Mirror
mode: To activate the Mirror Mode, you must clear the Story Mode
without using the "Continue" function.
Stage
Trial 2: To reach Stage Trial 2, clear Stage 1 of the Story Mode at any
difficulty level.
Stage
Trial 3: To reach Stage Trial 3, clear Stage 2 of the Story Mode at any
difficulty level.
Crisis
Mission: This mode appears in the Extra Games. To access Day 1 of the
mission, clear the Story Mode once. To access Days 2 to 5 and the final day,
you must clear the current day. For example, when you clear Mission Day 2,
Mission Day 3 will be activated. To access the Extra Mission, clear 4 Day
Missions out of 5. To access Final Mission 2, clear all extra missions
except the Final Day. Note: You do not have to clear all missions in a day
to access the next day. Out of the 5 missions in a day (not including the
Extra Mission), only at least 4 need to be cleared to proceed.
Music
Player: To access the Music Player, you must clear the final mission of
the Crisis Mission.
Additional
Quick and Crash Game Modes: To access the additional Game Modes, "Chain Hit Game",
"One Shot Game" and "10 Second Game", you must achieve
higher than fifth place in the Standard Difficulty level. The Target will
change in the "Chain Hit Game" as below:
0 - 48: A cup
49 - 98: A piggy bank
99 - 148: A filament light bulb
149 - 173: Pac - Man
174 - 198: Cosmo
199 - 223: Mappy
224 - 253: Pooka
254 - 255: Bacura
Note: If you shoot Bacura, the
counter will stop at 255 points. There will be no further increase in your
points after this, regardless of how many targets you continue to hit.
Auto
Bullets: Clear the Story Mode twice at any difficulty level to unlock the
capacity to fire 20 bullets in one trigger.
Auto
Reload: Clear the Story Mode at any difficulty level using your Auto
Bullets and you will then be entitled to unlimited firepower with your gun.
Wide
Shots: Clear the Story Mode at any difficulty level with the Auto Reload
function to enable your firearm to shoot wide shots (shot-gun type with 9
bullets per reload).
Increasing
your credits in Arcade Mode: You will receive extra credits if you clear the Story Mode at any
difficulty level. After clearing the mode several times, you will eventually
be entitled to "Free Play" and also a maximum of 9 lives to be set
in the Game Options. Note: If you run out of credits and lose Story Mode,
you will receive extra credits to help you clear Story Mode for the next
time you play.
Shoot
Away 2 Extra Mode: To access Extra Mode, you must score good points in the Arcade
Original Mode (Retro).
Shoot
Away 2 arrange mode: To access arrange mode, you must score very high points in the
arcade original mode (Retro). You will receive bonus points if you hit two
clay pigeons with one bullet. Your points will double, so if you hit a 30
points clay and a 40 points clay with one shot, you will get 140 bonus
points.
Hint:
Alternate two player mode: For a Two Player game on one whole screen (not split screen),
select Double Gun Mode and let both players have a gun/controller each.
Note: To only use one gun/controller for reloading, set both
guns/controllers to reload: press. Now you do not have to hold both
controllers/guns to reload.
Hint:
Stage 1, Area 1: Bonus points: Immediately before Keith and Robert take separate ways in the
middle of the stage is a oil tanker in the background. Shoot it down for
10,000+ points.
Hint:
Stage 1, Area 2: Bonus points: In Stage 1, Area 2, when fighting Jacob Kinisky (the first Boss),
shoot him in the head and his hat will fall off. Shoot his hat off every
time you see him in the area. You will now notice that when you reach the
final action point of the area, your partner will move ahead of you and
climb up the wall first in an attempt to stop Jacob. He will get knocked
down by the NDI vehicle, and you will take Keith's route, where you will
find numerous bonus point soldiers (yellow color). Each of these bonus
soldiers are worth 5,000 points when shot once, and if shot more than once,
the extra shots will also amount to more than a standard soldier. Once all
the yellow soldiers are defeated, Area 2 will be clear.
Hint:
Stage 2, Area 1: Bonus points: At action point 6, a small group of soldiers will be firing from
a wooden platform held together by a yellow and black striped metal support.
Shoot this three times. It will fall off and the platform will break,
killing the soldiers on it any soldiers below it. You will gain 10,000 bonus
points. At the following action point, there will be two oil drums. Shoot
one of them three times and the resulting explosion will kill all soldiers.
You will receive 5,000 bonus points. Note: Shoot both oil drums twice only,
and making sure no enemies can harm you, shoot the left drum once and
instantly shoot the right drum after the left one has been hit. Two +5000
points should appear, totaling a double bonus of 10,000.
Hint:
Stage 2, Area 2: Bonus points: After you board the train and defeat several soldiers at the far
end, a transfer scene (the "Wait" screen) will appear. Keith and
Robert will move up to the windows of the train, during which another train
passes by, and Buff Bryant (the second Boss, who is holding onto that train)
will shoot out the windows of the train which the agents are on, shattering
the glass. There will be two bonus point soldiers on that opposite train. As
soon as the action commences, you will need to take them out as they pass by
on the moving train. If this is accomplished, then instead of taking the
usual route (Keith's route), you will instead board the other train
(Robert's route), and you will find that several more bonus point soldiers
are also here. Note: This does not apply to two player arcade mode. In the
same area, if you destroy the cannon on the top of the train quickly, you
will receive a 10,000 point bonus.
Hint:
Stage 3, Area 2: Bonus points: During the gun battle against both General Ernesto Diaz and Wild
Dog, Wild Dog will perform a flying kick followed by rushing at you and
attacking you close-up with a punch. If you shoot Wild Dog in the
"hand" just as he is going to hit you, you will receive 5,000
bonus points. Furthermore, if you shoot Wild Dog in his "hand"
when he is extremely close-up and very close to punching, you will receive a
greater point bonus of 10,000.
Hint:
Crisis Mission Day 3, Mission 4: Bonus points: When you reach the big boats, destroy the first boat, When you
get up to the second boat with the two guns on the back, quickly defeat them
and a third one will appear. Defeat this one and you will get a bonus 10,000
points.
Hint:
Bonus points: On the first battle with the Prototype Satellite, shoot the
portion of it that has the laser attached. When you shoot the center
repeatedly, an extra 500+ points appears with each shot. For example, if you
shoot it one, two, or three times, it gives you 100+500, 100+1000, 100+2000,
etc. It helps if you aim for the target once you blow the rocket launcher
off.
To earn 20,000 points, shoot
the man on the bridge in scene 2.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: