Instant
vehicle explosions: Hold L1 + R1 at the options screen and press Triangle(2),
Square(2). The sound of a horn will confirm correct code entry.
Note: Do not enable this code
when in missions where you collect items by bumping into other cars (for
example, Homer's first level where you have to bump the truck to collect the
video games). If you do, the car you are trying to bump into will explode,
and you cannot complete the mission.
Fast
cars: Hold L1 + R1 at the options screen and press Square(4).
The sound of a horn will confirm correct code entry.
Very
fast cars: Hold L1 + R1 at the options screen and press Triangle(4).
The sound of a horn will confirm correct code entry. Note: After enabling
this code, use the horn and your car will jump.
All
bonus cars: Hold L1 + R1 at the options screen and press X,
Circle, X, Circle. The sound of a horn will confirm
correct code entry. Note: You must have a 100% game completion. Resume the
completed game and find a telephone. Press L1 or R1 at the
vehicle selection menu to choose a new car.
Red
brick car: Hold L1 + R1 and press Circle(2), Triangle,
Square at the options menu. X sound will confirm correct code entry.
The secret vehicles normally found in each level will now be a small red
brick car.
Invincibility: Hold L1 + R1 at the options screen and press Triangle,
X, Triangle, X. The sound of a horn will confirm
correct code entry.
Super
jumps: Hold L1 + R1 at the options screen and press Square(3),
Triangle. The sound of a horn will confirm correct code entry. Sound
the horn to jump extra high.
Display
speedometer: Hold L1 + R1 at the options screen and press Triangle(2),
Circle, Square. The sound of a horn will confirm correct code
entry.
Grid
view: Hold L1 + R1 at the options screen and press Circle,
X, Circle, Triangle. The sound of a horn will confirm
correct code entry.
Alternate
views: Hold L1 + R1 at the options screen and press Circle(3),
X. The sound of a horn will confirm correct code entry.
Psychedelic
view: Hold L1 + R1 at the options screen and press Triangle,
Circle, Triangle, Circle. The sound of a horn will
confirm correct code entry.
Phased
view: Hold L1 + R1 at the options screen and press Triangle,
Square, Triangle, Square. The sound of a horn will
confirm correct code entry.
Alternate
credits audio: Hold L1 + R1 at the options screen and press X,
Square(2), Triangle. The sound of a horn will confirm correct
code entry.
New
Year's theme: Set the system date to January 1st to see various things in the
game change to a New Year's theme.
Halloween
theme: Set the system date to October 31st to see various things in the
game change to a Halloween theme.
Thanksgiving
theme: Set the system date to the last Thursday in November to see
various things in the game change to a Thanksgiving theme.
Christmas
theme: Set the system date to December 25th to see various things in the
game change to a Christmas theme.
Itchy
And Scratchy cartoon: Collect all the cards in the game, then go to Lisa's level. Go to
the Android's Dungeon. Talk to the Comic Book Guy and buy a ticket for the
cartoon. Then, go to the Aztec Theater to watch the cartoon.
Hint:
Skip missions: To get through the game faster by skipping levels, try and fail a
mission five times. Then, try again and fail. You will be given
"Yes", "No", and "Skip" choices to try again.
Select "Skip" to advance faster through the game.
Hint:
Ride an ATV or Quad: You can find an ATV or Quad to ride at the trailer park in
Homer's and Marge's levels. It is between two trailers at the far end.
In Marge's level, go to the
trailer park short cut then go near the end of it. You will see a card
floating on the top of the trailer. Go on the left side of it and you will
see a blue ATV.
Hint:
Drive a boat car: In level 3, the boat car can be found on the C. Spanker, where
there are two big boxes next to one big box. Go up, then into the extremely
large box on top of the two other extremely large boxes.
Hint:
Drive the monorail: In Bart's first level, go to the entrance/exit to the highway.
Where there is a split road, go to the right and up the stairs. You will see
a monorail. Go to the front car and press Triangle to drive the first
monorail car around.
Hint:
Drive a monster truck: When on Apu's level, you can get a monster truck, Go to
Springfield Stadium. Directly next to the fountain is a green monster truck.
Hint:
Drive Nightboat: When playing as Lisa, drive any car to the pier and look for the
huge oil tanker with a Globex sign on one side with a jump in front of it.
Jump through the Globex sign and drive to the top. Do not drive off. Park
your car next to the little gap/walkway on the left. Hop out and run up to
the first set of crates. Hop up to the very top and shimmy around the ledge.
Inside the top crate is the Nightboat.
Hint:
Drive pink Cadillac: On level 6 with Bart, drive to Planet Hype (right at the
beginning of the docks, there is a revolving planet there) and go on the
roof. The Pink Cadillac is crashed into the front of the building in a
little slot (facing the Squidport sign). Fall off the front of Planet Hype,
land on the Cadillac, get in, and drive it.
Hint:
Drive RC car: On the final level as Homer, drive to where the firetruck is a
long ramp. As you jump off it, look off to the side. You will see a little
car with an antenna. Slowly drive up past where the truck attaches to the
ladder/ramp then drive fast towards the building with mildew under the roof.
You could also climb up the other firetruck that is in the wreckage next to
the building. Jump on the ladder, then go up to the top of the firetruck.
Next, go over the side of the roof with the horizontal wood, then to the top
of the roof with the RC car.
On top of the Krusty Burger on
Homer's final mission, drive your car up the fire truck ladder. Try to land
on the top of the Krusty Burger. Get out of your car and you will see what
looks like a remote control car. You can actually drive it around town.
Hint:
Drive a rocket car: In Homer's first level, drive to the power plant at the back of
the town. Then, drive through the power plant. Once you reach the end, keep
going along the road and on the left, in front of one of the big gold houses
near Mr. Burns' mansion, you will find a blue and white rocket car that you
can drive around.
Hint:
Drive road vehicles: To drive another person's vehicle, walk up to it, press Triangle,
and drive. This is a lot quicker than standing on its roof. When in the
vehicle, notice that the person that was originally driver is still there.
Your character will be in the passenger side and you are not controlling
them. This happens sometimes with vehicles that you get from a phone (for
example, Mr. Burns' limo that Smithers is driving).
Hint:
Drive Mr. Burns' Limo: At Homer's Scary level (level 7), complete the bonus mission. Go
up to Smithers near the Kwiky-Mart and do his mission. It not that easy and
requires time. And after you complete it, you can drive Mr. Burns' Limo. It
is fast, tough, has average handling, and terrible acceleration.
Hint:
Quick restart: When you are in missions and get stuck, instead of reversing and
then turning and driving forward, press Select. Your car should
restart on the road.
Hint:
Multi-player racing game: Collect all the cards in one level to unlock the multi-player
racing mini game.
Hint:
Giant chessboard: On Homer's first level, drive into the nuclear power plant. You
will soon find a blocked passage. Get out of your car, jump on the metal
things, and double jump then press Square to break it. Inside are
more than 100 coins. When in, hit all of the chess people, get the coins,
and knock down the trees for a nice amount of coins. Note: This place is
huge and you cannot get your car in it.
Hint:
Nuclear death: At the power plant, go to Homer's workplace. Press Triangle
on the switch.
Hint:
Watch an arcade game: When playing as Homer or Marge, go to the Kwik E Mart and walk up
to the arcade games behind Apu. Press Triangle and you will be able
to watch an arcade game.
Hint:
Fix car damage: When your car blows up and you need it back quickly, get in the
wreck and drive into a wrench. This will return your car to its original
form.
Hint:
Beating Smithers to Mr. Burns: To beat Smithers to Mr. Burns in the last mission in level 1,
purchase the Duff Truck from Gil and use it in the race. Immediately when
the level starts, drive it so it is facing the entrance booth and stop it
halfway between the fence and the booth. Immediately exit from the car.
Borrow a car that is driving into or out of the plant to drive to Mr. Burns
while Smithers keeps trying to get the truck out of the way. If done
correctly, he will not be able to do so.
Enable the "Instant
vehicle explosions" code. As soon as the race starts, drive into Mr.
Smithers. He will explode, and you can then just drive to Mr. Burns.
To beat Smithers to Mr. Burns
in the final mission of level 1 (Homer), enable the
"Invincibility" code. Park the car so that it is half inside the
main entrance of the power plant and half out. When the mission begins,
Smithers will go past and the door to the power plant will close. Jump on
top of the car and press Triangle. Then, drive the car through the
plant, through the Stonecutters Tunnel, and to Mr. Burns' mansion. You
should arrive well before Smithers does.
Hint:
Racing Principal Skinner: On the race to give Lisa her science project, use the drive at
the end of Evergreen Terrace and use the ladder by the Kwik-E-Mart. Go
straight on then take the alley and use the Krusty glass.
Hint:
Getting tomatoes for Cletus: In the bonus mission in Homer's level 1 when you are trying to
get the tomatoes for Cletus, you can get out of your car and run faster with
Circle to get them instead of running them over. This makes it easier
to get back without a Hit And Run.
Hint:
Delivering toxic waste: On the mission in the level 7 where you have to deliver toxic
waste, use any car you can hijack the one that you use to pick up the toxic
waste. Then, get into a fast car or anything else and drive to the school.
Now you do not have to worry about exploding the toxic waste. You should see
the civilian car driving with the toxic waste on the back. Just get into it
and complete your mission.
Hint:
Drive Skinner's sedan back to the arcade: On the last part of the mission, get out from there and go back
to talk to Dr. Nick. From there, collect Skinner's meds and walk back to the
arcade. The clock will not start as you have not gotten into a vehicle yet.
Hint:
See Principal Skinner and his mother: Go to level 5 (Apu's level). When you start, although you might
think you are near the Police Station, you are actually near the Googleplex
Theatres. In the beginning you will see three paths to take (one on the
right, one that goes straight, and one that leads left). Take the left path.
If a phone booth is in your sight, you have chosen the correct path. Press Triangle
when you are near the phone booth. You will be taken to the car selection
screen. Select Seymour's Sedan (yellow sedan). When you are back as Apu,
look inside the car. Seymour will be the driver, and his mom will be in the
back seat. Once inside the car, start driving. Throughout the game,
Seymour's mom will pester him with rude remarks (and using real Simpson's
quotes).
Hint:
The moon from Abe's Odyssey: In Bart's level 2, go down to where the shipwreck and the red is
running into the water at the Squidport. Look at where the lighthouse is
shining. When the light faces backwards, it will shine on the moon that is
in Abe's Odyssey, with the hand print on it.
Hint:
Buzz collector card: When on the level with Lisa, go on the boat. There will be two
small boxes and two big boxes. They will be stacked on each other. On the
boxes there is a ' Buzz Collector Card''.
Hint:
Lisa's first mission: Easy completion: On Lisa's first mission, to find Bart, jump on top of the C
Spanker. Go over and talk to him. You will then complete the mission.
Hint:
Clueless mission: Easy completion: In level 3 in the Clueless mission (the second one where you talk
to Milhouse a lot), drive your car to Wall E. Weasle's. Then, talk to
Milhouse at the Noiseland Arcade. When you get into your vehicle, you will
have already be there. Then, before you talk to Milhouse, drive to Planet
Hype. Then, go back and talk to Milhouse. Run to your vehicle and enter it.
The vehicle should be at Planet Hype. You should have completed the task.
Then, before you talk to Milhouse again, drive to the Springfield sign. Run
back and talk to Milhouse. Then, run to your vehicle. Enter it, and you
should now be done with this task. Exit the vehicle then talk to Milhouse to
complete the mission. Note: This only works if you do it before you talk to
Milhouse.
Hint:
Easy money: Get the rocket car in front of one of the mansions. After you
drive around and it gets destroyed, make sure you remember where you left
it. Then, look for one of the wrenches and get it while out of a car. The
rocket car will now return. You can smash it again and keep getting money as
many times as desired.
Enable the
"Invincibility" and "Instant vehicle explosions" codes.
Drive around town, hitting all the cars you can. You will get $10 for every
car that you explode. Note: This will cause a hit and run; watch out for the
cops.
One of the best ways to get
money is to smash cars/objects and collect the coins, but you will
inevitably get a Hit And Run and have to avoid the cops. There is a way to
avoid this and collect all the coins desired. First, intentionally incite a
Hit And Run. Next, press Start and go to the mission selection
screen. Choose any mission. When you return to the game, the police lights
are still flashing around the radar but there are no police chasing you. You
can smash up everything in sight for as long desired and no police will ever
bother you. The only thing you have to do is keep the police lights flashing
around the radar. If you let the Hit And Run end, you will have to start the
trick over again.
Enable the "Instant
vehicle explosions" code then crash some cars. You should get some
coins for each car.
Look for Buzz Cola boxes,
vending machines, and Wasp cameras and destroy them. You will get about 30
coins from each of them.
Kick Buzz Cola boxes or vending
machines twice and they will not explode. Return later and you can kick them
two more times for more coins. Note: You have to drive far away after the
two kicks or when you return it will explode.
Enable the "Instant
vehicle explosions" and "Very Fast car" codes. While driving,
bump into the cars which will give you money. Keep on doing this and you
will eventually get a Hit And Run. The cops will begin chasing you. Keep
going as out of control as much as possible but still move and bump into
cars. When the police try to bust you, they will have to touch and thus
explode and also give you money. Keep doing this and you will not get caught
unless you stop moving.
In Homer's level, go to the
tobacco fields where you help Cletus. Run over all of the stalks of tobacco
with a car. Note: This will also give you a Hit And Run, so do not stay too
long.
To a lot of the Buzz Cola
coins, get a very fast car with good handling. Drive around Springfield
repeatedly until you get the desired amount of coins. While you are driving,
go slow enough but not too much to find cola boxes, cola glass billboards,
and cola vending machines to get the coins.
On the levels where you are
have the Simpsons' house, Kwiki-Mart, the trailer park, the Tomacco farm,
and the Nuclear Plant on levels 1 ,4, 7 (levels 1 and 4 recommended, go to
the Tomacco farm. Run over all the Tomacco until the Hit And Run meter goes
almost all the way to a Hit And Run. Get out of the Tomacco Farm. Take the
first car you find. Then, repeat the process for more money. You will get
around ten coins every time you go through the farm.
Get to the last level, where
there are zombies and alien spaceships. Go to the back of school where there
is the playground, baseball field, and basketball court. Go to the baseball
field where the aliens are attacking and your car will lift, and you will
get kicked out. The car will explode and there will be money on the ground
for you. Get the wrench and the car will reappear and be lifted back in the
air. It will then explode again, giving you more coins. Note: You must use
the secret car that is found on top of the Krusty Burger roof, or do not
move your car.
Hint:
Easy bonus race wins: Enable the "Instant vehicle explosions" code, then find
and start a race. Destroy your opponents. Once this is done, you should be
the only one on the track.
Enable the "Super
jumps" code. When the countdown to the race starts, press the horn and
your car will jump forward. This will give your car a head start and can be
very useful.
Hint:
Win all street races: Enable the "Instant vehicle explosion" and
"Invincibility" codes then enter a street race. Bump into all the
racing cars and they should explode. If done correctly, you will win every
street race that you enter.
Enable the "Super
jumps" code. When Nelson, Ralph, or Milhouse are counting down, press L3
and do it again until you have a good enough headstart.
Hint:
Save time: On level 3 with Lisa you will do the Clueless mission. When you
meet Milhouse at the docks, he will tell you to drive to the Springfield
sign. Before you talk to him, drive your car north of Milhouse to the Itchy
Scratchy shop. Then, go talk to him. When he is done talking, they will tell
you to ''Get in your vehicle''. Run to the Itchy Scratchy shop and get into
your vehicle. The timer will start and you will have more time.
When given a timed task, the
timer will not start until you get in the car. Try the level on foot and the
timer should not start.
Hint:
Easy mission completion: Note: This trick only works with missions that ask you to find a
car and travel to a location in a limited amount of time. When you cannot
complete a level because time runs out before you can reach a location, just
find out where the location is and fail the mission. Then, try the same
mission again, but run to the location instead of driving there. The timer
will not start counting down until you enter a vehicle.
For some of the missions (for
example, Clueless) where you are instructed to get in your car, before the
mission starts park your car in front of the check point. Then, talk to the
person you are supposed to speak with. After talking to the person, jump on
a car traveling in the direction of where you parked your car and ride it to
your destination. Note: Do not hijack the car -- just hop on top of it. The
car will keep going.
Hint:
Krusty's shortcuts: In any level, look for a glass window with Krusty's face and the
words "Buzz Cola" on it. If you drive through it, it is usually a
shortcut to get to where you need to go. Sometimes it reveals a hidden area.
Hint:
Burning rubber: When you are about to start a new game, go to options menu and
enable the "Fast cars" and "Red brick car" codes. In
Homer's first level, get the rocket car and it will be the little red brick
car. Get in it then hold L1 until you are at a complete stop. Keep L1
held and you will start to skid flames for a moment.
Hold X + Circle +
R1. Then, hold L2 or R2 to see sparks. Also, if you
hold X immediately after holding those three buttons, you will get a
big speed boost This works best with the open wheel racer.
Hint:
Speed boost: On any mini-race (bonus game), you can get a special speed boost.
Once you have started the race, press L3. It should give you a nice
advantage over your opponent. Note: This only works once or twice -- use it
wisely. It is recommended that you use it just as the race starts.
Hint:
Decrease Hit And Run meter: When you are almost going to activate the Hit And Run, get out of
your car and borrow the first car you can find. Do not drive one from the
telephone. Then, quickly get out and enter your car again. The Hit And Run
meter will reach zero.
When you reach Hit And Run
status, get out of you car and walk into a building. Wait until your Hit And
Run meter goes down, then leave and get back in your car.
The easiest way to get away
from the cops is to jump out of your car and go into a house or store. This
works best in level 1 with Homer, as you can go into the Kwik-e-Mart or the
Simpson's home.
Enable the "Instant
vehicle explosions" and "Invincibility" codes. When you
accidentally activate the Hit And Run meter, just remain still inside the
car. When the police touches you, they will explode before you get busted
and your car will not explode.
On Lisa's or Bart's second
level, there is a location where you can kick someone or destroy cars (as
long as it is in the area) as long as desired. When on one of those two
levels, go to Kamp Krusty. If you wish to just kick Otto for the fun of it,
just get out of car and kick him. It does not matter where you park it. When
your Hit and Run meter gets full, the police will head towards you, but on a
road below you. They will not be able to drive to Kamp Krusty and will
simply keep reappearing and trying to drive there until your Hit and Run
Meter runs out. You can also get in your car, destroy other cars (as long as
you are in the area with the orange cones, next to the bridge to Kamp
Krusty). When your Hit and Run meter fills up, quickly drive (or run) into
Kamp Krusty. Get out next to the hole that brings you to the blocked off
part of the bridge. The police will arrive at the Kamp Krusty bridge and
attempt to drive towards you, but their car will mostly slip and slide into
the water. It will keep appearing on the bridge and keep falling off. There
is a chance that the police car will be able to drive towards you, but it is
should be very damaged by now and will either blow up just before it reaches
you, or you can quickly hop into the teleporter to the roadblock on the
bridge, and wait there until your meter goes down.
If you have already passed some
mission on your current level, pause game play and go to the "Mission
Select" screen. Choose a mission, and you will be warped to a different
part of the area, being far from the cops.
Get your Hit And Run meter
full, then enter a random car and get out. This will automatically empty
your meter.
Hint:
Get a ride: Go to any level (Homer's first level recommended). Stand in the
middle of the road and when a car appears, jump onto its hood then jump
again onto the roof. It will take you all around the district.
If you hop on top of any of the
cars in level 1, they will give you a free ride and Homer will do a dancing
motion. Often, they will lead you to the races.
Hint:
Blow up police cars: Enable the "Invincibility" and "Instant vehicle
explosions" codes. Park your car next to a passenger and get out. Start
kicking them until you get a Hit And Run. When a police car arrives, get
into your car and you will not get busted. The police cars will get blown
up.
Hint:
Avoiding the police: Enable the "Super jumps" and "Invincibility"
codes. When you get a hit and run, constantly jump to avoid them. If you
enable the "Instant vehicle explosions" code, you will be able to
destroy them if you jump and land on a car. This trick is also useful for
avoiding the mob, etc.
Enable the
"Invincibility" and "Instant vehicle explosion" codes.
When a hit and run appears, avoid the police cars and you will not get
busted. Note: Your hit and run meter will keep going down until it is at
zero.
Hint:
Alternate character reactions: When you buy different costumes, in each level the character you
select will react differently when you allow him or her to remain idle. For
example, choosing Bartman will have Bart jump up and fly around for a few
seconds.
Hint:
Destroy police cars: There are several ways to blow up police cars. You can make the
blow up as long as you get out of your car and climb somewhere high. On
Homer's first and last level and Marge's level, an easy way to blow up
police cars is to be around Springfield Elementary. When you get a Hit and
Run, drive into the recess area, then run to the vent against the building.
You will fly on top of the building, and there will be wasp cameras and some
boxes. The police will repeatedly ram the school's walls, and will
eventually blow up. During Apu's and Bart's first level, one place is to
drive up the ramp that is next to Nelson, by the Krusty Burger near the
construction site. If timed correctly, you can land in the area and stay up
there, and the police cannot get you.
Hint:
Seriously damaged car: On Homer's final levels, drive the 70's car to the yellow bridge
that reads "Evergreen Terrace and Power Plant". Speed out of the
cemetery, drive onto the bridge, and ram the car into the railings on the
right-hand side the bridge to get them merged into each other. Get out from
the car and watch it fall. If it does not fall, push it. Make sure it falls
directly next to the bridge. It will then appear from the purple water.
Merge through the road completely damaged almost exploded. This also happens
when the "Invincibility" code is enabled.
Hint:
Drive in a flaming car: To drive around in a car that is on fire, order it from the phone
booth. Then, keep crashing it into walls until it starts to smoke black.
Check in the phone booth to see its damage. If it is not 100%, keep stomping
on it (X, X, Square). Keep checking the phone booth so
you do not accidentally blow it up. When it gets to 100% (meaning that last
stomp brought it up to 100%), note that it has not exploded. Order it again
from the phone booth. The car will appear in front of you, on fire. You can
drive it around, but the slightest touch will blow it up.
To drive around in a vehicle
that is on fire, order it from the phone booth. Then, keep crashing it into
walls until it starts to emit black smoke. Check in the phone booth to see
its damage. If it is not 100%, keep stomping on it. Keep checking the phone
booth so you do not accidentally blow it up. When it gets to 100%, order it
again from the phone booth. The car will appear in front of you, on fire.
Save and quit, then go to the options screen and enable in the
"Invincibility" code. Then resume the game, order the 100% damaged
vehicle, and you can now drive in a vehicle that is on fire and cannot blow
up.
Hint:
Drive a wreck: Enable the "Invincibility" and the "Instant
vehicle explosions" codes. Then, destroy any vehicle on the road. You
can now drive the charred wreck that remains. Note: This car is very slow.
Jump out of your car as it
blows up. Return to the wreck and press Y. You will be able to drive
around in the wreck, with no weeks.
Note: When driving a wreck, it
seems to go faster while in reverse.
Hint:
Getting out of jams: When you hit a truck in the rear, it will not move. To get out,
lightly tap Circle. You will hear a non-stop screeching noise. Press
the D-pad in the direction that you want to gom then accelerate. You
will get out of the jam.
Hint:
Smoking tires: To have a very fast car, hold down the Gas + Reverse
+ Brake until the smoke turns black and you see flames on bottom of
your tires. This can only be done with some cars. Release everything except Gas
and you should go very fast.
Hint:
Bounce onto buildings: When your doing missions or trying to get a card, there will
usually be a steaming heater on the building. If you jump on that, it will
bounce you up and onto the building.
Hint:
180 degree turn: While driving fast, hold L1 and turn the Analog-stick
as much as possible. You should end up with about a 180 degree turn.
Hint:
Car list:
Family Sedan
Pickup (Cletus' truck)
Hover Car
Hover Bike
Sedan (Moe's)
Sedan (Skinner's)
Kremlin (Comic Book Guy)
Open wheel race car
Globex Villain Car
Fire Truck
Police Car
36 Stutz Bearcat
70's Sportscar
Bandit (Snake's car)
Longhorn
Car Built For Homer
Zombie Car
Chase Sedan
Clown Car
Limo
Krusty's Limo
Hearse
Burns' Limo
Cola Truck
Donut Truck
Armored Truck
Duff Truck
Surveillance Van
Malibu Stacy Car
School Bus
Ferrinni-red
Canyonaro
Honor Roller
Nerd Car
Tractor (Willie's)
Jet Car (level 1 bonus)
Monorail (level 2 bonus)
Night Boat (level 3 bonus)
ATV (level 4 bonus)
Monster Truck (level 5 bonus)
Pink Cadilac (level 6 bonus)
RC Car (level 7 bonus)
Glitch:
Everyone in nuclear power plant suits: Enable the "Super jumps" and "Very fast"
codes. Go to the nuclear power plant and get to the long hallway where all
the pictures of Mr. Burns are located. Face away from the plant and towards
the city. Then, back up and ramp into the city through the ceiling. To
restore things to normal, start a mission.
Glitch:
Drive underwater: In the level 3 (Lisa's level), drive to where the big Springfield
sign (like the Hollywood sign) is located. There is a bridge going over some
water at that location. Enable the "Super jumps" and
"Invincibility" codesHump into the water that faces out to the
sea. Your car should go underwater, but you will not drown. You can drive
out to sea, and it will be as if you are driving on air. Note: You can also
get out of the car, but if you jump you will either have to start a mission
again or restart the PlayStation2.
Enable the "Super
jumps" code, then drive to the bridge in the first level near the power
plant and Cletus' shack. Drive onto it, then face the water while still
remaining in your car. Drive back until you hit the side of the bridge. When
no cars are coming, drive forward. Then, when you are about to hit the side
of the bridge, press R3 to "super jump". You will fly into
the water. Your car will fall under the water, and you can drive around from
there. Note: To get out, drive towards the bridge.
In level 4 (Marge's level), you
can drive underwater. First, enable the "Invincibility" and
"Super jumps" codes. Go to the beginning of the bridge just after
the gas station that Barney is at (after the Springfield Cemetery, and
before the trailer park). Look on the iron bars of the bridge. You should
see a Collectors Card. Stop with the car facing the card, but do not get out
of the car. Jump the car off the bridge, jumping next to the card. Try to
land somewhere near the middle of the lake. If done correctly, you should be
able to drive around the bottom of the lake.
Glitch:
Drive in air: In Homer's last level, enable the "Super jumps" code.
Get the RC car on top of the Krusty Burger. Go to the Springfield church. Go
down the street a short distance and to your right will be a little
path/street. Go to the first house on the left and jump over the fence. This
may require a few attempts. Drive into the house. You will go through it and
be driving in air.
Glitch:
Drive through building: Enable the "Display speedometer" and "Very fast
cars" code. Drive at 400 mph or more and hit a building. You will drive
straight through it. Note: This usually causes a glitch and you must choose
mission select and choose the most recent mission.
Glitch:
Super jump through power plant wall: In Homer's first level, enable the "Super jumps" and
"Very fast car" codes. Drive to the front entrance to the nuclear
power plant, and press L3. Your car should jump through the power
plant entrance. Note: You may want to try this to lose the police when they
are after you.
Glitch:
Fall through sofa: In Marge's second level, go to the top floor of Mr. Burns'
mansion. Kick one of the sofas into the middle of the street until it floats
at a small angle. Jump up on the higher end and you should slide to the
other end. You will fall out the bottom of the couch. Note: This requires a
lot of patience and skill.
Glitch:
Invincible Mr. Burns: Select the "There's Something About Monty" mission in
Homer's second level. Drive to the power plant and climb the wreckage to Mr.
Burns's office. Walk through the falling floor tiles to Mr. Burns. Start
kicking him towards the falling tiles until you both fall in. When you
reappear on the deck, walk to Mr. Burns's desk. There will be an exclamation
mark where Mr. Burns was, but you will not be able to see or feel him. Press
Triangle to begin the next mission. Mr. Burns will reappear and will
give you the mission intro.
Glitch:
Flaming skid marks: This trick requires the open wheel race car and the
"Invincibility" code. Find a wide open space, such as a large
parking lot. Hold Square + X + Left or Right.
Eventually, your skid marks will catch on fire for a short distance behind
you. Note: This will not work with other cars, or on any surface besides
blacktop.
Glitch:
Invisible smoking ATV: In Marge's level, get the ATV in the trailer park then go to Mr.
Burns' house. Go inside and drive the ATV up the steps and into his room.
Drive the ATV by the middle table. Get off, and in the right corner is a gag
switch. Hit it, and the ATV will flip with the table and you will see smoke
coming from nowhere. Note: You cannot get your ATV back.
Glitch:
Drive burning vehicles: Get any vehicle from any phone booth and start ramming a wall
with it. Keep doing this until you know the smoke will not get darker. Get
out of your vehicle and go to the phone booth again to check its damage. It
should be at 100%, but still not destroyed. If it is, call it. The vehicle
will now be on fire but still driveable. If it is not, it should be very
close to 100%; ram it into a wall much more gently until it is at 100%. A
burning vehicle cannot endure any damage -- be very careful when driving
one.
Alternately, enable the
"Invincibility" code. Get any vehicle from any phone booth and put
it in a corner. Find another vehicle and start ramming your vehicle with it.
Even if your vehicle is invincible, it can still be damaged if you are not
in it. Keep doing this until you know the smoke will not get any darker. Get
out of the "borrowed" vehicle and go to the phone booth again to
check your vehicle's damage. It should be at 100%, but still not destroyed.
If it is, call it. The vehicle will be on fire but still will be driveable.
If it is not, it should be very close to 100% -- ram it much more gently
until iti s at 100%.
Glitch:
Get stuck on pole: During Bart's second level, drive to Mr. Burns' casino. Drive up
the ramp. Do net get too much or too little speed. You will fly past the two
hoops, and if done correctly, your car will rest on top of a platform atop a
pole. Press Select or jump (once out of your car) to get down.
Glitch:
Stay with same vehicles or costumes in certain missions: If you want to stay with the same vehicle or costumes in certain
missions (for example, level 3 mission 5), go to the person who you usually
start the mission with. Then, go to the place where you get the vehicle or
costume. The game will instruct you to either get in your vehicle or go to
the part of town where the costume is needed. Then, change to the vehicle or
costume desired. When you go to your destination or get in a different
vehicle, the system will think you have the appropriate vehicle or costume
for the mission, when in fact you will have a completely different one.
Glitch:
Mr. Burns Mansion in level 1: Enable "Super jumps" and "Red brick car"
codes. Get the car into the backyard of the mansion through the hole in the
Power Plant. Drive up to the door and stop. Then, drive and jump up to the
top of the door to get in through the wall. This may take a few attempts.
Glitch:
Small floating island: Enable the "Super jumps" code. Go to any level that has
water. Go to the edge of the level that has the water. Hold L3 to
continuously jump. Eventually an "invisible" wall will keep you
from going any further. Turn your car around and you will see the level as a
small "floating" city. Note: This may require a few attempts.
Glitch:
Big air jump: Enable the "Super jumps" code. Go to level 2 (Bart's
level). As soon as you start, go to the nearest phone booth on the left.
Press Triangle and you will be brought to the car selection screen.
Select the Open Wheel Racecar (if already unlocked). When the race car
appears, go near it and press Triangle. Your character will enter the
vehicle. Reverse until you get to the Park Fountain. Make sure there are no
cars on the road, and press X to unleash maximum speed. Drive toward
the ramp that leads to the construction beams and press L3. The Open
Wheel Racecar will reach a high altitude. If you are lucky enough, you will
land near Moe's Tavern. This requires a lot of practice, as you have to
press L3 at the precise moment that you hit the edge of the ramp.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
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