Hint:
Destroying enemies: Most enemies can be destroyed with Gromit's hand to hand combat
moves. Use them instead of your weapons. You might need to stockpile
ammunition for other tasks.
Hint:
Finding Coins and Tools: Coins and Tools will make magical chime sounds when you are
close. Look around using L1 and L2 if you do not see them the
first time.
Hint:
Aiming at distant targets: Gromit atuomatically sights enemies in third person view. When
you hold the L1 + L2, the auto-aim is turned off, allowing you
to aim for distant or difficult targets.
Hint:
Octave Security puzzle: When Wallace and Gromit get to the Octave Security in Act 4 Part
1 of the Warehouse level, shoot the large padlock on the big gates with the
turnip launcher. Afterwards, when Gromit walks up to the large keyboard on
the floor of the room, the keys on the keyboard demonstrates the sequence of
notes/keys that Gromit should stand on. It is quite fast and a light comes
on above the keys, but not necessarily above the key that Gromit needs to
stand on. Also, there are three notes, then four, and finally five. When
Gromit stands on the first three correct keys, the next sequence will be
quickly be demonstrated, and the same happens with the third and final
sequence. There are eight keys on the keyboard. The first sequence is 1 2 4.
The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and
Gromit can now go through the doorway to the next level.
Hint:
Bonus level: After you rescue the baby, go to the area where the elephant has
knocked down the doors. To the left of the doors leading to the next part of
the jungle is a water chute. Jump into that water chute and go into the
hole. You will reach a bonus level.
Near the end of the Act 1, Part
2, there is a well. Jump into it to get to the bonus level.
Hint:
Defeating Feathers McGraw: When Wallace and Gromit leave the Ancient Temple level (Act 1
Part 1, after Wallace invents the shoes with the springs), go to the room
where you fight Feathers McGraw. To begin the fight, run around the room
when Feathers runs into the wall. When this happens, a gadget will be shown
on top of Feathers' vehicle. Also, it is impossible to double jump with your
shoes with the springs. Instead, jump again, then on the second jump, he
will jump higher after he hits the ground. After you get on top of the
gadget on the machine, butt bounce on the gadget. Note: You will have a
limited amount of time to get on top of the machine before you butt bounce
on the gadget. When this happens, you will see bolts appear from him. Keep
doing this until you defeat him.
Hint:
Diamond-O-Matic: To save Archie and Wallace from the Diamond-O-Matic, do the
following things. First, go into the factory. Afterwards, you will get the
remote control. Note: The remote control is only usable when you see a
picture of a remote control. You will have to ride the diamond carts. Once
on the carts, torpedoes will begin shooting you. Use your turnip shooter to
destroy the torpedo makers. You will not make it all the way up when the
track is high, however an elevator will. Get off the cart and go to the
button. The button will help raise the gate of the elevator, but robots will
come after you. Kill them if needed on the button. However, since you are on
the button, the production of the robots will not stop. Once you are on top
from the elevator, you will see Archie on a diamond cart. Enable your
porridge shooter and aim it at a spinning gadget. This will raise the burner
to keep Archie from burning. Do the same thing with the others to save
Archie from that part of the factory. You will then run into an obstacle
course. Cross it if needed. Note that the obstacle courses will happen after
rescuing Archie in a certain area. You do not have to worry about the
obstacle courses in the factory. In some parts where you meet Archie, you
will have to shoot, push, or press certain objects to save him from burning
or from freezing. Note: In the part where you have to press a button, the
combination is odd. The buttons are not in order as they are arranged. The
combo is 1, 3, 2. Press the first, third, and second button to keep Archie
from freezing. To save Wallace, the tasks are simple. Usually you must save
Wallace from certain enemies when you are up close. If your farther away
Wallace appears when he is fixing certain gadgets. If an enemy touches
Wallace, it will disturb him and he will die, even if you hit him. Once you
have completed all the stages in the factory, you will run into Feathers
McGraw. Wallace will be held captive by Feathers, and you must defeat him
and his machine. In the first part, when he jumps shoot him in the butt. Do
this a few times, and this time you will have to shoot him in the eyes for a
few times.
Hint:
Guards: When Wallace and Gromit get to the the maze (where the guards are
located) in Act 4 Part 1, go to the box at the end of the hall in the maze.
It will have a paw print. Go into the box. You will notice a guard walking
back and forth in his area. There are two guards, and three buttons. When
the guards are not looking, press the button. If the guards see you, they
will shoot you, even if you are in the box. For this reason, if you block
his pathway he will shoot the box that you are in and you will have to start
again, and the buttons will be stationary. Also, if they cannot see you, you
can run, and not sneak. Note: Once you are pressing the button, at the end
of the maze there will be a light blue cube. You will raise the cube if you
press the button. Press all three buttons in order to escape from the
guards.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: