Full
health: Hold R1 + R2 + L1 + L2 then press Select,
Up, Left, Down, Right, Up(2), Down(2),
Circle(2) during game play.
All
weapons: Hold R1 + R2 + L1 + L2 then press Select,
Down, Down, Left, Right, Left, Right,
Up(2), Square(2) during game play.
All
bonuses: Hold R1 + R2 + L1 + L2 then press Select,
Left, Right, Up, Down, Circle, Triangle,
Square, X during game play.
Hint:
Easy kills: Throw a remote mine on an enemy. If it hits, they will scream and
run around instead of shooting you. Let them run around and eventually they
will try to find guards. When they do, detonate the bomb to get two or more
frags for one.
Take out your pistol with the
silencer when you see a guard. Press R1 as fast as possible until the
guard is dead.
Hold Up while shooting.
For easy multi-player kills,
before you start the game go to the player one or player two options. Find
"Weapons" and from there find the detonator. Replace it with the
first weapon then start the game. Try to throw it on your enemy, find a
place, then press the button.
Hint:
Secondary weapon function: When you have a weapon out, press R2 and it will usually
change something on the gun.
Take out a rocket launcher then
hold R2 . You will hear a beeping sound. When it stops, a red target
will appear. Note: The pointer must be over a target for more than three
seconds before it turns red.
Hint:
Avoid detection: In the single player game, there are two locations where you have
to be stealthy. One is when you pretend you are a businessman and the other
is when you have to pretend to be a scientist. To make it easier to avoid
detection from guards or other pedestrians, always look down or away from
people. No one will learn your identity until you look them in the face.
Hint:
Getting items: When low on energy, kill worker doctors and even Red Faction men
to pick up more health and Environment Suits.
When Hendrix first starts
talking to you, go down the catwalk away from the APC. There should be a
tunnel that leads to a miner and guard fighting. Shoot that guard then shoot
the one at the elevator. Stand in front of the elevator and face the wall
behind it. Look up slightly to see a hole. Enter the hole and at the end is
a pond or lake. At the bottom of the pond is a miner's body, health, and an
Environment Suit.
Hint:
Saving ammunition: When you have remote explosives, do not use up ammo for your
other weapons. It only takes one to a few remote explosives to take out
enemies. When you start the game and get to the part where you see the four
troopers and the enemy APC, throw a bomb down by the APC. Detonate it and
the bomb will blow a huge hole in the ground. If done correctly, the APC
will fall in and explode when it hits bottom. Take advantage of the
geo-modification of this game. This also works with groups of enemy
soldiers.
If you are low on ammo in any
level and do not have enough bullets to kill an enemy, press Up to
aim carefully, then shoot an opponent in the head. They will automatically
die in one shot, saving ammunition.
Hint:
Badlands: Bottom of level: In this level, there are natural bridges over a giant pit which
if you fall, you will usually die. Use the following trick to get to the
bottom without dying. This will be difficult if you have more than two bots.
It is recommended that you try this alone first. Find the rocket launcher
that is next to a bridge. Go on the bridge and face the flat wall that leads
to the bottom. At a 45 degree angle, start blowing holes downwards until you
have almost reached the bottom. You now have to jump and try to make it into
the first hole you created. .You will lose some health here from the fall.
Once you are there, go backwards out of the hole and slowly drop down to the
next hole. Repeat this pattern until you get to the bottom. Save at least 1
rocket so you can kill yourself -- the bots will not be able to get to you.
This is difficult to do when playing against bots because of them shooting
at you. Set the timer to 30 minutes. Take a lot of weapons such as the Rail
Driver and the Sniper Rifle with you. Start blowing up the natural bridges
from the bottom. Do not do it completely, but just enough to watch all the
bots plunge to their deaths.
Hint:
Blasted Canyon: Sniper hole: You will start in one of the two blue boxes on the sides. Use a
rocket launcher to tunnel down. Take about two shots in the back, then down
about two to three shots. After that, just shoot out the walls in front
(that the windows on the blue gate objects are) until you see light. Peek
out and you can see the level below your box. Note: You may die a few times
before accomplishing this.
In multi-player mode, select
the Blasted Canyon level. When the game starts, look out onto the field and
turn right at the wall. Get a rocket launcher and begin blasting the wall.
Soon it will be large enough for you too fit in. Get inside, look down, and
shoot a rocket (killing yourself). When you go back in, you should be under
the floor. Begin blasting out some of the rock under the floor (killing
yourself in the process.) After awhile you will have a cave under the floor.
If you wish to make a sniper point, blast (under the floor) towards the
field. You will soon see light, in which case you should blast open more
until you can see the field. Note: Always bring a rocket launcher down with
you, in the event you get stuck there is no getting out.
Hint:
Feeding Area: Reach next level: When walking through the Feeding Area, go to the edge of the
cliff. Look down and you will see ice. You will not be able to jump down.
However, blow another hole in the ice closest to the edge, and then jump
off. You will be in the water and in the next level.
Hint:
Installation XJ5: Hidden pit: In the deathmatch Installation XJ5, you can get outside to the
pit. Grab the rocket launcher and jump down, then turn left. Note the
archway above. Blast a hole in the wall below the doorway and start building
a tunnel straight to the open window. Just going to the archway above and
blasting around the window does not work due to an invisible wall. Once you
make the tunnel all the way through, you can look down into the pit below,
If you drop down, you will always die. Turn to the left or right and blast a
hole big enough to jump into (make the hole on the outside of the wall).
Jump into the hole, then make another hole directly in front of you but down
slightly. Now that you have made another hole, jump into it. Make sure the
hole is not too far down, or you will die from the fall. Repeat this process
until you have reached the bottom of the pit. Note: It is next to impossible
to get back up once you are down there.
Hint:
Lobby: Secret roof area: Go to the second level of the Lobby multi-player level and grab
the rocket launcher. Walk over to the edge of the balcony and start shooting
up towards the wall facing the lobby itself. After enough shots you will dig
a tunnel to the roof. Walk through and jump right up. You can shoot out the
glass and snipe people down on the second level. There also is a Fusion
Rocket Launcher that you can grab.
Hint:
Lobby: Hidden items: Go to the four corners on the first level of the lobby after you
have obtained the rocket launcher in the muti-player level. Use the rocket
launcher on the four corners to find health, enviorsuits, a fusionrocket, a
flame thrower, and a rail driver.
Hint:
Mercs Base: Entering: After the crash site, you will follow a system of tunnels and
ridges filled with enemies (most with heavy machine guns, some with fusion
rockets and rail drivers). When you meet the Red Faction miner in the caves,
he will say that he will watch your back. At this time you will follow a
tall tunnel to a bridge -- you do not want to be on the bridge. Between the
miner and the bridge is a turn off that leads to a catwalk going over the
bridge. Kill the two gaurds and follow the catwalk until it stops at a hole
in the wall. Jump from the catwalk into the hole and follow it until you get
the grenades. Use them to kill the turrets and the fusion rocket carrying
guard on the other side of the large rock by the grenades. This saves time
and health you would have spent trying to fight the guard and the turrets.
Hint:
The Shooting Gallery: Avoiding damage: When nearing the end of the game in single player mode, you will
have to catch the tram to proceed to the next area. The tram is located
immediately after "The Shooting Gallery." In order to avoid
fighting most of the guards, equip the Heavy Machine Gun. Next, proceed down
the track towards the small door to the left. Inside, kill the guard. Once
the other guards stop rushing in and shooting at you, collect the health
vial (just behind the desk), dash out of the room, head towards the front
right side corner of the train, and duck down immediately. This will prevent
gun fire from hitting your character. Stay ducked down until the loading
screen appears.
Hint:
Roof: Secret area: Get up to the roof easily by looking for the side with a slant.
On the second level, shoot about three to four shots to the wall next to the
slant. Once on the roof, find the area with the glass. Get to the back wall
so you are looking at the glass, where it slants, then run at it. As soon as
you hit the slant, jump. This is difficult to accomplish. However, when you
are up, you can jump from the top to the small bridge-like place on the
side. Make sure you do not stand on the glass to avoid someone shooting it
and causing you to fall. From this height you will lose about sixty health
from dropping off.
Hint:
Warlords: Suicide hole and sniper: Get on top of the roof of a bunker (where the fusion rocket
launcher is located). Start blowing out holes in the wall in front, so you
can get in. Keep taking out the wall with your mini-rocket launcher at a
slant. After a while, you can turn right with your gun and take out the wall
so you can see the light -- this takes some time. After you can see the
light, look down. Usually you are high up. Jump off to make your self road
kill, or take a sniper rifle up and take out opposing players. You can get
so high up, that when you look up from the ground the hole will actually be
over the cliff and not even on the level. If you get up this high, you can
see the map plus cloud-like objects. Do not fall down or you will go into an
eternal fall. When this high, your guns will have unlimited ammunition --
hold the fire button to see your gun fire a lot.
Hint:
Waste Disposal: Easy kills: In multi-player mode on the Waste Disposal level, swim down under
the platform to find a fusion rocket. You can also use mines to blow holes
under the doors into the hallway. When bots come by, they will fall into the
water for an easy kill.
Hint:
Multi-player mode: Bottleneck sniper positions (foxhole): This trick works very well against bots and players alike. For
example, in the DM level "XJ5", there is the grated walkway where
the rail driver is on the upper floor. Go down the other end (the one close
to the hallway by the Envirosuit armor), and blow a hole in the floor near
the grate large enough to get in and duck down inside. Be careful -- if you
do it too close to the grated catwalk, then it will also break part of the
bottleneck off and expose you from the outer wall, being that it was blown
out from the blast. From here, you can use any type of bullet-using weapon
with ease. The rail driver is recommended, as it will allow you to duck down
in the hole, giving you cover from most of the players/bots, but allowing
you to fire at them through the floor/ceiling. This trick also works very
well when you back yourself up against an indestructable wall, so you have a
full peripheral view of 180 degrees all around, with no danger of being back
attacked.
Hint:
Multi-player mode: Extra characters: Successfully complete training mode to unlock extra characters
for multi-player mode.
Hint:
Multi-player mode: Hidden weapons: Equip a rocket launcher or mines and blow up any poster, sign, or
painting. You may find a secret weapon that you cannot get elsewhere in the
level.
Hint:
Secret fishing holes: When you first start a new game, go to the first hole on your
left and go to the end of it. There will be a small hole where you will be
able to see into. Go forward in the game and get a rocket launcher or mines
and return. You will be able to get in the hole, swim, and shoot the fish
down inside.
Go out over the pit where there
is a group of guards and the tank that will shoot at you if you do not blow
up the bridge. Go down the tunnel and it will lead to a open area, where
after you kill all the guards, an elevator will come down. Immediately above
the elevator is hole that is difficult to see. Go left of the elevator, go
up the hill, and go into the hole. It will lead you around until you get to
a large open room with a lot of water with fish, bats flying around the
roof, plants on the wall, and a dead miner at the bottom (where there will
also be Extra Life and Extra Body Armor).
Hint:
Easy APC convoy destruction before guard station: Save at least three Big Earl rockets from the beginning of the
game from M-4. When you go to the part where Hendrix first contacts you in
the tunnel, after about 24 feet, you will reach the catwalk outside with the
earthen bridge where the APC and convoy of troops are advancing toward the
guard station. Fire one shot near the outer track (the one facing you).
After the first shot, the APC will begin to buckle, and tilt down. Since
that the track is stuck, fire another shot near the front of the vehicle,
closest as possible without hitting the APC. Shoot the next shot again right
outside of the outer track, further down from where the first rocket hit. In
the process, you burrow a hole big enough for the APC to fall through and go
sailing down to the bottom of the Chasm (watch it long enough and see the
explosion); or the APC will be immobilized, creating a bit of an obstacle
for the soldiers to go around, and provide a very good sniping position. The
soldiers will most likely stay on their side of the hole, even if they can
walk around it. Beware, as if the APC tilts less than 45 degrees inverted,
the small mounted machine gun can still shoot at you -- try to get the front
of the APC very deep into the hole you create by shooting it.
Hint:
Destroying turrets: Equip remote mines or a rocket launcher. Then, use heat seeking
mode to lock on to the turret. Fire away and blast the turret easily. Note:
If you are low on rockets and have remote mines, then use them on ceiling
turrets.
Hint:
Defeating Capek: When you reach Capek's Inner Sanctum, there will be a few guards
with heavy armor. Try and take them all out, except for one because as soon
as you do, Capek appears. Run to the ramp on the right-hand side of the room
and take a right at the top of the ramp to follow another ramp up towards a
door. Arm yourself with the Assault rifle and take out the last guard. As
soon as you do, Capek appears and Eos blasts through the door where you are
standing. Run through the hole she made and you will find health and
weapons. Save your game at this point. Then, use the assault rifle to defeat
Capek. However, stay away from Eos because if she dies the fight ends.
After defeating two of the
three guards, run up the ramp to your left and take the gun and ammunition.
Then, kill the guard on the opposite side. Capek will immediately descend
from above. At this point keep moving -- do not try to fight him, but stay
on the ramp. Eos will break through the door where the third guard was
located and begin shooting Capek. Quickly run through this door and pick up
the sniper rifle and ammunition. Then, back up so that you are out of
Capek's sight. When you go back to the doorway, you will see that Capek has
ascended back up to where he dropped down from and Eos is running around
shooting at him, but he is not firing back. Stay in the doorway, take out
the sniper rifle and shoot his protective purple bubble five times -- do not
worry, he will not shoot back. After five shots, his bubble will burst, he
will drop down to the platform below, and begin shooting at you again. Leave
the doorway and begin shooting him with one of your automatic weapons. That
combined with Eos' shooting will defeat him easily. Note: As you are running
around, stay away from Eos -- if Capek's projectiles miss you, they will hit
her and your game will be over. Capek never tries to hit Eos; he just wants
you.
When you first enter the room
were Capek is located, take out all the guards and he will appear. At the
same time, a wall will blow open and your girl partner will arrive to help
you. At this time Capek will try and hit you with his weapon. Even though
your partner is helping, Capek will only shoot at you. Move into an area
were you know he will not be able to find you and remain there. Your partner
really does hurt Capek when she fires. It may take a few minutes, but if you
stay there your partner will take out Capek for you. Note: You might need to
return fire.
When you get to Capek's lair,
after he appears and starts shooting, go back through the door you entered
and stay there. Eventually, Eos will kill Capek herself and she will not
die.
Hint:
Defeating Masako : Masako has some nasty weapons and a shield. The only weapon that
can defeat her is the powerful assault rifle. She first attacks with a ship
firing rockets and machine guns. Equip the laser to blow it up in one shot.
Then Masako herself appears with a shield, just like Capek. However, she
uses a precision rifle very fast. Keep moving and destroy her shield with
your rifle. Then, keep your rifle armed to kill her. Take her Precision
Rounds after she has been defeated.
Try to get higher than her. Hit
her with three Fusion Rockets to disable her shield. After her shield is no
longer working, she will hide under a ledge. Use a Rail Driver to her head
for a easy kill.
Hint:
Defeating Mendoza: When the battle starts, take out the flyer which Mandoza is
inside with two shots from the raildriver. When she exits, use all your
remaining raildriver shots to weaken her shield. Then take out your machine
gun and fire as many times as needed to take out her shield. Afterwards, use
the machine gun on her again. She will be defeated very soon.
Hint:
Secret sub bay: When you first get the sub, take it down through the tunnel until
you exit into the cavern. Look along the wall to your left to find a small
crack, that at the correct angle, you can see another tunnel. Yse your
torpedoes and break apart the wall around the crack. You will now be able to
follow a tunnel that leads to a cave (with bones lying on the ground), and a
brand new sub with full health and full ammunition sitting in the middle of
a small pond.
Hint:
Secret areas: Immediately after Parker pops Capek's nano-tech shield (during an
intermission sequence), you will follow a trail. When you reach the area
where a dead guard is on the ground, look to the right. Note the small hole
where it looks as though a small animal could fit through. Get an explosive
and blow a hole big enough to fit through. Enter it to reach a room. Jump to
the center then jump up and down to get a fuel canister and fusion rocket
launcher.
When you enter the room
immediately after you use the jet to transport Gryphon go to the center room
you will see a huge Modulation Droid. Run and dodge the bullets and
missiles. Look around the room to find ladders all around leading to the top
of the ceiling. Climb the ladders and get to the top. Then, look around to
find boxes all around. Go to the boxes and walk into each of them on every
side. You will get a lot of ammunition, health, and Enviro-suit repair kits.
This should prepare you for the Modulation Droid.
When you take the elevator down
to Level 17, stop on the second ladder. Climb upwards slightly higher than
the room below. Look to your right, and you will see a tunnel. Jump in and
proceed through it. You will find a section of little cliffs in which you
can get a sniper rifle and an assault rifle.
Hint:
Finding secret areas: Every time you see markings on the wall (for example, posters and
paint) in multi-player mode, use something explosive on it. It will lead to
a secret area.
Hint:
Skip second "undercover" part: When you break into the science lab, do not take the lab coat.
Instead, continue on with all of your weapons and try to keep the alarms
from going off -- nothing happens if it does. When you hear about the door
with the security code, find a guy man who sits at a table and does not do
anything. There will be a red set of brackets around something that does not
exit. This is where you get the key to the locked door, by killing the man
who does not talk. A key card will appear where the set of red brackets
where located, and you can continue.
Hint:
Sniper rifle: Immediately before the abandoned mines is an elevator that goes
down toward the abandoned mines. When you go down there, you will find a
ladder next to you. When the elevator stops, before it hits the bottom of
the pit, grab the ladder and climb up until you reach a hole with some
bushes in it. Enter the hole to find a Sniper Rifle and some bullets.
Hint:
100% accuracy: To get 100% accuracy with any gun, including the heavy machine
gun, just hold the D-pad up to aim. When you shoot, the bullets will
always hit their mark, even if you hold down the shoot button with an
automatic gun.
Glitch:
Guard suicide: When a new game is started, you would usually follow a fellow
miner, hear them talk, and then fight each other. Instead of listening to
them talk, go right past them. One of the soldiers will start firing at you.
Immediately after he starts firing, place your fellow miner in between
yourself and the firing guard. Your fellow miner will die, leaving the guard
he was talking to start talking to himself, fighting himself, and then
killing himself.
Glitch:
Free Fusion Rocket Launcher ammunition in multi-player mode: Once you have the Fusion Rocket Launcher in multi-player mode,
kill yourself with it, If you can get back to your corpse, you can pick it
back up. When you do, it will have three shots on reserve and a fourth ready
to fire.
Glitch:
Endless Fusion Rocket launchers: Note: This was done on the Warlords map. Have it at two players
and bring them to the middle with Fusion Rocket launchers. Have both players
shoot on there arm pad simultaneously. They will drop Fusion Rocket
launchers, even though you already spent the ammunition. Also, instead of
having 1:0 for ammo, it is 1:3. You use the ammo until you have 1:1 for
ammo. Kill yourself or be a other player and you will drop a Fusion rocket
launcher with 1:3 ammo. If you do spend all of it, go to the spawn and it
will have 1:3 and it will repeat.
Glitch:
Water in the sub: In training mode, after you ride in the submarine, point the nose
of the sub out of the water. Make the sub completely vertical, then press X
to get out. You will get out of the sub in the cockpit of the sub. You can
look outside, and there is a bit of water in the sub where the chair is
located.
Glitch:
Remote charge on sub window: When you have remote charges, get a sub. Stay outside and throw
one directly on the window. Get in and there will be a remote charge on the
window.
Glitch:
No gun: When in the areas before Capek, you will notice that sometimes
there will be bathrooms. Go in and look to find mirrors. When you look at
one with your gun out, you may notice you have no gun. To really figure this
out, look to the side so you can see the mirror out of the corner of the
screen, and your man will not have a gun. If you pick up a body and look in,
you will also notice you do not have a body on your shoulder, just air.
When you are undercover, go to
a bathroom and take your gun out. Put on the silencer and the gun
disappears. Take it off and you will see it again.
Glitch:
Trap enemies: In the Fortress level, get to the top of one of the fortresses.
Aim the rocket launcher at the bottom of the other base. Hold the secondary
button. After the cross-hairs turn red, release the button. The rocket will
fire and will begin homing in on an enemy. If done correctly, the enemy will
be running into the enemy base, the rocket will not be going at a steep
enough angle, and it will hit the ground creating a hole. After you have
created the hole, can use the primary fire on the rocket launcher to burrow
and make a pit. CPU enemies will fall in and appear to be running. If
multiple enemies fall in, they will shoot at each other but rarely hit, even
if they are on impossible level. Use the flame thrower, flame some of them,
and this will usually kill all who fall in. That is the only way to burrow
into the ground in that level.
Glitch:
Enter and walk around the driller: When you find the driller and get inside it, drive it out until
you can get out and walk around to the back. When facing the back, jump up
onto the back of driller. This may require several attempts. You will then
be able to walk around on top of the driller, but half of you will be inside
it. Keep moving around on the top until you fall in. You will now be able to
walk around inside the shell of the driller. To get back out, go toward the
front and press X to drive it then press X again and you will
appear back outside of the driller.
Glitch:
See yourself dead: Immediately after Hendricks starts talking to you, run across the
bridge and go to the elevator but do not activate it. Look towards the
control panel and turn left, then look up. You will see a hole. Enter it and
swim to the bottom. Inside is a dead miner, health, enviro armor and a 12 mm
pistol. Look closely at the dead miner to see that he is Parker, the person
you are playing.
Immediately after you reach the
crevasse, look down and jump into the pond. Look for a dead miner. Get his
gun and suit repair kit and look closely at his face to see that he is
Parker, the person you are playing.
Glitch:
Flying wall: In training, when you get to the part where you have blow a hole
in the X, do not. Instead, take out the rocket launcher and shoot around the
bullet-proof window. Then, shoot at window. This will make it black, which
will make the window easier to see. You will notice that the window is
floating.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: