Max
Life Increase andFree Credit in arcade mode: Successfully complete the story mode in Arcade. The Life Point
quantity can now be increased to a maximum value of 9, and Credits are free
(set to Free Play).
Alicia
Winston title screen: Successfully complete the Rescue Mission, and the Time Crisis
3 title screen will show Alicia.
Boss
title screen: Complete all Crisis missions with a "Gold" rank to
unlock a new screen featuring all the Bosses.
Crisis
missions: Successfully complete the Rescue Mission, and the Crisis Missions
will be unlocked at the main menu.
Rescue
mission: Successfully complete the game to unlock the bonus rescue
mission.
Trial
stages: Successfully complete a stage in arcade mode to unlock the
corresponding trial mode stage.
Extra
continues: Intentionally fail during game play and you will eventually
unlock more continues per game. Eventually, you will get unlimited
continues. Note: This can be done in both arcade and rescue modes.
Mirror
Mode: Play through the story mode in Arcade without continuing to
unlock Mirror Mode in Arcade. Play through the Rescue Mission story mode
without continuing to unlock Mirror Mode in the Rescue Mission.
Infinite
handgun ammunition: Complete the story mode in Arcade using only the Handgun
throughout. This will unlock Infinite Handgun Ammunition in the Arcade Menu
"Bonus Options" screen.
You can get the infinite shot
bonus if you take your machine gun and shoot everyone (works best with
Bosses) without missing.
Infinite
sub-weapon ammunition: Complete the arcade story mode in under 30 minutes. The
"Infinite Sub-Weapon Ammo" bonus option will now be unlocked. It
allows you to use the special weapons (machine gun, shotgun and grenade
launcher) infinitely, without any set limit.
Hint:
Beginner character selection: It is recommended that beginners play through as Alan, as Wesley
has a tougher path to get used to. Experienced Time Crisis players
who have not used Wesley should also be aware that it is generally more
challenging than Alan's route.
Hint:
Collecting Ammo Packs: Ammo Packs for the Special Weapons are carried by the yellow
troops. Be sure to shoot them quickly and as many times as possible.
Hint:
Rescue mission: Press Action (L1 or R1) to go to your aiming
mode with the sniper. When the screen turns red or beeps, release to dodge
an incoming hit. Note: Some enemies hide behind trees and hostages.
Hint:
Special Weapon selection and limit: You change weapons by hiding and pressing the trigger a certain
number of times, depending on the weapon you wish to use. The following is
the order of weapon selection if you start with the handgun selected:
Note: There are also limits to
the Special Weapon ammo, and additional special ammo is acquired in specific
increments for each weapon, as below:
Machine Gun: Ammo Pack; 15
per increment, limit 200
Shotgun: Ammo Pack; 5 per increment, limit 50
Grenade Launcher: Ammo Pack; 1 per increment, limit 5
Note: The Grenade Launcher is
the slowest firing gun (and as such requires precise aim for moving
targets), followed by the Shotgun (due to its pump time). All special
weapons do not have to be reloaded.
Hint:
No-Miss streaks scoring: Every time you get 10 No-Miss Shots as part of your streak, your
score will increase by 500. For example, a 20-Streak is 1,000, 30-Streak is
1,500, etc.
Hint:
Extra points: In order to get extra points, you have to find objects that
explode if you shoot them. In the first level, there are a few bonuses. When
you get to the tower, shoot it with the grenade launcher. It should fall in
a few seconds. When you are facing the stone bridge, shoot at the barrel in
the bottom right corner. It should blow up the bridge. When you are in the
ship, after the first fight in the fuel room, shoot at the tank you are
facing (or the one in the background if you are player one) and it should
blow up. Also, any jeeps you shoot will also result in more points.
In Stage 1, Area 1, you will
see three enemies; one with a rocket launcher, one with a machine gun, and
one with a pistol. You will also see three fuel canisters. Take out your
grenade launcher and shoot the fuel canisters. You will get 15,000 points.
Hint:
Defeating Wild Dog and Wild Fang: They both have special abilities. Fang can do kung-fu kicks and
flying kicks. He can even kick ten foot bars, monster truck tires, and a
tractor. He is also the sneakiest of the two. Dog's aiming is great. He
shoots out rockets, has a gattling gun, and can be a flamethrower. His life
is greater than Wild Fang and is more difficult because he does not have to
get up close to kill you.
Hint:
Health status: When an enemy's life bar is red, it means that it is a vehicle,
and once it depletes it will not return. Blue indicates that the enemy still
has some more rounds of beating to do. Green indicates that this is their
final confrontation with you.
Hint:
One shot kill for jumping ninjas: To easily kill the ninjas, use your shot gun and shoot as they
are about to hit you. If your timing is correct, it will kill them in one
shot.
Hint:
Enemy difficulties:
Green infantry: These are the
lowest levels who have no skill at all, except for some lucky shots
sometimes. Yowever, a group of them may prove a bit annoying with the
corresponding increase in hit chances.
Red infantry: They almost
never miss, even on dive shots and rush attacks. However, they only
require one shot to kill.
Orange infantry: They have
health meters, which is quite a bit irritating, but they barely hit you.
Make sure to duck sometimes; the closer they are, the more fatal they get.
Yellow Supply Troops: One hit
kill, and weak. Shoot them as much as you can. They drop more weapons that
way. Watch out, they aim better than the green infantry types.
Blue Special infantry: The
ones with flamethrowers can be trouble and they have life bars. Get in the
way of the flame, and you will lose a life. The ones with rocket launchers
are a one hit kill, but are as intimidating as they get. They do not have
100% accuracy or life bars. Axe throwing and grenade types are quick and
sometimes too close to dodge. They may sometimes blend into the
background, looking like the wall or other infantries. However, they can
be killed in one shot and you do not always have to duck. Even though they
always hit you if you do nothing, shooting the object they throw is
another solution.
Clawman and Nightmares: They
pop out of nowhere and will never miss. They also have life bars and can
do triple backflips. Take cover when you see one.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: