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Perfect Dark Zero cheats Xbox 360

Dark Agent mode:
Successfully complete the game in Perfect Agent mode.

Achievements:
Complete the following achievements to unlock 20 Xbox Live Gamerscore points (1,000 total possible points).

Complete a Co-Op mission under the Dark Agent difficulty setting.
Complete a Solo mission under the Dark Agent difficulty setting.
Get 10 kills using explosives in any multi-player mode.
Capture 10 flags in Capture The Flag mode.
Get 10 headshot kills in any multi-player mode.
Get 10 kills in Killcount mode.
Get 10 kills in Team Killcount mode.
Get 10 Melee kills in any multi-player mode.
Survive 10 minutes in Onlsaught mode.
Infect 10 players in Infection mode.
Survive 10 rounds of Eradication mode.
Get 10 sniper kills in any multi-player mode.
Score 10 points in Territory Gain mode.
Destroy 10K CR of property in Sabotage mode.
Get 100 kills using explosives in any multi-player mode.
Capture 100 flags in Capture The Flag mode.
Get 100 headshot kills in any multi-player mode.
Get 100 kills in Killcount mode.
Get 100 kills in Team Killcount mode.
Get 100 melee kills in any multi-player mode.
Survive for 100 minutes in Onslaught mode.
Infect 100 players in Infection mode.
Survive 100 rounds of Eradication mode.
Get 100 sniper kills in any multi-player mode.
Score 100 points in Territorial Gains mode.
Destroy 100K CR of property in Sabotage mode.
Get 1,000 explosive kills in any multi-player mode.
Get 1,000 headshot kills in any multi-player mode.
Get 1,000 kills in Killcount mode.
Get 1,000 kills in Team Killcount mode.
Get 1,000 melee kills in any multi-player mode.
Infect 1,000 players in Infection mode.
Survive 1,000 rounds of Eradication mode.
Get 1,000 sniper kills in any multi-player mode.
Complete five Co-Op missions under the Dark Agent difficulty setting.
Complete five Solo missions under the Dark Agent difficulty setting.
Complete Co-Op under the Agent difficulty setting.
Complete Co-Op on Secret Agent difficulty setting.
Complete Single Player on Agent difficulty setting.
Complete Single Player under the Dark Agent difficulty setting.
Complete Single Player on Perfect Agent Difficulty.
Complete Single Player on Secret Agent Difficulty.
Complete Co-Op under the Dark Agent difficulty setting.
Complete Co-Op on Perfect Agent Difficulty.
Play 10 Dark-Ops games.
Play 10 Deathmatch games.
Play 100 Dark-Ops games.
Play 100 Deathmatch games.
Play 1,000 Dark-Ops games.
Play 1,000 Deathmatch games.

Hint: Mission 7: X-ray goggles and Hawk:
At the beginning before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, there should be four lockers on the wall. In one of them is a pair of X-ray goggles. Note: If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.

Hint: Mission 7: Secret passage:
Before the mission, select the demolition kit from the weapons menu. During the mission, after you kill the two brothers go across the bridge towards the rocket. When you get to the rocket, take a left and go down that road. When you get to the end of the road, there should be two doors (one on the left and another on the right). If you try to open them, they will say "secured." If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.

Hint: Mission 10: X-ray goggles:
Get to the second level of the stage. When you enter the corridor that has the two traps, instead of continuing past the traps, turn around and enter the door behind you. Inside there should be two guards. On a crate near one of the guards should be the X-ray goggles.

Hint: Mission 12: Sniping location:
Note: This trick requires a Locktopus. To the right of the bridge are stairs. Go up until you reach the top. Then, go up to the ladder and pick the lock. This will give you a great sniping location, and you can bypass the enemies.

Hint: Mission 13: Dodging the final Boss' moves:
When the final Boss shoots plasma balls at you, simply move out of the way. When he teleports onto your platform and starts running at you with the sword, just dive roll out of the way immediately before he swings the sword. This will save you from receiving a lot of damage.

Hint: Mission 13: Defeating the final Boss:
When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Immediately before he swings it, dive out of the way. If done successfully, he will trip and fall. Quickly, before he gets up, grab his sword from the ground next to him and start attacking him with it. Note: The sword can be used to hit three consecutive times by quickly pressing RT(3). If he manages to get away, he will summon his sword back to him. After this happens, simply wait for him to jump back onto your platform and repeat the process.

In the Mansion Infiltration mission, there will be a room you must go through that is full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. On the last mission, bring it with you. Use the left bumper to dodge his attack and let him fall over. Before he gets up rapidly press RT. This will only require one or two times. Take your time in shooting him. Concentrate on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer so that you can shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim -- you will only need to shoot once.

The final boss has a Viblade. He takes you up into the sky on a platform with his powers. If you already have found the plasma rifle, choose it as a weapon before you start the mission. The final mission is in the desert.

Hint: Multi-player Desert: Easy sniper kills:
Go to the front of the base. Go to the left and go up the stairs. Then, turn left again and take another set of stairs. You will walk through a small maze of walls, but will reach the same point. When you are outside, go next to the tires. Make sure you have a Jakal, as other guns are not as precise. Aim at the main road and wait for an enemy. Most people do not know that a sniper will be looking for them and you can easily take them out with head shots. This spot is also good because on your left from the road, you have a view of another main road used in the level. If u are playing against more than six players, do not use this spot. Snipers from the other side will be posted and you can get killed from behind if your base is overrun.

Hint: Easy weapons:
Once one player has gotten a weapon that another desires, go to Club:Stakeout on Agent. Drop that player's weapon to a second player. Have any one of those players continue through the level normally. If done correctly, the new player could have the weapons in less than three minutes. The faster way through the level is to run in the club after the first objective is complete unarmed, and rush to the very top to Jack Dark.

Hint: Weapon locations:
The following is a list by level of all the weapons and where to find them. Note: The first and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the "Easy Weapons" hint. These are all done under Agent mode.

Datacore: Demolition
P9P (Pistol): You start with this gun.

Nightclub: Stakeout
Falcon (Pistol): Found from almost any guards, such as the first two.

UGL Liberator (SMG): Found from the guard on the third floor. He should have two of them.

DEF-12 Shotgun (Close Combat): Find from the enforcer in the beginning (After you scan him of course!)

Frag Grenade: Hidden behind a vent in the basement. The stairs leading down are located in the back right corner of the nightclub from the front door. Once you have gone down the stairs there should be two vent coverings. Break them and get the grenade.

Subway: Retrieval
DW-P5 (SMG): Found in the only open storage crate after you have gone through the parking garage.

CMP-150 (SMG): Found from some guards.

Rooftops: Escape
M60 (Heavy): Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.

Jackal (Heavy): Found from the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB).

Mansion: Infiltration
Magsec 4 (Pistol): Found from all guards at the beginning of the level.

Viblade (Close Combat): Found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze.

Laboratory: Rescue
Magnum (Pistol): Found from the yellow suited guards that come once the alarm is triggered.

KSI-74 (Assault): Found from almost all blue guards.

River: Extraction
Rocket Launcher (Heavy): Difficult to get and should only be done on co-op. Once you get outside, open the gate and clear the guards. Now on the hovercraft that you take, once on the gunner press Y to switch for another heavy weapon (M60 and Plasma Rifle only).

Trinity: Infiltration
Combat Shield (Close Combat): Found from one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level.

Hawk Boomerang (Thrown): Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start.

Trinity: Escape
Psychosis Gun (Pistol): Found from most scientists throughout the level.

Jungle: Storm
RCP-90 (SMG): You can find this either from the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary (RB) makes an outline of red around your enemy, at the lost of some accuracy.

Temple: Surveillance
Plasma Rifle (Heavy): Found at very end of level from any of the phantoms.

Laptop Gun (Assault): Found from one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it.

Frag Grenade (Thrown): Found from some of the guards. This may be difficult to find.

Multimine (Thrown): Found from the guard that is either on the water bridge, or around the corner after it.

Outpost: Rescue
FAC-16 (Assault): Found in one of the weapon cases after you rescue Jonathan.

Flash Bang (Thrown): Found from one of the guards in the room before you go through the double keypadded door.

Bridge: Assault
Shockwave (Heavy): Found from the fallen Carrington sniper once you go to aide Jonathan's team.

Super Dragon (Assault): You may have found this gun before. Found at this level from some of the guards on the bridge.

Hint: Hidden rat locations:
Note: All rats are usually in shadows or in spots where it would be tortured.

Datacore: Demolition: Immediately after you finish blowing up the CPU with your Cam-Spy you will go down a hallway, and go to the left where you will enter the room with the scientist. You must free him from the Spider Bots so that he can open the door. As soon as you enter the room, go to the back wall, up against the railing. Follow the railing toward the scientist. You should see a part of the floor made of see through glass. There are two places in the room with the glass floor; make sure your looking into the one nearest to the door. Look down and through the glass. You should see the rat on the right side. Note: Its easy to find because it has bubbles coming off of it.

Nightclub: Stakeout: Once you kill the first two guards, go to the main staircase. The rat is just lying at the bottom of the fountain. You can also shoot him.

Subway: Retrieval: Unknown

Rooftops: Escape: Once you get to the ammo bow with a DW-P5 inside of it opened, the rat is directly behind it in the shadows.

Mansion: Infiltration: The rat is found at the left snow mound at end of level near the pond and arena entrance. Its head is buried in the snow.

Laboratory: Rescue: The rat is on a testing machine directly next to the silver keycard.

River: Extraction: Unknown

Trinity: Infiltration: A sniper rifle is recommended. After you defeat the brothers, turn around and go to the left staircase. Once you are down there, zoom into the water and look for a submarine. Once you find it, look on the top, near the entrance hatch. Look to the left and the rat should be there. A second rat is on the launch pad. It is smoking.

Trinity: Escape: Unknown.

Jungle: Storm: Unknown.

Temple: Surveillance: The rat is impaled into one of the spikes in the first trap. There is other rat in the room with the flame throwing dragon heads. Look down to the left and you should see it on fire.

Outpost: Rescue: The rat is hidden behind the first staircase you go down at the beginning of the level. It is hidden behind a box.

Arena: Showdown: Unknown.

Hint: Fun with mines:
You may stick mines onto enemies or any other object, thus blowing it up. To do this, walk up to the object or enemy by pressing R (primary fire).

On Xbox Live, get to a room where you have mines. Toss two mines in each doorway to ensure an enemy kill. When the enemy walks in, they will not survive. If there is an enemy teammate behind the first, the fire from the mine will cause damage to him or her. You will need to break out your guns to finish them. If you are playing the "Urban" level, the mines are located by the garage and the third floor of the hotel. Because you do not have doorways, toss the mines on the stairs or anywhere the enemy can walk up to your vicinity.

Hint: Plasma turret:
Pick up a plasma gun then get into the hovercraft's turret. While shooting the turret, press Y as fast as possible. If done correctly, you will have a fast shooting plasma turret.

Hint: Plasma and rocket turret:
If you have a plasma gun or rocket launcher, get on the gunner position on a hovercraft and press Y once to swap it with the M60. You will now have unlimited ammunition for whichever you choose to put on the hovercraft. This trick can also be used to get a free M60 on a level that does not normally have one.

Hint: Cover mode:
While in cover mode and standing, move the crosshairs up to the very top then over towards you. You will be able to see more of what is on the other side of the cover that you could not see before.

Hint: Block the Enemy Base on Desert 3 and 4:
During a game of Capture The Flag from the perspective of the team starting at Lion Temple Ruins, it is possible to position a hovercraft such that it barricades the main entrance to the enemy base at Sanctuary Caves, preventing the opposing team from vacating through this passageway. Enemies within this area are likely to open fire in an attempt to destroy the hovercraft. Make sure to bail out before it explodes. While they are preoccupied repairing the hovercraft, provided that it remains in place, this will afford your team a useful amount of time to grab the flag and make a successful getaway. This tactic is most effective when your team has gained control of each teleporter, forcing the opposing team to respawn within their base.

Hint: GoldenEye 007 reference:
The Temple level has a similar design to the final level in GoldenEye 007 (also a Rare game) on the Nintendo 64.

Hint: Other Rare game references:
When you are creating a deathmatch game with bots, look at the names of some of the bots. There are references to other Rare games. For example, "BOT-GRUNTILDA" is the witch from Banjo-Kazooie.

Glitch: Desert: See through wall:
At the Desert multi-player map, there is an area where you can take cover and see through the wall. In order to do this, you must have Bases 2 and 4 open. Go into the cave temple base. Once you go through the hall, go up the sand hill, and not the stairs. Go in the little courtyard from either entrance then turn left. There should be a bowl near the wall. Stand as close to the wall and as far in as you can into the wedge created. While standing, go into cover. If done correctly, you should be able to see through the wall. This is most effective during the Infection game type with the Plasma Rifle. Hide there and whenever you see a skeleton, use the secondary function (invisibility). They will usually walk out because it is very difficult to see you.

Glitch: Dummy flag:
In a capture the flag game, have one player get the flag and bring it back to his base to score. Before he scores, have the party leader go to the enemy base and stand on the enemy flag holder (the colored circle under where the flag starts). Stand over it in a position so that he can see the color on every part inside of the circle. Once he is positioned, score the flag and stay there. Every time you score it should say "Enemy flag returned" at the bottom. After that, the flag will come back out as though you dropped it before you made it to the scoring spot. If you stand there, the flag will score very quickly, but you will not be able to tell until the round is over and it shows the scores. If the player on the enemy flag holder dies or moves too far away for any reason, the flag will come back to the enemy base.

Glitch: Hawk's barrier:
Have a Hawk and one of the two vehicles. Throw the Hawk and get on the vehicle. While driving around, hold the RB and the secondary function of the Hawk will activate. Usually the Hawk's secondary function will protect you from explosions and have a white lined barrier appear around you. However this glitch will only provide the visual effect and will not protect you. This does not work on the gunner position of the hovercraft.

Glitch: Floating:
Play in multi-player mode on Xbox Live. Get into the driver's seat on the hovercraft and have someone shoot you in the head. Have them quickly enter then exit the vehicle. When you respawn, you should be able to float.

Get in a hovercraft. get in. Have another player shoot you in the head and kill you. Then, have them jump in and quickly jump out of the hovercraft.. Do not press a button to respawn until they are out of the hovercraft. When you respawn, you will be able to walk on air, including walking above the desert wall. To get down, you have two options. Either walk into a wall and press A, or have someone shoot you in the head and kill you if you are to high to reach a wall. You can keep stair stepping up the mountains to get even higher.

 

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