Master
code: Press Select during game play. Highlight
"Help", then press L2 , L1 , L2
, Square , Circle , Square
. There is no confirmation that the code is active. The following
sub codes may now be enabled. The master code must be entered before each
sub code.
Unlimited
health: Enable the "Master code", then press R3 ,
L3 , R3 , Circle . A
sound will confirm correct code entry. Enter the code again to disable its
effects.
Unlimited
ammunition: Enable the "Master code", then press L2 (2),
L1 , L3 . A sound will confirm correct
code entry. Enter the code again to disable its effects.
Ballistic
ammunition clips filled: Enable the "Master code", then press Circle
(3), R3 . . A sound will confirm correct code
entry. Enter the code again to disable its effects.
One
hit kills: Enable the "Master code", then press L3 ,
R3 , Circle , Square . A
sound will confirm correct code entry. Konoko can now kill enemies with one
hit. Enter the code again to disable its effects.
Level
skip: Enable the "Master code", then press L3 ,
R3 , L2 , L1 . A sound
will confirm correct code entry.
Character
select: Enable the "Master code", then press L2 (4).
A sound will confirm correct code entry. Keep pressing L2 to
cycle through the characters available on the current level. Each has
special moves different from Konoko, and is a remnant from the network/death
match mode that was removed before the game's final release.
Tiny
characters: Enable the "Master code", then press L3 ,
R3 , Square , Circle . A
sound will confirm correct code entry. Enter the code again to disable its
effects.
Big
characters: Enable the "Master code", then press R3 ,
Square , Circle , L3 . A
sound will confirm correct code entry. Enter the code again to disable its
effects.
Big
head: Enable the "Master code", then press Start
, Square , Circle , Start
. A sound will confirm correct code entry. Enter the code again to
disable its effects.
Fists
Of Legend mode: Enable the "Master code", then press R3 ,
L3 , Circle , Square . A
sound will confirm correct code entry. Enter the code again to disable its
effects. When activated, this code makes your enemies fly further when
punched.
Gatling
Guns mode: Enable the "Master code", then press L2 ,
L2 , L1 , L3 . A sound
will confirm correct code entry. Most weapons can fire without pausing, and
all weapons will have unlimited ammunition. Enter the code again to disable
its effects.
Unlimited
Phase Cloak: Enable the "Master code", then press L1 ,
R3 , L2 , L3 . A sound
will confirm correct code entry. Enter the code again to disable its
effects.
Hint:
Avoid fall damage: When you jump off or fall from a high area, press L2
to flip close to the ground. You will not take damage from the
fall.
Hint:
Leaning gut punch: Press R1 + L2 for a
secret, albeit weird, leaning gut punch.
Hint:
Taunt: Press X with no weapon equipped during a
fight to taunt the enemy. You can also do this while standing over a dead
person.
Hint:
Skip training: Instead of selecting "New Game", select "Load
Game" and level 1 will be available to start on.
Hint:
Defeating the computer: When up against the computer drop your gun. You do not need
it and you could accidentally press R3 -- you cannot
maneuver with a gun in your hand. The first set of lasers are easy. Just do
a jump flip, but watch for the higher laser. When you have activated all the
consoles, the second set of lasers are activated. These lasers are faster,
but are easy to jump flip over. After activating the consoles a second time,
the third and final set of lasers show up. This must be timed perfectly. If
you were jumping over the lasers while running at them -- this time run away
from the lasers and do not jump, dash and roll. It is okay if you
accidentally hit a laser, as you still may have enough health to finish. If
you really want to save time throughout the entire level, after activating
all four consoles, then activate the one you just did, so your order would
be 1-2-3-4-4-1-2-3-4.
It is easier to defeat the
computer if you run counter-clockwise around the room. Just run in a circle
since Konoko can move faster than the laser beams.
Hint:
Defeating the second Deadly Brain: On Level 13, hold onto a mercury bow that you get in the
stage. Make sure to have some ammunition. When you are fighting Shinitama,
go up to Griffan's force field. If he is not standing near the force field,
hit one of the switches and return. After he is near the force field, shoot
him. If done correctly, he will get hit and come through the force field at
you. Simply hit him a few times to win. Note: You cannot get the
"Didn't kill Griffan" last Boss battle if this trick is used.
Hint:
Defeating Barbras: Knock his gun out of his hands, then pick it up and shoot
missiles at him. If you run out of ammunition, let him pick it up and when
he charges it up, get it from him again. Note: This will not kill him the
second time that you fight him.
Hint:
Defeating the Boss after the brain computer: The Boss after the brain computer has the Wave Motion
Cannon. When you start, run at him at an angle and jump kick the gun out of
his hands -- he will fall down. Once he is on the ground, run over to the
gate with the two fallen guards on each side. Go to the right and pick up
the Hypo. Use it, and when you are super charged go after the Boss. This
should make quick work of his health. If he has any health remaining, just
use combos on him. Note: Do not let him get the gun.
Hint:
Multiple endings: After defeating the computer (Shinatama), you are faced with
a choice -- kill Commander Griffin or not. Your choice will drastically
effect the ending Boss fight. Should you decide to shoot him, you just made
things harder on your self. At the final battle you will face your brother
after he transforms into a monster. If you do not kill him, the final battle
will be slightly easier This time, your brother will approach you with two
of his troops and will not transform. Do not worry about the troops, your
old "friends" from the TCTF will help you, as well as Commander
Griffin, leaving you to face your brother. With either choice, the ending
sequence remains the same.
Hint:
An Innocent Life: Easy robot target: On level 8, "An Innocent Life", one save point is
within a room with three or four robots, deadly green ooze below, and large
sparking arcs of electricity that you must avoid to get to the other side.
From the save point, run up the stairs and take care of the robot up there.
Then, hop down at the outcropping to the Terminal below. You should have
just avoided the first half of the first arc of electricity. After you drop
down, the robot guarding the terminal to temporarily shut down the arcs of
electricity will not usually "see" you, since you arrived the
wrong way. He now should be an easy kill.
Hint:
Atmospheric Conversion Center (interior): Easier start: When you begin level 14, attack the enemy which is in front
of the pillar that you started out at. He will attack you as well. When he
does this, run behind the pillar. This will "bring" his other
patrolling friends towards you. This will be slightly easier than running
into the open, where a sniper is waiting for you. When all three of the
enemies appear, duck and continuously trip them. This strategy works if you
disarm the man carrying the gun. Once you have defeated them, look to the
left of where you started. There will be an invisibility item. Pick it up
and run towards the exit where two guards are located. If you try to kill
them, you will probably get shot down by the sniper.
Hint:
Bio Lab: Force Shield: On the Bio Lab level, immediately after you defeat the Boss,
go to the door to the second save point. After saving the game and you have
made it up to the second floor, save the scientist in the back of the
left-side room. After doing so, he will give you a Force Shield which will
stop all bullets that are shot at you. Note: Even with the shield active,
hand to hand combat still can hurt you.
Hint:
Dawn of the Crysilus , Syndicate
Mountain Compound: Mutant Muro: Enable the "Character select" code and keep
pressing L2 to cycle though the different characters on
that level. After Konoko and Muro, a huge final form of Muro that only
appears in the regular game if Griffin is killed earlier. Enable the
"Tiny character" code to make the final form of Muro smaller.
Enter the "Tiny character" code again and it will be average size.
Hint:
Rooftops: Defeating the ninja: Use the following trick to easily defeat the ninja at the
end of the level. Get and keep the Screaming Cannon. While fighting the
ninja, stand with your back to the elevator door that you came through. The
ninja will teleport and get stuck in the elevator behind you. Walk forward,
turn around, and you will be able to see him trying to run through the door.
Shoot him with the Screaming Cannon and he will die instantly. Note:
Sometimes he will teleport beside you. If this happens, hit him until he has
to teleport and try standing in front of the door again.
Hint:
Syndicate Warehouse: Unlimited time: On the truck section, you will have approximately three
minutes to get the console. To have no time, first get to the floor of the
console. There will be a striker. Turn the console but do not kill the
striker. It will have no time afterwards. Note: If you leave the area by the
console and return, you will automatically trigger the intermission sequence
and win the level. Also, to keep the striker from killing you, get rid of
his gun then run away.
Hint:
Truth And Consequences: Walk outside: On level 9, "Truth And Consequences" you will
start in a small room with a man you can talk to. He will tell you he has a
wife and kids. Leave this room and go into the front atrium. In here you
will see the locked front door, dual staircases, and a lot of glass. Shoot
out a full square pane of glass (not just a triangular section), then run
and hop through. You are now outside on the streets. The programmers
anticipated this and placed roadblocks outside, as well as invisible
barriers, at the end of each street. You cannot run around too much. Note:
At each roadblock are two enemies, with at least one carrying a Mercury Bow.
If you are fast enough you can see them pop into existence. If you are
careful and quick enough, you can grab a Mercury Bow from one of the
opponents and it will still have one shot remaining. When you want to
reenter the building, run up to the front door and it will open, and lock
behind you. If you do not kill any of the opponents that see you while
outside, they may come stalking after you throughout the building. Finally,
going outside and then reentering the building sometimes causes a glitch in
the game where it will stutter every second or so.
Hint:
Skip level 13: Enable the "Unlimited health" code. When Griffin's
desk falls at the beginning, follow it. From here, you can either go towards
the door at the other side of the room to initiate the Deadly Brain, or just
start to use the control panels that deactivate the Deadly Brain (but if you
do that, you may have to skip this level to exit).
Hint:
Faster Mercury Bow recharge: Instead of waiting for the Mercury Bow to recharge between
shots, drop it and pick it up again and it will be ready to fire.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: