In-game
reset: Hold L1 + L2 + R1 + R2 + Start
+ Select during game play.
Skip
scenes: Whenever you are viewing a previously watched scene, press Start
then press Triangle. You will then skip the entire scene until you
are in quest mode again.
Pause game play and you will be
prompted if you want to resume or skip the scene. This is useful when you
have saved a game before a scene and get killed afterwards.
Moving
quickly and silently: Tap R2 rapidly when walking around to can hover quickly
without making a sound.
Hint:
Bravesoul: Once you get the Bravesoul from the casino mini-game, you can
extract the HP Stong skill from it. It makes your strength increase as your
HP decreases in battle. You can extract it for 500 points, but your skill
level has to be at skill level 4. You can also do the same thing with the
Double Buster, which you also must be at skill level 4. Note: You cannot
extract from anything that another person has equipped.
Hint:
Decoder #8: When you visit the Dock Colony for the first time, a woman in
front of the clinic tells you of a Fish Detector that her husband lost. Go
to the Kukai Foundation's cleaning place and inspect the tuxedo to find the
Fish Detector. Talk to the girl in the Iron Man bar, sitting at the lower
left table. She says that she lost an important ring and asks you to find
it. Go to the Private Beach and go in the water where the fish show up on
the radar screen. Run up to every fish and press Circle. Sometimes
you will get an item, and sometimes you will not. You can get a Med Kit, a
Speed Stim, and the Engagement Ring. If you return to the beach on any
return trips, the Med Kit, and Speed Stim will be there again. Give the ring
back to the girl in the bar. She will give you the Decoder #8 to open the
red door.
Hint:
Hazardous Area Map: On board the Elsa, you will see the pilot walking around in
Hangar 1 (A.G.W.S. hangar), looking for a map. He does not give any concrete
details, except to look everywhere, and that the captain wants it. To get
the map, speak with the captain on the bridge. He will give it to you to
take to the pilot.
Hint:
Deadly Jr.: Play poker in the casino long enough to buy the coveted Brave
Soul. Then, either equip Jr. with it or have him extract and equip the
skill. Jr. is ideal for the Brave Soul because he has many physical attacks.
All his normal attacks use his guns, and he has the all-powerful Angelic
Requiem at his disposal, which does physical damage to all enemies. Equip
Jr. exclusively with tech attacks that do physical damage. Attacks such as
Storm Waltz, Prelude to Battle, and Angelic Requiem are good, while Ether
attacks such as Mystic Nocturne and Moonlit Serenade should be avoided.
Angelic Requiem should be in his HI slot, if available. During battle, use a
Hemlock on Jr. to hurt him badly, then immediately heal him for 150 to 300
points to keep him from dying too easily. Using Shion's Safety Level Ether
is even better. Now that Jr. is thoroughly hurting, try attacking an enemy.
Near the middle to end of the game, he can do over 500 to 700 damage with
just his normal attacks, and anywhere from 700 to 1200 with his Tech
attacks. As long as you can keep Jr. from taking too heavy a hit, or keep
him protected with Safety Level, there should be few things that can stand
up to him for long.
Hint:
MOMO's first transformation: Go to the Cathedral Ship (inside the Gnosis). When you get to the
stairs to go up (not the ladder), have MOMO as your lead character and
search near the boxes. It should be there.
Hint:
See Shion or MOMO in a swimsuit: When you are saving the people at the Kouki foundation, there is
a chest in the hotel. When you get it, it will say "Swimsuit". You
can equip it to Shion or MOMO. This allows their TP reward to increase by
25%. Also, when they are fighting they will be in a swimsuit. If you saw the
intermission sequence where they are at the foundation's beach, you will see
MOMO and Shion in a bathing suit. That is how they will appear as when they
fight with the swimsuit equipped.
Also, the same item can be won
by completing Mission 4 of the Driller Game. A third and final swimsuit is
to be found by defeating Great Joe.
Note: Jr. and Chaos can also
wear the swimsuit, and can be seen in swimming trunks.
Hint:
Ziggy finding MOMO: When Ziggy is finding MOMO, the soldiers in the first room of the
Solitary Ruins are watching. Go to the wall in the middle and turn back to
the side. Do not do anything until the soldier had passed you. The second
Solitary Ruin is the same, only do not battle anyone in there if you want
Ziggy to be alive; or try to escape then run really fast.
Hint:
See Shion without her coat: Immediate before the part where the Woglinde gets attacked, Shion
goes to rest in her room. Notice that she takes off her coat. When the
intermission sequence ends, you have the option to take a nap. Answer
"No" and you can walk around as Shion without her coat.
Hint:
Shion's Giant Robot Ethers: In the bottom of the Gear Shop in the Kukai Foundation, you can
meet a strange professor who wants you to find parts so he can build a giant
robot. Finding the six different parts, consisting of two arms, two legs, a
torso, and a head will reward you with four different Ether attacks for
Shion. These parts are located in the various Segment address rooms, which
you find through exploring. The first attack is rewarded when you find both
arms, and is called the Throni Blade. Next, you will find both legs which
reward you with the Ether attack called the Dominion Tank. The head is the
next item you can get, unlocking an attack called the Seraphim Bird.
Finally, you will find the body which combines with all the other parts to
create the summon of Erde Kaiser. This is the most powerful attack in the
game, causing 9999 damage, but requires twelve Skills slots it makes it the
only Ether that Shion can use.
Hint:
Robot parts:
Torso 2: Dock Colony, Junk
Store. Defeat the Arthra 26 series that appears on the central floor of
the second tower on Song Of Nephilim system. Destroy the fourth box in the
location where five boxes are in a line.
Right leg 3: Kukai Foundation
Cleaners 1F. The treasure box in Bunnie's house in the Encephlon.
Right arm 7: Woglinde, front
of Sergeant Major Swagger. Talk to Swaine on Woglinde during the Gnosis
attack.
Left Leg 8: Elsa, corridor of
the cargo bay. Before the Gnosis attack, talk to the woman in Ironman Bar
in Kukai Foundation City Sector 26/27 to learn about the Engagement Ring.
Search The White Tub on the second floor of the cleaners to obtain Fish
Detector. Go to Gaignun's private beach and catch the fish that has the
Engagement Ring. Return to the bar and give the ring back to the woman.
Left arm 9: Inside Gnosis
mothership, Research Lab 3F. The treasure box guarded by Stribog (the long
armed monster) inside the Gnosis mothership.
Hint:
Slide Deck Key: When you are onboard the Elsa, before the ship is attacked, you
can speak to the repair robot in the A.G.W.S. hangar. He mentions that he is
the hardest worker, and that while he was cleaning one of the cabins he lost
his key to the Slide Deck. The key can be found on the couch in the lounge
of Cabin 2 (the southern-most cabin).
Hint:
Hidden e-mails: Talk to the orange worker in the Woglinde near the right exit,
then just run around anywhere to acquire new items or pictures of other
Namco games. Note: If you do not know how to help Vector with the hacker
problem in the Woglinde, leave the Realian infirmary and enter it again then
run for the starboard door.
Hint:
Keeping Shion safe during the Gnosis attack: During the Gnosis attack on the Starship Woglinde at Shion's
second encounter with the Gnosis, as they chase her she must run through the
partition and quickly press the red switch on the other side to close it to
stop the Gnosis from touching her. As this is difficult to do, there is a
second, easier option. Have Shion keep running. Ignore and pass both red
switches. Go through the open door into the empty room a few steps further
down the hallway. Wait a few seconds in the room. The Gnosis will lose track
of Shion. Then, give up and return to where they were before the chase. The
coast will be clear and Shion can go safely to her next stop.
Hint:
Defeating Albedo: There are two ways to defeat Albedo. First, you can be very cheap
and use the Erde Kaiser Ether to defeat him with Shion. Or, you can be
courageous and follow this strategy. Albedo has 7,400 HP, which is less than
Proto Dora. Have Shion, Jr., and Kos-Mos in your group. You will need
Shion's Erde Kaiser for Sophie Peithios, who has 16,000 HP. Albedo attacks
like a rabid dog and uses Ethers to increase his speed. He also restores his
health with devastating attacks. Using an AGW is not recommended, as he will
drain more than 1,000 HP from it at a time. The following are some of his
moves and how to respond to them.
Demonic Gaze: This is
Albedo's first and primary move, just to annoy you. He takes off about 700
HP, usually from Jr. Use Medica Rest on whoever is damaged. If you
extracted Supreme Judgment from Chaos, then use that to greatly lower his
healing ability. This is how Albedo heals himself. He pounds the ground
and a blue sphere rises from the ground. Remember to accumulate Boost or
keep using Boost1 and then unleash everything you have at once. Guard
often to save up Boost for everyone, and do not let him hit you too much.
Phoenix Flames (or something
similar): Equip yourself with fire resistant garments to lower the damage.
He is also not weak against anything. He rises in the air and says
"Taste the flames of hell". Note: Use powerful Tech Attacks such
as X-Buster, R-Blade, Storm Waltz, or Last Symphony. Also, use Rain Blade
or Spell Ray.
Fallen Angel: This is the
most powerful attack that Albedo has, wiping out about 900 Hp. He powers
up and says "It's over!" Quickly heal your ally as much as
possible. This attack can kill your warrior immediately.
Albedo also increases his speed
with different Ethers as well as his power. Hangs over and his back either
swirls with a clock or with bluish purple mists. This is the best time to
use a boost and attack him before he attacks you.
The easiest way to beat Albedo
is to first get the Bravesoul from the casino passport. Next, equip the
Bravesoul to KOS-MOS. Then when the battle begins use KOS-MOS' R-Dragon and
it will do 1000 to 2000 damage, depending on how much HP remains. Then, you
got to do is put your strongest players in the fight and win.
Use KOS-MOS' R-Dragon and equip
her with the Bravesoul or extract it. It seems that Albedo attacks the
strongest player with the Armor Break and Fallen Angel attacks. If you are
lucky, it will miss and use the R-Dragon. The attack power will sometimes
range from 1000 to 2500.
Hint:
Defeating Zolfo and the two Mecurio: Since Zolfo will not attack until both Mecurio are out, take out
the Mecurio as Zolfo will use his shields.. If you use MOMO's Sleep Ether
attack (to the right of life shot), it will put one of the Mecurio to sleep.
When it is Zolfo's turn, he will attack his own Mecurios and reprimand them
for sleeping. This should hurt them for at least 100. Attack once or guard
with Ziggy. When you have the AP, attack the one that is awake (if any).
Zolfo becomes quite easy when they are both gone; just heal and attack as
usual.
Hint:
Easy money: Get the Casino Card from the Durandal's Casino (north and east of
Shione's room on the Durandal). Then, play Poker. Start with 100 coins (900
bucks) and play level 1 until you get about 200. Then, move straight to
level 3 until you get about 700. Then, play level 4. The way to always beat
the house is as follows. Always hold a pair or any other scoring combo.
After you win, always do double or nothing. If the number is greater than 7
bet low, if the number is 8 it is your choice, and if the number is 9 or
above it is best to go low. After accumulating about 45000 coins, get 99
starter decks of cards and sell them for 20,000. It takes a total of two
hours to make about 100,000 (and all the prizes and art.)
When you get the Casino
passport from the casino on the Durandal, go into the passport and buy a
amount of coins you can afford so you can play. Select Poker on the level 1
game and play that until you get about 1,000 coins. Then, move up a level or
two. When you get about 2,000 to 3,000 coins, go to level 4 for the big
money. When you get about 15,000 coins, buy 99 Recovery Sets for about 9,900
coins, leaving your about 5,000 coins. Sell the items that were in the
Recovery Set for about 11,000. Then, repeat the process. The Recovery Set
contains a Med Kit, Ether Pack, Revive, And Cure-All. You should have 99 of
each when you buy the 99 Recovery Sets.
Playing the slot machine can
earn more coins than playing Poker. Take more than three minutes to play in
Level 1, by betting one coin only in one of the pay out lines. This is just
for practice for you to get used to the timing of when to press the Circle.
Carefully look to notice of pattern of 7 repeating in each reel. There are
two 7s sticking together in the first reel, one in the second reel, and
three with one separated (for example, 77XX7X) in the third reel. Once you
learn the pattern repeating in the reel and get used to it, try to get good
timing with them. Try counting a quick one, two, three, and four to get the
7. When you can make three 7 in a rows -- good. You are now ready to get the
Special reel of Super 7. The pattern for Super 7 is as the same as the
ordinary 7, which is an advantage for you once you have gotten used to the
7s. Now is the best opportunity once you get into the Nine reel, with only X
and O. Its the easiest among the reels. Get all Os without any Xs to win
more than 100,000 coins. Trade all the coins and you will get A-05 as soon
as possible or any desired items.
After finishing the Encephalon
stage, return there using the EVS and run into the spotlights. After
defeating all the enemies on screen, exit using the EVS and repeat the
process. Every time you do this, you get 8,000 and precious stones which you
can sell at the shop plate for some extra money. The enemies here also give
good special points; make sure to end every battle with the points bonus
icon.
Go to the Cathedral Ship after
you get MOMO's Dark Scepter tech. This allows you to change Gnosis into gems
that you can sell. Fairies give Sapphires (1000), Cerberuses give Rubies
(1500), and Unicorns give Emeralds (2000). You can make 5000 G in one fight.
Make sure to boost MOMO's speed so that she gets a lot of turns.
The easiest way to earn money
is to play at the slots in the casino. At first you may think it is
difficult to get money because of the timing needed to land in good slots.
However, it is not difficult. First, make about 50,000 to 100,000 coins
playing level 4 poker. Then, bet the maximum amount of coins on each slot
(there are five), and start spinning. Having a controller with an auto-fire
feature will help, but is not necessary. Keep pressing the spin button until
you reach a new reel with the Super 7s. The only icons you need to be able
to match up at all in slots are the Super 7s. The Super 7 reels come out
randomly when you line up three "New Reel" icons. Once at the
Super 7 reel, match up three Super 7s to go on to the Nine reel. This reel
has nine separate horizontally scrolling reels that have only "X"
and "O". if you hit an "O", all of your winnings so far
(shown on the lower right corner of the screen) will double. If you manage
to hit all nine "O"s you will have gained a money multiplier of
2x2x2x2x2x2x2x2x2, or 512. Playing at level one slots and hitting all nine
"O"s can net you over 100,000 coins if you were lucky. Playing at
level 4 slots will result in much more. If you lined up three Super 7 icons,
you will gain around 1,300,000 coins. If you lined up five Super 7 icons,
you will gain about 2,700,000 coins. The limit for the amount of coins you
can hold is just 9,999,999. Playing at the level 4 slots, you can reach this
limit in under an hour of constant playing. Get this, every coin that you
earn past 9,999,999 is multiplied by about 8 and turned instantly into G.
For example, with about 8,700,000 wing 2,700,000. 1,299,999 of them are used
to reach the 9,999,999 ceiling. The other 1,400,001 coins are converted into
8,800,000 G.
Hint:
Easy Tech, Skill, and Ether points: Use the following trick in the very beginning of the game for
easy Tech, Skill, and Ether points. However, it can only be done with Shion.
Go to the Gear hanger. Talk to the man that is working on a Gear. He will
ask if you want to do a simulation. Say "Yes" and go into battle
Winning this battle will earn you 16 to 180 points depending on if you got a
x2, x4, or x10.
One of the best places to gain
ability points and gold is in the EVS in the Encephalon in the beginning.
Here you will fight the enemies in the searchlights, which consist of four
Dirlewangers and one Kubel. Each battle rewards 1,600 gold and several dozen
Tech, Skill, and Ether points. The real trick is to use an attack which hits
the entire group on a turn when the character has the bonus points icon in
the Event Slot. The problem is getting that icon in an order will you can
have it on one of your characters instead of the enemy. Try weakening the
enemies so that they will all die in one hit, and wait a few turns to see if
someone will boost and change the Event Slot order. If about four turns pass
by, then try killing a Dirlewanger or two to change the order. If you can
successfully kill them all in one hit, you can get about 60 Tech and Skill
points, and about 40 Ether points, with the 2x effect. The big payoff is
when you hit them all on a 4x or 10x, which rewards 100 to 200 points; even
better if you have ability increasing items or skills equipped. Clearing the
area two to three times rewards about 8,000 gold and 1,000 Tech and Skill
points, and 500 Ether points, depending on your luck.
Go to the Cathedral Ship, then
go to the mall (just after the second save point). Go to the room on the
lower level with the two Unicorn battles. One of the battles will be against
a Unicorn and two Ogres, and the other against a Unicorn and two Cerberuses.
You can use the following trick for both battles. During either of these
fights, kill one Cerberus or Ogre on the Bonus Point turn, but only one.
Wait for the Unicorn's turn; defend or weaken the other Cerberus or Ogre
until then. Once its turn comes, he will revive the Cerberus or Ogre you
just killed. Then, kill another Cerberus or Ogre on the Bonus Point turn
(only one, again). On the Unicorn's turn, the Cerberus or Ogre will be
revived again. Keep doing this repeatedly. If the Unicorn does not revive
the Cerberus or Ogre, then you cannot do the trick any more for the rest of
the battle. Just kill the last Cerberus or Ogre and the Unicorn (preferably
on the Boost Point turn). By the end of the fight, you have a chance of
accumulating anywhere between 50 to 500 Tech Points, Skill Points, and/or
Ether Points, depending on how many multipliers you get and of what caliber
they are.
One of the best places to earn
Tech Points is the Encephlecon. Get caught in one of the searchlights, and
the warning sign will appear. Take them out with X-Buster, Mystic Nocturne,
Angel Blow, Angel Requiem, Meteor Shot, Executioner, etc. They should all be
defeated in about two or three consecutive moves. Use the same tactics for
the other searchlights. You must use the EVS platform to return and get
back. Avoid using your AGWS unless you want to spend 100G every time you are
low on health. Use any Ethers you want. Use the EVS at the Dock Colony up
the small flight of stairs. That way, you can quickly return to the Dock
Clinic and restore HP and EP. You should earn about 30 to 60 Tech Points
every battle, since there are four soldiers and one helicopter. Before the
Song of Nephilum is a good time to level up. Get Ziggy to level 26 and
enought Tech Points to set it in the HI slot. Get X-Buster on the high slot
as well (KOS-MOS). Before the Song of Nephilum, you should have Throni
Blade, Dominion Tank, and the head Ether. You will get the body later in the
game. When facing Albedo in Proto Merkabah, you must have Erde Kaiser,
otherwise it is nearly impossible.
Hint:
Easy leveling: Enter a battle where you know the character you wish to level up
is capable of taking on the enemy(s). It may be helpful to move that
character into the back row before the battle begins, as you want the other
two characters in the front to intentionally be killed. When this is done,
move your character to be leveled up back into the front row and defeat the
enemies. By doing this, you do not have to share the EXP, Tech, Skill, or
Ether points.
The best place to gain levels
(not Tech points) is to fight the semi-secret boss, Din Gareth. He is the
orange AGWS. piloted by Ace Pilot. He has about 8500 HP, but if you have
AG-05 and are good you can defeat him. Go into the fight with two HGG-AG5s.
Go back to the U-TIC ship, and then to the room with the segment address in
it. It is the room where when you tried to enter it before; the door would
alarm and you would have to fight a battle. Or, go into the large area with
the three plants at the upper left of the screen then go into the room at
the upper right of the screen. There should be a soldier in there, but he
will not attack you. You have to approach him. Go in with the person that
you want to level up with Master's Pendant and have him or her set to pilot
the AG-05. Also remember to have Guard Recovery, possibly Auxiliary Armor B
or A, and/or Fast Circuit 25 (which might be obtainable by stealing from Din
Gareth). Guard Recovery is insane in the AG-05 (600 HP for guarding). For
some reason, Shion cannot be in the AG-05 before the Ace Pilot gets killed
or else you get Meld Gareth, the green AGWS. Have the person with AG-05
start with a good amount of health (over 300+ recommended), then have them
defend. Have one other person kill Ace Pilot (he only has 360 HP), and have
the other either defend or use Hemlock on himself or herself, or on the
person who just attacked. Din Gareth should be out already. Get the person
you want into AG-05 and place him or her in the middle of the back row. Din
Gareth should be killing off one or both of the people not in AGWS right
now. Do not worry, as this is expected. If Din Gareth is not killing off
your people, unequip them of their armor next time. Have AG-05 do the guard,
then the W-ACT routine (does about 1500 damage) until you whittle away Din
Gareth's 8,500 HP. The guarding is to keep you from dying. This should not
be a problem because of your Guard Recovery. If the person you wanted to
level up had Master's Pendant equipped, then they will get 10,000 EXP points
after the battle. If he or she had Master's Pendant and EXP + 25, then they
should get 12,000 EXP. Within twenty minutes, you can gain about four
levels. If you landed on Special Points Up, you might only get about 130
Tech points each battle, which is not really worth it compared to the
experience. Staggering for Stat Points can be difficult here; make a note of
this for the next section. As for KOS-MOS and Ziggy level ups, the people
outside of the party during the battle still gain experience. They will get
75% of Din Gareth's base of 8,000 EXP. Since KOS-MOS and Ziggy cannot pilot
AGWS, just put them outside of the party and fight Din Gareth with the
person of the lowest level in the AGWS. Do not have the same two people
accompany the person in the AG-05 for more than one or two battles unless
you really do not want them to level up or do not want to waste Hemlocks.
Note: You must have taught
Boost 1 to at least one character amongst those you are training, and one
character must have a Tech Attack at [HI] level and must hit everyone (i.e.
Angelic Requim- Jr.) for this trick. When training at the Encephalon area
against the searchlights, use the following steps to increase your
experience gains. During the battle, look at the current slot event on your
first character's move. If s/he is currently on an Experience Bonus round,
have them attack and attempt to kill all the enemies immediately. If not
(either it is not an Experience Round or they are too weak to one-hit kill
them all), there are two options. Have him/her attack the Helicopter in the
middle, as it has 800 HP whereas the soldiers only have 380 HP; or Get
him/her cast Boost 1 on your character with the [HI] hit-all tech (Jr.'s
Angel Requiem works extremely well). Choose the first option if this
character does not know Boost 1 or the second option if s/he does. If this
character is not the one with Boost 1, continue as usual until the character
with Boost 1 has their turn, and casts it on your [HI] Tech-attack
character. Next, watch the Event Reel. It follows this pattern: No Event,
Critical Hit Bonus, Boost Gauge Bonus, Experience Bonus. Watch the events
until the current fighter has a "Boost Gauge Bonus" event. When
this happens, boost in your strong character immediately (during their
turn), so that an enemy does not boost before you do. Your strong character
will then boost into an Experience Bonus round. Have them use their moves to
wipe out all the enemies, and get a x2, x4 or (if you are lucky) a x10
multiplier. Note: If your character does not kill all the enemies on that
round, cast Boost 1 on him/her again, then boost him/her into the next
experience round. If you always kill during an Experience increasing round,
you will get Tech Points a lot faster.
Note: Having Erde Kaiser makes
the following trick much easier. In the hallway before the final Boss, go
into a battle, and intentionally allow your two other characters to get
killed and kee[ Shion alive. Try to use Erde Kaiser on a bonus slot. When
you win, you will get about 14,000 to 15,000 EXP points and a large amount
of Tech, Ether, and Skill points. The characters who are not in the party
will still get a decent amount of EXP points. It helps to have the accessory
that have you start battles with 1 boost. Also, having the Masters Pendant
helps, as you will get 25% more EXP.
Hint:
Easy items: You need MOMO and her skill "Prayer" as well as
"Sheep Beam" to do this trick. After you get set up by the U-TIC
organization, you will make your way to KOS-MOS' memory
"hard-drive". The characters that you have are Ziggy, MOMO, and
Jr. Get into a battle with the A.G.W.S. enemy units that are around. Have
MOMO in the back row and put the A.G.W.S.'s to sleep. Remain there and cast
"Prayer" repeatedly, The items it gives you are completely random.
At this point in the game you have probably found about one Medic Pack MAX
and one Ether Pack MAX. This trick will allow you to get your party 99 of
each, along with all the other items such as Medic Pack S/DX and Ether Pack
S/DX.
Hint:
Play level 10 cards without level 1 first: You can play level 10 cards without ever bothering to play the
level 1 card first. For example, you can play a level 10 Shion without ever
having a level 1 Shion in your deck. The catch is, you must first miss out
on the special rewards of the level 1 card and you cannot play the card
straight to the battlefield, but instead must put it in the standby area
then place it on the battlefield on the next turn. For example, to play a
level 10 Shion, you have to satisfy its requirement for three human cards.
However, if you have a level 1 Shion card on the field already, you can
replace it with the level 10, even if the requirements are not met. Even if
you miss out on these two effects, simply playing the level 10 can be
well-worth it. It takes the same number of turns, and uses less cards. You
do not have to waste slots in your 40-card deck for the level 1 cards, and
the enemy will not have a hint at what you are doing (they may expect it
when they see the level 1 card). Also, the rewards from level 1 cards are
not always very valuable. For example, you may still need to satisfy the
card requirements (like level 10 Momo) and get no special effects except
instantly playing it on the field, by replacing the old card. The choice is
yours.
Hint:
Fast sneaking: If you do not want to alert the enemies with your loud footsteps,
you can walk by pressing R2. Additionally, if you want to save time,
repeatedly press R2 while moving behind or out of the range of the
enemies' view.
Hint:
Eliminate enemy power-ups: Quite often the enemy (especially Bosses) will use spells on
themselves that wreak havoc on your party. There are spells that increase
speed and attack power, cause a 50% chance of healing instead of being hurt,
and charge up power just before an attack. Use a spell such as Refresh or an
item like Cure-All on the enemy to clear all their statuses (good or bad)
and wipe out the threat. Be careful; this also wipes out any bad status
effects that you have put on them.
Hint:
Fighting Din Gareth before Song of Niphilim: In order to fight Din Gareth before the Song of Niphliim, you
must have access to the U-TIC battleship in the EVS system. First, fight
Meld Gareth about fifty times. After you defeat him enough times, you will
be able to fight Din Gareth. Note: Unless you have really trained hard, it
can be difficult to defeat either one of these enemies this early in the
game.
Hint:
Defeating Din Garreth: Once you have completed the Song of Nephilim and return, you can
fight another version of the Ace Pilots Gear called Din Gareth. To do this,
you have to kill the Ace Pilot while you have only one or less Gear in
battle. Otherwise, it will just be another Meld Gareth. Din Gareth is
roughly twice as hard as its counter part, giving twice as much experience
and slightly higher ability points, and a Fast Circuit 25 as the rare item.
Hint:
Defeating Great Joe: This Great Joe Boss also appeared in Xenogears. You can
fight him as soon as you have control of Junior in the Durandal. Have Junior
in the lead and destroy the walls in the top right room in the residential
area. Great Joe will appear and challenge you to a fight. Great Joe is not
too tough, as long as you have access to Shion's Medica All spell to deal
with Great Joe's Soul Crusher, which does a few hundred damage to each
character. Keep you character's HP high as you whittle down Great Joe's 9999
HP. Upon killing him, you will get Junior's tech attack Soul Rhapsody and
the ability to summon Great Joe in battle.
On the Durandal, there is an
optional Boss named Great Joe. To fight him, you must have Jr. lead. Go to
the residential area and follow the path towards the game room. When you get
to the first split in the path, turn left and go through the door. Go up
until you reach another split. Turn right and enter the room. On the far
left side of the room, there will be two doors that you can destroy. The one
on the right is hiding Great Joe. Choose to challenge him and the fight will
begin. A party of Shion, Chaos, and Jr is recommended. Great Joe is very
difficult; it is recommended that your characters be at about level 30 or
35. Erde Kaiser will also work. When Great Joe loses about half his life, he
will ask if Jr. wants to fight him. From this point on, until he gets angry
and threatens to destroy all of your characters, attack only with Jr. You
can have others heal him, however. Watch out for his Soul Crusher move, as
this can easily shave off 300 to 500 health from all of your characters.
When he threatens to kill your team, he will use a move that gives you him a
50% chance of healing rather than taking damage. This is where Chaos is
extremely helpful. Immediately, cast Light And Wings with Chaos. It is all
right if it heals him, but it will also clear him of the status change; all
of your attacks will do damage for the rest of the battle. Your rewards for
defeating Great Joe are Soul Rhapsody (Tech attack for Jr. that absorbs
Gnosis), Magnum Joe (summon Ether for Jr.), and a swim suit (if you stole it
using Jr's Psycho Pocket skill).
Hint:
Defeating Meld Garreth: The first optional Boss type of enemy appears soon as you have
access to the U-TIC Battle ship in the EVS. The Boss starts the same Ace
Pilot that you saw when Junior goes through the first time. The Ace Pilot
has 360 HP and as soon as you take that much off, he boards his Gear called
Meld Gareth. If you are at fairly low levels and do not have properly
equipped Gears, this fight is bad news. Meld Gareth has 5500 HP and can case
as much as 300 points of damage to each character with its missile attacks.
Meld Gareth also is extremely fast, usually getting a turn after two of your
characters attack. Early in the game, the best way to kill it is to have
three characters in Gears with gatling guns and flame throwers for the
W-Attack, as well as Frame Restores to survive its constant barrage. If you
manage to kill it, you will receive 1333 experience points per character,
1000 gold, and either A Frame Repair Z ( common), or a B-Max Circuit (rare),
as well as decent amounts for all three types of ability points.
Hint:
Defeating Minita: If you are not properly prepared, she can be one of the hardest
Bosses in the game. Minita is first available when the Kukai Foundation is
under attack by the Gnosis, and resides in Sector 26 above the Iron Man Bar.
To get to her, you have to first lower the overhang above the entrance to
the Iron Man Bar. Next, go to Our Treasure Inn, climb to the second floor,
and exit to the catwalk. Go to the right until you find a pile of junk,
which can be destroyed to reveal an Ether Upgrade S. Once there, jump off
the side and work your way across the overhangs until you can enter the
archway. Before going in, arrange your party with all female characters and
have a battle formation with Shion behind Kos-Mos, and MOMO in the front to
the side. If possible, use tech points on Kos-Mos to allow her to use her
R-Cannon each turn, and whichever of MOMO's long range attacks you use,
because Minita is flying in the air. Having Chaos's Healing Dew on Shion is
good, because the higher healing of Medica is not recommended for this
battle. Also, put Attack Poison Guards on everyone so that you will not
waste turns to cure it. Also, Minita can lock Circle with her
attacks, making it impossible to do a tech attack until that character is
healed. If you choose to use male characters, you will have things
considerably difficult because Minita does not like men. She will
counterattack and use her Bibo's summon far more often when they attack.
Minita has 7777 HP and her main attacks are Dark Star, which hits for around
300 HP and can knock party members back. Her other attacks are the two forms
of Bibo which she summons to either hit the entire party for one quarter of
their current hp, or the far worse one which takes all but one character's
current HP and adds it to Minita's health. To combat this. try to keep your
characters HP at about 400 so that they can survive Minita's Dark Star
attack, and limit her ability to drain large amounts of HP from your
characters. This battle is also hindered by the fact you cannot use AGWS,
and Shion's robot attacks almost always miss. When Shion has a free turn,
try to use her Queen's Kiss to steal Minita's rare item called the Craft
Apron, which is very valuable. The best strategy is to constantly use
Kos-Mos' and MOMO's long range tech attacks and have Shion heal the
characters to keep them alive, but not higher then 500 HP. Due to the
evasion of Minita, you will miss frequently and do low damage when you hit.
Keep at it for a while, and as long as Minita drains less HP than the damage
you inflict, she will die sooner or later giving MOMO her Dark Scepter
attack.
Hint:
Destroying objects: After receiving an e-mail about the "vapourizer
plug-in". press Square on an object with target to destroy them.
When multiple objects are nearby, you can switch targets by pressing L1
or R1.
Hint:
Robot: Head 1: Kukai Foundation Roof Of Our Treasure (inn). Talk to the
Tom in the dock colony's weapon shop to learn about the Pink Bug. Then, talk
to the Pink Bug in Kings Warehouse on Kukai Foundation City Sector 26/27.
Select "Great Story", then check the planter in Durandal's. Next,
check the planter in Durandal's observatory.
Hint:
AWGS at the Dock Colony: Aside from the three standard ones you get with Shion, Junior,
and Chaos join your crew, you can also actually buy three other AWGS units
at the Dock Colony. They are a category in the shop "Talk to Me".
Each one can equip its own specific weapons bought at the same place. The
best one is a Super Heavy Weight that starts with 6000 FHP. However, these
units are not cheap. They are priced from the weakest at 50,000g, to the
medium at 80,000g, to the strongest at 300,000g.
Hint:
Luty at the Dock Colony: When you first go to the Dock Colony, go into the Dock-Clinic. Go
through the door all the way on the left side of the room. Keep moving left
until there are no more doors to go through. You should have only gone
through two rooms; the waiting room and a doctors pation room. You should
now be standing in a smallish room with a little girl. If you try to talk to
her, all she says is "...". This is Luty, and she is mute. Get
back on the Elsa, and you will be taken through an intermission sequence.
Then, you will end up inside of the Gnosis Catherdral ship. Advance yourself
through the ship until you get to the first mall building (it has a U.M.N.
Save port and a silver shop port). Go inside and defeat the Lightning
Gnosis. He is big and blue. Then, go up the stairs and defeat the Hydra
Gnosis. It resembles a big plant. You should receive decoder number 15.
Then, go behind it and then to your left. You will see a blue shining packet
on the counter. Take it. It is a packet of Flower Seeds to the Ariadne
Flower. The next chance you get, go back to the Dock Colony and give the
seeds to Luty. Then, every once in a while, go back to the colony and check
on Luty and her now plant. Once it is fully grown, you should receive a Tech
Upgrade Z.
Hint:
HP Strong skill: Once you have the Bravesoul from the Casino mini-game for 15,000
points, you can extract the HP Strong skill from it for each of your party
members. However, your skill level has to be level 4 and you must have 500
points to extract it. The same can be done for the Double Buster as well.
Hint:
Card game: Place a Zohar Emulator and a Gnosis card on the battlefield, with
any Mech, Human, Realian, etc. cards you want to boost. During the block
phase (not the event phase) in the enemy's turn, discard the card to give
your Gnosis +2 attack on your next turn. Make sure your other cards will not
suffer or die from enemy attacks that the Zohar was supposed to block. When
your move phase comes up, have your Gnosis card trade places with another
battle card on the battlefield. The card will receive a +2 on its attack,
and the Gnosis card loses it and returns to its old attack power. Next,
trade them back to their original places, and the Gnosis card regains its +2
attack, and the other card keeps its own +2. You can now repeat the process
for the other two battle cards, giving all the cards on the battlefield a +2
attack. The effect will last for one turn (as the Zohar Emulator card says);
make good use of it. This will also work on any attack type, including
spread, piercing, homing, etc. Note: Be careful not to move a Gnosis card
onto a blank spot or the standby area, or it may lose its +2 attack
permanently.
Hint:
Playing mini-games: To play mini-games, you must have the game passport. You can get
them by talking to certain people in the game. Once you have the passport,
go to a save point with "EVS" above it. Once there, you go to the
menu and select key-item. Choose the game passport you want to play and
press Action.
Hint:
Game completion data: Once you complete Xenosaga: Episode 1, after the ending
credits roll, the game will ask if you want to save. Answer "Yes"
and the game completion data will be saved. Although you cannot load this
saved game data with the Episode 1 game disc, do not delete it. It is likely
that this game completion data will be used to load your characters stats
into Xenosaga: Episode 2.
Hint:
General tips: Whenever possible, fight. You will never know when a Boss is
lurking around the corner. Utilize all of your T, E, and S points. Upgrade
each attack accordingly and level up your characters. Also save your items
(such as medkits and ethers). Whenever possible, evolve your Ethers. One of
the most powerful character encountered using is KOS-MOS. She levels up
quickly, and when she receives weapons and such she becomes more powerful.
Note: In certain parts, KOS-MOS will not be a playble character. Keep your
characters at even odds. The game is very unpredictable. Also take advantage
of "Booster", as a lot of times you will DIE. All enemies possess
the same abilities as you do. Whenever possible, stock up on Medkits and
also upgrade your AGWS's.
To make ensure that you do not
get stuck at a hard level, fight as much as you can near a rest area and
level up. Remember, you can also train with the phone device when the save
point has a blue icon on top
When fighting, analyze the
strengths and weaknesses of the enemy or Boss that you are facing. Some
enemies and Bosses have different weaknesses such as long-range attacks (Triangle),
short-range attacks (Square), and Ether attacks. Some enemies are
even weak against the A.G.W.S. units.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: