1895
Notre Dame Paris level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Notre Dame as a playable character in arcade mode.
1853
Wild West level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock The Colonel as a playable character in arcade mode.
1920
Aztec Ruins level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Stone Golem as a playable character in arcade mode.
1932
Chicago level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Big Tony as a playable character in arcade mode.
1972
Atom Smasher level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Khallos as a playable character in arcade mode.
1990
Oblask Dam Siberia level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock the Mutant TimeSplitter as a playable character in arcade
mode.
2019
NeoTokyo level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Sadako as a playable character in arcade mode.
2280
Return to Planet X level reward: Successfully complete the level in story mode under the medium
difficulty setting to unlock Ozor Mox as a playable character in arcade
mode.
2315
Robot Factory level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Machinist as a playable character in arcade mode.
2401
Space Station level reward:
Successfully complete the level in story mode under the medium difficulty
setting to unlock Reaper Splitter as a playable character in arcade mode.
Successfully complete the level
under the easy difficulty setting to unlock the ending sequence.
Ending
bonuses:
Successfully complete the game in story mode under the easy difficulty
setting to unlock the Cardboard Characters cheat and the Streets
multi-player level in arcade mode.
Successfully complete the game
in story mode under the normal difficulty setting to unlock Big Heads and
All Characters Cloaked cheats and the Compound multi-player level in arcade
mode.
Successfully complete the game
in story mode under the hard difficulty setting to unlock the Unlimited Ammo
cheat and the Site multi-player level in arcade mode.
Successfully complete all
challenges with at least a Bronze rank to unlock the Paintball cheat.
Arcade
League (Amateur) bonuses:
Beginners Series Adios Amigos!: Hector Babosal, Lean Molly (Gold)
Casualty: Dr. Peabody, Crypt Zombie (Gold)
Top Shot: Hangar Level, Sgt. Shock, Elimination mode (Gold)
It's A Blast Night Shift: Sentry bot, Leech mode (Gold)
Spoils of War: Meezor Mox, Thief mode (Gold)
Demolition Derby: Male Trooper, Female Trooper, Robot Factory Level,
Vampire Mode (Gold)
Too Hot to Handle Monkey Immolation: Crispin, Flame tag (Gold)
Disco Inferno: Louie Big Nose, Lt. Wild (Gold)
Burns Department: Undead Priest, Nightclub, Virus mode (Gold)
Team Series A Club Soda: Slick Tommy, Jimmy Needles (Gold)
Station Stand: Lt. Shade, Zones mode (Gold)
Men in Gray: Accountant, Kawer, Assault mode (Gold)
Arcade
League (Honorary) bonuses:
Maximus Cold Corpse Caper: Cyber Fairy, Gargoyle (Gold)
Killer Queen: Leo Krupps (Gold)
R109 Beta: Ufopia, Gladiator mode (Bronze), Roman Hat, Lt. Chill
(Platinum)
Elimination Series Baking For The Taking: Chinese Chef, Gingerbread Man (Platinum)
Brace Yourself: Braces, Trooper Brown (Gold)
Starship Whoopers: Chinese, Monkey Assistant, Trooper Black (Gold)
Burns 'n Bangs Chinese Burns: Calamari, Chef Hat (Platinum)
Snow Business: Snowman, Trooper Grey (Gold)
Rocket Man: Venus Star, Capt. Sand, Duckman Drake (Gold)
Outnumbered, But Never
Outpunned! Someone Has Got To Play...: Capt. Night (Gold)
Time to Split: Barby Gimp, Scourge Splitter (Gold)
Can't Handle This: Chasm, Hatchet Sal, Handyman (Gold)
Team Series B Hack A Hacker: Krayola, Milkbaby (Gold)
Rice Cracker Rush: Riot Officer, The Master (Gold)
Superfly Lady: Capt. Pain (Gold)
Arcade
League (Elite) bonuses:
One Shot Thrills Babes in the Woods: Jo-Beth Casey (Gold)
Double Bill: Beetleman, The Impersonator (Gold)
Nikki Jinki Bricky: Nikki, Jinki (Gold)
Duel Meaning If I'm Ugly-You Smell!: Mikey Twoguns, Jared Slim (Platinum)
Golem Guru: Fat Characters (Gold), Kypriss (Platinum)
Golden Thighs: High Priest, Aztec Warrior (Platinum)
Frantic Series Hangar's Hat's Off!: Henchman, Dark Henchman (Gold)
Can't Please Everyone...: Maiden, Changeling (Gold)
Big Top Blowout: Mr. Giggles (Silver), Stumpy (Gold)
Team Series C Bags Of Fun: Ringmistress, Big Hands, Slow Motion Deaths (Gold)
They're Not Pets!: Baby Drone, Bear (Gold)
Nice Threads: Small Heads, Compound level (Bronze), R-One-Oh-Seven (Gold)
Sincerest Form Of Flattery Aztec The Dino Hunter: Dinosaur (Gold)
Half Death: Drone Splitter (Gold)
Dead Fraction: Jebediah Crump (Silver)
Challenge
bonuses:
Glass Smash Pane In The Neck: Rotating Heads (Gold)
Bricking It: Brick Weapon (Silver)
Stain Removal: Hunchback (Silver), Nothing (Gold)
Behead The Undead Fight Off The Living Dead: Sewer Zombie (Gold)
Sergio's Last Stand: Sergio (Gold)
Day Of The Dammed: Feeder Zombie (Silver/Gold)
Infiltration Silent, But Deadly: Viking Hat (Gold)
Trouble At The Docks: Pirate Hat (Gold)
Escape From NeoTokyo: Big Ears Hat (Gold)
Banana Chomp Gone Bananas: Private Coal (Gold)
Monkey Business: Private Poorly (Silver), None (Gold)
Playing With Fire: Wood Golem (Silver)
Cut-Out Shoot-out Take 'em Down: Ample Sally (Gold)
Fall Out: Marco the Snitch (Gold)
Pick Yer Piece: Sgt. Rock- Gold
Timesplitters
"Story" Classic Badass Buspass Impasse: Badass Cyborg (Gold)
But Where Did The Batteries Go?: R One-Oh-Seven (Platinum)
Hit me Baby One Morgue Time: Cropolite (Gold)
Monkeying Around Simian Shooter: Insect Mutant (Silver)
Monkey Mayhem: Lola Varuska, Mischief (Platinum)
Dam Bursters: Robofish, Circus level (Gold)
Hint:
Silly hats: This is instantly unlocked when you unlock a new hat. You can
unlock new hats on the "Infiltration" challenges.
Hint:
Power-up Orbs: In the Arcade levels, there are four power-ups. A description and
what they do follows:
Blue Orb with wings:
Super-speed boost
Yellow Orb with helmet: Cloak of invisibility
Aqua Orb with divided sphere: Makes you smaller
Red Orb with spike: Power boost for strength
Hidden
mini-games: When using the Temporal Link, press Triangle while using
the link to open a set of mini-games, such as Snake.
Hint:
Mini-games: To play the mini games after they have been unlocked, go to the
temporal uplink and press Triangle. It will zoom in and ask which
mini-game you would like to play. If you are playing in two player co-op
mode, you can play two player mini-games.
Hint:
Faster reloads: Some guns have slower reload times than others. Instead of
pressing Reload, press Next Weapon quickly followed by Previous
Weapon (or vice versa). When you switch to a new weapon and go back to
it, the weapon will automatically be reloaded.
Hint:
Zoom in: Press L1 to aim, then press Up to zoom in. The is
very helpful on first infiltration level with the sniper.
Hint:
Timed mines: In a level where you get timed mines (preferably Siberia, since
it has zombies), you can throw a mine onto an enemy and it will make them
explode. The effect is better with a zombie, because if you hit them with
two (one on the head and one on the chest), it will blow them apart.
Hint:
Destroying the Bio-Hazard case: When you restore the power in the building, go down to the
"Digging Site". When you get there, you will see a case with
something in it. Make sure you have plenty of Timed Mines. Walk towards it
and throw four or five Timed Mines at it then run away. When it blows up,
the woman on the speaker will start talking. People with very good guns
(Flame Thrower, Shotgun, Machine Guns, etc.) will appear. You will also have
a new objective to not let any mutants survive.
Hint:
Destroying camera: Shoot the screen of the camera. This causes it to blow out,
conserving your ammunition. For turret cameras, shoot the tip of the barrel
since there is no screen.
Hint:
Destroying gun turrets: To destroy a gun turret that is positioned on the ground, shoot
it in the screen that is located slightly above the barrel. If the turret is
positioned on a wall or above your head, then the screen should be slightly
beneath the barrel. The screen is the blinking red and green light.
Hint:
Fire extinguisher: When you are on fire and have a fire extinguisher, point it down
and spray while running. You will have extinguished your own fire.
Hint:
Fire immunity: The robot R-109 cannot catch on fire.
Hint:
Kill Zombies faster: When a zombie comes after you, shoot it in the head.
To kill zombies easier and
faster then shooting them, just punch them with your fists.
To kill zombies without using
the shotgun, just use your fists. It takes practice, but it saves ammunition
and is easier when used to take out groups of enemies.
When you are fighting a good
amount of zombies with no weapons, such as in the challenge "Behead The
Undead", get the zombies in one spot, then run right at the side of the
outermost zombie and punch. If punch in the correct location, the zombie's
head will come off. Do this until there are no zombies remaining. Note: This
may not work on Sergio's Last Stand.
Hint:
Saving time: If you are standing on a upper level area, and there is another
upper area next to you that you have to find a way to get to, to save time,
carefully go to the corner of the two upper areas and walk across the very
small area at the corner.
Hint:
1920 Aztec Ruins: Fire arrows: When playing in multi-player mode and you have the crossbow which
you start out with, put the tip of the arrow to the flame of the torch. You
can now light people on fire by using the crossbow. Note: If you reload or
run out of the round, you will have to light it again.
Hint:
1853 Wild West: Defeating the Colonel: Save the black powder not needed to open the jail. When it is
time to defeat the Colonel, pour a trail of black powder down the train
tracks in the tunnel leading to his lair. Start at the lamp near the mining
cart and go down the tracks to where the Colonel speaks to you. Once his
health meter appears, retreat. By shooting the lamp, it will fall and
explode, setting fire to the powder. The burning powder will race down the
tunnel and set fire to the Colonel, along with all the men with him who are
chasing you. If you keep running from the Colonel, the fire will eventually
finish him.
Hint:
1853 Wild West: Enemies after crystal: At the end of the level when you get the Time Crystal, be very
careful. Once you collect it, Time Splitters start appearing all around the
level, and are very annoying. They can turn almost invisible and shoot at
you with powerful blue beams.
Hint:
1895 Notre Dame Paris: Defeating the Portal Daemon: When you encounter the Portal Daemon, stand behind the center
pillar of the landing, and arm your shotgun. Each time he shoots the blue at
you, duck behind the pillar. When he finishes each shot, dart out and nail
him in the head with your shotgun. After doing this five or six times, he
will fall over and die.
When you are fighting the
Portal Daemon, pull out your (2x) Luger pistols and fire them rapidly at his
body. When he shoots at you, take cover behind a pillar and shoot at him
again.
Hint:
1895 Notre Dame Paris: Saving the maidens: When you get to the area of the level when you have to save the
maidens under the normal difficulty setting, save the first two maidens.
When you get to the third maiden, ignore her. It is really a zombie in
disguise. Instead, run over to the fourth maiden and eliminate the zombies
that are trying to kill her. After you rescue her from the zombies, make
sure she gets to safety.
Hint:
1895 Notre Dame Paris: Time Crystal: After you kill Jaque De La Morte, look for the Time Crystal.
Although it may seem sensible to look for it where you killed Morte, it is
actually in the part where you saved the last maiden. The crystal located up
on the riser of the church. Go up and get it while the Hunchback is blasting
the zombies.
Hint:
1920 Aztec Ruins: Flaming arrow with crossbow: Select the crossbow as your starting weapon. As soon as the map
has loaded, equip yourself with the crossbow. Search the map for a tunnels
with a flaming torch on either the left or right side. Stand in front the
torch. Use the Right Analog-stick to look up at the torch. If done
correctly, the tip of the arrow should be burning. The flaming arrow can
incinerate multiple enemies at each time instead of just one.
Hint:
1932 Chicago: Play pool: At the O'Leary's Club, go into the room with the pool table. You
can shoot the que balls into the pockets or play pool like a pro. Take aim
and shoot the white ball and have it hit one of the que balls and knock it
into the hole.
Hint:
1932 Chicago: Defeating Big Tony: Get Big Tony to come out, then hide back in the hallway that you
came out of. When Big Tony walks down the stairs, he will stop. Snipe him in
the head with any desired gun (sniper rifle recommended).
Hint:
1990 Oblask Dam Siberia: Anaconda mini-game: Once you get across to the other side of the dam and go into the
other building with all the shelves, look to something that resembles a
Nintendo 64 game cartridge on the first shelf. Walk over and pick it up. It
will be in your inventory as "Anaconda". Highlight it and press Action
to play the game. Note: This was done under the normal difficulty setting.
If you do not get caught by the
cameras (you will hear an alarm if you do), you will see an Nintendo
64-shaped game cartridge on the nearest shelf in the building on the other
side of the dam. This can be done under the easy difficulty setting.
Do everything as usual, except
after you get to the other side of the dam and are in the building (the one
you can see from the other side of the dam if you look across it). Enter the
building and get to the room with all of the shelves with watermelons and
items. After entering the room, take a left turn and you will see a shelf.
Lon the other side of the shelf, then look down and to your right. You
should the game cartridge. While you are bent down, press Action.
Then press Start and go to the weapons selection screen. Go all the
way to the bottom of the list and press Action. You will now be able
to play the Anaconda game.
Hint:
1990 Oblask Dam Siberia: Destroying the dish: In the beginning of the level, make your way to the upper section
of the building with the dish. If you walk around the catwalk, there will be
a group of boards on top of the bunkers, and one leading from the catwalk to
one of the bunkers. Cross the board and one in front of it (not the one on
your left). There will an opening on top of the bunker. Go in it and there
will be some timed mines. After that, leave and set a couple of mines on the
dish somehow. The dish will be destroyed, saving you the trip back and
forth. Note: If you check the bunker through the door on the outside, it
will say that the door is locked on the inside.
Hint:
1990 Oblask Dam Siberia: Ending the level: Destroy the radar dish on top of the outpost with the timed
mines. Proceed through the level and get to the container with the
TimeSplitter in it. Keep throwing mines onto it, one after another. It will
eventually explode and the mission will be completed.
Hint:
1990 Oblask Dam Siberia: PA system: When you go underground into the research facility, look up at
the ceiling. Throw a timed mine on the speakers for the PA system. After
they explode, the PA system will produce a cacophony of sound when the woman
speaks.
Hint:
1990 Oblask Dam Siberia: Extra Soviet S47 ammunition: When you gain access to the other side of Siberia, enter the
building and go near the stairs and hit the alarm. After a few seconds, a
guard with a Soviet S47 should appear. Kill him and the other guard that
appears. Collect their guns and continue this to do this until you have
enough ammunition.
Hint:
2019 Neo Tokyo: Easy completion: In story mode, instead of following the girl to the gang's
hideout, at the beginning of the level, wait for the train to pass. Then,
immediately jump on the back-most bottom support rail. Have the Terminal
Uplink out and jump down. If done correctly, you should be in the streets
with just a second or two before the cameras catch you. Then, dive in and
out of cover as fast as you can, because you do not have to worry about the
girl catching you (because she is behind you). When you get to the stairway
to enter the sewers, do not go in. Instead, look for a crate in the far left
corner. Hide behind this until the girl arrives. When she goes out of sight
in the sewers, follow her as usual.
Hint:
2019 Neo Tokyo: Astro Lander mini-game: Play the level under the normal difficulty setting in story mode.
After following the hacker to her secret hideout, use her password to enter
the TimeSplitter research area. Once inside, go into the room at the end of
the hall. Inside is a laptop and a group of lockers. Two of the lockers will
open. Inside one is a sub machine gun. Inside the other is the arcade game
Astro Lander. It is on the floor of the locker and resembles a Nintendo 64
game cartridge. Select "Astro Lander" from inside your inventory.
A small menu will appear with Astro Lander and two other areas. After
playing it or turning off your PlayStation2, select your temporary uplink
(in story mode) and press Action to play Astro Lander or any other
game you may have found.
Hint:
2019 Neo Tokyo: Shortcut: In story mode, as soon as you start the level, jump off the side
of the platform that you are on. You will appear about 40 seconds away from
the lab, instead of having to go through the place with the guns; and
instead of three or four cameras there will be only be one or two remaining.
Hint:
2019 Neo Tokyo: Healing location: Under the normal or hard difficulty setting, there is a special
place where you can heal. Near the gun shop where you find the silenced
pistol and sniper rifle behind glass, there is a staircase nearby going
down. The staircase leads to some long hallways. One hallway has several
twists and turns in it. At the end of the hallway, after the twists and
turns, is a dead-end with a small shop on the left-hand side. Inside is The
Master, who will heal you if you approach him very closely. Note: Under the
easy difficulty setting, the shop is empty.
Hint:
2019 Neo Tokyo: Concept art : Under any difficulty setting, go down the stairs to the gun
place. Instead of going straight, turn left when you get to the bottom and
go down. When at the bottom of these steps, turn to the right and go
forward. You should see stairs on your left. Go down them and there should
be concept art of Chasity and Ghost on the walls. There is also a fashion
model poster farther back in the hall.
Hint:
2315 Robot Factory: Saving health: Early in the level, there are green lasers on a wall that explode
if you touch them. There should be a joystick around somewhere. Press X
to get in control of a suspended machine gun. You can either blow it up by
driving it into the lasers, or shoot the little box on the side. This will
conserve your health. Note: Press L2 to zoom in and to move the gun
use normal controls.
Hint:
2315 Robot Factory: Racer mini-game: Play the level under the hard difficulty setting. Under one of
the ramps is the final mini-game cartridge.
Hint:
Assault At Scrapyard: Easy win: Run into the main building and take out all the turrets. Then,
turn left and go into that hallway. Next, run down that hallway and try to
take out the guns. Note: This may take several attempts. Keep running into
the cooling towers. Take out the rocket launchers and destroy the robots.
Run into the next hallway and keep going until you see a room just after the
red armor. There will be a homing launcher turret directly behind the
entrance. Keep going until you see a sign that reads "Control
Room". Follow the arrows. When you reach the control room, you will get
the complete sign. This will require some practice.
Hint:
Badass Buspass Impasse: Note: It is easier to complete the game under the easy difficulty
setting first. Learn the layouts; which alley leads to which overpass (the
office windows), and go straight for the brain. If you know the layout you
can get the Platinum/Gold and unlock him. It is the same for
R-one-oh-seven's mission, except his is very difficult.
Hint:
Elite League - Golem Guru: Easy win: In this level is an area that looks like an unfinished office
building with stairs that lead to another level. Go up the stairs and find
the metal beams. This is where you will find the Homing Launcher. Get a
direct hit on the Golem twice with the secondary function and it should kill
him.
Hint:
Honorary League - Outnumbered But Never Outpunned and Time To Split: Around certain corners and boxes are the LaserGun, Electrotool,
SBP90 Machinegun, SBP90 Machinegun x2 and Plasma Autorifle. If you use this
and the shrink power-up, you can get all fifteen TimeSplitters down very
quickly. Just make sure they do not get the guns first.
Hint:
Multi-player: Assault On Training Ground: Note: You must have two other players with you to accomplish
this. Select Assault On Training Ground. Have one shot kill on, and use some
kind of double pistol for weapons. Machine guns are too difficult to do this
with. To make it more interesting, have nine or ten five star bots against
you. First, have your team leave your base together. A large mob of the bots
will come around the first corner to meet you. Three of you should be enough
to level all of them with ease. Then, when you are approaching the
waterfall, have one of your team make a beeline for the water that is
gathered in a pool. All of the bots appear there before he seizes it. Note:
Do not kill any of the bots that are gathered around the waterfall. Have the
person that went to the waterfall seize the ground. You will then appear at
the waterfall from this point forward. Then, have that person keep getting
killed by the waterfall repeatedly. All of the bots will be distracted with
that player, and will not defend their own base. Then, have the other two
people on your team destroy the fuel dumps and computers with no resistance.
It is possible to complete this against 10 five star bots in about 50
seconds by using this trick.
Hint:
Multi-player: Capture The Bag: If you and your team are surrounded in your base and have nowhere
to go (if they have defenses positions set up), use the "backwards
man" technique. Run backwards and do not shoot at the enemies that run
past, unless you want to be brave get to their base. Still running
backwards, grab the bag and have another teammate halfway to your point take
your fire. Note: Do not run backwards going back -- just run very fast
because at this point you are a marked man.
If you have no one to play
against in multi-player mode, and you want to find an easier way to play
Capture The Bag with bots, set the game to one hit kill and have no weapons
on.
During capture the bag, one
shot kill (works best with revolvers or pistols), select the training
ground. When you get to where their flag is located, notice that there are
two computers that control turrets. Man either one to control its gun. Kill
them in their own base. They also will not shoot you. You can pave the way
for your other teammates to run and get the flag.
Hint:
Multi-player: Hangar ambush: In the Hangar, if you do not want to get tagged or you want to
make a quick ambush, go upstairs. When you see a big object, wait until it
goes into the hole, then step into the hole. You will be on the object while
it is above the ground and free from harm on Flame Tag, but while on
Contender or anything else with killings, watch out.
Hint:
Multi-player: Scrapyard hiding location: In the Scrapyard level in multi-player mode, there are two sniper
towers. Go to the one you normally see, and sometimes start in. Go to the
top and look straight ahead to the other corner. There is a semi-hidden
tower that is entered by going through a hole in the wall. Most of the time,
bots will not go into the tower.
Hint:
Multi-player: Robot benefit: When playing in any multi-player mode except flame tag and virus
as a robot (for example, R-109, Chassisbot, and Sentrybot), you will not
catch fire, and flamethrowers will be ineffective against you.
Hint:
Multi-player: Easy win: Go to custom weapons and set it for all flame-throwers. Then, set
all the bots as humans. Finally, choose a robot for you to play as. Run
around watching people die in flames, since robots cannot be set on fire.
Hint:
Multi-player: Fun with remote mines: Select teams and turn off friendly fire. Choose remote mines as
one of the weapons. You can load up to twenty of these mines, however four
to five will work nicely for this trick. Have that player run at the enemy.
Using coordination, you can explode the mines on your partner, killing all
around him while he is perfectly fine. However, your partner should have a
weapon ready.
Hint:
Challenge 7: At the beginning of the challenge, do not immediately snipe Capt.
Snow. Instead, wait for another guard to enter your line of fire between the
steps in the staircase. If you do not do this, when you kill Capt. Snow, he
will notice, thus taking away valuable stealth points. After you kill him,
you can then kill Capt. Snow and continue with the rest of the challenge.
Hint:
Stain Removal Challenge: Instead of using the grenades on the grenade launcher, use the
fire-ball (R1). It will reach the further glass windows in the
church.
Hint:
Self destruction and self-employed viruses: If you use Remote, Timed or Proximity mines while playing the
virus game, make sure not to lay any too close when its time for them to
explode. When you detonate them, this will result in you immediately
contracting the virus, even if you have not been tagged. The game does not
allow suicide as a valid evasion of the virus wave. Also, if you have
power-ups on and have collected the speed power-up, do not throw mines at
the floor while running. This attaches the mines to yourself, as you are
running so fast. This is not a good idea when playing virus as mentioned
above.
Hint:
First person shooter game references: Various levels are named after other first person shooter gamers.
Arcade/Arcade League/Elite League/Sincerest Form of Flattery/Dead
Fraction-is a reference to Red Faction. Arcade/Arcade League/Elite
League/Sincerest Form Of Flattery/Half-Death refers to Half-Life.
Arcade/Arcade League/Honorary League/Outnumbered But Never Outpunned/Time To
Split is a reference to the original TimeSplitters.
Glitch:
Darkness in Chasm level: Start the Chasm level and go to the top bridge. Run towards one
of the walls, pressing yourself against the it. Eventually, you should land
in one of the windows, in a normal room, but everything will be black. If
you try to leave, it will return to normal. Any player who enters this room
can only see you at certain angles. If you go up a few ramps, you can also
leave the level entirely, and go as far outside as desired. The outside of
the level is entirely black.
Glitch:
Go outside the Training Ground level: To leave the collision boundaries of the Training Ground level,
you must have "Shrink mode" unlocked. Select Arcade, Arcade
Custom, Shrink mode and the Training Ground level. Put all 10 bots in and
select to play as the monkey. Note: This may also work with other small
characters such as machinist, Stumpy, or baby drone. Do not attack anyone,
so that you shrink to the smallest possible size. You can run through the
waterfall and get outside the level. The bots may try to follow, but cannot.
You can safely reenter the level from almost anywhere.
Glitch:
Go outside the Ufobia level: Fall down onto the three UFOs. Go on to the third UFO and jump
into the door below you. This should take you outside the level, but it may
take some practice. Although you cannot see everyone else, they can see you
and shoot you. You cannot shoot them.
Glitch:
Not on any team (mercenary): In custom arcade mode, turn on handicaps. Set everything as
desired and press X to start the game. The player that wants to use
the glitch should press Triangle quickly to be on no team. Note: This
only works on team games such as Capture The Bag. Also, on Capture The Bag
you cannot score, but can pick up any bag.
Glitch:
Go through waterfall: Go to arcade mode custom under the frantic difficulty setting.
Choose shrink mode (if available). Go to the Training Ground level and be a
monkey. The bots and weapons do not matter. When you start, keep getting
killed. Eventually you will be so small that you can fit through the
waterfall. Once you go there, the sky is the limit.
Glitch:
Get a scope on any gun that does not have a scope or has a bad scope: Get any gun(x2) and the gun that you want to get a scope for.
Switch to the gun(x2). Note: You must have enough ammunition to reload the
left- and right-hand guns. Fire off all the bullets except for one in the
left-hand gun. The right-hand gun will automatically reload. Start firing by
keeping Fire held down. Once the left-hand gun stops firing because
it is out of ammunition, pause game play. Note: You must pause the game
before the right-hand gun runs out of ammunition. Go to the inventory screen
and press Select on he gun you wish to have a new scope for. Note: It
cannot be a gun(x2). As the game resumes, your right-hand gun will change to
the new gun you have selected while the left-hand gun is still reloading.
Once the left hand gun has reloaded and been put away, press Aim.
Your gun's normal cross-hairs will appear, but your gun will zoom in as far
as the previous gun(x2). Note: If you change weapons then change back to the
gun you added a scope to, the gun will no longer zoom in unless you repeat
the entire process. Note: The best scope on a gun(x2) is the SBP90
Machine-gun(x2)'s scope. The first time you try this, play a game with no
bots. Make the #1 gun the Soviet S47(x2) and the #2 gun the Homing Launcher.
After you have enough practice, you can try it with bots.
Glitch:
Mini zombie heads and arms: When you shoot off a zombie's head and/or arm, look very closely
at its neck and/or remaining arm (preferably with a sniper rifle of some
sort). You will see a miniature head and/or arm where the normal-sized one
cracked off.
Delbert "Dee" Eel.
Glitch:
Zombie does not attack: On the Syberian level, get a zombie to follow you to an elevator.
Go in the elevator, and go up or down with the zombie outside. Get out of
the elevator and wait for the zombie to get in and find you. Note: Make sure
it is not on fire. When the zombie gets outside, it will not hit you. If
will instead just stand there.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: