Completion
bonuses: Successfully complete story mode to unlock Magruder's seven
barrel Nock gun.
Successfully complete story
mode and all side missions (100% completion) to unlock Reed's armored
horse and Magruder's Cannon Nock gun. This horse cannot be killed and if
ever lost, it will return to the mine. Also this horse does not lose any
health from sprinting.
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Ferguson Rifle: Defeat Hollister.
Apache
Shirt: Successfully complete the Hunting missions.
Cavalry
Sword: Defeat Reed.
Dual
Peacemakers: Defeat Hoodoo Brown.
Silver
Spurs: Successfully complete the Pony Express missions.
They allow you to sprint on
your horse without taking off as much health.
Achievements: Complete the following achievements to unlock the indicated
number of Xbox Live Gamerscore points
Ambush The Train Complete:
Successfully complete the Ambush The Train level.
Battle At The Steamboat Complete: Successfully complete the Attack The
Fort level.
Escape The Ambush Complete: Successfully complete the Escape The Ambush
level.
Every Upgrade Collected: Collect all upgrades.
Every Weapon Collected: Collect all weapons.
Hollister's Fort Complete: Successfully complete the Hollister's Fort
level.
Honest Tom Complete: Successfully complete the Honest Tom level.
Insane Difficulty Complete: Complete the game under the Insane
difficulty setting.
Keeper Of The Peace: Successfully complete the Keep The Peace side
mission.
Law And Order Complete: Successfully complete the Law And Order level.
Normal Difficulty Complete: Complete the game under the normal
difficulty setting.
Professional Postman: Complete all Pony Express side missions.
Professional Prospector: Mine all gold ingots in the West.
Quick Killer Complete: Successfully complete the Quick Killer level.
Take Down Hoodoo Complete: Successfully complete the Take Down Hoodoo
level.
The Hunt Complete: Successfully complete the Hunt level.
Ammunition
cache: Take a barrel of TNT from the Badlands mine. Find the abandoned
house in the Badlands where the buffalo graze. Go to the back of the house
on the outside. Face the chimney (looking west) and place the TNT barrel
on the left side of the chimney. Blow up the TNT barrel to open a hole in
the ground with ammunition for all weapons. The ammunition will reappear
over time after you leave the area.
Whiskey
cache: Go to Dodge City. Go to the lower part of the bridge. Follow
the path on the other side to reach a beach cave. Look inside for whiskey
which will reappear over time after you leave the area. Note: The cave
also contains ammunition and money.
Go to the Indian Hunter's
hut, which you can find on your map. Once there, go to the building to the
left of the hut, with the stairs going up the side. Go up the first set of
stairs, and continue going straight. You should see a spout-type object
coming out of the side of the building. Jump onto that spout, and walk
toward the wall of the building. If done correctly, you should go through
the wall, and into the inside of the house. There is only a small ledge
for you to drop onto inside, so move slowly. Once inside, look to your
left and you should see three whiskey bottles on the ground. You can pick
these up as many times as desired and they will never go away.
For unlimited health, go to
Hecht Ranch. Go to the shack next to the windmill. There you will find
three whiskey bottles to restore your health.
Hint:
Defeating Dutchie: After talking to Soapy, run to front of train towards the
water. Leave your horse behind the rock near the bridge. Run back to the
engine of the train and stay in front. Wait for the two riders to come
through. Use your quick draw to take them out. Take their horses and leave
them with your horse. Take cover in front of the engine again. Two more
riders will appear. You can see them riding quickly around the train on
your map. Use the same method. Then, go to one of the horses and ride him
around the rock towards the cannon. Use quick draw to take out the two men
on either side of Dutchie. Your horse will probably die and you will have
to take a shot or perhaps two, but keep moving towards the back of the
train and into tunnel until you find cover behind it. Sneak around to the
right on the same side you started on. Kill the man on top of the car
first, then the man standing by the rail on the same car. Next, squeeze
between the two cars and aim directly for the end of the cannon with
whatever weapon desired. Shoot Dutchie until he is dead.
Take out Duchie first. Use
Ned's rifle and just keep shooting at Duchie. Keep moving to avoid as much
damage as possible. Stay on your horse as long as you can. Once your horse
has been killed do not take another until Duchie has been defeated. By
this time all side missions should be unlocked. Do all of them as it will
not only make fighting Duchie easier but it will also make completing the
rest of the game a lot easier.
Hint:
Defeating Hollister: Sneak up on him and shoot him once. Then, run off and get
behind a rock on top of risen ground in the middle of the arena. When he
is circling the rock your are behind, you should also circle as well. He
will eventually stop and yell at you to come out. He should pace back and
forth slowly while you hide behind your rock. When he stops and is not
facing you, shoot him in the head. Perform this until the point that he
becomes too smart to fall for it again. By then his health should be low
enough so that you can run out and keep shooting while strafing. After you
have gotten his health down all the way there will be a intermission
sequence. Look at your compass at the bottom of the screen. He is the red
dot. Find him and he will run at you. Run, but keep firing at him with
your pistols and he will blow up.
Use Quickdraw with your Dual
Peacemakers and he will explode.
When you start this mission,
you will be looking at the Indians and Soapy. Start going to the right.
All the way to the right is a ramp-like hill. Go up it a short distance.
He will first throw TNT, then will just stand there and not do anything.
When you are in a crouched position, start shooting him and he will not
move. Until his health is all the way down and it will go to the next part
of the mission where you must blow him up.
Sneak up on Hollister and
shoot him in the head. Then, run to the boat by Soapy and the Indian and
hide behind the rudder. Face Soapy and the Indian. If done correctly,
Hollister will not be able to shoot you before you shoot him. Hollister
will try to walk around the boat to find you, and you can keep shooting
him in the head every time he comes into view. Once shot, he will back
off. After a few seconds he will try again, Keep shooting and you will
defeat him easily.
It would help if you have
purchased the shotgun speed loader, extra shotgun ammunition capacity, and
the extra health slot upgrades. When you start the fight. Hollister knows
where you are. Sneak up into the rocks. He will not know where you are
until you reveal yourself for the first time. Once you do, he will know
where you are for the rest of the fight. Keeping that in mind, sneak up on
him without being seen with your shotgun equipped and fully loaded. Once
you are behind him, get as close as you can without being seen, as
shotguns do the most damage when up close. Then, just fire away with your
shotgun as fast as possible. Do not forget to drink your whiskey when your
health gets low. Note: This works under the normal and easy difficulty
settings with no shotgun upgrades purchased.
Hint:
Defeating Reed: Never let Reed out of your sight. If he is by himself and you
cannot see him, he gains life.
This is very difficult at
first. Before you start the mission, go back to Empire City and Dodge City
and get as many weapon upgrades as possible. Do about 60 to 70 percent of
the side missions beforehand. Use the upgrades for mostly the rifle and
bow, and the health upgrade for your horse. Once you bring these stats up,
go to the mission and defeat Hollister again. Then, defeat Magruder's
riders. Once that is done, open the safe and Reed will show up. You will
start behind a rock. Take out the newly acquired rifle obtained from
Hollister, get on the horse to the left, and chase after him. Keep
shooting him. It will take about three minutes to kill him. Do not lose
sight of him, or his health will go up.
Use the bow and arrows. Make
sure you are full up on whiskey. When you hit him with the first arrow, he
will not run. He will continue to fire at you, though not nearly as often.
Just launch one arrow after another (several are required) until you drain
his life and he falls off the horse.
Corner Reed while he is on
his horse. Quickly get of your horse, then run up and start using the
melee. Make sure to heal and he will die quickly.
Make sure that you are full
on whisky and shotgun ammunition. Stay behind Reed and aim for his head
with the double-barreled shotgun.
Hint:
Magruder's Mine mission: At first this mission may seem difficult, but it really is not.
In the first part, get your bow ready. Every time Magruder is eater next
to or on top of the holes in the ground with the blue green gas coming out
of the floor, shoot an arrow into it. When it blows up, it will take some
health from Magruder. This will take a few times. To better judge where
Magruder is, look on your radar when you are standing by one of the holes
on the floor with the blue green gas. When you see a red arrow by you and
it is near the hole in the floor, shoot the arrow. When it explodes, run.
If you take some hits from Magruder, run for a flask to repent your
health. You will most likely run out of arrows, but can find more in the
back by the big entranceway opposite of the platform and big pillars that
you will need to destroy in the second part of the mission. Keep shooting
the arrows at the gas in the floor until Magruder's health bar turns red.
After that the second part of the mission begins. To save a lot of your
health during the first part, crouch and stay near the outer ring of
rocks. If he stands directly in front of you, shoot about one or two
arrows at his feet. This will cause him to lose health. If you got hit by
his fire, run and find a flask. The second part of the mission is to
collapse the cavern on Magruder. Save the game when you get to this part.
Do not worry about replenishing your ammunition. Your sniper rifle,
regular rifle, and six shooters will suffice. In order to keep one flask
and your health to where you do not need to replenish, stay ducked behind
the big rocks where you start. Magruder will throw TNT. Use Quick Draw and
shoot the TNT. Then, pull out one of your rifles. Use the sights on them.
The only way you are going to get Magruder to throw TNT is to hit him in
the head. However, it is recommended that you stay and shoot at him from
the right hand side of the rocks. That gives you more cover than the left
hand side. The trick is how skilled you are at Quick Draw. This is the
only way to get past it this part of the mission. Try to hit all the TNT
when he throws it. Try hitting the TNT that looks pudgy -- they provide a
bigger boom. The small TNT sticks are good, for when hit they will spread
out. You can blow the two pillars by Magruder's platform up with them.
When he says you are blowing this mine apart, you are half way there. When
Cole says there is no one left to help you, the mission is about over.
When he throws the three sticks of TNT and you miss and they land by you,
run to the opposite side, and then go back to continue. You have two big
rocks to blow up to collapse the cavern. The best way to do this is to hit
the TNT when it is thrown when they are close to the rocks above Maruder.
By doing this you will complete the mission faster. When the second big
rock falls, the mission is over and you have completed the game.
Magruder is impossible to
kill by shooting, as he is wearing armored plating. Instead, use the bow
with exploding arrows. Get Magruder to chase you. As you are backing away
from him, shoot an arrow at a geyser as he walks over it. The flammable
gas coming from the geyser will explode and damage Magruder until he is
almost dead. Then, when he is on the higher level, shoot him in the face
with the rifle until he yells then get into quickdraw mode. Get ready to
shoot the big package of dynamite when he throws it. After shooting a few
sticks of dynamite, the roof will collapse on him.
The easiest and fastest way
to complete the first part of the mission is to remain crouched. Magruder
is unable to see you, and becomes very vulnerable to sneak attacks. Keep
reloading the whisky and fire arrows and you will have the mission
completed quickly.
The easy way to defeat
Magruder in the second part of the Mine Mission is to stand beside each
pillar. Stand by the left one and when Magruder throws dynamite at you. He
will blow up the pillar. Do the same for the pillar on the right. This
also works when blowing up the two remaining boulders. You must shoot
Magruder in the head to get him to throw the dynamite.
Use the center rock as a
shield and try to keep it between you and Magruder. Stay in the inner
circle, close to the center rock, and circle around constantly moving away
from Magruder. Stop when a geyser is almost out of your view. Take aim at
the geyser with the dynamite bow. Just as Magruder is coming around the
corner (watch the compass), shoot an arrow into the geyser. Time your shot
correctly and he will take a hit. Immediately after the shot, run and jump
over the outcropping of rock so that the center tall rock is between you
and Magruder again. Continue this until his health gets low enough that an
intermission sequence showing him jumping on to the ledge between two big
stone columns plays. You must shoot him in the head so that he throws
dynamite at you. Use the rifle. When he throws the dynamite, shoot it out
of the air shortly after it is released from his hand. The ensuing
explosion starts to deteriorate the columns. Aan easy way to avoid getting
hit by his dynamite and also make it impossible for his henchmen to shoot
you is to park as far away from Magruder as you can, directly under the
ledge where the henchmen appear, so the ledge is to your left. Use the
rifle, zoom in, and shoot him in the head. The henchmen are directly above
you, so they cannot shoot you. You are too far away to use quickdraw, so
you must have skills and shoot the dynamite out the air with the rifle
just after he throws it. It actually is very easy. If the dynamite is
anywhere in your crosshairs, it will explode when shot. Do this a few
times to defeat him.
Hint:
Hunting side missions: When doing the hunting side missions, on the third animal to
hunt (should be a wolf), just go to the Indian salesman. Talk to him (you
do not need to buy anything). Exit from the conversation, then immediately
crouch. You should get a message stating that the wolf is near. Walk
toward the lake and he should be on your right hand side. If not, he is
somewhere close.
Hint:
Animal locations: If any of these animals are not there, look around the
surrounding area. If they still do not appear, go to the farthest away
town (Empire or Dodge) and return.
Gray Wolf: Near the bridge
in Dodge.
White Buffalo: Near the
mine (not Magruder's). It roams with the other buffalo.
White Wolf: Near Piper
lake, usually by the waterfall.
Mountain Lion: Go to where
Magruder's mine is located. Stand at it with your back to it. To your
left is the train tunnel, and to your right is the path to the Indian
hunter. Go through the middle path and it should be through there.
Great Wolf: Same place the
White Buffalo was, usually behind the mine.
Grizzly: Near Empire.The
map will show you its location. You do not have to use an arrow to kill
him.
Hint:
Easy poker game wins: When you are playing Texas Hold 'em inside the Alhambra, you
can easily win with or without a good hand. Raise the bid to the maximum.
This should make at least one to three players fold. You can then cheat to
make your hand better, and if it is a worse card, forget about the cheat
card and go back to your original hand. Afterwards, keep checking your
hands until one of you wins. It should be you most of the time. Do not
worry if you lose; the tournaments are free.
The betting works as follows.
Each player is part of a small blind and big blind. The one with the
biggest blind starts the betting first, and four steps are performed. The
first is called the starting card. You can choose to raise your money to
the highest bidder and you must get at least one of the winning hands to
get a good suit of cards, not forgetting your community cards. You can
choose to fold or to hold onto your better card. Be careful, because
sometimes this makes the other players win. It is not just about betting.
It is about making decisions on how to create the best hand of the cards.
Whoever gets any of the winning hands first wins the pot and gets some
money from the players. The four steps to do this is are Start, The Flop,
The Turn, The River. Once you are the on The River, you finally get to
reveal your last card. You can go all in once you have raised enough
chips. If you win you will get a good money bonus. Sometimes you can call
and check, but do not raise too much money even if you know you still have
a good hand as that will make the game difficult.
Hint:
End of poker cheating: When playing Texas Hold 'em after the tournaments in the
Alhambra, you will no longer have the option of cheating.
Hint:
Easy money: You can make more money on the bounty hunter side missions by
capturing bounties alive. When you find a wanted poster that offers more
money if you capture them alive and are having trouble doing so, use the
following trick. Kill all gang members or bodyguards (if any). If the
bounty is on a horse, kill the horse. Get close and melee attack. This
will stun the fugitive and present an opportunity to grab them using LB.
Then, press X to subdue the fugitive. This awards you more money
for each bounty. If you press LB accidentally and release him, you
can try to melee him and grab him again. However, if you do this too many
times or if he has been shot, you may kill him and get less money.
Hint:
Desecrate Hoodoo's corpse: After you defeat Hoodoo, there will be a intermission sequence
showing him dead standing up in a coffin. After the sequence, he will
still be in west empire standing in the grave. You can take out your
double-barrel shotgun and shoot him a few times in some areas. You can
shoot off his head, arm, and both of his legs. leaving a corpse floating
in an up-right coffin.
Use the following trick to
completely destroy Hoodoo's corpse. After you defeat Hoodoo and after the
short intermission sequence, his corpse will be in front of his bar. Not
only can you desecrate his corpse with the shotgun, but if you throw a
stick of dynamite in his coffin, he will be completely blown away.
Hint:
Faster riding: Hold Dash while repeatedly jumping your horse to travel
about double the speed.
When you mount your horse,
before you get all the way on it, press B. This will make your
horse sprint without taking off any health.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: