Armies
Of The Night mini-game: Successfully complete the game under the Bopper or greater
difficulty setting. A playable Armies Of The Night arcade machine will now
appear at the hub. It features a side-scrolling 2D game in the style of Double
Dragon. One or two players can control Swan and Ajax as they try to
rescue Mercy, who has been captured by the Riffs.
Armies
Of The Night mini-game Additional Stage: Get a 100% completion under the Hardcore Soldier difficulty.
Ghost
characters: Successfully complete the Armies Of The Night mini-game to unlock
Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox and Ghost Cleon.
Bonus
Coney Island missions: Successfully complete the game to unlock bonus Coney Island
missions. In these missions you can uncuff yourself without keys and rage
with use of Flash.
Credits
mini-game: Successfully complete the game. You can play as the Riffs and
fight against the Rogues on the beach during the ending credits.
Unleash
The Fury difficulty: Get a 100% completion under the Hardcore Soldier difficulty. In
this mode, you control the Baseball Furies in the original story line, with
increased difficulty.
Hint:
Turnbull AC's Chase: Use the method to escape them. You must continuously hold L2
to remain ahead of them. You also need to try to keep the controller toggle
pulled towards you dead center The button sequence is: Triangle, X,
Triangle, X(2), Triangle(3).
Hint:
Free items: Go to a Flash dealer, and buy some Flash. Then, start to beat up
the Flash dealer. When he fights back, hold R2 and issue the command
"Wreck 'em all! ". When you and your team have killed the Flash
dealer, he will drop the cash that you gave him, and sometimes some extra
Flash.
To get free items, just beat up
the dealer. They will drop at least one item that they are selling. For free
Flash, pay $40 for two Flash, then beat him up to get the third Flash for
free, plus the money you just gave him. Once you can carry four Flashes, use
the same technique, but pay for three to get the fourth for free. For free
paint, you can only carry nine paint cans. Buy eight and get the ninth for
free by using the beat-down method; you will also get your $40 back. For
free knives, when you are able to pay for knives from a dealer, it is best
that you do not spend more than $150. Each knife is worth $50. Pay for three
and get the fourth for free. Note: the beat down method does not work for
when you need information from the bums sitting on the ground. Do not give
them no more than $2. To get it back from them, do not beat them down.
Instead mug them for it.
Hint:
Increasing stamina: There is an area once you get inside of the Warriors hideout
where you can work out. You will be able to do chin lifts, sit ups, push
ups, and a heavy bag. At the end of each chapter you will be able to workout
to increase your stamina. However, you will not be able to start working out
until after Chapter 3. There are ten ranks for each exercise. They are as
follows, with "R" being rank, and "/" being within
seconds.
Hint:
Point requirements: Each level requires a certain amount of points to unlock soldiers
for your create a gang, an arena, or bonus rounds for when you are at home
at Coney. You must also complete the Bonus Objectives as well. Use the
following key: "HSN" is high score needed; "SU" is
soldiers unlocked; "AU" is arenas unlocked; and "BO" is
bonus objectives.
Chapter 1 (New Blood): HSN =
5,000, SU = 1.
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10.
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3.
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1.
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2.
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1.
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4.
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1.
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1.
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1.
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3.
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1.
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1.
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1.
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1.
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1.
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1.
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20.
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1.
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1.
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1.
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2.
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time).
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be
completed to get soldiers and arenas).
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: