Control
introduction sequence: During the opening screens, press L1 and R1 to zoom
in the image in the background.
Use the Right Analog-stick
to move your view.
Hint:
Turret gun zoom: When you get to use a turret gun in certain parts of a level,
press L3 to zoom in 3x. This will help you see what you are shooting
at, and result in better aim.
Hint:
Weapon zoom: On most weapons, you can zoom in by 3x pressing R1.
Hint:
Easy Skynet Tech points: While zoomed in, aim for the neck of most enemies and their heads
will pop off. Each head is worth Skynet Tech points.
When you are using the R-6
handheld rocket launcher and destroy an enemy, pick up its head to collect
Skynet Tech points.
Hint:
HK Recon Threat Data: Get four medals to get the HK Recon threat data option.
Hint:
T800 Threat Data: Get four medals on level 3. This can be quite difficult because
your character gets hit all the time and it is hard to dodge the enemies. Go
to "Awards" to check what medals you received. Note: This was the
cyborg from in T2: Judgement Day and The Terminator.
Hint:
T400 Threat data: Finish all the training missions under the time limit, then press
L1 at the mission complete screen to see what you have unlocked.
Hint:
Game Intro option: Successfully complete the level 1 under the medium difficulty
setting to unlock the "Game Intro" in the "Bonus
Material" screen.
Hint:
Easy kills: Aim for a terminator's head while in battle. If you shoot its
head, it will pop off, and you will get a lot of Skynet Tech points.
Sometimes when you shoot its head off, it will run around shooting its gun
in the air and then explode.
Hint:
Adrenaline combos: Use the following trick for adrenaline combos using little
adrenaline. When you are about to attack with your electric baton, turn on
your adrenaline and start to attack. When you land the first hit, turn off
adrenaline and continue to attack. You will notice that you attacked with
your adrenaline combos.
Hint:
Defeating Endos: Hold R1 to lock on to an Endo. Then, hold L1 to
switch to first-person mode. Your target will move from the torso to the
head, requiring fewer hits to kill. Then, pick up the head for Skytech
Points. This will not work well if the Endo is moving.
Hint:
Defeating SkyNet: On level 10, after placing C4 in the core room you will see an
intermission sequence featuring the T-800 going through time, and your
friends will be trapped. Grab their ammo and go to a room with a big
elevator. Turn left on the screen. You will see a guardian. Dodge it and hit
it with the "eternal" stungun. You will meet another one. When you
get to the top, you will be assaulted by everything. Destroy SkyNet's
generators. SkyNet is the red-eyed cone in the center. Keep hitting it until
it is obliterated. Exit where you came in to complete the mission.
Hint:
Defeating humanoids: On level 6, you will meet anti-human humans. They are like T500s,
but explode. They only fast way to kill them is with the shotgun. Using the
R6 is a waste of ammunition.
On the level were you have to
rescue people stuck inside the train, run into one of the trains by shooting
the door off. Once you have spoken to the people inside, some humanoids will
be waiting for you. Instead of running out of the train, manually aim your
gun (shotgun recommended) and shoot the windows. Then, while still manually
aiming, shoot the humanoids outside in the head. This can also be used to
shoot the flying things. Note: If the enemy is far away do not use your
shotgun, as it will miss.
Hint:
Defeating the Terminator: Keep moving side to side in the hallway and fire, trying your
best to dodge the bullets. If you want to try to inflict some damage with
the baton, you can, as this will save ammunition but you will risk being hit
or grabbed. Once you defeat him he will return, but without the gun. This
time, you move around the hallways. In a few rooms there will be health,
armor, and ammunition. Keep blasting him. When he puts his arms up, he is
bulletproof. Only fire when his arms are down. Once he is defeated he will
return again, crawling around the ground. Keep blasting him and moving
backwards. However, if you hit the end of the hallway, run back and roll
past him. Then, just keep firing. If you run out of ammunition there is more
in the next room.
Hint:
Destroying the Loader: In level 5, you find yourself in a large room with a huge robot.
If you have plenty of health and armor, run to the back corner behind the
stacks of boxes. If not, you can risk going up the stairs on the walkway and
grabbing the armor and health. Then, grab the C4 on the edge of the stack of
boxes and hide again behind the stack. You will notice that his shield drops
just before it fires. Drop a few blocks of C4 (you will have to keep
re-selecting the C4) in front of the conveyer belt closest to you. Then, run
back behind the boxes. Wait for the Loader to go to that conveyer belt, pick
up the box, and drop the shield, then blow up the C4. Keep doing this until
it is destroyed. The C4 respawns in case you run out.
Alternately, place the C4 onto
the blocks of platinum that the loader picks up. It will shoot you, but so
long as you have enough strength it should not be a problem.
Hint:
Destroying Skynet Tanks: If you encounter a Skynet Tank, do not waste rockets on its
powerful armor. Instead, use this trick to take out all the parts. Your best
chance is to take out its guns first, then searchlights. Then, find C4 to
blow up the tracks to destroy them. Be careful where you place it -- the
tank can burn you with its flame gun.
Hint:
Destroying Skynet Planes: This is one of the toughest enemies to hit. Destroy the plane by
firing a R6 rocket at one of its weak spots. Do this by dodging the rapid
lasers, then hit the engines that allows it to fly in the air. Repeat this
process until the plane has been shot down. Watch out for more cyborgs
dropping from the plane.
Hint:
Weapon damage:
Twin machine guns: Low
PL: High
AP15: Medium
Shotgun: Medium
R6: High
Level 9 bazooka: High
Level 10 multi stun gun: Depends on how long held down
Grenade Launcher: Medium (useful in the T-800 fight)
Level 9 Endo Tager: Low (very useful in brawls)
Prod: Medium (endoes and humanoids only)
Glitch:
Electric ball: In some parts of the game when you use your electric fighting
prod and put it away to use a gun, the game will think you still have it
out. When you leave the spot you are standing in, the electric ball at the
end of the prod will float in the air. It will stay there until you leave
that room.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: