Master
code: Press L, R, L, R, X(2), Y(2)
at the main menu. A sound will confirm correct code entry.
Unlimited
electric Batarangs: Press L, R, B, White, L at the
main menu. A sound will confirm correct code entry.
Unlimited
Batarangs: Press L, R, White, Y at the main
menu. A sound will confirm correct code entry.
Bonus
characters: Press Left, Right, Down, White, L
+ R, then press Start at the main menu.
Hint:
Envelopes: Batman can find hidden envelopes throughout the game. The first
one is on the Rooftop Battle level, the second is on the Bridge level, the
third is on the Plant Electrocution 2 level, the fourth is on the Gasworks
Level, and the fifth is on the SWAT Chase level. If find one, it will have a
letter on it. They unlock infinite weapons, infinite charge bar, infinite
health, double damage, and invisibility. They are awarded by the order
found, and not the letter. For example, if you collect Envelope E furstm you
will get infinite weapons instead of invisibility.
Hint:
Bridge: Envelope B: Knock out the thug at the start of the level. You should see the
glowing item on the left when you start. Climb the ladder and jump/glide
around the crate onto the other crate. Then, glide onto the platform with
the letter.
Hint:
Gasworks: Envelope E: You will reach a room with two levels, each floor with two goons
on them. First, take out the goons. Then, look around on the lower floor
until you see a sewer pipe with boxes in the sewage. Carefully glide down
and land on the first box. Jump over the next few boxes and pick up the
envelope with an "E" on it. Finish the game and the "Infinite
Health" cheat will be unlocked.
Hint:
Plant Electrocution 2: Envelope C: You will start the Plant Electrocution 2 level by sliding down
towards some holes in the ground. The second hole is not fatal. Fall into it
and glide (to avoid minor damage). You will see a lit area. Glide down there
and pick up the item you find inside. Use the grapnel to exit, jump out of
the hole, and finish the slide. The item you picked up should be the key do
the door right beside the vines behind the glass. Go inside and fight one of
the "Plant Men". You will find an envelope that has a
"C" on it in the room. When you finish the game, you can activate
this cheat for all weapons and unlimited ammunition.
Hint:
Rooftop Battle: Envelope A: When the clowns chase Mary, you will go up to the rooftops.
Grapple hook up to her roof and beat up the white clown. Go up to the next
roof, where you are on a little balcony. Jump across, then go in to see a
thug run across a hall with the girl. Follow and he will jump off the roof.
Follow, look down, and drop to lowest edge. Walk along to left until at the
corner the grapple icon appears Grapple over, go in the door and pick up
Envelope A.
Hint:
SWAT Chase: Envelope D: You will enter the elevator shaft. Ride the elevator all the way
down until it stops. Get off the elevator and wait for it to rise again.
After it rises, jump down to the bottom and use first person mode to find
the control box. Use a Batarang to disable it and the door behind it will
open. Stay clear of the elevator and wait for the correct time to get in the
open room. Inside the room is "Secret Key 2." Get out of the room
and ride the elevator up to the top. At the top there is a door that is
supposed to be locked. The key opens the door, and inside is an envelope
with the letter "D" on it. Finish the game and the "Infinite
Special Move Bar" cheat will be unlocked.
Hint:
Flash bombs: Press Action + Guard to use flash bombs. They
cannot be selected in the gadget/first person view.
Hint:
Smoke bombs: In the level after the Batcave training, when you get to the area
with a Joker thug, look around the big square. You will eventually find a
ladder. Climb up the ladder, then look around for a box. Pick it up to get
smoke bombs.
Hint:
Hacking into Issac Evers files: Find the second wire of the color you need (that is not powered).
You need to make the powered wire reach the non-powered one. For example, if
you work on blue, you need to connect the live blue wire to the dead one.
Hint:
Blimp puzzle: Look in your inventory and examine the disc Batman picked up
before fighting Mr. Freeze. It will reveal possible colors that work with
the Blimp puzzle. The combination is Purple and Green. Make the color
purple, "mix tubes", then make the color green.
Hint:
FunnyBones Warehouse lock: Instead of trying the 999 possibilities on the lock, look for
figurines like the one in the room near your starting location. There is
another one behind trucks and one outside the fence when you get on the roof
of the building with the first figurine. The combination is 619 (from left
to right).
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: