Level
select:
Press Square, Triangle, Circle, Left, Up,
Right, L2, R2 at the main menu.
Level
skip with Silent Assassin rank and special weapons:
Press R2, L2, Up, Down, X, L3, Circle,
X, Circle, X during game play when a level first
starts.
Bonus
weapons:
Successfully complete the indicated mission with a "Silent
Assassin" rank to unlock the corresponding weapon.
Second
chance: When you are killed, the screen will turn black and white
briefly. Try to shoot four people in the head while this is happening to
resume playing with barely any health.
All
weapons in training level: Begin the training level, then enable the "Level skip"
code. You will complete it with a "Silent Assassin" rank. Choose
the training level again, and all the weapons in the game will be unlocked
in the weapons storage area. This also will unlock the Cardboard Tube
weapon.
Hint:
Asylum Aftermath: Future targets in tubes: After you have completed the game and also collected Orthmeyer's
Keycard from The Wang Fou Incident mission, go to the Asylum Aftermath
mission. Proceed as normal until you reach the hallway with the
mirror-window going along the right wall. Proceed into the next room, go
down the short staircase, then go through the double doors. You should be in
a room with cryo -tubes of clones inside. Go further into the next room.
Labeled on each of the tubes are names of some targets that will be found in
later levels (except for one, Otto Ort-Meyer). They also all look the same.
In the room where you find the
Dual Golden Desert Eagles, look on the tanks with the men in them. They are
all future targets for 47. In the second room, there are even more names,
including Lee Hong and Franz Fuchs.
Hint:
Asylum Aftermath: Enforcer sniper rifle: Go along your normal route all the way to the end of the level.
Do not go outside. When you get paced the for SWATs, turn left and go
through the door. Go up the stairs and kill the SWAT. There is a cabinet
with glass doors. Open it and get the sniper rifle. Finish the level and you
will have unlocked the Enforcer sniper rifle.
Hint:
Asylum Aftermath: Mini-gun: Get a guard suit and take the elevator up to the mansion in The
Wang Fou Incident mission. Get the key card (this will also get you the
Desert Eagle). As soon as you complete the mission, go to the Asylum
Aftermath mission. Go through the first set of double doors and there will
be a red light in the hallway. Look to your right and there will be glass
doors that you cannot break. This is where your key card is used to open up
the doors. Kill the man and pick up the gun. You will walk very slow, and it
is a mini gun. To unlock it at the gun selection screen, kill everyone in
your way and escape while having the mini gun in your possession.
The mini-gun holds 1,000
rounds. It cannot be concealed. Note: It makes you very slow and stalls for
about two seconds before firing.
Hint:
Asylum Aftermath: Ammunition: Go to the second floor. There is a patient that when you walk up
to him will give you an action command to give a syringe to him. Give him
the syringe and he will give you some ammunition.
Hint:
Asylum Aftermath: Gold Desert Eagle dual guns: If you have the card from The Wang Fou Incident mission, go
through your regular route until you get to a place where you see double
doors in front of you or if you look to the right you see a man and a door
down by the stairs. Go down by the stairs and open up the door with the card
obtained from The Wang Fou Incident mission. The Gold Desert Eagles will be
directly in front of you. Pick them up and finish the mission. When you go
to the mission selection screen, you will find two Desert Eagle Magnum guns.
The Gold Desert Eagle Dual
holds 87 rounds. It can be concealed. It is same as regular handgunsm but
with less ammuntion and more powerful.
Hint:
Asylum Aftermath: Easy Silent Assassin rank: Pick up the car key from the dead scientist that is directly in
front of you when the level starts. Next, follow the map in the basement.
Once you are on the first floor, wait for the guards to pass. Make sure to
not have any weapons out. It also helps to get the patient's garb behind the
elevator in the room with a circled "!". Approach the dead guard
by a door on your left. Look at the opening almost directly across from the
door you are at to make sure the guards have already gone through the door
in that opening, so that they will not see you. Next, drag the dead guard
through the door he is near. Go into the door directly ahead and to the
right. Once inside, take his clothes, walk back out to where the guard was
sitting, then go through the opening to your left. Walk past the group of
guards. Use the door to your right, go out of the building, approach the car
to your right (next to the building), and escape.
Hint:
The Bjarkhov Bomb: Humorous translations: Go inside of the submarine. There are some Russians wearing
radiation suits working on the dirty bomb. The translation of what they are
saying are the following four phrases:
"I hate this frozen
wasteland."
"Careful! Are you trying to kill us?"
"Thank God there were 2 boxes of vodka on the plane this
morning."
"Help me a little."
Hint:
Hunter And Hunted: Easy Silent Assassin rank: Take the W2000 sniper rifle (to assure that you hit your target
in the head and avoid noises). There is a W2000 in the room that you start
the level in, but trying to pick it up will take too long; and by the time
you walk out the room, SWAT will be already upstairs. As soon as the level
starts, run to the door straight ahead to the hallway. Get in the first room
on the right before the SWAT team gets upstairs. Walk out to the balcony.
You will get a "Jump out to balcony" command. Select it to jump to
the adjacent building. When you are on the next building, walk left along
the rail. When you stand in front of the next balcony you will get the same
command to get back into the building where the SWAT team is looking for
you. Walk out to the door and open it. The SWAT team will not detect you
because they are looking in the opposite direction. Walk to the right until
reaching the end of the hall to where the fuse box is found. Flip the lights
off and walk towards the SWAT team. They will not see you in the dark, even
if you run. Stay on the left to get to the elevator shaft. The two guards
that where on the second floor will walk up to the third floor to flip the
lights back on. This will give you the chance to go down the ladder in the
elevator to the second floor. Open the doors and walk to the left. There
will only be one cop on that floor. Save the game at this time. Then, sneak
up behind the cop with your syringe ready to take him out. Take his clothes.
Do not forget to pick up your briefcase. Next, pick the lock to the room
that he was guarding. There is another syringe there, which is needed later.
Walk out the room and to the left through the hallway. Go down the stairs
all the way until you are outside. Walk out the door to the right. There
will be four SWAT team members. Do not mind them, and walk across the street
into the alley on the left, then right at the next alley. Wait for a moment.
Check your map to make sure that the cop patrolling the street in front of
you is not too close or he will recognize you. When the coast is clear,
cross the street into the next alley to get behind your target. However,
before you get to the bend in the alley, make sure no one sees you and open
up your briefcase. Throw the rifle on the ground to have it ready. Then,
walk up to where the target is located. There will be two SWAT team members
behind him; do not shoot yet. Walk towards each one of them and then around
them to make them turn around, facing away from your target. Make sure they
completely turn their backs to him. If not, do the same thing again. Once
you get them to turn away from the chief of police, walk back into the
alley, get your sniper, and walk towards the target. Stay as close as you
can to the left wall. Aim at his head and take him out. Throw away your
rifle. You will get a message reading "Go to your exit point", but
do not do so yet. You need to get out in the paramedic van you will be
discovered. Save the game. Check your map and go back to where you came out
of the building, but do not go in it. Check the map. There are two cops
patrolling around a building and there is an alley that leads to the street
where the main entrance to the building that the SWAT team us looking at. It
shows an innocent person just at the end of that alley. This is the
paramedic. Watch the patrolling cops on your map a short time and plan your
strategy to get past them without being seen to get to the little alley.
Walk towards the street. The cops will not pay attention to you; only the
paramedic will. When you pass him, keep going across to the next walkway. If
he has turned around, do the same strategy as done on the SWAT team to get
him to turn around facing the SWAT team members. Get behind him, pull out
the syringe you got from the room, sneaking up to him of course. Take him
out. All the witnesses behind the fence will be pointing at you and will
crouch when you pull out the syringe. Ignore them and take the man out. He
will growl a little, but the cops will not care, Take his clothes and the
key to the paramedic vehicle. You can run to the van. The paramedic is the
only character in the level that can run around. Get to the van and escape.
You will get the Silent Assassin rank and the PGM Sniper rifle, silenced. To
get the regular PGM Sniper, just shoot the sniper at the top of the building
that is closest to the target and he will drop it down. Finish the level
with it and its yours.
Hint:
The Meat King's Party: Easy Silent Assassin rank: You will start in a truck. Drop every gun you have except the
Fiber Wire, Syringe, NVG, Lockpick, Binoculars, and Meat Hook. Take the
butcher's clothes and close the truck doors. Then, walk to the main gate. A
guard will check you, then tell you to go in. Next, turn left, open the
door, and turn right. Walk straight and you will find a staircase. Go
upstairs and turn right. Open the door and check your map. Make sure that
the enemy is not in the room which has the point of interest. Then, open the
door, turn to your right, and pick up the murder proof. Then, quickly get
out of the room before the enemy enters it. Next, go downstairs and find the
locker room (a big room which is the point of interest).Quickly take the
clothes and wait for the "The lawyer is waiting for an opium pipe"
message. Then, go to the room where the lawyer is located (before the real
opium waiter shows up). Give the lawyer the opium pipe which is at the last
bed. He will give you a VIP invitation and a Silverballer SD. Quickly take
the Silverballer and give the lawyer a headshot. Then, drop it. Next, go
back to the locker room and change your clothes. After that, talk to the
bartender in the party room. He will tell you to bring Meat King some
chicken. Go to the kitchen where the two chefs are working. One of them is a
point of interest. That chef will prepare the meal for Meat King and will
tell you to give it to him. After that, drop your Meat Hook and take the
plate. Then, go upstairs from the party room. Another guard will check you.
After that, take the kitchen knife from the room to your right. Holster it.
Take the meal to Meat King, but first activate the switch in front of Meat
King's bed. It will pull all the curtains down. Wait for the whores to go
out, then give the chicken to Meat King. While he is eating the chicken,
quickly take the knife out and kill him. Make sure he does not burp. Holster
the knife. Go downstairs where the kitchen is located. Stand in front of the
kitchen door and turn behind. Then, open that door and go near the truck.
You should complete the mission with a "Silent Assassin" rank.
Hint:
The Meat King's Party: Meat hook death: In order for this to work, you must knock out the target you want
to hang and not kill him. If you are out of Syringes, then use the pistol
whip. Drag the target to the platform by the hook controls and stop the rail
when an empty hook is in front of you. Get on the platform along with the
dragged body. Make sure you are still dragging him and select "Hang On
Meat Hook". Check the map and you will still see him as alive. If you
want to hide the body, go to the derail controls on the northeast side of
your position (the start/stop controls). After starting the rail again, move
over to the derail controls and select "Derail". From that point
on, all the bodies will come in from the main, spin, and move over to a
hidden position for derailing. At that point, the body should be hidden.
Hint:
The Seafood Massacre: Phantom chef: Once the mission starts, run to the restaurant's basement where
you cut the gas off. Grab the restaurant outfit and quickly run to kill the
Red Dragon Negotiator. Dump him in the sewer, grab his amulet, and climb
out. Next, head back to the basement. The guards will not know that you are
not a restaurant employee. Cut the gas. Hide in the room where you got the
outfit from and wait for the chef to go over to the gas thing. Quickly, yet
quietly, exit the room and get behind the Chef. Note: Make sure you have the
syringe out before you walk out the room. Just when he turns his head and
spots you, stab him with the syringe. If done correctly, he should stand up
and slowly walk away, leaving you in the motion as if you stabbed him. He
will walk out the door, and get knocked out there.
Hint:
Traditions Of The Trade: Ghosts: Once you enter the hotel, turn right to the double doors. Go
through them and there will be another set of double doors. Pick them, as
they are locked. After that, go down past two doors and look quickly because
the ghost goes into the wall.
Follow the same instructions to
see the ghost in the hallway for this level, then go into the room that the
ghost enters. Kill the guard in the bathroom and look in the mirror. The
reflection will show the ghost, but if you turn around nothing is there.
Look for the ghost in the hall
where the murder took place. Go into a room and look into the mirror. You
see the ghost floating behind you. You can see him in any room of that hall,
and not just the one he walks into.
Go inside the hotel into the
main lobby. Once there, go to the right into the two doors by the elevator.
In there are another two doors that have a "closed" sign on them.
When no one is there, unlock it by picking it. Once you are inside, go to
the left and into an open door. Notice that as you get closer, it gets
darker. Once you make it, you see blood on the floor. Then, walk sideways to
the right to see the end of the hallway. You will see a ghostly figure
walking through the wall. The ghost is probably the murdered person you will
see in the room a policeman is guarding, at the door at the end of the
hallway. Keep doing this and you will see him walking again.
Hint:
Traditions Of The Trade: Bleeding ghost: In the part where the ghost appears and goes into the room in the
dark hallway, enter that room and go back into the shower. The ghost will
appear by the back wall. If you shoot it, blood with splatter on the wall.
If you missed him the first time, just leave the room then return and he
will reappear. You can do this as many times as desired. When you shoot him,
it will seem as if time slowed down and speeds back up.
Hint:
Traditions Of The Trade: Kill the Ghost: Go down to the hallway at the bottom floor of the hotel. You will
see the ghost that walks through into a wall. Move to a dead plant in the
corner of the hallway near to a locked door. Then, go back towards the
hallway where you saw the ghost. Make sure you have your Fibre Wire out
before continuing. Heading down the corridor, you will see the ghost who
walks into the wall. Get your Fibre Wire ready then get behind the ghost
before it disappears into the wall. If you are quick, you can strangle the
ghost with your Fibre Wire, which now flickers on the ground. You can now
drag the ghost around the hotel.
Hint:
Traditions Of The Trade: See murder: Go to your map in the level. There is a point of interest in the
corner of the second or third floor. There is police tape and a guard there.
Kill the guard, sneak in, and you will find a dead man on the bed. Go into
the bathroom to see a bathtub full of blood. There is a sawedoff shotgun in
front of it that can help you if you do not have any guns.
Hint:
Traditions Of The Trade: Walk around hotel with sniper rifle: Normally, it is impossible to get a sniper rifle into a hotel
without getting it taken away. However, there is a simple way to avoid this.
After you show the guard your conference ID, walk up to the metal detector
and stop directly in front of it. Then, drop the suitcase. Walk through the
metal detector, then turn around and pick up the suitcase. It will not set
off the detector, and you will be able to walk around with it. Note: Do the
same trick to get past the other metal detectors.
Hint:
Traditions Of The Trade: Showering: In room 202 on the second floor, there is a fat guard wearing
black and sunglasses. Shoot him, then picklock the door he is securing.
Sneak in without a gun and sneak silently. You will see a man in red Speedos
taking a shower.
Hint:
Traditions Of The Trade: Unstoppable by police officers: Get any gun that is out of ammunition. Start off the level
normally, and pick the three guards in the front with your sniper rifle.
Once you are inside, go to the far right near the elevator into the hall,
where it says that the next hall is closed off. Wait there until a cop
enters the room. Kill him, take his clothes, then pick the lock. Then, run
to the third floor, where the security office with the metal detector switch
is located. Walk past them and push the button. Then, run back down to the
first floor and get your clothes back. Walk around the halls and find a cop.
When no one is nearby except for the cop, take out your gun with no
ammunition and hit him until he is unconscious. Take his gun and clothes.
Then, switch back into your old clothes. When he wakes up, he will run to
another guard. You will notice on your screen that the guards are now
looking for a suspicious officer. However, you are in your original clothes
so they will not suspect you. It might say that they suspect a bald person,
but you can ignore this. Next, go to the elevators and knock out the nearby
guards. Again, the notice for a suspicious police officer will appear. If
desired, you can also do this with the bellboys. Then, do this to the
bodyguards. Do not attempt to do this on the second floor with all the
bodyguards. They have magnums and will kill you. They police officers' guns
are weak, and they will hurt, but not kill you. Once you have knocked out
and stole the guns from every cop, you will notice there is nothing
remaining in the hotel to stop you. You will also notice that the cops are
not around anymore. Look at the third floor in the security office to see
every cop that you knocked out is just lined up in the corner. When you
appear they do not do anything. Of course the hotel will be in chaos and
everyone will be running around.
Hint:
Traditions Of The Trade: Easy completion: Instead of going through the trouble of getting the rose box when
you first enter the back room, notice the bottle of whiskey. Assuming you
have some type of poison, you can simply kill off one of the targets by
using it. To get to the other target, you must go to the floor that his room
is on. If you go to the room next to his (to the left if you are facing the
door) and walk out onto the balcony, you will see one of his guards come out
occasionally on patrol. When he does, a woman on a balcony past his will
walk out and have a smoke. Once they both there, return to their rooms. You
can jump to the balcony belonging to the target. Using stealth, you can open
the door then walk up behind the guard and kill him using the fiber wire.
After this is done, pick up his weapon and a silenced pistol. Grab the
pistol and creep into the bathroom to eliminate the second target. Then,
drop the pistol as to not set off any metal detectors that you need pass to
reach to the X-ray room Then, return to the third floor, to the half where
your room is located. If you open one door, you can step out onto the roof.
Creep across the roof, making sure the guard in the pool below cannot see
you, and sneak in through a window. Silently eliminate the guard and creep
into the X-ray room. Get the bomb and leave by the way that you came from.
Calmly walk downstairs and leave the hotel This will only work if you have
killed the two Bosses to acquire the X-ray room key. Also, bring the
briefcase from Room 202. Without this, you will be shot by the guards.
Hint:
Traditions Of The Trade: Sniper rifle in hotel: After you have unlocked the PGM silenced Sniper Rifle and weapon
select, you simply chose the rifle and what other weapons desired. Show the
guard your I.D. card and walk through the metal detector. The guard with pat
you down and proceed to take all your weapons except your sniper suitcase
and PGM S. rifle.
Hint:
Faster reload: To reload a weapon faster, before it runs out of bullets
completely (for example, with one bullet remaining), holster it then pull it
back out again. The clip will be full, and you can kill enemies faster.
Hint:
Bullet time: When you die and can shoot people in slow motion, enable the
"God mode" code. You will be in bullet time until you headshoot
four people.
Glitch:
Deadly Cargo: Floating light: Near the television power box, where you need to turn it off to
get past the fence, look up at the street lights. One of the lights on the
street lamp is not on. Instead, you see the light in mid air next to it.
Glitch:
Deadly Cargo: Stupid men: In a police or SWAT outfit, wait for the SWAT to raid the ship,
then look at the raid. Sometimes Boris' men will fight back or just stand
there and get killed.
Glitch:
Lee Hong Assassination level: Mysterious underwear: After you follow Mei Ling into her room, following the
conversation if you kill her in any of the brothel rooms (that room, the
safe room, etc.), look up her nightgown. She will not appear to be wearing
any panties. When you go outside onto the balcony or anywhere else, she will
have a pair of purple underwear on.
Glitch:
Training: Guard goes through wall: Go to the wooden house in the training level. Alert the guards by
firing a loud weapon. Climb through the window and wait. A guard will go
through the wall.
Glitch:
Training: Frozen game: Do not use the "Level skip" code on the training
mission. If you use it to get all the weapons then complete the game and get
all the weapons for the levels yourself, as soon as you finish the weapon
selection menu will not open, and that save file will be useless from that
point on. None of the levels will be playable because the game will freeze
at the loading menu.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: