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Jak 3 cheats PlayStation 2

Cheat mode:
Spend the following amount of Precursor Orbs at the "Secret" screen to unlock the corresponding cheat option. Note: The options will not be available for purchase until after the indicated Act is completed.

Unlimited Ammo: 50 Precursor Orbs (Act 3-11)
Unlimited Dark Jak: 50 Precursor Orbs (Act 3-11)
Unlimited Light Jak: 50 Precursor Orbs (Act 3-11)
Unlimited Vehicle Turbos: 30 Precursor Orbs (Act 2-25)
Bad Weather: 5 Precursor Orbs (Act 1-1)
Big Head Mode: 3 Precursor Orbs (Act 1-1)
Blaster Damage Upgrade: 6 Precursor Orbs (Act 1-9)
Dark Jak Invisibility: 25 Precursor Orbs (Act 3-11)
Fast Movies: 5 Precursor Orbs (Act 1-1)
Increased Blaster Gun Ammo Capacity: 4 Precursor Orbs (Act 1-17)
Increased Peace Maker Ammo Capacity: 4 Precursor Orbs (Act 2-19)
Increased Scatter Gun Ammo Capacity: 4 Precursor Orbs (Act 1-17)
Increased Vulcan Fury Ammo Capacity: 4 Precursor Orbs (Act 1-24)
Invulnerability: 100 Precursor Orbs (Act 3-11)
Jak 3 Model Viewer: 2 Precursor Orbs (Act 3-11)
Jak And Daxter Model Viewer: 2 Precursor Orbs (Act 1-24)
Jak 2 Model Viewer: 2 Precursor Orbs (Act 2-25)
Mega Scrap Book: 2 Precursor Orbs (Act 3-11)
Mirror World: 5 Precursor Orbs (Act 1-1)
Peace Maker Increased Radius: 6 Precursor Orbs (Act 2-19)
Rachet And Clank Gun Courses: 6 Precursor Orbs (Act 2-12)
Scatter Gun Rate-Of-Fire Upgrade: 6 Precursor Orbs (Act 1-9)
Scrap Book: 2 Precursor Orbs (Act 1-24)
Slow Movies: 5 Precursor Orbs (Act 1-1)
Small Head Mode: 3 Precursor Orbs (Act 1-1)
Toggle Jak's Goatee: 2 Precursor Orbs (Act 1-1)
Upgrade Vehicle Toughness: 15 Precursor Orbs (Act 2-14)
Vulcan Fury Damage Upgrade: 6 Precursor Orbs (Act 1-17)

Note: After buying the Unlimited Ammo cheat, turn it on. While you play all your weapons will still collect ammo and everything as usual. The only way that you know if you have Unlimited Ammo or not is when your weapons are down to 0. You will still be able to fire.

Alternate costumes:
Get all 600 Precursor Orbs to unlock different colored clothes for Jak.

Control ending credits:
Press Left or Right during the ending chredits to change game characters. Press Left Analog-stick Up and Left Analog-stick Down to zoom the view in and out. Press Right Analog-stick Left and Right Analog-stick Right to rotate the view. Press L1 and R2 to move the character down and up.

Hint: Hero mode:
Get hero mode on you secrets list. After you defeat the game, buy it off the list. The game will tell you to save a file for it. When you play it, you will have twelve guns. Whatever secrets bought during the game will go into hero mode. Also, your orb count goes down in hero mode from the many orbs that you got during the regular game. You will also have the cars that were obtained and used. You will also have the first two of Dark Jak's powers and the first three powers of Light Jak. You also have the jet board with you. You also get all armors, so you will not have little health.

Hint: Easy kills:
To easily kill enemies in the desert, get in your car and get some of the other cars to follow you near water. With the correct timing, turn when you about to go in water. They will keep going and explode. Note: This only works for the oasis and the ocean.

Another way to blow up other cars is to use boost when a car is in front of you. Use your boost and the car will blow up because you hit it very hard. Note: Big cars, such as Gila Stomper and the Slam Dozer work best.

Lure the car to the rock. Oneway to do this is to first start going fast. Then if one of the cars is on your side next to your car, try pushing it to a rock as fast as you. The car will blow up.

Hint: Defeating enemies when surrounded:
The following is a good attack against enemies that are surrounding you. Take out your blaster rifle and fire it while doing your spin attack.

Hint: Defeating Cyber Errol:
Note: The Arc Wielder Robot Shock upgrade is recommended for this level. First, Errol will launch grenades at you. They are very easy to dodge. Keep running and do not stop. He will then launch a swarm of KG bots. Take out the Arc Wielder or any rapid-fire weapon to destroy them. He will launch two waves at you. After those two waves, a small robot with a green jewel on it will appear from a blue duct. Take out the Blaster and fire until it falls, then spin kick it into the duct where it came from. The robot will explode and damage Errol. The battle will remain the same, only the grenades Errol launches will emit a shockwave when they hit the ground, and he will launch a flurry of regular grenades, creating holes in the floor. Also, when Errol's meter is red, Dark Makers will come out of the ducts instead of KG bots. Be careful, as they can do a lot of damage to you if you are not careful. Use the Plasmite RPG or Dark Jak Dark strike to take them out.

When fighting Errol in the War Factory, he will be on a higher platform than you are, standing over a circle thing in the wall. Defeat all of the enemies that he throws at you that come out of the four holes on the walls. Then, a machine will come out of one of the four holes. Hit the one that is under where Errol is standing. It will take out one fourth of his health. After doing this three more times you will defeat him.

When you are fighting Errol in the last mission when he is in the Terraformer. there are two parts to defeating him. One is destroying the things on the legs of the Terraformer. This will require some time, as the legs keep moving. It will throw enemies at you, and you must shoot it while driving around the desert. After destroying the legs, the body of the Terraformer will land in front of Spargus City's gate. From there you will climb the body onto a big platform where you will fight Errol for the last time. He is now using the head of the Terraformer. First, destroy the tentacles that come out of the platform. Then, destroy the enemies. Next, jump over the laser that sweeps over the platform. After that, you will have a chance to shoot at the back of the head. After a few times, his health meter will be at the yellow or red level. Errol will start to smash the head onto the platform. Dodge this and keep destroying and jumping over the laser. Once you make the last shot, you will see an intermission sequence showing Jak shooting the head destroying the Terraformer.

Hint: Defeating the Precursor Robot:
First, the robot will use an energy sword to zap you, swinging from side to side. Just jump over it. Next, he will launch little multiplying spider things at you. Do a 360 Rapid Fire Combo with the Beam Reflexor to take them out. Then, he will shoot lasers at the ground, bringing up some pillars. Wait until they cool and jump to the highest one, dodging the blasts that the robot fires at you. You will find some mine carts. Shoot at them until one falls on the robot's head. Repeat this and you win the Arc Wielder and Act 2.

The robot will smash a laser staff on the field, letting out shockwaves that Jak must jump over. then The robot will use the staff to sweep the field. Jump over the staff. When the robot stops, go to the front of the field. The robot will launch two Blue Precursor crabs, which will face to the bottom of the field. Hit them from behind and they will fly off the arena. You will not have to kill them by melee attacks. The robot will now shoot five lasers to certain parts of the field and pillars will appear. Wait until the pillars cool then high jump onto the third highest pillar. Then go to the next highest pillar. You may stop climbing here if the pillar is near the front. Notice the mine cars that are hanging over the robot. Use the Vulcan Fury to shoot a mine car. An intermission sequence will show the robot getting one third of its health blasted from it. Do this two more times. However, there will now be three Precursor Crabs, and during the last one third of health the robot will hold two laser staffs and you will have to high jump when he sweeps the field.

Hint: Defeating the Precursor Satellite:
At the beginning, run under it when its lasers start shooting. Stay under it and move accordingly with it. If done correctly, it will not hit you. When it slams down, fire your beam reflector at it. It should go down quickly.

Hint: Damas and Jak:
When Damas is trapped underneath the dozer when you get to the palace ruins, he will tell you who his son is. It is Jak, but Damas calls him Mar. The legendary Mar is thus none other than Jak.

Hint: Precursors:
When go down into the catacombs where the palace used to be, once you get to the core you will be at the planet's defense system. After talking to one of the Light Precursors, the doors in front of you will open. You will then see that the Precursors are really Ottsels like Daxter. They just made up the big and powerful statues because they were very small.

Hint: Precursor Orbs and boxes:
In the city you may find a Freedom Guard box all by itself. If you break it open, you will find Precursor Orbs. Afterwards you may find Dark Eco in it. In the industrial area you may find orbs in corners. There is one box in the port. Go past the opening to the industrial area towards the dead end and a box awaits. Also, go towards the industrial areas and to your right will be what looks like a mini water tower. Behind it is a box. There is one in the new part of the city, and one on the roof of one of the huts in the dirty part of the city, where Onin now lives.

Go to the port and to the tower with the Orb Challenge on one side. Stay on that side and use a Zoomer to go as high as possible on the tower wall. Jump off the Zoomer in the air and get as close as you can on the tower. You will notice a pipe coming out of the tower and going back in. Grab onto the pipe and climb on to it. You will see another pipe like that. Climb onto it and you will see a balcony or ledge. Search around the ledge for another pipe. Climb up those set of pipes until you reach another balcony. Up there you will find boxes with ammunition, Skull Gems, and Precursor Orbs. Then, grind along a line using the Jet Board towards an old beat up building and go back collecting the Precursor Orbs. Then, go to the other set of lines towards the other tower and get the Precursor Orbs. You might have to jump and do flip tricks to grab some of them. You also may need to breaking open the boxes, but watch out for the long fall.

Hint: Precursor Orb challenges:
When you walk by the Precursor Orb challenges you will have to pay Metalhead Skull Gems to activate them. Pay to one for four gems and must for a Gold Precursor Orb. Pay more and you will get a different and easier challenge.

Hint: Stay Light Jak forever:
After you complete the game you will get all of the secrets unlocked. Get enough Precursor Orbs for the Unlimited Light Jak secret. Then, press L2 + X to become Light Jak with wings. This will enable you to stay in Light Jak form forever, and you can use all Light Jak powers. To heal, press Triangle. To put on the shield, hold Circle. To fly, tap X. This is a great way to get most of the Precursor Orbs around Spargus, because you can fly. You can also use guns in Light Jak mode. To stop time however, you need to exit Light Jak form and do it the normal way, because in this trick when you press Square Jak will just punch.

Hint: Arena:
When you are fighting in the arena, it is easier to equip the Scatter Gun (because of the large blast radius) and shoot or punch your enemies into the lava. They will die instantly, and you can focus on other attackers.

Hint: Leaper race:
During the Leaper race make the Leaper jump for the race. By doing this, you will be able to win the race.

When racing against the monks in Spargus, do not use the Left Analog-stick to steer. Instead, use the Right Analog-stick to pan the camera in the direction that you want to go and hold the Left Analog-stick Forward. This will make you go faster. It requires some practice, as sometimes you must jump. This might also work for some vehicles.

Hint: Defending the Naughty Ottsel:
In the level where you must defend the Naughty Ottsel in four different areas, the third is probably the most difficult. You must destroy all the robots and protect three people as well. If they all die, you lose. If you are having trouble, keep dying on purpose. Eventually you will get more people, and you will only lose if they all die.

Hint: Haven City: Easy orbs:
Go to the port, and look up on the wires above. You will see a lot of orbs. Go to one of the big pillars that are on the big bridge across the water. When you are next to a pillar, go to third person view and look up at it. You will see pipes sticking out that you can climb on. Turn into flying Light Jak and fly up to a pipe. Climb up the pipes until you get to the top, then destroy the boxes for some orbs. After that, use the Jet Board to grind across the wires and get the orbs.

Hint: Spargus City: Light Eco:
Around the corner from Krew's garage in Spargus City, you will find a Light Eco Vent.

In Spargus City, there are rats running around that will give you Dark Eco and very rarely Light Eco.

Hint: Spargus City: Civilian riots:
Once you have been given the Deflector Blaster, walk into the middle of a crowded Spargus City street. Jump into the air, do your spin kick, and rapidly fire your gun. Immediately afterwards, hide behind a civilian. Anyone that got hit by your fire will shoot at you. They will hit the civilian that you are behind. That civilian will start to fire at them. Keep running behind civilians and eventually almost every civilian that you pass will get hit, and they will shoot at you or the other civilians. Find a hiding location, and when you cannot hear gunfire anymore go back to your area of destruction and collect the ammunition from everyone. Note: This is useful for when you need to collect Dark Eco from the rats that run around the city.

Hint: Spargus City: Defending front gate:
In the mission where you have to defend Spargus's front gate, the best car to use is the Dune Hopper or Dust Demon because of their grenade launchers. They should take out the Catapult Launcher in two hits.

Hint: Spargus City: Guns and cars:
When in the garage, shoot the cars there and destroy them. You will restart from inside the garage. The only gun that will not affect them is the Mass Inverter. All it does is make the cars go up in the air.

Hint: Wastelander City: Two Wastelanders fighting:
Go into the Wastelander City and shoot one of the Wastelanders. They will begin to shoot at you. Quickly run behind another Wastelander, and the one you shot will continue trying to shoot you, causing him to shoot the one that you are hiding behind. They both will begin shooting each other until one dies.

Hint: Avoid falling damage:
Press Circle to kick just before landing from a high fall.

Hint: Drive in first person view:
When in any vehicle except for a Leaper or Jetboard, press R3 for a first person view.

Hint: Peacemaker back-shots:
This is a bonus attack trick, and is very easy to do. Charge up a Peacemaker blast and hold it (keep R1 held). Then, while still holding the charged blast, press Square and Jak will launch forward as if to do a punch or slam with the gun. Note: While he does this the charge will still be held if you kept R1 held. Note that he raises his Peacemaker over his head and behind his back to slam it down on an enemy. While he has the Peacemaker pointed backwards, ready to bring it up and over his head, release the charge (release R1). He should release the blast and send it backwards. This is useful in crowds of Metal Heads or Death-bots. Just charge and press Square to knock out the enemy in front of you; the charged blast you released just before hitting the first enemy will take care of most if not all of the enemies behind you.

Hint: Different colored rocket:
In the mission where you have to blow up the first barrier with the rocket, die frequently. Every time you die, you will start with a different colored rocket. Note: The colors of the rocket will be in this order: pink, yellow, then green.

Hint: Avoid octopus in water:
At the end of the game, buy invincibility then grab a Leaper Lizard. Go on the water and walk as far as possible. There will be no octopus.

Hint: Gliding:
Go fast and get some boost. Go on a hill and while you are in the air use your boost. You will glide. Note: The Dune Hopper works best. Also, this can be done in the desert.

Hint: Flip on the water:
Use the jet board on the water. Press X + R1 to do a flip then quickly hold L1.

Hint: Gun ratings:
Note: The accuracy and power is rated on a scale from 1 to 10.

Scatter-gun
Status: Scatter-gun (normal)
Range: Close, wide
Power: 4
Ammo: 50
Accuracy: 2

Wave Concussor
Status: Scatter-gun (upgrade 1)
Range: Wide, short, far, close
Power: 5
Ammo: 100
Accuracy: 7

Plasmite RPG
Status: Scatter-gun (upgrade 2)
Range: far
Power: 10
Ammo: 150
Accuracy: 3
with upgrade (found in secrets list): 250

Blaster Mod
Status: Blaster Mod (normal)
Range: Far
Power: 5
Ammo: 150
Accuracy: 8

Beam Reflector
Status: Blaster Mod (upgrade 1)
Range: Far
Power: 5
Ammo: 200
Accuracy: 8

Gyro Burster
Status: Blaster Mod (upgrade 2)
Range: Far, wide
Power: 10
Ammo: 250
Accuracy: 10
with upgrade (found in secrets): 300

Vulcan Fury
Status: Vulcan Fury (normal)
Range: far
Power: 10
Ammo: 150
Accuracy: 4

Arc Welder
Status: Vulcan Fury (upgrade 1)
Range: Far
Power: 10
Ammo: 200
Accuracy: 4

Needle Lazer
Status: Vulcan Fury (upgrade 2)
Range: far
Power: 10
Ammo: 250
Accuracy: 10
with upgrade (found in secrets): 300

Peace Maker
Status: Peace Maker (normal)
Range: Far
Power: 10
Ammo: 5
Accuracy: 10

Mass Inverter
Status: Peace Maker (upgrade 1)
Range: Far, wide
Power: 0
Ammo: 10
Accuracy: 10

Super Nova
Status: Peace Maker (upgrade 2)
Range: Far, wide
Power: 20
Ammo: 15
Accuracy: 10
with upgrade (found in secrets): 20

Glitch: Cannot switch hover zones:
When you are in the section of Haven City called New Haven City, go to the sewers to turn on the switch. Go back the way that you came by going up the elevator. After doing this, try to get to the Freedom HQ. You will not be able to. Do not switch hover zones, because you will fall into a deep abyss. After going back into the city you will have to save somewhere else in that the New Haven City section. If you do not do this, it will remain that way.

Glitch: Cave in the desert:
After you complete the first mission in the cave in the desert (destroying the Metal-Pede eggs), exit the cave. Get out of the Gila Stomper and go back in the cave. After awhile, you will see the timer on the top of the screen, the green mist will come back, and you will hear Sig's voice say things as if you were still in the Gila Stomper.

Glitch: Drive up wall in the desert:
Go the part of the desert that the rolling, long jump and distance jump. Go to the rocks below. Then, go to the wall. Drive up so you are doing a wheelie, then use your turbo.

Glitch: Jak's head through car:
Find the car that seats three people. It is usually green or pink. Once you find it, go to first person view and press Left Analog-stick Back. Jak's head will go through a part of the car.

Glitch: Daxter has turrets:
Use the first or last Blue gun. Go to first person view on a bike and hold R1.

Hint: Daxter smiles at you:
Use the first or last Red gun. Go to first person view on a bike and keep shooting. Daxter's head will fly back and he will be smiling. Note: With a scatter gun you cannot shoot twice in a row too quickly it will not do it correctly.

Glitch: Daxter floats in mid-air:
When you are in the War Factory mission, go to the area where you control Daxter for the fourth time. After you make it past the moving flamethrowers, jump down toward the KG bots and a car. Jump onto the car where the seats are, and Daxter will be standing in mid-air instead of on the car's seats. You must land the double jump where the seats are located.

Glitch: Leaper runs on water:
When in Spargus, grab a Leaper and double jump into the water. The Leaper will be standing on the water, and you can move around.

Glitch: Peacemaker in water:
Note: You cannot use guns in water except by doing the following. Take out the Peacemaker and charge it up (hold R1). While it is charging, jump in water. You can swim around with the Peacemaker still charging, provided that you keep R1 held. Once you fire it you must get out of the water and charge it up again to use it in the water.

Glitch: Wave Concussor in water:
Charge the Wave Concussor and jump in water. You will notice that you are still charging.

Glitch: Ottsel Tess and Normal Tess:
Once you defeat the final Boss (Cyber Errol), an intermission sequence will show Tess becoming an Ottsel. After that,go to the gun courses in Haven City. You will see that Tess is still normal and not an Ottsel.

Glitch: Fire in first person mode:
After gaining access to the Peacemaker, charge the shot. While still charging, press R3 to enter first person view. While in first person mode, release the button to fire the Peacemaker. This causes you to shoot while in first person view.

Charge the Wave Concussor all the way up then press R3. You will still be charging the Wave Concussor in first person mode, and can still fire if you release the fire button.

Glitch: Ride on AI speeder:
In Haven City, go to a speeder that is parked. Take out your Super Nova gun and fire a shot. When the shot hits the ground, jump on the speeder. The speeder will explode, and you will meld with the nearest Ai motorist. Note: You can fire from the speeder, but will have to load a game in order to do anything else.

Glitch: Triple jump:
Charge the Wave Concussor all the way up. When you release it, you should jump up. When you fire the Concussor, quickly press X(2) to do a triple jump.

Glitch: Jump forever:
Go to Haven City. Go to the tower to the right of the Daxter statue. Proceed as if you were going to the Precursors on the wires. Instead, go to the top or second part. Stay to the right at the first part then go to the second pipe. Jump under the ledge and keep tapping X.

Glitch: Exploding underwater:
Go to the beach part of Sparagus. Go right by the sea. Take out your Plasmite RPG and fire it. As soon as the grenade goes into the water, go to first-person mode. Look at the bomb under the water. The bomb will soon explode while still in the water.

Glitch: Fly forever:
Go to the pipe all the way to the right from the towers. Have the Light Jak Flight Suit on. Go to the pipe and keep flapping your wings. Once you get to the top you will fall back a short distance, but you can keep flying up. Note: It is very difficult to remain on the pipe.

Glitch: Freeze game:
If can manage to get over the walls of Spargus (Light Jak with wings, and those bouncing mats attached to the walls), the game will freeze.

Glitch: Freedom League guards switch weapons:
Go to Haven City and attack a Freedom League guard. Run away and pay attention to what weapon they had when you attacked them. Use your camera to look away from them and get them out of sight. Finally, turn around. They will have a new weapon when they try to attack you.

Glitch: Precursor satellite fight:
When you fight the Precursor satellite in the desert, take out your Beam Reflexor. When the satellite goes up in the air, brings up its force field, and starts to shoot its four lasers, fire the Beam Reflexor at anything you can find (rocks, trees, etc.). Hopefully all the beams will hit the satellite. Keep doing this until the satellite go into the ground. If done correctly, when the satellite goes into the ground its shield will still be up, but you can still damage it. Note: This may not always happen.

Glitch: Disappearing civilians:
While in Sparagus go to the beach section. Find a civilian walking by the sand. When you find someone directly by the sand, take out your Scatter Gun and immediately shoot the person. They will automatically fall into the sand. When they get up and are ready to shoot you, they will automatically disappear.

Glitch: Flying civilians:
Go to either Haven City or Sparagus City. Take out your Mass Inverter and shoot it. As soon as someone goes in the air, switch to the Blaster Mod and shoot at the person in the air. If done correctly, the person will start to spin around and begin to fly until they hit something.

Glitch: Explode on car:
Drive up to any wall using the Dune Hopper or Dust Demon. When you are barely away from the wall, fire a grenade at it and quickly get out of the car. As soon as the grenade hits the wall and you get out of the car, the grenade will explode and you will die.

 

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