Play
as Bob: To play as Bob, Mark's sick co-worker who passes out in
"Outbreak", complete the "Outbreak" stage under any
difficulty as Mark. Then, go to the collection menu and purchase costume
number 12 for 4,000 points. Note: He will have Mark's storyline and voice.
Play
as civilian: To play as Man 1, 2, 3, 4, or 5, complete the "Decisions,
Decisions" stage. Then, go to the collection menu and purchase costume
number 30 for 10,000 points. Man 1 and Man 2 have George's storyline and
voice. Man 3 has David's storyline and voice. Man 4 has Mark's storyline and
voice. Man 5 has Kevin's storyline and voice.
Play
as Doctor Hursh: Complete the "Hive" stage under the very hard
difficulty setting as George. Then, go to the collection menu and buy
costume 19 for 4,000 points. He will have George's storyline and voice.
Play
as doctors: To play as Doctor 1, 2, or 3, complete the "Hive" stage
under the normal difficulty as any character. Then, go to the collection
menu and buy costume 20 for 6,000 points.All three of them have George's
storyline and voice.
Play
as firemen: To play as Danny, collect the fireman id tag 1 in the
"Hellfire" stage. Then, complete the stage with the tag. Then, go
to the collection menu and buy costume 22 for 5,000 points. Danny has
Kevin's storyline and voice.
To play as Gill, collect the
fireman id tag 2 in the "Hellfire" stage. . Then, complete the
stage with the tag. Then, go to the collection menu and buy costume 23 for
5,000 points. Gill has Mark's storyline and voice.
To as Fireman, complete the
"Hellfire" stage under the easy difficulty setting. Then, go to
the collection menu and buy costume 24 for 3500 and is slot 24. He has
George's storyline and voice.
Play
as Frank: To play as Frank you must complete the stage "Decisions,
Decisions" under the hard difficulty setting. Then, go to the
collection menu and buy costume 27 for 3,000 points. Frank will have Jim's
storyline and voice.
Play
as Greg: To play as Greg, complete the "Decisions, Decisions"
stage under the very hard difficulty setting as any character. Then, go to
the collection menu and buy costume 26 for 10,000 points. Greg has George's
storyline and voice.
Play
as Monica: To play as Monica from the stage "Below Freezing Point"
you must first complete the stage as any character under the normal
difficulty setting. Once done, go to the "Collection" option at
the main menu and buy costume 17 for 5,000 points, Once unlocked you can
play as Monica on any stage. Monica will have Alyssa's storyline and voice.
Play
as Peter: To play as Peter (George's friend), you must complete the stage
"Decisions, Decisions" under the hard difficulty setting. Then, go
to the collection menu and buy costume 25 for 5,000 points. Peter will have
George's storyline and voice.
Play
as J's Bartender Will: To play as Will the bartender who dies in the beginning of the
"Outbreak" stage, complete the "Outbreak" stage under
the very hard difficulty setting with any character. Then, go to the
collection menu and purchase costume number 13 for 3,000 points. Note: He
will have Jim's storyline and voice.
Play
as nurses: To play as Nurse 1 or Nurse 2, complete the "Hive"
stage under the hard difficulty setting. Then, go to the collection menu and
buy costume 21 for 5,000 points. Nurse 1 has Cindy's storyline and voice.
Nurse 2 has Alyssa's storyline and voice.
Play
as policemen: To play as the cops outside of J's Bar (Raymond, Arthur, Aaron,
and Dorean), complete the "Outbreak" stage with any character
under the easy difficulty setting. Then, go to collection menu and purchase
costume number 14 for 5,000 points. Raymond has Kevin's storyline and voice.
Arthur has George's storyline and voice. Aaron has Mark's storyline and
voice. Dorean has Goerge's storyline and voice.
To plays as the three RPD cops
on main street (Elliot, Eric, and Harry), complete the "Outbreak"
stage with any character under the hard difficulty setting. Then, go to the
collection menu and purchase costume number 15 for 5,000 points. Elliot has
Mark's storyline and voice. Eric has David's storyline and voice. Harry has
George's storyline and voice.
Play
as scholars: To play as scholars (scientists who gets shot in the head),
complete the "Below Freezing Point" stage under the very hard
difficulty setting. Then, go to the collection menu and buy costume 18 for
3,000 points. They both have George's storyline and voice.
Play
as match stick men: To play as match stick men you must complete all stages under
easy, normal, hard, and very hard difficulty settings. You must also unlock
all secrets in the game. Once done, go to the "Collection" option
at the main menu and choose "Extras". Match stick men will cost
100,000 points to unlock. Note: Once the match stick men are unlocked, they
will have Kevin's, David's, Jim's, Mark's, and George's storylines.
To play as matchstick men,
obtain all special items. Then, go to the collection menu and buy costume 31
for 10,000 points. Mr. Red has Kevin's storyline and voice. Mr. Gold has
Mark's storyline and voice. Mr. Blue has George's storyline and voice. Mr.
Black has David's storyline and voice. Mr. Green has Jim's storyline and
voice.
Play
as UBCS: To play as UBCS 1 and UBCS 2, complete the "Decisions,
Decisions" stage under easy mode as any character. Then, go to the
collection menu and buy costume 28 for 8,000 points. They have Kevin's
storyline and voice.
Play
as USS (Ussi): To play as the USS, clear all stages with all the characters
under any difficulty setting. Then, go to the collection menu and buy
costume 29 for 5,000 points. He has Kevin's storyline and voice.
Alyssa's
alternate costumes: Find Alyssa's character-specific special items. The costume will
be available in the collection menu for 10,000 points when all items are
collected. Note: She has two costumes.
To unlock her second alternate
costume, collect all of her alternate character-specific special items: high
heels, deep red rouge, and deep red dress. The items are randomly placed so
they are more difficult to get. This costume will be available in the
collection menu for 30,000 points when all of her second special items are
collected.
Cindy's
alternate costumes: Find Cindy's character-specific special items: white underpants,
sandal, cool sunglasses, light blue shirt. This costume will be available in
collection menu for 10,000 points when all items are collected. Note: She
has two costumes.
To unlock her second alternate
costume, find her secondary special items: bunny cuff, bunny bow knot, bunny
tights, bunny ears, bunny high-heel, adult rouge, and bunny neck tie. This
costume will be available in the collection menu for 30,000 points when all
of her secondary special items are collected.
David's
alternate costume: Find David's character-specific special items: leather pants,
shirt, leather jacket, leather shoes, and stern pendent. The costume will be
available in the collection menu for 10,000 points when all items are
collected.
George's
alternate costume: Find George's character specific special items: pants,
sunglasses, yellow parka, outdoor shoes, and brown inner clothes. The
costume will be available in the collection menu for 10,000 points when all
items are collected.
Jim's
alternate costume: In order to play as Jim as a basketball star, collecting all of
his character-specific special items: white tank top, rare basketball shoes,
basketball uniform, signed ball, and basketball pants. The costume will be
available in the collection menu for 10,000 points when all items are
collected.
Kevin's
alternate costume: In order to play as Kevin as a rugged cowboy type, you need to
find his character-specific special items. They are as follows: western
shoes, pure white T-shirt, cigar, faded color good G-pants, cowboy hat, and
leather belt. The costume will be available in the collection menu for
10,000 points when all items are collected.
Mark's
alternate costume: Find Mark's character-specific special items: brown belt, 3/4
pants, polo tee, and sneakers. The costume will be available in the
collection menu for 10,000 points when all items are collected.
Yoko's
alternate costume: Find Yoko's character-specific special items: lovely sneaker and
green dress. This costume will be available in the collection menu for
10,000 points when all items are collected. Note: She has four costumes.
To unlock her second alternate
costume, collect all of her secondary character-specific special items: gym
suit, sport shoes, and buruma. This costume will be available in the
collection menu for 30,000 when all of her second special items are
collected.
To get her fourth alternate
costume, play as Yoko complete the "Outbreak" stage under the
normal difficulty setting. Once done, go to the "Collection"
option at the main menu and choose "Costumes". Buy costume 16 for
8,000 points. Once it is unlocked, you can play as Yoko before she changed
into the person she is.
Alyssa's
character collage: Successfully complete any three scenarios as Alyssa. You can now
unlock her collage for 500 points.
Cindy's
character collage: Successfully complete any three scenarios as Cindy. You can now
unlock her collage for 500 points.
David's
character collage: Successfully complete any three scenarios as David. You can now
unlock his collage for 500 points.
George's
character collage: Successfully complete any three scenarios as George. You can now
unlock his collage for 500 points.
Jim's
character collage: Successfully complete any three scenarios as Jim. You can now
unlock his collage for 500 points.
Kevin's
character collage: Successfully complete any three scenarios as Kevin. You can now
unlock his collage for 500 points.
Mark's
character collage: Successfully complete any three scenarios as Mark. You can now
unlock his collage for 500 points.
Yoko's
character collage: Successfully complete any three scenarios as Yoko. You can now
unlock her collage for 500 points.
Hard
mode: Complete the "Decisions, Decisions" stage. You can now
unlock hard mode for 2,000 points.
Very
hard mode: Complete all stages in hard mode. You can now unlock very hard
mode for 3,000 points.
Solo
mode: Complete all stages in hard mode. You can now unlock very hard
mode for 10,000 points.
Infinite
ammo free mode: Complete all stages with a 100% rating. You can now unlock
infinite ammo free mode for 50,000 points.
All
collection mode bonuses: Note: This trick requires Resident Evil Outbreak File #2.
Use the "Data Conversion" option to import your bonuses from Resident
Evil Outbreak into Resident Evil Outbreak File #2. Then, export
your Resident Evil Outbreak File #2 data back into Resident Evil
Outbreak. Everything in collection mode will now be available for
purchase.
Secret
FMV sequences: On the stage "Below Freezing Point" there is a secret
FMV sequence. To view it, you must do the following. After using the V-Jolt
on the plant go up to level B-4 (skip level B-5 for now). Once on B-4, go
past the frozen Hunter and pick up the herb and pipe in the back. Then, go
back to level B-6 (again skipping level B-5) and enter the keycodes into the
main computer system. Make sure to enter the word "HOPE". Then, go
to level B-5 and go through the vents. Be careful as a zombie will be here
under the normal, hard, and very hard difficulty settings. Once through, go
to the key panel, open the shutter, and enter the computer room. Then, enter
your fingerprint into the computer. Finally, go back to level B-4 and go
through the only open door. If done correctly, you will unlock the secret
FMV sequence of your character getting attacked by the giant moth. Note:
After the FMV sequence ends, you will be back in the computer room attached
to the wall, and you must struggle to get out. This will cause your health
to be in "Poison" status.
To get the second secret FMV
sequence, you must play on the stage "Below Freezing Point". Once
on the stage, after killing the giant plant guide your A.I. players up to
level B-4 and either to "The Turn Table" or "The Low
Temperature Experiment Room". Make your A.I. players wait there by
pressing R3. Then, quickly run down to level B-5 and go into the
"Computer Room". Once in there, register your fingerprint and wait
a short time, after two minutes. If done correctly, you should see your A.I.
player get carried away by the moth and brought into the computer room,
where your character sees the A.I. player stumbling around. Note: Getting
your A.I. players to stay is difficult to do, but if you keep telling them
to wait they should do it. They will also shoot the moth. This should give
you enough time to run down to level B-5.
Hint:
Defeating the giant leech: On The Hive level, the Boss will be a giant leech. To kill it
easily, make it chase you back to the start, where you first get on the
boat. Once there, hop out of the water and shoot him (if you have
ammunition). If you do not have ammunition you can use the steel pipe,
broom, crutch, or knife to kill him. If you are using the knife, you can
either hop back in, stand in front of the giant leech, then stab; or you can
stand out of the water and use the knife. When you stand outside of the
water you will not be able to hit the giant leech until it lifts up its
head. You must then stab quickly; you should be able to get two or three
stabs. If you are in the water fighting the giant leech, you can get a few
good swings at it, but be careful -- it only shoots acid when it is stuck
there. It also swings its head back and forth causing damage to your
character. Note: Though this is a very easy way to kill the giant leech, you
must also watch your partner's health. Your partner can die from the giant
leech, and if that happens your partner will turn into a leechman.
Lure the giant leech all the
way back to the dock and stomp (R1 + Down + X ) it
until it dies.
Hint:
Defeating Hunters: To kill Hunters easily, you can use a Magnum or do a team attack
(this works offline and online). To use the team attack against the Hunters,
have two people wait and have one as a decoy. For example, on the stage they
appear on "Below Freezing Point", when you are in the West Passage
area and the Hunter breaks free from the ice, it will stand there for a few
seconds. Have two people wait around the corner and have one person run down
the hall and back up towards the Hunter (not all the way in the doorway
where the Hunter is located). Make enough room for him to pop out and around
the corner. Once he is around the corner, have the two people who are
waiting quickly run up and either start shooting or hitting it. The Hunter
will have nowhere to go or have a chance to make an attack. This method
works only for the stage "Below Freezing Point". Note: The only
way you can get a Magnum is if you are playing as Yoko. Yoko gets the gun
from a friend in the game, none of the other characters can get this gun.
Hint:
Avoiding Instant Kills: Here are some instant kills you should be wary of when playing:
Window zombie Be extremely careful of the window zombie, as he pops in unpredictably
and fast. If he grabs your character, do your best by mashing the buttons
to survive. Window zombie(s) only appear in Outbreak and The Hive.
Hunter Although it only appears on Below Freezing Point, be extremely careful
when you are near Hunters(or MA-125R's, as said in the file) under the
hard or very hard difficulty settings. They will confront a big stab in
the neck, leading to a very bloody mess. Avoid this attack as Cindy, using
her special ability (crouch, hold R1 and press Circle); as
Alyssa, using her "Back step" ability; or as Yoko, using the
"Escape" ability. Avoid all contact near the Hunter when you
have no weapons or have only melee weapons. You will know when it does
this move, as it screeches very loudly and aims at your character with its
claw vertically.
Crows/Wasps Crows or wasps are not very deadly when you are on the ground, but
when you are hanging, they can attack you and cause your character to slip
and fall on the ground. Be sure to eliminate all crows or wasps before
crossing a high building, or jumping in the Outbreak scenario. When you
are hanging, mash the buttons and get up. Your partners should distract
them. When you are on the rooftop in the Outbreak scenario, press X
immediately after your character's last step to avoid getting killed by
crows or to proceed faster in a speed run. Crows appear in Outbreak, The
Hive, and Hellfire. Wasps only appear on the last scenario. If one of your
partners is hanging in Outbreak, and there are crows around and you are on
the other side, do the following. While your friend is hanging, have one
or two people distract and kill the crows. Press X to lift your
friend up. You can do the same if you are hanging.
Sharks Sharks may chew on your character quickly if you are in the same
watery area as they are. When in the pier, hold Run for a long
time. Also, choose an average speed character. When sharks are not in your
area, move. If they are going to dive in dry land, you should see a black
shadow on the ground. Move if you see it. When in the water, look for a
way to get back on land. However, if the shark is about to bite your
character, or swallow (you should see the shark jump if attempting to
swallow), press R1. You will dodge the shark's attack. This marine
animal only appears on Decisions, Decisions, on the Route to B2F Pier. Use
the manhole to avoid crossing the pier. Note: You cannot kill a shark, as
it is invincible.
Hunter Gamma This frog-like creature appears in B2F on the Decisions, Decisions
scenario. In the water, it can and will attempt to swallow you. Press R1
to avoid its attacks. The Hunter Gamma is known to be very fast when
swimming. Be ready to press R1 when it tries to hug your character.
In case it does attempt to swallow you, mash all the buttons furiously.
When crossing on the pipes, make sure all Hunter Gammas are killed before
crossing. Although a grenade in its face should kill it, it gets back up
after a long period of time. Use two grenades or more to kill a Hunter
Gamma. Like the Licker, it appears again even after you kill it.
Thanatos Thanatos appears anywhere on the first floor of the Decisions,
Decisions scenario. You will notice that when you are near him, he will
point at your character. This is the signal to get out of there. If you
are in a very narrow hallway, use Alyssa's or Yoko's special ability. If
you are not Alyssa or Yoko, press Down + Circle. Your
character should be able to do a 180 degree turn. Then hold Run and
escape Thanatos.
Hint:
Decisions, Decisions: Better path: When playing the Decisions, Decisions scenario, when you have a
choice between going to floors BF2 and BF4, choose BF2. You may encounter
Hunter Gamma, but if you go to BF4 you will encounter Giant Wasps and Giant
Spiders, which can be a burden while you get constantly poisoned.
Hint:
Decisions, Decisions: Avoid getting touched by Thanatos-R: When playing as Jim, you can do a nice trick when fighting
Thanatos-R. After using the Daylight anti-virus, you can Play Dead (R1
+ Circle ) and avoid getting touched by Thantos-R. Use this when you
are hurt, to avoid getting attacked, or make your teammates mad in an online
game.
Hint:
Decisions, Decisions: Killing Thanatos-R: To kill Thanatos-R in the front square in one shot, use a sample
of "Daylight". Run over to the tank, grab the Ampoule Shooter,
combine it with Daylight, then shoot Thanatos with it.
Hint:
Decisions, Decisions: Avoid Sharks: You can avoid Sharks on the pier by running tug against the
railing. The Sharks only appear on the non-railed side.
If you end up getting
headbutted into the water by the annoying shark on the outside, start
swimming diagonally, gradually making your way towards the right where you
can climb onto the dock. If you move diagonally, the shark that will be
trying to eat you and will not be able to get a hold of you.
Hint:
Decisions, Decisions: Save ammunition: Do not waste ammunition on Thantos; he is invulnerable. Run
instead.
Shock Thantos with hanging
wires to obtain the T-blood rather than trying to take him out with force.
Hint:
Decisions, Decisions: Getting a weapon with Alyssa: In the beginning of this scenario, Alyssa can be the first person
to get a weapon. In the Elevator Passway, there is a locker protected with a
simple lock. Use the P shaped lockpick on the locker (easy, normal, and hard
difficulty settings) and you can get a assault rife or a handgun. Under the
very hard difficulty setting, you will only get handgun bullets.
Hint:
Decisions, Decisions: Fast building in easy mode: At the beginning, get the glasses on the statue in the 2F art
room. Use it on the other statue outside. This will open a door. Do not go
in. Later, after the small massacre outside the University, get the ID card,
open the door near you, discard it. At the very end, go back after starting
up the mixer again. Get three Daylight (you will have time). Use one and
keep the other two. Use the newly unlocked door from earlier and follow the
path set for you. If you encounter Thanatos, run past him. As soon as you
get out, you should have two to three minutes remaining to increase your
attack (Jim) or play around with other players.
Hint:
Decisions, Decisions: Unlock ending sequence for each character: To unlock the ending sequence for each character in Decisions,
Decisions, select the desired character and play through the level until you
are close to the end and at the point where you can get the Daylight
samples. Then, get two samples of the Daylight Formula from the reagent
production device. During the second battle with Thanatos-R, use one sample
on yourself to kill the T-Virus, and keep one in your inventory until you
finally kill Thanatos. After the credits and epilogue, go to the collections
menu. Go to the "Movies" section and find your character's ending.
You can now buy it for 500 points.
Hint:
Decisions, Decisions: Inventory management: Use with this four inventory combo: Daylight, Daylight, G.
Launcher (or handgun) ammunition or any healing item. In Decisions Decisions
you will find a lot of ammunition and guns. Do not worry about ammunition
consumption because at the end (in any mode), you can kill Thanatos with two
weapons. The easy way is finding the G. Launcher. In your first battle you
will find a locker near the door blocked by junk. Blast it open and take the
R. Launcher. Replace it with anything but the two Daylights. Wait for him to
stand still or attack NPCs. Use this time to shoot him. Make it count or it
will be very difficult otherwise. In the next area, grab the Ampoule
Shooter. Shoot him with it and you will get the "Great" ending and
be done quickly.
Hint:
Decisions, Decisions: Endings:
Great: Take three Daylight
Samples. Use one on yourself, one to defeat Thanatos, and keep one at the
end.
Good: Take two Daylight
Samples. Use one on yourself and one to defeat Thanatos; or take one
sample and use it on yourself.
Okay: Do not use or take any
Daylight Samples. Have one or both of your partners alive at the end.
Bad: Do not use or take any
Daylight Samples. Be the only survivor.
Hint:
Hell Fire: Defeating final Boss: When playing the scenario, the final Boss is easily beaten if you
continue shooting at her with a weapon such as a handgun or shotgun; or by
throwing concrete pieces at her from a safe distance. Your teammate(s) will
take care of the other Lickers.
Hint:
Hell Fire: Avoiding damage: When playing in hard mode, avoid opening Room 201. When you do,
fire bursts out and damages your character.
Hint:
Hell Fire: Save ammunition: Use Concrete pieces instead of wasting bullets.
Hint:
Hell Fire: Grenade Launcher and Anti Virus (L): When in room 303, there is a wall that you can take down (in
between the plant and the bed) by tackling or shooting it. In there you will
find a female corpse with an Anti Virus (L) and a Grenade Launcher with Acid
rounds under the window.
Hint:
The Hive: Getting to the rooftop: Go to BF1 and enter the room near the gate were the zombie breaks
in (the open one, and not the one that you need the keycard for). Go to the
computer and enter 0930. When you get in the elevator, you can now go to the
rooftop.
Hint:
The Hive: Save ammunition: Step on Leeches (R1 + Down + X ) instead of
wasting a bullet.
Try to avoid the Leech Man, or
if you have low health and/or you are bleeding and he charges at you, tackle
him or use a Scrub Brush to push him back.
Hint:
The Hive: Leeches on computer: In this scenario, there are Leeches on the computer. Rather than
wasting three bullets on them, tackle the computer three times or use the
Scrub Brush to knock them all off together.
Hint:
The Hive: The Giant Leech: Certain weapons deliver more damage than usual to the Giant Leech
Boss. These weapons are the scrub brush, spear, and broken crutch.
In The Hive scenario, the Leech
Man will follow you around every single room except for the roof. Get a
blood pack from the nurse's station and save it until you reach the Fixed
Temperature Experiment room. When you reach this room, wait for the Leech
Man to drop down from the vent. Then, lure him into the connected room and
drop the blood pack. The Leech Man will go stark raving mad and attack the
blood pack, giving you ample time to get into the other room. Switch the
temperature on the control panel to high. Note: Do not forget to switch the
temperature back to low to get the card key. Also, Keep your partners
healthy until the end of the scenario, because they can become another Leech
Man which you cannot kill. If you are Kevin or Cindy, go onto the roof and
talk to the policeman up there. He will give you a sub machine gun, which
only temporarily kills the Leech Man.
Hint:
The Hive: Completing the scenario: When playing "The Hive", it is difficult to find out
how get anywhere after B1F. Taking out the Leech Man should be a priority as
soon as you can. To do this easily and not have to backtrack as much, do the
following:
1. Go into Room 302 and get
the handgun and crutch. Note: Grab the crutch first and equip it. Hit the
Leech Man one time, run around it, and open the door.
2. Run down the hall and
enter the room with Hursh. Grab the map and file (with the crutch equipped
if in the normal difficulty setting and higher) and make the intermission
sequence starts. When it ends, quickly jump on the box (if in the normal
difficulty setting and higher), and swing the crutch at the zombie nurse
until it dies. Go to the other side (if on the normal difficulty and
higher, un-equip the crutch because of the leech. Step on the leech until
it dies), and grab one or two blood packs. Go back and exit the room.
Quickly go to the elevator and go to Floor 2.
3. When on Floor 2, run down
the hall and kill the zombie nurse with whatever remains of the crutch. If
you throw the broken crutch at her and she still is not defeated, stomp
her to death. Then, go down the stairs.
4. When on Floor 1, enter the
first room that you see. Go by the fire and get the Burst Handgun. Go to
the lighted section of the computer and unlock the gated doors. This gets
you quick and easy points. Exit the room and run straight into the next
room. When in the locker roomm grab the Scrub Brush if desired and enter
the only door inside. Run close to the boxes to avoid getting bit by the
window zombie. If it pops out, shoot it with your handgun. You will need
it later on (unless you are Kevin or Cindy, who can get a Assault Rife
under the easy and normal difficulty settings, otherwise keep the gun if
on playing under the hard/very hard difficulty setting for a teammate.
Then, run to the zombie on the computer seat. Note: Run quickly as it
rises in a short period of time. Grab the keycard then backtrack to the
second floor.
5. Enter the elevator to
floor B2F. Go into the second door and kill the leeches on the computer.
Enter the passcode 3555 ( I have NO idea what all the passcodes can be..
sorry I'll post about it asap) and 0930 (which is the rooftop). Exit the
room and go to the room at the end of the hall and use the keycard (which
after you don't need) run back to the elevator (make sure you have a blood
pack from before). Go to B2F.
6. Enter the first room that
you see. Run through the room and enter the next door. Go into the sliding
door and walk into the room a bit and place the bloodpack. Run out and go
in front of the computer. Wait for the leechman to enter the sliding door
room. Press "High" on the computer once he is in. After it dies,
press "Low" on the computer. Then go in and grab the keycard
from the corpse. Exit the rooms and run down that hallway and use the
keycard (again, you will not need it afterwards.) Then, run all the way
back to the elevator.
7. Go back to B1F and go into
the room that you unlocked with the keycard earlier. Run past any zombies
and enter the room at the very end of the hallway. Walk down the stairs
and jump in the water. Avoid the leech(es) and climb the ledge. Avoid the
"dead" zombie and grab the padlock key. Backtrack all the way
back to the elevator.
8. Go to the end of the
hallway and enter the door that you unlocked earlier with the keycard.
Enter and unlock the boat.. Get ready for a Boss fight. Have weapons and
healing items before you go.
Hint:
Outbreak: Extra gun and ammunition: In Scenario 1, when you get the R.P.D. "SWAT car",
after you get out, go back in. There should be two shotguns, three cases of
shotgun shells, a magnum revolver, one box of revolver ammunition, and some
handgun ammunition.
Hint:
Outbreak: Extra intermission sequence: Bring Bob with you by letting him lean on your shoulder. Bob
cannot climb the ladder in the liquor room (room with the forklift). After
crawling through the hole, go down the stairs to the door. It will open and
zombies will appear. Shoot them or run by them. Go through the door and you
will be back in the liquor room. Get Bob. When you are with Bob on the
rooftop, an intermission sequence will start.
Hint:
Earn more points at the end of stages: To earn more points at the end of stages follow some of these
steps:
No Damage Clear: To get a
"No Damage Clear" do not get attacked by any kind of monster. If
you come close to a monster, use your special attack (R1 + X)
or ram the monster (R1 + Circle). When a monster is coming
close to you, call for help (Right Analog-stick Left) and the CPU
character will arrive to help. If done correctly you will get about 4,000
points. Note: This is not an easy task. It is recommended that you play
the game a few times then trying for a "No Damage Clear".
No Weapon Clear: To get
points for a "No Weapon Clear", pass any weapons you find to the
CPU. You cannot use any weapons/ You can pick them up and combine items
for the CPU, but you can never use a weapon. You can use your special
attack (R1 + X) and the characters will punch or kick the
monster. You can also ram the monsters (R1 + Circle) . You
also can use health items if needed for you or your CPU characters. Note:
Only Kevin, David, Mark, and George can punch, kick, and tackle.
Obtain all items: To get an
even better score, obtain all items in the stage. You must collect files,
useless items (such as diaries and test tubes), press buttons, etc. This
will boost your points. Note: Collecting the items can clog up your
inventory spaces. You can pass the items to your CPU characters to keep
until the end of the stage.
Obtain the
"Daylight" virus: In the stage "Decisions, Decisions",
collect an extra tube of "Daylight" virus and you will get a
different ending and points. Note: When getting the extra
"Daylight", do not use it. Keep it in your inventory for the
different ending and points.
Hint:
Easy headshots: Shoot the zombies at least three or four times. Then, let the
zombies attack you. Press R1 + X or Circle. After a
very short time you will be able to shoot the zombie. You will also be able
to shoot the zombies without reloading, but you will only get one or two
bullets. Note: This cannot be done with Bosses.
Hint:
Stopping your virus meter: There are two ways to stop your virus meter from going up. The
first way is to use the Anti-Virus Pill. This will stop the meter until you
are attacked again. The other way is to use a Red Herb. This will stop the
meter for a few minutes.
There are more ways to stop the
virus meter. You can do this by using any healing items (for example, First
Aid Spray. Green Herb, Recovery Pills), but it does not stop as long as The
Anti Virus pill.
To stop the virus for an half
an hour, use a combined Red and Green Herb (about two of them) then use one
Blue Herb and one Anti Virus Pill. The type of pill does not matter. Use it
all together and your virus meter should stop about 30 minutes.
Hint:
Using the hiding feature: Try the following tricks to use the hiding feature to your
advantage. Note: Do not to talk, look at your map, or open your menu screen,
as this will blow your cover and the zombie or other monsters will cause
damage to your character.
Hiding in lockers You can hide from the monsters in lockers. For example, when in the
"Outbreak" stage on the second floor and in the locker room, go
to the last locker (next to the window). If you have a zombie chasing you
and he happens to break down the door, hide in the locker. The zombie will
look around, walk around in circles, then pound on the door to leave. Once
he leaves, you can exit from the locker. Note: This works for all stages.
Hiding under tables or
beds If a zombie is entering and there are no lockers, go under the table
or bed. Your character will sit there, and the camera view will change so
that you can see the zombie's feet. Stay under the table or bed until you
see the zombie leave.
Note: Mark or his other types
(Bob, Gill, Gill: B, Aaron, Elliott, and Man 4.) cannot fit under beds or go
into lockers.
Hint: Hiding in the locker or
under the bed makes your virus gauge speed up slightly. Make sure you have a
Herb or an Anti-Virus Pill before hiding.
Hint:
David's weapon combinations: Only David can combine certain weapons to make unique weapons
with his Duct Tape
Flame Spray: Pesticide Spray
+ Lighter
Spear: Wooden Pole + Kitchen Knife
Hammer: Concrete Piece + Iron Pipe
Stun Rod: Iron Pipe + Battery
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: