Alternate
ending: Complete the game with all nine Life Upgrades.
Illustration
Gallery: Complete the game to unlock the Illustration Gallery.
Hint:
Defeating The Empress Of Time: To defeat the Empress Of Time for the last time, dodge all her
attacks, especially the kicks. Do not let her get near the girl in red. When
only a little of her life remains, keep blocking and press Triangle
or Square.
A good, but slightly cheap way
to defeat the Empress Of Time during the normal ending is as follows. At the
end of the intermission sequence, immediately jump backwards towards the
edge of the "arena". Simply back away off the edge. It is
impossible for her to attack the Prince while he is hanging from the ledge.
Shimmy over a few feet from her (she usually will not follow). Anytime you
are ready, simply pull yourself up and do a three-hit combo on her. If she
blocks one of the attacks, jump back quickly to the edge to avoid a combo
from her. If she slows down time, immediately go back and hang from the
ledge until time returns to normal. Doing so is a good way to save your Sand
Tanks until you find a better opportunity to use them. Once you feel like
it, use one of your own sand tanks to slow down time. Then use the Square(3),
Toward, X(6) combo. Once you finish this combo, jump back
towards the ledge. You may then choose to either use the three-hit combo or
the Slow Time combo described above. Any time she uses the whirlwind attack,
just run away. Using your Sand Tanks to slow time for this attack is not
recommended, as it only takes away two to three seconds of the whirlwind.
Try to keep all of the whirlwinds away from the camera. By doing this, you
can run towards the camera without worrying about hitting a whirlwind. Once
the winds are done, repeat the strategy discussed earlier. It may take a
while to complete and is cheap, but it is much easier than actually trying
to dodge her attacks.
Hint:
Defeating The Dahaka: You must have all nine Life Upgrades to gain the final sword, The
Water Sword, to fight The Dahaka and receive the alternate ending. Before
you enter the Central Chamber the second time, make sure you go to the
pedestal in the middle of the hourglass room to receive the Water Sword.
Enter the Central Chamber to trigger the intermission sequence. Then, chase
the empress to trigger the alternate Boss fight with The Dahaka. This can be
a very tricky Boss (especially under the hard difficulty setting), and he
may seem very cheap at first. Immediately when the fight starts, trigger the
Ravages Of Time attack against the beast. Do this twice, then run around and
refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through
the ground in front of you. The best tactic to avoid them is to run around
in a circle -- they will not touch you. After your Sand Tanks are filled, go
back towards him. When you get close to him, he will shoot tendrils out of
his stomach at you. Roll under them then activate Slow Time and hit him
until his health is about half way down. An intermission sequence will
start, and the beast will be hanging on the side of the cliff. Run over to
him and use Ravages Of Time as much as possible. When his health gets too
low, he will jump up into the center of the stage and regain half of his
health. This is when he becomes angry and things get tricky. He will try to
jump on you multiple times. Run around the stage collecting the sands,
rolling out of the way when he jumps towards you. If he misses you, he will
try to shoot his tendrils at you; just run or roll away from him. Eventually
he will go back to shooting tendrils out of the ground. When your sands are
full, run towards him and use the same tactic as before. When your down to a
couple of Sand Tanks, fill up again. The strategy is to get his health as
low as possible before he gets knocked to the side of the cliff, then use
either Slow Time or Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure
that you do not throw the Light Sword. Hang onto it until the Dahaka fight.
Beat on him as instructed above, but when he hangs on the ledge for the
first time, slow time and hit him with the Light Sword (not the Water
Sword). He should die before he is able to jump back up. If not, you will
defeat him the second time.
Slow down time and attack until
he falls off the edge. When he does, slow time again and attack until his
life is gone. If you need more sand, there is some scattered around the
platform.
Hint:
Defeating the Sand Griffin: When it lands, slow down time by using R1. Go up to it and
start slashing it. If it slashes at you with its claw oR tail, roll out of
the way. Keep hitting it with time slowed down. Once it has taken enough
damage, it will go into the air. Go to the edge and hang off. You do not
have to worry about it hitting you. Once it lands again, slow down time and
attack. Keep doing this until it is defeated.
Hint:
Defeating Shadi: This is an easy but precise way to defeat Shadi. Attack her until
you hear a large "clank", which indicates that she has blocked.
Then, roll to the side of her. When this is done, most of the time you will
be able to get behind her and repeat the attack. You should get to hit her
about four times (and possibly up to six times) before she blocks. However,
sometimes you may only hit her about two times before she blocks. You must
listen for the "clank".
Hint:
Defeating the Crow mini-Boss: Use the following trick to defeat the mini-Boss that is formed
from the evil crow enemies encountered in the beginning of the game after
the ship level. Jump over him and slash him in the air repeatedly. By doing
this, he cannot hit you. You must wait a few seconds between attacks. Also,
in the last two stages, you will be on platforms; be careful that you do not
fall off.
Hint:
Defeating the Giant Troll: Hit it on the back of the legs. After you get it to fall on its
knee, press X to jump on it. After you are on its head, use slow
motion. Keep pressing Square during slow motion and eventually it
will not grab you.
Hint:
Defeating the Golem Boss: To defeat the harder Golem Boss that throws exploding monsters at
you, have at least five Sand Tanks full. Activate Ravage Of Time (press R1,
then tap L1) and hit him behind his legs (which has no armor). Then,
jump on his back and onto his head. Immediately activate Ravage Of Time
again so you can hit his head faster. When it wears off, activate Eye Of The
Storm (press L1), then keep hitting him. You should then finish him
off.
Hint:
Defeating the first Boss: Block and do the attack were you jump behind her, and attack her
twice. Remember to block immediately after this or she will hit you down.
While fighting the first Boss
after you become the Sandwraith, use slow time to easily kill it. It will
rarely get a hit on you, and your Sand Tank will regenerate during this
time. Whenever it runs out, immediately start slow time again. Remember to
stay behind it or its attack will knock you off the platform.
Hint:
Defeating the mechanical tower Boss: To defeat the large Boss on the mechanical tower stage,
continuously hold R1 to block, and dodge all his attacks by pressing X
while blocking. Control the direction of your dodge by moving the Left
Analog-stick. Note: Dodging to the left or right is best. Blocking his
hits will not work, as you will die after four hits. He has no armor on the
back of his legs; when you get behind him, hit his legs and prepare to dodge
again. After a few times of doing this, he will fall to his knees. You will
be able to jump on his back by pressing X. Strike him in the head
with your sword five to eight times. He will then throw you off if you do
not jump off in time. Repeat this three or four and he will die.
Roll under his legs (it is a
lot easier than trying to go around) and slash at the back of his ankles.
When he drops to one knee, press X to climb up his back. About
halfway up his back, slow down time and begin slashing at him. You should be
able to kill him before he can throw you off his back. Also, when he dies he
gives you a sand tank, so it is like earning it back.
Hint:
Defeating enemies quickly: When you are on a cliff or platform with areas to fall off and
enemies start attacking in groups, just throw them off instead of wasting
Sand Tanks or fighting them all head on. This saves time, especially when
you reach The Cliff as the Sandwraith.
Use the following trick to
easily defeat any of the large enemies that require you to jump on their
backs and get hits. Use Slow (tap L1) when you are climbing up its
back. Once you get up there, start hitting it as much as possible.
Eventually, before time runs out or it has the chance to throw you off its
back, you will be able to stab it in the neck and it will fall. By doing
this, you will only use one Sand Tank and it will be refilled by its death.
Note: Do not use any other Sand Tanks prior to jumping on its back, or else
you will waste them and not get them back too quickly. Note: You may have to
use two Sand Tanks while on its back if it is used too early.
Hint:
Finding your way at the clock tower: Once you get to the huge room in the clock tower, the camera will
zoom in on the Sand Troll with boxes. When you defeat the enemies, the troll
will keep throwing the exploding Sand Dogs. There are two weak walls on the
left and the right. Go to the right one first. You will see a weak wall.
Stand by it and look at the troll. When you see the troll throw those dogs,
get out of the way. Look in the hole and you will see a water fountain. If
you are running low on health and want to save a game, go right first. Do
the same exploding tactic with the troll.
Hint:
Glowing sword: Go to the Mystic Caves with a sword that can break walls. Pass
the first gate that unloced to find a passage divided by a pit with a switch
on the floor. Jump into the pit and get through the breakable section of
wall at one end. Break the weapon rack that is behind it to get the glowing
sword. This secondary weapon does a large amount of damage, but with every
use will also increase damage given to the Prince.
Hint:
Hockey stick: After getting a sword that can break walls, return to the Central
Hall during the Throne And The Mask level. Turn the lever to cover the
ground level gap. Follow the same path used to get the Life Upgrade in this
area. However, instead of entering the door, turn right and break the part
of the wall with sand coming down with your sword to find a weapons rack
that is hiding the hockey stick weapon.
Hint:
Pink flamingo: After getting a sword that can break walls, get to the Garden
Hall (Present). Begin at the middle passageway at the very top of the hall.
Wall run to the rope, then wall run to the central platform. Turn to the
left and walk through the rubble that should be in front of you. Turn around
and hold onto the platform you were just standing on. Then, jump across the
gap to the next platform. To your left is another platform with a switch.
Once there, use the switch then go back to the platform you were just on.
Climb on the block that is now here, then do a vertical wall run and jump to
get to the beam above. Walk along the beam to the right then jump to the
ledge on the far wall. Follow the ledge until you find an alcove. Drop down
into the alcove and use your sword to break the rear wall on the right side.
The pink flamingo weapon is hidden in the weapon rack. One hit from it can
knock anything except Bosses to the ground.
Hint:
Rayman's glove: Get to the main tomb in the Catacombs. Exit this area to begin a
Dahaka chase. Notice that the passageway branches during the second and
third Dahaka chase. Turn left here and find the weapon rack immediately to
your left. Break the weapon rack to collect Rayman's glove. One hit from it
can knock anything except Bosses to the ground.
Hint:
Teddy bear: One of the miscellaneous secondary weapons is the teddy bear.
Locate it after earning the Scorpion Sword in the clock (west) tower. There
are three encounters with a giant golem enemy in the clock tower when you
initially go through it. The first is before you start negotiating the
vertical climbing of the tower (past); the second is atop the clock tower
(past); and the third is stationary and throws exploding monsters in the
clock tower's second area (past). Look for the room where the second giant
golem enemy is found. You need to be in the present (find a time portal) and
drop into the water-filled dead end past the golem's room. Break the wall
and retrieve the teddy bear. The teddy bear is almost unbreakable and does
almost no damage, but has the ability to restore lost life to the Prince
with each successful blow on an enemy.
Hint:
Old sword: On the ship where the game starts, look at the weapon that your
dead shipmates have dropped (the humans, not monsters). Most of them should
be the sword you started with Prince Of Persia: Sands Of Time.
Hint:
Life Upgrade locations:
1 (Past): After fighting the
girl in black a second time, pull the large altar on ground level of the
sacrificial chamber to reveal a secret door. Go through the trapped
hallway and get the first Life Upgrade.
2 (Past): This is done after
Slow Time is earned. From the room where the Prince has an intermission
sequence with the maggot man creature, go into the large courtyard-like
room with a timed floor switch next to some stairs. This switch opens a
low gate at the top of the same set of stairs. Go through that trapped
hallway for the second Life Upgrade.
Note: To obtain the second
Life Upgrade without getting the power that slows time, you must find the
switch behind the barrels. Press the switch and wall ride up the wall,
instead of running up the stairs roll. If done correctly, you should make
it a moment before the door closes.
3 (Past): This is done after
the Serpent Sword is earned. Rotate the turnstile switch directly opposite
the facing of the metal nub where the Serpent Sword was used to create
platforms to a door at the bottom of the chasm. Use long wall jumping to
slow the Prince's descent down to the level of the door. Past that door is
a trapped hallway that leads to the third Life Upgrade.
4 (Past): When exploring the
Garden Tower, look for a room that is overgrown with vegetation and is
directly below a box and folding bridge puzzle. It is in the same vicinity
as the first switch that turns on the water for the Garden Tower. A break
in the fencing allows the Prince to drop off and use ledges to access a
door underneath the overgrown vegetation room. The fourth Life Upgrade is
past that trapped hallway.
5 (Past): When exploring the
Garden Tower's second water puzzle, ledge up after turning on the water
(but before exiting the room with the turn switch) for the fifth Life
Upgrade.
6 (Past): When exploring the
Clock Tower, look the giant Golem enemy that throws explosives. One
breakable wall is a save point, but there is a second breakable wall on
the other end of the room leads to the sixth Life Upgrade.
7 (Past): After gaining the
Scorpion Sword and a particularly tough giant Golem encounter, a ladder
leads the Prince to a Roman courtyard room. Two breakable walls are here
-- one has a switch, and the other has the door which requires Slow Time
to access. The seventh Life Upgrade is past that door.
8 (Past): After entering the
Library, the Prince will need to pull out two bookcases to continue his
progress. Look for two circular ledge/beam structures (one of which will
have a Ninja) after dealing with the bookcases. One of the circular
ledge/beam structures leads to a wall with three levels of ledges that may
be climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location
near the beginning where you chased Shadee (girl in black) and a door shut
behind her. You then have to go up a set of platforms to finally reach the
switch atop the room, just before sacrificial pit. Go back there when you
get a sword that can break walls. Make your way back up this room. Look
carefully when on the top platforms. There should be a set of metal bars
in one of the wall that seem damaged. There is a crate behind those bars.
Break the metal bars with your sword. Bring the crate onto the platform
and look up. You can use the crate to access a passage in the roof to
reach the ninth Life Upgrade.
Glitch:
Play as Sandwraith: When you reach the portal room for the second time, when you have
to switch the time to the present for the first time, the Prince will say
that something is wrong. You must run the switches on the wall to make the
portal work correctly. Do not run the switches on the wall. Instead, enter
the portal as it is and you will switch the time to the present. Save the
game, then exit and load the game. You will now be playing as the maggot
man. In this mode you will constantly lose life and much more health when
hit than in normal mode. However your attacks will be very powerful and you
are much more quicker. Note: Save the game on a different file if you wish
to continue the game as the Prince.
Glitch:
Die from falling while on ground: Go to the Garden (Present). Make your way to location of the
Dahaka chase #3 intermission sequence, when he annihilates Ravenman and he
throws the Prince against the wall. Go to the same exact platform where
Dahaka threw the Prince at during chase #3. From this platform you had to do
a wall run to grab the ladder at your left. Once you are on that same
platform, hang down from it. Try to jump to the platform with the pole
sticking out (parallel to the ladder). Once you jump towards it, notice that
the platform will become invisible and that you will land on the ground. Try
to walk around the environment. As soon as you try to take a step, you will
instantly die as if you fell from a platform.
On the level where there is a
"troll" throwing things at you, jump on one of those rocks. When
the rock falls, slow down time, then go back in time. The rock should not
move. Get off the rock and walk next to it and you will die.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: