Cheat
mode:
Enter SHPONGLE as a name to unlock all aircraft and levels. Note: The
effects of the code will be disabled if the game is saved.
Use the following trick to get
aircraft and be able to save the game. Enable the "Cheat mode"
code. Go directly to the final mission of Era 3. Complete it and you will
get several aircraft. After the game starts over, insert a memory card and
save the game. It will save the aircraft that you won.
Hint:
Aircraft:
On all levels that contain multiple aircraft bogies, the best solution is to
wipe out all aircraft by flying low to the ground, then pulling up on the
stick to get a missile lock to destroy them. Take one bogie out at a time,
then fly back close to the ground and start the process all over again.
Hint:
F-4 Phantom:
Successfully complete the game under any difficulty setting. The F-4 is a
decent fighter with a good firepower rating.
Hint:
JSF:
Get at least a "Bronze" rank for every Academy and Warzone
challenge. The JSF's cannon, though a bit on the low side, seems like it
damages enemies more.
Hint:
YF-23:
Get at least a "Silver" rank for every Academy and Warzone
challenge. The YF-23's cannon fires very fast, and it is highly
maneuverable. Overall, it is a very decent fighter.
Hint:
V-22:
Get a "Gold" rank on all Academy and Warzone challenges. Though
its firepower rating seems like it would only send out one shot every five
seconds, it actually has twin machine guns that fire as fast as an enemy
helicopter or gunboat. It also has unlimited-use afterburning fuel, and can
stop almost completely if the brakes are applied. It is not very fast,
however, even with the afterburners activated.
Hint:
Harrier:
Play all Academy and missions again with the Osprey to unlock the Harrier.
Hint:
Anti-aircraft guns:
Flying close to the ground causes the anti-aircraft guns to overshoot your
plane. They cannot fire below a certain point due to the risk of hitting
their own men.
Hint:
Weapons: While speed in completing missions, extent of damage to your jet,
and "First Blood" bonuses help, they will never allow you to gain
the points and medals to open new jets. The key to points is ammunition
choice. Try to use only guns for everything, saving all the missiles and
bombs possible. If you must use missiles, use the self aimed, not the
guided. The more bombs and missiles you return with, the higher the scores.
By doing this it is possible to advance from the normal 300,000 to 400,000
red star success to consistent scores of over 2 million per mission.
Hint:
Flying: As the missions gain in complexity, every fly over must be highly
efficient. Instead of tight sweeping turns, use over-the-top turns. This can
cut a 10 second turn down to 3 seconds and place you in a better attack mode
to start the next run. This requires practice.
Hint:
Turning: For easier turning upwards if you are about to crash, use your
throttle to speed up and pull up to get out faster and for bonus points.
Hint:
Destroy tanks, vans and most moving ground targets: Use the afterburners when you are close to the ground. Note: This
will not work on BTROs or gunboats (it will just do damage).
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: