Hint:
Defeating Joey:
The first fight in the game is with Joey. He uses fire-based monsters. Use
water-based monsters to battle with. Place your token near the bottom corner
where the hills slopes down. Place your monsters surrounding your token to
protect it. Make sure you summon all your monsters before you move their
positions. Once you and Joey summon all the monsters. The field will flood
some of the arena, giving the water-based monster a field power up. Allow
Joey's troops to get close to the water so that you can maintain the power
bonus. After a few more turns, the field will flood even more. If Joey's
monsters were near the water, the location where they were at is probably
flooded, causing them to get weaker while you maintain your increased power.
Keep hammering away at his monsters for victory.
To defeat Joey get or buy water
and other monsters that can go on land, because thewater goes up and down.
Hint:
Defeating Tristan:
To defeat Tristan, get or buy fire , wood , and thunder.
Hint:
Harpie Lady Sisters:
You must have three Harpie Ladies in order to fuse the Harpie Lady Sisters
monster. Because only two Harpie Ladies are available for capture on Mai
Valentine's Valley of Howling Winds board (and never in the shop), you must
play through the game twice to get all three.
Hint:
Magician Of Black Chaos:
To get the Magician Of Black Chaos, you must have a Dark Magician. The easy
way to make him evolve is get him to level 3. Then, stop using him. When you
reach area 5 and face Kaiba, you should use the Dark Magician. Have him
almost to level 4 like 15 exp. to go. Know when he summons the Blue Eyes
White Dragon and find a monster to weaken it so you can use your Dark
Magician. When he kills the Blue Eyes, he will be level 4. Make sure nobody
can kill him. You must wait until the field turns from light to dark. Then
when you are on the dark ship, go to Your Dark Magician. He should have
evolve. Select it to get a Magician Of Black Chaos.
Hint:
Special monsters:
Some monsters are only unlocked in Grandpa's store if you have met specific
criteria. For example, the Sinister Serpent is only available for purchase
once you have obtained 50 Water-type monsters.
Hint:
More experience points for monsters:
To get more experience for a monster, have that monster destroy your
opponent's symbol. They will get anywhere between 50 to 100 experience
points.
Hint:
Start each round with all your monsters:
Usually when a monster or capsule is destroyed, you cannot use it during the
next round. However, if you start the next round and bring up the menu with
"End Turn", "Unit List", etc. and go to
"Surrender" and select "Try Again", you will restart the
level with all your monsters available for use.
Hint:
Map advantages:
Certain map attributes can cause physical damage to your monsters, such as
lakes of lava and crackling electrical arcs. Only monsters with the same
attributes as these dangerous spaces can pass through unharmed.
Hint:
Duplicate monsters:
This trick requires two controllers. First, create a new profile (P2) in
campaign mode. Save P2 before you do any battles. Then, exit to the main
screen. Select versus mode. Load your main profile (P1) and P2. Go to the
Entrance Hall and go to P1's Manage Monster. Go to "Build Unit".
Put the monster you want to duplicate or level up into your Capsule Stock.
Press Circle(3) and select your battlefield. Before you start the
battle, have P1 ante the monster you just put in your Capsule Stock. Start
the battle and on P1's first turn, surrender. Then, go back to the Entrance
Hall and save P2, but do not save P1. Then, return to title screen. As long
as you do not save P1, both profiles will now have the monster. You can
repeat this process until one of your profiles has as many of the monster as
desired. In about ten minutes, you will get three of the same monsters into
one profile, which is useful if you want to get three Harpies or three Blue
Eyes White Dragons to fuse together. Also, versus mode is great place to do
the fusions, because there is no threat of an enemy attack. Use the next tip
to level up your monsters for fusions.
Get the monster you want to
level up into P2, as described above. Then, start the campaign. Use the
desired monster to take out all but one of your opponent's monsters. Then,
use the desired monster to take out your opponent's symbol. By doing this,
you can take a level 1 monster to level 4 to 5 by the end of the first area.
Against Joey alone, by taking out three of his monsters and his symbol you
can get 160 experience points and what is given for the battle experience.
Hint:
Easy monsters: This trick requires two memory cards and controllers. Get some
monsters up a few levels and multiple monsters. Remember to save the game.
Then, start a new game with a different name and save it on memory card two.
Next, go to versus mode and play against memory card two. Choose to ante
monster cards and only let one player win. This is a very quick way to
receive three Harpie Ladies or Blue Eyes Whide Dragons.
Hint:
Area 1:
Joey: Uses four Fire types.
Use Water types. Board: Light: 15.
Tristan: Uses two Wood and
two Thunder types. Use Fire and Earth types. Board: Dark 14.
Duke: Uses three Dark and two
Thunder types. Use Light and Earth types. Board: Light: 20.
Tea: Uses three Light, one
Water, and two Wood types. Use Wind, Fire and Thunder types. Board: Dark:
26.
Grandpa: Uses three Wood and
two Light types. Use Fire and Light types. Board: Dark: 22.
Hint:
Area 2:
Mako: Uses Earth, Water and
Light types. Use Dark, Thunder and Wind types. Board: Light: 36.
Rex: Uses two Thunder, two
Dark and two Earth types. Use Earth, Light and Dark types. Board: Light:
20, Dark: 20.
Mai: Uses four Wind and three
Fire types. Use Wood and Water types. Board: Dark: 20, Wind: 15.
Weevle: Uses Wood, one Water
and one Thunder types. Use Fire, Wind and Earth types. Board: Dark: 30.
Mokuba: Uses four Thunder and
two Wind types. Use Earth and Wood types. Board: Dark: 25.
Hint:
Area 3:
Marik: Uses four Dark, two
Water, one Thunder type. Use Light, Wind, and Earth types. Board: The
square you land on the elemental symbol is the boost for that square.
Bandit Keith: Uses four Dark
and three Thunder types, Use Light and Earth types. Board: Dark: 60.
Pegasus: Uses two Wood, two
Light, one Water, and one Earth type. Use Fire, Thunder, Wind, and Dark
types. Board: Light: 60.
Bakura: Uses three Dark, one
Wood, one Earth, and one Wind type. Use Light, Fire, Dark, and Wood types.
Board: Dark: 26, Wind: 20.
Odion: Uses five Earth, one
Light, and one Fire type. Use Dark, Thunder, and Water types. Board:
Light: 50, Fire: 20, Earth: 20, Wind: 30.
Hint:
Area 4:
Dark Bakura: Uses four Dark
and three Thunder types. Use Light and Earth types. Board: Dark: 50.
Seto: Uses four Light, two
Earth, and one Fire type. Use Thunder, Dark, Water types. Board: Light:
50,Dark: 60, Wind: 20.
Shadi: Uses two Wind, one
Fire, one Light, one Earth type. Use Wood, Water, Thunder, and Dark type,
Board: Light: 50, Wind: 20.
Ishizu: Uses two Dark, two
Wind, one Earth, and one Wood type. Use Light, Wood, Dark, and Fire type.
Board: Light: 56 Wind: 50.
Dark Marik: Uses three Wind,
two Fire, one Thunder, and one Dark type. Use Wood, Water, Earth, Light
types. Board: Dark: 70.
Hint:
King Coliseum:
Pegasus: Uses two Thunder,
three Light, two Water and one wood type. Use Earth, Thunder, Wind, and
Fire types. Board: Light: 55, Dark: 25, Water: 15, Wind:35.
Ishizu: Uses five Light,
three Wind types. Use Thunder and Wood types. Board: Light: 40, Wind: 30.
Marik: Uses four Fire, two
Earth, and one Wind type, Use Water, Dark, and Wood types. Board: Light:
55, Water: 40. Note: You can and should use fire types, the board will
become a Fire zone and give Marik's fire types a huge boost and other
types will take field damage.
Shadi: Uses four Dark, two
Thunder, and one Fire type. Use Light, Earth, and Water types. Board: Will
start at Dark 60, but one of the Great Dragons breath will turn it to
different elements.
Seto: Uses two Water, three
Light, one Earth, one Wind, and two Fire types. Use whatever you like.
Points are unlimited, but remember AP is not. Choose a few monsters that
give you a nice amount of AP when you summon them. Board: Light: 80, Wind:
30, and also Water. However, when the clouds cover the sky the board
becomes Dark: 80. This is the board to evolve certain monsters. When you
complete the game, keep playing to get different monsters.
Hint:
Enemy list:
Part 1 Joey
Triston
Tea
Duke
Grandpa
Part 2 Weevle
Mokuba
Mai
Rex
Mako
Part 3 Bakura
Pegasus
Bandit Keith
Odion
Marik
Part 4 Shadi
Seto
Ishizu
Yami Marik
Yami Bakura
Part 5 Pegasus
Ishizu
Yami Marik
Shadi
Seto
Hint:
Fusions:
Blue Eyes Ultimate Dragon =
3x Blue Eyes White Dragons (level 2)
Cyber Saurus = Blast Juggler (level 5) + Two-Headed King Rex (level 4)
Darkfire Dragon = Firegrass + Petit Dragon (level 5)
Flame Swordsman = Flame Manipulator + Masaki the Legendary Swordsman
(level 4)
Flying Penguin = Penguin Soldier + Penguin Knight level 2
Gate Guardian = Sanga + Suijin + Kazejin (level 3)
Harpie Lady Sisters = 3x Harpie Ladies (level 3)
Kaminari Attack = Ocubeam + Mega Thundeball (level 5)
Kwagar Hercules = Hercules Beetle + Kuwagata Alpha (level 3)
Metal Dragon = Lesser Dragon (level 3) + Steel Ogre Grotto #1 (level 3)
Metal Zoa = Zoa (level 2) + Steel Scorpion (level 3)
Millennium Golem = Destroyer Golem + The Statue of Easter Island (level 5)
Rabid Horseman = Battle Ox + Mystic Horseman (level 3)
Summoned Lord Exodia = R. and L. Arms + R and L legs + Exodia The
Forbidden One (all level 2)
Thousand Dragon = Time Wizard (level 3) + Baby Dragon (level 5)
Twin-Headed Thunder Dragon = 2x Thunder Dragons (level 4)
Hint:
Evolutions:
Electric Snake: Get Electric
Lizard to level 6.
Fireyarou: Get Flame Manipulator to level 3.
Great Moth: Place a level 3 Larvae Moth in a Square that has 30 Wood.
High Tide Gyojin: Place a level 6 Root Water in a Square that has 50
Water.
Hunter Spider: Get Kumootoku to level 4.
Hysoube: Place a level 6 Psychic Kappa in a Square that has 50 Water.
Larvae Moth: Place a level 3 Petit Moth in a Square that has 30 Wood.
Magician of Black Caos: Place a level 4 Dark Magician in a Square with 40
Dark.
Magicians Valkyrie: Place a level 4 LaMoon in a square with 50 light.
Manga Ryu-Ran: Get Ryu-Ran to level 2.
Mon-Larvas: Get Larvas up to level 4.
Penguin Knight: Place a level 3 Penguin Soldier in a Square that has 40
Water.
Perfectly Ultimate Great Moth: Place a level 3 Great Moth in a Square that
has 40 Wood.
Red-Eyes Black Metal Dragon: Place a level 4 Red-Eyes Black Dragon in a
square with 60 Dark.
Ryu-Kishin Powered: Get Ryu-Kishin up to level 5.
Shining FriendShip: Get Petit Angel up to level 5.
Stone Ghost: Place a level 5 Haniwa in a Square that has 40 Earth.
Trent: Get Anchient Tree of Enlightenment to level 3.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: