Code
menu: Hold L1 + L2 + R1 + R2 for about five
seconds at the main menu, or bonus materials menu, or options menu to
display the code entry screen. Highlight one of the "A" letters in
a code, then hold X and press Left or Right to change
it. Press Square to accept the completed code. Press Triangle
to exit the code entry screen.
Concept
art: Collect the various Tarot Cards during the game to unlock concept
art. It is viewable after the first part of the game is completed.
Actors
featurette FMV sequence: Successfully complete the Solum realm to unlock the "Actors
Featurette" option.
Making
of FMV sequence: Successfully complete the Aquis realm to unlock the "Making
Of" option.
Programmer
interview FMV sequence: Successfully complete the Aetha realm to unlock the "16 Volt
Interview" option.
Trailer
FMV sequence: Successfully complete the Volca realm to unlock the "Trailer
Video" option.
Hint:
Nexus: Tarot Card locations:
Card 1: Look for a doorway on
the west side of the Nexus chamber. Follow the passageway down to the
lower chamber. There is a Tarot card in a crate at the end of the
passageway
Hint:
Solum: Tarot Card locations:
Card 1: Pass through the mill
and turn left. Switch control to Scree and climb the outer east wall of
the mill. Enter the doorway and look for the glowing card hidden on the
second floor.
Card 2: Go to the Valley
Tower/Ferai Burrows entrance (where Jen squeezes through a crack in the
wall to open the door for Scree). As Scree faces south and climbs the
wall, he will be able to pass through an opening in the ledge and get to
the level above. Move Scree to the right and climb down to a wooden
platform. The card will be here for the taking.
Card 3: Get to after the
underground passageway. A third card is tucked away behind the tower.
After the Ferai archers have been eliminated, follow the pathway around to
the left (passing the lever). Jen and Scree will find a treasure chest.
The card is inside.
Card 4: Get to the east/west
passage along the south edge of Poor Quarters. As the passage turns to the
south and you see a torch ahead, look for the green door on the right.
Switch to Scree and have him climb up the wall. When he reaches the height
of the second story, turn left and crawl around the corner. Scree will
climb down from the wall, onto a ledge. Once past the barrels, he will
find a card.
Card 5: Go to the Hunt Camp
section. There is an energy stone, energy gem, and energy essence all in
one location. Turn left there (as you are facing the Hunt Camp). In the
southeast corner of this section is a lodestone. Climb up the outer wall
where you found the lodestone, then climb through the opening in the ledge
above. The card is sitting on the roof.
Card 6: Get to far eastern
section after leaving the coliseum (a circular area on the map where an
energy stone and an energy gem are located). Go inside the doorway to the
left of the energy stone in the barrel. Through the building and outside,
near the bridge, is an energy fountain and a tunnel to the north. Go
inside and break the barrels blocking their path. In the back room, they
will find an energy gem, two energy stones, and a card.
Card 7: West of Jared's Rooms
is a square area called "Malkai Lair". It has an extension to
the east with a treasure chest in it. The card is inside.
Card 8: In the room with the
statue, there are doorways in all four compass directions. If you take the
western door, Jen and Scree will find themselves in a room with a
fireplace. Jump or climb over the wall in the northwest corner and lead
them through the open door to the north. Inside the next room, look for a
treasure chest alongside the wall. The card is in the chest.
Hint:
Aquis: Tarot Card locations:
Card 1: At Temple Lagoon,
near but not on the beach go to Dam Sub-station (sub-station #2). As Jen,
swim to the northeast of the lagoon and surface. Scan the surface for a
small platform. You will see a white glow appearing from one of the
formations that has a ledge. Quickly transform back to human form and get
card. Transform back and dive in water.
Card 2: Go to the eastern
side of Bay, north of Beach Rift Gate. On the opposite side of the beach
from the summoning stone, Jen and Scree will find two more eggs under a
tree. Break them open to find a hidden card in one of them.
Card 3: At Nest Sub-Station
(sub-station #3), you will find a lodestone among the green eggs outside
the Sub-Station. You will also find several energy stones and a lever that
will open the pipe's lid, revealing a card inside.
Card 4: Get to where you
fight the giant red crab to south tunnels entrance to north. You want the
north tunnel's entrance. A nearby egg contains an energy gem. Walk Jen
around the water's edge to the north and look for a card hidden behind one
of the rock spires.
Card 5: Get to the
Purification Tower. Before using Adaro's key on the mechanism, walk around
to the other side of the interior of the Purification Tower. You will find
a card lying here.
Hint:
Aquis: Swim faster as Jen: When swimming as Jen, press Circle to move faster. Once
you are swimming fast, repeatedly press Circle to stay at that speed.
Hint:
Athea: Tarot Card locations:
Card 1: At start, before
leaving the keep, there is a matter of a card in the alcove below. Walk
down the stairs to the lower level, then down a second set of stairs and
into the building. Look for a treasure chest against the wall directly
ahead. Open it for the first card.
Card 2: Go north of Main
Square. Before following the peasant, look for a half-open gate north of
the square. Cross the bridge and pass under the archway. After defeating
the Yaags, look for a chest in the back of the barn containing a card.
Also, on a nearby porch, Scree can refill his energy at an Energy
Fountain.
Card 3: Once inside the Manor
House, climb a ladder to the floor above. In the room with the beds, find
a chest in the corner. Open it for the card. A barrel also has Energy
Essence for Scree, if needed.
Card 4: Get all the way past
the dungeons to the Talking Heads. Leave the Talking Heads to their jokes
and look for a room to the southeast. There is a treasure chest against
the wall containing a card. One of the nearby barrels has a Lodestone.
Card 5: Get to after Jen is
captured. The northeastern side of the balcony above the ballroom has a
treasure chest. The card is inside.
Card 6: Follow the balcony
above the Main Courtyard back to the right. As Scree heads toward the
doorway where he entered the balcony, make a quick stop in the northeast
corner to the right of the doorway. Scree can climb up the wall here, then
follow it to the right. Sitting up here between the wall and the roof is a
card.
Card 7: Get to the Dark Maze.
In the easternmost corner of the courtyard, near the wall of the building,
you will find a card on the ground.
Hint:
Volca: Tarot Card locations:
Card 1: Go to the cavern
leading to the right wing lever. The card is laying on the bank of the
lava stream in the northwestern portion of the cavern.
Card 2: The card is in a
treasure chest in the northeast corner of the Lava Temple, where the Lava
Temple Rift Gate is located.
Card 3: Get to the Pipe Room.
To find the fourth Tarot Card, climb Scree up the wall behind the lever
and go right and down below. Underneath the lever platform, you will find
another pipe. Get off the wall and onto the end of this pipe. Walk across
it until he gets to the card.
Card 4: Get to Flame Igniter
#2 and Central Shaft. Approach the edge of the volcano where Jen hopped
the gap (in the Central Shaft section). As Scree, lower a rope down the
side. Jen can climb down to find three rocks on a ledge below. Inside one
of the rocks is the fifth card.
Card 5: Get to Flame Igniter
#4. As Jen, shimmy along the wall to the northeast. Around the corner is
the sixth card.
Card 6: Get to where the
Giant Statue is located (burning ropes). Walk underneath the sitting
statues and look for four chests along the backside of the structure. The
second chest from the right contains the card.
Card 7: After the fight with
Goliath and the scene with Malikel, when you regain control, go southwest
into the passageway. The rocks blocking the path contain energy essence to
refill Scree's energy. One of the rocks in a corner near the lava contains
the final card.
Glitch:
Missing rope: When you get through finding Jared, go to the Plaza. You should
find a building with pillars. Jump (as Jen or Scree) on the side. There will
be a hole .Walk through the hole to enter the sewers. Go up to the broken
ladder and as Scree, climb up. Find the rope and take it to Jen. Then, have
fun finding the rope.
Glitch:
See through walls: When in the Poor Quarters, there will be a large square-like area
with lots of doors, You cannot open one of the doors. As Scree or Jen, try
opening on of the doors while moving the camera view. If you start seeing
through the wall of the door you tried entering, the glitch will remain
until you get to another area or scene. Note: Do not try this unless you
want to run into oblivion.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: