In-game
reset: Press L1 + L2 + R1 + R2 + Start
+ Select during game play.
Combat
Defeating
Anima: Summon Yuna's new Aeon ???? (Shiva) and attack normally. Heal
with her Ice spells on herself. When her Overdrive is full, it should kill
Anima. Alternately, use Yuna's Overdrive Grand Summon on Shiva, then just
attack a few times.
When fighting Anima, carry a
lot of Phoenix Downs to counter the Pain attack. Also, have Rikku steal
Grenades from Anima. They are effective against him.
Defeating
Al Bhed gunner: Have Tidus, Auron, and Kimarhi up front. Have Tidus use Cheer ten
times or more. Have Auron attack, and Kimarhi heal with Hi-Potions.
To defeat the Al Bhed gunner,
you must have had Rikku steal from the electric fiends in Macalania Woods.
They hold Electro Marbles. Get six or more of them. Then when you are
battling the Al Bhed gunner, have Rikku, Auron, and Lulu on your team. Have
Lulu use Water and Ice magic attacks on it. Have Auron use regular attacks
on it. Have Rikku use the Electro Marbles. The Electro Marbles take up to
300 to 600 damage. It is very effective if you use a lot of them.
Defeating
Behemoth Kings: If you have a weapon with "Stonestrike" or "Stone
Touch" equipped and manage to use it in the finishing hit, the Behemoth
King will not do his "Meteor" counter-attack before dying.
Defeating
Biran: When fighting Biran and Yenke with Kimahri, use Lancet on each of
them a few times. You should get a few Ronso Rages. Use Lancet again after
Biran has used Mighty Guard to also obtain it.
First, do not discover almost
(since you have to learn some attacks to survive) any Ronso Rage attacks,
but make sure to level up very well. You should also know Black Magic, White
Magic, Use, And Steal/Mug (recommended). You should at least be equipped
with the Red Armlet (From the Killika Cloister of Trials) and any weapon
with status ailments. Yenke and Biran's HP should be about Kimahri's HP.
When the battle starts, use Lancet on Biran to learn a new attack and your
Overdrive gauge will be filled. Now, stop. Use the Overdrive you just
learned (except Stone Breath as it will not do any damage , or
Self-Destruct) and attack. Keep repeating this, and when you can learn no
more attacks from Biran, use Lancet on Yenke then use the attacks on him.
When someone uses White Wind and/or Mighty Guard, use Lancet on them and you
will learn them. Finally, use Mighty Guard to protect yourself and keep
attacking. Both Ronsos and the Ronso Duo will be defeated.
Defeating
Bomb: Bombs become stronger in the Al Bhed Home and on the Al Bhed
airship. This trick will take about five minutes to complete. First, have
Wakka, Auron, and Kimarhri out on the field at the same time. Make sure
Wakka's MP is above 45. Also, make sure that Wakka knows Dark Attack,
Silence Attack, and Sleep Attack. Let Kimarhri's weapon be the Snakehead.
Make sure Auron knows Power Break and Magic Break. Start by having Auron use
Power Break and Magic Break on all three. Next, have Wakka use Dark Attack,
Silence Attack, and Sleep Attack on them. Then, use Kimarhri's weapon the
Snakehead on them. The Snaakehead poisons the enemy. Finally, have Wakka use
Sleep Attack on them. The rest of the fight you can put them on the
defensive position.
Defeating
Braska's final Aeon: Use Yuna to summon all her Aeons. Use their Overdrives to defeat
its first form. To defeat its second form, use Magus Sisters and keep doing
their specials. When it is Overdrive time for Magus Sisters, use it. This
battle is not to difficult. Also use Kimahri's Zombie Break attack on it to
inflict Zombie on it.
Summon three Aeons first for
the first form. For the second form, summon two Aeons. Then just use Zombie
attack on him and use Curaga with yuna. Next, use Quick Hit with Tidus. Use
the strongest person to remain alive and Phoenix Down Tidus or Yuna. Note:
You must have your strongest weapons equipped.
Make sure everyone in your
party (except for Kimahri) is equipped with their legendary weapon at full
power. Have Auron start the fight with his Overdrive Banishing Blade. This
will increase the amount of damage you can do to him. Then, have Tidus cast
Hastega. If one of your characters should get Petrified, immediately use a
Soft. Have Yuna doublecast Ulima. That should do about 12,000 damage per
casting. Then, have Tidus use Quick Hit. It should do about 13,500 damage to
the Aeon. Next, have Yuna doublecast Ultima again and the Aeon should
transform. If it does not, keep attacking it until it does. After it
transforms, switch Auron for Rikku and use her overdrive Mix and combine two
Gambler's Spirits. On Tidus' next turn, have him use Blit Ace. Then, have
Yuna summon the Magus Sisters and unleash their Overdrive. Then, dismiss
them. On Yuna's next turn, have her Grand Summon the Magus Sisters and use
their Overdrive again. Finally, have Rikku attack the Aeon to finish it off.
First, go to Omega Ruins,
defeat Ultima Weapon, but steal 10 to 20 Doors To Tomorrow first. On the
Aeon's first form, get Rikku's Overdrive, make her mix two Doors To Tomorrow
(Trio of 9999) and have Tidus and Auron with her in battle at the time. Keep
Auron, Rikku and Tidus alive throughout the entire battle. On the second
form, have Lulu Doublecast Ultima to start of the battle, then bring back
Tidus, Auron and Rikku. While they do 9999 damage, they will also heal for
9999 (have 99 Al Bhed or Mega-Potions on hand).
Use Yojimbo's Overdrive to
instantly kill the Boss.
Train the Magus Sisters and
Anima until they are in Overdrive. Use Anima's overdrive for the first form
and fight with him until he dies. For the second form, use the Magus
Sisters' Overdrive and keep fighting until they die. If he is not defeated,
then just use other Aeons.
You will need a lot of Silver
Hourglasses and Shining Gems. Also, have the Use ability for at least two
players. Use a Shining Gem on Jecht, then for your other player use Silver
Hourglass. Jecht and the blocks will not be able to move. It is now your
turn again. You can also use this tactic on other monsters.
Defeating
Cactuars: Provoke Cactuars them with Tidus, then attack with Wakka. If
Wakka is not strong enough to kill the Cactuar with one hit, you will
probably have to revive Tidus.
Make sure you have the two
Summoners with Dark Ixion standing there, Just behind the save point and the
tower are some mounds and crater-like "O" shapes. Keep running up
and down near the right hand side of them to get Cactuar battles.
First, have Rikku steal Bomb
Cores from the Bombs in the Al Bhed home. Then, travel back to the desert
and have her use one on the Cactuar. Bomb Cores are much stronger than
Grenades and can kill a Cactuar in one hit.
Use Rikku's grenades. It should
take away 300 HP. They have about 600 HP total.
Defeating
Cactuar King: Note: This trick requires a strong Anima (over 12,000 HP) and
Tidus' Blitz Ace Overdrive. Before entering battle, get Anima and Tidus into
Overdrive. Also, have a few Phoenix Downs. When entering battle, it is
easier to summon Anima and use its Overdrive first. Then, once Anima is
killed or you dismiss it, use Tidus' Blitz Ace (get a Great). If this does
not kill it, use Bahamut's Impulse or another powerful attack that does not
easily miss.
Defeating
Chocobo Eater: This trick requires Yuna's Two Aeons, Valefor and Ifrit. his
creature has 10,000 HP. When the battle starts, your characters will have
one turn to themselves.You do not have time to switch them back and forth.
If you get Auron into the battle, have him use Power Break, then get Yuna
and summon Valefor. Note: Have Valefor's limit bar full, then cast your
attacks. This send it down about 2,500 to 3,000 HP, which will now drop it
to the 7,000 range. Keep fighting until Valefor dies. Then, summon Ifrit and
use your fire attacks. Every time you get hit, you should restore. To do
this, cast the element that that summon has. Valefor cannot be restored.
Ifrit can because he is fire. Cast the element on him, and about this time
you will have a full limit bar. Keep repeating this and you will have a full
bar almost every time you complete one Hellfire move. Restore your health
with the element your summon has, and keep restoring until their health is
full.
Defeating
the Crawler Machina: Make sure that Rikku's Overdrive gauge is almost full and you
have an Arctic Wind equipped. Have Auron, Rikku, and any other character out
on the battlefield. Do not destroy the Magic Blocker that the Machina sends
out. That prevents the Machina from using Mana Beam. Instead, have Rikku
steal from the Machina to get a Lunar Curtain. Have the next two characters
in your party attack. When Rikku's overdrive gauge is full, have her mix the
Arctic Wind and the Lunar Curtain. This will cast Haste and Shell on your
party. It also puts a shield around you. Also, your party will regain health
after you are attacked by the Machina.
Crawler Machina has 16,000 HP.
Hit him down to 13,000 HP then kill the monitor next to it with Rikku's
Grenade or Arctic Wind. Make sure you have Velefor, Ifrit, and Ixion's
Overdrive up. Start by using Velefor's Overdrive, then Ifrit's followed by
Ixion's. By the time you have used their Overdrives Crawler Machina should
be down at least 1,000 HP. Also have Rikku's Overdrive at the start of the
battle to make it easier.
Use Steal and it will die.
Defeating
Dark Flans: Use a Zombie attack then a Phoenix Down on it.
Capturing
Dark Flans: Use a Zombie attack at your first chance. Whenever it tries to
use White Wind or Drain, it damages itself. After it uses White Wind, which
will cure it of Zombie status, just cast Zombie again.
Defeating
Defender X: Before fighting Defender X, get all of your Aeon's Overdrive and
also Yuna's Overdrive. After using Yuna's and your Aeon's Overdrives,
Defender X should have 8114 HP remaining. If Auron does at least 1000 damage
per hit, it should be an easy fight.
To flawlessly defeat Defender
X, use Provoke. He will use Rocket Punch, which cannot kill you.
Defeating
Defender Z: To defeat Defender Z in Zanarkand Ruins, you need Tidus' Provoke.
Use Provoke, and after that just attack normally with other party members.
After being provoked, the only thing he will do is a Blast Punch attack to
Tidus, and it will not kill him. It will only damage half of Tidus' HP on
every attack.
Defeating
Extractor/Al Bhed Gunner: Start with your entire party, including your Aeons, in Overdrive.
Make sure that Tidus knows Cheer, Yuna knows Pray, and Lulu knows Reflex and
Focus. Start with Rikku, Kimahri, and Wakka. Use their Overdrives against
the Extractor, and not the floating Negator. Then, switch them out for
Tidus, Auron, and Lulu. Have them use their Overdrives and switch Tidus for
Yuna. Have Yuna use Pray, Lulu use Reflex, and Auron attack. Keep this up
until the Extractor has about 6,000 health remaining. Then, just attack the
Negator and have Yuna summon her Aeons to finish the battle.
Defeating
Evrae Altana: Use two or three Phoenix Downs on it to kill it instantly when
underwater.
Use an X-Potion for a one hit
kill while fighting him underwater. This does not work on the airship.
When on the airship, you will
face Evrae for the first time. He is intimidating with his poison breath and
big size. At the start of the fight, try to get Rikku in. Her normal attacks
are weak against him, even grenades. However, if you teach her Spare Change
and work up a lot of money, you can actually defeat him with at least three
hits from Rikku with money and Tidus and Auron attacking regularly. This
will result in an easier battle and quicker ends. However, be ready for the
next few batches of battles afterwards at the wedding.
Have Auron attack, Tidus use
Haste (or Hastega), and Rikku Heal and use "Spare Change". Make
sure that Auron can do attacks with damage over 1000 HP. His Shooting Star
Overdrive will do over 4000 HP damage if done very quickly.
Before you battle, make sure
you have Wakka, Tidus, and Lulu available. When the battle begins, use Scan
with tidus. Then, let Lulu use Fira and wakka use his regular attack. When
it is Tidus' turn, use the Pull Back command. Continue with Lulu's Fira and
Wakka's attack. When the ship pulls back, switch Tidus and Rikku. Use her Al
Bhed potions to heal and continue attacking with Wakka and Lulu. When Evrae
moves in to attack, switch Wakka with Auron and use his regular attack until
it dies. Note. When it uses its toxic breath, use Al Bhed potions.
Get to about level 45, have
about 10 Softs, and have Tidus, Wakka, and Auron available for your party.
Start by casting Slow on Evrae. Keep attacking and using your Overdrives
until Evrae inhales. When he inhales, have Cid pull back. Keep attacking
with Wakka and heal your party. This is the only time you can Heal without
wasting turns. When Evrae does his Poison Breath, it should dissipate before
it touches you. After that, keep attacking him with your Overdrives and
regular attacks.
When Evrae's HP is somewhere
between 10,000 and 8,000, make sure Kimarhri knows Self-Destruct. Also
Evrae, should be close to the airship. Make sure Kimarhri's Overdrive is
full. Make him use Self-Destruct on Evrae. It should take out about between
5,000 worth of damage. If you are lucky, it might do almost 9,000 worth of
damage to Evrae. Then, just finish him off with Wakka's ball or Lulu's magic
(recommended). Using Tidus is also good, as long as he is holding the
Brotherhood weapon.
If Lulu does not have the third
stages of Black Magic (Firaga, etc.) or Tidus does not have Hastega, keep
training in the airship, Try to have everyone get into Overdrive. Then, get
at least 40 Antidotes. Make sure that Rikku has enough Al Bhed potions and
30 Softs. Go out the dock. Keep Rikku and Tidus in the party at all times
unless Evrae moves away. Bring Wakka, Lulu, and Kimahri in until you or it
comes back. Haste or Hastega everyone. Tell Kimahri to Lancet. If Evrae
comes back, bring Tidus and Rikku in. Also, slow Evrae. If it hastes itself,
leave it alone. Once it breathes, move away if you cannot face very strong
poison and damage. Nearly at the end, use their Overdrives. If its HP is
about 2,000 then use Auron's Shooting Star. You will get an Overkill if he
is strong enough. You will get two Black Magic Spheres. Save four of the
Black Magic Spheres for Yuna to have the Firagas, Blizzagas, etc.
You need at least fifteen Al
Bhed potions, Kimari's, Tidus', Lulu's, Rikku's, and Auron's Overdrive, and
Kimari must know Self Destruct. Before you start, make your first three
characters to be Lulu, Tidus, and Rikku. When you start the battle, pull
back. Once this is done, Evrae most likely will have atacked. Use an Al Bhed
Potion. With Tidus, use Haste on everyone and slow on Evrae. With Lulu, use
Blizzara. Have Tidus use Cheer and Rikku use Luck, unless someone lost lots
of health; then you should use an Al Bhed potion. Continue this until Evere
uses Swooping Siyth. Then use everyone's except Wakka's Overdrive. Make sure
you use Kimari's overdrive last and you will use Self Destruct.
To defeat Evrae on the Airship,
make sure you have 29 High Potions, 50 Phoenix Downs, 1 Ether, and lots of
gil. He is very powerful and uses his poison breath. At the start, move the
airship back and use Wakka, Tidus, and Auron. Have Wakka attack with his
Blitzball; have Tidus use Slow and Scan on Evrae, and Haste and Cheer on
Auron. Then, have Auron heal them with High Potions if they become hurt. As
soon as the first digit on his HP is 1, make the airship get closer. He will
use Haste on himself. Switch Wakka with Rikku and use Power Break with Auron
and use an Overdrive if possible. Make Rikku use Spare Change with all the
money you have and Tidus use Delay Attack. Keep doing this until Evrae is
defeated.
Get as many Al Bhed Potions as
possible, as well as a few Antidotes and Hi Potions. Have Tidus, Auron, and
Rikku in your front line. Tidus needs to cast Haste on everyone and use
Cheer five or six times. Have Rikku steal two Watergems from him. Then
Mix/Use the Water Gems. Pull Back can save you from Poison Breath. After you
Pull Back, Heal, and once every two times you Pull Back, wait for the
missiles. Tidus and Auron can attack and use Overdrives. Rikku can Steal/Use
or Heal. He is a difficult Boss. You get a Blackk Magic Sphere for defeating
him. To defeat him underwater, use two Phoenix Downs because he is in Zombie
status. You will get another Black Magic Sphere.
Before you start, make sure
that you have a lot of Al Bhed Potions. You should have a lot of them from
Bikanel Island. If not, you are certainly due for a much more difficult
battle, and should prefer battling from afar, using Potions and Hi-Potions
with a character in Haste every turn that he gets. However, unless you used
them all, you should have plenty remaining. First, there are two locations
that you can fight Evrae from; near and far. You will start near. To go far,
have Tidus or Rikku use "Pull Back", a Trigger Command that only
they have. When you are up close, there are a few things to do. Starting
preparations while up close. Have Auron use Power Break. This will halve the
damage Evrae does with his regular attack and his Swooping Scythe. Allow
Wakka to use Dark Attack or Dark Buster every once in awhile so that he
almost always misses. Try to have Rikku Steal, then Use, a Water Gem for
about 1,500 points of damage, or Steal and Mix (Overdrive) two for 2,000
points of damage. Whether or not you choose to stay close or go far, try to
have Tidus use Slow on Evrae. It misses very often, but you should get it in
three to five tries. Should Evrae's physical attacks manage to hit you, they
will only do 600 points of damage (as opposed to 1,200 originally). Because
he is slow, you will be getting a lot of turns in. Use the following
strategy for battling from afar. This strategy is probably easier to win
with. Notice that Cid is now in the Turn Chart. If you have used "Pull
Back" before his turn, on his turn, he will move away from Evrae. The
only way to hurt him now is with Wakka and Lulu (who you should Haste with
Tidus). However, his attacks are much less threatening. While far away Evrae
will usually use Photon Spray, which is an attack composed of about ten
randomly-aimed hits that attack for around 100 points of damage. Most likely
each character will lose around 300 points of damage. Every two turns Evrae
gets, have Rikku use an Al Bhed Potion and you should be fine. If you have
not told Cid to "Move In" (brings you back near to Evrae) and you
are still far away from him, on Cid's turn he will use "Guided
Missiles". This will hit roughly fifteen times for 200 points per
missile (about 3,000 points total damage). He will only do this three times
before running out of missiles and just do nothing. To hurt Evrae from afar,
have Wakka either attack (750 points) or use the Black Magic
"Drain". Evrae will lose about 500 HP and Wakka gains it. Have
Lulu use her second-level spells (Blizzara, Fira, Thundara, Watera) for
about 500 points of damage. Lulu's Overdrive will hit Evrae, but Wakka's
will not for some reason. Evrae may use an attack called Swooping Scythe,
which hits everybody for 600 damage (or 300 if you used Power Break).
However, this also has the same effect as "Move In", as you are
now near him again. You can "Pull Back" again and repeat (which is
the easiest, yet longest, way to win). You can remain battling near, if you
are less patient and feel that you have a strong party or are very good with
the battle system. Auron can hit him for about 1,000 (2,000 critical) damage
each time, all Overdrives will be in reach, and you can basically just hit
him in each turn you get, as opposed to waiting a lot. Because you have
already taken care of his regular attacks, Evrae will either miss or do
relatively low damage (yet high compared to what he does from far away) to a
character most often. Should he hit, you can use a Hi-Potion, Al Bhed
Potion, or just ignore it. He will occasionally use Stone Gaze, which will
petrify a party member (but will not do any damage). This basically is the
same thing as the having the character die, and if all characters are
petrified, you will lose. Immediately cure this with either a Soft or an Al
Bhed Potion. The biggest problem you will have, however, is his Poison
Breath. He will first inhale (he takes a big breath), which does no damage
or anything to you. However, on his next turn, he will use Poison Breath.
His inhalation is just a warning, basically. Poison Breath will hit each
character for 1,500 to 1,800 points of damage and inflict Poison status on
everybody. Anyone that survives will be weak and be poisoned. Should Tidus
or Rikku select "Pull Back", and Cid pulls back, Evrae's Poison
Breath will miss. You will have to use the turn chart to be able to plan
this accordingly. This is the only way to avoid Poison Breath. To explain it
best, if the turn chart order goes: 1. Evrae - Inhales, 2. Character, 3.
Cid, 4. Evrae, you will probably be able to avoid it. Should your character
be Tidus or Rikku, you can use "Pull Back" (tell Cid to pull
back). Cid will then actually will pull back, and Evrae's Poison Breath will
miss. If it is not Tidus or Rikku, then switch in for one of them and use
"Pull Back". If you have both Tidus and Rikku out and it is the
third character, then you cannot avoid it. For this reason, it is wise to
never have both Rikku and Tidus in at the same time. Note that you always
lose if the scenario is: 1. Evrae - Inhales, 2. Character, 3. Evrae; or 1.
Evrae - Inhales, 2. Cid, 3. Evrae. There are ways to increase your chance of
the first scenario. First, have Tidus use Haste on any characters you will
be using (Tidus, Rikku, Auron, and Wakka probably). Also, have Tidus try to
use Slow on Evrae. If Evrae's turn is just before Cid, or you could avoid
Poison Breath with just a couple extra turns, have Tidus use Delay Attack
for a couple extra turns. Note that Tidus will always have his next turn
immediately after Evrae, so you cannot use it twice in a row. Finally, if
you can kill him before he uses it, then do so. However, chances are that
Evrae may get to use it. When he does, have Rikku use an Al Bhed Potion, or
if sheis dead, have each living character use an Antidote on himself and
then revive Rikku. If he can survive the Poison's damage (probably only
Auron), then you can try reviving Rikku first. The Al Bhed Potion will
remove everybody's Poison and give them 2,000 more HP. Try not to get hit
though, as this is risky especially towards the end. After Evrae's HP drops
below 10,665 (Split Infinity), he will use Haste on himself. If you use Slow
on him, he will instantly use Haste again (it does not have to be his turn).
Do not waste your turn by doing this. Before this happens, it would be wise
to have each of your characters in Haste. It would also be wise to
"Pull Back" repeatedly. Evrae will always use Swooping Scythe as a
counter now, but if you keep moving back, using Delay Attack, using Wakka or
using Lulu, you should be all right. If you cannot get back in time even
with delay, try Auron and see if you can finish him. If you do not want to
do this, then make sure Evrae is in Dark status (Wakka); after Poison Breath
he canot finish your whole party at once, although he may use Stone Gaze. It
is recommended that you finish him with Wakka and Lulu in Haste from afar.
Note: If he inhales and you "Pull Back", do not hit him. He will
counter with Swooping Scythe then finish you with Poison Breath. One last
problem you may encounter is Evrae using Haste early. He may do this after
being hit repeatedly by Delay Attack. Do use Delay Attack twice in a row if
you are encountering this.
Use the following trick to get
your party out of Evrae Altana's reach. When the Boss battle first starts,
do not attack Evrae. Instead, check Tidus' and Rikku's trigger commands for
a command that reads "Open lock". Use the commands to open the
locks on the gate behind the party. As soon as the gate opens the party will
swim away from Evrae and Evrae will follow them. You will enter another room
similar to the last one, with a locked gate behind the party. Once again,
use the trigger commands to open the locks and the gate itself. As soon as
the second gate opens, the party will once again swim away and Evrae will
follow. However, this time the gate will shut before Evrae can get through.
If you paid attention to the information window between turns you should
notice that it says something similar to "Evrae Altana can't strike
back" on Evrae's turn. You are now out of its reach. Note that the boss
is a Zombie. Hit it with a few Phoenix Downs to easily defeat it.
Defeating
Giant Turtles: Use Petrify.
Defeating
the Holy Ground Dragon: In the fight with the dragon immediately before you get to the
Zanarkand Ruins, cast Reflect on him. If you do not have the Reflect spell
yet, you can steal a Star Curtain from an Mandagora using Rikku. They are in
the cave immediately before the fight. Then, use that item on the dragon. He
will no longer be able to heal himself or use Protect.
Defeating
Iron Clad: Have Tidus, Yuna, and Auron with their best weapons and Overdrive
on Victor. Fight a Dingo twice at the Monster Trainer to get Overdrives
maxed. Fight Iron Clad with Celestial Weapons maxed out. Use Auron's
Overdrive Banishing Blade. This causes Armor Break. This is important, as it
always works unlike the normal Armor Break which only has a 5% chance of
working. Then. use Tidus' Overdrive Blitz Ace. This should do 99,999 damage
every hit because of Banishing Blade. Next, use Yuna's Overdrive to Grand
Summon Anima. Use Anima's Overdrive to finish off Iron Clad with an overkill
and get 2 HP Spheres.
Defeating
Jecht: His first form only has 60,000 HP. His next form has 160,000 HP,
and his Ultimate Jecht Shot is extremely hard to survive if the Protect
spell is not cast on all characters. When Rikku's Override gauge is full,
mix Light Curtain and Light Curtain to create Super Mighty G. It casts
Protect, Haste, Shell. and Regen on all characters. It is also recommended
that all characters have Auto-Med as one of there abilities. Only summon
Aeons when Yuna's Override gauge is full. Jecht, when fighting Aeons, will
attack more than three times after the Aeon's turn. Double casting Ultima
and Holy is also extremely useful in this battle.
To defeat Jecht, all you need
to do is have Anima. He should have an HP gauge of at least 10,000. Just
attack or Pain all the time. When you get Anima's Overdrive, use it. At this
point, Jecht is sort of weak, and the Overdrive will kill him.
Defeating
Kottos: It is possible to defeat Kottos without extensive stat maxing.
Kottos seems to target the character with the highest Strength stat from
those who are still alive. You must have Yuna's Celestial Weapon fully
powered. Place Tidus and Yuna in the starting lineup. Use Lulu as the third
character if you have Doublecast, Flare, or Ultima, and the Onion Knight at
full strength. Have Tidus cast Haste on Yuna on the first turn. After that,
defend or use support skills every time his turn comes up. Kottos counters
everything with what will no doubt be a one-hit kill at lower levels, and
you want Tidus alive for when it actually gets to Kottos' turn; with this
lineup, he always goes after Tidus if possible. Have Lulu cast her best
spells. Yuna will be casting Life constantly, but you should eventually
defeat the Boss this way. Note: This may take some time. You can probably
switch out Tidus at some point for some other character such as Auron or
Wakka; again, high Strength so they are the one getting attacked. This can
be useful for gaining some extra levels if one of those characters has a
weapon with Overdrive to AP on it (obviously, use the Stoic mode.)
Defeating
Malboros: There are a few options to defeating Malboros. One is to have a
party member out that has an armor customized with Confuse Ward, Poison
Ward, Berserk Ward, and Dark Ward. Your second choice is to customize a
character's weapon with First Strike, other than Yuna's, and have that
character out. When you are ambushed, the character with the First Strike
weapon will be able to go before the Malboro. Note: Make sure you do not
have Yuna out yet. Switch the character with the First Strike weapon out
with Yuna and Summon (Grand Summon). The best choices to summon are Valefor
or Shiva. You can use Valefor's Sonic Wings or Shiva's Heavenly Strike
continuously. The Malboro will not be able to hit you, insuring victory. If
you decide to use another Aeon, use Yojimbo or Magus Sisters. Yojimbo will
dodge almost all the Malboro's attacks and they are three Aeons in the Magus
Sisters, making it harder for the Malboro to kill them all. A good thing
about using Aeons against Malboros is that they cannot use Bad Breath, since
Aeons are immune to all status abnormalities.
Use Aeons except for Shiva.
When you use Ixion, use Thundara on yourself when he gets to the yellow
limit. Use a many Overdrives as possible. When your Aeons are out, he should
have about 1,000 to 3,000 or more. Then, just attack with Auron. Note: This
is useful when trying to capture it for the Arena.
Defeating
Nemesis: At the start of the battle, summon Yojimbo. Pay as much as you
can (about 10,000,000 or more gil). If he uses Zanmato, he will instantly
kill Nemesis even if his HP is about 10,000,000.
It is possible to defeat
Nemesis raising only two stats and without Zanmato. Raise Kimahri's Agility
to at least 230 and his MP to at least 300. Give him Auto-Haste armor and a
First Strike and One MP Cost weapon. You can even have all Kimahri's other
stats and everyone else's stats at No Sphere Grid level, as long as
Kimahri's Agility is 230+ and he has Auto-Haste armor and First Strike and
One MP Cost weapon. Also teach him the Auto-Life White Magic and his Doom
Overdrive. He must have full Overdrive at the start of the battle. Use
Auto-Life, then Doom. Nemesis will counter with Ultima. You should get one
more turn before Nemesis' turn. In that turn, cast Auto-Life on yourself.
Then, Nemesis will keep killing Kimahri; just keep casting Auto-Life on
yourself. Eventually, because of Doom, Nemesis will die. If you get any
extra turns, you can use Mug (not Steal, as Nemesis will counterattack with
Ultima) to get some easy Level 4 Key Spheres -- however you will probably be
too busy casting Auto-Life. If it gets too boring, have the cursor set to
"Memory" and use a controller with an auto-fire feature to keep
casting Auto-Life. If you cannot get it to work with Kimahri, then give Yuna
the above equipment and stats, and give Kimahri First Strike so he can use
Doom. However, make sure to cast your first Auto-Life immediately at the
start of the battle, then Doom immediately afterwards. This strategy also
works with every other Monster Arena Boss except Shinryu.
Cover the entire Sphere Grid
with Yuna and any two others. Make sure you have Break Damage Barrier and HP
Barrier. Use Hastega. Then, Quick Hit with everyone repeatedly. When you
select Quick Hit with Yuna, before you choose the target make sure she will
have another turn before Nemesis attacks. If it is Yuna's last turn, do not
do Quick Hit. Instead, summon any Aeon. Nemesis will attack and most likely
destroy the Aeon. Go through all your turns doing Quick Hit, and summon on
Yuna's last turn. Go through this process repeatedly until he is defeated.
You will probably have two or three Aeons remaining when he dies. If your
attacks do not do 99,999 damage, than you should get more strength first. Do
not use Overdrives. He counters them with Ultima. Every time you defeat him,
you will either get armor that has Break HP Barrier or a weapon that has
Break Damage Limit.
Defeating
Omega Weapon: Use Kimahri to use Lancet. He will learn the Overdrive Nova. Use
Nova and get Yuna to summon Magus Sisters. Use their Overdrive, then use
there special attacks which are Passado, Razzai, and Camiside. Keep doing
this until Omega Weapon is defeated. Use same strategy on Ultima Weapon.
Train the Magus Sisters until
Cindy and Sandy are about 20,000 HP and their Overdrive gauge drive is full.
First, use Kimari's Lancet on Omega then summon the Magus Sisters and use
Delta Attack to do 99,999 damage.
Use the Magus Sisters and all
your problems will be solved. The Magus Sisters are extremely powerful, but
have some problems. You cannot control exactly what they do, and sometimes
they will just "take a break". You can also use them to defeat
Sin.
Defeating
the Sanctuary Keeper: Have Yuna cast Reflect on the creature. Then have your highest
hit point character hack away at it. It will still cast the Cure and Regen
spells, but with Reflect it will be healing the party instead of itself.
Get your Overdrives full on
every character and Aeon. Next, cast Reflect on the Boss. Every time he uses
curing magic, it will heal the party. Then, use Kimari's Mighty Guard and
summon your best Aeon (Ixion then Shiva recommended). Magic is useless in
this battle because the Boss has high magic defense. It also does a bad move
that inflicts lots of bad status effects (even death). This is a fairly easy
battle if you have over 3,000 HP and a good defense. You should also have
over 5 X-Potions, 10 Phoenix Downs, some Ethers, good curing magic, and
Regain, Shell, and Protect.
Start the fight with Tidus,
Yuna and Auron. Cast Hastega and Protect on everyone and use Auron's armor
and Mental Break attacks against the creature. After breaking its defense ,
switch Auron for different fighters. Remember to cast Haste and Protect on
each new party member you switch in. Cast Reflect on the creature, then
summon Aeons that are already in Overdrive mode. Each Aeon will only get one
shot because the Sanctuary Keeper will use Mana Breath to eliminate them.
After the Keeper loses half its HP, it will use Curaga on itself. However,
if you cast Curaga on it one of your party members will receive a well
deserved reward and the creature will receive nothing. Beware of this Boss'
attack pattern. It starts with Photon Wings, then two regular attacks, Mana
Breath, then two Curagas. It will also sometimes counter with a Tail Sweep.
It is important to protect your party from status affects -- equip them with
armor that protects them from Sleep, Silence, Darkness and Confusion.
Have Tidus, Yuna, and Lulu
(with Bio learned) in your party at the start Have Tidus cast Hastega first
if you have it, then Lulu cast Bio. Next, have Yuna cast Reflect on
Sanctuary Keeper. This way, he cannot counter with Esuna or Protect on
himself. Once Lulu is in turn, switch to Auron and do Armor Break. After
that, have Tidus use Haste on Auron. Have plenty Holy Waters and Remedy
available because of his Photon attack which causes 750 to 1250 HP damage
and imposes a number of status ailments on the party, including Curse
(disables the Overdrive ability). While Bio drains 2000 HP out of Sanctuary
Keeper on every turn, make sure Yuna is kept alive if you have no Phoenix
Downs. If you do have Phoenix Downs, concentrate on keeping your HP up. Be
careful of Sanctuary Keeper's Mana Blaster attack, which will deal around
3000 to 3500 HP damage. With Bio doing its work, have Auron and Tidus deal
physical blows while Yuna heals the party. If Sanctuary Keeper casts Reflect
any member of the party, have Yuna cast Dispel, since he knows that Reflect
has been cast on him. After all the physical attacks by Tidus and Auron and
with Bio draining the HP out of him, he should be easy to defeat.
Have Tidus, Yuna, and Lulu in
your party. Make sure Tidus knows Hastega, Yuna knows Reflect, and Lulu
knows Bio. First, have Tidus use Hastega. Then, have Yuna cast Reflect on
it. This should prevent it from using Curaga or Esuna on itself. Also cast
Reflect on Lulu so that she can cast Bio on herself, which would be
reflected onto it. This should keep a constant 2,000 damage on it for the
remainder of the battle. Keep hacking away with Tidus and use Yuna to cure
when it uses Photon Wings. If it does Esuna on itself, it will cure you
instead. If you have to, switch Lulu out with Auron and cast Haste on him.
Defeating
Seymour 1: In the first fight with Seymour, have Rikku steal from the two
guards. This will stop them from using Auto-Potion. Seymour will call Anima,
and an Overdrive gauge will appear in front of him. Attack and watch the
gauge, When it is almost full, have Yuna call one of her Aeons to take the
hit from Anima's Overdrive. Repeat this as needed. After defeating Anima,
Seymour will start casting multiple spells. Use Yuna to heal you party, and
have the rest attack.
When you fight Seymour for the
first time, and after he summons Anima, you will have to fight just him.
Seymour's magic attacks follow the exact pattern of Ice, Thunder, Water, and
Fire. Therefore if you have Yuna cast her Nu-spells, you will not get hurt
at all.
Scan Seymour with Sensor, then
click on Seymour and see what order he casts his magic in. When you have
learned this order, have Yuna cast the NulShields in the same order and he
will never hit you. Every time you try to hit Seymour, one of his Guado
Guards will jump in your way, and every time you hit a Guado Guard, he heals
himself. To take out the two Guado Guards, use Rikku and your best hitter.
Have Rikku to steal from one of the Guards and then have your best hitter
attack that Guado Guard. You will get one Hi-Potion and the Guado Guard will
not heal. When the Guards are dead and Seymour has exceeded his life, he
summons Anima, an Aeon. You have seen Anima at the Blitzball Tournament. Use
Yuna to summon the "????" Aeon, whom is Shiva. Use Boost for Shiva
twice. This will put her into Overdrive. Before you use Diamond Dust (her
Overdrive), heal yourself with Blizzard/Blizzara. Repeat this twice and
Anima will die. Quickly dismiss Shiva. To defeat Seymour again, just cast
the NulShields in the order of his magic and attack with your best hitters;
or use Lulu, for Black Magic.
Have Yuna learn Reflect and
cast it on all of your party members at the start of the fight. Use a weapon
with Stonetouch (such as Auron's Gorgon Gaze) to dispatch the Guado Guards.
Beat down Anima with the "????" summon (Shiva) by using Boost to
charge her Overdrive twice and healing her with Blizzara. Then, let Seymour
kill himself by casting his multi-spells on the Reflect. Each time the spell
will bounce back on him and deal over 1500 damage. Since he only has 6000
HP, the battle will end quickly.
To defeat Seymour 1's guards
quicker, charge Kimarhi Overdrive and use Ronso Rage-Stone Breath. It will
automatically kill the guards, however Seymour is immune.
Make sure that Yuna is in your
attack party. Use her to cast NulBlaze, NulShock, NulFrost, and NulTide.
Seymour and his Guado friends only use magic attacks and Confusion. Keep
doing this until Yuna Reaches overdrive and use her "Grand
Summon". You can use what ever Aeon you wish, but Ifrit is recommended.
He will be charged with Overdrive because Yuna was, will kill the Guados.
Seymour will summon Anima. You should use Boost once, take Anima's attack
(which will only take away half of your life). After that, use Fira or
Blizardra on yourself, depending on whether you chose Ifrit or Shiva to
fight (elemental Aeons gain HP from their elemental attacks). Repeat this
until you reach Overdrive and use your attacks. When Anima's Overdrive gauge
is almost full, use Shield and his Overdrive will only take half of your
life away. Repeat this until he dies. You will have to fight Seymour once
again. Do what was you done before with the Nuls and use either magic or
other attacks.
Have Tidus, Yuna, and Auron in
your group. Have Tidus use Cheerm Yuna use NulShock, and Auron use Power
Break or Armor Break, if you have it. Then, take out Tidus and put in
Kimhari. Have him use a Potion if anyone needs it. When Yuna has all the
Nuls, have her summon ???? or Ixion. Wait until they get Overdrives then
have them use it. It should kill them and he will summon Anima. Always have
an Aeon out. When it gets Overdrive, use it. If the Aeon gets low. have it
use a magic attack of its own on itself (except Valefor because it will
probably kill him). When Anima gets his Overdrive up, have the Aeon use
Shield. Keep using it until he dies. You will then have to defeat Seymour.
Keep attacking and you will have a good chance of winning.
Have Yuna, Auron, and Rikku
out. Have Rikku's Overdrive charged up, but do not use it. Use Steal on the
guards, then kill them. Seymour will call Anima. Defeat Anima, then use
Rikku's Overdrive and mix two Grenades to make Flash Flood. If he is not
dead, then use Auron's power break.
Get Rikkus Overdrive and mix a
Map and Grenade to kill Seymour with one hit. It should also poison him.
Have all characters in
Overdrive. Have Knimari's Stone Breath, Lulu's Fira ability, and Tidus'
Slice And Dice Overdrive. For a faster battle, have all Aeons in Overdrive.
Also have two Light Curtains equipped and if desired a Lunar Curtain and an
Arctic Wind. Start the battle by using Stone Breath to destroy the Guado.
Next, have Auron use Shooting Star (if acquired). Then, pummel him with
Fira. When he summons Anima, summon Ifrit (teach him Fira). Continuously use
Fira and do not forget to keep Ifrit's health up. If Ifrit should fall,
summon Shiva. Attack him with Blizzara. Each Pain attack will cause around
500 damage. When he is destroyed, dismiss Shiva and bring in Riku. Mix two
Light Curtains. This castes Shell, Protect, and Regen. If Seymour does not
get his attack in, bring in Yuna and cast Nul-Frost. To determine his magic
pattern, cast Scan on Seymour.Cast the Nul-Shields in that order. Also if
desired, try poisoning him. If he is not dead, bring in Wakka and use his
Elemental Reels. Try aligning the red circles.
Have Rikku use a Petrifaction
Grenade on all three opponents (Seymour and two guards). The guards should
now be dead. Summon Ifrit, and use his Overdrive, Hell Fire. Use his regular
attack after the Overdrive, then use Fira if HP gets low. Anima's attack
(Pain) only does about 300 damage to your Aeon; use Fira every two hits that
you take.
Use this strategy if you want
easier battles against Seymour. When fighting the Spawn Gui for the second
time, have Seymour use Thundara on himself continuously until he dies. As a
result, Seymour will not get any AP from the battle and be weaker later.
Make sure that Yuna has her
overdrive up before going to Macalania temple. When Seymour appears, you
will have another Aeon with Yuna. Use Grand Summon on ????. About 10 to 20%
of the time, ???? will have a critical hit and kill Seymour. Also, if Rikku
has her Overdrive up, mix a Grenade and the Map to kill Seymour.
When fighting Seymour at
Macalania Temple, use Rikku, Yuna, and Auron. Read Seymors stats of what
attacks he uses, then have Yuna cast the spells in this order, Nulfrost,
Nulshock, Nultide, and Nulblaze. It should keep your characters protected.
Have Rikkku use Steal on his guards, then have Auron attack them. Only use
Yuna for counter spells. After awhile, have Rikku use Grenades. Be careful
and watch how much HP Seymour has remaining. When he gets under 3,000 of his
6,000, he will summon Anima. When this happens, have Yuna summon the ????
Aeon. Anima will then attack. Have Shiva (????) heal herself with Blizzara,
then attack with Blizarra. Always have Shiva close to full health. When her
overdrive is full, use it . She will have a chance of using in twice before
dying. By then, Anima's Overdrive should be almost full. Summon your weakest
Aeon, Valefor, to take the damage. Make sure to have Ixion's Overdrive full.
Then, summon Ixion and use its Overdrive. Anima should almost be dead by
now. Summon Ifrit and attack with Fire, and also heal yourself with Fire.
After this, Anima should die. When attacking Seymour, keep Yuna casting the
Nuls. Have Auron attack and RIkku use her items, as before. Seymour should
be defeated after awhile. Have potions, etc. ready for use.
After you have summoned Shiva
and are waiting for your Overdrive limit to fill, use both of Shiva's Null
spells. After defeating Anima, usually Seymour will kill Shiva with the
first spell he uses. He should use both of the spells you Nullified. This
should fill your overdrive meter. Use your overdrive and it will kill
Seymour.
Have Yuna and your two best
hitters in your party. Have at least one of your strongest characters and
Yuna's Overdrive gauge full. Note: Do not use Yuna's Overdrive to kill
Seymour; save this for later. Use their Overdrives to kill the Guado Guards
at the beginning of the battle. After they are dead, Seymour will just keep
casting his Black Magic spells in the order of Ice, Lightning, Water, and
Fire. Keep this in mind and have Yuna cast the Nul spells in the same order
to prevent all damage to your party. Meanwhile, use your hitters to hack
away at Seymour. When his HP starts to get low, he will summon Anima (the
Aeon he called at the game in Luca), Use Yuna's Overdrive Grand Summon to
summon your newest Aeon ???? (Shiva). Fight Anima until you get your
Overdrive up, then use it on Anima. This will make his HP drop very low.
Afterwards, Anima will use his Overdrive Oblivion. If this does not kill
you, heal by casting Blizzard or Blizzara on yourself (Ice magic will heal
the Ice Aeon) and fight Anima until Seymour dismisses him. However if Shiva
dies, summon another Aeon until Anima is dismissed. You will now just have
to deal with Seymour. Use Yuna to keep all of the Nul spells up to date as
Seymour will now cast multiple spells (but still in the same order). Again,
use your two best hitters to hack away at him until he dies. However, do not
let your HP get too low -- you will have to face Guado Gaurdians and their
fiends after they find out you murdered their leader.
Start with Yuna, Tidus, and
whoever came next in your formation. Make sure that Rikku is traded in for
the character besides Yuna and Tidus. On Tidus' turn, use the trigger
command "Talk". On Yuna's turn, use Nulfrost. He casts his spells
in the order of ice, lightning, water, and fire. Do not "Talk"
yet. With Rikku, steal from one of the two guards on either side of Seymour.
When it comes to Tidus, cast Slow on Seymour. On Yuna's turn, cast Nulshock
and have Rikku steal from the other guard. When it is Tidus' turn again,
cast Haste on Yuna. You can now talk with Yuna when you have the chance.
Next, cast Nultide with Yuna and switch Rikku for Auron. Have him attack the
left guard. This should do about 200 to 300 damage. Use Tidus to attack the
right guard. This should do about 500 to 600 damage. Make sure Yuna keeps
casting her Nul spells in order throughout the first part of the battle.
When both guards are defeated, attack Seymour with Tidus and Auron. This
should only take a few turns. He will then call forth Anima (the Aeon you
saw at the Blitzball tournament in Luca). He has 18,000 HP. Have Yuna use
her Overdrive (it should be up) and summon "????". Use her
Overdrive and attack normally while healing yourself with Ice spells. If
"????" dies, bring out Ixion. and do the same thing; attack
normally and heal. Anima should die fairly quickly with this strategy. When
you fight Seymour again, it is the same strategy as when you fought only him
in the first part; attack with Tidus, Auron, Wakka, Lulu, Kimahri, and
Rikku. Switch them out, but make sure that it is before Yuna's turn. This
will make it so that everyone gains experience. Seymour should die fairly
quickly.
Defeating
Seymour 2: Cast reflect on all party members and Seymour will heavily damage
himself with his magic.
OkThatsNice.
Cast Reflect on Seymour (not
his pet), then keep attacking his pet. The pet will take life from Seymour
and cast Curaga on him, which will reflect back to a party member. Use your
Aeons' Overdrives to kill him faster.
Make sure Yuna knows Reflect,
the 4 Null-spells, Protect, and Shell. For Tidus, make sure he has Haste or
Hastega to speed up your party members, as well as Cheer to increase power
and defense. Also, before the fight, make sure each member and Yuna's Aeons
are in Overdrive to inflict greater damage. Each member should have over
2,000 HP, because Seymour casts powerful magic. If you have Wakka powered up
with good strength from the Sphere Grid, his attacks should cause about
2,000 to 3,000 damage to this Boss. Equip some Hi-Potions, Phoenix Downs if
needed, and status effect removers in the event they are needed. Start with
Yuna casting her Null Spells to protect against Seymour's strong magic
spells such as Multi-Blizzara, Watera, etc. in which his magic hits the
entire party in several shots and causes over 1,000 damage to each member.
Also have Yuna cast Shell and Protect on the party, to stand up to the
Mortibody's attacks. Then, have Tidus cast Haste or Hastega to make a member
have more turns to attack. Get your heavy hitters out, such as Auron or
Wakka to lay some damage down on the Mortibody. When the Mortibody is low on
HP, it will steal about 3,000 HP from Seymour. However, this means you need
to deplete the Mortibody's HP again. To steal HP, have Yuna cast Reflect on
Seymour, so when the Mortibody steals HP from him, it will transfer it over
to you instead. Eventually the Mortibody will keep draining Seymour of HP,
and you can use your members' Overdrives to hit on Seymour as well as the
Mortibody. Your Aeons only get one chance to attack before Seymour finishes
the Aeon off -- make sure they are all in Overdrive. When Seymour is killed,
the Mortibody will die as well.
Have Yuna Cast reflect on each
character. Then, use your strongest physical attacker use their Overdrive.
Next, use LuLu to take down Seymour. It does not matter if he hurts you with
a physical attack as you can just use a Phoenix Down if you die. Note: If
you do not have Reflect, just cast Nulspells.
Make sure that Yuna has her
Overdrive, and Tidus and Lulu are out at the beginning of the fight. Have
Lulu cast Bio to poison Seymour. Have Tidus cast Hastega to make your party
faster. Have Yuna Grand Summon Bahamut and use his Overdrive. Then, instead
of attacking, he will use Break. Bring in the heavy hitters (Auron and
Wakka). You must remember two things: do not switch out Tidus; and do not
attack Seymour or his spirit thing will permanently kill one of your
characters until the end of the match. Have Tidus cast Hastega again and the
match will be easy. Wait until the spirit thing uses Cure on Seymour, then
attack until you win. Everyone should gain a lot of AP and you will end up
in Macalania Forest again.
Have Yuna in your party at all
times. It is highly recommended that you start with all your Aeons and
characters in Overdrive. Start with her, Wakka, and Tidus. Have Wakka use
his Overdrive and Tidus Haste Yuna, then switch them for Lulu and Kimahri.
Have both of them use their Overdrives, then switch them for Auron and
Rikku. Auron should use Armor Break and Mental Break, and Rikku should steal
from both. All this time, Yuna should cast Protect and Reflect on herself
and Heal and cure status ailments. Once everyone except Rikku and Auron have
had one turn, have Yuna summon her Aeons and finish him off. This strategy
typically also works for other Bosses in the game.
Defeating
Seymour 3: In the third fight with Seymour, he is rather tough and uses a
combo attack where he uses the Lance of Atrophy which inflicts Zombie on one
character then casts Full Life to kill them. He uses this in two turns --
you only have one chance to use Holy Water, which you should have a lot of.
Spend some time before the battle running around near the save location just
before fighting him. Build up all you characters' and Aeons' Overdrives so
that you can use all of them in the fight. It is also a good idea to have at
least one character in the fight that has about 3000 HP. Seymour will use
attacks that can kill your party in one hit, but 3000 HP should be enough to
keep you alive. Have the surviving character use a MegaPhoenix to revive you
party then heal it.
Have at least 30 Hi-Potions
(preferably more), at least 10 Holy Waters, at least 5 Phoenix Downs and use
a party with Tidus, Kimahri, and Auron. Enter the party with Kimahri's
Overdrive gauge full. Have Tidus cast Hastega on the party, and do it again
if it runs out or Seymour casts Dispel. Keep fighting, using Hi-Potions and
Holy Water when needed. When the message "Metamorphos is gaining
power" appears, use Kimahri's Overdrive to cast Mighty Guard. After
that, just have everyone attack basically, and use a Mega-Potion or some
kind of heal all item after each annihilation attack, if you have them.
Also, If you guided Kimahri in a certain direction on the sphere grid, he
might know "Use". If so, also have him use Al Bhed potions .
Seymour should go down quickly, especially if you get Auron's Overdrive full
before Seymour casts Protect. Note: Delay Attack/Delay Buster does not work
on Seymour.
You will face his Total
Annihilation ability when facing Seymour for the third and final time. To
cut this in half, cast Protect and Shell. However, he can cast Dispel. When
he does this try to repeat Protect and Shell as fast as you can.
Charge all of yours Aeons'
Overdrives and use them. If he has not been killed, cast Reflect on
everyone, including Seymour. Then, hit him with all of your strongest moves.
He is weak against Fira and Firaga.
Use Bio magic with Lulu to
poison him. Every time he uses a move, it will take off 1400 to 2000 HP.
Cast Protect and Shell and remember to get your characters' Overdrives full
before you fight. Beware of his combo move that casts Zombie followed by
Full-Life, which will instantly kill. You should have at least 20 Holy
Waters, 50 High Potions, 10 Megapotions, 10 Megaphoenix Downs, and 5 Phoenix
Downs. Each of your characters should also have at least 2000 HP and two
characters should have 3000 to 5000 HP. A recommended team is Auron, Yuna,
and Lulu. You can only use a summons attack one to two times then the Boss
uses Banish and gets rid of your Summon. The Boss' weakness is Fire, so use
Ifrit when his Overdrive is full. Note: This may not work in the PAL version
of the game.
Seymour is not immune to poison
in his first three forms. Use Bio or a weapon with Poisontouch/Poisonstrike
to inflict that status on him. Whenever he attacks, he will receive a large
amount of damage.
Start the battle with everyone
in Overdrive (Kimahri, Yuna, and also Rikku recommended). Make sure you have
plenty of Holy Waters for Zombie, and about five Ethers. If Kimarhi is in
your front line party, have him cast Mighty Guard immediately. Have Tidus
cast Hasteaga as well. When he is through, use him to cast Bio or use
Rikku's Overdrive to throw a Chaos Grenade. This gives Seymour Silence and
Poison. Have Yuna use Ifrit for her Grand Summon to cause good damage at
first. Since he cannot cast Dispel because he is silenced, Mighty Guard
remains effective for your characters. Yuna is the vital key to victory for
this battle. If she stays Hasted and Mighty Guarded, you will have an almost
sure victory. The Poison will tick away at him every time he attacks. Attack
with a flame sworded Tidus and Auron to move things along. If all this is
done, every time Seymour does Total Annihilation, Yuna should be the only
one remaining. Have her cast Life, Protect and possibly Reflect if needed on
the entire the party. Continue this cycle until he is defeated.
When facing Seymour for a third
time, it is often best to not fight unless you do the following. Stock 99
Hi-Potions, Potions, Phoenix Downs, , Holy Waters, and Al Bhed Potions
(acquired by stealing from the robots around the save point). Each character
should be at least 4,000 HP. All characters and Aeons should be at a full
Overdrive. Every character should have armor with Zombie Ward on it. You can
get this by buying items from the Owaka man; Auron and Yuna are the only
characters with it already on their armor. For the rest of the characters,
you will have to buy new armor or win them in fights; then buy 30 Holy
Waters for each one, and customize it in the customize menu option so that
they gain Zombie Ward. Start the battle, and make sure you heal yourself
only with a Holy Water if the Lance Of Anthropy is applied and your Zombie
Ward did not work.
Make sure you have Yojimbo.
Have a starting lineup of your best two hitters and Yuna. Start the battle
and as soon as it is Yuna's turn, summon Yojimbo. Pay him 4,000 gil and he
will kill Seymour with one hit.
Go there with all your Aeons
and Yuna with her Overdrive. Have Yuna, Tidus, and Auron up front. Make
Tidus use Haste on Yuna. Then, have her summon all her Aeons and use their
Overdrives. If Seymour happens to kill the Aeon and attack a character, it
will not matter -- Yuna woll usually go first and you can then summon the
rest of her Aeons.
Train Bahamut and Shiva until
Bahamut's Overdrive does about 25,000 damage, and Shiva has her Overdrive
(or any other summon that does 9999 damage). Cast Protect on all characters.
Then, have Yuna summon Shiva and then Bahamut to do massive damage. Next,
hack away with your strongest physical fighter and LuLu. Have Yuna heal
everyone. If Seymour is not dead by the time he does Total Annihilation,
make sure you have a person with very high defense. Note: Try to have
another Aeon's Overdrive also pumped up. Also, if you have Yuna's Holy, it
does a lot of damage.
After passing the last save
point on the mountain you will engage in one of the toughest battles you
have had so far. Start with a party of Yuna, Tidus, and Kihmari. Seymour
provides a tough challenge this time. Yuna and Kihmari both have trigger
commands. Yuna's Magic Def will rise and Kihmari's Str raises. Tidus should
cast Hastega as soon as possible. Have Yuna cast Protect on everyone and
have Kihmari and Tidus on the assault. After Yuna has cast Protect on
everyone, switch her with Auron and have him use the skill, Mental Break.
Then, switch Tidus with Lu Lu and have her cast spells as often as she can.
After awhile, Seymour with cast Dispel on everyone, thus disabling your
work. On his next turn, he then use Cross Cleave which can deal up to 5,000
HP damage. If Protect is cast on everyone, they will only take half or
sometimes, no damage. If you summon, Seymour will cast Banish Of The Damned
on your Aeons, thus delivering instant death. This means they only have one
turn to attack so they must have a full Overdrive bar. If Mortiorchis
charges up for its Total Animation, you should use Rikku's Mix overdrive and
have her mix the items required for Mighty G, Super Mighty G, or hyper
mighty G. Then, repeat all the steps.
To prepare for the battle, make
sure Yuna has Cura or Curaga and at least 3,000 HP and a good amount of MP.
Have some Phoenix Downs. Customize one Yuna's Defense Rings to have
Auto-Phoenix on it. Make sure your Aeons and party have Overdrives. Try not
to equip elemental weapons for your characters; just use Strength + 5 or
something similar. Start the battle with a party consisting of Auron, Yuna,
and another strong fighter of your choice (preferably Kimahri, Tidus, or
Wakka). Keep Yuna above 2,800 HP in case Seymour uses Cross-Cleave and
damages your entire party badly. Put Protect on Yuna. Use Auron and another
fighter to hit Mortichois and Seymour. Try to aim for Mortichois more, as he
absorbs Seymour's HP when he gets low and he does not really Cure Seymour.
If you have Overdrives, use them, except for Yuna's. Do not worry if Auron
or other fighter dies because the Auto-Phoenix will automatically revive,
and you will not have to waste one of Yuna's turns. If Seymour uses Lance Of
Atrophy then Full-Life, which turns someone into a Zombie and KO's them in
one shot, use a Phoenix Down on Yuna. Always keep her alive and in good
shape (more than 2,800 HP). When you have hit Seymour enough, he will use
Get Ready For Annihilation. As long as Yuna is above 2,800 HP, she will
revive any KO'd characters. Immediately after Total Annihilation, Summon (or
Grand Summon) an Aeon with an Overdrive. Use the Overdrive on Seymour, but
he will not be dead. He will Banish your Aeon and they will be dead. When it
is Yuna's turn, use Curaga on herself to get ready for a Total Annihilation,
which Seymour will probably do. Immediately afterwards, one again do not
cure Yuna yet. Summon an Aeon with an Overdrive and use it. You should
Overkill Seymour.
Starting off, you must have at
least one character with a least 4,500 HP. If you have two people with 4,500
HP, it helps a lot. Before the battle make sure your all of your characters
and Aeons have their Overdrives. Make sure your starting line has your
character with 4,500 HP and Yuna. At the beginning of the battle Seymour,
will use Lance Of Atrophy which gives Zombie status to a character. He will
then kill that character with Full Life. Whenever Yuna gets the chance,
summon an Aeon. Use the Aeon's Overdrive. After the attacks of a few Aeons
he will cast Protect and Reflect. At this time if you have Lulu, switch
someone with her. After you have used almost all of your Aeons, Seymour will
use Total Annihilation. He will also sometimes use Flare immediately
afterwards. After Total Annihilation, Reborn and heal all characters. By the
time you have used all the Aeons and Overdrives, he will be very close to be
defeated.
Defeating
Seymour 4: Do not attack the Elemental Wheels. Use the opposite magic that
he turns to with Lulu. When he turns to non-elemental, hit him with your
Aeons' Overdrives. He will use Ultima to kill your Aeons, but he will get
hurt only when he is on gray.
Blue: Water
Purple: Blizzard
Red: Fire
Yellow: Thunder
Gray: Non: elemental
Get Anima and train him until
his HP is higher than 5,000. Get Tidus' Overdrive. His strength must be on
50 or higher. Immediately after the battle, equip a the Brotherhood Sword.
Once you begin use Tidus' Overdrive, he should get between 2,500 and 3,000
damage. Summon Anima and use his overdrive. If needed, finish him with your
strongest character.
Get Anima and get it into
overdrive. Also get Auron into Overdrive. Use Auron's Overdrive first and
use Banishing Blade. This will make it more vulnerable to physical and
magical attacks. Then, summon Anima and use its Overdrive Oblivion. Each
punch will do about 10,000 damage.
To make this battle extremely
easy, have Tidus's legendary weapon, the Caladbolg. Once it has achieved its
maximum power, Tidus will be able to damage an enemy for 20,000 to 24,000
HP. Make sure Yuna knows the four Nul Spells, as they will be very handy to
protect against Seymour's strong magic. Start with Tidus, Yuna, and Auron.
Get to Yuna's turn and cast a Nul Blaze immediately to nullify Seymour's
Quad-Firaga. With Tidus "hopefully" being hit twice, his Caladbolg
will allow him to counter Seymour's attacks for 50,000 damage total. The
trick here is to have armor that eats fire, so when Tidus gets hit the first
time, he nullifies the fire. The second time he is hit
"hopefully", he will convert the fire into HP for him. Then,
finish Seymour off with some slashes of Auron's sword. If you really want to
win easily, have the Aeon Anima and its Overdrive, Oblivion. Seymour will
definitely go down after this horrific Overdrive in one turn.
After you defeat Sin's head,
you will come across a strange place. Enemies will pop up. Fight them with
Ifrit, Ixion or Shiva. By the end of the path there should be stairs. Make
sure Ifrit, Ixion, and Shiva are in Overdrive. Start with Yuna, Lulu and
Auron. It usually starts on the element fire (red). Call upon Shiva and use
her Overdrive, because fire's weakness is ice. It should do about 50,000
damage. He will use Ultima to kill Shiva and maybe a few Firagas. Come back
to your playing characters and Seymour will use Dispel. It will all miss. If
Yuna is still out, switch her with Tidus and make him use Hastaga on Auron,
Lulu, and himself . When Lulu attacks, use Doublecast Bizzaga (fire). He
should not have changed the elements yet. Keep using it. On Auron's first
turn, use Armor Break because Seymour has a high defense. Tidus should be up
next. Switch him with Kimahri or whoever has a higher attack power and make
them attack. Keep using Lulu's doublecast and Auron's and Kimahri's attack.
He should be dead after a few more hits. Remember, if HP runs low. use
Mega-Potions and have about two Mega-Phoenix. You do not need any hidden
Aeons in this battle.
Have Wakka in your party and
make sure you have his "Attack Reels" Overdrive. Before entering
the battle, get Wakka's Overdrive up. During the battle, cast Attack Reels,
and get all three two-hit slots lined up for a one hit battle. If each hit
does at least 7,000 damage he will die on just that Overdrive. Also,
whatever element that he has chosen, have Yuna summon the Aeon of that same
element. Whenever he casts the spell of that particular element, the Aeon
will absorb it. Note: Seymour will eventually banish your Aeon.
Start with Rikku, Tidus and
Wakka. Make sure Rikku and Tidus have their Overdrives full going into the
battle. Start the battle and make sure Rikku goes immediately before Tidus.
Use Rikku's Overdrive Trio of 9999 by using either two Doors To Tomorrow
(stolen from the Ultima Weapon) or two Gamblers Spirits (stolen from the
Omega Weapon). Then, have Tidus use his Overdrive Blitzace. The first eight
hits will each take 9999 (79992 total). If you do not make the last move,
which would have overkilled him, just attack with Wakka or whoever else you
want to defeat him with.
Make sure that you have about
five to six Dark Matters. These will do 60,000 to 70,000 damage together.
Then, summon Bahamut and use his Overdrive.
Make sure you have Anima and
Ifrit with their Overdrives. The order for the element wheels on the sides,
above, and below Seymour is as follows: fire, ice, water, lightning. When
the fire one is up, summon Shiva and use the Overdrive. if you have the
ultimate weapon that allows Shiva to break her damage limit and if Shiva's
status is high enough, it should do close to 50,000 damage. Seymour will
then use his Firaga nearly ten times. Shiva will most likely be dead at that
point. Next, Seymour will probably start to glow, indicating he will use
Ultima. Summon Ifrit when he starts to glow. If Ifrit's HP is high enough,
it should survive this devastating blast. Seymour's, wheels will then spin
to match up to ice. Use Ifrit's Overdrive. If you have Ifrit's status high
enough, and if you have Auron's ultimate weapon, he should do about 70,000
damage and defeat him.
Defeating
Sin: Get the secret Aeon Anima, and get it into Overdrive. Next, get
Yuna in Overdrive. Then, get Rikku and Kimahri in Overdrive. Fight Sin and
before he pulls you in, get Tidus and use Hastega. When Sin pulls you in,
use Rikku to throw a maximum amount of Gil. It will do 9,999 damage to Sin.
Then, use Kimahri's Overdrive and use Thrust Kick. If you have Nova for
Kimahri's Overdrive, use it instead because it does a lot of damage (either
6,200 or 9,999). Then, use Rikku's Overdrive. Combine two ThreeStars (which
can be acquired at Calm Lands for catching certain enemies in a certain
region). After you combine them, it will do Sunburst which does 12,000
damage. Bring out Anima and use its overdrive. After its Overdrive, dismiss
Anima and use Yuna's Overdrive on Anima. Then, use anima's overdrive again.
It will do about 80,000 damage after using Animas Overdrive twice. Dismiss
Anima, switch Yuna with Tidus, and switch Rikku with Auron. Your party
should now consist of Tidus, Auron, and Kimahri. Use Tidus to cast Hastega
on the party. Have Auron use Armor Break and have Kimahri to use Zombie
Break. It does not inflict Zombie on Sin, but does do a lot of damage.
It is possible to defeat the
very last Boss without the use of any of the special weapons, damage limit
break, or health limit break. Once the battle starts, cast Magic Break on
him. This will lower the amount of HP he can recover after each hit he
takes. Depending on how much you have built up your magic ability, you can
lower his health regain rate by up to 50%. If you then keep a constant rate
of attack on him, you can defeat him. However, depending on your characters
strength, this may still take some time.
Get Anima and the Magus
Sisters. Their Overdrives should do over 18,000 damage. Another way is to
get the Legendary weapons and use all the Aeon's Overdrives. They will all
do over 9999 damage if you have all of them.
Have a party consisting only of
Rikku, Tidus, and Yuna. Rikku needs to have Holy and 1 MP spells in a slot
in her weapons abilities. Only Tidus and Yuna should have the Auto-Med
ability. Rikku and Yuna must both know the Holy spell, and Yuna should know
Ultima. Have the Piercing ability equipped to Tidus' wepon. At the start of
battle, have Tidus cast Hastega. Since Rikku has the 1 MP ability, have her
start casting Holy non-stop. Tidus should keep attacking, using the
"quick hit" ability and Yuna should randomly cast either Holy and
Ultima. Since she should have high MP, do not worry about her running out of
MP. When Sin gets close enough, have Rikku keep using Steal until she gets
the Supreme Gem. This item casts Ultima on all enemies once. However, do not
use it in this battle. Yuna should heal Hp with Cura, Curaga, Hi-Potions,
X-Potions, Mega-Potions, or Elixirs, but keep Tidus and Rikku doing damage.
Before you go into battle, make
sure you have Lulu and Yuna with Ultima in their Black Magic List and
"One MP Cost" added to their weapons, since they would have more
strength to their magic than any of the other characters. This will work
just as well on Sin Left Wing, Sin Right Wing, Sinspawn Genais, and the weak
spot behind him. After you defeat Sin Parts, you will fight Sin face to
face. Continue to cast Ultima on Sin until his Overdrive Meter is about 85%
full. By then Yuna should have her Overdrive meter full. Use Grand Summon on
Bahamut to finish off Sin.
To defeat Sin, use Anima's
overdrive. Dismiss her, then summon the Magus Sisters. Use their Overdrive.
If Sin is not defeated by then, summon Anima to finish him off.
Defeating
Sinspawn Gui: Destroy the head first, so he does not do much damage. Next,
destroy both his arms. Have Auron and Wakka in your party. Auron can destroy
the arms and Wakka can destroy the head. The head just has 1000 HP and the
arms have 800 HP. Do not change Auron because the arms will regenerate. When
you fight Sinspawn Gui 2, you will have Seymour in your party. Have Seymour
use Thundara on the head. Next, have Yuna summon an Aeon with its Overdrive
(if available). If not, just do the same thing as last time without Wakka in
your party. Also, use Seymour's Thundara ability on the body, which has 6000
HP, to destroy Sinspawn Gui 2 faster. Remember to take out the arms first.
Have Lulu use Fira
(recommended) or Fire on the head. Once the head is taken out, have Lulu use
Fira on the body and Tidus use Cheer to increase the attack of your party
members.
Defeating
the Spectral Keeper: Have your Overdrives full and use them. You should have between
4,000 to 6,000 HP, Aga magic, lots of curing items, and Protect (to muffle
the power of the Boss' moves). He does a move called Glyph Mine that kills
you instantly. Getting hit by this is pure luck. He normally only does it
one to two times.
Make sure all your Aeons'
Overdrives are powered up before the fight. Have Tidus, Yuna, and Auron in
your party. Have Tidus cast Haste on Yuna, then have Yuna summon her Aeons
as quickly as she can. After each Aeon uses their Overdrive, the Spectral
Keeper will probably use Glyph Mine on it, killing it instantly. If not,
just have it keep hacking away at it as much as it can, healing itself when
necessary. You can keep Tidus and Auron in there to heal Yuna, or you can
swap them out for other characters to get them some experience.
Defeating
the Spherimorph: To prepare, start training vigorously from the time the game
starts to the time you get to the Spherimorph (about ten fights minimum in
each area). You should have about 15000 gil or more when you are ready. Go
to O'aka and ask for weapons. Leave, then he will ask you about the prices.
Tell him that they are too expensive, then go back and buy weapons. The
prices should be lowered to some extent. Buy the Sonic Steel for Tidus, Rod
of Darkness for Yuna, and the Force Knuckles for Rikku. When you get to the
part of the Macalania Woods where you fight Spherimorph, immediately save if
you are uncertain that you can defeat it. To fight Spherimorph you should
equip the following recommended items. Tidus (Sonic Steel, any armor with
Magic Def 3or 5%), Yuna (Rod of Darkness or Laevatein, Seeker's Ring; HP +
10%), Wakka (Switch Hitter, Emerald Armguard), Lulu (Fatal Cait Sith or
Water Moomba, Seekers Bangle), Auron (Shimmering Blade, Recovery Bracer),
Rikku (Force Knuckles, NulBlaze Target), Kimahri (Hunters Spear, Red
Armlet). Start the fight with Tidus, Auron and Wakka. Tidus goes first, so
set the tone with his Overdrive (if he has it). Do not use Wakka's Overdrive
because it is elemental and will heal Spherimorph. Instead, use a physical
attack. Use Auron's Magic Break to weaken spells, then switch in Kimahri and
use his Jump or Seed Cannon Overdrives (if he has them). Use Yuna and summon
Ifrit. Use his physical attacks to damage Spherimorph. Spherimorph will
attack with Fire, thus healing Ifrit. Switch out Ifrit and use normal
characters occasionally. Switch Ifrit back in and use his physical attacks
until Spherimorph starts using its physical attacks frequently. Dismiss
Ifrit and use Auron's Power Break to weaken its physical attacks. Then,
finally pummel it down with either Ixion or Ifrit's physical attacks,
occasionally healing them with elemental spells.
Have Tidus, Lulu, and Yuna on
your team. Use Yuna to cast the Nul spells, then use Tidus' attack.
Spherimorph will cast an elemental spell on Tidus. However, if you used the
Nul spells it will not harm him. Have Lulu cast the opposite of that spell/
Spherimorph will then use Elemental Shift. Keep repeating this and
Spherimorph will soon be dead and you will suffer no damage.
First, equip your heavy hitters
with weapons that are non-elemental to prevent Spherimorph from getting
healed. Start out with Rikku, Lulu and Tidus. Rikku should be the first one
up normally. Change her for Auron, who should attack with Magic-Break.
Spherimorph will retaliate with his spell Counter, so you can easily tell
its element. Haste Auron with Tidus , add a Power Break for good measure,
and slice away with Auron and Tidus using the warrior mode to get your
Overdrives up). Do not use Auron's Overdrive, as it is elemental in nature.
Use Rikku's Overdrive to heal your party with two Potions or switch Lulu for
Yuna to heal your party. You can use Lulu's Focus ability to guard from the
spells and Tidus' Cheer ability to protect from his basic attacks. When you
estimate the Boss has dropped to about 2,000 HP and has changed to Ice
element, get Yuna in to grand summon Ifrit so you can overkill easily for
extra AP.
Start with Lulu, Yuna, and
Tidus in your party. Have Tidus hit the Spherimorph with a non-elemental
attack to reveal which element it is currently using. Then, have Lulu cast
the opposite spell to force it to use Elemental Shift. Repeat this process,
using Yuna to heal in between attacks, until a Thunder spell is cast. Then,
use Yuna to summon Ixion. Use his generic "Attack" command and
this will force Spherimorph to use a Thunder spell, which will heal Ixion
Repeat this process until Spherimorph is dead.
Use Yuna's second Aeon. When
Spherimorph uses a fire attack, it well give him life. Then, attack him. If
he uses any attack that takes away HP from your Aeon, then use fire on the
Aeon. You will eventually defeat him.
Summon Ixion and attack. Every
turn, Spherimorph will cast Lightning. Then, either use Press or just
attack. The lightning will heal you, then Spherimorph will hurt and you will
never die.
Have Lulu, Yuna, and Rikku on
your team. Have Rikku attack to find out which element it is using. Then,
have Lulu cast the opposite of what it is using (fire, use ice; water, use
thunder; ice, use fire; thunder, use water). When your party's HP gets low,
have Yuna heal your team. When Rikku's Overdrive is full, use Mix. Mix a Map
and a Lunar Curtain. This will make a Mega Nulall. When it uses a spell,
your team will not get hurt. Have Lulu cast spell to defeat it.
Defeating
the Stratoavis in the Battle Arena: Once you collect all the monsters from the desert, go back to the
Calm Lands and go to the Battle Arena. If you have caught all of them, the
man will offer you a free fight with the new monster he just created. Accept
his offer. Once in the battle, make sure you have Yuna in your party. Wakka
and Tidus are also recommended. To make this faster you will need the Aeon
Yojimbo. He can dodge all the attacks from Strutoavis and put Yojimbo in
Overdrive. This should enable you to pay a low price for maximum damage. You
should be able to pay 10 to 20 gil and he will do one of four attacks. If he
does Wakizashi or Kozuka, it should do maximum damage. Do this about fifteen
to twenty times and he should fall. You should get about 10,000 AP for
winning, and perhaps a Key Sphere.
Defeating
Tonberries: Put them to sleep.
If you cannot get the items to
customize the AP Weapons (Triple AP, Triple Overdrive and Overdrive ->
AP), it is possible to win them from Ultima Buster. It is very rare, however
it does happen. To easily defeat Ultima Buster, use Anima. Cast Protect and
Haste, and attack the head until it dies. Use magic on the body, and when
you get Overdrive, use it. It will destroy the arms. Then launch a flurry of
attacks on the body. It takes a lot longer in the North American version of
the game to win this way than it does in the PAL/International version.
Oblivion hits for up to 1,599,984 damage in the PAL/International version,
but only up to 99,999 in the North American version.
Defeating
Ultima Weapon: You can bribe Ultima weapon for 1,200,000 gil. He will give you a
lot of the rarest item in the game.
Defeating
Warrior Monks: To defeat Warrior Monks in one shot at Bevelle, switch to Lulu
and use Thundaga. For the machines, use Wakka's Dark Attack.
Defeating
Yu Yevon: Use the Zombie Attack on Yu Yevon. After every attack, he will
cast Curaga on himself and take extra damage because of his Zombie status.
Use the Zombie Attack on Yu
Yevon. If it hits, the next time it is your turn use a Phoenix Down on him
for an instant kill.
When fighting Yu Yevon, use
Reflect or Star Curtain on some of your party members. Although you
automatically have Auto-Life, it is a good idea to keep all of your members'
health up. The higher your health, the more damage inflicted to Yu Yevon.
Another good tactic is to get Tidus' Overdrive up and use Slice And Dice on
Yu Yevon.
Press Triangle through
the entire battle and eventually he will kill himself with his own moves.
Iif you do not attack him he will not use Curaga, and if you die you will
automatically return to life.
In the Zanarkand Dome, you can
Steal from fiends the Candle Of Life. Try to steal from every fiend you
encounter in the Zanarkand Dome and you should find it. After disposing of
Lady Yunalesca, Sin, Seymour and Jeckt, you will encounter Yu Yevon. When
the battle begins, bring in Rikku and use the Candle Of Life and a number
should appear on top of his head, counting down to his death.
Use Lulu to inflict Death. If
Lulu has not yet learned Death, then charge Kimari's Overdrive in the battle
with the Aeons.
Have Lulu and Yuna use Ultima
repeatedly. Note: If you leveled up Yuna and have her Nirvana, she should do
about 50,000 damage each turn.
Have the Celestial Weapon for
any character. The character's Strength must be over 200. One attack which
causes 99,999 damage will kill him.
Get Overdrives with Rikku and
Lulu. Use Mix with two Wings Of Discovery or, if not that, Wings Of
Discovery and a Door To Tomorrow. This will make a Trio Of 9999. Use Lulu's
Overdrive and get 11 to 14 Drains by rotating the Right Analog-stick
very fast. He should be defeated in two moves.
To defeat Yu Yevon very quickly
cast Doom on him. This will kill him in three turns.
Get Yuna or anyone with Reflect
to cast it on Yu Yevon. Attack only him and do not use Black magic. When he
uses Curaga after every hit, one of your characters will get healed for
9,999 HP.
Defeating
Yunalesca: Yunalesca has three stages. Her first form is quite simple. Just
use physical attacks and magic. Do not use Overdrives or Aeons. Her attacks
are very weak and she is killed easily. Her second form is a more difficult.
She does an attack which casts Zombie -- have plenty of Holy Waters
available. In this part, use your players' Overdrives, but no Aeons.
Yunalesca's third form is not very difficult. Just have your Aeons'
Overdrives ready and finish her off with a couple of physical attacks.
Yunalesca has 164,000 HP when
you add up all three parts. You should have at least 4,000 to 9,999 HP on
most characters. First, just attack and use magic. Ultima woks well if you
have it. After you kill its first form, a more difficult form appears. On
this form, simply attack and use some magic but do not use summons. The
final form will cast Death, but it can be counteracted with Zombie. However,
if Zombie is on it will cast curing magic and regain. You should have 99
Hi-Potions and Phoenix Downs; and a good supply of Ethers and Mega-Potions.
Some Elixirs and X-Potions are also good.
Her first form is easy. Just
use physical attacks and some magic. In her second form, she does Hellbiter
which requires Holy Water as a cure. Have at least fifty and some Phoenix
Downs, Her third form is quite . Just use your Aeons' Overdrives (if
available), or yours. If she is not defeated, use more magic.
On her third form, try to keep
at least one character in Zombie status. This will prevent them from dying
when Yunalesca casts Mega Death. Hack at her with physical and magical
attacks (such as Holy) on her first two forms. On the third forum, use
Aeons'/characters' Overdrives.
When Yunalesca is in her first
form, just use attacks and magic. With the second form, do the same thing
only Heal when you get hit with Hellbiter; or use Auto-Med if available.
When she is down to 5000 hit points, summon Valefor and use his Overdrive.
When the third form Megadeath attack appears, it will not hit your party
members but hit your Aeon instead. Then, just finish her with Holy and other
Aeon overdrives.
Get the Celestial Mirror and
Yuna and Kimari's legendary weapons. After Seymour 3, get Kimari's Crest
then capture all the monsters in the Calm Lands to get yuna's weapon. Get
her Crest on Besaid Beach. Then, power up her weapon halfway with the Crest.
Do the same for Kimari. Valfor, Bahamut, and Ixion should now be able to do
about 23,000 to 24,000 damage. Get all their Overdrives up, including
Wakka's Attack Reels. Start by using his Attack Reels, then use a Aeon such
as Shiva that can only do 9999 damage. After the first form, cast Haste on
Yuna with Tidus. On the second form, use Bahamut and keep healing him with
cure magic if you have it. You should get at least two overdrives from him
if you keep healing. After the second form, use the last Aeons to your
advantage and kill her. If done correctly, your characters should not have
been harmed and you should still have other Aeon Overdrives to burn.
Have Yuna use Holy on all of
her three forms. Also, have Rikku's overdrive Mix available. With Rikku, mix
Musk and Ether to create Freedom X, where there is no MP cost. Then, if
desired, have Rikku use Light and Lunar Curtains to cast Protect or Shell on
your party. You should have no problem with Yunalesca's first form, but when
she uses Hellbiter in her second form keep someone who has Hastega in your
party in the Zombie status. When she shows her third form, have that person
who has Hastega revive them with a Mega Pheonix. It is possible to defeat
Yunalesca in about three minutes. Note: Auron should have Holy, Flare,
Doublecast, and Ultima.
Make sure you have armor that
protects against Death, Zombie, Darkness, Silence, and Sleep. Her first form
is easy. Attack her until she dies. Be careful; each physical attack is met
with Blind, and each magical attack is met with Silence. Yunalesca even
counters specials such as Steal, with Sleep. After transforming, she will
start to cast Hellbiter. Hellbiter inflicts Zombie on characters. Leave some
characters in Zombie status for her third form. Yunalesca will cast Regen on
your characters in Zombie. If you use a Holy Water or Remedy fast enough, it
will heal instead of hurt you. Make sure that Haste is in effect on the
entire party at all times. When she can be killed in one attack, bring in
the character in Zombie status to do it. When Yunalesca transforms into her
third form, she will immediately cast Mega Death. If your party is in Zombie
status, it will not affect them. If someone in Zombie status is hit with
Regen, have Yuna cast Dispel on them. Then, bring in your strongest Aeons
and perform their Overdrives (usually, Bahumat, Shiva, and Ixion). Once
Yunalesca is dead, walk around outside of the dome until Cid appears with
the Airship. Afterwards, the Airship is yours. You may now want to finish
any mini-games you missed and get the rest of the Aeons.
Yunalesca has three forms. He
first form is quite simple. First, make sure Yuna knows Reflect and that
Yuna and Tidus both know Steal/use. Then, put Tidus, Auron, and Yuna out.
Make sure their overdrives Are full. First get Tidus to use Hastega. Then,
get Yuna to cast Reflect in the following order: Yuna, Auron, Tidus. Next,
have Kimarhi's Overdrive full but make sure he has the ability (learned from
using Lancet on The Ronso Brothers) Mighty Guard. Swap Auron for Kimari and
use Mighty Guard. Then, swap Auron back. Next, have Yuna cast Reflect off
Yunalesca. Continue to whack at her first form with your normal weapons
while Tidus and Yuna heal with Al Bhed potions. For her second form, let her
use Hellbiter until at least one character is zombiefied, but make sure that
there is at least one character that is not. Allow Yuna to summon all of her
Aeons in Overdrave and use their Overdrives. Her second form should be easy.
For the third form, beware of her "Mega-Death" attack. It will
kill all characters that do not have Deathward, Auto-Life, or Zombie status.
Continue to hit her with your Aeon's and character's Overdrives. It should
be an easy battle.
Have your Aeon's Overdrives
ready. Give two out of the three characters in your starting line
Zombie-proof armor. Make sure that at all times, especially in her second
and third forms, that one person has Zombie. She will start by countering
your attacks: Attack - Blind, Magic - Silence, and Items - Sleep. She will
also use Absorb and attack. Do not use your Aeons on her first form. Her
second form is more difficult. She will start using Hellbiter. This will do
damage and give Zombie status. She will also use Regen on one of your
characters that has Zombie, doing damage. During this form keep Yuna out,
but try not to use your Aeons. You will need them for her third form. During
her third form she will use Mega Death which will kill all of your party. If
you have a person with Zombie they will not be affected by Mega Death --
have at least one character with it during the third form. Use the rest of
the Aeons. If you use some on the second form and if you have learned Holy,
now is the time to use it.
Defeating
Bosses: Get all your Aeons' Overdrives character's Overdrives up before
battle. When you enter the battle, let everyone hit once with their
Overdrive (so at the end they all get experience) and let Yuna summon her
Aeons and use their Overdrives. Try using Yuna's Overdrive "Grand
Summon" and summon your best Aeon. You can use two Overdrives with hem
if you charged them up.
To defeat almost any Boss in
the game, go through the Monster Arena side quest until the man gives you 60
(99?) Gambler's Spirits. Next, build up your characters' Overdrives. With a
party that includes Tidus, Rikku, and Yuna, go into a battle. Usually Rikku
will go first -- have her use Overdrive: Mix and combine two Gambler's
Spirits. This casts Trio of 9999 (makes the next time the character attacks
to do 9999 damage). Then, use Tidus and his second Overdrive. Since you cast
Trio of 9999, all six of Tidus' attacks will do 9999 damage for a grand
total of 59,994. Next, have Yuna Grand Summon a strong Aeon (Anema, Magus
Sisters, Bahamut) and they should do about 30,000 damage for a grand total
about 90,000. This should kill any Boss except for Omega Weapon, and the
second form of Braska's final Aeon. For even more damage, make sure all of
your Aeons are also at Overdrive.
Get Anima, Yojimbo, and The
Magus Sisters. Train with them a little while and when you encounter a Boss,
the battle will be easier. To make a Boss fight even more easy, get all your
Aeons, including the secret ones, and get them into Overdrive.
Have Rikku and Tidus in
Overdrive and equip them with their legendary weapon. Have Rikku use her
Overdrive Mix to combine two Gambler's Spirits. Do this immediately before
Tidus' turn. On Tidus' turn, have him use his Overdrive Blitz Ace. The first
seven hits will all do 9999 damage and the last hit should do at lest 15,000
damage. This winds up doing more than 80,000 damage to any Boss. However,
this will not kill Braska's Final Aeon second form and Sin's head.
When attacking a Boss have
Yojimbo's overdrive full. Pay him gil so he does his special attack. This
attack seems to do no damage but it kills it instantly. This attack is
rather random -- it is possible to do the attack Zanmato without having an
overdrive. It just increases the chance that it happens. You have to pay
Yojimbo the correct amount. Paying him massive amounts will not always work.
For example, it may work when 1111 gil is paid.
Make sure you have at least two
Doors To Tomorrow. Tidus must have Blitz Ace. Rikku and Tidus must have
Overdrive before the battle. When the battle begins, have Tidus cast Hastega
then have Rikku use Mix and use two Doors To Tomorrow. This causes Trio of
9999, which makes all of your attacks do 9999 damage. Next, have Tidus use
Blitz Ace. Every hit does 9999 damage, and for Blitz Ace this results in
exactly 89,991 damage. You do not have to worry about getting the correct
timing on the final hit -- it will always do 9999 damage. This is enough
damage to kill Omega Weapon in one attack. This technique also works for
Wakka's Aurochs or Attack Reels, although the damage is different.
To defeat Bosses easily, you
need three essential things. They are x2 Gambler's Spirit (or x2 Door To
Tomorrow), Tidus' Overdrive Blitz Ace, and Wakka's Overdrive Attack Reels.
When starting the battle, make sure that you have Rikku, Tidus, and Wakka
out, all with Overdrives. Rikku should go first. Use her Mix Overdrive and
combine the x2 Gambler's Spirit (or x2 Door To Tomorrow). It should make
Trio Of 9999 which makes any attack automatically hit for 9,999. Tidus
should be next. Use his Blitz Ace Overdrive . If done correctly, you should
have done nine hits of 9,999 on the Boss (about 89,991 damage). Wakka will
be next. Use his Attack Reels Overdrive . If you lined up all three 2 Hits,
he should do about twenty hits of 9,999 to the Boss (about 199,980 damage).
The total damage done to the Boss should be about 289,971. This amount of
damage, if done correctly, will kill any Boss except the Arena creations. If
you are fighting an Arena creation, and have not killed it yet, you can
switch out the next person (Rikku most likely) with a character that knows
Entrust and has an Overdrive. Use Entrust on Wakka and do Attack Reels
correctly again for another 199,980 damage equal to a grand total of
489,951. This will kill almost all the Arena creations except the originals
and Nemesis. Note: This can be used even against underwater Bosses. If you
want even more damage, keep switching out with characters that know Entrust
and keep using it on Wakka.
Defeating
Machinas: Use the following trick to defeat any Machina (except for the
Bosses). Use Tidus' and Rikku's Steal ability on it and they will just
crumble.
Defeating
Dark Aeons: Use Yojimbo, and give him large amounts of money until he does
Zanmato. This may require a few attempts.
You should have Yojimbo, and
place Tidus, Yuna and Rikku up front. Give Yuna a weapon with Firststrike,
then Grand Summon Yojimbo, Pay him 50,000 gil or more, and he will do
Zanmato. This kills anything instantly, except for Sin.
To kill a Dark Aeon easily
either get Yuna's or Yojimbo's Overdrives and pay quite a lot of money
(about 400,000 Gil) so that he does Zanmato. This will kill the Aeon
instantly, but it may require a few attempts.
Defeating
Dark Yojimbo: You must defeat Dark Yojimbo four times. First, learn the ability
Entrust (which you can transfer an Overdrive) with two people with much
agility. Then, get Yojimbo and Yuna into Overdrive. For the first battle,
use Yojimbo's Overdrive (you do not have any choice), and give him 120,000
gil. For the second battle, use Yuna's Overdrive, and give Yojimbo 150,000
gil. For the third battle, use Entrust with Rikku or Tidus (recommended).
This will transfer the Overdrive to Yuna. Use it, and give him 180,000 gil.
For the fourth battle, do the same thing, but give him 200,000 gil. Dark
Yojimbo should be defeated. Note: Since Yojimbo has a will of his own, you
will probably have to attempt this a few times. After every time you defeat
him, you have to run towards the exit. You will encounter the summoner four
times.
Defeating
your Aeons: Make sure you have Holy with Yuna. Once you run out of Holy, use
one of your Aeons. Make sure they are not fainted. If they are, use Rikku's
Overdrive. Mix four Level Key Spheres or use three Stars (you get it from
the Monster Arena owner once you get the Magus Sisters. Once he gives you
Blossom Crown, talk to him again. Also make sure you have Mega Potions.
This is fairly easy if Auron
can do at least 8000 damage, with First Strike on your weapons, and if you
have Holy with Yuna or Lulu. Defeat all your Aeons on the order that you got
them. You should be able to get one hit kills if Auron is strong. As soon as
you get up to the Magus Sisters, kill Sandy first or she will kill you in
one hit; then kill Cindy followed by Mindy.
Hint:
Defeating Area Conquest Bosses: For most Area Conquest monsters, you need a status similar to the
following. HP: 8000+, Eva: 120, MP: 500+, Luck: 10+, Str: 90+, Magic Att: As
high, Acc.: 100+, Magic Def: 150+. Have at least Tidus', Rikku's, Auron's,
and Yuna's Celestial weapons fully powered up. Then, have all of their
Overdrive attacks and Overdrive gauges filled. When you fight an Area
Conquest monster, your party should consist of Auron, Tidus, and either Yuna
(recommended) or Wakka. For example, with Stratoavis, use Tidus' Blitz Ace
attack (with the two second damage booster successfully done), then use
Auron's Tornado attack (again, with the booster). When Yuna's turn arrives,
use Grand Summon and Summon The Magus Sisters. Use either Sandy's Razzia or
The Sister's Delta Attack. Both will do about up to 99,999 damage and
Stratoavis will be defeated. Also, heal when necessary.
Defeating
enemies that use Reflect: Have a party member cast Reflect on another party member. Then,
just use an attack spell on that person. For example, when you are fighting
an enemy with Reflect, to attack that creature with magic first use Reflect
on Tidus with Yuna. On the next move, use Thundaga on Tidus. It will reflect
to the enemy and will not be reflected back.
Break
Aeon damage limits: Power up the following Celestial Weapons using Crests (you do not
need the Sigil) to break damage limit of certain Aeons. Note: Bahamut,
Anima, and Magus Sisters can already break limits when acquired.
Valefor: Nirvana
Ifrit: World Champion
Ixion: Spirit Lance
Shiva: Onion Knight
Yojimbo: Masamune
Easy
win: Use Zombie, then Phoenix Down (or the potion that heals you
completely) on the enemy. This does not work on Bosses, except for those
that already have a Zombie status.
To defeating any enemy with
high HP, get Anima in Overdrive and also have Auron with Banishing Blade. If
possible, equip a weapon with First Strike. Then, immediately use Banishing
Blade and summon Anima and use the Overdrive, Oblivion. This will do about
86,000 damage, depending on if you add strength to Anima's stats.
Easy
captures: Later in the game, when every monster is basically a mini-boss,
have two magic casters with the One AP Cost and Break Damage Limit abilities
use Doublecast Demi. Then, have your most heavy hitting character with a
Capture weapon enter and finish them off.
Buy a weapon at the Monster
Arena with the ability "Capture" and add the
"Deathstrike" ability. Most beasts will be caught using
Deathstrike.
Increase
damage: Throughout the game you will acquire Black Magic Spheres. Save
them until Lulu has learned her top elemental spells, when Kimari learns
Ultima, and when Wakka gets close enough to Flare to learn it. You will need
a total of six Black Magic Spheres. Teach Ultima, then Flare, then the
elemental spells to Yuna. When she powers up her Nirvana, she can use Ultima
and do at least 18,000 HP worth of damage to each enemy for only 1 MP. If
you want even more damage, have her learn Doublecast with a Skill Sphere
obtainable from enemies in the Omega Ruins. Holy also works well after Yuna
powers up her Nirvana. This is effective because Yuna's magic power is
double that of Lulu.
Using
the Magus Sisters effectively: Many people think that Anima is the strongest Aeon. However, the
last Aeon you can get is the Magus Sisters. Sandy the middle sister in
battle can deal around 20,000 damage and a critical of 40,000 damage, the
same as Anima. Again, there are three Magus Sisters, which gives you more
attacks. They are also faster, which aids in fighting enemies like Ultima
and Omega Weapons. However, you cannot fully control what the Magus Sisters
do. Often, if you tell Cindy to do what you want, she will take a break; and
when you do that for Sandy, she will do Reflect. If you command them too
much, they will not listen to you when you want them to do something
specific. Also, both Aeon's overdrives deal about the same, Delta Attack and
Oblivion, even though Delta Attack can only occur when all three Magus
Sisters are in the orange level of their Overdrive gauge, while Oblivion can
occur once Anima is in its orange level. The Magus Sisters last a lot longer
in battle because they can use magic such as Life and Auto-Life. Even though
Anima is stronger with one attack, the combined powers of the Magus Sisters
exceed the full power of Anima.
Using
Valefor: When you summon Valefor and are up against monsters on the ground
(for example, any kind of Dual Horn, Wolves, etc.), they cannot attack
Valefor. They can only attack on the ground and cannot attack opponents in
the air.
Using
Yojimbo: You can give Yojimbo even 1 gil, and he can use Wazikashi. He
usually uses Kozuka or Daigoro.
Haggling
Yojimbo: As long as you have sufficient Gil, you can secure the services
of Yojimbo in the Chamber of the Fayth. The negotiations will be based on
your reply to Yojimbo. If you respond with "To defeat the most powerful
of enemies", you can expect the lowest price: Yojimbo will demand
250,000 Gil. If you feel like haggling, first offer 125,001 Gil. Then
increase your offer to 150,000, and then to 175,000. Yojimbo will make a
final offer of about 203,000 Gil. Accept and you have got Yojimbo.
Quick
attacks: When you are fighting one or more tough monster with HP more than
7000, have Tidus cast any Slow magic on them. Have Rikku Steal items from
the monster. Either have Yuna cast Cura or have Auron use potions if needed.
Then, have Tidus use Haste on all the characters in battle. After that,
repeatedly and quickly press X. Have Tidus use Cheer if desired.
Charge
Overdrive gauges: Go to any town bar or inside the airship. Go to a traveler info
panel and go inside and fight monsters. When you go in, just let them attack
you. Your Overdrive gauge will charge if you die, and you can keep playing.
Strength
raises depending on your current health: This can be noticed with Tidus and Auron. The lower Tidus' HP is
compared to his maximum HP, the less his strength is. The closer it is to
his maximum, the more it is. With Auron, it is the opposite. The lower it
is, the more his strength. The more HP he has, the less his attacks do. This
has a major effect when your maximum HP in very high, such as 20,000 or
30,000. The bigger the gap between your current and maximum HP, the more
your strength will increase. This is useful while fighting Nemesis. There
will be about 30,000 difference by using this. This only works with normal
attacks.
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