Cheat
mode: Create a new profile with V PIRATE as a case-sensitive
name, including the space. All missions, challenge modes, punishment modes,
armory, war journal stuff, comic covers, concept art, flashbacks, movies,
skins and cheats will be unlocked. Note: Style points will not be awarded
while this code is enabled.
Alternately, get a gold medal
rank on the indicated level to unlock the corresponding cheat in an
apartment sub-menu. Note: You cannot progress in the game if any cheats are
enabled.
Crazy Deaths: Lucky's Bar
level
Gun Splitters: Crack House
Unlimited Ammo: Pier 74 Revisited
Invulnerability: All levels
No Reload: Stark Towers
One Shot, One Kill: Ryker's Island
Unlimited Slaughter Mode: Takagi Building
Concept
art: Get at least a bronze medal rank on each level.
Comic
covers: Successfully complete challenge and punishment modes to unlock
all comic covers.
Weapons: Successfully complete the indicated level to unlock the
corresponding weapon.
.40 caliber submachine gun:
Gnucci Estate
.45 caliber machine pistol : Chop Shop
.50 caliber semi-automatic pistol: Igor Baltiysky
5.56mm machine pistol : Grey's Funeral Home
5.56mm assault rifle: Central Zoo
5.7mm submachine gun: Fisk Industries
7.62mm assault rifle: Pier 74
Anti-tank weapon: Pier 74 Revisted
Auto shotgun: Takagi Building
Battle rifle: Stark Towers
Flame thrower: Igor Baltiysky
Grenade launcher: Pier 74
Hand cannon: Gnucci Estate
Machine gun: Grey's Funeral Home
Revolver: Lucky's Bar
Sniper rifle: Grand Nixon Island
Hint:
Alternate opening sequence: Allow the game to remain idle at the "Press Start"
screen for about twenty seconds to view an alternate opening with different
dialogue and scenes.
Hint:
Defeating Bullseye: When in Kingpin's office, throw grenades at him. Do not try to
shoot him unless you aim for the head; bullets do not hurt him. Just keep
throwing grenades until he dies.
In the Fisks Industries level,
you must fight someone called Bullseye. Bullseye is a hired bodyguard for
the Kingpin. He is called that because he is always 100% when using weapons,
even with a firearm. You cannot hit him on the body. He wears advanced armor
that cannot be penetrated. His only weakness is his head. Just shoot him
there. Do not stand there for more grenades to appear to throw or for use
with the assault rifle's grenade launcher. Once Bullseye is defeated in
stage 1, he will run to the elevator and disappear. In stage 2, you should
be in a room with a nail gun interrogation and a lot of boarded up beams.
Stage 2 will commence once he says "Hey Frank, about time you got
here". Use the same strategy as before. Always aim for his head. Once
his life is reduced to a certain point, you can move on. Eventually you
should finally encounter him in Kingpin's office. Do the same thing here.
Once he has no remaining energy, you have defeated him.
Hint:
Defeating Bushwacker: To defeat Bushwacker you must do two things. First, aim for his
head and fire. Eventually, his glasses will fall off. Once, his glasses are
off it is a free for all as long as you have some flashbangs. If you do not
have flashbangs, then just kill some henchmen and they will drop some. Begin
launching flashbangs near Bushwacker and he will get disoriented. When he
starts moving around like he is drunk, start shooting him. He will begin to
fire his weapon, but most of the time he is inaccurate. He eventually will
die after enough damage is taken.
Hint:
Defeating the chopper at Stark Towers: When you reach this part of the level, you may be compelled to
take the sniper rifle to your left. You can if desired, but it is not
required. If you want to get out quick, run to the middle rock near the edge
(where the chopper is flying). You will find an anti-tank launcher (rocket
launcher) and what may be an unlimited ammo cache. Try to aim for the man
with the rocket launcher in the chopper (usually on the right). After you
hit him, keep firing missiles at the chopper. Make sure that you strafe (or
at least keep moving), as there are snipers in almost all directions around
you.
Hint:
Defeating Jigsaw: Jigsaw is quite possibly the easiest fight in the game (if played
smart). First, take out Jigsaw's jet pack. Simply walk over to a cargo
crate. Make sure that you can see Jigsaw, but he cannot see or hit you. If
you wait, Jigsaw will come to you. When he gets close enough, run under him.
Then, just shoot his backpack and stay under Jigsaw. After a little cat and
mouse, an intermission sequence will play. Jigsaw is now on foot. Jigsaw's
way of defense are ten fast blasts and a large plasma ball. You will need to
run in between boxes to throw him off your path. Run around until you see a
guard, then finish him quick. The guard will drop a RAM explosive. These are
used by walking up to a wall and pressing Secondary Fire once (while
RAM is selected). The charge is now armed and ready for detonation. Get
Jigsaw's attention by letting him see you. He will run after you. When he
gets near the RAM, press your Secondary Fire again (maintain safe
distance) and an explosion will blow off a piece of Jigsaw's armor. Repeat
this procedure until Jigsaw falls to your punishment.
When you are fighting Jigsaw,
get under him when he is in the air and shoot his jetpack. When he turns
around, get behind him and shoot him again. Plant mines on the ground and
detonate them when he walks by to finish him.
Hint:
Defeating the Russian on the island: When you get off of the gondola, take a right into the shed. Do
not go to the launch pad yet. Get the ammunition for the sniper rifle. Leave
the shed and make a right to the steps to the missile launch pad. Walk up
the steps and the Russian will say "We have to stop meeting like this,
Big Boy!". He will stay on the catwalk above, throwing flaming barrels
at you. Shooting him is useless. Watch the Russian through your more precise
aiming (it is easier this way). When he lifts a barrel, he will walk a
little way, lift it above his head, and it will catch fire. Shoot the barrel
while it is on fire before he throws it at you. It will explode in his face.
After two or three explosions, guards will begin to appear from the right
and left sides of the map. Take them out if they give you a problem, however
try to focus on the Russian. After the Russian's life gets half-way down, an
intermission sequence featuring him catching ablaze will play. He will then
jump down and chase after you. Get him to chase you into the piles of
barrels scattered in the corners of the map. There is one barrel in each
pile that will light (usually the brightest one). Get the Russian to walk
into the barrel and it will ignite. Then, shoot the barrel to blow it up on
the Russian. Be careful not to get too close or you will sustain damage.
After about four to five explosions, he will be defeated. Note: If the
Russian runs into a guard, the guard will also catch fire.
Hint:
Defeating Bosses: There is a good gun with rapid fire that can be used to easily
defeat Bushwacker, Bobby Gnucci, and Eddie Gnucci. The M60 machine gun can
take down these three guardians and they will fall very easily to your
punishment. It will not penetrate Jigsaw's armor, but it might work on his
jetpack. Then, use the proximity mines on him to defeat him.
Hint:
Defeating armored opponents: Shoot them in the head with any gun to kill them. The battle
rifle and assault rifle with a scope are the best weapons to use. This will
help you take down the white and black commandos that are part of the Yakuza
gang.
Hint:
Central Zoo: The arch: Frank says that he must avoid the arch, otherwise he will get
crushed. However, the same goes for the enemy. Do not kill all of them. Once
you get all the other Gnuccis except for him, you should hear an explosion
later. That the thug has actually been tricked by The Punisher.
Hint:
Fisk Industries: Challenge mode: For this Challenge mode to be completed, you must kill 39 of
Fisk's men, not including Bullseye, without reloading or picking up another
weapon. After fighting Bullseye and after he jumps down to the next level,
point your weapon upwards towards on a hole in the ceiling and shoot at the
boxes. The boxes will fall down and a hidden guard will appear. He will not
make himself known unless this is done. If you made it to the end of the
Challenge and notice that only one guard is missing, this is where he will
be.
Hint:
Grey's Funeral home: When you reach the funeral home level, do not jump up and just
shoot everyone. If you get out of the casket and do a quick kill on everyone
in the room, you will earn a lot more points. You should keep one of them
alive to use as a human shield. None of them have guns in that room.
Hint:
Pier 74: Tank battle: Be quick about it -- tanks cannot take damage from weapons that
use bullets. Look to your right to see a grenade launcher next to a box.
Pick it up and stand behind the crates. Fire 40mm grenades on the tank. Its
health is at the top. Try not to stand in the open when you fight it under
the hard difficulty setting. It will take a lot of damage. You must be
extremely fast to destroy it if you want to keep the gold medal. You will
score at least 5,000 points if you manage to destroy it.
Hint:
Stark Towers: Easy points: At the end of the level, just before you destroy the helicopter
and after all the enemies on the ground are dead, stand just outside the
last door (when leaving the building stay to the right, but turn back
towards the door). An enemy keeps respawning, and he comes out the same way
every time. Grab him as soon as he comes out and take him back inside to
interrogate, then kill him. Go back outside and wait to do it all over
again. If done correctly, the helicopter will not hit you, and you can
really rack up the point multiplier. Use all the different interrogations
you can and alternate quick kills with knock outs (Triangle), to
boost the multiplier. You can get up to 450,000 points to spend on character
upgrades by doing this about one hour.
Hint:
Stark Towers: Helicopter battle: Pick up the anti-tank launcher and go back to where the white
guard keeps appearing all the time. By doing this, you should not be in the
line of the Yakuza snipers on top of the platform, which is above you. Shoot
the helicopter from there. Aim for the men inside the chopper and keep using
rockets on it. The rocket man can only hit you if you are closer to him. He
cannot damage distant targets. This makes it difficult for the commandos to
target you. If you need ammunition, return to the unlimited ammunition
cache, However, you can get more ammunition for the rocket launcher if it is
low.
Hint:
Special kills: When you grab enemies with skulls over their heads, you can get
information from them. In order to do special kills, you must walk over to a
gold skull shining out of the ground with the enemy. To do this, you must
grab him and return to shield position. Take him over to the gold skull.
Then, press Square for the special kill.
Hint:
Quick reload: Instead of pressing X to perform the action, keep
switching between weapons to automatically reload them.
Press X to reload your
gun then press R2 in any direction to perform another special
tactical reload. Both tactical reloads will work as long as you do not do it
in the middle of combat. Try using it for weapons that take a long time to
reload, such as the M60 hell on earth machine guns.
Hint:
Scared or disgusted enemies: If you get close enough (just slightly further than the Quick
Kill/Grab point) an enemy will sometimes (especially in the earlier levels)
back off, wave his hands as if to say "don't shoot" then say
similar to "It-- it's you!!!!"; giving you time to shoot him.
Also, sometimes by performing a quick kill near another enemy, sometimes
they will put a hand over their mouth as though they are about to vomit, and
say something similar to "I think I'm gonna be sick!" or "Oh
my God!" followed by a vomiting sound. This also gives you some extra
time to shoot the enemy. Note: This does not work on all Yakuza gang
members.
Hint:
Interrogation: You can use interrogations on enemies to help reveal secret
rooms, flashbacks, locations where you can find weaponry, and other
information. If the enemy's voice echoes, you have unlocked a flashback. To
interrogate an enemy, run up to him and press X (grab). Then press X(2)
to perform an interrogation from punch, face smash, choke, gun tension. For
a general interrogation gun tension must be used with small firearms like
the .45 pistols and submachine guns. Special Interrogations must be found by
grabbing a human shield and taking him to a white skull zone. You can always
practice general interrogation or special ones. If interrogation is too
difficult, try the following tips.
Press Triangle to
display a help screen with the special interrogations.
Always weaken your enemies to
stress them easier, but make sure they have plenty of life. The bar at the
top is their health status.
Try not to kill them. Its an
interrogation because style points will be lost if you get too aggressive.
If you see enemies with a
white skull above their head, it indicates you need that person. He may
have information on how to unlock an armory.
The orange bar will keep
getting smaller as you progress throughout the harder levels, making it a
more challenging interrogation.
To interrogate harder enemies
you may need to weaken them slightly. Use the Left Analog-stick and
the directions to control the interrogation.
Turn on the subtitles to read
what they say once interrogated. To do this, go to "Options" on
the apartment menu and choose "Closed Caption".
The bar at the bottom is
their stress level status. Get them in the orange zone at the numbers
should count down from three seconds. If it reaches zero, you have broken
the criminal.
For quicker interrogations, do
not use a lot of pressure on the punishment bar. This also may work for
challenge mode for the crackhouse where you have to perform six different
kinds of interrogations within three minutes. Just get to the orange and use
a little amount of stress on Frank's victim.
Hint:
Easy points: To achieve a high score, grab a human shield and use him. Shoot
some enemies and try not to get hit. The longer you go without getting hit,
the higher your points get. However, if you somehow get hit your points are
rounded up and you must start again with not getting hit.
Hint:
Easy style points: If you get hit once by your enemies, your style points will be on
your score, and it would not be good enough for a massive score. Always take
your time. Do not rush into every room because there is no time limit. If
you are having difficulty shooting them, try aiming for precise headshots to
kill them instantly. Use interrogations first then do the quick kill on
them. Watch your back and keep an eye on enemy numbers. Be aware of where
they are going to attack from and defeat multiple enemies without getting
hit. This is the easiest way to achieve style points.
Try the Golden Skulls special
kills. White Skulls are special interrogation zones. If a mission's medal
score seems to difficult for you on the stats screen, replay the level for
another attempt. Use the R3 fine aim mode for head shots. Mix up the
violence in this game to achieve style points. Head shots is the best
strategy to take down heavily armored opponents.
Shields are not a good idea use
to score style points. The easiest way to score bonus points is to mix up
the violence to score points. Do not do the same moves. Use different ones
every time. You must do this without getting hit once by the enemy. Do not
rush into every room. Try to pick them off with head shots quickly. Watch
out for enemies that attack from behind. You can use the camera to peek
around corners.
Hint:
Flashbacks: Interrogate enemies normally. If their words echoes, this
indicates that you have unlocked a flashback. Replay the levels to unlock
more of them.
Hint:
Captain American and Sunfire reference: In the Takagi Building, after you interrogate a member of the
Eternal Sun he runs into the bathroom to distract Yasuke. He then asks
Yasuke who would win in a fight between Captain America and Captain Japan.
Yasuke says that there is no Captain Japan, that his name is Sunfire, and
that Sunfire would probably win. Captain America is from the Captain
America/Avengers comics and Sunfire is from the X-Men comics.
Hint:
Daredevil references: When in Lucky's bar, two men will be talking. One asks "Who
do you think would win in a fight between Daredevil and Sonny
Corleone?" The other one will say, "You idiot. Daredevil's a comic
book character." Daredevil comics were made by the same company that
made The Punisher comics. The irony is that later Punisher's lawyer is Matt
Murdoch (the real life identity of Daredevil). Also, later two Yakuza will
be talking about Daredevil talking on one hundred of their men hopped up on
some drugs.
After the battle with Bullseye,
Frank's blind lawyer Matt Murdock (Daredevil's alter ego.) comes in and
Frank fires him.
Hint: Half-Life
reference: At the beginning of the Stark Towers level when the Yakuza start
their attack, the scientists working behind the glass talk about an
interdimensional portal, and one refers to the other as Doctor Freeman.
Gordon Freeman is the main character in the popular Half-Life game
series by Valve Software.
Hint:
Hulk reference: Go to any laptop during game play and look directly at the
screen. The figure of the Hulk will appear, flexing.
Hint:
Iron Man reference: When the chopper first starts shooting at you, Iron Man flies in
to give you a quick heads up. He then flies around the corner of the
building.
Hint:
Sesame Street reference: If you choose to side with the Mafia at the slaughterhouse, when
you get to a certain point you will hear two men. One will say "Damn
they killed Ernie!" The other will say, "First Bert, now Ernie.
We'll get those bastards." Bert and Ernie are the names of Sesame
Street characters.
Hint:
Spider-Man reference: During the intermission sequence immediately after the Crackhouse
level, look closely at the license plate of the car that tries to hit Frank.
Notice that it reads "ASM129". The Punisher first made his
appearance in "Amazing Spider Man issue #129".
Hint:
Comic book reference: In the Funeral Home level, one of the Gnucci's tells you that you
can get in a room by tilting the statue in the bedroom. The statue is that
of a polar bear. This is a tribute to Garth Ennis' "Welcome Back,
Frank" comic, because Ma Gnucci is mauled by a polar bear in the zoo
after Frank punches it in the face.
Hint:
Programming reference: In Fisk Industries, when you interrogate the man to ask how to
stop the turrets, he tells you the access code is "217". That is
the area code for Champaign, IL, where the game was developed.
Hint:
Writer reference: The first guard you encounter in Ryker's will be held up by a
prisoner. The prisoner refers to him by the name "Dixon". He is
named after Chuck Dixon, a writer for the Punisher comics, Daredevil comics,
and Marvel Knights comics.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: