one. It may be difficult, but it is effective.
There are two ways to go about
this. First, it is recommended that you defeat Cindy first. This will take
away their chance of healing and Not-So-Mighty Guard. She has a lot of
health, so this will not be easy. Start the battle with a White Mage and two
strong attackers. Be sure you have about ten X-Potions and a few Mega
Phoenix. Try using a Samurai with Fireworks and Fingersnap. Fireworks is
extremely strong and is capable of over 900 damage to each character. At
first, have both of your attackers take down Cindy quickly. Have your White
Mage cast Protect first, then Shell, or use accessories that nullify
elemental damage; Mindy can cast those very quickly. Chances are they will
execute at least one Delta Attack. After this, have your attackers use an
X-Potion and have your White Mage cast Curaga. It is likely that Mindy will
use magic before you can heal, but if she uses Passado, it will do no damage
all fourteen times. Use Dispel and Fingersnap on the other two after Cindy
is dead. Then, focus on Sandy, then Mindy. If you use a Samurai, the
Nonpearil skill will guarantee a hit every time. Keeping your party healed
is crucial to this battle. Have your White Mage cast either Cura or Cure
throughout the entire battle. Prayer will be too weak and if you leave them
un-Shelled, Mindy's magic and Passado will to tremendous damage. Sandy's
Razzia will also leave you in trouble, but Shell will decrease the damage
about half, and Protect will also cut Passado's damage considerably. Using
Haste or Chocobo Feathers will also be beneficial, as you can score more
hits on Cindy or whatever sister you choose to eliminate first.
Have a party of everyone at
least at level 40. If you are not at this high of a level, train near
Shiva's Save Sphere. Have a Dark Knight use Darkness every turn, a Berserker
attack Mindy quickly, and an Alchemist mixing a Potion and a Hi-Potion every
turn. Once the Berserker and the Dark Knight have killed Mindy, the fight is
easy. Mindy's Passado attack can do up to 1,500 points of damage; so kill
her quickly. If done correctly, you may never see the deadly Delta Attack.
Mindy has 9,788 HP, Sandy has 10,330 HP, and Cindy has 12,240 HP.
Hint:
Defeating Mega Tonberry: On the 41st floor and above in Via Infinito, the Mega Tonberry
will appear. You can also avoid it, but if you accidentally run into it, you
will have a very difficult battle. If you are level 75 or below, you have no
chance of defeating it except by extreme luck. The best chance of defeating
it at a low level is to use the Cat Nip with the level 3 Trigger Happy
strategy. Even sp, you might not be able to defeat it if you do not hit it
enough, as it has 48,600 HP. It also has no advantages to fighting it, as it
only results in 2,600 experience points, little gil, and only 2 or 3 AP. The
best strategy is to just avoid it.
Hint:
Defeating Shinra: To defeat Shinra in the Sphere Break Tournament during Chapters 3
and 5, have at least one Coin that has Coin Count Echo ability. To do a Coin
Count Echo, use the same number of Coins to get a Core Break as many times
as possible. For example, if Core says to make a multiple of 9, use the
Coins 5 and 4. If the Core says to make a multiple of 8, use the Coins 4 and
4. The Echo Bonus will keep adding up and will eventually add a major bonus
to the quota required (for Shinra it is 50). Shinra's Core Sphere sometimes
messes your Echo Bonus by requiring you to make a multiple of 1. If this
happens in the last few turns of the match, select as many Border Coins as
possible without using them all. Defeat Shinra and you will receive the Lady
Luck Dress Sphere. Note: If Coins on the grid contain Item or Rare in their
abilities, use them and you may receive the Treasure Hunt Garment Grid.
Hint:
Defeating Shiva: At the beginning of Chapter 5, talk to Rikku's brother. He will
ask you five things. Choose the first option twice and you will go to a hole
inside Shiva's temple. Keep going down and you will find Shiva. She is quite
weak, but there is one thing she can do. She will use Heavenly Strike on
you. When that happens, your character will be frozen and will not be able
to move for about four turns. Try to level up a lot and use Haste because
she is very fast. Have someone cast Shell and Protect so that the damage
will be reduced. When that is done, keep hacking at her until she dies.
Hint:
Defeating Shuyin: When you fight Shuyin, attack with all the party members as a
Gunner. Use the level 3 Trigger Happy every round and use a Hi Potion when
needed. If your Trigger Happy does 150 to 200 damage, you should defeat him
in less than five rounds.
Hint:
Defeating Trema: After fighting Paragon at the bottom of the Via Infinito, you
have to fight Trema without getting any chance to heal. He has 999,999 HP
and will attack you about three times before you have a chance to attack.
Have two Dark Knights with high defenses and magic defenses equipped with
anything to raise both defenses. Have the remaining girl a Gunner with the
Catnip accessory and anything to raise Luck. All need the Higher Power
Garment Grid. The Dark Knights are to be both a healer and an attacker (one
or the other). The Gunner needs yellow HP in order to be useful. Once the
battle starts, use a Stamina Tonic followed by a Megalixer. Once you have
taken half his HP, he will use Meteor. If you have Protect on all your
people, then only the Gunner will fall. Just revive her and unleash the
Trigger Happy Level 3. After you have taken away 75% of his HP, he will use
Meteor again. Before you take any more of his HP away, drain all 999 of his
MP so he cannot cast Ultima after he loses 85% of his HP. He only uses
Meteor twice and Ultima once. Protect can be difference between winning and
losing in this battle even if you are at maximum level. If desired, you can
also steal Dark Matter from him (using the Treasure Hunter Garment Grid) and
use it on him, just as long as you have the Invincible equipped on that
person.
Have all your characters to at
least level 90. All three of them need to have the Valiant Lustre Garment
Grid equipped. Two of them should be Warriors with the Sentinel ability.
They should both be wearing a Crystal Bangle and a Champion Belt for
accessories. The third character should be a Gunner with Trigger Happy level
3 with the Cat Nip accessory and a Sprint Bracer equipped. The Gunner should
also have either Pilfer MP as Thief or Absorb MP as a Black Mage. Once the
battle with Trema begins, have both your Warriors drop into Sentinel
defense. They become almost invincible, with everything except magic doing
only 1 damage, including Meteor as it is considered physical and not magic.
Before actually attacking Trema, drain all his MP right off; no Demi
randomly thrown in, and no Ultima after you knock off 85% of his health. Do
not use Soul Srings to do this. Soul Springs will eventually wear-off and he
can begin again. Also, he will use a lot of magic the moment he can if you
have really hurt him. Instead, have your Gunner change to either a Thief
with Pilfer MP or a Black Mage with Absorb MP and take his MP that way.
There is no way for him to get it back now. Once his MP is out of the way,
revert her back into Gunner, and let Trema kill her. Keep one Warrior in
Sentinel mode, and use the other to revive the Gunner with a Phoenix Down.
Once she is up, she will be at Critical HP. Then, just keep the Warriors in
Sentinel, while you hammer on Trema with the Gunner's Trigger Happy, using
the Cat Nip to slaughter him. He can still use Meteor, and will after 50% of
his health, and again after 75%, never again. Your Gunner will not survive
it, but your Sentineled Warriors will not suffer more than 20 damage. Use
one to revive the Gunner, then continue. Whenever the Gunner dies, use a
Warrior to revive, keep the other in Sentinel, and continue. If your
Warrior's health drops below 4,000 while reviving the Gunner, just put that
one back in Sentinel and have the Gunner heal the Warriors before continuing
her assault on Trema. About the only things you will use up for items are
X-Potions and Phoenix Downs, rather than Mega-Pheonixs, Soul Springs,
Elixirs, Megalixirs, and Mega-Potions, as well as Pheonix Downs, and
X-Potions (as most of the other strategies for Trema end up with you having
to use them).
Hint:
Defeating Vegnagun: Have all of your characters above level 45. Have two of your
characters equip the Dark Knight Dress Sphere and the other with the
Alchemist. Equip the Dark Knights with any accessories that boosts their
health up to 9000. Equip the Alchemist with the anything that raises her
defense. Defeating Vegnagun is easy. Use the Dark Knight's Darkness attack
every round and have the Alchemist use her stock of Mega Potions or Mix
Potion with a Hi Potion every round. Repeat this until you defeat Vegnagun.
First, train Yuna, Rikku and
Paine to at least level 45. Then, have all of them equipped with Black
Knight Have all of them have an item that raises their HP to over 4,000 Make
sure they all know the ability Black Sky, which does multiple damage up to
400 on each hit. Make sure at least two of your characters know Charon,
which can do up to 9,999 damage. You can defeat Vegnagun very quickly if
done correctly. The Tail has the most HP. The legs are a little tricky.
There are three nodes. Do not worry about attacking them because you will
not win. They each have 30,0000 HP. The legs are very weak. Only the nodes
attack. Attack the and leg it should be killed in one hit if you use Charon.
The torso is difficult unless you use Black Sky on it until you run out of
MP. Then use Charon two times, but make sure that the character that does
not use it has a lot of health -- the legs that guard will return to life.
They can kill you quickly. They do 2,000 damage, but Black Sky will take
care of them in the beginning.
Have one or two characters as
Mascot at level 99 with any Garment Grid with the Break Damage Limit or HP
Limit ability on it. Next, attach an accessory with either Break Damage
Limit or HP Limit. Have the last girl as a Gunner and attach the same items
as the other two, but in addition attach a Cat Nip. When you fight Vegnagun,
kill your Gunner and revive her. Make sure she is weak and use Trigger
Happy. Because of the Cat Nip, Trigger Happy will hit for 9,999 damage all
the time. One of the other girls of them should heal the Gunner and the
other should fight with the Gunner. Note: Cat Nip works when you are weak,
when your HP is yellow. Also, you can only get Cat Nip in Chapter 5.
Hint:
Defeating Yojimbo: Get the Alchemist Dress Sphere. After learning Mega-Potion, make
a party with two offensive jobs and one Alchemist. Equip something that
prevents Poison and also equip a Regen Bangle. Yojimbo also has a pet dog
that is not difficult, but is annoying when Yojimbo casts his spell and
lowers the party's HP to 1. He always attacks you. Start the battle by
having the Alchemist use Stash Mega-Potion. Have the other two classes keep
attacking Yojimbo. When Yojimbo uses his attack, the Mega-Potion will heal
the party by 2000. Repeat this until Yojimbo is defeated.
Go to Zanarkand Ruins then go
to the next section. The woman on the left will sell you items. Buy six
Titanium Bangels, and level up to level 35 or higher. Have everybody on
Warrior, except for Yuna. Make sure Rikku has the Unerring Path Garment
Grid. Then, have everybody attack him at least three times. Next, have Rikku
Sphere Change into her Special Dress Sphere. Then, keep using any attack on
Yojimbo. He will use a move that will drop your HP down to one. After that,
keep using HP Repair on everybody (Rikku first). However, you will
eventually die. Yojimbo should be very tired by then. Have Paine and Yuna
finish him off.
When fighting Yojimbo in
Chapter 3, he use his attack that leaves you with 1 HP and 1 MP about the
first seven turns into the battle. You can tell when he is not using it
because you have to wait for his attacks ,like Kozuka or his slash attack.
You are in active mode when he is charging for his Ultimate Slash; get
everyone ready to throw a Hi-Potion, X-Potion, or Mega Potion over people
then attack. Wear something that protects you against Poison (such as Star
Pendant) and something that increases your strength (such as Wristband). He
has around 10,000 HP. It is recommended that your characters be at levels 30
to 35. His dog is annoying when he attacks you on low HP, but quickly
Phoenix Down the fainted people then continue healing and bashing Yojimbo at
the same time.
Make sure that Rikku has Vajra
on her special Dress Sphere. Keep using Vajra and get the Smasher and the
Crusher to use HP Repair to cure everyone's HP. To make the battle easier,
use offense with either Smasher or Crusher on Rikku to make her Vajra attack
more powerful. You can tell when Yojimbo is going to use Zanmoto when he
puts up his fingers in the air. When he does this, heal Rikku first then the
other two. Do this quickly, because his dog attacks one of your people. Also
make sure Rikku has Revival so that if the dog kills one of your characters
you can just heal them.
Put Yuna in her Special Dress
Sphere. With Yuna, use Shield and Barrier, then constantly use Great Whirl.
With Right Pistil, use White Honey, then constantly use White Pollen. With
Left Pistil, constantly use Left Stigma.
Hint:
Defeating Zalamander: Put Paine in her Special Dress Sphere. With Paine, attack
constantly. With Dexteral Wing, use Blind Wing to inflict Darkness, then
constantly heal everyone. With Sinistral Wing, use Steel Feather and Diamond
Feather to raise the party's Strength and Defense, then constantly heal. It
may take a while, but it works.
Hint:
Defeating Bosses: This trick requires one of the three character's special Dress
Spheres. Have one of your characters have the Unerring Path Garment Grid.
Have that character change to the other Dress Sphere. Then, have that
character change into their special one. Have that character continue to
attack and heal when needed. Note: This works very well for Yuna. Have one
of the Petals to do Dream Pollen and have the other one use the version of
Regen on all parts. Then, continue to do Dream Pollen and heal with the
version of Cure. Have the part of Yuna use any attack. This strategy does
not require for any of the Dress Spheres to have been played with.
After you have acquired the Cat
Nip, equip it to Yuna. From now on, whenever you get into yellow health use
Trigger Happy. Each bullet will do 9,999 damage. Use this strategy on any
Boss and make sure that if she dies you bring hre back with a Phoenix Down
and not Full Life.
Hint:
Easy battles: Equip your weakest character with the Gunner Dress Sphere and the
Cat Nip accessory. When the enemy kills your weakest character, revive her
with a Phoenix Down. Since she is weak, the Cat Nip accessory will take
affect. Use Trigger Happy. With every shot of Trigger Happy, you will do
9999 points of damage.
After you get the Dark Knight
Dress Sphere, it has the attack Darkness that hits all enemies on the
screen. However, it takes HP to use this attack. If you equip the Ragnarok
accessory that disables MP use when casting spells, then you can use the
Darkness attack and it will not take any HP. This is very helpful against
the huge fiend in the desert.
Use the following trick to kill
any Boss with ease. First, you need the Cat Nip accessory, which is obtained
by killing the Boss at level 40 of the Bevelle Dungeon. Equip it to any girl
and have them use the Lady Luck Dress Sphere. Have Lady Luck learn Four Dice
and you are all set. During the battle, kill off your Lady Luck character,
then revive her with a Phoenix Down. Keep the Lady Luck girl's HP in the
yellow to activate the Cat Nip's special ability -- when your HP is in the
yellow all attacks will deal 9,999 damage or healing items will heal 9,999.
Use this is combination with Four Dice and you can kill any Boss with ease.
Note: If your luck is not that good, then you can substitute Lady Luck with
Gunner and use a level 3 Quick Trigger. This trick is especially useful when
battling Trema.
This strategy works best later
in the game. Have Yuna with Alchemist Dress Sphere and use Stash Mega Potion
to heal the group 2m000 health. At times when everyone has full health, mix
a Holy Water and any gem to do about 10,000 damage. Have Rikku or Paine and
equip one with the Dark Knight and the other with the Berserker Dress
Sphere. Have the Dark Knight continuously cast Darkness and the Berserker
cast Howl then Berserk. Most Bosses can be taken out in no time.
Have Yuna master both Black and
White Mage Dress Spheres. Then, equip her with Black and White Lores.
Note: This trick also works for
Black Mages. Set your cursor to "Memory" in the configuration
menu. Set up any combination of Dress Spheres including a White Mage. Then,
enter a battle in a fairly easy location. Have your White Mage Pray, another
character attack, and the other doing anything that does not use MP. If you
are using a Black Mage, learn Focus and have them use that. Once you have
your pattern set up, tape X down. After the battle, equip the Lure
accessory then tape any D-pad direction. This will allow the game to
keep fighting, and your characters will continue doing what you set up for
them because of the memory function (X is still held).
Have Yuna as a White Mage,
Rikku as a Berserker, and Paine as Dark Knight. When you use Yuna, you can
heal easily. Dark Knight is useful with Black Sky, and Rikku as a Berserker
helps when hurt depending on HP.
Have Rikku as a Gun Mage, Yuna
as a Songstress, and Paine as a Samurai. Songstress can help by using
Jitterbug (hastes and increases your stats with her). Just have Paine
attack.
Have Yuna as a trainer, Paine
as a Dark Knight with everything useful, and Rikku as a Alchemist using Mega
Potions.
Equip the Cat Nip accessory to
a Gunner. When the Gunner has less than half of her maximum HP, use Trigger
Happy. This will inflict 9999 damage per bullet.
Equip one of the girls with the
accessory Cat Nip while in the Lady Luck Dress Sphere. Make sure that she
has low life, then use the ability Four Dice. This can do up to 239,976
damage in just one turn. Also, if you have all girls do this, you can time
your actions to make it nearly impossible for an enemy to attack.
Hint:
Easy Sphere Break win: First, acquire a coin with the ability "Coin Count
Echo", preferably one with a low number (i.e. 3 or 4). Save the game,
then start a game of Sphere Break. Use the coin as one of your entry coins
and the other coins should be low numbers as well. As you play, use only one
border coin and one entry coin to "break the core sphere" (the
middle number or one of its multiples). If you continue to repeat this
process, you will notice that essentially the one coin doubles, that number
doubles, and that number doubles, and so on. This process can and will help
you defeat Shinra when you take him on in the Sphere Break Tournament (his
coin quota is incredibly high). Note: Unfortunately if you cannot repeat
this process due to the unavailability of border coins that can make a
multiple of the core number or due to the evil number 1; you will have to
start from square one in which case you should reset. Also, if worst comes
to worst, you can use two entry coins to meet the core number, but you will
not receive anything toward your quota.
Hint:
Besaid: Black Lore: In Chapter 3 and 4, go into the village of Besaid and run against
the dog that is running around there. This is the same dog that gave you
Valefor's secret bonus Overdrive in Final Fantasy 10. If you run at
him and press X enough, he will cough up the Black Lore, which is an
accessory that allows you to use your Black Magic.
Hint:
Besaid: Getting Break Damage Limit for Floral Fallal: There is a treasure chest under the bridges in Besaid Island.
What is inside depends on the Chapter that you are in. If you got the Floral
Fallal in Chapter 2, come here in Chapter 5 and the item will be the key
item Twilight Rain, which allows Yuna's Floral Fallal to learn Break Damage
Limit.
Hint:
Bevelle: Easy experience: When you first go to the restricted area in Bevelle, with Leblanc
and her goons, you will eventually reach a room with giant pillars all
around it. When you touch them, a glyph will light up and you will enter a
battle. You will find a pillar that when touched will result in a Boss
battle. It has no feet. After you defeat it, you can walk back up to the
pillar and fight it again. To win easily, cast Reflect. The Boss only uses
magic, so it will never hit you. It can hit you with Demi, but that spell
cannot kill you. Steal from it to get Mana Springs (double maximum MP during
battle). You will get 700 experience points for winning and 800 gil. If it
goes into Oversoul, make sure to steal from it to get a Recovery Bracer
(always Auto-Regen). It results in 1,500 experience points and 1,600 gil in
Oversoul. Watch out for his swinging claws; they actually can do damage.
Hint:
Bikanel Desert: Rikku's Special Dress Sphere: Go to Bikanel Desert during chapter 2. Nhadala thinks something
that strange is happening near the Oasis. Talk to the pilot twice and ask
him to go to the Oasis. When you arrive, go to the waters edge and you will
get Rikku's Special Dressphere Machina Maw. Note: You can only get the
sphere in chapter 2
Hint:
Calm Lands: Besaid Key: In Chapter 3 when you have to fight all the Aeons, go to the Calm
Lands cave where you obtained Yojimbo. You will be assigned to a mission.
Complete it, and the man that you rescue in the mission will give you the
Besaid Key.
Hint:
Calm Lands: Chocobo shortcut: Go to the travel agency next to Shinra's Commsphere. There is a
miniature Chocobo just to the left of the Commsphere. Select it, and you
will be given an option to be transported to the Chocobo Ranch.
Hint:
Chamber of Fayth: Aurora's Rain: In Chapter 3 where you must fight the Aeons, go to the cave
northeast of the Calm Lands where you obtained Yojimbo. The cave is also
called Fayth Scar. You will be assigned a mission to rescue the people from
the cave. Rescue the people and they will give Spheres from which you can
make the cave's teleporter (the last one) work. After rescuing the people,
go to the teleporter and go to the Chamber of Fayth. Defeat Yojimbo and you
will be transported back to the Airship. Go to the Chamber of Fayth again to
get Aurora's Rain, which lets Floral Fallal exceed 9999 HP.
Hint:
Chocobo Ranch: Easy access: It is still possible to attain the Chocobo Ranch even if you only
talked to Clasko once or even not at all. Simply go to the ranch (where the
Monster Arena was in the Calm Lands in Final Fantasy 10). Clasko will
be waiting there. He starts to complain that he almost got his dream
location. You will then go inside and fight some normal Fiends. Once
completed, you will have access to the Chocobo Ranch.
Hint:
Djose Temple: Yuna's Special Dress Sphere: During Chapter 2 when you look for three uniforms, at the Djose
Temple head south to the Djose Highroad until the party sees some of
Leblanc's goons near a hover. In the intermission sequence, you will hear
them saying that they lost a sphere. Continue south, battling enemies. Down
the road, look for the sphere on the floor containing Yuna's special dress.
Hint:
Djose Temple: Password: In Chapter 5 when you get to Djose Temple and talk to a man who
asks you for a password, say "MARNELA". He will then give you an
extra Repair Manual to fight the experiment again.
Hint:
Fiend Colony: You can only get access to the Fiend Colony if you did the
Chocobo Ranch mission with Clasko. Send some Chocobos to the Mi'Ihen
Highroad until Clasko says that the Chocobo have found some kind of secret
dungeon. Your best chance is to send a level 3 or higher Chocobo. Inside are
a lot of good items, such as a White Tomb, Elixirs, Black Tomb, and more.
There is also a maze inside. You have to use bombs to blow open walls to get
into the next room. If you run out of them, fight the bug-like creatures
inside the cave to get more. You have to find the correct wall to blow
though. To learn if you can blow through a wall, look at Yuna's skirt and
see if it is moving as if being blown by a light breeze. If so, you can blow
open that wall. Be careful; if you hit a wrong wall sometimes you will have
to fight an Epitaph. At the end there is a Boss, King Vermin. He is not
difficult to defeat, he uses and absorbs fire. When you defeat him, you will
get a Garment Grid.
Hint:
Luca: Third Dress Sphere for Paine: Enter the tournament in Luca after you defeat Valefor at the
Bevelle Temple after the fiend problems. After you enter the tournament, the
meter on the upper right will read "Win 0 Lost 0". You need three
wins to enter the finals. If you get three loses, you are automatically
disqualified from the tournament, causing you not to get the Dress Sphere.
Hint:
Mt. Gagazet: Connection between Maechen and Sphere: When reach the top of Mt. Gagazet to get the Sphere that Boris is
guarding, wait until you get to Mushroom Rock Road to view it. Complete the
mission, then find Maechen next to the Headquarters of the Youth Leagues
tent. Once you have completed this and have listened to his story, he will
ask you to shake his hand. Once you do this, go back to your ship and talk
to Shinra to watch the sphere, Zanarkands Prime. Notice that the man in the
spheres says something familiar to what Maechen requested you to do.
Hint:
Macalania Woods: Unerring Path Garment Grid: In Macalania Woods in Chapter 1, find Tromell in the woods. Talk
to him four times to initiate four different scenes. On the fourth scene, he
will give you Paine's special Dressphere, Full Throttle, and the Unerring
Path Garment Grid. This grid has only two slots; changing into special
Dresspheres is extremely easy.
Hint:
Macalania Woods: Paine's Special Dress Sphere: Go to Macalania Woods in Chapter 1 Go to the area where Auron
took you to get your first Jecht Sphere in Final Fantasy 10. It
located is near the exit (where you go to Rin's Traveling Service) to the
right. When you get there, talk to Tromell four times to get the special
sphere.
It is also possible to get
Paine's Special Dressphere in Chapter 2. Go to Macalania in Chapter 2 and
follow the lightning path. When you reach the end of it, you will see four
paths, Choose the top-right path and there should be a musician standing at
the end. He will tell you to find his friends. Search the Macalania forest
area (which is a small one) and stand between every set of butterflies you
see. Once you find his friends, go back and talk to him. Then, get out of
that area and re-enter. You will see Tromell there. Talk to him four times
to get Paine's Dress Sphere.
Hint:
Moonflow: Helios Garnment Grid: In the Moonflow area in Chapter 1, when you enter the location, a
Hypello begs for help. Help him and make sure none of the cargo is stolen by
the bandits. When you get to the end of the area, Tobli will give you the
Gun Mage Dressphere, a circlet, and the Helios Guard Garment Grid. If even
one of the cargo is stolen you will receive only the Gun Mage Dressphere.
This garment grid has four slots. When equipped, you can use Protect on the
whole party and also gives you SOS Protect.
Hint:
Secret scene: Get to the scene after Djose Temple where Yuna falls into the
gaping hole and ends up on the farplane. First, she meets Shuin. Later,
Shuin goes away and then the three main leaders of New Yevon, Youth
Alliance, and Al Bhed appear. After they give Yuna a couple of Akagi
Spheres, the scene will change. Suddenly Yuna will be in a black room with a
spotlight on her. In this scene, you can walk around the dark room for a few
seconds. If you continuously press Circle during that time, you will
be presented with a secret scene. It is called "The Whistling
Scene", and you will see Yuna scream then hear a faint whistle. She
looks over to see a shadow of Tidus. She will then run after Tidus and
follow him along a path until he disappears and she returns to the airship.
Remember, do not stop pressing Circle button until you are sure the
scene has finished. Note: You need to do this secret scene to get the
"perfect ending".
Hint:
Easy AP: Use this trick to easily master your Spheres. First, get the Key
To Success accessory, which doubles everything (HP, MP, AP earned,
experience earned, etc.), and the AP Egg accessory, which triples the amount
of AP earned. Equipping both of these to one character turns one AP into
six. Go out and buy 99 of any one item (Potions recommended). Enter battle
against a fairly easy opponent, and each turn have the characters use a
Potion on themselves. Since using items gives you AP, and you have the two
accessories equipped, watch those Spheres get mastered in no time.
This trick requires the Lure
Bracer and the Treasure Hunt Garment Grid (obtained from Shinra in Chapter 3
or 5 by adding a coin in the Sphere Break game that says Item or Rare). Set
your Cursor to "Memory". Equip everyone with the desired Dress
Sphere. Go to a place where the enemies are strong enough to withstand
several hits from your party, but not strong enough to kill you easily (such
as Zanarkand Ruins, Mt. Gagazet, Calm Lands). Get into a battle. Have
everyone use Mug. Each Mug attack used gains 1 AP to your character. It is
best if you have the Key To Success and AP Egg, but either way works well.
Hint:
Easy experience: Go to a place where the enemies do very little damage, such as
Besaid, Kilika, etc. Have someone in the White Mage Dress Sphere, and the
other two characters in any other Dress Sphere. Set your configuration so
that your Cursor is on Memory. Go into battle. Eliminate all but one enemy.
Have the White Mage use Pray, and have the other two characters do a move
that will not harm the enemy (for example, Sentinal, Steal, Pilfer Gil,
etc.) Note: Do a move that does not require MP. Pause game play once they
all have their orders. While paused, keep the X button held with a
rubber band, tape, etc. End the battle once you are done. You will be able
to master Dress Spheres easily.
Each time you kill one of Angra
Mainyu's side people, he brings him back to life. Since you will be battling
there for awhile, you could master a Dress Sphere (Dark Knight and Alchemist
mainly)
This trick works in any
Chapter. Go to a place where a Save Sphere is located. There must be Fiends
at that place. Make sure that your party has lots of HP (more than 2,000).
Tape the Left Analog-stick in any direction and X. Make sure
that the Lure Bracer is equipped to make it easier to find Fiends. When X
is held, you will select "Attack". Your party's strength must be
more than 100. To get the most experience points, try this at Mi'ihen
Highroad. Here are always Fiends that do little damage here. Beware the huge
Black Bird. He is not that easy to defeat. Watch your party's health and
heal them if needed.
Hint:
Easy gil: Once you gain access to digging in Bikanel Desert, dig there.
After about ten digs, the robot that travels with you will say
"Unidentified Object Approaching". Stand still and on the mini-map
you will see a purple arrow approaching you. Stand there and it will go
above you, sending you into a battle. This monster may seem impossible at
this time, but do not worry; it will only eject you from battle after
awhile. Using your Thief, steal from it to get a Megalixer, which sells for
5,000 gil. Then, using your Thief again, use Pilfer Gil and you will usually
get anywhere from 1,000 to 2000 gil. Usually the monster will appear on two
to three digs in a row. You can easily get up to 23,000 gil in five to ten
minutes.
Equip a character with a Lady
Luck who has learned Random Reels. If you get "Congrats!", you
will automatically get tens of thousands of gil, depending upon the HP of
the Fiend. Even low level Fiends may pay out 20,000 gil. Once you have got a
system going, you can get "Congrats!" about 80% of the time and
make about 300,000 gil in about ten minutes, depending on the Fiends.
Use the following trick for
unlimited gil, AP, and experience. In the first mission, just after you
fight "????" and two Goons on the stage, run through the first
screen to reach a dock where teams of two Goons and two She-Goons constantly
appear. Around the boxes on the outer part of the dock is a crouching Moogle
which will replenish you HP and MP whenever you talk to it. Hold (or tape)
down X (or Circle in the Japanese version of the game), and
allow the game to remain idle there for a little while. Check back every so
often to talk to the Moogle to heal then repeat as desired. Each Goon and
She-Goon is worth 1 AP, 1 experience point, and 30 gil.
Use the following trick for
easy gil, items, and experience. Before doing this, make sure you have a
Lady Luck at a very high level (at least 85) with Random Reels mastered;
have defeated Via Infinito; have the Highroad Winds Garment Grid; and have
the accessory Admantite. Then, equip the Iron Duke (from Via Infinito) and
the Admantite on your chosen Lady Luck and have the other two characters as
Warriors. Have them equipped with anything that greatly raises magic
defense, such as an Oath Veil. Go to the last floor of Via infinito and
fight Paragon. As soon as the battle starts, have your warriors use Sentinel
and have your Lady Luck use Random Reels as soon as possible. Pause game
play to make sure that you get all three sevens in the middle of the reels.
This is important, as doing so will mean that "Congrats!" gets
used first. After this is done, wait. When "Congrats!" is used,
Paragon will run off and you will get between 60,000 and 12,000 gil and
between 1 and 20 Dark Matters (up to 30 if he is Oversouled). Once you get
99 Dark Matters, sell them to get just under 75,000 gil. Paragon leaves
behind 9,000 experience points, and Dark Matters can be used to deal heavy
damage on all enemies. Also, if you get an Alchemist and mix a Dark Matter
with anything, it will make your party temporarily invincible.
Hint:
Easy battles: To defeat enemies very easily, use the Alchemist Mix ability and
combine a Holy Water with a Fire Gem, Water Gem, Ice Gem, etc. This will
create a magic attack called White Hole which does about 10,000 damage to
one enemy. To find gems easily, you need to rare steal from Flan Rojo, Flan
Blanco, etc.
For easier Boss battles, you
can use special Dress Spheres. With Rikku's Master Triple HP, Shell ,and
Protector and Paine's Master Triple HP, and Scare, these abilities make it
very easy to defeat Vegnagun and Shuyin.
Hint:
Easy healing: Once you get at least one Mage Dress Sphere (White Mage or Black
Mage recommended), healing is much easier out of battle. Equip each girl
with the Mage Sphere. This will drop their max HP drastically. Then, use
Potions or Cure to heal them, then return their Dress Sphere to what it was
before. Since the HP transitions go by percentage, and not a flat amount,
having a Mage with 500 max HP fully healed transfers to a warrior with 1500
max HP, fully healed.
Hint:
Extra job: Red Mage with no MP cost: To make one of your characters a Red Mage and have no MP cost,
simply make them a Black Mage and equip a White Lore accessory, or make them
a White Mage and equip them with a Black Lore accessory. Either way, equip
Ragnarok as a second accessory to reduce the MP cost of spells to zero.
Hint:
Taking advantage of Garment Grid: Before the battle, make sure that transformations are on full
mode. At the beginning of any battle, when all your characters are ready to
act, simultaneously move them through the grid together. This will start a
chain of constant wait mode. When the girl is done changing, she can
automatically choose again. String all the transformations one after the
other with all girls until you pass through all the gates on grid and get
back to the job you want, resulting in having all the boosts from the
Garment Grid before an enemy can even choose to attack (due to the constant
string of wait mode). This is very useful with some Garment Grids, such as
Tetra Guard to absorb Fire, Water, Ice, and Lightning before an enemy can
attack you.
Hint:
Longer Trigger Happy: Have someone equipped with the Gunner Dress Sphere and cast Haste
on that person. Then, do Trigger Happy and it should take your chain up by
at least eight.
Hint:
Large damage: Mix two Three Stars with Rikku's Overdrive to make a Sunburst,
which does about 19,999 damage even to Jecht (Braska's final Aeon).
Hint:
Amazing Chocobo: To get the Amazing Chocobo, you first must have helped Clasko get
the Chocobo Ranch set up. Otherwise, you cannot catch Chocobos. First, get a
Chocobo of each level 1 to 5. The heart type does not matter. Send out a
total of fifteen Chocobos, three of each level, and all of them must come
back. If one runs away you have to send out another one of the same level to
replace it. Start by sending out level 1 Chocobos then send out level 2
Chocobos and so on until all of your runners are level 5. The Amazing
Chocobo has no level or heart type. It will not run away once you have it.
However, it does have a fatigue rating from 0 to 100. Its fatigue affects
how well it functions on its tasks. It has two abilities that no other
Chocobo have. Chocobo Support, which decreases the amount of heart spent on
going to an area; and Exploring Spira, where the Amazing Chocobo goes out
and explores Spira and finds items.
Hint:
Watch Awesome Sphere more than once: At the beginning of Chapter 2, just before you are about to
choose who you give the sphere to, talk to Shinra. He will ask if you want
to see it. Or, in Chapter 3 to 5, go to Luca and buy it in the Sphere
Theater.
Hint:
Using Special Dress Spheres: To use each character's special Dress Spheres, you must activate
all the Dress Spheres on your Result Plate (all lines in the plate should be
glowing in blue). If activated, the "R1 Special Dress Change"
message will flash. To change, press R1 and Action. The only
difference is that the Special Dress Sphere will control the other
character, and the character using the special Dress Sphere will be the only
one who will receive the experience.
Hint:
Crimson Sphere locations:
Crimson Sphere 1: Chapter 3,
Bevelle. Events in Kilika open up events in Djose and Bevelle (even though
Djose is a hot spot and Bevelle is not). Go to Bevelle first. Go back down
to where Vegnagun was housed in the Bevelle underground, past the place
where you fought Baralai in Chapter 2. This should trigger a scene and a
Malboro will attack. Afterwards, the sphere is left lying on the ground.
To watch it, board the Celsius and talk to Shinra.
Crimson Spheres 2 and 3:
Received at the end of Chapter 3 during the scenes in the Farplane Glen.
Crimson Sphere 4: Chapter 3,
Guadosalam. Go to the room with the round door. Climb up to the top ledge
of the room. There is a crate that Yuna can climb to reach the ledge.
Follow the path all the way to the treasure chest at the end. Open it to
receive the sphere.
Crimson Sphere 5: End of
Chapter 4, Celsius. After the concert in the Thunder Plains, everyone goes
back to the Celsius. Some uninvited guests are waiting. Buddy informs Yuna
that LeBlanc and her boys are waiting in the engine room. See her
immediately after he tells you this; do not speak to Shinra yet. LeBlanc
is impatient and does not like to wait. She will come to see you if you
wait too long and you will not get the sphere. Once the she hands it over,
talk to Shinra.
Crimson Sphere 6: Chapter 5,
Bevelle's Via Infinito, Cloister 0. Go inside the Temple at Bevelle and go
to the east side chamber. Pacce and his friends have found a teleport to
the Via Infinito. At Cloister 0, after speaking to the mysterious person,
pick up the sphere that he dropped.
Crimson Sphere 7: Chapter 2,
at Mushroom Rock Road. It does not matter who you gave the "Stolen
Sphere: to; you will still get this Crimson Sphere. Find Nooj hanging
around the door to the Den of Woe. Speak to him. Depending on who you gave
the sphere to, he may be polite or rude. Afterwards, he will give you the
sphere
Crimson Sphere 8: Chapter 5,
Bevelle's Via Infinito. At Cloister 20, you will fight an Aranea. After
the battle, the Aranea drops the sphere. Make sure to it up.
Crimson Sphere 9: Chapter1,
in front of the Den of Woe. Logos and Ormi are trying to find spheres to
open the door. In their quick retreat, they drop this one behind.
Crimson Sphere 10: Chapter 2,
Guadosalam. After sneaking into LeBlanc's Chateau and finding the secret
hallway, go to Logo's bedroom. It is sitting on his bookshelf beside his
bed.
Hint:
Special Sphere locations: You do not need these to enter the Den of Woe, but they give more
details on the lives of Nooj, Paine, Gippal, and Baralai.
Nooj's Sphere: Chapter 5,
Mushroom Rock. Note: This only happens if you gave the "Stolen
Sphere" to the Youth League. Speak to Yaibal and accept the task to
help Youth League members blow off some steam. Afterwards, go back to
Mushroom Rock and proceed to Youth League headquarters. You can now go
inside the headquarters. Lucil is on a balcony around the back. Speak to
her and she will give you Noojie Woojie's sphere.
Baralai's Sphere: Chapter 5:
Guadosalam. After the "Episode Complete", return to Guadosalam.
Find Trommell beside the door that has been locked throughout the entire
game. Look for the treasure chest to get Baralai's sphere. Go back to the
Celsius and ask Shinra if you can view it.
Gippal's Sphere: This sphere
is difficult to obtain. You must make Rin the culprit in The Mi'ihen
Mystery (Chapters 4/5). He will give you Gippal's sphere in Chapter 5.
Paine's Sphere: Chapter 5: In
the Farplane. After you have made your way through the holes and played
the organs and before you fight Vegnagun, you will reunite with Gippal. He
hands Paine the sphere she left in her recorder. You get the chance to
watch it then, and do not have to go back to the Celsius.
Hint:
Special Dressphere Key Item locations:
Yuna: Aurora Rain: Warp to
Yojimbo's cave (Calm Lands) and open the chest.
Yuna: Twilight Rain: During
Chapter 5, go to Besaid and go down the small path next to the bridge near
the waterfalls. Hop down the rocks and open the chest.
Rikku: Machina Booster:
During Chapter 5, go to Mushroom Rock Road. Go to the elevator. Search the
area for the chest.
Rikku: Machina Reactor:
Unlock the Chocobo Dungeon. Once you have it open, you can find the item
in a chest behind the door on the far left in the north part of the
dungeon.
Paine: Corpus Invictus: This
item is in the dungeon in the Thunder Plains where you fight Humbaba. Once
you defeat him, speak to the Al-Bhed man and he will transport you into
the dungeon. Search the confusing cave and you will soon find it in a
chest. Equipping the Charm Bangle before you enter is recommended.
Paine: Victor Primos: You
first need have the ability to allow Chocobos back on Mi'hen Highroad.
Once they have returned, ride one to the northernmost curve on the Mi'Hen
Highroad (near where you fought the Chocobo Eater). You should see a small
tree and a slanted marble marker to the right of it. Very slightly on the
ground, you should see a Chocobo Feather. Stand exactly on it until you
are asked to jump. This may take a little while. Choose "Am I
ever!". Once you do the jump and collect the item, leave the area and
return to the exact same location where you were before. This time when
asked, you will jump up to a ledge with the chest containing the Victor
Primos.
Hint:
Finding the Experiments' Manuals: During Chapter 5, the Machine Faction at Djose Temple reveal the
secret project that they have been working on, the Experiment. It has been
constructed from the parts you have been digging up at the excavation site
at Bikanel Island. Defeat the Experiment once and you will be able to
explore the upper floors of the temple at your leisure. If you defeated the
Experiment before getting all of its levels up to 5, you will be enlisted to
help repair it. There are five repair manuals that you can obtain to help
the Al Bhed with their repairs, located as follows.
First manual: Visit the upper
floor of Djose Temple. An Al Bhed man will ask you for a password. That
password is MARNELA, named after the matriarch of the Cactuars at Bikanel
Desert. Once the password is given, he will give you the manual.
Second manual: Obtained from
a man sitting in the room to the left of the stairs in Djose Temple.
Third manual: Walk to the
right of the temple entrance. You will find three monkeys in a circle.
Stand between the monkeys and wait for all three of them to jump at the
same time. Press X to receive the manual.
Fourth manual: Examine the
Machina to the left of the crowd of people at the northern part of Mi'ihen
Highroad.
Fifth manual: Found in a
treasure chest at the Ruin Depths beneath the Chocobo Stables in the Calm
Lands.
You can fight and repair the
Experiment repeatedly until you get all of its levels up to 5. Once that
happens, the Machine Faction will lose control of it and it will be up to
you to take it out for good. By defeating it you will receive Magical
Dances, Vol. II, which will enable Songstresses to learn the Magical Masque
ability.
Hint:
Blue Bullets abilities: The following Blue Bullet's abilities are required to master the
Gun Mage's DSP.
Fire Breath (Bariivaruha) In Chapter 3, 4, and 5 at Thunder Plains, Calm Lands, and Mount
Gagazet.
Seed Cannon Leucophylla: In Chapter 3 and 5 at Besaid, Calm Lands, Mt.Gagazet and
Bevelle Tower Floors 24-26
Cephalotus: In Chapter 3 and 5 at Besaid, Mi'hen and Bevelle Tower Floors
30-32.
Stone Breath Tomb: In Chapter 3 and 5 at Djose, Calm Lands and Bevelle Tower Floors
27-29.
Tomb: In Chapter 5 at Farplane and Bevelle Palace Floors 61-64.
Monolith: In Chapter 5 at Besaid, Kilika, Mushroom Rock, Djose and
Farplane.
Epitaph: In Chapter 5 at Fiend Colony and Bevelle Palace Flooors 75-79.
Absorb Protochimera: In Chapter 1, 2, 3, and 5 at Kilika, Bikanel and
Mt.Gagazet.
Haizhe: In Chapter 1,2 and 5 at Macalania and Bevelle Tower Floors 16-19.
Baralai: In Chapter 2.
Flan Azabache: In Chapter 5 at Ruins Depths and Bevelle Tower Floors
65-69.
Jahi: In Chapter 5 at Farplane and Bevelle Palace Floors 75-79.
Cindy: In Chapter 5 at Farplane (Boss)
Vegnagun: End of Chapter 5.
White Wind Big Bully Cap: In Chapter 5 at Bikanel and Bevelle Tower Floors 50-59.
Coeurl: In Chapter 1, 2, and 5 at Besaid, Calm Lands and Bevelle Tower
Flors 7-9.
Queen Coeurl: In Chapter 2, 3, and 5 at Besaid, Kilika, Mihen, Guadosalam
and Calm Lands.
Mycotoxin: In Chapter 3 and 5 at Mihen, Mt.Gagazet and Zanarkand.
Ms. Goon: In Chapter 1 at Zanarkand.
Bad Breath Malboro: In Chapter 3, 4, and 5 at Besaid, Thunder Plains and Bevelle
Tower Floors 24-26.
Great Malboro: In Chapter 5 at Farplane and Bevelle Tower Floors 70-74.
Mighty Guard Haizhe: Chapter 1, 2, and 5 at Macalania and Bevelle Tower Floors
16-19.
Garik: Chapter 3 at Mt.Gagazet (Boss)
Supernova Ultima Weapon: Chapter 5 at Ruin Depths and Bevelle Palace Floors
47-49.
Paragon: Chapter 5 at Bevelle Bottom Floor.
Cry In The Night Mega Tonberry: Chapter 5 at Bevelle Palace Floor 41.
Drill Shot Baralai: Chapter 5 at Mushrom Rock (Den of Woe)
Mortar Gippal: Chapter 5 at Den of Woe.
Annihilator Experiment: Chapter 5 at Djise Temple.
Heaven's Cataract Kukulcan : Chapter 2 and 5 at Bevelle and Bevelle Tower Floors 16-19.
Gucumatz: Chapter 3 and 5 at Mushroom Rock, Thunder Plains, Bikanel and
Zanarkand.
Chac: Chapter 5 at Bevelle Tower Floors 80-84.
1000 Needles Cactuar: Chapter 5 in Cactuar Cave.
Storm Cannon Ironside: Chapter 3, 4, and 5 at Kilika, Thunder Plains and Zanarkand.
Blaster Coeurl and Queen Coeurl: See White Wind
Hint: Final
Fantasy 7 references: The name of the little kid aboard your airship who sits in the
right wall seat of the bridge is named Shinra. This is the name of the
company that Cloud, Barret and Tifa were trying to take down at the start of
Final Fantasy 7.
In Chapter 5, go back to the
airship after reaching the Farplane Abyss. Talk to Shinra. He is researching
the farplane and talks about how there is a limitless amount of energy down
there. Yuna comments on how she would love to see a city of lights. This is
an obvious reference to Mako, and the town you start at in Final Fantasy
7.
Hint: Final
Fantasy 10 weapon references: Previous weapons from the Final Fantasy 10 can be seen
used by the characters in certain Dress Spheres:
Brotherhood (Tidus): Yuna
uses it when set to Warrior Dress Sphere.
Rod (Yuna): Set Yuna to White Mage Dress Sphere.
Long Sword (Auron): Set Yuna to Samurai Dress Sphere.
Caladbolg (Tidus): Set Yuna to Dark Knight Dress Sphere.
Masamune (Auron): Set Rikku to Dark Knight Dress Sphere.
World Champion (Wakka): Used by Shuyin when he uses the Terra Of Zanarkand
ability at the final battle.
Rod of Darkness: Set Paine to the Black Mage Dress Sphere.
Astral Rod: Set Rikku to the White Mage Dress Sphere.
Nirvana (Ynua): Set Yuna to the Black Mage Dress Sphere. This was also
Yuna's Celestial Weapon in Final Fantasy 10.
Hint: Kingdom
Hearts reference: There is a Dress Sphere called Lady Luck, which is the name of a
Keyblade in Kingdom Hearts.
Hint: Chrono
Trigger reference: On Mushroom Rock Road, the music that plays is the theme from Chrono
Trigger.
Hint:
Black Mage: Fast skill learning: The best place to do this is in Kilika Woods, near the save
point. You will run into the Red Element and this is the monster that will
"help" you. Being near a save point means you will not have to
waste any Ethers or else. Usually you will run into two Red Elements and
that flying bug. Kill the bug and one of the Red Elements. Then, switch the
other two characters to the White Mage garment, and keep one still wearing
the Black Mage garment. Make that person keep casting Fira. It will not
affect the Red Element, so you will not kill it. Having the other two
Praying will make the element unable to kill you. Keep on casting Fira until
you run out of MP, then switch one of the White Mages into a warrior and
kill the monster (Pain recommended. Repeat this several times until most of
your skills have been learned.
Hint:
Black Mage: Easy leveling: To level up your Black Mage with ease, set the cursor to
"Memory". Go into a battle with any type of element, and cast the
spell that the element is on it. Have one Alchemist that already learned
Ether from the stash and keep casting it on the Black Mage. Also have a
White Mage there to use Pray. Use a controller with an auto-fire feature and
keep doing this repeatedly to level up your Black Mage.
Hint:
Black Mage: Stronger Spells with no extra cost: Equip a Black mage with a Soul Of Thamasa accessory and a Gold
Hairpin accessory. The Soul Of Thamasa strengthens your spells and doubles
their MP cost, and the Gold Hairpin halves the MP cost of all spells.
Basically you are strengthening your spells and canceling out the extra MP
cost.
Hint:
White Mage: Easy leveling: Note: This trick requires a controller with an auto-fire feature.
Change all characters' Dress Sphere to White Mage. Set the auto-fire to X
and have everyone use the Pray ability... This works well when battling
against the two lizards found on Mushroom Rock Road. Let everyone keep
Praying and eventually they should master the White Mage Dress Sphere.
Equip someone with the Lure
Bracer (Paine recommended) and have two attackers and one healer. Rikku
should be the healer as she will learn it faster. Have her keep using Pray
and have the other character attack while she Prays. She will get AP for
praying and for an enemy defeat. This will take between two to four hours
depending on how many enemies you encounter and how many times you use Pray.
Hint:
Recommended Blitzball players: The best two players you can scout are Yuyui and Lucil. They are
both Lv max agents and cost 40 CPs to obtain. Yuyui has all her max stats as
99 and 255 for RNG and REC. She is perfect for any position on the field.
Lucil is a bit lower with all her stats maxed at 77 and 177 for RNG and REC,
but she is also good for the team. Lucil, however, has the Corkscrew Shot
and the Overhead Volley.
If you are playing Blitzball
and you have Scout level max, and you have the Scrimmage training ability,
get Yuyui, even though she has 1s in all stats. If you keep using the
Scrimmage ability, you can get all her stats to the maximum, and she will be
unstoppable. Note: This will take some time.
Hint:
Recommended party: Have Riku with the Alchemist Dress Sphere and have her master
Mega-Potion, Mega-Phoenix Down, and Alchemist 1 and 2 so that she can move
as fast as possible. Next, have Yuna and Paine be Dark Knights with the
Darkness ability learned and all anti-status effect abilities mastered.
Equip Yuna with the White Mage Garment Grid, and some White Mage healing
abilities learned so that she can play support, healing when needed. Have
Paine with the Seeping Cauldron Dress Sphere and some Black Magic abilities
learned so that she can have some alternate attacking options. Also maximize
any speed mods you can for these two characters' main jobs and sub jobs.
When in battle, have Yuna and Paine keep using the Darkness abiltiy. This
will drain their health, but also highly damage all enemies on screen. Thenm
have Riku keep using the Mega-Potions ability to make up for the HP lost due
to Darkness and enemy attacks. It is also good to give Riku accessories that
will increase her maximum HP so that she can withstand the more powerful
attacks and still live to use Mega-Phoenix Down if some of your characters
die.
If you want a good party and be
able to defeat almost everything, make everyone a Warrior. You may want to
make them have a Fiery Gleam and a Thunder Gleam equipped.
Hint:
Winning the Gunner's Gauntlet mini-game: Hang around the first two screens of the mini-game shooting the
easy monsters here until your chain gauge is at the maximum (three). This
will give you three times the points for everything you kill, making it easy
to get 500 points. Note: If Yuna gets hit, not only does her HP go down, but
the chain gauge is reset to one.
Hint:
Mysterious Tidus shadow: In the scene where Yuna falls into the Farplane, she will
encounter a young man named Shuyin. He looks a little bit like Tidus.. Nooj
and Gippal interrupt the scene shortly after it begins and after a minute or
two they will hand over Crimson Sphere 2 and 3. After that, Yuna is left all
alone in the Farplane. After a small dialogue, she will say, "I'm all
alone." Press X and you should here a familiar whistle. Press X
three more times to exit the scene. The shadow of the man should look a lot
like Tidus.
Hint:
Good character strategy: Use Yuna and Paine as Warriors and Rikku as a Thief. Also get
Yuna to use a hidden dress called Healer, which works better than White
Mage. As you get further in the game, there will be more new dresses. Do not
use any of them. Although some of them may seem strong, they are all all
pretty much useless. Get Paine something with Pierce and keep hacking at
your enemies while Yuna heals when needed. Have Rikku steal from whoever you
see. You will be surprised at what you can get from just stealing from a
Ghost or some sort of a strong monster.
To complete this game, you will
need to be at around level 50 to 60. You should have mastered a few jobs
along the way. Have Yuna master White Mage and Item Shooter if possible. Get
Paine to master Black Mage and Dark Knight if possible. You should get Rikku
to Master Berserker. Making Yuna master those two specific jobs will make
her an ultimate healer. She will heal very well. If you are really into the
game, you could have her master the Trainer job if you would like her as an
attacker as well. Having Paine master Black Mage and Dark Knight will make
her a major attacker. Also, after mastering Dark Knight she gets an ability
that will allow her to use all learned Black Magic. Having Rikku master
Berserker will use her speed to a major advantage. Berserker gains counter
abilities. Once mastered, you will be able to counter attacks, missed
attacks, and magic attacks. Berserker is also a very powerful attacker and
is very fast. The ATB bar for that particular job is small, which will allow
you to attack many times. All this combines for a very powerful team. The
only downfall to this is Yuna's lack of HP, because of the healing jobs. Use
your more powerful characters to protect her whenever possible and keep a
good amount of Phoenix Downs available.
Use the following information
to create a good party at about level 25. It includes a level 25 Black Mage
who can cast a Fira spell for around 500 to 925 damage. For Yuna , set as
White Mage and learn Cura and White Mage level 2. Give Convertous Dress
Sphere and when the battle starts, move her over the Osmosous Sphere and
back to White Mage so that she can drain MP from enemies. It is also
recommended that she be given the SOS Regan Bangle for a good plus. For
Riku, set as Gunner and learn Trigger Happy level 3 and On The Level. Give
Convertous Dress Sphere and when battle begins, also move her over the
Osmosous Sphere and back to Gunner so that she can also drain MP from
enemies. Give her the SOS Regan Bangle. For Pain, set as Black Mage and
learn Focus, Fira, and Black Mage level 3. Give her Seeping Cauldron Dress
Sphere. When the battle starts, move her over one of the +15 Magic Spheres
and back to Black Mage so she can get the bonus. Then, have her use Focus
six to seven times. This will really pump up her magic. Also, give her SOS
Regan Bangle for a nice bonus.
To create a very good party,
have the Alchemist Dress Sphere, Berseker Dress Sphere, and the Samurai
Dress Sphere. Have Yuna as an Alchemist with Mega-Potion, Ether, and Phoenix
Down learned. She will be the healer of the party without using any MP. Have
Rikku as a a Samurai with Magicide, Fingersnap, and Fireworks. She will be
the defender of the party. Then, have Paine as a Berseker with Warrior
mastered with Unhinge, Envenom, and Counterattack. She will be the attacker
of the party. On Yuna, her HP has to be high so that she can keep healing;
equip her with Undying Storm and the two accessories Crystal and Mythril
Bangle. Equip Rikku with Undying Storm and two Mythril Bangles. Equip Paine
with Pride Of The Sword so that she still has her warrior abilities with
Hyper Wrist and Champion Belt; or if available two Champion Belts. This will
create a great party around levels 50 to 60.
Hint:
Funny noises from Brother: After you complete the second mission where you race LeBlanc to
the mountaintop, Brother will be lying on the ground of the airship. If you
step over Brother's groin area, he will move and groan as if in pain from
being stepped upon.
Somewhere in the game after you
get the second Treasure Sphere, ''Buddy'' is on the ground. Walk over him,
and if you listen closely, he will yelp.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: