Weapons
(tier 1): Press R1, R2, L1, R2, Left, Down,
Right, Up, Left, Down, Right, Up
during game play. A message will confirm correct code entry. The least
powerful weapons in each category and rocket launcher will be unlocked.
Note: Enabling this code will cause your street creds to drop in points. You
can check your creds in the stats menu at the pause screen. If you are in
the negative, you are a Playa-Hater.
Note: To get unlimited
ammunition for this or the other weapons tiers, repeatedly activate the code
until no ammunition number appears beneath the gun pictures.
Weapons
(tier 2): Press R1, R2, L1, R2, Left, Down,
Right, Up, Left, Down(2), Left during
game play. A message will confirm correct code entry. Moderately powered
weapons in each category will be unlocked, including the flame thrower and
sniper rifle. Note: Enabling this code will cause your street creds to drop
in points. You can check your creds in the stats menu at the pause screen.
If you are in the negative, you are a Playa-Hater.
Weapons
(tier 3): Press R1, R2, L1, R2, Left, Down,
Right, Up, Left, Down(3) during game play. A
message will confirm correct code entry. High powered weapons in each
category will be unlocked, including the chainsaw and lock-on bazooka. Note:
Enabling this code will cause your street creds to drop in points. You can
check your creds in the stats menu at the pause screen. If you are in the
negative, you are a Playa-Hater.
Hitman
level in all weapons: Press Down, Square, X, Left, R1,
R2, Left, Down(2), L1(3) during game play to
receive dual wield, etc. A message will confirm correct code entry.
Unlimited
ammunition: Press L1, R1, Square, R1, Left,
R2, R1, Left, Square, Down, L1(2)
during game play. A message will confirm correct code entry. Repeat this
code to disable its effect. You will no longer need to reload, and have
unlimited ammunition for each new weapon that is picked up.
Armor,
health, and money: Press R1, R2, L1, X, Left, Down,
Right, Up, Left, Down, Right, Up
during game play. A message will confirm correct code entry. Note: This code
can be enabled multiple times to increase your total money.
Note: If this code is enabled
while your car is smoking or damaged it will get repaired.
While in various missions where
you are in a car while someone else drives and you shoot (for example,
Reuniting The Families), enabling this code will instead destroy the car,
failing the mission.
handymanbandr.
Wanted
level never increases: Press Circle, Right, Circle, Right, Left,
Square, Triangle, Up during game play. A message will
confirm correct code entry. Note: This will not remove any wanted level
stars you may already have.
Lower
wanted level: Press R1(2), Circle, R2, Up, Down,
Up, Down, Up, Down during game play. A message
will confirm correct code entry.
Raise
wanted level: Press R1(2), Circle, R2, Left, Right,
Left, Right, Left, Right during game play. A
message will confirm correct code entry.
Six
star wanted level: Press Circle, Right, Circle, Right, Left,
Square, X, Down during game play. A message will
confirm correct code entry.
Bounty
on your head: Press Down, Up(2), Up, X, R2, R1,
L2(2) during game play. A message will confirm correct code entry.
Repeat this code to disable its effect.
Maximum
respect: Press L1, R1, Triangle, Down, R2,
X, L1, Up, L2(2), L1(2) during game play.
A message will confirm correct code entry.
Note: When you start a new game
or have a very low respect level, enable the "Maximum respect"
code twice and your total respect level will be green.
Maximum
sex appeal: Press Circle, Triangle(2), Up, Circle,
R1, L2, Up, Triangle, L1(3) during game
play. A message will confirm correct code entry.
Maximum
lung capacity: Press Down, Left, L1, Down(2), R2,
Down, L2, Down during game play. A message will confirm
correct code entry.
Maximum
muscle: Press Triangle, Up(2), Left, Right, Square,
Circle, Left during game play. A message will confirm correct
code entry.
Maximum
fat: Press Triangle, Up(2), Left, Right, Square,
Circle, Down during game play. A message will confirm correct
code entry. Note: This will reduce the muscle stat to zero.
No fat
or muscle: Press Triangle, Up(2), Left, Right, Square,
Circle, Right during game play. A message will confirm correct
code entry.
No
hunger: Press Square, L2, R1, Triangle, Up,
Square, L2, Up, X during game play. A message
will confirm correct code entry.
Unlimited
health: Press Down, X, Right, Left, Right,
R1, Right, Down, Up, Triangle during game
play. A message will confirm correct code entry. Note: Falls, explosions,
drowning, and vehicle rundowns are still harmful.
Maximum
vehicle skills: Press Square, L2, X, R1, L2(2),
Left, R1, Right, L1(3) during game play. A
message will confirm correct code entry.
Taxi
missions completed: Press Up, Left(2), Down, Circle, Square,
L1(2), L2, R1, R2 during game play. A message
will confirm correct code entry. All taxis now have nitrous.
Pimping
missions completed: Press Right, L2(2), Down, L2, Up(2),
L2, R2 during game play. A message will confirm correct code
entry. You can now get money from prostitutes instead of paying them.
CJ
jumps higher: Press Up(2), Triangle(2), Up(2), Left,
Right, Square, R2(2) during game play. A message will
confirm correct code entry. Repeat this code to disable its effect.
Adrenaline
effects: Press X(2), Square, R1, L1, X,
Down, Left, X during game play. A message will confirm
correct code entry. CJ will be effected in a similar manner to if he took an
adrenaline pill from the prior Grand Theft Auto games, with increased
strength and slower time.
Perfect
handling: Press Triangle, R1(2), Left, R1, L1,
R2, L1 during game play. A message will confirm correct code
entry. After this code is enabled press L3 to make your car jump.
Repeat this code to disable its effect.
Aggressive
traffic: Press R2, Circle, R1, L2, Left,
R1, L1, R2, L2 during game play. A message will
confirm correct code entry. Note: This will also increase police activity.
Repeat this code to disable its effect.
Faster
cars: Press Right, R1, Up, L2(2), Left,
R1, L1, R1(2) during game play. A message will confirm
correct code entry. Repeat this code to disable its effect.
Invisible
cars: Press Triangle, L1, Triangle, R2, Square,
L1(2). Repeat this code to disable its effect.
Flying
cars: Press Square, Down, L2, Up, L1,
Circle, Up, X, Left during game play. A message
will confirm correct code entry. Cars can be flown like a normal plane.
Cars
fly away: Press Square, R2, Down(2), Left, Down,
Left(2), L2, X during game play. A message will confirm
correct code entry. Hit another car with your vehicle to send it flying up
into the sky.
Drive
on water: Press Right, R2, Circle, R1, L2,
Square, R1, R2 during game play. A message will confirm
correct code entry. Repeat this code to disable its effect.
Vehicle
of death: Press L1, L2(2), Up, Down(2), Up,
R1, R2(2) during game play. A message will confirm correct
code entry. Any vehicle driven becomes invincible and has the ability to
destroy anything it touches. Repeat this code to disable its effect.
Note: This code will eventually
wear off if you run into many cars with the same vehicle. It runs out faster
when the "Destroy all vehicles" code is enabled over thirty times.
Also, if you enable this code when inside a vehicle, the vehicle will
explode others on contact, but your car will not be "shielded" as
it would be if you entered the code before entering the vehicle. Therefore,
this results in your vehicle exploding as well. If you do happen to enable
this code inside a vehicle, get out, then get back in and it should function
normally.
To have a stronger car that is
much harder to dent and damage, enable the "Vehicle of death"
code, enter a vehicle, then disable the code while you are in the vehicle.
Black
traffic: Press Circle, L2, Up, R1, Left,
X, R1, L1, Left, Circle during game play.
A message will confirm correct code entry. Repeat this code to disable its
effect.
Pink
traffic: Press Circle, L1, Down, L2, Left,
X, R1, L1, Right, Circle during game
play. A message will confirm correct code entry. Repeat this code to disable
its effect.
Sports
car traffic: Press Up, L1, R1, Up, Right, Up,
X, L2, X, L1 during game play. A message will
confirm correct code entry. Fast and rare cars will now appear regularly.
Rural
traffic: Press Triangle, Left, Square, R2, Up,
L2, Down, L1, X, L1(3) during game play.
A message will confirm correct code entry.
Beater
traffic: Press L2, Right, L1, Up, X, L1,
L2, R2, R1, L1(3) during game play. A message
will confirm correct code entry. Repeat this code to disable its effect.
All
traffic lights remain green: Press Right, R1, Up, L2(2), Left,
R1, L1, R1(2) during game play. A message will confirm
correct code entry. Repeat this code to disable its effect.
Reduced
traffic: Press X, Down, Up, R2, Down, Triangle,
L1, Triangle, Left during game play. A message will
confirm correct code entry. No pedestrians and only an occasional car will
appear on the streets. Parked cars will still spawn.
Manual
weapon control drive bys in cars: Press Up(2), Square, L2, Right, X,
R1, Down, R2, Circle during game play. A message
will confirm correct code entry. You can now aim and shoot at passing
pedestrians/vehicles using the Right Analog-stick, just like your
homies can do during drive-by shootings.
Destroy
all cars: Press R2, L2, R1, L1, L2, R2,
Square, Triangle, Circle, Triangle, L2, L1
during game play. A message will confirm correct code entry.
Flying
boats: Press R2, Circle, Up, L1, Right,
R1, Right, Up, Square, Triangle during
game play. A message will confirm correct code entry. Repeat this code to
disable its effect.
Massive
BMX bunny hops: Press Triangle, Square, Circle, Circle,
Square, Circle, Circle, L1, L2(2), R1,
R2 during game play. A message will confirm correct code entry. Get a
BMX bike and bunny hop to travel massive distances. Repeat this code to
disable its effect.
Taxis
upgraded: Press Up, X, Triangle, X, Triangle,
X, Square, R2, Right during game play. A message
will confirm correct code entry. All taxis will have nitrous and can be
jumped by pressing L3 without completing the taxi missions. Note:
This code cannot be disabled.
All
cars have nitrous: Press Left, Triangle, R1, L1, Up,
Square, Triangle, Down, Circle, L2, L1(2)
during game play. A message will confirm correct code entry.
Spawn
Bloodring Banger: Press Down, R1, Circle, L2(2), X,
R1, L1, Left(2) during game play. A message will
confirm correct code entry.
Spawn
Caddy: Press Circle, L1, Up, R1, L2, X,
R1, L1, Circle, X during game play. A message
will confirm correct code entry.
Spawn
Dozer: Press R2, L1(2), Right(2), Up(2), X,
L1, Left during game play. A message will confirm correct code
entry.
Spawn
Hotring Racer #1: Press R1, Circle, R2, Right, L1,
L2, X(2), Square, R1 during game play. A message
will confirm correct code entry.
Spawn
Hotring Racer #2: Press R2, L1, Circle, Right, L1,
R1, Right, Up, Circle, R2 during game
play. A message will confirm correct code entry.
Spawn
Hunter: Press Circle, X, L1, Circle(2), L1,
Circle, R1, R2, L2, L1(2) during game
play. A message will confirm correct code entry.
Spawn
Tanker: Press R1, Up, Left, Right, R2,
Up, Right, Square, Right, L2, L1(2)
during game play. A message will confirm correct code entry.
Spawn
Hydra: Press Triangle(2), Square, Circle, X,
L1(2), Down, Up during game play. A message will
confirm correct code entry.
Spawn
Jetpack: Press Left, Right, L1, L2, R1,
R2, Up, Down, Left, Right during game
play. A message will confirm correct code entry.
Spawn
Monster Truck: Press Right, Up, R1(3), Down, Triangle(2),
X, Circle, L1(2) during game play. A message will
confirm correct code entry.
Spawn
Quad bike: Press Left(2), Down(2), Up(2), Square,
Circle, Triangle, R1, R2 during game play. A
message will confirm correct code entry.
Spawn
Parachute: Press Left, Right, L1, L2, R1,
R2(2), Up, Down, Right, L1 during game
play. A message will confirm correct code entry.
Spawn
Rancher: Press Up, Right(2), L1, Right, Up,
Square, L2 during game play. A message will confirm correct
code entry.
Spawn
Rhino tank: Press Circle(2), L1, Circle(3), L1, L2,
R1, Triangle, Circle, Triangle during game play.
A message will confirm correct code entry.
Spawn
Romero: Press Down, R2, Down, R1, L2, Left,
R1, L1, Left, Right during game play. A message
will confirm correct code entry.
Spawn
Stretch: Press R2, Up, L2, Left(2), R1,
L1, Circle, Right during game play. A message will
confirm correct code entry.
Spawn
Stunt Plane: Press Circle, Up, L1, L2, Down,
R1, L1(2), Left(2), X, Triangle during
game play. A message will confirm correct code entry.
Spawn
Trashmaster: Press Circle, R1, Circle, R1, Left(2),
R1, L1, Circle, Right during game play. A
message will confirm correct code entry.
Spawn
Vortex: Press Triangle(2), Square, Circle, X,
L1, L2, Down(2) during game play. A message will
confirm correct code entry.
Super
punches: Press Up, Left, X, Triangle, R1,
Circle(3), L2 during game play. A message will confirm correct
code entry. Punch pedestrians to send them flying further away. However,
they can also super punch.
Recruit
anyone into your gang with guns: Press Down, Square, Up, R2(2), Up,
Right(2), Up during game play. A message will confirm correct
code entry. Lock on to someone (any pedestrian or even rival gang members)
and press Up on the D-pad to recruit them. They can do
everything that your Grove Street Family members can do. Note: Each person
you recruit will get a 9mm unless they already have a gun.
Recruit
anyone into your gang with rocket launchers: Press R2(3), X, L2, L1, R2, L1,
Down, X during game play. A message will confirm correct code
entry. Lock on to someone (any pedestrian or even rival gang members) and
press Up on the D-pad to recruit them. They can do everything
that your Grove Street Family members can do. Note: Each person you recruit
will get a rocket launcher unless they already have a gun. Also, you may
first need to enable the "Recruit anyone into your gang with guns"
code first.
City
in chaos: Press L2, Right, L1, Triangle, Right(2),
R1, L1, Right, L1(3) during game play. A message
will confirm correct code entry. This produces an effect that is similar to
what happens in the final mission of the game, with rioting and looting and
buildings on fire.
Pedestrians
riot: Press Down, Left, Up, Left, X,
R2, R1, L2, L1 during game play. A message will
confirm correct code entry. Repeat this code to disable its effect.
Pedestrians
attack with guns: Press X, L1, Up, Square, Down,
X, L2, Triangle, Down, R1, L1(2)
during game play. A message will confirm correct code entry. Repeat this
code to disable its effect.
Pedestrians
have weapons: Press R2, R1, X, Triangle, X, Triangle,
Up, Down during game play. A message will confirm correct code
entry. Repeat this code to disable its effect.
Pedestrians
are Elvis: Press L1, Circle, Triangle, L1(2), Square,
L2, Up, Down, Left during game play. A message
will confirm correct code entry. Repeat this code to disable its effect.
Gangs
only: Press L2, Up, R1(2), Left, R1(2),
R2, Right, Down during game play. A message will
confirm correct code entry. The streets will be deserted except for gunmen
fighting. There are no police, firefighters, paramedics, or regular
citizens, and there will be no traffic except in gang territories.
Gangs
and workers: Press Left, Right(3), Left, X, Down,
Up, Square, Right during game play. A message will
confirm correct code entry. The streets will only have gang members, police,
firefighters, paramedics, and shopkeepers.
Slow
down time: Press Triangle, Up, Right, Down, Square,
R2, R1 during game play. A message will confirm correct code
entry.
Note: Before enabling this
code, make sure you have eaten well. As the clock speeds up, you may lose
your muscle at an enormous rate.
Speed
up time: Press Circle(2), L1, Square, L1, Square(3),
L1, Triangle, Circle, Triangle during game play.
A message will confirm correct code entry.
Always
21:00: Press Left(2), L2, R1, Right, Square(2),
L1, L2, X during game play. A message will confirm
correct code entry. Game time will remain at 21:00, with an orange sunset
sky.
Always
00:00 or 12:00: Press Square, L1, R1, Right, X,
Up, L1, Left(2) during game play. A message will
confirm correct code entry. Game time will remain at midnight unless CJ
dies, when it will then always be noon.
Slow
motion: Press Triangle, Up, Right, Down, Square,
R2, R1 during game play. A message will confirm correct code
entry. Note: Enable the "Fast motion" code to disable its effect.
Fast
motion: Press Triangle, Up, Right, Down, L2,
L1, Square during game play. A message will confirm correct
code entry. Note: Enable the "Slow motion" code to disable its
effect.
Overcast
weather: Press R2, X, L1(2), L2(3), Triangle
during game play. A message will confirm correct code entry.
Foggy
weather: Press R2, X, L1(2), L2(3), X
during game play. A message will confirm correct code entry.
Stormy
weather: Press R2, X, L1(2), L2(3), Circle
during game play. A message will confirm correct code entry.
Sandstorm
weather: Press Up, Down, L1(2), L2(2), L1,
L2, R1, R2 during game play. A message will confirm
correct code entry.
Cloudy
weather: Press L2, Down(2), Left, Square, Left,
R2, Square, X, R1, L1(2) during game
play. A message will confirm correct code entry.
Very
cloudy weather: Press R2, X, L1(2), L2(3), Square
during game play. A message will confirm correct code entry.
Sunny
weather: Press R2, X, L1(2), L2(3), Triangle
during game play. A message will confirm correct code entry.
Very
sunny weather: Press R2, X, L1(2), L2(3), Down
during game play. A message will confirm correct code entry.
Kinky
theme: Press Square, Right, Square(2), L2, X,
Triangle, X, Triangle during game play. A message will
confirm correct code entry. Note: Activate it after starting a new game if
it does not work with your current saved game. Pedestrians turn into pimps
and prostitutes, weapons include white dildos, and CJ will have the gimp
costume.
Note: There are five sex toys
to get. They are random. Do not use this code outside or it may crash the
game. Enable it in safe houses with a wardrobe, in the wardrobe, or in the
sex shop. All five sex toys can be seen in there.
Yakuza
theme: Press X(2), Down, R2, L2, Circle,
R1, Circle, Square. A message will confirm correct code
entry. Pedestrians turn into Asian men armed with katanas, vehicles will be
black motorcycles, police cars will be black, and CJ will have a katana.
Beach
party theme: Press Up(2), Down(2), Square, Circle,
L1, R1, Triangle, Down during game play. A
message will confirm correct code entry. Pedestrians turn into girls wearing
swimsuits, vehicles will be beach style, and CJ will be dressed in shorts
and sandals.
Carnival
theme: Press Triangle(2), L1, Square(2), Circle,
Square, Down, Circle during game play. A message will
confirm correct code entry. Pedestrians turn into clown and food vendors,
vehicles include fun types, and CJ will have a new costume.
Rural
theme: Press L1(2), R1(2), L2, L1, R2,
Down, Left, Up during game play. A message will confirm
correct code entry. Vehicles that are normally found in rural areas will now
appear regularly and CJ will have hillbilly gear.
Commit
suicide: Press Right, L2, Down, R1, Left(2),
R1, L1, L2, L1 during game play. A message will
confirm correct code entry.
No
effect: Press Square(2), R2, Left, Up, Square,
R2, X(3) during game play. A message will confirm correct code
entry. Although this appears to be a valid code, it has no discernible
effect in the game.
Cheat
code warning: You should not use cheat codes too frequently until you complete
the mission where you save Madd Dogg from jumping off the casino rooftop.
The game will prevent you from completing this mission if codes have been
used excessively. Note: This number appears to be cheats being used 756 or
more times. When this number has been exceeded, Madd Dogg will jump off the
roof in a few seconds, making it impossible to save him.
Note: If you encounter this
problem, enable the "Slow motion" or "Adrenaline
effects" codes to get there faster. You still must be quick in order to
save Madd Dogg.
Missions
Paramedic
missions bonus: Steal an ambulance and press R3. Complete level 12 to get
a health limit of 150.
Paramedic
missions: Easy completion: Go Angel Pine, which is located in southeast area of the main
map. In the northeast part of Angel Pine is a medical building with an
Ambulance next to it. Get in it and start the missions. All the victims will
appear in the city, which is very small. The farthest person will only be
about ten seconds away from the drop off point. You can complete the
missions in less then ten minutes by doing this. Also, the cops do not
appear very often, allowing your wanted level to remain low.
Do this Paramedic mission in
the Angel Pine area. Press R3 to start the missions. All injured
people that must be taken to the hospital will be in the crowded town.
Unlike the fire truck missions if done in this town, this mission has all
the people in one place. Once you complete this mission, you will your
health increased to 150. This is a also very good reward because you can
jump from the highest place in the game without dying from the fall. Note:
If you have the parachute in your inventory, you will die.
Taxi
missions bonus: Steal a taxi and press R3. After a total of 50 successful
fares, you will unlock hydraulics and nitrous on all taxi-class vehicles.
Press L3 to jump whenever needed. Press the L1 or Circle
while driving normally to use nitrous. After using nitrous, you must wait
awhile between shots. However, that time decreases as your driving skill
increases.
Pimping
missions bonus: Steal the pimp convertible in the car wash parking lot near the
Pay N' Spray and press R3. Complete 10 missions to get money from
prostitutes instead of paying them.
Fire
truck missions bonus: Steal a fire truck and press R3. Reach level 12 of the
fire truck missions to make CJ fireproof.
Fire
truck missions: Easy completion: Bring a fire truck from another location into Angel Pine, then
press R3 to start the mission. This should be easier than doing it in
Los Santos, San Fierro, the desert, or Las Venturas. When you do it at this
location, and you are stuck on a cliff that you cannot get up (for example,
if the burning car is on the freeway), take your time by taking the long
way. You should only use this method if you have at least three minutes or
more time remaining. Note: All fires will not always appear in Angel Pine,
as they may also happen in Whetstone or other nearby places. Although this
sounds difficult, there are not that many roads near the Angel Pine area
which actually makes it easier to complete. If the fire truck gets severely
damaged, enable the "Health" code.
Mike
Toreno mission bonus: Complete all missions assigned by Mike Toreno to get a
flamethrower, minigun, rocket launcher, and homing rocket launcher to appear
at his cabin in Tierra Robada.
Truck
missions bonus: Steal a truck and press R3. Reach level 8 of the trucking
missions to unlock RS Haul as a property.
Truck
missions: Easy completion: In level 8 of the truck missions, you must deliver highly illegal
goods to Las Venturas. Enable the "Cars float away" and "All
cars have nitro" codes before doing this mission. Make sure that the
goods must be delivered to the Rockshore area, which is in southeast of Las
Venturas. If it is in any another area, destroy the truck until you get
Rockshore the delivery destination. Get out of the depot and go directly to
the train track. Take a right. Do not use the nitrous yet. You will go
through the tunnel . Beware of the train. As soon as you reach Unity
Station, many police cars will try to collide and they will float away. Your
problem is the helicopters. As soon as the helicopters try to fire bullets,
enable the nitrous and drive quickly until you reach the tunnel. When you
reach Rockshore, turn right and drive into the red marker.
Vigilante
missions bonus: Steal any policy vehicle and press R3. Reach level 12 of
the vigilante missions to get an armor limit of 150.
Vigilante
missions: Easy completion: To pass the vigilante missions easier, use the Rhino.
Start the mission, put the
vehicle in your garage, and exit so that the door closes. Enable the
"Destroy all cars" code. The criminals will be killed. Run back to
the garage, hop in the car, and repeat. This is also a good way to quickly
gain more money and status points.
Steal any law enforcement
vehicle and enable the "Vehicle of death" code. If you enter the
cheat code in the vehicle, you must get out of the car then get back in or
the car will not resist damage, but will blow up anything it touches, and
result in your car eventually exploding. After this, press R3 and go
at a slow speed (about 5 to 15 mph) and enable the "Destroy all
cars" code. Note: if you go too slow or too fast, CJ will exit the car,
making your vehicle blow up as well when you complete code entry. The enemy
should blow up no matter where he is and result in a "Threat
Eliminated" message and give you the reward money. Note: After level 26
is reached, your car becomes more explosion prone, as the "Vehicle of
death" code eventually wears off.
Get an FBI Rancher and drive
onto the Julius Thruway in Las Venturas. Start Vigilante mode and begin
driving around the highway. Just stay on the highway, and you will notice
that the criminals start dying for no apparent reason. Just drive for about
twenty minutes to get the 150 armor award easily.
Get a cop car, then park near a
Cluck N' Bell. While in the car, start the mission. Get out of your car and
run into the Cluck N' Bell. Run around until you hear the beep that
indicates someone has died. For the first one to four levels, there is only
one beep. After that, there are multiple targets; you must return to your
car after every beep.
Vigilante
missions: Increase respect, money, driving skill and armor: Enable the "Spawn Rhino tank" code and use it for the
Vigilante missions. When you reach level 12, your armor will increase to
150. Each time you kill a group of criminals, you will get money (on level
20 and over you will be winning $50,000 or more). If you get a wanted level,
do not cheat to lower it. As police ram you, they will explode and your
respect will increase. All the driving that you will do increases your
driving skill somewhat.
Burglary
missions: In the Ganton area of Los Santos, go towards the gym that is just
a block south of the Binco store and the bar. Across the street from the gym
and to the south, you should see a van parked next to a house. It is a
boxcar. After 20:00, jump in and you can go on burglary missions until
sunrise.
Go to CJ's garage in San
Fierro. Look behind it, and there should be a construction site. Behind the
structures of broken down buildings in front of you, there should be an
abandoned building with a lop-sided sign that reads "Harry Plumbs"
just north of the "Turning Tricks Advanced Driving School". Look
to the right of that building to find an alleyway. Walk into the alleyway
and look to the right. There should be a black van parked there. Get in
sometime before 20:00 and find a nice house you think will make a nice
profit. Wait until 20:00, then press R3. You can now do burglary
missions until 06:00. Note: When dropping off the cargo, you will return to
the garage next to the alleyway that you found the van at.
To commit burglaries in San
Fierro, go to the Doherty area. Go to the building that has a big sign
board, reading "Hairy Plumbs". It is opposite the driving school.
Go around the back of the building to find the van.
Steal any burglary van you know
of, and travel to any city of your choice. Proceed as usual, and after you
have steak the goods, a yellow blip will appear on your map. Pause game play
and look at the map. You will see that the blip has jumped from the city you
stole the van in, to the city you are currently at. For example, if you
steal the van in Los Santos and go to Las Venturas and trigger the burglary
missions, the yellow blip will appear in las Venturas, close behind
"The Camel's Toe" Casino.
Burglary
missions: Unlimited time: Enable the "Always 21:00" code, then find the van.
Enable the "Always
21:00" and "Wanted level never increases" codes. Find a
Boxville and initiate a burglary mission. You should now have as much time
as desired to do the mission, and the cops will never chase you if you wake
up the people in the houses.
Freight
Train missions: After you complete the game, you can roam anywhere. As an added
bonus, you can steal a train. If you press R3 while on the train, a
freight train mission will start. You must drive to a train stop and deliver
the freight. Be careful not to go too fast or you will derail. The easiest
way to avoid derailment is go as fast as you can. However, if your
controller starts to vibrate, release X.
Freight
Train missions: Bonus: Complete level 2 of the Freight Train missions to get $50,000 and
free train rides.
Quarry
missions: Bonus: Complete level 7 of the Quarry missions to get the Hunter Quarry
asset and Quarry Mission time-trials.
Valet
Parking missions: Bonus: Complete level 5 of the Valet Parking missions in downtown San
Fierro to get the San Fierro Valet Parking as an asset property.
Dating
missions: Barbara bonuses: Reach 50% progress with Barbara. After getting busted, you will
still have your weapons and not lose money.
Reach 100% progress with
Barbara. The police uniform will now appear in your wardrobe and you will
get the keys to her Ranger.
Dating
missions: Finding Barbara: You can find Barbara at the El Quebrados Sheriff parking lot
between 16:00 and 06:00.
Dating
missions: Denise bonuses: Reach 50% progress with Denise. You will get the keys to the
Hustler car in her yard.
Reach 100% progress with
Denise. The pimp outfit will now appear in your wardrobe.
Dating
missions: Finding Denise: Denise is available for dating after saving her in the Burning
Desire mission. She appears at her house between 16:00 to 06:00.
Dating
missions: Faster Denise progress: Enable the "Speed up time" code, then wait outside her
house. The red circle will appear quicker, and your bar goes up faster.
After you play the mission to
get Denise, wait until you can go on a date with her. From 60% to 100%
sometimes you will have difficult dates (when you dance). Make sure you have
already saved the game. If you are not skilled with the dancing, reload the
game until you go on the date where all you do is drive. You should get at
least 10% for going on the date, because the game gives you an extra 5% for
her inviting you in for coffee.
Use the following trick to get
a perfect date with Denise. First, get her a gift (either a dildo from the
police station or the flowers from the gas station near by). After that,
give Denise the gift. Do not press Circle press L1 instead. If
you press Circle, you will use it as a weapon. Then, drive to Ten
Green Bottles nearby on Grove Street. You will then take her home and your
progress will go up.
Dating
missions: Helena bonus: Reach 50% progress with Helena to get a flamethrower, 9 mm
pistol, chainsaw, and Molotov cocktails at her house.
Dating
missions: Finding Helena: You can find Helena in the Blueberry area of Red County, taking
shooting practice on top of the Ammu-Nation store from 08:00 to 12:00 and
14:00 to 02:00.
Dating
missions: Katie bonuses: Reach 50% progress with Katie. After getting wasted, you will
still have your weapons and not lose money.
Reach 100% progress with Katie.
The paramedic uniform will now appear in your wardrobe and you will get the
keys to her Romero.
Dating
missions: Finding Katie: You can find Katie at the Avispa Country Club in San Fierro
practicing T'ai Chi at the edge of the course behind some bushes. She can be
seen between 12:00 and 00:00.
Dating
missions: Michelle bonuses: Reach 50% progress with Michelle. She will mod your car for free.
Reach 100% progress with
Michelle. The racing outfit will now appear in your wardrobe and you will
get the keys to her Monster Truck.
Dating
missions: Finding Michelle: You can find Michelle at the San Fierro Driving School from 00:01
to 12:00.
Dating
missions: Finding Millie: Complete the Key To Her Heart mission to unlock Millie for dating
from 02:00 to 10:00 and 14:00 to 18:00.
Dating
missions: Faster Millie progress: Go on a date in your Gimp Suit. You will go directly inside and
will not have to go to any dating destinations.
Dating
missions: Gifts: The purple dildo found in the police station can also be used as
a gift for a girlfriend. It takes the place of the flowers.
Flowers can be found at almost
any gas station. They are always accepted from girlfriends, unlike the dildo
which sometimes may be rejected.
Dating
missions: Raising fun meter: To get your girlfriend's fun meter full quickly and easily, find
a street with a long strait away. Drive on it at full speed. This will get
your fun meter completely full. You can then drive her home and gain a lot
more stats with her.
Dating
missions: Girls' tastes: The girls you date have different tastes in you. They will
comment on your looks. For example, one girl likes you to be about 50% fat.
Dating
missions: Jealousy: Be careful when dating other women. For example, if you take
Barbara out on a date, Denise may show up in her car and start chasing you.
It also lowers your status with the particular woman you are currently with.
Driving
School missions: Easier completion: For the Burn And Lap part of the Driving School, enable the
"Perfect handling" code. You just have to take it easy on the
turns or you will flip.
Import
- Export mission: Fun with crane: Enter the crane by pressing Triangle. Position the crane
to pick up the car. When the car is hooked up, step out of the crane by
pressing Triangle. Jump in the car and go for a spin. You should be
still attached to the crane.
Turn the crane around so that
the magnet is near the water. Lower the magnet down until a car can just
barely get under it. Then. get a fast car (for example, a Bullet or
Infernus). Drive as fast as possible and aim for the magnet. If done
correctly, you should swing from the magnet. Note this does not work with
bikes.
555 We
Tip mission: Grand Theft Auto: Vice City reference: While going to the destination marker, you will see police cars
chase a car and a man firing at them. If you look closely, you can see it is
Tommy Vercetti from Grand Theft Auto: Vice City. Be careful -- the
police will sometimes crash into you, giving you one star on your wanted
meter.
8-Track
mission: Enable the "Slow motion" code and you will be able to
easily take first place. This is helpful if you are trying to get the
Monster Truck.
Air
Raid mission: Enable the "Slow motion" code to get a better shot at
the RC planes.
Enable the "Destroy all
cars" code repeatedly to pass the mission.
Are
You Going to San Fierro mission: Instead of burning the weed with the flamethrower, take out a
lock on rocket launcher and shoot the crops. It will destroy them much
easier.
Badlands
mission: Get to the mountain top and blow up the snitch's car. He will
jump off the side of the mountain, committing suicide. Enable the
"Spawn Jetpack" code and go down there. Take a picture of him.
Take the picture back to the drop point. By doing this, you will not have to
chase him back down the mountain on the dirtbike.
Enable the "Spawn
Jetpack" code. Fly up the mountain, near the top of the cabin. Do not
let the guards see you. Choose the silenced pistol. Enter through the back
of the cabin and shoot the snitch. Be prepared to fight it out with the FBI
if you get caught. You can now snap a photo of the dead snitch without
chasing him. It is important to watch the guards' movement before attempting
this.
Beat
The Cock mission: Next to Palomino Creek is a beach that is part of Fisher's
Lagoon. The one attached to that is part of Palomino Creek (if you are
looking on a map it is the second largest of them all, and has a dock). Go
to it. On there will be a red circle. Enter it to start the mission. You
should have full muscle and stamina because it is a swimming race. If you
have good stats, you will complete the mission.
This is a triathlon. Go to
Santa Maria beach in Los Santos and wait until the weekend (press L1
to see the current day). Then, go to the lighthouse. You will see a little
red marker which will start the mission. Note: You must be in very good
shape to win. The reward is $10,000.
Big
Smoke mission: Instead of holding X to pedal your bike to get away from
the red Ballas car, tap X rapidly. CJ will stand and pump on the
pedals, allowing you to ride faster, and keep up with Sweet on the uphill
areas.
Black
Project mission: This mission starts after a number of Torino missions. Truth is
upset with you working with Torino. He abandons you on a road. You are
getting into Area 69 and must bring back the Black Project. You must go to
the control tower and open the blast doors. You have to avoid the
searchlights, but not shoot out more than two of them. You have thermal
goggles to see the guards. You must get in before 5:30 a.m. You will begin
near body armor if you do not have any. There are guards at mid-level on all
of the light towers, plus many that are walking around. Try sniping
everybody so that you are not spotted. If you do get spotted, you are told
to use a vent to get into the building. In any case, there is armor up on
the control tower to replenish with, and a red spot to use to open up the
blast doors. The blast doors are in the center of the mound. The vent is
marked nearby and you can shoot your way in through the grates. There is a
health waiting for you inside that room (with the blast doors on the other
wall). Go through the hallway and shoot the guards at the other end. There
is armor up and to the right in here. There is also a minigun there. This
area has bulletproof glass, so you are safe. Go downstairs to the little
opening (not the red path to the left). Shoot out more guards in here. At
the end of the path is armor. Then, take a right and another right and you
can see a radar room. Disable the SAM site. Then, go downstairs and over to
the yellow striped area. There is a grate below you. Go to the end where the
grate is up and go in for the health and armor that is down there. Move
along, as there are more enemies to kill. Then move left - they say that
there is a keycard. Get the armor then touch the scientist to get his
keycard. Follow him down the path to the left and you will be in a giant
cylinder building. Work your way down all of the stairs, shooting as you go.
Get the Jetpack and fly out, heading for the triangle. You can fire a weapon
while flying, but you really do not have to. Truth takes it from you, takes
off, and abandons you there..
Body
Harvest mission: Take a bike to the farm and ride to the back of the farm using an
indirect route, bypassing the survivalists in the fields and tractors.
Quickly steal the harvester, then run over the survivalists that are on foot
between you and the road back. Try to overturn the pickups that are in your
way. If they are still following you on the road, do a drive by when one is
next to you to kill the gunman on the truck bed. The Harvester can take
quite a bit of damage. Hit the pickup until it catches on fire, then get
away.
Catalyst
mission: When you reach the train, do not bother getting out of your car.
Drive around the pinned down Groves and run into the Vagos. Drive into the
train tunnel to turn around if needed. After all the ones on the ground are
killed, exit the car and shoot the one on the train. Then, get back into
your car and run over the arriving Ballas. If your car begins smoking, park
it next to the Ballas car to create an explosion that should kill them all.
Then, get on the train as instructed. Quickly toss the ammo crates to Ryder.
There is an unlimited number of them onboard so you do not have to waste
time getting a perfect target. You may want to change the "Invert Look
Controls" setting to make this less confusing. Remember to change the
setting back after all the crates are tossed.
Cleaning
The Hood mission: Do not bother using fighting moves on the crack dealer outside. A
single shot from your pistol will bring him down. Once inside the crack den,
use the pistol again to take down the targets quickly. Note: Shoot the man
with the bat first.
Cop
Wheels mission: Any police motorcycles will not work. You must steal the ones
that the game marks for you.
Da
Nang Thang mission: When the helicopter gets shot down and you are in the water, do
not swim to the ship. Instead, swim to shore, steal a car, and drive to
Ammu-Nation to buy weapons and armor. Then, go to the ship. The mission is a
lot easier with an AK-47 in your inventory.
Drive-By
mission: After approaching each group of targets, just continue to drive
around the block normally. There is no reason to damage your car trying to
reverse or spin back around. The targets do not run far. Simply drive
normally around the block until your partners can start shooting them again.
With the last group of Balla's, drive your car down the path and through the
tunnel to run them over. Turn around and repeat until they are all dead.
Note: Since this mission is not timed, you can drive carefully to a Pay N'
Spray between drive-bys to get your car's health bar restored. You will
eventually have to go to the Pay N' Spray anyway at the end of the mission
to lower your wanted level. Note: That visit will be complimentary, but any
others will be charged.
Drive
Thru mission: Try to get in front of the Ballas car and trap it into a wall or
building. Your partners will shoot it until it catches on fire. Get your car
away from it before it explodes.
After getting the background of
the mission, drive back to Grove Street and get the bazooka. Aim at the exit
for Grove street. When the Ballas car is coming, shoot at it to quickly
finish the mission.
End Of
The Line mission: This mission is very long and difficult to complete. However, if
you die you will restart from the part of the mission that you died at. This
is the last mission in the game. The first part is very easy. Take the SWAT
tank from the police and ram it into the villain's lair. Make sure you
approach from the south or the Ballas will smash you. Go through all the
floors and kill the endless amount of Ballas that get in your way. There are
a lot of health and armor inside. It is possible to complete this mission
without cheat codes. When you reach the top, you see your nemesis in a short
introduction sequence. Simply shoot him. This is the easiest part, as he and
his stupid Balla goons are very easy to see, even in the dark. Ignore the
message telling you to get the night vision goggles. You can get them if
desired, but you will lose health. Next Tenpenny will arrive with lots of
cops and set the building on fire. You can get out with a minute or two to
spare. Tenpenny then escapes in a fire truck with Sweet on the back. Follow
them along for a long time. You will be told when it is time to take action.
When the cop stamps on his fingers, drive as close to the fire truck as
possible. Ignore catching Sweet when he falls of, because it is very
difficult. In the last part of the mission, shoot out of the back of the car
while Sweet drives. This lasts for about four minutes until you reach Ganton
and the truck falls over.
Explosive
Situation mission: Go into the quarry and shoot the two workers that are featured
the opening sequence at the detonation controls. This will stop the
countdown and you can take your time getting the dynamite. Run over the
dynamite crates with the giant dump truck to beak them open and get the
explosives.
Farewell
My Love mission: As the race begins, instead of going forward, turn around and go
straight. You will be jumping off a cliff, but if you can land your car
successfully you will be on your way. Keep driving straight into the town.
Take a right turn at the first right you see. If you have already done the
race you should know where to go. Follow the road and take another right.
You will then be driving across a small bridge. Turn left on the small dirt
road and park your car at the end of the bridge. Since you are allowed only
25 seconds out of your car, you must do this quickly. Once out of your car,
run to the middle of the bridge. Enable the "Spawn Rhino" code,
which should block the bridge. Do this as many times as desired, but be
aware that the other cars will show up sometime around three minutes. When
the cars appear, make sure to have the rocket launcher out before getting in
your car. When the cars show up, they will drive into the creek/river.
Quickly get out of your car and fire multiple rockets at them. Do this very
quickly. You can then complete the race with no competitors.
Before the race starts, enable
the "Flying cars" code. Go to the race. Immediately at the start
of the race, all cars will floor it and will fly off the cliff. This gives
you as much time as needed to complete the race. Make sure you go drive slow
so that you also do not fly off. About six minutes are required to complete
the race.
Farewell
My Love mission: Grand Theft Auto 3 reference: The man who Catalina is with is the main character from Grand
Theft Auto 3. At the end of the mission, she gives a pink slip but it is
not to her car She says that she needs her car because they are going to
Liberty City.
Fender
Ketchup mission: Find a large empty area and just keep going fast back and forth
doing a lot of 180 degree turns to get the scare-o-meter full. Watch out for
cops -- once they spot you, you will have more then one star and they will
try to hit you head on. Remember to make sure that you do not get in a head
on collision, or the man on the hood will die.
Do not drive on the freeway, as
this will attract the police. Instead, drive to the airport and perform a
few insane jumps. This will have him terrified quickly. Also, the airport is
not too far from Woozie's casino.
Pull to the side of Woozie's
casino and drive back and forth doing 180s until the Scare-O-Meter is full.
High
Noon mission: You must keep ramming him and do the "PIT" maneuver as
taught in driving school. His car will come next to you. When it does, shoot
him with a drive by. His car will catch on fire and he will get out. He will
shoot at you. You must shoot at him first and he will die.
Before you start, get a RPG or
a homing rocket launcher. Then, enable the "Cars fly away" code.
When you start the mission, get the dune buggy nearby and ram Eddie's car.
It will float away slowly, then it will hover. While it is hovering, get out
of the dune buggy and shoot him down with the RPG or homing rocket launcher.
It will blow up and fall down.
Sometimes when you drive out of
the ghost town, at the of the intersection of the dirt road leading out of
the ghost town and the road leading to the Sherman Dam, Pulaski will go too
fast on the left turn, go wide, and crash into a road sign on the side of
the road. Block him and hijack his car. Drive into the water just north of
the Sherman Dam. Do not go too fast though, or you will lose Pulaski and
fail the mission. Exit the car and just stay in the water. Pulaski will run
after you after you steal his car, and end up walking into the water.
Pulaski cannot swim, and will drown. You will have killed Pulaski without
using cheats or bullets.
Before you start mission, equip
a sniper riffle. When the Pulaski runs for the car, aim and zoom in. You
will have enough time to flatten the front and the rear tire. Then, hop in
the Sand Rail next to the cemetery and follow his car. Watch him; he will be
swerving all over the place. This will give you enough time to shoot at the
car or pull him out and shoot him.
High
Stakes, Low Rider mission: Instead of using the first lowrider that was given you by Cesar,
drive any vehicle to Cesar's house. Look across the street from the mission
starting circle to find a light colored Voodoo in a driveway. Get in it, and
use it to start the mission. This car is considered a low rider, but does
not have hydraulics making it less likely that you will accidentally
activate them. It also controls better in turns when compared to your
original lowrider. Get to the starting position of the race. When the race
begins, try to maneuver around the inevitable initial crash of most of the
other drivers. Note that the waypoint markers for races now are visible on
the horizon, unlike the "bubble" markers of previous Grand
Theft Auto games. Also, imbedded in the waypoint marker is an arrow that
will indicate the direction that you need to follow for the next marker. It
may be easier to slip into second place and watch the first place cars for
cues on where to turn. Otherwise, just pay attention to the directions and
take your turns carefully when in first place. By the time you reach the
final waypoint markers, slip into first place, or use the final straight
away to take the lead. Do not slow down at the end, even though the road
stops. Hit the finish line at full speed.
When you get in the low rider,
enable the "Vehicle of death" code. During the race, tap the rear
bumper of each car in front of you. By the end of the race, you will have as
much time as needed to finish in first place without any competition.
Enable the "Flying
cars" code before you get to the starting grid. When the race begins,
the five other low-riders will start to fly around the area. When you reach
the third or fourth checkpoint, you will be in first place throughout the
race. Do not accelerate fast, because you will also end up flying. Instead,
drive at a very slow pace, but fast enough so that you can finish the race
before the game freezes.
High
Stakes, Low Rider mission: Bulletproof Savanna: After completing the mission, Cesar and his Savanna will remain
at the finish line, but the doors will be locked. Use another vehicle to
push the car to your garage. The doors will now be unlocked and the car
remains bulletproof.
Home
Invasion mission: Try to get to the target house with as much time remaining. The
required three ammunition boxes can be found in the following locations. In
the first room that you enter, look to your right near the cannon next to
the front window. Go up the stairs and look on the landing. Go all the way
up the stairs and go to the end of the hallway. If desired, you can get
three more boxes in the house, but they do not seem to give anything extra.
Ice
Cold Killa mission: Take a gun and shoot out the tires of the pimpmobile. Then, shoot
the car until the smoke turns black. Next, get a gun that you can do drive
bys with. If you do not have one, go behind the building and by a pole for
the bridge to find one. When you get into the club through the windows, meet
Jizzy and just run out of the club after him. When you are out there, the
pimpmobile should be in the same condition that you left it. It is easier to
blow up his car.
Before you go into the club,
shoot out the tires of his Pimpmobile. Get in the club, chase him out, and
he will get into the car even with blown tires. You just run after him, and
pull him out of the car.
Outside the club are two limos
along with Jizzy's car. Before entering the club through the skylight, park
one limo in front of his car and the other behind his car, blocking it in.
It will remain this way when Jizzy exits the club and tries to escape,
making it easy to run up and pull him out of the car before he can drive
off.
"High center" Jizzy's
car on the grassy median along the boardwalk prior to entering the club. He
will not be able to drive off it before you reach the car to pull him out.
Before entering the club, blow
up Jizzy's car rather than just shooting off the tires or decreasing its
health. Then when Jizzy tries to escape, he will be forced to do so in a
Pizzaboy scooter. Just knock him off his bike and kill him with an M4 or any
other gun.
Instead of trying to get out
and get in Jizzy's car, just follow him for awhile. He will get out of the
car, and you can shoot him.
Just
Business mission: On the first part, let Sweet do all the shooting. When on the
motorcycle unleash your guns on the people on motorcycles going for the
person driving. If he dies they both do. You can also try to pop their
tires. They will spin out. Do not worry about the big truck you see -- it is
indestructible. You will see the action play out of you going of the car.
You will jump off the big truck from the trailer.
Key To
Her Heart mission: In the Key To Her Heart mission for Woozie in Las Venturas, when
you go to the courtier's house and kill the gimp, you can take his purple
dildo to use as a melee weapon.
When you get Millie as a
girlfriend, instead of dating her, kill her. Wait awhile and Woozie will
call. CJ will say that Millie is dead. Woozie will tell you to go to her
house and take the pass key.
Madd
Dogg's Rhymes mission: Xbox reference: When stealing the lyrics from Madd Dogg for OG Loc, you must
sneak around in the mansion. When passing Madd Dogg playing his video game,
look closely to see that it strongly resembles an Xbox system.
Madd
Dogg's Rhymes mission: DRIV3R reference: Just before you sneak past Madd Dogg, he will say "Tanner
you suck! damn you, Refractions, how could you mess up so bad?!" This
is a reference to DRIV3R, only they changed "Reflections"
to "Refractions".
Misappropriation
mission: Instead of chasing the man in the helicopter, enable the
"Spawn Jetpack" code. Fly up behind the man. Make sure he does not
see you then open fire from the Jetpack. Swoop in, grab the dossier, then
make your escape before the FBI kills you.
Mountain
Cloud Boys mission: This mission seems difficult at first, but if you have the
correct weapons it can be easy. First, enable the "Weapons (tier
3)" code to get the rocket launcher. Next, enable the "Vehicle of
death" code. When the men come after you, shoot the first two or three
with a gun. Get ahead of Woozie and shoot a rocket at the car to blow it up,
killing everyone there. As you go further, two motorcycles will pull up. Hit
them with the rocket launcher. Be careful; make sure that the bike blows up
before getting too close. As you go further into the alley, you can shoot
rockets in the directions of enemies with guns and kill them all, but stay
ahead of Woozie. When you and Woozie jump in the car (having the
"Vehicle of death" code enabled), just hit the two cars head on,
but be careful. Your car can be damaged and explode as a result of too many
hits.
OG Loc
mission: After getting the PCJ and beginning the chase, it is not
necessary to shoot at or try to knock Freddy off his bike. You simply need
to follow him. If you lose sight of him, just keeping him in the zoomed
version of the mini-map is enough to keep the mission going. Try to follow
his path, but if he gets out of sight, you can use parallel streets and
paths to continue. Pay attention to whether his position is above or below
you (a triangle instead of a square) on the mini-map, and choose the
appropriate course. At the end, he will stop at a park in Vagos territory.
Ride your PCJ up the stairs past the gang to the top of the structure, then
mow them down as they clear the top of the steps.
If you failed this mission the
first time and try it again, you will be prompted to trip skip. This makes
you automatically get OG Loc, and end up at the house where you ring the
door bell.
Pier
69 mission: Instead of chasing Ryder in the boat, wait until he approaches
his boat then enable the "Destroy all cars" code. The mission will
be instantly completed.
Reuniting
The Families: Billboard message: Along the highway in Los Santos is an advertisement on a
billboard. It has a woman on it with a can of pop on the side of her labeled
Sprunk. Under that, it reads "A taste of things to come". At the
end of the Reuniting The Families mission, your car will go through that
billboard, changing the writing at the bottom to read "A taste of
come".
Riot
mission: This mission is quite long and requires a lot of ammunition and
body armor. You must take over all of the gang territories in the hood
areas. Try driving concentric to the Johnson house going outward in one big
circle. Once you have established your territory, the mission is complete
and you can celebrate with Big Smoke and continue with the other missions.
Robbing
Uncle Sam mission: Before you climb over the gate, get a gun or Uzi and shoot the
two soldiers from outside . When you climb over the gate, shoot the guard
standing behind two crates . When you enter the warehouse, use the forklift
and carry two boxes at a time. Do this by sliding the arms directly into the
middle of two boxes. You can now carry both of them at the same time.
However, you cannot put two boxes into the truck at the same time . By the
time you carry the two boxes behind the truck , one army guard will appear
and Ryder will try to kill him. Do not let him kill the guard by himself, as
he takes a long time and could lose a lot of health. After you have carried
the four boxes to the truck , there will be two boxes outside the warehouse
. They can be found at the left hand side of the warehouse, and the other
can be found at the place where you killed the third soldier before you
entered the warehouse. After when you escape , two army vehicles will start
to chase you. If you are lucky, both of them can keep crashing and they will
end up exploding.
Before starting the mission,
find the TV Studios in the northwest part of Los Santos. At the top of the
stairs (in the car park), you will find a sniper rifle. When you start the
mission, do not shoot the guard at the gate. Instead, run behind the
building that is on your left. Go up the stairs, walk along the pathway, and
drop down at the end. Run and climb up the container boxes that are in front
of you. You may get shot a few times, but if you are fast, you will survive.
Use the sniper rifle to shoot all the guards (do not open the gate yet).
After you have opened the warehouse door by shooting the switch on the right
and have killed the two guards inside, move the boxes close to the door by
using the forklift. Also, move the two boxes outside (which one of the
guards was previously using for cover). You can now open the front gate. If
you use the sniper rifle, you will not have to keep running around. You
should be able to load the boxes quickly while Sweet covers you. Note: Keep
an eye on Sweet's health. You may need to stop loading and shoot a few
guards if he starts to lose too much health.
Driving and using the forklift
can be difficult, especially under fire. Try doing the mission this way.
When CJ and Ryder arrive at the Army National Guard weapons depot, you will
be told to shoot the gate switch so that Ryder can enter. Do not do that.
Instead, jump the wall and kill all the National Guard soldiers (one near
the Jeep, and the other that is near the gate switch). Then, shoot the
keypad that is on the warehouse, not the front gate. Kill the guardsmen
hiding inside the warehouse, then prepare the area for loading. You will
only be able to load six crates into the truck before Ryder jumps in the
back and tells you to make your getaway. Do not be tempted to bring the
other six crates that are scattered around the warehouse to your staging
area. Bring the four crates that area in the back of the warehouse to the
front and place them closer to the warehouse door opening, on either side.
Bring the two crates that are outside the warehouse to the area where you
have staged the other four, but leave the last crate you brought on the
forklift, and keep it elevated so you can quickly insert it into the truck.
The trick to using the forklift is to make sure that the forks are fully
lowered. Line yourself up with the crate, drive forward until you hear a
rattling noise, then immediately press Right Analog-stickUp.
The reason for doing this so quickly is that if you are not perfectly lined
up with a crate, it may begin to slip off the forks. Pressing Right
Analog-stick Up quickly may prevent the crate from falling off. While
you are staging the crates, you may be visited by a guardsman or two. The
guardsmen who were at the gate and Jeep will respawn after awhile. While the
one near the Jeep will come to give you trouble, the one at the gate usually
will not bother you. It is important to not be driving the forklift when a
guardsman appears. If he pulls you from the forklift, you will not be
busted. However just as soon as you begin to get up he will shoot you. Press
L2 + R2 every so often to look behind you. Because you have as
much time as needed to stage your crates, try sneaking behind the gate guard
and practice your stealth kills. Once you have five crates staged, position
the forklift (with the last crate still on it) inside the warehouse, facing
the door opening. Then, shoot the gate switch. While Ryder brings the truck
in, get back into the forklift to be ready to insert the first crate. While
you are loading the truck, Ryder will come under fire. Jump out and help
Ryder, as his death will end the mission in failure. When you have loaded
six crates into the truck, Ryder will jump in the back and tell you to make
your getaway. Finish off any remaining guardsmen, then jump in the truck and
drive to the gate. As you near the exit, two Patriots will appear and
aggressively intercept you. If you continue to leave the depot, Ryder will
(at your command by honking the horn), dump crates at the Patriots in an
attempt to thwart the National Guard from stopping you. However, if these
explosions kill a cop walking along the way to Emmett's, you will have more
attention than needed, as the truck you are driving can be easily tipped
over by obstacles you come in contact with. Instead use the following trick
and you will have no one bothering you on the way to Emmett's. When the two
Patriots appear as you make your way to the gate opening, stop the truck and
get out. While the truck is stopped, the Patriots will no longer drive
aggressively, and the guards will not leave their vehicles. Use manual aim
and shoot the guardsmen in the head while they are seated. Once both
Patriots are disabled (drivers and passengers dead), make your way to
Emmett's. There is also a glitch in this mission. While you are driving to
Emmett's, press L2 + R2 to look behind you. You may see a
Patriot that is stopped in the middle of the road. Release the buttons,
drive a short distance, and press L2 + R2 again. You will see
the same thing, as if the Patriot is following you when you are not looking.
After loading the six crates in
the truck, before you jump into the van to drive away, run to the stairs
where the soldiers were coming from. Take out the rocket launcher. The two
Patriots will follow you to the stairs and you can destroy them with the
rocket launcher. After taking them out, you will be able to get back safely
with out the nuisance of the Patriots chasing after you.
When you pull up to the gate,
hop the wall and shoot the guard at the gate. Go and shoot the two other
guards by the warehouse, then shoot the keypad next to the door. Kill the
men inside the warehouse. Turn back around and another guard will be running
towards you. Shoot him, then hop on the forklift and put the crates by the
warehouse door where the truck backs up to. Then, get the two crates that
are outside and put them by the other ones. Keep one elevated on the
forklift. Shoot the keypad on the gate. Get back on the forklift. Put the
first crate inside the truck, then get off and kill the soldier attacking
Ryder. Then, get another crate and do the same thing. Every time you load
one crate, another soldier will appear. Keep getting off the forklift and
kill them. This takes some time, but you and Ryder will not get killed. Get
back in the truck when Ryder tells you to and leave. The two Patroits that
follow you will be easy to get rid of.
Stowaway
mission: Wheelie in a straight line to the right of the plane, getting
next to the ramp. When the plane has offloaded the last of its barrels, turn
sharply left and go up the ramp. When aboard, it is critical not to use any
firearms at all. Even one shot is usually enough to blow you out of the sky.
Also, do not plant more than five charges, as they may self-detonate once
you pass that amount. Do not detonate the satchel charges until you are
standing on the end of the ramp, or you may not get out in time.
Supply
Line mission: First, go after the man on the bike to your left when you take
off. Next, swing around and take out the man in the van. Then, head west and
take out the other van. This is the easy part. Instead of flying across town
to kill the motorbike and the last van, land on a building close to where
you started and just remain there. You will not lose any fuel after your
model airplane has landed. For some reason, the other two couriers will make
their way toward you. Sit patiently until you can get behind the bike (it
will reach you first), then land again on a nearby building. The last van
may end up on the freeway. You will have a clear shot at him by flying only
a few blocks, and you will be close to Zero's shop.
Enable the "Fast
motion" code repeatedly (about five times) before entering the red
marker to start the mission. Your plane will fly faster, but your fuel will
deplete the same rate as if you were in normal time.
Wait on Zero's roof until the
van passes by, by doing this, you will save fuel.
Sweet's
Girl mission: Make sure you have a fast and reliable car in your garage before
staring the mission. Quickly drive to the yellow objective marker. Drive
your car on the sidewalk to mow down the Ballas. Keep going into the
basketball court at the end of the street to turn around and make another
pass. If your car starts smoking, quickly park it next to any survivors and
bail. The explosion should kill them. Get behind some cover and shoot anyone
remaining.
Tagging
Up Turf mission: To spray over the last tag on the upper part of the building,
walk to the nearby small fenced in alley. You will be instructed to hold Square
to climb it. Do so, cross to the other higher fence and also climb that.
Then, climb the short wall, then climb again to the ledge that you can use
to walk to the tag.
Tanker
Commander mission: After hooking up the trailer, jump out of the truck. The gas
station attendant and a friend will be in a car nearby. It will repeatedly
crash into the stationary truck and trailer and become damage. Stay out of
the way and shoot the car when it is in a safe position until it catches on
fire. The gas station attendant will bail. Shoot him, then get back in the
truck and carefully drive it to the destination marker.
Toreno's
Last Flight mission: When you go to take out Toreno, wait until his helicopter's
energy bar appears. Then, enable the "Destroy all cars" code.
Up,
Up, And Away mission: Instead of going directly into the military compound and fighting
the soldiers, steal a Leviathan from the Las Venturas airport. Land it
outside of Woozie's casino. After the mission briefing, fly above the
destination marker. You should see a helipad with a Leviathan in the
distance. Try to land near the helipad and watch out for two soldiers armed
with rocket launchers. Bail out if needed near the helipad. Kill the armed
soldiers, shoot down the other helicopters, then finish the mission. Instead
of fighting all the soldiers downstairs, all you had to do is kill two men
and destroy two helicopters.
Vertical
Bird mission: Your mission is to board the aircraft carrier by jumping off your
boat and swimming inside. If you drive your boat into the back of the
loading docks of the aircraft carrier, your cover is blown. Run and gun to
the radar room and take out the SAM launcher. Afterwards, run to the back of
the carrier, and before you take off with the Hydra, blow up two of the
three Hydras. Do not destroy the one on the loading elevator, as this is the
one you want. Then, take off and you will only have one other Hydra to shoot
down with instead of three. After you have taken out the enemy Hydra, sink
the three spy boats by hovering your jet instead of flying. .
Wrong
Side Of The Tracks mission: Once at the station, do not get on the dirt bike. Instead, enable
the "Spawn Jetpack" code then kill the men on the train with the
shotgun. Once you have killed the men on the train, you must go back to
Smoke and get on the dirt bike to pass the mission.
Smoke has very bad aim. Try to
keep up speed with the train. When Smoke tells too take the hill, do not, as
this makes completing the mission almost impossible. Instead, stay with the
moving train. Go past the barrier and try to avoid getting hit by the other
train. Also, turn off the vibration option on the controller to help keep
your hands steady while on the tracks.
When you chase down the gang
members on the motorcycle, do not get on the bike. Instead, enable the
"Spawn Jetpack" code and shoot them from it. Note: You must be
close to the train for this to work.
Wu Zi
Mu mission: Grand Theft Auto 3 reference: In the opening sequence to the mission, look in the car in the
background to see your character from Grand Theft Auto 3 sitting
inside.
Easier
passenger missions: For missions involving picking up passengers, such as the taxi or
paramedic missions, you can save seconds off each run by getting passengers
into your vehicle faster. Do this by using a melee weapon, such as a
baseball bat, to hit the doors until they fall off. Do not hit the door too
many times to prevent damage to the vehicle itself. Also, do not knock off
the driver side door, as this will provide you with protection from the
police that want to bust you.
Easier
race missions: Before you enter a race, enable the "Cars float away"
code. During the countdown, start entering the "Pedestrians riot"
code, but do not press the final button until they take off. Run over all
the racers and ram their cars.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
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