One
Weapon mode: Successfully complete the game with a rank of 10 big stars.
Brand
New Fear mode: Successfully complete the game under any difficulty. Save the
game after the credits complete to unlock the "Brand New Fear"
option.
Full
Weapons/Apartment Replenish mode: To unlock this mode you must have a 10 star ranking in One Weapon
mode. Full Weapons/Apartment Replenish Mode has the following features. At
the start of the game, upon entering the subway system you will see that
each and every weapon is laid out in front of you. You can grab every one of
them. Also, whenever you return to your apartment, you will find six boxes
of bullets in the laundry room as well as ten Health Drinks in your
refrigerator.
Chainsaw:
Start a game in "Brand New Fear" mode. After entering the Forest
World for the first time go to Jasper's car. Search near by for a cut tree
trunk. Look next to it to find the chainsaw.
Submachine
gun:
Successfully complete the game with a rank of at least 9 big stars. Start a
game in "Brand New Fear" mode and look in Room 202 in the
Apartment World to find a submachine gun for Eileen.
Alternate
Eileen costume:
Start a game in "Brand New Fear" mode. Continue until the
"Outside of Room 302" part of the game. Enter Room 303 and search
it for Eileen's nurse costume. Collect it and complete the game. When you
start a new game, you can now have Eileen dressed as a nurse.
Alternate
Cynthia costume:
Unlock all four endings and Eileen's alternate costume on a single game
save. Start a new game and select Eileen's nurse costume. Cynthia will wear
her alternate costume.
To see Cynthia in some sexy
lingerie, you must complete the game four times.
Control
loading screen: Sometimes when the scene changes or you go through a door, a
black screen will appear with a ghost or a red/gray circle. Use the Right
Analog-stick to move the ghost, and circle around or zoom in on them.
Hint:
Knock on window: When looking outside, press X and you may knock on the
window. This trick has no use.
Hint:
Turn corners shaper when running: To make Henry turn corners more sharply while running, release Run
then turn. After you change directions, you can continue to run. This works
the best on staircases like the tight ones in the Building World.
Hint:
The Man's Doll: When a strange man places the doll on the stairway, do not take
it. It actually makes things worse for you afterwards. If you place it in
your storage box, babies will appear above the box, making it difficult to
check your items. Your only choice would be to hold it in your inventory,
but it requires a slot that you may need.
Note: This item has no use at
all. When you get the doll, put it in the box by Henry's television.
Hint:
Mannequin body parts: When you enter the forest for the second time, go to the corner
with the torch. Take the torch and take it to your laundry room in your
apartment. Use the oil found on the workbench inside there on the torch.
When you return, you may light it when you approach the other torches
pressing X. This is used to see down each well that happens to be in
each corner of the map. Be cautious however -- if you use the torch to
attack or unequip it, it will go out. This causes you to turn back to light
it. Killing all of the enemies first and running from the man chasing you is
recommended.
Hint:
Saint Necklace: Wearing the Saint Necklace, it has two usesl to keep your
"ghost sense" from causing actual damage, and to actually exorcise
spirits from your apartment. When wearing it in any other world besides the
apartment, the screen will do its usual haziness when ghosts appear, but
nothing more until the necklace breaks. Keep in mind that the necklace will
break if you are confronted by ghosts for too long. Wearing the necklace and
running to a possessed area of your apartment will cause the spirit to fight
back, but if the necklace is not already broken, the spirit will lose and
disappear. Keep in mind that you must have your apartment completely
exorcised for the good endings.
Hint:
Sword Of Obedience: There is no need to waste a sword if you are just entering areas
for items. Instead, knock the ghost down and stab it with the sword, get
what you need, and take the sword back. After taking the blade out, you have
five to seven seconds to leave without your "ghost sense" ringing
out.
Hint:
Midwhich Elementary school bus: When looking out of your window during the day, you will notice a
school bus. If you look close enough, you will notice it is A Midwhich
Elementary school bus. This is a reference to the original Silent Hill,
where it is the school in which you visit within the first thirty minutes of
the game.
Hint:
Ghost Cynthia and the candle: Unlike most ghosts, if a candle is placed in front of the ghost
Cynthia, she will stand in place and scream as her hair begins to float in
every other direction. Other ghosts simply fall.
Hint:
Eileen's Special Gift: Once you get to the wish house, after it has burnt down the
mysterious writing in blood can be read aloud by Eileen. After some
adjusting she will say "Okay...here goes..." and read the words.
Hint:
Eileen's damage: If you allow Eileen to take enough damage, her appearance will
change for the worst, and she will walk faster towards the pool in the final
battle.
Hint:
Eileen's behavior: When you are about in the building world for the second time,
sometimes Eileen will act like the little kid and at other times act as if
being attacked by a demon or act like a demon. Note: If you are near Eileen
when she acts like a demon, it will affect you health.
Hint:
Stopping Cynthia's ghost: Pinning Cynthia's ghost down in the turnstile area makes it so
she does not bother you and Eileen in the platform area.
Hint:
Leave Eileen behind: When you are in the building world part two, use the following
trick to finish this scenario quickly. After the scene when Richard Spectre
appears in front of you, take the elevator and go to the bottom floor (by
using the bottom button). Go out the elevator door (do not take the stairs).
Once out, you can see the corridor to the other side of the bars. Then go
into the elevator, leaving Eileen behind. You can now continue to the stairs
and pass through this corridor. You can see Eileen like a animal on the
other side. When you pass this corridor in the another scenario, you must
wait for Eileen because she is running behind you like she was there all the
time.
Hint:
Defeating the Wall Monster Boss: Once you have found the correct Wall Monster, equip a strong
weapon for Eileen (i.e. the chain or submachine gun). Then, attack it with a
charged rusty axe hit, and keep pounding it with light attacks. While you
are doing that, Eileen will help out, which drastically increases the amount
of damage the Wall Monster receives, thus making the battle very easy.
Hint:
Defeating "victims" or ghosts: The best way to take care of the "victims" is to use a
Sword Of Obedience or Silver Bullets. If have none of these items you can
only hope to find one or two.
Hint:
Endings: To get different types of endings, you must do one of four
things. Either clear your apartment of ghosts before the final battle, or do
not; and let Eileen die or not. These two course of actions create four
different endings.
Hint:
Call restaurant: When you look out your window, you can see the phone number of a
restaurant. You can use the phone to call that number for fun.
Hint:
Prison: Kitchen light: If you want to turn on the kitchen lights, you must make the
three holes in each floor above each other leading you to the kitchen. You
can only move the holes of the third and second floors. If it did not work,
try another three holes above each other leading you to the kitchen.
Hint:
Prison: Ladders: While in the prison, always use the ladders. This saves time, and
taking the stairs leads to being attacked by enemies. The only reason the
stairs are there is that so that Eileen can get up and down. The only time
not to use the stairs is when you are going after Andrew DeSalvo's ghost for
the generator room key.
Hint:
Prison: Rotating levels: When rotating the second and third levels of the prison, do it as
follows. Turn the handle four times to the right on the second floor, and
two times to the right on the third floor. No matter what difficulty level
you are playing on, this will always work.
Hint:
Faster trip through hole: To make the first trip through the hole go faster, release the Analog-stick
when the crawling sound is over to make yourself stop. Then, immediately
after you let go, push it Forward again and repeat the process. To
sum it up, here is the order of operations. Go, stop when the crawling sound
stops, go, stop when the crawling sound stops, etc. This will make the long
trip a little shorter.
Hint:
Radio clues: Notice the suspicious radio in Henry's living room. At certain
parts throughout the game, you will be able to listen to certain broadcasts.
Listen to them carefully as they will be part of the story and clue you into
what is going on. After you finish the subway, take out the chocolate milk
and keep it in your inventory; then save and restart. When you reload, look
through the front door peephole then go to the radio for a broadcast from
Washington. They will talk about a 3 year old boy.
When you first use the radio in
your living room, a report will come on about a man who was arrested for
being naked and urinating in public. The name of the person is Suguru
Murakoshi. He is the director and scenario writer of the game.
Hint:
Avoiding dogs: The dogs of Silent Hill can be annoying. They are fast and
inflict good damage, especially under the hard difficulty setting when they
attack in a group. However, you can get past an area infested with dogs by
simply walking. As long as you do not attack one or walk up to one, you
should be able to pass unhurt. This is very useful in the beginning of the
game under the hard difficulty setting, as there are lots of dogs and no
good weapons on hand. A good example of this trick would be this. If you run
while on the platform (where Cynthia is shouting over the intercom), a group
of dogs will jump out of the subway car and attack. If you walk, no dogs
will appear from the car and you can proceed to the escalator with no
damage. Note: This will not help with all enemies, just the dogs.
If you kill an enemy in an area
infested with dogs, they will all run over and suck the blood from it,
allowing you to get past them easily. Note: If you step in front of one, it
will attack you.
Hint:
Ampoules: Ampoules are the best of the healing items. There are two
Ampoules that can be found. One is in the storage room on the first floor of
the Hospital World. The other is in the bathroom inside Room 106 (the second
time around the Apartment World). Save these for the final battle; they will
help, especially under the hard difficulty setting.
Hint:
Guns: The use of guns is not necessary. It is quite easy to use melee
weapons throughout the game. Also, using guns on ghosts prove ineffective
unless the bullets are silver.
Hint:
Strange sights: In the little rooms outside of the long spiral staircases in the
second part of the game, you can sometimes see some interesting things (i.e.
a swinging corpse, a sheep and a dancing baby).
If you look outside your
apartment window during the evening time, you can see a head floating
upwards in front of the window. Note: You do not have to examine the window;
just look outside of it from the middle of the room).
Hint:
Batting practice: When remaining idle with the aluminum bat is equipped, Henry will
begin to practice his swing.
Hint: Silent
Hill reference: There is reference to little Alessa from the original Silent
Hill. At the central area in the forest of Silent Hill, inside the Wish
House front the cupboard, you can read the following: "There's
scribbled note. Have you found Alessa yet? How is Walter´s progress coming
along? Send me a report."
Hint: Silent
Hill2 reference: Billy and Miriam Locane are the two kids mentioned in the article
found in the trash in Silent Hill 3.
Walter Sullivan was the man
that was mentioned in a newspaper article in Silent Hill 2. The
article stated that he killed Billy and Miriam Locane with an axe, and later
stabbed himself in the neck with a soup spoon when they took him to jail.
The spoon was found buried two inches in his neck and he was dead from blood
loss.
Hint: Silent
Hill 3 references: Use the following trick to see Walter Sullivan through the
peephole of Room 302. Save the game before entering the Apartment World 1st
Time so you can repeat this as many times as desired. It also helps if you
have not looked through the peephole in quite awhile. Go to Apartment World,
1st Time and run all the way to where Walter is sitting on the stairs,
waiting to offer the Shabby Doll to you. The Shabby Doll is not necessary
for this trick. When you reach Walter, press X to have him speak to
you. It is up to you whether or not you want to hear what he has to say.
Either way, run directly to Room 301 and go to the hole all the way to Room
302. When you wake up, go to your door and look through the peephole and you
might see Walter staring at you for a minute before leaving. Having Walter
appear through the peephole is very random. Reset the game and reload until
you see him.
Before you complete Apartment
world, look through the hole into Eileen's room. You will see a rabbit doll
from Silent Hill 3 slumped on a table. However, after Eileen is
attacked by little Walter, the doll will now be looking at the peek hole and
pointing at you.
Look out of the window of the
living room section of apartment 302 when you are able to. In the sky
floating over the buildings, there is a large balloon that is one of the
bunny creatures heads from Silent Hill 3.
Glitch:
Ghost Richard's attacks: Richard is immediately seen when revisiting the store. His
attacks are irritating to dodge due to his teleportation habits. A way to
stop him from attacking you momentarily is to stand against the wall. He has
a tendency to appear behind you. Put your back against the wall and swing at
him. If done correctly, Richard will counter attack by teleporting inside of
the wall. This will cause his attack animation to repeat itself once the
attack gets halfway near you for a few seconds. Use that time to use the
sword, or run.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: