Selecting
series awards: Series awards (i.e., cars) are not purely random. Press X
when a silhouetted car has the large black circle flashing under it to cause
that car to be selected as the award for winning the series. Timing is
crucial, since the large black circle only appears under a car for less than
half a second. If you are too slow, the next car to get the large black
circle will be selected.
You can get unlimited F1 cars
by playing endurance races, as you can win prize cars from those races
unlimited times. To select a prize car, press X when the black circle
is under the car of your choice.
To get the series car of your
choice, just race all the races in series mode, not single. Save before the
last race. Do not exit the series -- use the save function shown after the
race is done. Then, start and quit the last race. If you have enough points
from previous races you should still win the series, then continue to where
they award the series prize. If you get a car you do not want, just exit the
game, go back to the title screen, then load. The game will start from the
last race you saved at. Quit the last race then continue onto the series and
repeat until you get the desired car.
Professional
mode: Select arcade mode, then highlight the "Hard" selection
on the difficulty selection screen. Hold L1 + R1 until it
changes to "Professional".
Hint:
Saving money: Do not waste money on upgrading the first few cars you have in
the game. Instead, practice being a better driver. Wait until you win a car
with some real potential until you upgrade. For example, start out with a
Mazda Miata, but do not upgrade. Use it to win a Mazda RX-7 Effini 3, then
upgrade.
Hint:
Easy money: Go to Super Speedway in the Beginner League and keep doing the
same level for easy money.
Go to the Beginner League and
race in NA to get 5,000 credits.
If you have a good car, go to
the Amateur League and race in NA for 15,000 credits.
If you have a very good car, go
to the Amateur League and race in GT All Stars in the test course to get
25,000 credits. Note: Buy the cheapest tires, as they last longer.
Get a fast car and race the
Speedway in the Final Series Race in the Beginner League to win 10,000
credits.
In rally mode the first race
award is 5,000 credits. the second race earns 10,000 credits, and the third
race results in 20,000 credits. You will also receive a rally car when you
complete all three of the races, which you can sell for at least 75,000
credits.
Get a good enough car to race
and get first place in the American championship. Start the series race and
get first on each course while saving in between each race. When you get to
Laguna Seca, start the race and then exit. You should have enough points
that you will still win the championship. Keep repeating this until the race
prize is the Camaro Race Car. Sell the Camaro as soon as possible to get
250,000 credits. In all you will get 30,000 in race prizes, 20,000 in series
prizes, and 250,000 for the Camaro -- totaling 300,000 credits.
Win the 150 mile Endurance Race
and sell the car you win to get 500,000 credits total. This will take about
one hour.
Get either a fully upgraded
Dodge Viper (1088 hp) or the Camaro Race Car. Go to the European
championship. Win first place in the first four races and then save the
game. Skip the last race. If you get the Vertigo Race Car, keep it. Repeat
this process and get the Vertigo again. It can be sold for 300,000 credits.
Repeat this process as needed.
Go to the Beginner League
Turbo. Win at the Test Track to get 5,000 credits. Get a Lancer Evolution
and raise the horsepower up slightly, Go to the Amateur League Turbo. Win at
the Test Track to get 15,000 credits. Repeat this until you get about
150,000 credits. Buy a 3000GT and max it out. Go to the Professional League
Turbo. Win at the Test Track to get 30,000 credits.
Save about 150,000 to 200,000
credits by racing the Super Speedway track in the last race series of the
Beginner League. Use this money to buy a Nissan Skyline GTR V-spec or a
Mazda RX-7. Use the remaining money to put in all four turbo kits along with
any other desired upgrades. The Skyline will get up to about 1000 hp and
reach speeds of 220 to 230 mph. The RX-7 will get about 700 to 800 hp and
get up to 180 to 190 mph. Use either of these cars to complete the Super
Speedway Endurance race, in which you get 200,000 credits for winning along
with an good car. You may win the Tickford, The Cliosport race car, the
Corvette C5R, or the F090/s Indy car. You can repeat this and sell the cars
for about 250,000 to 300,000 credits. You can make up to 500,000 credits in
a little over an hour.
Obtain or buy an Escudo. Get in
it and head over to Professional League. Go to the Turbo Sports race and
enter into the Test Track course. Use tape or a rubber band to hold the Gas
down. Wait until the race is over. Your Escudo will use the walls as a guide
to go around the track. It will only hit the walls on turns. A fully clocked
out Escudo is at least 280 mph, so you will not loose. Remember to equip
Slick Tires.
An extremely fast car is needed
for this hint to be effective (for example, a Mustang SVT Cobra upgraded to
716 hp). Obtain an IB license and go to the Amateur League. Select
"Gran Turismo All Stars" and select "Test Course". Race
it repeatedly for an easy 25,000 credits if you win. Note: Cars on this
course will reach speeds of over 215 mph.
Participate in the Super
Speedway Endurance race with an F1 car. To finish the course faster, instead
of using the walls as guides, try to make the turns. If you bump into the
walls it will not be a problem. Pit every ten laps and you will easily win a
car that is worth a lot.
Get a fast car and go to the
European Championship in the Amateur League. Get first place in the first
four races and save the game before you start the fifth race. Start the
fifth race. While the cars are revving up, press Start and exit the
race. You will have enough points to win the championship, so there is no
need to complete the last race. You will win a total of 30,000 credits your
first place standing in the first four races, 20,000 credits for winning the
championship, and a chance to win the Gillet Vertigo (worth 300,000
credits). If you do not get the Gillet Vertigo when you win, return to the
title screen and select "Load game". You will return to the end of
the fourth race again. You will now have another chance at the Vertigo.
After you eventually get the Vertigo, sell it and go back to the European
Championship and repeat the entire process.
After obtaining an IA license,
start a two hour Rome endurance race with an inexpensive car. Go around the
track once, however before crossing the start finish line, stop the car. In
the event you cross the start finish line, go around again. If necessary,
hold the emergency brake button with a rubber band in order to prevent the
car from moving. Return two hours later and complete your lap to finish the
race for 10,000 credits.
To start out, you have little
choice of cars, but the PT Cruiser has the most hp and can win the first
three races in the Sunday Cup without any mods. After winning these a few
times and getting the free car, you can begin adding mods to the car. As you
progress through Beginner League, keep adding money to the car while selling
all the free cars. There is no reason to sell the PT and get something else.
It can be beefed up to a max of 322 hp with top speeds well over 160 mph.
With the right suspension mods, it can easily outrun and out handle any car
in the Beginner League. The total cost is 150,000 to 215,000 credits. To get
to the big money, you will have to finally get rid of the PT. It will not
keep up with the competition in the good races in Amateur or Pro Leauges.
The next best value is the Corvette Z06, and this car will carry you to the
Endurance Races. This car only costs 54,000 credits to start, and will need
some mods before long. Run the NA races in both the Amateur League (10,000
credits) and Professional League (20,000 credits) to get some fast money,
and beef up the car. With the correct setup of suspension and tires, you can
win just about any race. It has a maximum of 787 hp with a top speed of over
240 mph. Total cost is 200,000 to 250,000 credits. After you have the car
fully set up and beefed, run the Endurance Super Speedway race. This car
will stomp the competition from the first turn. Run the hundred laps and get
200,000 credits and your new car. It is unlikely that you will get the F1
car on the first try but you will eventually get it. The F1 cars are
incredible, and can be used to win every other race.
Win first place in the Grand
Valley Speed Way endurance race . When you select a car for winning, look
for the R30 GT-1 Road Car. If you choose this car, you can sell it for
550,000 credits. Since your prize earnings are 400,000 credits, you will get
a total of 950,000 credits for winning the race.
Use the following trick to
quickly get 350,000 credits. Enter the European Championship in Amateur
league. Win the first four races in first place, racking up 30,000 credits
(7,500 credits per win). Save the game, then skip the last race. Collect the
20,000 credits for winning. For winning the championship, the game will
randomly give you a car. If you are lucky, you may win the Gillette Vertigo
Race Car. If you do not, load the game from after the fourth race, and keep
trying until you get that car. The Vertigo is a decent S-rank car that sells
for 300,000 credits. Do this three times, and you can afford the Suzuki
Escudo Pikes Peak Version (recommended), Viper GTSR Team Oreca, or the
Corvette C5R.
Go to Rally Events and select
Tahiti Maze. Choose to play against the rally car. Start the race and your
opponent will crash into the wall and will not be able to move from that
location for the entire race, leaving you to win.
Race the first three races in
the American Championship and win first place. Skip fourth race, then begin
the fifth and race until the first big turn, hopefully seeing the Camaro in
first place. Then, quit the race. The game should state that you won. Pick
the Camaro with the double framed spoiler as your prize. To do this, press X
while the shadow is under that car. Sell it for 250,000 credits. With the
20,000 credits for the championship and the 22,500 credits for the first two
races, this will earn a total of 29,7500 credits in about twenty minutes.
Buy a Supra Rz, Skyline GT-R
V-spec, or Suzuki Escudo and tune it to the max. Enter the Like The Wind cup
and go to "Settings", "Drivetrain", "Gearbox",
"Autoset 48", then start the race. The Skyline will go 257 mph,
the Supra 254 mph, and the Escudo 295 mph.
When you have a fast car go to
Special Events, then the Sunday Cup and choose Tahiti Road. Race the slow
vans to get 3,000 credits.
If you started with a really
pathetic car, use the following trick to help sell it for a lot. Go to the
Beginner's races. Race the first two cups that are there. If you win the
gold about three times in each race, you can upgrade your car to its
fullest. Sell it to make thousands more credits than you bought it for. Even
the upgrades will sell for more. Note: This does not work for some brands.
When you first start out with
18,000 credits, go to the car dealer and buy a Mazda (not the one with
wheels that look like flowers). Once done, race in the Beginner league then
complete all three races in the Sunday Cup. Keep doing this repeatedly until
you get enough money to tune up your Mazda. After you tune it up, test it
and make sure it goes 174.1 mph and accelerates quickly. Then, race in the
Beginner league and enter the World Race and race in the Super Speedway to
get 10,000 credits. Note: You will race rally cars in the Super Speedway.
Tuning up your car incorrectly will cause your car to spin out of control
when turning.
When you start the game, select
the Mazda MX-5 Miata(J) for 16,900 credits. Tune it to its full horsepower.
Then, earn enough money to buy the Evo (Tommy Makiden Edition). Tune up the
Evo, then sell the Miata and earn 100,000 credits. Buy a Dodge Viper GTS for
78,680 credits. Tune that up. Then get the IA and the Rally licenses. Once
your Viper is tuned to the maximum (1088 horsepower), race in the Super
Speedway endurance race. You should be able to complete this in about an
hour. Eventually you will get the F090/S as a prize for winning. Use the
F090/S in the Seattle Circuit endurance race. You should be able to win it
in a little over an hour. As a prize, you will get the F687/S after a few
tries. Once you get it, use it to win series like the European Championship
or the Dream Car Championship in the Amateur league. Not only will you
quickly earn credits, but you will also earn cars like the FTO LM Racecar
and the S2000 LM Racecar. Keep the cars that you like and sell the others.
You should also do the endurance races. Once you earn about six million
credits, go to the Beginner league and do all the races that include certain
cars. Buy those certain cars and win the races. That will boost your game
percentage. Then, earn your Super license. Do the Like The Wind race in the
Professional League. Use your Viper to win it, but make sure that there are
no other Vipers. If there are, quit the race and reenter it until there are
no Vipers. Once you win it, you will get the Mazda 787B.
When you start the game, buy
either the Toyota Corolla (or Sprinter Apex to the Japanese) because the
handling is perfect, and it has the capacity to be upgraded to well over 300
BHP. Alternately, if you have the IA license, buy the cheapest Mazda MX-5
and change the oil. You can then easily take on and win the Roadster
Endurance Race and collect the F1 car. If you do not get the F1 car, just
race again until this happens. The cash prize should be a good enough
alternative.
As soon as you get enough money
to buy a Nissan Skyline R34 V-spec II and desired modifications, immediately
go to the Amateur League and start on the "Red Emblem" races. It
is the best credit deal in the game; 10,000 credits for one lap. In each
race there are three laps, so there is no tire wear or anything except you
and your R34. As soon as you win all three races, you should have upwards of
90,000 credits. Then, sell the Nismo 400R which you awarded, if you wish to
gain another 30,000 credits. You can run these races for quick cash to tune
up other cars, or to just save credits. You will only win the Nismo 400R
once, so be wise. You will not get it back if you sell it.
The next best credit deal
besides the "Red Emblem" races is the Amateur European Series
race. There are five races with three laps each for 7,500 credits for each
race. There is also a 20,000 credit bonus, plus a 300,000 credit Gillet
Vertigo Race Car. The best way to quickly get the series over with is to
save the game after the fourth race and skip the fifth race. You will still
win the series and gain 20,000 credits. If you do not get the Gillet Race
Car, reload the game until you do. This trick may be repeated as many times
as desired. It is a very quick way to tune and get cars.
Work your way up in the cars
until you get one fast enough to race in the Endurance Race. Race the last
one on the list. If you win you will receive a F090/S. Use this car numerous
times to win the same race. Sell all of the F090/S's to get easy money. With
all the cash you have won, buy a very fast car (for example, the Escudo),
and complete the game.
Hint:
Easy money with memory card: Two memory cards are required for this trick. After you have
earned about 200,000 credits, purchase a car, such as the Mitsubishi 3000
GT. Upgrade it up to the max. This will leave you almost broke. Go home and
save this car memory slot two, then return to the title screen and load your
last game from memory slot one. This will give you your money back, and you
can now go home and trade from memory slot two. That car that you just spent
all those credits on will only cost you retail price.
Two memory cards are required
for this trick. Whenever you buy a new car, you may notice that the value is
much less than what you bought it for. Save your game to both cards, then,
make sure you have enough credits to buy whatever car you want to get rid of
at the dealership price. Go to the home garage and go to trade. You can then
sell your car to yourself at full value. Then, if you want to do it again,
save the game in memory card one but not on card two. You will then get back
whatever money your card two lost when buying the car. This can sometimes
triple your profits over what you would get by selling them back to the
dealer at depreciated value.
Two memory cards are required
for this trick. Start a new game or resume a current game. Save the data to
the second memory card. Then, go to trade and take all of the car(s) from
the second card and continue saving on it. Once satisfied with the amount of
cars you have on your regular game, sell the extra cars to get some quick
money. This can be repeated as needed.
Hint:
Free tuning with memory card: Two memory cards are required for this trick. After getting some
money or cars to sell, save your game to both cards. Then buy the car you
want, tune it, and get all the tires. Save your game to the memory card two.
Then, load the game from memory card one, go home, then go to trade. Load
the memory card two's garage and buy the car you just tuned. Then, save the
game to both cards. You have now bought a fully tuned car for the price of
the stock car. Repeat this as many times as needed.
Hint:
All four bonus cars with memory card: Use the following trick to get all four bonus cars and all colors
after racing a series only one time. Two memory cards and enough money to
buy all the cars at the resale price are required. Save to memory card one
at the end of the second-to-last race with enough points to skip the last
race. Skip the last race. Press X when the black circle is under the
desired car. If you do not get the car you desire, reload card one and try
again. Once the desired car is chosen, save to memory card two. Reload card
one, skip the last race and choose the desired car. Go to trade without
saving in the home menu. Load card two in the trade menu. Buy the previously
chosen car, then overwrite and save to card two. Reload card one, skip the
last race, choose the next car, then go to trade again. Load card two in
trade. Next, buy all previously chosen cars, overwrite, and save to card two
again. Repeat until all desired cars and colors have been acquired from only
one series.
Hint:
More speed with automatic transmissions: When racing with an automatic transmission, hold R2 and
you will get better acceleration. Release when the small red light to change
gears flashes or the car will not change gears.
Hint:
More speed by drafting: The following trick can only be done effectively on Test Courses
and Super Speedway. When in last or behind a distance from a car, stay on
his tail. You will gain speed, even if your car is going at its maximum.
This can be very useful in pulling out last minute wins.
Hint:
More speed by tagging: If you can catch up to the next car, tag his back bumper and you
will be able to pass him. Tagging its bumper will give you an instant boost.
Hint:
Quick start: At the beginning of a race (except for Endurance, Super License,
and others without a countdown), do not rev your engine by holding X.
Instead, wait until the countdown reaches "1". By the time it says
"Go", you will have no white smoke from your wheels, no wheelspin,
and a boost of about 0.2 seconds, which may make the difference in earning
the Gold Trophy in a license test, or a quick head start as the CPU cars do
not do this.
Hint:
Better start from pits: While you are in the pits and you car is being lifted up to
change your tires, press the gas and you will get a better start when drive
off the pits.
Hint:
More horsepower: To make your car gain about 25 to 150 hp, take it to the test
track and do a Max Speed Test. Keep it floored the entire time. After a
couple of times, stop, change your oil, and check your new hp.
When buying or acquiring a new
car that you want to race, run it at one of the tracks under "Run and
Setting" several times after adding upgrades, instead of entering it
immediately into a race. The engine needs to be broken in before racing.
Your horsepower will improve, depending on your upgrades.
If you own a car thats worth
enough to change the high speed, go to settings at the Test Track. Go to the
transmission section, move down to the gear ratio and change it as wide as
possible by going to the bottom and bringing the bar to wide instead of
sport.
To get better horsepower,
install the parts on your car that improve horsepower in order, such as the
sports intercooler, then racing intercooler. This will give you more
horsepower in the long run.
Hint:
Alternate cars by language: Four different cars are available, depending on which language
the game is played in. Set the language to "English" to be able to
buy the Vauxhall Speester or VX220. Set the language to "German"
to win the Opel Astra as a prize in the German Touring Champ Amateur race
and the Opel Calibra in GT World Champ Professional.
Hint:
Acura Intregra Type R: Easy money: Buy the Acura Intregra Type R. Upgrade it a bit so that you can
compete with the cars in the Type R meeting. Win the series to get a lot of
money. The car that you win (Acura RSX Type S) can be sold for 7,500
credits. Note: This car cannot be bought in the game so you may want to keep
one.
Hint:
Acura RSX Type-S: This car can be won in the Type-R Meeting in the Beginner League.
Hint:
Aston Martin Vanquish: Win the British GT Car Cup in the Professional League.
Hint:
Audi S4: Win the Tourist Trophy in the Amateur League.
Hint:
Audi TT 1.8T Quattro: Win the Tourist Trophy Audi TT Race in the Beginner League.
Hint:
Calsonic Skyline: Win the Amateur League "All American" Series to unlock
the Calsonic Skyline, which has 464 hp and great handling.
Alternately, win all gold cups
in the Race Of Red Emblem in Professional mode. To win this race easier, buy
a Pennzoil Nismo GT-R for 785,000 credits.
Hint:
Celica TRD Sports M: Win the FF Challenge in the Amateur League.
Hint:
Chevrolet Camaro SS: Win the Stars and Stripes Grand Championship in the Beginner
League.
Hint:
Chrysler PT Cruiser: Try starting with the Chrysler PT Cruiser. It has good handling
and excellent acceleration and top-speed. The spec may not look that good,
but it is great for the Beginner League.
Hint:
Citroen Xsara Rally Car: Win the Super Special Route 5 Wet in Rally.
Hint:
Corvette C5R: Complete 50% of the game.
Hint:
Daihatsu Mira TR XX Avanzato R: Win the Turbo Race of Turbo Sports in the Beginner League.
Hint:
Dodge Viper: Easy money: Buy a Dodge Viper and earn an A license. Then, go to the Amateur
League and look for the N/A sports races. Once there, keep racing on the
Super Speedway until you have enough money to buy a car or part. If you keep
winning first, you should to be able to earn 300,000 credits in about two
hours.
Hint:
Dodge Viper: Recommended settings: Go to "Run And Setting" in Home in simulation mode. Go
to the Test Course and to "Settings" and set the following.
Spring Rate: 4.0 front 4.0
rear
Ride Height: 84mm front 84mm rear
Shock Bound: Level 1 front Level 1 rear
Shock Rebound: Level 1 front Level 1 rear
Camber Angle: 0.0 front 0.0 rear
Toe Angle: -2.0 front -2.0 rear
Stabilizers: Level 1 front Level 1 rear
Brake Balance: Level 9 front
Level 9 rear
LSIT: 0 front 5 back
LSA: 0 front 5 rear
LSD: 0 front 5 rear
Gear Ratio
1st: 2.391
2nd: 1.499
3rd: 1.046
4th: 0.771
5th: 0.600
6th: 0.454
Final: 3.412
Auto Setting: Level 48
ASM: Level 0
TCS: Level 0
To get a fast top speed, go to
tune, then upgrade it as best as you can, with all the best tune-ups. Then,
go to the Test Course. Go to "Settings", and lower the Ride Height
as much as possible. Strengthen the Spring Rate. Go to Gear Ratio, and set
the automatic setting at the bottom all the way wide. It will still have
massive acceleration. The tire settings do not matter. Flip around when you
first start the Max Speed Test, and floor it. If you are lucky, you should
pull about 270 mph.
Use the following settings.
Viper fans may notice that these settings mirror those of the Oreca Viper,
arguably the best GT car in the game and relatively well mannered. Try these
settings out on the GTS-R concept when fully tuned. It will lap Laguna Seca
within 10 seconds of an F1 car.
Spring Rate: F=4.4, R=18.4
Ride Height: F=115, R=55
Dampers: standard
Toe Angle: standard
Camber: standard
Stabilizer: F=4, R=4
Diff Settings- Initial: 10, Acceleration: 40, Deceleration: 20
Gearbox
1: as far right as you can
2: as far right as you can
3: as far right as you can
4: as far right as you can
5: as far right as you can
6: as far right as you can
Final: 3.070
Auto Setting 38 (do this first
Turn the TCS down to 2 and
the ASM to 5, or for some extra fun turn them off altogether.
Hint:
Dodge Viper GTSR Concept: Get all golds on all eight of the Super License tests.
Hint:
Escudo or GT40: Super speed and wheelie: Make sure you have the Turbo Charger stage 4. Set the final gear
at its lowest setting. Then, change the autoset to max, then 0, then max
again. Next, change the final gear to 2.050. Then, change the down force in
front to the lowest setting and the rear to maximum. After this, change the
spring rate to minimum, front and rear. Do the same thing with the ride
height. Make sure the TCS and the ATC are at 0. The Escudo can now go 535
mph and will also do a wheelie.
Hint:
Escudo or GT40: Flying front end: There is a way to make an Escudo or GT40 front end lift up. Use
the following settings and race your car at the test track. At about 230 mph
the front end should lift up.
Equip the highest NA or Turbo
tune-up
Put spring rate to minimum for front and back
Put ride height to minimum for front and back
Put gear's auto setting to widest, and final to 3.000
Put front down force to minimum and back to maximum
Set ASM and TCS to level 0.
Get a car with over 1,000 hp
(such as the Escudo, GT-One Race Car or R390 GT1 Race Car). Equip the
highest stage of turbine kit or NA tune possible Decrease the spring rate to
the smallest number for both front and rear. Decrease the ride height to the
smallest number both front and rear. Set the gear ratio's auto setting all
the way up and put the final gear to 3.000. Decrease the front downforce to
smallest number and increase the rear to highest number. Set ASM to level 0.
Set TCS to level 0. Go to the Test Course and at about 230 mph your car will
fly. Its speed will get to 300 mph and higher.
Hint:
Escudo Pikes Peak: High speed: Note: This trick only works on the Test Course. Get a Pikes Peak
and tune it up to the maximum. Then, go into either Machine Test or Run And
Setting. When you get to the screen, highlight "Settings" and
press X. Select the option car settings, go to gear ratios then move
to the bottom of the list to the "Sports" or "Wide"
option. Go all the way to "Wide" as far as it can go. Return to
the race screen and test it out. This usually only works when you get going
and then stop and try again. You should be able to get up to 321 mph.
Buy everything you can except
tires. Lower all the gears and the final gear as low as possible. Run it on
the test track and watch it fly by at 194 mph.
Fully upgrade the car, get an
oil change, and use the following settings: full tail downforce, lowest
front downforce, lowest rear spring settings and highest front spring
settings, turn off the ASM and the TCS, and use a wide gear ratio. You
should reach over 480 mph and the walls will turn you. The tires will
constantly squeal.
Hint:
Escudo Pikes Peak: Wheelie: Go to Run and Setting in Home in simulation mode. Set the Spring
Rate-Front-4.0, Back-4.0; Ride Height-Front-75.0, Back-75.0; Shock
Bound-Front-Level 7, Back-Level 7; Shock Rebound-Front-Level 7, Back-Level
7; Camber Angle-Front-Level 0, Back-Level 0; Toe Angle-Front-Level 0,
Back-Level 0; Brake Balance-Front-Level 0, Back-Level 0; Limited Slip (all
three)-Front-Level 5, Back-Level 5; Gear Ratio Auto Setting-48; Final
Gear-3.012, all gears-all the way down; Downorce-Front-.38, Back-1.08;
ASM-0; TCS-0; TCD-10%.
Hint:
F/090: This car's strengths are handling and acceleration; weaknesses
are a lack of power, and top speed.
If you get the F/090 in the
High Speed Ring track, do not sell it . It does not have more than 700 hp,
but it has the best handling in the game.
Hint:
F 090/S Formula 1 car: When first starting the game, buy a Mazda Miata that is worth
16,900 credits. Then, put in a racing chip and do an oil change. Next,try to
raise about 38,000 to 48,000 credits. Then, buy a Mustang SVT Cobra and tune
it to the max. Note: Do not do an oil change, as it will decrease your
horsepower. Then, go to Super Speedway 150 miles in the Endurance races.
When you win, you will be able to choose one of four prize cars. Do not
touch anything to win the Corvette CO5. Then, tune that car and race at the
Grand Valley 300 race. When you win, once again do not touch anything at the
prize car screen to get the F 090/s Formula 1 car.
Hint:
F/090-S Indy car: Upgrade a Lancer Evo to the max and complete the Super Speed Way
Endurance (about one hour and five minutes). You will win the F090/S Indy
car (great speed and handling ) in addition to 200,000 credits.
Hint:
F/094-F: Buy the Toyota Supra and win the Tokyo Endurance race. Your
reward will be the F/094-F.
Hint:
F/094-H: To acquire this car, complete the Seattle Circuit Endurance Race.
You may choose this car in the Endurance Winner screen. It has excellent
turning, speed (227), acceleration; and average braking.
Hint:
F/094-S Indy car: This car is acquired when you complete 100% of the game. This
includes gold medals on all races, arcade mode completed, and new records
set on all challenges. If you are a very skilled racer and spend nearly a
year on the game, you will be unbeatable. There are six different F1 cars
throughout the game.
This is the best Indy car in
the game. You can get it by completing the Polyphony Digital Cup races. Use
the TVR Tuscan Speed 6 with racing slick tires to win the Polyphony races.
It is the best unmodified car you can use. Make sure you save the game
before the last race so you can try multiple times to get it at the end.
Once you get it, you can beat all the Formula GT races relatively easily.
This is the best F-1 car in the
game. It has the best acceleration, handling, and top speed.
Despite the lack of power, it
has 16,000 rpm, and doing the slightest changes to the final gear ratio can
make it do the 400 meter straight an 8 second track. You can do the 1,000
meter track in less than 16 seconds. The acceleration on it is amazing, but
you can only hit about 230 mph.
Hint:
F/686: This car's strengths are handling and acceleration; weakness is
top speed.
Hint:
F687/S: To acquire this car, complete the Tokyo R246 Endurance Race. This
car may also be chosen at the Endurance Winner screen. It has excellent
turning, top speed (230), acceleration; and average braking.
Hint:
F687/S Indy Car: Win the Seattle Circuit 100 mile endurance race. If you use a
Castrol Supra, you can win the race in about an hour.
Hint:
F/688: This car is strong in everything.
Hint:
Ford Escort Rally Car: Win the Tahiti Maze in Rally.
Hint:
Ford Focus Rally Car: Win the Smokey Mountain Rally in Rally.
Hint:
Ford Mustang SVT Cobra R: If you change the oil in the Ford Mustang SVT Cobra R, it reduces
the horse power for some reason. Before you buy a car, save the game. Always
check the HP of the car before and after the oil change and keep the version
that increases the horse power.
Hint:
Ford Mustang Cobra-R: It is easy to gain 30,000 credits at the beginning of the game.
Try to gain just a little over 35,000 credits so that you can buy the
Mustang Cobra-R. It is the best car for the money. It is very quick and
fast, and will be a huge improvement over the car you start with. The
Mustang can be tuned up to 720 hp, and is capable of 10.5 seconds in the
400M test runs. Also, buying this car allows you to race more rewarding
races, such as Series races, etc. The Mustang is a very big booster. Gain
60,000 credits and consider the Nissan Skyline R34 V-spec II as your next
car.
Hint:
FTO LM Race Car: This car an be won in the Mistral Cote De Azure 78 lap endurance.
Hint:
Gillet Vertigo: Super speed and wheelie: Get a Gillet Vertigo and go to the Tune Shop. Buy an NA tune-up
to raise it to 724 hp. Then, go to Machine Test enter Max Speed. Once there,
select "Machine Settings" then go to the settings and make the
following changes. Lower spring rate to minimum front and rear. Lower ride
height to minimum front and rear. Lower the final gear to : 3.000. Put the
auto setting to its widest. Lower down force to its minimum in the front and
maximum in the rear. Finally, make sure the ASM and TCS are both at 0. You
will now have a car that will ride a wheelie and easily go over 600 mph.
Hint:
GT-40 Road Car: Win the Gran Turismo All-Stars in the Amateur League. It is the
top right car.
Hint:
GT-One Road: Complete the GT World Champions Cup in the Amateur League. Do not
complete all the races. Finish the first seven, quit the next two, then save
the game and quit the last race. Press X under the top right car. If
you do not get the GT-One Road, reset the game and try again.
Hint:
Honda Civic SiR-II: Win the Type R Meeting in the Beginner League.
Hint:
Honda CRX Del Sol SiR: Win the NA Race of NA Sports in the Beginner League.
Hint:
Honda NSX Type S Zero: Win the MR Challenge in the Amateur League.
Hint:
Honda NSX Type-R: Win the Type R Meeting in the Amateur League.
Hint:
Impreza Rally car: Win the Tahiti Maze II in Rally.
Hint:
Lotus Elise 190: Win the Elise Trophy in the Professional League.
Hint:
Mazda 787B: Win the Like the Wind in the Professional League. Alternately,
complete 75% of the game.
Hint:
Mazda Eunos Roadster: Win the Clubman Cup in the Beginner League.
Hint:
Mazda Miata Roadster RS: Win the Spider/Roadster Cup in the Beginner League.
Hint:
Mazda MX-5 Miata (j): Start off with this car. It has a great top speed and awesome
handling.
Do not bother buying a car when
you first start. Instead, try to win all the gold medals in the B-License
Test. You will receive a special edition Mazda Miata as well as your
B-License. The Miata is much faster than the one you can buy, and you can
easily use it to win your first few Beginner League races. You will have
then enough money to buy a Mitsubishi Lancer, a very good and useful car,
and have money for upgrades, as well as the cars you will win in the races.
Hint:
Mazda MX-5 Miata (80's): Good start: Buy the Mazda MX-5 Miata (80's) as your first car, or get all
Golds in the B license to get the Mazda Roadster MX-5 (Miata) as an award.
Use this car to easily win the Sunday Cup. You will win the Toyota Sprinter
Trueno GT-Apex. Sell it for extra money. After the Sunday Cup you can try
the Clubman Cup. If you have any troubles with the Clubman Cup go back to
the Sunday Cup and race until you have enough money to buy yourself the
second turbo kit. After the Clubman Cup you can sell the Mazda (MX-5) Eunos
Roadster that was given as an award. After that you can use your Miata to
win the 80's Race. Always keep upgrading your Miata along the way. If you
keep going you should try to go or the races that can result in a lot of
prize money, and buy a good enough car to win the big races.
Hint:
Mazda RX8: Win the NA Race of NA Sports in the Amateur League.
Hint:
Mazda Savanna RX7 Infini III: Win the 80's Sports Car Cup in the Beginner League.
Hint:
Mercedes Benz CLK Touring Car (D2 AMG Mercedes): In order to get this car you must get all golds in all the races
in the Legend Of The Silver Arrow event in the Amateurs League. However,
this event may be quite difficult to win because you can only use a Mercedes
car. They are quite slow and also have slow acceleration. To win this racing
event easily, save about 200,000 to 250,000 credits. Go to the Mercedes Benz
dealer and purchase the CLK 55 car. Do not purchase the CL 55 car. Although
the specs may look better, this car is slower than the CLK 55, yet is more
expensive. After you purchase the car, take it to the Tune Shop. Tune it by
equipping the car with all the NA Tuning Stages, starting from Stage 1.
Next, equip the car with all the Exhaust and Air Cleaners, starting from
Sports, to Semi-Racing, and Racing, and all the engines (Computer Chip, Full
Engine - Balancing and Port Polish). All this can be found on the Engines
And Exhaust Section. Afterwards, on the Drivetrain section, equip the car
with Clutch/Triple, Flywheel/Racing, Driveshaft/Carbon, Transmission/Full
Racing and LSD Full Customization. Then, equip the car with all the Weight
Reductions (on the Others/ROM section), starting from Stage 1 to Stage 3.
Also equip the car with Super Soft Racing Tires, can be found on the Tires
section. Although you are told that this type of tire does not last long,
they have better grip and the racing tracks do not give you any tire damage.
Finally, change the oil in the car to give it that extra 70 bhp. When you
race this car in any track in the Legend of the Silver Arrow event in the
Amateurs League, it has a higher maximum speed and faster acceleration than
the CPU cars. This allows you to get your first place in any tracks in the
event very easily.
Although this car may has good
looks and good specs, it may not be suitable for some races. For example, do
not use this car on events such as the Dream Car Championship or Gran
Turismo World League in the Amateur League. You may likely end up in last
place on each track in those events, even though it is fully tuned to the
max. However, you can still use this car for other events for a first place
finish easily, but the car must be fully tuned. For example, if the car is
fully tuned, you can easily win the German Championship or the Japanese
Championship in the Amateur League. You can also use this car to easily win
the FR Championship in the Professional League, since it has an FR
Drivetrain.
Hint:
Mercedes SLK 230 Kompressor: Win the Legend of Silver Arrow Mercedes Benz in the Beginner
League.
Hint:
Mines Lancer Evolution VI GSR: Win the Turbo - Race of Turbo Sports in the Amateur League.
Hint:
Mini Cooper 1.3i: Win the Lightweight K Cup in the Beginner League.
Save the Mini Cooper 1.3i that
you win at the Lightweight K Cup in the Beginner League. You will need it
for a race later, and you cannot buy that car at the dealership.
Hint:
Mitsubishi 3000 GT Twin Turbo: Easy money: Two memory cards are required for this trick. After you have
earned about 200,000 credits, purchase a Mitsubishi 3000 GT. Upgrade it up
to the max. This will leave you almost broke. Go home and save this car
memory slot two, then return to the title screen and load your last game
from memory slot one. This will give you your money back, and you can now go
home and trade from memory slot two. That car that you just spent all those
credits on will only cost you retail price. The Mitsubishi 3000 GT is one of
the fastest cars in the game now that you have upgraded it to over 1000 hp.
Get a Mitsubishi 3000 GT Twin
Turbo and upgrade it as much as possible. This will give you about 1085 hp.
Go to the Endurance race and select the Super Speedway. Set you transmission
up for maximum speed, and lower your final gear to 2.84. While in the race,
ride the outside of the track and never use the brake. This means you will
be using the wall through both of the turns. Do this through the entire race
and you will never have to pit. You will also be able to get the race
finished in less than 40 minutes. You can repeat this to continually get the
prize car and money.
Hint:
Mitsubishi Lancer Evolution IV GSR: Win the Evolution Meeting in the Beginner League.
Hint:
Mitsubishi Lancer Evolution V GSR: Win all Golds in the Beginner League.
Hint:
Mitsubishi Lancer Evolution VI Rally Car: Win the Evolution Meeting in the Amateur League.
Hint:
Mitsubishi Lancer Evolution VI Rally Car: Win the Smokey Mountain II in Rally.
Hint:
Mitsubishi Lancer Evolution VII GSR: Win the 4WD Challenge in the Amateur League.
Hint:
Mitsubishi Lancer Evolution VII Rally Car Prototype: Win the 4WD Challenge in the Professional League.
Hint:
Mitsubishi Lancer Evolution VII Rally Car Prototype: Win the Swiss Alps II in Rally.
Hint:
Nismo 400R: Win the Race of Red Emblem in the Amateur League.
Hint:
Nismo GT-R LM Roadcar: Win the Seattle Endurance Race. It is the top left car.
Hint:
Nissan R39 GT1 LM Race Car: Get all gold cups in the Gran Turismo All-Stars race in the
Professional League. In this race, you can also get the following cars:
Nissan R390, Toyota GTone, Dodge viper GTSR concept ,and the Subaru Impreza
Sedan WRX STI. These events are very difficult. A F1 car such as the F090/S
is recommended.
Hint:
Nissan Skyline GT-R R-Tune: Go to the Endurance Super Speedway. Use the Mazda 787B. This
takes about 54 minutes to complete. You should get the Skyline GT-R R-Tune.
If not, you can also get the F090/S , Falcon XR8 Race Car , Lupo Race (Cup)
Car, and Corvette C5R.
Hint:
Nismo Skyline GT-R S-Tune: Win the 80s Sports Car Cup in the Amateur League.
Hint:
Nissan Skyline GT-R V: Buy the Nissan skyline GT-R V and get it up to 1000 plus horse
power using the two card memory trick and race the GT: Race Of The Red
Emblem in amateur mode to receive an easy 30,000 credits every time.
Hint:
Nissan Skyline GT-R V-Spec II: This is a good car that is fast and handles well. Put the stage 4
turbo on it, the most expensive exhaust system, the race chip, and all the
most expensive parts, except the drivetrain. For the drivetrain, only put
the most expensive clutch, flywheel, and the driveshaft. Making these
upgrades will make the car go fast and accelerate quickly. The Skyline has
4WD so it does not slide around too much. Also, when you are going into a
corner, do not just hug the wall; slam into it. "Slower is
quicker", because you can accelerate faster after hitting the brakes
than hitting the wall, as sometimes you can get stuck on the wall.
Hint:
Nissan Silvia K's 1800cc: Win the FR Challenge in the Beginner League.
Hint:
Pagani Zonda C12S: Win the NA Race in the Professional League.
Hint:
Panoz Esperante: One of the best cars to start the game with is the Panoz
Esperante. In arcade mode, there is a time attack mode that is basically
like the license tests, where you are required to set the fastest times. If
you complete this mode, it will give you the Panoz Esperante in you
simulation garage. You can now get your licenses easily and dominate.
Hint:
Peugeot 206 Rally Car: Win the Swiss Alps in Rally.
Hint:
Polophony Racing Car: Finish an endurance race, a Professional League race (one of the
races is called the Dream Car Championship), or get 100% of the game
completed A good car to use is the Nissan R390 GT1 LM Edition. You can put a
turbo stage 3 on it to boost the car to 1180HP.
Hint:
Raybrig NSX: Recommended settings: Go to "Run And Setting" in Home in simulation mode. Go
to the Test Course and to "Settings" and set the following.
Spring Rate: 4.0 front 4.0
rear
Ride Height: 45mm front 45mm rear
Shock Bound: Level 1 front Level 1 rear
Shock Rebound: Level 1 front Level 1 rear
Camber Angle: 0.0 front 0.0 rear
Toe Angle: -2.0 front -2.0 rear
Stabilizers: Level 1 front Level 1 rear
Brake Balance: Level 9 front
Level 9 rear
LSIT: 0 front 5 rear
LSA : 0 front 5 rear
LSD: 0 front 5 rear
Gear Ratio
1st: 3.097
2nd: 1.974
3rd: 1.391
4th: 1.035
5th: 0.812
6th: 0.617
Final: 3.412
Auto Setting: Level 45
Spring rate: Front 5.8 rear
4.8
Ride Hight: Front 70mm rear 70mm
Shock bound: Front 6 rear 7
Shock rebound: Front 6 rear 6
Camber angle: Front 2.0 rear 1.0
Toe angle: Front 0.0 rear 0.5
Stabilizers: Front 3 rear 3
Brake setting: Front 11 rear 8
Gear ratio: Final 3.5 Overall setting 27
Aerodynamics: Front .49 rear .58
Hint:
RUF 6400s: Easy arcade mode wins: In simulation mode, buy a RUF 3400s and fully upgrade it, except
do not buy the racing chip, NA Tune Up, Turbo, and Intercooler. Go to arcade
mode and race.
Hint:
RUF CTR2: Win the Turbo Race in the Professional League.
Hint:
RUF RGT: Win the Boxer Spirit Race in the Professional League.
Hint:
RUF RGT: Big air: Buy the RUF RGT, fully upgrade it, and buy dirt tires. Then,
enter the Smokey Mountain. II race. Near the paved part of the course, you
should launch off and get lots of air.
Hint:
Shelby Cobra: Win the Spider & Roadster Championship in the Professional
League.
Hint:
Shelby Cobra: Recommended settings: Go to "Run And Setting" in Home in simulation mode. Go
to the Test Course and to "Settings" and set the following.
Spring Rate: 4.0 front 3.0
rear
Ride Height: 83mm front 83mm rear
Shock Bound: Level 1 front Level 1 rear
Shock Rebound: Level 1 front Level 1 rear
Camber Angle: 0.0 front 0.0 rear
Toe Angle: 2.0 front 2.0 rear
Stabilizers: Level 1 front Level 1 rear
Brake Balance: Level 9 front
Level 9 rear
LSI: 0 front 5 rear
LSA: 0 front 5 rear
LSD: 0 front 5 rear
Gear Ratio
1st: 2.502
2nd: 1.653
3rd: 1.189
4th: 0.900
5th: 0.718
6th: 0.551
Final: 3.412
Auto Setting: Level 39
ASM: Level 0
TCS: Level 0
Hint:
Skyline GT-r V-Spec II: Easy money: Upgrade the car up to the maximum and go to the Race of the Red
Emblem race, for Skylines only. Finish in first to win 30,000 credits.
Hint:
Spoon Sports Civic Type-R: Win FF in the Professional league.
Hint:
Spoon Sports S2000 Race Car: Win the Stars & Stripes Grand Championship in the Amateur
League.
Hint:
Subaru Impreza Rally Car Prototype: Win the Super Special Route 5 Wet II in Rally.
Hint:
Subaru Impreza LM Race Car: Win Grand Valley Speedway endurance race (300 km).
Hint:
Subaru Legacy Blitzer B4: Win the Boxer Spirit in the Amateur League.
Hint:
Suzuki Alto Works: Start with the Suzuki Alto Works. Although itis a pathetic car,
you can use it to get started. Buy the first Turbo Kit and the Lightweight
Stage 1 and enter the Lightweight Cup. Do this twelve times and get the
Mustang.
Hint:
Suzuki Alto Works Suzuki Sports Limited: Win the 4WD Challenge in the Beginner League.
Hint:
Suzuki Escudo Pikes Peak Version: Win all Golds in Rally mode.
Hint:
Suzuki Escudo Pikes Peak Version: Customizing: When you first buy and test out the car on the test course, you
will realize that its top speeds are around 210 mph, even when completely
suped up. Go to the settings. This can be found at the beginning of any
race. Select "Setting", then select on the "Next
setting" button (under the "Change parts" button). Find the
limited slip changer. Select it, and there should be about seven bars where
you can tweak it up. Go all the way to the last bar and it will say on one
end, sport, and on the other end, wide. Test it out and you will find that
it easily gets up to 280 mph.
Go to tune-up and put in the
highest turbo and change the oil. You should have about 1881 hp.
Get a stage 4 turbo kit for it,
making the car have 1700 hp. Take it to the Max Speed Test about five times
then change the oil. This should give you 1800 hp. Then, go to the parts
settings and change the gear ratio to all the way wide. Go to the downforce
settings and change it to as low as possible. You should end up with a 284.4
maximum speed.
Hint:
Suzuki Escudo Pikes Peak Version: Easy wins: Win rally mode and get the Suzuki Escudo Pikes Peak Version.
Upgrade it as much as possible, then go to the Professional league. Select
the Gran Turismo All Stars, and the Test Course. Set your downforce as low
as possible front and back. Set your auto final to widest, and your final to
2.260. Keep the gas button held and you are free to do whatever while you
earn 50,000 credits for each race.
Hint:
Team ORECA Dodge Viper GTSR: Win all Golds in the Amateur League.
Hint:
Tommy Kaira ZZII: Win the MR Challenge in the Professional League.
Win the Seattle Endurance Race.
It is located just before the F1 car.
Hint:
Tom's X540 Chaser: Enter the FR Challenge with a non-race car (for example, a
Mustang, Silvia, etc. ) in the Professional League. The game should give you
the Tom's X540 Chaser. This car is one of the best looking in the game.
Hint:
Toyota Altezza LM Race Car: Win the Altezza Race in the Amateur League. If you do not get
this car, you can get the Tom's X540 Chaser and Toyota Vitz RS 1.5.
Hint:
Toyota Celica Rally Car: Win the Tahiti Challenge of Rally in Rally.
Hint:
Toyota Celica SS-II: There are two different models of the Celica SS-II ('99 model and
'97 model). Both can be won in the Altezza Race in the Beginner League.
Hint:
Toyota Corolla Rally Car: Win the Tahiti Challenge of Rally II in Rally.
Hint:
Toyota Celica GT-Four: Easy money: Win at the Super Speedway for 1,000 credits (or go to the Test
Course race under the Turbo Series if you can get your car fast enough)
until you can but a Toyota Celica GT-Four for about 29,000 creduts. Upgrade
it to The second turbo package, racing muffler and air cleaner, and racing
chip. Race at the Super Speedway in the last series of the Beginners League.
Note: You need an A license to do this.
Hint:
Toyota GT-1 Race Car (TSO20): Easy last Super License test: Since the Toyota GT-1 Race Car (TSO20) has so much torque, choose
manual transmission and run in third gear through most of the race to easily
complete the last Super License test (Cote d' Azur).
Hint:
Toyota MR-S S Edition: Win the MR Challenge in the Beginner League.
Hint:
Toyota Sprinter Trueno GT: Easy money: Do the "Easy money with memory card" trick with the
Toyota Sprinter Trueno GT. Put as much money into the car and race the
Sunday Cup. Put all of your earnings into it and repeat this process the car
is maxed out. Trade the car once more and play from the beginning with it,
saving all of your money for the car of your dreams.
Hint:
Toyota Sprinter Trueno GT-Apex (AE-86 Type I) : Win the Sunday Cup in the Beginner League.
Hint:
Toyota Sprinter Trueno GT-Apex Shigeno Version: Win the FR Challenge in the Amateur League.
Hint:
Toyota Supra Rz (J): Recommended settings: The following settings will get your Supra going up to 258 mph.
In the drivetrain part of buy parts, only buy the full-racing transmission
and do not buy any of the stability control. Go to the max speed test and go
to the settings and set the following options.
Spring Rate: Front 13.7, Rear
6.5
Ride Height: Front 100, Rear 100
Shock Bound: Front Level 7, Rear Level 7
Shock Rebound: Front Level 7, Rear Level 7
Camber Angle: Front 2.0, Rear 1.0
Toe Angle: Front 0.0, Rear 0.0
Stabilizers: Front Level 3, Rear Level 3
Hint:
Toyota Vitz RS 1.5: Win the Vitz Race in the Beginner League. Alternately, win the FF
Challenge in the Beginner League.
Hint:
Tuscan Speed 12: Complete the Tuscan race in the Professional League. It is the
bottom car -- the rest are Griffith 500s.
Hint:
Volkswagen New Beetle RSi: Win the Beetle Cup in the Beginner League.
Hint:
Volkswagen New Beetle 2.0: Start with the Volkswagen New Beetle 2.0. It handles well enough
and has enough speed to win the Clubman, the Sunday, the FF in beginner and
amateur, and after the third tune up and a little suspension tuning, all the
Beetle Cup cars in the Beetle Series races.
Hint:
Volkswagen New Beetle Cup Car: Win the Clio Trophy in the Professional League.
Hint:
Arcade mode bonus cars: The following is a list of the bonus cars that are won in arcade
mode.
Area
Normal difficulty
Hard difficulty
A
Mazda MX-5 Miata
C-West Razo Silvia
B
Audi TT 1.8T Quattro
Lancia Delta HF Integrale Rally Car
C
Mazda RX-8
Gillet Vertigo Race Car
D
Nissan Z Concept
Pagani Zonda Race Car
E
RUF RGT
Panoz Esperante GTR -1
E
TVR Tuscan Speed Six
Nissan R390 GT1 LM Race Car
F
Dodge Viper GTS-R Concept
Toyota GT-One Race Car
F
TVR Speed 12
Mazda 787B
Hint:
Grand Turismo World Championship (Beginner League): Prizes: Win the Grand Turismo World Championship in the Beginner League
to unlock the Toyota Celica GT-Four, Mitsubishi Lancer Evolution VI GSR,
Mazda Miata, and Nissan Skyline GTR V-spec II.
Hint:
Gran Turismo World Championship (Professional league): Prizes: Race the GT World Championship to win the GT40 Race Car, XJ220
Race Car, R390 GT1 Road Car, and the Calibra Touring Car.
Hint:
Japanese Championship (Amateur League): Prizes: Win the Japanese Championship prize in the Amateur League to
unlock the Mazda RX-7 Type RZ, Mitsubishi Evolution IV GSR, FTO GP Version
R, and Subaru Impreza WRX Sti Version VI Wagon.
Hint:
American Championship (Amateur League): Prizes: Win the Japanese Championship prize in the Amateur League to
unlock the Subaru Impreza Sedan WRX STi Version VI, Chevy Camaro Race Car,
Audi TT 1.8T Quattro, and Mazda RX7 Type RS.
Hint:
European Championship (Amateur League): Prizes: Win the European Championship in the Amateur League to unlock the
Lotus Elise 190, Nissan GTR V-Spec, Gillet Vertigo Race Car, and Mini Cooper
1.3I.
Hint:
Gran Turismo World Championship (Amateur League): Prizes: Win the Gran Turismo World Championship in the Amateur League to
unlock the Nissan C-West Razo Silvia, Nissan Z Concept car, Toyota GT1 Road
Car, and Mazda RX8.
Hint:
Deutsche Tourenwagen Challenge (Amateur League): Prizes: Win the Deutsche Tourenwagen Challenge in the Amateur League to
unlock the Volkswagen Lupo Cup Car, Volkswagen Beetle Cup Racer, Astra
Touring Car, and RUF 3400S.
Hint:
Formula One Championship: The last race in the professional mode is the Formula One
Championship in which you will be racing formula one cars. This is very
difficult to complete. Use the F/688 that can be obtained in the endurance
race Passage To Colloseu.
In professional mode, the last
race is the Formula Cup. You will need an F090/S, F094/H or /S, F088/S,
F087/S or F086/m to compete.
Hint:
Gran Turismo All-Stars (Amateur League): Prizes: Win the Gran Turismo All-Stars in the Amateur League to unlock
the Mine's GT-R-N1 V-spec and Raybrig NSX.
Hint:
Gran Turismo All Stars (Professional League): Prizes: Race the Gran Turismo All-Stars in the Professional League to win
the Nissan R390 GT1 LM Race car, Toyota GT1 Race car (TS020), Subaru Impreza
Sedan WRX STi (J),and the Nissan Nismo Skyline GT-R R-Tune (R34,J).
Hint:
All Japanese GT Championship (Amateur League): Prizes: Win the All Japanese GT Championship in the Amateur League to
unlock the Honda Arta NSX JGTC and Denso Supra Race Car.
Hint:
Altezza Championship Race (Amateur League): Prizes: Win the Altezza Championship Race in the Amateur League to unlock
Tom's X540 Chaser and Toyota Vitz RS 1.5.
Hint:
Dream Car Championship (Amateur League): Prizes: Win the Dream Car Championship in the Amateur League to unlock
the Mitsubishi FTO LM Race Car and Mazda RX7 LM Race Car.
Hint:
Dream Car Championship (Professional League): Prizes: Dream Car Championship in the Professional League to unlock the
Toyota GT1, Panoz Esperante GTR, FTO LM Race Car, and F090/s.
Hint:
Max Speed Test: Unlimited time: Drive in the opposite direction on the course. The game still
tracks your maximum speed, but will not stop once you finish one lap. This
is useful when driving cars that have a very slow acceleration.
Hint:
SS-5 Wet Route: Easy win: Pace along side of the car in the SS-5 Wet Route track. Just
before you drive by the pit stop, push him over so that he will run into the
end of the wall that divides the pitstop and track. If done correctly, you
will stop the car from doing anything. He well be stuck there for the rest
of the race.
Hint:
Super Speedway 150 Miles (Endurance): Prizes: Win the Super Speedway 150 Miles prize in Endurance to unlock the
Chevrolet Corvette C5R, Tickford Falcon XR8 Race Car, and F090/S.
Hint:
Super Speedway 150 Miles (Endurance): Easy win: The Super Speedway 150 Miles endurance race can be won without
being in control or the car. Use a rubber band to hold X (accelerate)
and Analog-stick to the Right (slightly). You should use a
semi-fast car, but the other drivers will be going into the pit while you
will not -- time will be made up in this way. Having the Analog-stick
in that direction prevents you from going into the pit and never exiting.
This is an easy way to make 200,000 credits. You will win a very expensive
car, one of which is the F090, which is one of the best cars in the game.
Get the Escudo and ride the
walls around the turns for the entire race. It is possible to finish the
race in 45 minutes by doing this.
Hint:
Super Speedway: Easy turning: When you are driving very fast on the second turn, press the gas
until it squeaks. Then, press the gas for easy turning.
Hint:
Trial Mountain II: Shortcut: This trick requires an average car that is lightweight, such as a
tuned Mazda Miata. Choose the Trial Mountain II race and take off. Get to
the left side of the track and stay in about fourth place. At the first left
turn, turn sharply and early. If you aimed and timed correctly, you should
hit a small rise in the corner of the track, fly over the other cars, and
land on the other side of the track in first place. You can continue to race
or quit and watch the replay.
Drive into the pit. While in
auto drive, tap R1(2) then hold R2 for about a second. If done
correctly, your car will appear on the track again with perfect tires. This
is useful for endurance or pro races.
Hint:
Easy race prizes: For example, the Tuscan Speed 6 series has 5 races in it. Make
sure you have enough of points in the lead so you can quit the last race and
still defeat the CPU on points. Race the first four races, then save before
going into the fifth race. Enter the fifth (last race), then immediately
quit. You can claim your prize. In that series the two prizes are the
Griffith 500, or Cerbera Speed 12. If you do not get the desired car, just
go to main menu, reload and repeat the previous steps Since the reload will
take you back to the beginning of the fifth race, you can keep trying until
you get the car you want.
Hint:
Recommended tires: For any normal non-endurance race, select super soft race tires.
They do not wear out on the track unless you see a tire meter on your
screen. For endurance races, use the cheapest race tires. Though the screen
says they have the least traction they will have enough after about two laps
to keep you going quickly. Despite being the cheapest, they are in fact race
tires and work much better than any street tire. You will benefit more by
getting extra laps on a set of cheap tires then getting a few faster laps on
the expensive tires, which will need more frequent changes. This will also
save money.
Hint:
Tire grip: When the tire meter appears in some races, tires lose grip
progressively and you must pit. The less money you put into tires, the
longer the tire lasts in the race.
Hint:
Controlling MR tire grip: When you tune a MR (Mid Engine/RWD) car for absolute power, the
rear tires heat up very quickly. Put a less expensive tread on the rear
tires (for example, medium on the rear and super-soft on the front) for
better grip and control, and less tire wear in a long race.
Hint:
Tuning race cars: The race cars you win can be tuned to go faster. Always save the
game before tuning or buying a car. If you do not like what you get, just
reload.
Hint:
Tuning drive trains: To get the most speed out of your car you have to get the most
horses, however sometimes the transmission will keep you from getting to use
all of it. Buy the Full Customization transmission. Now go to the settings
either right before a race or at home. Change the settings of the last part
of your transmission (the bar that has Sports on the left and Wide on the
right) to all the way left. This will move your individual gear ratios.
Next, go to the "Final" bar and move it as far right as it will
go. Then, go to the next bar up and move it as far left as it will go. Do
that to the remaining bars. When racing you will notice that your gears will
shift extremely quickly, however, the bad starts will lead to every single
horsepower being used. This is really only needed in high-powered cars that
exceed 650 horses and should not be used in short races with competitors
having equal power to your own.
Hint:
Avoid going airborne: If you buy the Toyota Supra, Nissan Skyline, or any other car
that has the capability of having around 1000 hp, do not remove any weight
besides stage one. If you decide to remove weight, do not race the rally
races with them, since they tend to get airborne.
Hint:
Better cornering control: Tap the emergency brake (default is Circle) just before a
sharp turn and let the car go into a sort of neutral gear state. This will
keep the tires from spinning due to downshifting. Using the momentum of the
car and a little braking, you should make it through a tight turn without
getting turned around or fishtailing most of the time. This is especially
helpful on the Laguna Seca Track in the "corkscrew" turns. This
turning technique is also helpful sometimes in a rally race. It can usually
induce a slide for tight cornering.
If you want precise cornering
and acceleration, go to options menu and set the gas to the Right
Analog-stick going Up and Down. If you use the buttons too
much, they just wear out. Never use automatic transmission; manual is way
better if you know what you are doing.
Hint:
Better throttle and braking control: For precise control of the amount of throttle and braking, change
your controls in the options menu. Set the Right Analog-Stick to Up
for throttle and Down for brake. This can really help control the
handling of rear wheel drive cars with lots of power.
Hint:
Horse power boost: When you get a car, change the oil. It will boost the horse power
by at least 10 and only costs 250 credits.
You do not have to purchase all
of the turbo kits to get maximum hp. You just have to purchase the last one
available.
Hint:
Gears and turns: Next to the current gear the car is in on the HUD, you will
occasionally see a red and sometimes flashing number. This number is
indicating what gear you should be in when you make the next turn. Sometimes
this is overcompensated by how you have set the gear ratios or the condition
of the tires at the time, but for the most part, it is a pretty good
indication of the speed you need to be at in order to make the next turn
without hitting a wall.
Hint:
Use other cars when turning: You can use other cars as "turning devices". As you
know, you have to brake a lot on certain turns. If there is a car that is
also turning directly next to you, put your car on the side of them and keep
driving. If done correctly you will not have braked (except sometimes for
timing), and the other car may have hit a wall.
Use the following trick to go
through turns at high speed without veering out of control. If you are not
in first place, you can approach a car in front of you just before a turn.
When that car starts to turn, accelerate until you are side by side. The
other car will push you through the turn, and you can accelerate faster out
of the turn. If you are lucky, you can push the opponent into the wall and
cause him to wipe out.
Hint:
Burn rubber: Get a car with over 300 hp and go to the test course to adjust
your settings. Enter the race settings and go to far right setting with the
two wrenches. Go to Active Stability Management and TCS Controller and turn
them down to 0.
Hint:
Wheelie: Note: This trick requires a car with 230 hp or more. Go to
Seattle Curcuit 2 and drive over to the part of the road which goes down.
Accelerate fully all the way to the last drop. Release the gas. When you are
about to go down, slam on the gas. You should do a wheelie.
Hint:
Get rid of limiter: If your car has been upgraded to the maximum, but it will still
not go fast, go to Machine Test. When it shows you all the yellow icons, go
to "Settings". Note: You must buy the Transmission-Full Racing for
this to work. Keep going until you get to "Gear Ratios". Select
the one at the very bottom. Change it so that the transmission is wider.
Note: Make sure that your car has enough horsepower or it will go even
slower.
Hint:
License test lines: On the license tests, the dotted line indicates coasting, the
blue line indicates acceleration, while the red line indicates that you
should brake.
Hint:
Easy gold on license: First, try the exam once then race your ghost. Hold R2
button at the start and your car will not change gear. You can get some
extra speed on the opponent when you release the button. Once the car
reaches flatline, release R2 after you get the initial extra speed.
To help get the Super License,
at least complete the session, whether you win it or not and make sure your
ghost is set to on. If a message appears asking if you want to "Update
Ghost?", select "Yes". Next time, try that session. You will
be racing a "ghost" car that will copy what you did on your best
lap time. Try to defeat the ghost car and keep shaving time off of your laps
until you win the test.
Hint:
Arcade mode tracks: To unlock the arcade mode tracks, simply complete each area (A,
B, C, D, and E).
Hint:
Complex String tracks: In arcade mode, in one player mode, complete area D of the tracks
to unlock Area E tracks. Then, go into two player mode. You will find the
Complex String track all the way at the end. It is the track that you race
when you get your license.
To get Complex String I and II
in arcade mode, you have to win all the tracks in arcade mode, including the
last five. There are about thirty four tracks to win. You can do this with a
good car such as the FO90/S or the GT-One Road Car.
Hint:
Not finishing Machine Test Run: When you select Machine Test, go to maximum speed. Chose any
desired car and when you get to the race screen, go to race. If your car
never gets to its maximum speed by the end of the session, just turn around
360 degrees. You should now be heading the other way on the track. The game
will not stop when you get to the rendezvous point. When your car does go
full speed, you can just turn the car around and finish or exit. Your speed
will still be recorded.
Hint:
Turbo kits: Buying the fourth turbo kit is just as effective and cheaper than
buying all four. If you buy all four, you will end up with the same
horsepower as if you only bought the fourth. This is the same if your car
can only use the third or second kits. Buy only the most expensive one to
save money. Sometimes it is important to buy the first turbo kit early so
you can increase your horsepower enough to win more advanced races.
Hint:
Big air: Take a fast car that can go at least 230 mph on the Test Course.
Start the race and go around the first turn, trying to pick up speed. As you
get to the second turn, stay to the inside until the yellow line pops up. At
this time, keep the gas floored and make a hard right until you hit the
wall. If done correctly, your car should go flying up in the air.
To get a lot of air and do a
360, buy a fast car such as a souped up Skyline, with about 1040 hp. Go to
the Test Course and floor it all the way around the first turn. Floor it to
the second. When the railing appears on the second turn at the top of the
banking press Circle for the emergency brake and turn right. The car
will get massive air, do a 360, and land back on the road going about 140 or
150 mph. Note. You must be going about 220mph around the turn to do this.
Hint:
Qualifying for series: When racing in a series do not skip qualifying. Use the pit stop
to get your car ready for that race. Try this and all the griping about no
oil changes will stop.
Hint:
Distributing points wisely: Use the following trick if you are driving a run with more than
one track do not have to drive them all. For example, on a run with ten
tracks, you will get 10 points for each win. Number two will get 6 points.
Number three will get 4 points. Number four will get 3. Number five will get
2 points. Number six will get 1point. You must distribute the points to each
car that you are running against. For example, after the first run you will
get 10 points and number two will get 6 points. After the next run you have
to push that car which got 6 points down on a lower position. Do this in
each run. Then, drive to the front and be number one. When you are number
one in the race, select "Exit". You will not get any points for
that, but no one will get 10 points. This hint can save you a lot of time.
Glitch:
Super speed on test course: Use the following trick to go over 1400 mph on test course. Make
sure your GT-One race car has all the upgrades, the stage 4 turbo kit,
super-soft tires, and a fresh oil change. Next, go into the vehicle settings
for the car and make the following changes: Spring rate 4.0 Front/ 4.0 Rear,
Ride Height 55 Front/ 55 Rear, Shock Bound/Rebound 1 Front/ 1 Rear,
Camber/Toe Angles 0 Front/ 0 Rear, Brake Balance 9 Front/ 9 Rear,
Limited-Slip Initial Torque 60, Limited-Slip Accel 60, Limited-Slip Decel
20, Downforce .45 Front/ 1.25 Rear, ASM 10, TCS 5. Here is the important
part -- go to the Gear Ratio Settings screen and change the final gear to
5.499. Change the Auto Settings level to 47 and then to level 48. Do not
change the settings for the individual gears (i.e., 1st through 6th) -- they
should now be set to specific levels. Now, change the final gear back to
2.900, and do not forget to accept the changes. Go to the Max Speed Test.
Make sure to do a 180 (turn completely around) to go the opposite direction
around the track. Otherwise, you will be stopped and given your max speed at
the other end of the track. As you go around the first and second corner,
stay in third gear by holding R2 (if using an automatic
transmission). As soon as you come off the second corner heading down the
straight-a-away, release R2 after you reach a speed of 243 mph. The
front end of the GT-One should lift up and you will start to go very fast.
It is possible to set a max speed record of 1455 mph or better by changing
the time at which you release R2.
Alternately, use the following
settings with the Toyota GT-1 Race Car (TSO20) to get over 1250 mph on the
max speed test. Use a manual transmission for best results. Spring rate
Front- 0%, Rear- 0%,Ride height F- 0%, R- 0%, Shock bound F 7, R 7, Shock
rebound F- 7, R- 7, Camber 0, Toe 0, Stabilizers 0%, Limited Slip initial
torque F 0, R 5, Limited Slip Acceleration F 0, R 5, Limited Slip
Deceleration F 0, R 5, Gears 1st- 2.572, 2nd- 1.613, 3rd- 1.125, 4th- 0.829,
5th- 0.646, 6th- 0.489, Final- 3.964, Downforce Front- 0%, Downforce- Rear-
100%, ASM 0, TCS 0.
You can attain a speed of over
5000 mph on the test course if you do the following. Set up the Toyota GT1
race car for the 1300 mph glitch in the game. Then, get a friend and set up
the arcade mode for at least 15 laps and choose the test course. Have both
players choose the GT1 race car which is set up for the top speed glitch.
Have one person get on the bumper of the other person's car and start going
around the test course drafting the entire way. You must make sure you keep
drafting, because you will slowly start to carry more and more speed out of
the corners until you reach a point where you can stay in sixth gear coming
out of the corner. Once you have perfected this, the cars are able to attain
over 5000 mph by this drafting method. Note: The game will sometimes lock up
because it cannot handle the figures the cars start to put up.
Glitch:
Get the best rally car early: Note: This was done with the Camaro Z28, but should work with any
car. In simulation mode, in the Rally category, the last event on the right
does not require a rally car. Race it. At the start, you will go in a
straight line until the first curve. Just before the curve is a wall you can
crash into if you drive to the right, at the exit of he pit stop. The goal
is to ram your opponent so that he crashes into that wall. Once he does, he
will be stuck, as he will not go reverse but only step on the gas until he
can move out of the wall and onto his preset path. You can run the race, and
at each lap, stop to push him a little farther to the right so that he does
not make it to the road. Although he may seem idle, he is actually moving
slowly towards the road. If your car is not fast enough to catch up to him,
wait for him to run a lap, then wait in the "wrong way" just
beside the spot you want him to crash. When he appears, drive in his left
head light to make him deviate to his right and into the wall. Do this in
the three races do get the prototype rally car you raced against. Then, win
all the rally events, and sell your rally cars to buy a 1,000,000 credits
car (such as an Escudo).
Glitch:
Break through track barriers: As in Gran Turismo 2, it is possible to break through some
barriers. One of the best places to do this is on the Seattle track.
Directly behind the start line (to your rear), you will notice a sharp
corner. Drive straight ahead (not to the corner behind the start line but to
the first turn with traffic cones), turn completely around, and head for the
sharp 90 degree corner behind the start line. Then, ram directly into the
corner at an angle to break through to the other side. The best car to do
this with is the Escudo PPV. It is also possible to do this on other tracks
with sharp curves. You can use this trick on the Cote d' Azur track to shave
time off your lap record.
Glitch:
Spin in place: On SS-5 Wet Route is a light right turn then a long left through
a tunnel. Get just in front of the Mitsubishi in a 4WD car that has more hp
than the Mitsubishi. Force it into the wall. Get in front of it and use your
car to turn the Mitsubishi into the wall. Make sure that you do not push
straight to the wall or he will back up and leave. After he is in the wall,
back up and come to a stop. Press Left or Right and you will
be spinning.
Glitch:
See through walls: At the Super Speedway, on any of the turns, scrape the car onto
the turns without braking. Look on the side of the bleachers, and you will
see through them.
Glitch:
Missing cones: Look in the rear view mirror in cockpit mode on the Endurance
Race Super Speedway. The cones will be missing.
Glitch:
No yellow markings: Note: This was done while driving the Polyphony 001, but should
work with all the cars. Race on the Test course and go to the first person
view. Look in the mirror and you will notice that you cannot see the yellow
road markings on the inside of the corners, except on the bend nearest to
the finish line.
Glitch:
Phantom car: When in license training, press R1 rapidly during
training. You may see an alternate form of the car you are driving racing in
front or behind you. This works best on the first level.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: