In-game
reset: Hold L1 + L2 + R1 + R2 + Select
+ Start at the map screen.
Alternate
suits: Select tactics battle mode. Hold L1 + L2 + X,
R1 + R2 + X, or L2 + R2 + X at the
mobile suit selection screen.
Hold L1 + L2 + X
at the mobile suit selection screen in tactics battle mode with Gundam to
get its Realtype form.
To access the three types of
colors for Gundam in tactics battle mode, press (blue Gundam) or L1 +
L2 + X (gray, red and white Gundam]. You can change the colors
in the Gallery: MS.
Select
tactics battle mode. Select the Federation or Zeon, choose any mission,
highlight the original Gundam or Zaku II then hold L2 + L1 and
press X (no panels); hold R2 + R1 and press X
(real type or desert type); or hold L2 + R2 and press X
(blue remake or different colors).
Choose either Federation or
Zeon, then choose Mobile Suit GM or Gouf on Zeon side. Hold L1 + L2,
R1 + R2, or R2 + L2 and press X to get
either a dark color GM or Gouf custom.
Use the alternate costume on
the Zaku2 and you will play as the original Red Comet.
Hint:
Garma's Zaku: When playing in story mode, mission 2, shoot down at least five
of the Dopps that try to shoot down White Base. To make this easier, jump up
on to White Base and shoot down the Dopps as they fly toward you. Once you
have accomplished this, and the level progresses, instead of flying by in a
red Dopp, Garma will be in his Zaku. Defeat him and successfully complete
the rest of the mission to unlock this mobile suit in the gallery. If you
have all the Zeon suits unlocked in the tactics battle mode already, then
just finish a level to unlock this suit in the tactics battle mode. If not,
just progress through tactics battle mode as usual.
Hint:
Garma's Zaku II: To get Garma's Zaku II, you must destroy a certain number of
Dopps in stage two, "Winds of War". When destroying Dopps, you
will hear Amuro counting how many Dopps he has destroyed. When he gets to
six, he will ask "Who's gonna be seven?" After the seventh Dopp is
done, you are able to fight Garma in his Zaku II. You must destroy it before
you fight Char. This is difficult, but if you get your timing correct you
will be able to defeat him. Also, this must be done in Story mode, not Stage
Select. Once your game has been auto-saved after stage two, return to the
title screen. It is best to complete the game first to unlock Tactics mode.
You must be at least a Major or higher in the Tactics Battle Mode Zeon.
Hint:
Char's Zaku II: In hard mode, defeat Char's Z'Gok in four minutes or less to
unlock the Zaku 2 in tactics battle mode.
Hint:
Gundam Alex: In tactics battle mode, use every mobile suit to complete every
mission. You will then be able to fight the Blue Destiny. After obtaining
Blue Destiny, use it to complete every tactics battle mode mission. You will
then get to fight against the Alex. Use the gun cannon against Alex, since
it has the best armor. Use its Beam Cannon to defeat Alex. After defeating
Alex you will be able to use it in the tactics battle mode missions.
Hint:
Kampfer: After getting the Federation suit Alex, play any of the
Federation tactics battle missions with Alex then play any Zeon mission with
any Zeon suit. Note: You may need a certain rank for this to work, it was
tested at a Zeon Colonel level when using the Federation suits in tactics
battle.
Hint:
Tactics battle mode: Successfully complete the game under any difficulty setting to
unlock the tactics battle mode option at the main menu.
Hint:
FMV sequences: Successfully complete the game to unlock movies in the gallery.
Hint:
Level 1 tactics battle (Zeon): Easy "S" rank: Reach the base as fast as possible. Start from long distance,
shooting the first three targets in the front. While avoiding enemy fire,
use your boosters to get to the next three targets of the left side of the
base. Once they are destroyed, use your boosters to jump the first hanger to
your right. The Guntanks will not harm you. Watch out for GM, and use your
claws, axe, etc. to hack away at the hanger until it explodes. This will
take some time. Then, boost to the next hanger and repeat the process, still
watching out for GM. Then, do the same to the last hanger. Once all hangers
are gone, kill the target to the far right of the base. At this point, kill
as many of the little tanks that do nothing. Killing them will ensure an
"S" rank. Destroying about six of them should be sufficient. Then,
kill the target to the far left.
To get an S+ rank with Zaku II,
get to the left side of the base as fast as you can. This way, the GMs
cannot get to you. Take out the four cannons on the left side (ignore the
Guntank, it will not hurt you). Then, use the auxiliary attack (Cracker) on
the hangers. Two Crackers should be enough to destroy a hanger. Destroy the
last four cannons. This should take about two minutes to complete. Note:
This can be done with anyone who uses the Cracker auxiliary attack.
Hint:
Level 3: Easy completion: Before you start this mission, make sure you have the Beam Cannon
equipped. On level 3, quickly defeat the green Zakus and leave the red one
alone for the moment. Make sure you get them all before continuing. After
you defeat all the green Zakus, jump on one of the tallest buildings you can
find that is fairly close to the white base. Two bombers will approach very
close to the buildings -- close enough so that you can jump from the
building to the bomber. After jumping on the bomber, switch to your Beam
Cannon and aim at the back stabilizer (the large fin on the back of the
bomber) and hold Square for about two seconds. This will release a
more powerful blast from the weapon. Firing this blast two times at the back
fin will destroy the plane and it will start to fall. Repeat this for the
second bomber. Note: This requires practice.
Hint:
Level 3: Destroying bombers: Get on the White Base's shelter, then jump on the bombers using
boost and go to the tail fins. Pull out your sword and slice at it two
times. The bomber's engines should turn red and it will begin to fall. jump
off and repeat this on all the bombers.
Hint:
Level 3 tactics battle (Earth): Easy completion: At the start, kill the first wave of Zaku 2 in front of you. Once
you get the message about enemy reinforcements, go to the northern-most part
of the level. Locate the mountain in the center of the area limit wall and
stand on top of it. Wait for the carrier. When the message that states that
it has arrived appears, make sure you are blocking. The carrier will fire at
you. Just as it crosses the area limit, jump up and land on the carrier.
Take out your Beam Sword and hack away at the cockpit area. For some Suits,
it ends here. For others, you have to kill the last Mobile Suits.
Hint:
Level 7: Easy completion: On this level (with the DOMs) chose the Beam Rifle. When you
start, go behind the white base and kill the DOM there. An intermission
sequence will begin. After that, you will have to go back to white base and
jump on it. Switch to the Beam Rifle then target (not the Zoku II) and shoot
them down. They will not shoot you as much on white base. Note: If one gets
too close to white base, hack them with the Beam Saber.
Hint:
Level 9: Defeating the Zock: Use the following trick to defeat the Zock faster in story mode.
Keep your distance from the Zock until you can hide behind a rock. Make sure
he cannot see you. When he gets close enough, pull out the beam saber and
attack him. If you do not let up on your attack, the Zock will not get a
chance to fight back. After a while, the Zock will be defeated with little
or no damage done to you. Note: This requires practice and you may want to
try to shoot him a few times with the beam rifle before you hide.
Hint:
Exam system: In tactics battle mode with the Blue Destiny GM to activate the
Exam system, let your energy bar drop into the red. You can tell that the
Exam system is activated when its camera (eye) turns from green to red. His
will increase your defense and attack on enemy mobile suits.
Hint:
Final level: During the final level of the game, select the mace-like weapon.
The only enemies are mobile suits, and you can get past more enemies quickly
by getting close, locking on, and consistently attacking. You also have the
advantage of not having to reload.
Hint:
Recommended weapons:
Level 1: Beam Sword
Level 2: Hyper Bazooka
Level 3: Hyper Hammer (fly on Goufs and hit their target spot.: It
destroys them in one hit.)
Level 4: Beam Rifle, Hyper Bazooka
Level 5: Beam Rifle (you have no choice)
Level 6: Beam Rifle (same as Level 5)
Level 7: Beam Rifle (fighting in the forest) or Hyper Bazooka (fighting in
open range)
Level 8: Beam Rifle
Level 9: Hyper Bazooka (for most ammo) or Hyper Hammer (for power)
Hint:
Game magazine ads: Successfully complete the game and unlock the tactics battle
mode. Go to the second mission and look at the billboards around the city.
You will see "Tips and Tricks", "Official PlayStation
Magazine", "Electronics Gaming Monthly", and PlayStation
logos.
Hint:
Booster climb: In order to achieve maximum distance/altitude from your boosters,
do not mash Booster. Instead, hit Booster at half second
intervals to achieve great output from your boosters. Sometimes this can
push you farther than your Thrusters (tap Forward, Forward).
Hint:
Destroying of GAWs: When you see a GAW approaching, booster climb until you are above
it. Land on it and blast it from on top. This will keep the GAW's guns from
shooting you and the DOPPs.
Glitch:
Broken wall: Complete the game and Go to Tactics Battle mode. Select the first
mission. Knock down a wall. Finish the mission. Select the mission again.
The same wall will still be down.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: