X-Space
'92 mini game:
On level 6, Madness, use a computer disk found in the level on a PC to play
the X-Space '92 mini game. Once this has been done, the game will be able to
be accessed on the "Applications" sub-menu when you pause game
play.
Free
Radical reference:
On level 13, Conspiracy, watch the video file you made and check the email
on the PC. A new comedy file will download and tell you about Free Radicals
official website, www.frd.co.uk. Keep logging on for more messages.
Online
chatroom:
On level 3, Experimentation, on the PC where you killed the security guard
outside the elevator, open the "Front Desk" applications folder on
the desktop. Then, select HyperChat. You will then be able to see what the
Guard has been up to, as well as that the person who the guard was talking
to continues talking and gets more worried as he does not reply.
Earth
Impact mini game:
On level 8, Reliance, go into the games room to find a fully-operational
Earth Impact mini game. Once this has been done, the game will be able to be
accessed on the Applications sub-menu when you pause the game.
Credits:
Change the channel on the television in Starke's apartment to view the
developers' names.
Hint:
Experimentation level: Guard slacking off: Play the Experimentation level (level 2). In the main lobby where
you start and kill the guard, go to the computer and exit the panel that
pops up. After doing this, you will see a face in a talk bubble icon called
"Chat…". When it appears, immediately read it to find out the
guard was talking to someone before you got there.
Hint:
Isolation level: Easy kills: At the very beginning of the game when the Feds are trying to gun
you down with their automatics, kneel down behind the desk to the left side
of the room. Psi Blast the feds. After they are shot, you can then collect
their weapons for your own use.
Hint:
Madness level: Freed by psycho:
Just before you get to Jayne Wilde, you will move through a grid with a
series of cells. You can open these cells to cause a bit of havoc. However,
if you stand in an empty cell and project yourself out the door and to the
switch outside, you can lock yourself in. Snap back to your body and Vettic
will make a comment like "Well that was clever." Wait a few
seconds and one of the psychos in the cells will run along and pull the
lever, freeing you.
Hint:
Madness level: Bounce basketball: In the beginning of the level is a shed. In the shed is a
basketball the you can bounce with your "powers".
Hint:
Projection:
On the Conspiracy and the Madness levels, you can use the projection to open
doors and flick switches. You can also possess the guards. If you get close
enough to a guard when you have activated the projection, he will flash
blue. Press X and you can go off and kill all the guards for as long
as your have psyche energy remaining. You can repeat this until all the
guards are killed and all the cameras are disabled.
Hint:
Crying agents:
Take out the tranquilizer and shoot someone in the crotch. They will fall
over and start crying.
Hint:
Easy kills: Pick up an enemy with TK. Throw him towards you or against a wall
or something else. While he is on the floor, shoot him with the tranquilizer
gun. He will not bother you again. It is also quiet.
Glitch:
Open doors:
On the level 1, Isolation, when you open the elevator, the mirrors show the
elevator as being closed, but its doors are still open behind you.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: