All Firearms Collected (100
points): All firearms collected and displayed in Hideout.
Tier 2 Kruger Schmidt (5
points): Tier 2 of the Kruger Schmidt upgrade shop unlocked.
Tier 3 Kruger Schmidt (15
points): Tier 3 of the Kruger Schmidt upgrade shop unlocked.
Tier 4 Kruger Schmidt (20
points): Tier 4 of the Kruger Schmidt upgrade shop unlocked.
Accidents Do Happen... (20
points): Perform a successful accident kill.
47 Kills In A Mission (20
points): A mission has been completed with exactly 47 kills.
Notorious (20 points): 47
is the World's Most Wanted.
Redemption (50 points): At
the end of the game rapidly flick the Left Analog-stick in any
direction when you are lying on your death bed. When you wake up, kill
everybody so that there are no witnesses.
High Roller (50 points):
Accumulate $5 million.
Special Rating (50 points):
Get ten or more head shots.
Alternate
main menu: Successfully complete the game to change the background of the
main menu.
Hint:
Intel at no cost: Purchase all the intel when a mission starts. Make a not of it,
then pause game play and choose to restart the mission. You will have your
original starting money, and the intel will now be available for purchase
again even though you know what it contained.
Hint:
Newspaper headlines: After completing a level, the newspaper information varies
depending on how you did. If you did poorly, the paper will say so in the
paragraph. If you shoot very little and use mostly hand to hand it will
say that there is not enough information to make a ranked description of
you. High accuracy states you are a well trained marksman. Try doing the
level differently to see different headlines.
Hint:
A New Life: Easy "Silent Assassin" rank: Start the mission with no weapons except for your standard
equipment. First, go to the back of the food truck when the delivery man
is walking off. Pick up the donuts then take them around the corner so
that nobody can see you. Put them on the floor and then scroll through
your inventory. Go to the "Sedative Syringe", and select it.
Look down to the donut box, then inject the sedative into them. Pick up
the donuts again, put the syringe away, then go back to the food truck.
Drop the box of donuts on the floor directly behind it. Walk away. The
delivery man will pick up the donuts and take them to the FBI van across
the road. Wait a short time. An short intermission sequence inside the
truck will appear, showing the FBI agents falling asleep. Go to the back
of the truck, open the door when prompted, and go inside. When inside the
FBI truck, suit up as an FBI agent, and steal the video tape, which should
be on the left side of the van as you go in. Do not pick up any weapons.
Leave the vehicle. Go up to the front of the house and walk inside. Go out
the back towards the shed, which is in the top right hand corner. Wait
until there is nobody around. If the pool man goes in, do not be tempted
to follow him or your suspicion bar will go into the yellow. When there is
nobody around, pick the lock, go inside, and pick up the lighter fluid.
Leave the shed, go right, and then go towards the pool. Over to your right
is a barbecue. Go up to it and you will get the "Rig the
Barbeque" option. Select I, then go inside the house and wait under
the stairs. Stand around for a short time. A short intermission sequence
will show a woman being burned alive. When she is dead, go back outside
and pick up the microfilm that she is wearing around her neck. Go back
inside then go up the stairs. Turn right across the landing, then go
straight. Open the first door on your right. Go in and wait behind the
L-shaped wall. If the main target is already there, wait for him to leave,
then wait awhile for him to return. When he returns, make sure he has his
back towards you then fibrewire him. When he dies, drag his body to the
place you were hiding (the L-shaped wall). Then, sprint out of the house
towards your escape as quickly as possible. If done in a short time, you
should get either a "Hitman" rating or "Silent
Assassin" rank. Either way, you will get $100,000 and if you have
already completed the game you can purchase an additional upgrade to your
custom weapons whenever you select a mission.
You will need a single pistol
for this mission. Go directly in front of Vinnie Sinistra's home and
search for Corky the Clown's van at the east end of the house. In the back
of the van is a box that will help with your mission. You must wait a
little bit for the clown to arrive, but step aside of the back of the van
for the clown to pass clear. Notice that when the clown approaches,
someone from the trash department will pass left of you. When he reaches
the corner of the street you can proceed with the next step. Crawl with
your gun unsheathed while the clown is backwards to you until the human
shield text appears. Select the "Knock out victim" action and
grab the clown's costume. Take the body, dispose of it. Close the lid and
drop your pistol. You have plenty of time. Proceed to Vinnie Sinistra's
main door. The FBI agent will search you. When he finishes, proceed
forward, passing the stairs until you reach the backyard with the pool. Go
to the right to the room with the small pool. Go to the second door.
Proceed, but make sure that Vinnie's wife sees you. An FBI agent and
Vinnie's wife will follow you, prohibiting access. Make sure she enters
the room. Leave, but just one step outside and remain close to her. A few
seconds later she will make an insinuation to you. You can now follow her
without restrictions through the room. Follow her behind until the next
room with some towels and a sauna to the left. After the door closes,
select your syringe sedative and leave her unconscious. Quickly drag her
body to the sauna. This door opens towards you. Maneuver through it. In
this room, grab the microfilm. Leave her here and she will not be spotted.
However, do not leave the room yet. Check your map and wait for the FBI
agent who enters the room with the towels and leaves. After that, leave
the sauna. Next to the towels is an FBI agent suit. Change your clothes.
Backtrack to the lobby and go to the room on the west where the television
that Sinistra is watching is found. After awhile he will leave, followed
by the FBI agent. Get ready to use your second syringe sedative on the
agent before he leaves the room. After he is unconscious, drag the body to
the closet to the west. This door opens to you as well. Maneuver through
it and place the body, making no obstruction to the door to close. Wait
for Sinistra next to the back of his sofa. When he arrives, wait until he
sits and use the syringe poison. Holster it and leave quietly through the
main door. Return to the clown's van and get your suit when no one sees
you. You can run to the exit. You will get an objectives score of $270,000
and a rating bonus of $150,000.
Hint:
A New Life: Hidden "Slugger" rank: This is a special rank you can get. To do this, kill everyone,
even the dog, with the baseball bat.
Hint:
A New Life: Easy "Special Rating" achievement: You will need a minimum of ten headshots for this achievement
as well as a silenced sniper rifle, and the foil case. In the "A New
Life" mission, select your sniper rifle as your only weapon. Walk
around to the tree house at the end of the street where you find the air
rifle. It is at the exclamation point near the ladder in the middle of the
map. Unpack your rifle and snipe every FBI agent that gets within your
sights. Shortly afterwards, two cars will arrive carrying more agents.
Snipe these as well, taking care not to hit any civilians or the dog. You
should end up with two guards remaining in the surveillance van out front,
one at the front door, and one at the back door. Pack your sniper into the
foil case and walk back to the surveillance van, but turn into the open
garage on the left. Unpack and assemble the rifle in the back corner,
dropping the rifle on the floor of the garage. Walk to the other side of
the street and poison the donuts when no one is looking. Wait for the
caterer to deliver the donuts an d watch the intermission sequence. Enter
the van when the jogger is out of sight. Change to an FBI suit and use the
phone to call the witness. Leave the van immediately and pick up your
rifle. Snipe the guard at the front door and look to the left. You should
see the witness on the phone in the living room window. Snipe him as well.
Enter the house through the door to the left of the garage. Walk north to
the bedroom with open window and climb out. Walk to the back corner of the
yard and snipe the final FBI agent at the back door. Pack your sniper
rifle up and enter the window again. Leave the case in the bedroom and get
your sedative syringe ready. Find the wife of the witness running
anxiously through the house and sedate her to take the microfilm necklace.
Pickup your sniper case on the way out. Change back into your suit you
left in the surveillance van, then proceed to the exit to gain the
achievement and read an interesting headline.
Hint:
A New Life: Quickly get FBI clothes: To do this normally, you would drug the donuts and feed them to
the feds in the van. You would then see them get sick and pass out before
entering the van again. You do not actually have to do this. As soon as
you see them getting sick, you can enter the van. They are so sick, they
will not notice.
Hint:
A New Life: Body bag: At the beginning, stick your mine in the catering case. The man
will carry it out back later. When he is in the back, blow the case. The
agents will crowd around. One will say something along the lines of
"Damn, not another one. I hate having to do this." He will then
put the man in a body bag and drag him into another room.
Hint:
A New Life: Dispose of bodies: Head down the street to the cul-de-sac en route to thhe lady
gardening with the air rifle in her back yard. Go to the trash truck.
Throw a body in the back, grab the lever on the side of truck and it will
start to rev up. The back will close and when it opens, the body will be
gone. You can drag and grind up every body on board.
Hint:
A New Life: Kill target quickly with remote mine: Get the donuts from the food truck. Inject them with poison or
sedative and drop them outside the "undercover" FBI truck. Wait
for them to die or pass out. Change into the FBI clothes, then run up to
the front of the target's house. There is a window in front, to the left
of the main door. Look through it to see a small table with a cell phone.
Making sure nobody is looking. Place a mine directly on the window (select
the mine, enter first person view, then press Fire while aiming at
the window). Run back to the FBI truck and use the computer inside to call
the target. When he walks over toward the window to pick up the phone,
detonate the mine. The explosion goes through the window and takes out the
target. If you do this quickly, it will not matter if an FBI agent notices
the mine and goes to investigate. He will also be caught in the blast.
Your tension meter will remain at yellow until you finish the level due to
the explosion. However, as long as you do not do anything really crazy you
should be fine. Use the lighter fluid/grill trick to get the necklace from
the wife and you can get through the mission in under ten minutes.
Hint:
A Vintage Year: Easy "Silent Assassin" rank: For this mission you will not need any weapons. Your only two
tools are the anti personnel mine and sedative serum (and coins). At the
start of the mission, do not follow the tourists. Instead, go west along
the outer wall. When you get to the corner you will notice a broken truck.
Check your map for guards. There will be one south of your location. Go
around him using trees and bushes as your cover. You do not need to crawl,
as he usually does not notice if you are a fair distance away. Once you
pass him use the serum and sedate him from the back. Take his clothes and
leave him there. Get in the rear compartment of the broken truck then get
on its roof. From there, get on the storage room roof. Slowly crawl
through there to the hole in the roof. Jump in. You should be wearing the
clothes from the guard. Other guards will not pay much attention to you.
You do not need to worry about the alert level, even if it rises. Run out
of the storage facility and across the square. Go to the right from the
mansion and through the wooden door. Keep running straight and take the
first door to the left that leads to the basement. You should see a guard
as soon as you open the door. Place a mine next to him on the gadget with
rope. Check the map until you notice a red blip (the target) enter a small
square opening below you. As soon as this happens, run few yards back away
from the explosive. Throw a coin on the ground so the guard comes to it.
Detonate the mine once guard clears off. By doing this, the guard will not
die and you will not suffer a penalty for an unnecessary kill. Wait for
some guards to run to the place you are at, then make your way back to the
mansion. Instead of the front entrance, use the small door on the left of
it. This will lead you just a bit underground. Go to the door on the right
and wait (with your map on) for the guard who is parallel to you to come
by and turn around (starts marching back). Open the door, go to him and
sedate him. Drag the guard to the nearest room to your right and take his
clothes. He is a different type of guard who can move around the house
freely. Dressed as a VIP guard, go to second floor and into the room with
your target. Do not bother to crawl. Go to the balcony and throw few coins
on the ground to get his attention. Once he comes to check it out, get
behind him and push him over the rail. Both targets are now dead. Check
your map. There should be a "!" mark nearby, which is a window.
Get out of it and down the roof. Get off the roof and go right behind the
corner. There will be a narrow passageway down to the plane. Notice this
is the place where the second target has landed. Do not forget to pick up
his weapon on your way down. When you are near the plane, crawl by the one
worker and two guards that are nearby. Ignore the worker and walk around
the path. Get into the plane and complete the mission.
Hint:
A Vintage Year: Play piano: To play the piano, walk up to it. Shoot it in different
locations to make different sounds.
Hint:
Amendment XXV: Keep custom weapons: There are two methods to take weapons such as the Silverballers,
etc. through the White House and bypass the metal detectors. The first
method is to go to the other end of the parking lot when you start. Look
to the left when you get to the end. You should see an ICA storage box.
Put your custom weapons in it. Go into the White House through the double
doors at the front and walk through the metal detectors. Remember that
fibre wire, syringes, mines and the detonator will not activate metal
detectors. Go to the other end of the lobby. There should be a guard
behind a rope watching some double doors. Go into the door on his left
(the toilet), and stand facing the corner furthest away from the door and
the toilet. Wait for the museum member or staff to walk in and for the
door to shut behind him. Take out a silent weapon (fibre wire or syringe)
and use it on him before he opens the door. Take his clothes and hide him
as best you can against the corner furthest from the toilet, but closest
to the door. Check the map. If there is an innocent person in the lobby
looking in your direction, wait for him to start walking away before
opening the door or he will see the body and you will be shot. Open the
door when you get the chance. While staying behind the ropes, walk across
the width of the lobby and through the door on the other side. Go directly
to the other end of the next corridor and take the last door on the left.
This should lead you outside. When you get the chance to take out the U.S.
Marine who patrols here, do so then hide him behind the big steel block.
Take his clothes and gun. Walk back out the front doors. You should beep
when going through the scanner, but the guards will not shoot you. Take
your weapons out of the storage box from the side of the building and
conceal them. When you go back in you should beep, but once again the
guards should ignore it as long as you have your M14 at the ready.
For the second method, do the
same as above. However when the Marine is out of the way, do not take his
clothes or his gun. Work your way back out the front doors and go to the
storage box. Take out a weapon. Hold the weapon so you can throw it. Aim
up and past the fence, towards the White House wall. Bounce your weapon
off the wall and it will land on the other side of the fence. Do this with
all your weapons then go back to the area where you incapacitated the
Marine. Walk down the alley and pick up your guns then conceal them. Make
sure you are far enough behind the wall for the guards out the front not
to see you or they will shoot at you. Note: This method is useful if the
game glitches and the Marines shoots at you even when you look like one.
Hint:
Curtains Down: Easy "Silent Assassin" rank: This trick requires that you have the scope for your
Silverballer. As soon as the level starts, run up the steps and to the
right. Toss a bomb and quickly pick the lock on the first door on the
left. Walk in and explode the bomb. Wait a moment, then snipe the man up
in his private box and the actor walking on stage. Put your gun away and
get out of there. If done correctly you will get a "Silent
Assassin" rank in under a minute.
Hint:
Curtains Down: Easy "Hitman" rank: To start this level you need nothing but a sniper rifle. When
you start, walk through the door and to the right side of the building.
You will see a flight of stairs going down. Go down those stairs and walk
down the hallway to the right of you. Keep going until you see a stage
worker painting a door next to a policeman who is standing next to another
door. .Get near the stage worker and wait until the cop walks through the
door that he is standing next to. Then, run through the open doorway that
the stage worker is next to. Make sure he catches your attention. He will
run after you to stop you. Run halfway down the stairs and wait for him to
stop you. Then, beat him up with your fists. He will then be unconscious.
Note: While beating him up you will drop your briefcase that has your
sniper rifle. If you do not want a witness, take your poison syringe and
kill him. Take his clothes and retrieve your briefcase. Run down the
stairs and you will see a door. Go through the door and check your map for
any police. If any are present, just wait until they leave. In the room is
a metal cage with three sides. Go inside the metal cage and climb up. Once
you have climbed up the metal cage you are able to kill both targets
(Alvaro D'Alvade and Richard Delahunt). Take out your sniper rifle and
shoot Richard Delahunt. He will be sitting in a chair in front of the play
on the second floor. Then, shoot Alvaro D'Alvade. He will be directly in
front of you. He is the man tied up to the stake. Make sure you do this
very quickly so that no one sees you. Pack up your sniper rifle and climb
down the metal cage. Walk out the way you came in. Go up the stairs and
take your suit. Go to where the level started and leave to have a "Hitman"
rank and an extra $100,000.
Hint:
Curtains Down: Easy "Unknown" rank: You only need your Silverballer and M4 (in case things go
wrong). When you start, go through the door and move left. Talk to the
guard and get the real WWI pistol. Go into the bathroom and wait for a
worker in green to walk in. When he uses the bathroom, take him out with
either the sedative syringe or push him. If he does not see you he does
not count as a witness. Steal his clothes then put his body in the
container. Walk outside of the bathroom. Go downstairs and through the
doorway where a man is working on the door. Find the stairs that lead to
the area where the actors' dressing rooms are. When the agent goes in the
bathroom quickly run into the door of the actor you are not supposed to
kill. Place the pistol on his table. Go outside the door. Turn left then
go into the double doors on the right. Go up all the stairs. There is a
beam that you are supposed to put a bomb on. Place it there when the
worker is not looking. Wait for the actor to shoot the other actor with
the real pistol. When the second target realizes he is dead, he will rush
down to the body and begin mourning. When he does, detonate the bomb. The
beam will fall and kill him. Then, put your suit back from the bathroom
and leave.
Hint:
Curtains Down: Rat Club: In the basement during the mission, there are three rats. Kill
them and a keycard labelled "Rat Club" will appear on the nearby
table. Go up to where you can find the keycard for the light control room
and there will be a door with a keycard slot. Use the "Rat Club"
keycard on the door. Inside are rats boxing (with gloves on) and playing
poker.
Hint:
Dance With The Devil: Easy "Silent Assassin" rank: You need one Baller that is silenced. Once the mission starts,
go to the right hand side (car park entrance). Stay close to the side.
Turn your camera to see in the small office. Watch the guard inside. When
he turns around, stay close to the wall underneath the camera. When it
turns away, run down to the right. Go behind the car. Take out the syringe
(sedative) and get the guard. Steal his clothes and dump his body in the
dumpster. Then, run to the upper right corner of the map (to the point of
interest). Make sure no one is looking and switch into the heaven guest
outfit. Save the game. Go back to where you sedated the guard. Pick the
lock on the door next to the dumpster. Climb up the ladder into the first
elevator. Go all the way up to the top. Once on the top floor, run into
the main area with all the people. Talk with the cook or chef then watch
the singer. Once she is done, wait to the left of the stage. She lead you
to her private room. Follow her and stay close. Once she goes through the
third door, run past. Turn around and shoot her. Make sure she does not
fire her gun. Hack the computer on the desk. Go back to the elevator and
wait for the doors to close. Climb up on top then wait for your main
target. He will go into the elevator. Once it starts moving, strangle him.
Do this with the Fiberwire out, standing over the hole. Stay on top then
get off the elevator Go back down the ladder. Go back to where you got the
heaven outfit. On the other side of the trailers should be a man vomiting.
Save the game once you are behind him. Make sure no one is looking and
sedate him. Steal his outfit and throw his body in the dumpster behind
you. Sometimes the guard sees you. If this happens, load the save dgame
and stash his body behind the trailers. Once you have the hell's guest
outfit, run back to the ladder room. Go to the furthest elevator. Ride it
down and kill the guard any way desired (gun recommended). Stash his body
in the elevator. Take his clothes and find the bar with the devil. Talk
with him, then duel with him. After you kill him, run to his body steal
the keys. Once you come out the second set of doors stay to the left. Run
down the hallway into the back. Go to the right. There should be some
guards. Make sure no one is looking. Sabotage the pyro show (brown box
next to a door, on the left). Once that is done go same way you came in to
the exit mark on the map. Wait for the woman to die, then leave. If done
fast enough you can get the "Silent Assassin" rank.
Hint:
Flatline: Get police clothes: As soon as the mission starts, you will see a guard shack. Run
to the side door and enter. The cop inside will tell you to leave. dDo so.
Then, wait a moment and walk back in. He will be walking the other way and
will not see you. Quickly sedate or kill him. Take his gun and clothes.
Also, check the gun box next to the door for extra ammunition.
Hint:
The Murder Of Crows: Dance: Get one of the disguises for the Salsa, Rock, or Blues bar.
Move Agent 47 on the dance floor and allow the game to idle. After a few
minutes, he will begin to dance. To stop him, move the Left
Analog-stick. Note: You can still move the camera.
Hint:
'Till Death Do Us Part: Easy "Silent Assassin" rank: No guns are needed. All you need are two poison syringes. Start
the level by heading towards the party. Wait for the drunk guest to vomit
and go to the shed on the left. Follow him into it. Wait for him to sit
and fall asleep. Take his party invitation. You do not need to take his
clothes. Go to the main house and enter. Stay to the right of the stairs.
If the bride is there do not talk to her, as this will take your time.
Instead, keep going to the end of the foyer. To your right is the kitchen.
Check your map to make sure no one is in it, or is going to it, or is
behind you. When it is clear, go in the kitchen. You will find the wedding
cake. Take out a poison syringe and inject the cake. Go into the room
directly behind you. Stay next to the wall so when the priest enters he
will not see you. Wait for the groom to come into the kitchen and take a
bite from the cake. He will dead at the kitchen door. When you are clear,
go back in the kitchen and drag his body. Hide him in the container at the
corner of the kitchen. Get out of the kitchen using the same way you came
in. Go straight for the bathroom. Make sure no one is in there and pick
the lock on the door next to the toilet room. Do not go into the reception
area. Instead, keep going straight to the bathroom. To the left is a door
that is locked. Make sure no one is in the bathroom and pick the lock.
There is a guard patrolling the next hallway. Make sure he is walking away
from the door as you open it, then run straight for the door in front of
you just to hide for a little while. Alternately, if you think you are
fast enough and can make it for the stairs before the guard turns around,
do that instead. Go up the stairs and to the left, staying as close to the
wall as you can. There are guards just around the corner as you enter
Pappy's room through the door left of the stairs. Go in the room and find
the area where the TV is located. Get your syringe out and ready and enter
the closet. It is now just a matter of waiting. Pappy will eventually come
up to the room to watch television. Come out and give him a dose of
poison. Then, go back down the same way you came up. Make sure the guard
does not see you coming down the stairs, as no one is allowed to the
second floor. Use the same way to get out -- through the bathroom, then
directly to the outside. Walk, and do not run. Also, if you suited the
drunk guest put your suit back on to avoid the overages of suit retrieval.
If your bar is a little yellow it is acceptable. You will still get the
"Silent Assassin" rank.
Hint:
Requiem: Control ending: Requiem is the last level. Allow the credits to play all the
way through. 47's body will be lowered underground. This level is
playable. As the credits are playing, you can hear 47's heart beat and his
health bar moving to the rhythm of his heart beat. As the credits are
playing, repeatedly tap Left Analog-stick Up. This must be done
quickly. You will notice that his heart begins to beat faster and that his
health bar rises. When his health bar reaches full, he will rise up and
you will have control of him. The objective is to leave no witnesses --
kill everyone.
Hint:
Demo version: "On The Job" level: Devils TMP: Proceed through the level until you reach the first two guards
you must kill. Walk off the platform you are on and turn right. Walk a
short distance and turn right again to face the garbage and rubble pile.
Walk into the box that is slightly jutting out of the pile. You can pick
up a TMP briefly. Grab it and it will have 25 in the clip, and a reserve
of 666.
Hint:
Hidden "Sushi Chef" rank: In any level, use the knife to kill lots of people. Note: This
was accomplished on the You Better Watch Out... level with 88 people
killed with a knife.
Hint:
License plates: Look at the license plates of cars on different levels. On
"A New Life", the suburbs, the license plate of all the cars
reads BADBLOD (Bad Blood). On "A House Of Cards", the casino,
the license plate of the first limo reads "L1MONEY", or
something similar.
Sniper rifles
Dragunov
Elephant Rifle
Kazo Trg
W2000 Sniper
No hideout weapons Nailer
Hint:
Upgrades:
SP12 Shotgun Butt stock ($50,000)
Flechette ammo ($50,000)
Extra ammo ($75,000)
Reload boost ($75,000)
12 gauge slugs ($75,000)
Short barrel ($100,000)
Rail mount ($100,000)
Laser sight ($150,000)
Bigger magazine ($150,000)
Red dot sight ($200,000)
Silencer type1 ($200,000)
M4 Ris handguard ($50,000)
Low velocity ammo ($50,000)
Butt stock ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Armor piercing bullets ($75,000)
Silencer type 1 ($100,000)
Pistol grip ($100,000)
Double clip ($150,000)
Red dot sight ($150,000)
Silencer type 2 ($200,000)
Drum magazine ($200,000)
Scope type 1 ($200,000)
Silverballer
Low velocity ammo ($50,000)
Silencer type 1 ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Magnum ammo ($100,000)
Dual action ($100,000)
Long slide ($100,000)
Red dot sight ($150,000)
Large clip ($150,000)
Silencer type 2 ($200,000)
Full auto fire ($200,000)
Scope type 1 ($200,000)
SMG Tactical Butt stock ($50,000)
Low velocity ammo ($50,000)
Extra ammo ($75,000)
Rail mount ($75,000)
Magnum ammo ($75,000)
Rapid fire ($100,000)
Short barrel ($100,000)
Silencertype 1 ($100,000)
Laser sight ($150,000)
Double clip ($150,000)
Silencer type 2 ($200,000)
Red dot sight ($200,000)
Misc. upgrades Pain killers ($50,000)
7x50 zoom binoculars ($50,000)
Improved lockpick ($50,000)
Kevlar vest ($75,000)
Enhanced detonator ($75,000)
Adrenaline ($100,000)
Flak vest ($100,000)
Extra mine ($100,000)
Cratt Schultz lockpick ($150,000)
Foil padded suitcase ($150,000)
Flexible flak vest ($200,000)
Hint:
Hitman Contracts reference: On a certain newspaper, there will be a Chinese restaurant
menu. The four items are actually people from Hitman Contracts. All
these people were from the Lee Hong Assignation level (except the Blue
Lotus Triad).
1. Boiled Red Dragon Feet:
The Red Dragon Triad
2. Blue Lotus Tea: The Blue Lotus Triad
3. Mei Ling: Mei Ling, kidnapped girl who gives you the combination to
the safe.
4. Zun Soup: Zun, the fat bodyguard of Lee Hong
Glitch:
Unlimited saves: There is a way to have unlimited saves in normal and expert
modes. When you enter the menu and save, notice the red save status bar.
When the bar is nearly complete, hold Start. This will exit out of
the menu and go into the game before the game registers the save.
Occasionally it may register a save. To lower the chances of this
happening, save your games in a rotational manner. In other words, save in
the top slot, then the second, then the third, then save back up to the
first one again and repeat.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: