Carrion
Carcass: Get a bronze or better on the Rare -Or Well Done challenge on
Behead The Undead.
Zombie
Monkey: Complete the Behind The Undead challenge (the first one) with
bronze, silver, or gold.
Corporal
Hart: Successfully complete story mode under the normal or hard
difficulty setting.
Dr.
Peabody: Complete the Amateur League with golds.
Human
sounds: Complete the Cats Out Of The Bag challenge with bronze, silver,
or gold.
Hint:
Entering And Hacking: The tank robots can do a lot of damage if they fire at you. Throw
a Time Disrupter grenade and then fill them with lead using the SBP500 and
they will die quickly.
Hint:
Mansion of Madness: Avoiding zombies: When playing this level, you will encounter some zombies. To
avoid them, duck. They will keep trying to attack, but you will not get hit.
Note: This does not work with zombies with weapons.
Hint:
Mansion of Madness: Defeating Princess: Stay in the corners of the courtyard and Princess cannot grab
you. When she looks up and smoke starts to come out of her mouth, run in
circles around the hole to dodge the fire. When she is done, go back in the
corner. Note: Always shoot her in the head.
To defeat The Princess,
side-step in one direction while aiming up and turning. The closer that
Cortez is to the fountain, the greater the chance to avoid being swiped.
When the Boss is about to die, step back and fire the last shots to avoid
the final death blow.
Hint:
What Lies Below: Defeating the Boss: Use the Ghost Gun and position yourself carefully. Find a rock
that shields Cortez's legs while allowing him to fire back. The fire attack
from the Boss must drop to the floor before moving forward. The rock will
protect you from most of the fire damage. Use a melee attack to kill the
bats and allow the Ghost Gun to damage the tank.
Hint:
What Lies Below: Defeating Princess: When you fight the giant eye monster (Princess), run right up
against the well and shoot. You should not be able to get hit.
The final Boss, called
Princess, can easily be defeated with the Harpoon weapon. Just wait for the
beast to open its mouth and fire away, aiming for the metal container in
said mouth. Three harpoon shots on target and Princess will belong to the
past.
Hint:
What Lies Below: Lab computers: In the area just after the electric zombies, you will see a few
rooms with a glass cage by them. On the nearby computer, you can have the
subject inside the cage undergo electricity, incineration, shrinking,
zombifying, stretching, cranium-expanding, and thinning. If you power up the
stretching or cranium-expanding too much, the subject will explode. There
are two computers in single player and one computer in co-op mode.
Hint:
Zeppelin: Bomb drop: At the center room of the Zeppelin multi-player map is a hatch
that opens. It will be very easy to figure out with the power-ups on. The
platform that holds the Max Damage power-up is the detachable platform. Fire
at the platform and the hatch below it will open. This causes the platform
fall out of the zeppelin, to the unlucky player(s)' doom.
Hint:
Absolutely Potty challenge: Destroy pots while reloading: While you reload, push the pots into each other and they will
break most of the time.
Hint:
Behead The Undead challenge: In these challenges you are fighting zombies. Keep moving and you
will not have a problem. Make sure to stay out of corners and get used to
your surroundings so that you can move and not get trapped between the
zombies. It is possible to get at least 75,000 points on every one of the
three by using this technique.
Hint:
Glimpse Of Stocking challenge: Instead of shooting the zombies, pistol-whip them with your
double Kruger. This saves ammunition and almost always kills them in one
shot.
Hint:
Big Game Hunt league: Use the "Zeep" to kill the Deerhaunters.
Hint:
Pox Of Mox league: When you start, go to the zone nearest you, then follow the zones
outside. Once you gain control of the outside zone, kill all the Moxes then
go to the door opposite of the outside zone (the one the Moxes came from).
Once inside, follow the corridor to the first zone inside and stay there.
All the Moxes will come around the corner in front of that zone in a line
and you can kill them very easily. Do not let any get past that point and
you can keep the first four zones under your control very easily. Note: If
done correctly you can finish the level in 2:45.
Hint:
Screw Loose league: Kill the Monkeys as fast as you can and do not let them get in a
group. As soon as they get in a group, whenever you kill one they will
automatically get the coin because it falls on them.
Hint:
Don't Lose Your Bottle: Use the Single LX-18 with the scope and you will have better
accuracy and in turn will save ammunition and time.
Hint:
Train: Drive cat: When you get trapped in the room and the green gas floats in, use
your glove to tip the statue back. When in that room, you will find the cat.
You can drive it around.
Hint:
Train: Slot machine: When walking into the room where Cortez or Tipper says "Did
I miss the party?", there is a slot machine. Walk over to it and press X
to play slots. Press the buttons under "Hold" to hold that slot.
Hint:
Defeating the Deer Haunter: In the Brotherhood house, you will be trapped in a large room
with zombies. Take out the zombies with your pistol and baseball bat, but
save all the shotgun shells that you can. When you defeat them all, the Deer
Haunter crashes through the wall. The key to defeating it is to walk in
circles around the beast in the middle of the room, continually shooting it
in the torso with your shotgun while taking minimal damage. When it is
defeated, the door to the next room will open.
In the room where the Deer
Haunter is found, use your baseball bat to kill all the zombies. Do not use
your guns; save them. When the Deer Haunter comes out of the wall, run past
him and into his cave. Put your back to the wall and shoot him. He will not
be able to hit you.
When the Deer Haunter breaks
out of the wall, quickly run into the small opening where he just broke out
of and start shooting. The Deer Haunter will be directly in front of you
swinging, but he cannot hit you while your in there.
Hint:
Rescuing The Jungle Queen: Enter the prison cell on the other side. Create a line of
vertical holes on the metal drum starting from the top. This results in a
large pool of gasoline. Shoot the lantern that hangs from the ceiling to
blow it up.
Hint:
Defeating Prometheus SD/7 and/or Prometheus SD/8: These are the huge robots on the Machine Wars and Something to
Crow About levels. When you see these robots, charge them until you run into
their chest. When you are this close they cannot shoot you because their
arms are too long. Then, shoot them in the head or, if you want to save
ammo, punch them to death.
Hint:
Defeating the tank: Go to any ramp and stay out of the tank's sight. Use the
Telekinetic Glove to take the ammunition when it spawns and attack the tank
with rockets.
Hint:
Defeating the techno-organic tank creature: Before you enter the room with the beast (at the checkpoint),
take out all of the enemies in the room, then on the ground floor. Pick up
the health and armor at either ends of the room. Go upstairs and turn right.
Follow the landing around to the end to pick up some very powerful plasma
grenades. Then, go into the room at the top of the stairs to face the tank
creature. This beast spawns exploding worms from its rear. Remain close to
the pillars to avoid being incinerated by the spreading explosions. As for
the beast, aim your explosives and guns at the weapons it is packing on his
back. These include lasers, machine guns, rockets and others. At any
opportunity you get, throw the five plasma grenades you have and try to get
them to stick to the weapons that have not been destroyed yet. These do a
lot of damage to the beast. Keep hugging the pillars for cover. After
awhile, you will have most of his guns. Do not aim for the organic parts of
the creature, as it takes no damage. When it is defeated, you will meet
Jacob Crow again.
Hint:
Taking out the energy sphere: In the factory where the TimeSplitters are being incubated, the
giant energy sphere powering their growth can be taken out on the top level
by flicking both the switches on either side of the ball. This will lower
its defense. Then, take the lift down to the floor below and throw a plasma
grenade (found next to the lift) at it, causing it to explode.
Hint:
Delete enemies: At any checkpoint, pause game play and select the "Restart
from checkpoint" option. As soon as the game resumes, all enemies will
be gone.
Hint:
Kill enemies with steam: In certain levels there are metal pipes. If you shoot those
pipes, steam might come out of them. If it does, it will hurt anything that
touches it. This is useful for killing enemies when you are low on
ammunition. Some mapmaker tiles' pipes also produce steam. Note: The steam
does not hurt robots.
Hint:
Play music: Go to arcade mode. Choose any game type except for
"Mapmaking". Choose "Disco". Choose any character. Find
the drum, microphone, and guitar. Press A near the drums. Each time
you press A, a different drum will sound. Go to microphone and it
will screech. Have a friend do one while you do the other. Note: The guitar
never makes a noise or sound.
Hint: Aliens
reference: In the first mission, when you man the machine gun to defend the
base you will hear someone screaming "They're coming out of the walls!
They're coming out of the goddamn walls!" This is a reference to the
movie Aliens.
Hint: Indiana
Jones And The Temple Of Doom reference: On the level were you kill "Princess", the contraption
that Jo-Beth is on is the fire cage from Indiana Jones And The Temple Of
Doom.
Hint: Jurassic
Park reference: When you are at Crow's computer, when you activate the
countdown/self-destruct sequence, the monitor will display the message
"You didn't say the magic word" and will have a little guy
laughing and shaking his finger.
Hint: Perfect
Dark references: Story level "Breaking And Entering" is a mission that
acts much similar to the Perfect Dark level "DataDyne Central:
Defection". Both involve being on a rooftop, taking out security, and
making your way to someone's private office, and then into the labs below
the building. Also, like Joanna Dark, Amy Chen is also investigating a
company's research. In "Something to Crow About", R-110
unexpectedly gets its own personality, much like Dr. Caroll.
Hint: Starship
Troopers reference: When you are trying to help Past Cortez from being killed by the
TimeSplitters on the beach, you can hear one of the men yelling "Come
on! Do you want to live forever!".
Hint: Timesplitters
2 reference: Story levels "Machine Wars" and "Something to Crow
About" play similar to "Robot Factory" in TimeSplitters 2,
considering that you fight robots similar in ability to ChassisBots and
SentryBots. Also, you get involved in taking out energy sources, much like
the energy nodes in "Robot Factory".
Glitch:
Co-Op teleportation: If one character under control moves too far ahead of the other
one, the one who was left behind will "teleport" a few feet ahead
of the first character, often resulting in strange camera angles.
Glitch:
Defeating Splitter Crow: In Crow's Palace in the Something To Crow About level, after
crossing the bridge you activate using the electrotool, open the big doors.
An intermission sequence begins. Wait for the unmoving (but laughing) Crow
to move. As soon as he takes his first step in the intermission sequence,
press X to jump into the action. As soon as you press X, fire
at Splitter Crow for a few seconds. He will die without fighting. This is
because when you skipped the intermission sequence, Crow had no health; by
shooting him when he has no health he dies immediately.
Glitch:
Mini zombie heads: When you shoot off a zombie's head, look very closely at its neck
(preferably with a sniper rifle of some sort). You will see a miniature head
where the normal-sized one cracked off.
Glitch:
Dumb robots: Equip a spawn-an-attack INSETIK with a baseball bat in Mapmaker.
All it does is walk a few feet forward and knock itself in the head with the
bat. Even if you go up to it, it will not attack.
Glitch:
Rapid firing enemies: Some story AI characters in Mapmaker have the ability to fire
some weapons like machine guns. The most noticeable way to make this happen
is to set a Cropolite with a Flare Gun. Although it takes about three
seconds to load a Flare Gun, some Story AI characters still fire it rapidly
without ever worrying about reloading.
Glitch:
Butterfingered bots: Note: This may or may not work with any other character besides
Berserker Splitter. Go to Mapmaker and set up a Berserker Splitter with a
key. When it does its camouflage cloaking and reappearing, it will
accidentally drop the key. It is possible the game does not treat the
cloaked Splitter as a solid character and causes the key to fall.
Glitch:
Walk through waterfall: In the Training Ground on Shrink mode, play as the monkey. When
you get small enough you can walk through the waterfall and off the edge of
the level.
Glitch:
Be a monkey in Monkey Assistant: Go to Deathmatch in Arcade and go directly to the character
selection screen. Press X on the monkey of your choice so that it
does its animation, then go back and select "Monkey Assistant".
Choose your area and settings. Once you go to the character selection
screen, you can play as "Not Available" the monkey. Note: The game
will show a 2-D picture of Cortez but display a 3-D picture of the monkey
and have the monkey's character abilities and the name "Not
Available".
Glitch:
Start timer before game begins: In Arcade, hold Select while level is loading. Once the
game starts, the select button menu will appear. The timer will start, but
no one will be able to move. To start the game with whatever amount of time
you have allowed to elapse, press Select or Start; or choose
"Continue" at the menu. Note: This is useful for Assault mode when
you are defending.
Glitch:
Survive bottomless fall: If you jump into a bottomless fall, such as off the Zeppelin, and
kill yourself mid-fall just before it shows the animation of you falling,
you will get stuck falling forever without dying. This speeds up game play
and causes bots to move extremely fast. Also, auto aim glitches and your
arms may start spinning. This allows you to see up to your shoulders if your
arms aim straight up or backwards. You will still show up on people's radar
and can walk around as if you are on solid ground. Note this
"eliminates" you from game play, counting as one suicide. This is
useful for Elimination and Vampire modes, because once you do this you will
lose one life and fall forever while the bots kill each other. Note: Your
bloodlust will stop if it is Vampire mode. Also, this counts you as moving
very fast so your distance traveled and average speed will be insanely high.
Glitch:
Invisible floor: Stack the "Alternate Small Open Stackable" tile in the
"Military" tile set on top of another "Alternate Small Open
Stackable" tile. It will create a force field. When looking downward,
bullets, grenades, moveable objects, and "Zeeps" act as if there
is an invisible floor and will float or leave bullet holes in midair. Note:
you can still fall through these spots.
Glitch:
Walk through walls: In the "Military" tile set, use a "Crab Ramp"
tile on the second story on the far right wall of the three-tile entrance
side. You can walk through the wall and off the edge of the level.
At the sniping tower on the dam
in the Siberia level with the speed power-up, you can walk through the wall
by the entrance. You can walk around the entire tower in the wall and can
fall out of either side. If you are short and crouch, you can be completely
hidden in the wall. Note: Bullets, grenades, and mines cannot go through the
wall so you are practically invincible while in this wall.
Glitch:
Put more than one item in the same spot: In the "Stair Room" and " Stair Room
Mirrored" tiles, all items placed on locations on the stair side of the
tile will be placed in the same location. under the ramp. You can put up to
three items in one spot.
Glitch:
Walk Through ramp: In the "Lab" tile set "Stairwell Stackable"
and "Stairwell Mirrored Stackable" tiles, if you walk under the
ramp, then follow under the ramp as it goes downward, you will reset on top
of the ramp.
Glitch:
Hide under sand/snow: In the "Temple" and "Siberia" levels there
are certain spots where your character will sink under the sand/snow. If you
play as Brains and get your head knocked, you can crouch in these spots and
will be completely covered. Note: Bullets, grenades, and mines cannot go
under the sand/snow, so you are practically invincible while in these spots.
Glitch:
Monkey crouching: If you play as a monkey and crouch, will notice that your view
does not move down but you character does. If you crouch behind something
that is just the correct size, your body can be hidden and you can shoot
over it because you view does not go down. This is very useful for killing
people with stealth or if you need to fight someone tough and you do not
have any health.
Glitch:
Rapidly throw grenades, mines, or bricks: If you want to throw grenades, mines, or bricks rapidly with full
power, hold Fire until your power meter is full. Then, pause game
play. When you resume, you should throw two of the grenades, mines, or
bricks very fast, then throw them at a steady pace with full power until you
run out. Note: You must hold Fire while doing this. As soon as you
release it, you will stop throwing grenades, mines, or bricks.
Glitch:
See intermission sequence version of yourself: In the "Something to Crow About" story level, after it
plays the intermission sequence of you sliding through the vent, look to
your left. You will see the Cortez shown in the intermission sequence
looking around. He will disappear after about a half of a second.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: