messages: Enter Krunk as your name to see a hidden message. Enter Jeremy
D to see the message "Jeremy Defrehn is a nutter".
Funny graves: Read the gravestones around Albion to find a few funny
Barrow Fields: Demon Door: You must be fat for this door to open. Eat lots of meat and pies
in front of it to put on weight. You get a Will Master's Elixir for opening
This Demon Door wants you to be
fat to get in. Instead of buying a lot of food, go to the Hobbe Cave. Kill
them until you have twenty to thirty Red Meat. Then, walk in front of the
door, hotkey the meat, and eat. By doing this, you not only save money, but
gain it and some experience.
Arena: Make sure you have a large amount of gold before you make your
way into the Arena. Once you get inside, it is best to buy about 30 to 35
Health Potions, and an equal amount of Will Potions if you are a
spell-caster. Purchase the best armor your budget will allow, if you do not
have any already. The shopkeeper at the Arena is one of the best to buy
armor from. Having good weapons (for example, a Flame and Silver-Augmented
Ebony Greataxe, an Ebony Katana, and Oak Crossbow) whether you are a
warrior, archer, or spell-caster will be imperative. You will face Hornets
in the first round. Take them out with your katana. Second round is Hobbes.
A few well-placed dodges and a decent thrashing with your katana will take
care of them in a quick manner. The next round is Balverines. You will need
a Silver Augmented weapon, preferably one with large damage, such as an axe.
Balverines are weak to silver. If your Strength skills are not quite up to
par, you may have a difficult time. Thrash your way through the beasts,
using the twirling blades at the sides of the ring to your advantage
whenever possible. Use the same strategy for the Undead. The axe will work
better for the Zombies, as they are slower than the Balverines. When it is
time for the Bandits, use your katana and bow whenever possible. You will
find the axe extremely difficult to wield here, as the Bandits are fast. For
the Earth and Stone Beasts, dodge their boulders until Whisper can cause a
distraction to one of them. Using your axe, thrash them as long as possible,
until they slam their fists down, in which case simply dodge backwards.
Repeat this process until the first one is defeated, then use the same
tactics on the remaining monster. In the final round you will fact a Giant
Scorpion. This is easier than it appears. Use Whisper to distract it
whenever possible. If your Archery skills are competent, shoot it with a
well-charged arrow while it charges up for its underground attack. If not,
just run up to it and give it a good thrashing with your katana. Its attacks
are fairly easy to dodge, but stay as far away from it as possible. If it
gets you on the ground, it is difficult to get up. Repeat this until it is
Arena: White Balverine as summon: Use experience to get Summon (works with level 1). When you get
to the arena, cast Summon each round to level up your monster. Wait until
the second part of the Balverine round and kill all normal Balverines until
only the white Balverine remains. Keep casting Summon until your summon has
killed it, turning into the white Balverine. Note: This takes a long time
and is worth slapping the white Balverine up first.
Arena: Easy gold and experience: Do the "Unlimited silver keys" trick at Rose Cottage,
preferably after the Escort Traders quest. Then, give the Demon Door a rose
or chocolates to get a Will User's outfit. Next, teleport to the Heroes'
Guild. Get the Murren Greathammer from the silver chest. Go to Darkwood Lake
and get Arken's Crossbow. After that, go through the game until the Arena
quest. When you have gotten there, talk to the guard, but do not enter.
Instead, teleport to the Heroes' Guild, world save, and reload. Then, go to
the arena and enter. Buy all the Will and Health potions you can afford and
wait for your turn. When you have talked to the guard and gotten into the
Arena, do the following:
Round 1: Wasps: Use Enflame
when they have surrounded you. It should take them out straight away.
Round 2: Hobbes: Turn your
physical shield on and batter away on them with your Greathammer. This
should kill the small ones immediately, and the red ones in two or three
Round 3: Balverines: Use
Enflame on the black ones and use either Arken's Crossbow or the weapon
you used in the White Balverine quest to take out the white ones.
Round 4: Undead: Use your
Greathammer or Enflame on them.
Round 5: Bandits: Use same
strategy as with the Undead. However if you are going ranged, make Whisper
distract them so that they do not go for you.
Round 6: Earth Trolls: Use
Berserk, Multi Arrow and Slow Time. Kill one, then use your crossbow on
the other. If you are strong enough, you should be able to kill the second
Earth Troll with one shot.
Round 7: Rock Trolls: Same as
with the Earth trolls, except these are slightly stronger.
After the round 7, go back to
the cells, hero save and reload. Do this for as many times as desired. You
should get about 18,600 gold each time, and enough experience to max
everything out in about six to eight attempts. After getting the desired
amount of gold, finish by doing the following.
Round 8: Arachanox, the
Scorpion King: Use Physical Shield, Multi Arrow and your Arken's crossbow.
You do not really have that big a chance if you go melee.
Round 9: - Whisper: You must
melee, as she will block all ranged attacks. With your weapons and
experience, it should be easy. you Can either kill her and get the bonus
prize, or leave her and get away with what you have. Note: If you kill her
Thunder will be upset and you will have a slightly tougher time with
defeating him in the Marry Lady Grey side quest.
Arena: Easy Evil points: Kill Whisper in the Arena to get a lot of evil points.
Arena: Become a powerful gladiator: First, stock up on Health and Will Potions. Enter the arena once
you get the quest card. Complete all of the rounds except for the last one.
The last round that you will do for this exploit will be the Rock Troll
round. When you have the option to go to the last round or go back to the
cells, choose to go back to the cells. You will keep your prize money up
until this point. Once back in the cells, go to the save menu and do a hero
save. Make it in a different save slot (usually slot two) than your world
save (usually slot one). After you hero save, go to the menu again and load
your hero save (save slot two). You are now back at the entrance to the
arena. You will have all of the gold and experience that you gained in those
rounds, and the game thinks that you have not done the quest yet. Keep doing
this until you have maximized the desired skills. Also, the arena is the
most fun part of the game.
Arena: Easier fights: Skills to invest in are Force Push, Enflame, Assassin Rush.
Weapons to use include the Obsidian Greathammer with Silver Augmentation
(Balverine round), Master Or Obsidian Longsword/Katana, and the Harbinger
(if available). The bow is useless.
Arena: Avoid getting hit frequently by Bandits: Use Assassin Rush and Force Push liberally. Force Push is useful
when surrounded. Assassin Rush will put you behind the attacker and you will
get more damage out of your hits. Note: the Attacker must be targeted for
Assassin Rush to work properly. Enflame, when at high levels, can be quite
devastating to the enemies around you.
Arena: Whisper: Whisper is annoying. Sometimes she will steal your kills,
depriving you of precious experience. Simply use Force Push on her to get
her away from you and the creature that you are fighting. Try to get between
her and the creature before you do this, as it will send them in different
Arena: Earth and Rock Trolls: These opponents are extremely easy kills. Get behind the Earth
Trolls and hit them with the Obsidian Greathammer. Use your Flourishes to
get higher combat multipliers. The Rock Trolls defend each other; get behind
one of them and try not to go to the sides of it too much. Again, hit with
Obsidian Greathammer. Do not let Whisper kill the trolls. They give a lot of
experience. When attacking them, simply Force Push Whisper away from you.
Arena: Benefits: By doing the Arena multiple times you will learn to fight well.
You can max out the key skills that will eventually help you complete the
game. Also, you can get the Harbinger, which does incredible damage and is
fast. To get it, you must max out Health, Toughness, and Physique. You can
find it at the Temple of Avo. Once you master Enflame, you can knock out the
first three rounds of the Arena in one shot apiece if your are skilled.
After that, keep doing the Arena until you have maxed out at least the three
prior mentioned skills. Then, just have fun with it. Use your gold to buy
and rent houses. Note: If you marry a shop owner, the shop becomes available
for you to buy. You can buy and rent it out, thus earning more gold.
Bowerstone North: Black Rose: This is the very first item requested by Lady Grey. Poor Girl
will tell you where it is located -- in the Bowerstone North Item Shop. You
will be here to fetch the necklace for Lady Grey. A harbor and beach have
been added during the reconstruction of this town. Expect to have a
difficult time if you walk in clueless looking for Grey's Necklace. First,
buy and own a house (Bowerstone South recommended). Find Lady Grey's
Necklace in Oakvale Harbor. Defeat Thunder at Headsman's Hill. Go to
Oakvale. At beach on the left side of the pier (jetty) get 500 gold (for
Ghost's quest). At the beach between two overturned boats get Lady Grey's
Necklace. Near Memorial Garden in the grave get 500 Gold. In the middle barn
to the left of the door get the Balverine Skull Tattoo.
Bowerstone South: Easy money: Use the following trick to cheat at the card pairing game and get
a lot of gold. When you first go to Bowerstone, go to the bar and find the
man sitting at a table. Talk to him and start a game of card pairing. Note:
Save your game first. Bet as much as you can (the maximum bet is 1,000).
When the game starts, flip a card and immediately remove your controller.
The game will pause. Write down the card number and where it is. Reinsert
your controller and repeat for all the cards until you win. It is possible
to win about 20,000 in a few hours. You will also win a doll if you beat the
time, and get a doll collecting quest.
Join the Fist Fighters Club in
Bowerstone South. When you are finished with a fight session, leave that
area before the leader then go back in the Quay. Notice that the club is
starting back up again. If you are good, you will get about 300 gold each
When in Bowerstone South and
you have at least level 4 in Guile and the Steal ability, go to the weapons
smith's shop. Wait until people are not looking. When you are clear, steal
his weapons until you see weapons that have red handles and black blades.
These weapons are Obsidian weapons that sell for a nice amount of gold. When
you steal these weapons, immediately sell them back to the smith. When you
turn back around to the tables, the Obsidian weapon will have instantly
reappeared on the table, waiting to be stolen again.
This trick requires owning a
house. When you own the house, fix it up, then rent it. During the day,
sleep in the bed six times. Then, go outside to find three money bags with
205 gold. This will happen repeatedly, as long as you rent.
Their will be a house for sale
close to the Bowerstone Quay. Buy it, and upgrade it has much as possible.
You should then be able to hang one of your trophies on the wall to the
right, once you enter the house. Hang your most expensive trophy, then sell
the house. After you sell the house, the door will close. Break it down and
get your trophy back. Then, buy the house again -- it should cost about
4,100 gold. Hang your trophy, sell the house and repeat. The more your
trophy is worth, the more money you will get each time.
Go to the clothing shop. The
shopkeeper will be to your left when you walk in. Turn right, and there
should be a display of an item. Go to the corner of the room and get as
close to the item as possible without being seen. Keep selling and stealing
the items this way. Some may be worth more, and some less. If you do not
like what is there, save the game and reload, A new item will be there.
Also, the more difficult the item is to steal, the more it is worth. Note:
You must have the Steal ability and Guile.
In the Bowerstone armor shop,
there is a shelf that usually has leather on it. The shelf is on the part
that holds up the stairs. Stand in the corner where you can barely see the
counter. Get close enough to the shelf to where you can steal from it. The
shopkeeper should not be able to see you. Steal what is there, then sell it
to back to him. The item should be back on the shelf, allowing you to steal
it again. Note: Sometimes people will come into the shop. If this happens,
immediately stop then try to steal it again after they leave.
This trick requires the Jack's
Mask trophy, which is obtained by defeating Jack at the end of the game.
Purchase the house in Bowerstone South for about 1,400 gold. Then, purchase
all the decoration upgrades for the house. Next, place the Jack's Mask
trophy on the trophy board on the wall. Then, break the door and sell the
house. Go back inside the house and retrieve the trophy. Then, buy the house
again and repeat. Each time you do this, you should gain at least 2,000
Go to the item shop. Once
inside, walk behind the counter and into the shopkeeper. He will begin to
move. Push him out of the shop, down the stairs, and leave him between the
stairs and the two barrels, If done correctly. he will turn round, face the
wall, and remain there. This allows you to enter the shop and steal
everything inside. Once you have stolen everything, teleport out of the
town, then back in. The shopkeeper will have returned to his original
position and his stock will have returned. This may be repeated as may times
as desired. However, a few attempts may be required to get the shopkeeper in
the correct position.
You first need to unlock the
"Rob" action. Go to Bowerstone South and enter the shopping store.
After that, push the man in charge of the store outside between the door and
two barrels nearby. The man will try to enter, but will get stuck where you
left him. Enter and rob everything you find. Note: Be careful with the
people entering with some boxes. After that, get outside the shop and sell
everything you robbed to the man. You will earn between 500 to 1,500 gold.
Repeat this as many times as desired. Note: When you sell him the things you
robbed from him, they will appear again inside the shop.
This trick will only work after
you have won the tournament. It also helps to be strong enough to break down
a door. Go to Bowerstone South and go to the house that is for sale. Buy it
for 4,100 gold. Do not rent it out. Walk inside. To the right there is a
plaque. Assign your Champions Seal to your quick menu. Walk up to the plaque
and put the Champion's Seal on it. Then, walk back outside and sell the
house for 6,100 gold. You will have earned 2,000 more gold. You will have to
break down the door to repeat this process. You can repeat it as many times
Bowerstone South: Key: Go onto the upstairs porch of one of the houses across from the
Bowerstone South: Statue: The statue in the middle of the pathways just outside the guild
and Bowerstone is the key when it comes to both the cellar doors and the
chest in Greatwood that only appears a little after noon. You must wait
until the statue points to Bowerstone in order to get into the cellar in the
back of the inn, and only when the statue points to Greatwood will the chest
appear. The cellar contains a leather chest piece, and the Greatwood chest
contains an Augmentation.
Bowerstone South: Easy experience: At night, go to Bowerstone Quay and you will see some shirtless
men. They are the Fist Fighters Club. The following trick will work on
anybody except the leader of the Fist Fighters Club, Rund (the only person
of interest; a green dot on the map, besides the old man). Start hitting
someone until you can use a flourish. Then, hit someone with one, who will
then fall to the ground. When they are on the ground their feet should be at
yours. Move around then so that their head is your feet. When they get up,
their back should be to you. Start punching them. This should increase your
Strength experience. Although it does take a long time, it is well worth it.
It is possible to get 10 Strength experience points on each hit. Also, when
your combat multiplier gets high, it is a good time to use your Ages Of
Might, Skill, or Will potions. They give more experience with a higher
Use the following trick to get
dark points and strength experience relatively easily. Buy the house that is
for sale and get married, or get someone on the balcony in the upper floor
of the house. Then, target them and keep hitting them. The guards will not
see you, as long as you do not stop to let the person leave. You will get
one dark point every time you hit them, and your multiplier will keep
increasing as long as you hit them. It takes about thirty minutes to get the
points high, but it is well worth it, allowing you to easily get more than
150,000 strength experience points.
Note: This also is a way to get
revenge against the man in the slums that made get your hair trimmed so that
you look like an idiot, as well as mastering all of your physical traits
when you first start the game. At the end of that quest, when you have
completed your "look" and talk to him and he admits his joke,
press X. Do this as soon as the conversation ends so that he does not
move. Then, repeatedly press X as long as desired. He cannot die, and
you can do this to your heart's content. Your multiplier gauge will rise
continuously, and after about an hour, you will have more experience points
than needed to master all of your skills. It is possible to get every
physical stat mastered and be completely Evil before starting the second
main quest. Note: Do not do this if you want to be Good.
Get a girl to follow you in
Bowerstone, then take her to the Bowerstone quarry. Repeatedly punch her.
You can increase your combat multiplier and get a large amount of Strength
experience points. She will never die. You can also try this with a man, but
he can block. To attack him, you need to hit him the back without him
Bowerstone South: Free Leather Chest Piece: Once you have left the Guild for the first time to do the quest
"Kill the Wasp Queen", before you do the quest pay a visit to
Bowerstone South. Go to the tavern, but do not enter it. Go around the back
of the tavern. You will see two barrels and a cellar door. Go into the
cellar. In the cellar, you will see a few large beer kegs (not the ones that
can be bought or sold). You will also see a bookshelf, that is empty. If you
go to the back of the cellar and look to the left, you will see chest. Open
it to get a Leather Chest Piece. This can be sold or worn. If you go the
Oakvale, you will get a better price for it. If you do not get the Leather
Chest Piece before you do the "Kill the Wasp Queen" quest, the
cellar door will be locked. and the lock pick expression will not work on
If you did not get the chance
to get the Leather Chest Piece at the beginning of the game, you still can
get it. Whenever you visit the town, keep checking the cellar door. There
are times when it is open and when it is locked.
Bowerstone Quay: Easy Evil points: Note: This might require some time. When you first begin and you
do not want to be good, go to the Bowerstone Quay. You should see a man on a
bench when you get to the docks. Attack him. He cannot report to the guards,
and you gain Evil points as you attack.
Use the following trick to get
unlimited experience and Evil points. At the beginning of the game when you
are able to go to Bowerstone South, go to the Bowerstone Quay. Do the
mission about the lovely daughter. The man will say that it was a joke and
that you look ridiculous. When you get done with the intermission sequence,
start beating up the old man. He might try to block. Kick him on the ground
and wait until he gets up then start to hit him in the back. This might take
some time to get a lot of points, but it is worth it.
Bowerstone Quay: Bad Fist Fighters gang: There is a Bad Fist Fighters gang in Bowerstone Quay. This will
happen only after you have beaten it for the first time. If you return
another night and the big muscle man shows up before the time he is supposed
to, if you pay to fight you will lose either as soon as the fighting starts
or on the last fight.
Cemetery: Demon Door: The door in the Cemetery quest only opens after you find Nostro's
Cemetery: Easy experience: Save all of your Ages Of Might, Skill, and Will Potions until you
get to the old graveyard path. Turn on a physical barrier and slash away at
the undead. It is possible to get your combat multiplier over 50. When you
have killed them all, go to your equip screen and drink the Ages Of Might,
Skill, and Will Potions. You will get 100 experience times whatever number
you combat multiplier is on. You can pull in well over 40,000 experience
points on this quest.
Max out Life Steal and go to
the Lychfield Cemetery. Life Steal will hit multiple targets and will not do
as much damage, hence a higher combat multiplier. Life Steal is somewhat
ineffective against undead enemies. Use all the experience boosting potions
Cemetery: Pirates Of The Caribbean reference: Near the center of Lychfield Cemetary, slightly hidden behind a
bush, is a grave for "Captain J. Sparrow".
Chapel of Skorm: Bow of Skorm: After sacrificing enough to get the Bow of Skorm, sacrifice more
people (preferably mercenaries to subtract years from your age, like the
Temple of Avo blessing). Sacrifice even more, preferably mercenaries again,
to earn the Necromancer title.
To easily get the Bow of Skorm,
first go to the Temple Of Avo and become completely good (not including
clothing modifiers). You will know when you are close when you have a halo
above your head. Then, hire two mercenaries from either the Temple Of Avo,
Twinblades camp, Bowerstone South or Oakvale and get one villager to follow
you. Walk to the Chapel Of Skorm. When the game clock reaches a little
before midnight or 6 a.m., sacrifice the two mercenaries. You will receive
Skorm's longbow. Sacrifice the villager immediately afterwards that to take
ten years off your age.
Cliffside Path: Easy experience: After you save your mother, there will be an endless series of
undead. If you use your physical shield, your combat multiplier can get up
as high as desired. It is possible to get 450,000 general experience in
about thirty minutes.
Note: This only works after you
rescue your mother. Go to the old graveyard path where unlimited zombies
spawn. Use a physical shield and a weapon that kills zombies in one hit.
Make sure you shield does not get destroyed, and you can max out your
general experience (999,999 points) in a short amount of time.
After you escape from jail and
are told to activate the ancient cullis gate in Darkwood, return to the
Cliffside Path on the way to the prison just before you actually enter it.
Take the high path instead of the lower one. Two skeleton zombies should
appear. Kill them and another two will appear. They do not stop respawning,
and you can easily get up to at least 200 on the combat multiplier, to where
you do not need the Ages potions. Remain there and kill them for about
twenty minutes or until you reach a 100 to 200 combat multiplier. Then,
teleport back to the heroes guild to reap your reward.
Darkwood: Key: Fish from the right side of the first bridge after entering
Darkwood: Easy money: Go to the camp where you can play blackjack (the fastest game to
play). Save the game before you start playing. Max out your bet and play a
few hands. The maximum bet limit is 1000. Play until you have more money
than you started with, then save the game. If you lose money, just reload
the saved game. You can keep saving and reloading depending on your loss or
gain of money.
Darkwood: Easy Evil points: Note: To do this trick you must have already completed the Bandit
mission to TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood
camp, then teleport to Bowerstone South. Go to the Tavern. Inside is a
bodyguard. Pay him the money, then teleport back to the Chapel. Then,
teleport to Ockvale and find the bodyguard at the second entrance to
Ockvale. Teleport back to the Chapel. Teleport to TwinBlade camp and get the
bodyguard located there. Teleport back to the Chapel and sacrifice the three
bodyguards. If you sacrifice someone at a certain time and day, you will get
the most powerful weapon in the game. Also, if you bring a lot of people it
decreases your age by 10 years.
Once you get the Escort Traders
To Barrow Fields quest, go to the traders. Kill one of them to get +100 to
your Evil points. Then, go to the man bitten by the Balverine and let him
come with you. Then, kill him to get a little bit more Evil points. After
that, hero save the game. When you resume, you should have more Evil points
than before. After doing this about ten times you should almost be maxed
Darkwood Marsh: Demon Door: This door challenges you with a few Hobbes. Kill them all for it
to open. Behind the door is the Will User's Dark Outfit.
Note: Do not accept the
Darkwood Demon Door unless you are alone. The lives of the others will be in
danger. They will die unless you can protect yourself and others. This means
you need to boost your health and strength first.
Darkwood Swamp: Key: On the Escort Trader quest, you will encounter a glowing rock.
Shoot the hole in the top of the rock with an arrow to reveal a key.
Fisher's Creek: Gold Fish trophy: After you have left the guild for the first time to do the
"Kill Queen the Wasp" quest, go to Fisher's Creek first. You will
see wasps around the fisherman's house. A man in the house will ask you to
help him. Kill all of the wasps. He will give you a fishing rod and tell you
how to use it. He will also show you a fishing spot where you can fish. Go
to the spot and use the fishing rod there to get the Gold Fish trophy. You
can also get the book Hero's Journey 1 from his bookshelf. You must do this
before you do the "Kill the Wasp Queen" quest, or the fisherman
will not be there, and the trophy will not be in the fishing spot. You can
still get the book if you use the Lock pick expression on the door. You can
get the Lock pick expression when your Guile is at level 6.
Greatwood Cave: Demon Door: This door asks for a high combat multiplier. Your combat
multiplier must be at least 15 when you talk to this door. A good plan is to
have this area as your recall. Boost your multiplier on the zombies at the
Grey House then teleport back here to fight the enemies in the area.
Remember, Physical Shield keeps your multiplier from dropping off and Slow
Time helps you avoid damage. This door leads to the Cutlass Bluetane.
This is probably the most
difficult door to enter. You need an active combat multiplier of at least
14. First, you need a physical barrier (required). Then, start outside the
cave by killing an Earth Troll. He is an easy opponent if you use Slow Time.
Then, run into the cave. Run to the end of the cave entrance to the door
that leads to the cave's main chamber. Then, run back to the cave entrance.
All of the Hobbes should be following you. With your shield on, kill all the
Hobbes. Again, Slow Time is very useful. Then, head out the door and kill
the troll again. The first time your multiplier may be around 13, but repeat
again and it should be 14. Repeat this as many times as needed.
Greatwood Cave: Easy experience: Note: This was done during the Bandit Seeress Quest. . Go to
Greatwood Caves. The only enemy in the area should be an Earth Troll. It
depends on where he spawns, but most of the time you can hide behind the
right rock and his thrown rocks will not be able to hit you. Now that you
are safely concealed, draw a longbow. Go into zoomed mode and aim into the
rock where the Troll is located. You should be able to shoot through the
rock and hit him. Hit him, causing as little damage as possible. With
continuous little shots you should be able to clear 2,000 Skill experience
points before he dies. You will also gain about 1,000 General experience
points with a high multiplier. He also drops rubies and Health Potions,
which you can sell for a nice profit. If he spawns toward the Greatwood
Cullis Gate entrance, he can hit you while you are behind the rock -- simply
kill him and re-enter the area. Repeat this as many times as desired.
Greatwood Cave: Unlimited rubies: When you must decide whether to kill your sister, or do not
choose to kill her. Keep the Sword Of Aeons. After the credits end, you can
continue the game. Go to Greatwood Caves and kill the Earthtroll with three
hits with the Sword Of Aeons. The bag it leaves behind should contain a
ruby. You can get a about 111 strength points and 2,000 general experience
points. Repeat this as many times as required. The bag will sometimes
contain Will Potions or Health Potions.
Greatwood Gorge: Demon Door: This door asks you to perform a deed of great evil. A murder will
suffice, or if you are playing the good storyline, eat about fifteen Vrunchy
Chicks. This door leads to Wellow's War Hammer.
When you are evil enough
(meaning you have huge horns, red glowing eyes, red mists or aura following
you, and balding), the door will call you master and say "Master your
evilness surrounds you like a shroud".
Greatwood Gorge: Easy money: After you complete the Hobbe Cave quest (or while doing it), go
into Greatwood Gorge and walk past the bridge. You will encounter a Rock
Golem. If you shoot at with your bow and arrow (so you will not get hit), or
just kill him in whatever way desired, he will always drop a ruby. You can
sell this ruby for about 1,000 gold, depending where you are at. If you go
back and defeat him again you can get several rubies and several thousand
gold within five minutes of game time. He also drops money sometimes. It is
also an easy way to get experience points with your skill level if you use
your bow. Make sure that when you are shooting him that you stay at the end
of the bridge; he throws rocks and they may hit you if you are too close. He
should go down after five to ten hits with your bow. Try to hit him in the
stomach, where you will deal more damage.
Greatwood Lake: Key: Go up the hill to the right when you enter the Greatwood Lake
Greatwood Entrance: Golden Carrot: There is a Golden Carrot in a patch of dirt in the Greatwood
Entrance. The patch of dirt is located in the southern part of the map,
close to the orchard farm entrance.
Grey House: Keys: Search her Lady Grey's bed after marrying her to find a key.
There is a fishing spot near
the Demon Door at the Grey House area.
Grey House: Easy Strength experience: After marrying Lady Grey in the Mayor quest, go to her house at
night. She should be in her bedroom. Lock onto her using L and punch
her repeatedly. She will not die, and you can keep hitting her. Each punch
yields one Strength experience point times your combat multiplier. Your
combat multiplier will go up quickly. Once it reaches 50, you will be
gaining 50 Strength experience points per punch. Note: This much easier if
you back her into a crevice. It is possible to get 70,000 Strength
experience points in about thirty minutes.
Use the following trick to get
a lot of strength points without becoming evil. Marry Lady Grey. Do whatever
desired until your character has aged about one year. Then, go to Lady
Grey's manor in Bowerstone. Talk to her and get her annoyed. Then, hit her.
Do not let her talk -- if she does, she will divorce you which results in
600 Evil points. Keep hitting her. It is impossible to kill her with only
hand to hand damage. Keep doing this until you are satisfied with your
strength points. It is possible to get about 9m999 strength points with
about twenty minutes of hitting her. When you are done, run out before she
can call the guards or divorce you.
Guild Woods: Key: There is a fishing location in the pond in the Guild Woods.
Hero's Guild: Demon Door: Use the lantern in front of the door and it will open for you.
You will receive an Elixir Of Life.
Hobbe Cave: Easy experience: Go to the Hobbe Cave and kill all the Hobbes in the entrance
area. Then, go back outside and kill the Troll. You should get upwards of
1,000 general experience and about 500 Strength experience if you use melee,
and about 400 Skill experience if you used arrows. Try getting Ronok the Axe
first, though; it kills the little Sorcerer Hobbes in one hit.
In order to do this trick well,
you will need a high amount of Will energy (at about level 4), plenty of
Will Potions, and Force Push. Go to the Hobbe Caves and run around doing
Force Push. You will get Will experience with every hit, and since there are
so many of them and Force Push is weak, you will hit them a lot before they
all die. It is possible to get as much as 5,000 Will experience plus about
that much General experience just in the entrance, as well as a very high
combat multiplier. Alternate between the entrance and the main chamber to
rack it up.
Hobbe Cave: Turning good: Go to the Hobbe Caves and kill as many as desired. Stay there for
awhile and you will notice that your hair will start growing back and your
horns will begin to disappear. With this method, you will start being good
again and gather the experience, potions, and food that they drop when they
Hook Coast: Key: Break into the lighthouse and search the cabinet near the steps
to find a key.
Hook Coast: Easy experience: On the second time you go to Hook Coast, there are Screamers
flying around. You can do the following trick with whichever type of
character you desire, however it is best with an archer. Go to the left
towards the lighthouse. Shoot and kill the Screamer at the house you can
buy, then go towards the lighthouse and kill the one there. If you go just
far enough (with an archer), you can turn around and the one at the house
will respawn. You can kill it, then turn around again and shoot the other
one and repeat the process. It is possible to get your experience multiplier
over 80, and get up 150,000 experience points from both spawns. After
killing about twelve in each area, get enough to max out everything and you
are set. For a melee type character, you cannot get above a 30 multiplier,
but you still get around 1,800 experience points every time you kill one.
Hook Coast: Easy money: As soon as you can get to Hook Coast in the storyline, there is a
tavern game called Shove Ha'penny. Bid a small amount of gold so you can
practice first, then start bidding 1,000 gold per game. After you move the
coin to either side (they can bump each other) pull back on the Left
Analog-stick until the arrow is just below the 2 point line. If you look
carefully, you can see the grain of the wood making a line at about that
area. If you put the tip of the arrow on that line, you should land in
either the 5 or 10 point areas all the time, giving you 20 points or more
every game. You are now winning 1,000 gold as fast as you can finish a game.
Go to the town with enough
money to buy the house that is for sale. However, do not rent it out. Enter
and put your two most expensive trophies (for example, the Champion Seal and
Jack's Mask) in the quick access buttons for R. Put the trophies up
on the walls. Go to the doorway and creep forward until the sale sign is
highlighted. Press A and sell the house. Because you are in the
doorway, the door will not close and you can just walk in and get your
trophies. Repeat this as many times as desired. With the above listed
trophies, you can get 4,500 gold each time this is done, which only takes
about ten seconds or less.
Save all of the money possible
until the end of the game by only buying only what you need. For example,
buy only one good suit of armor, a decent sword (Obsidian at least), and a
sufficient amount of health and mana potions. At the end of the game, go to
Hook Coast. At night, go out and kill everyone while they are going into
their homes. The message "A new building/shop has become available for
buying" should keep appearing. Buy as many properties as you can, and
put them all out for rent including the marital home (if purchased). All of
your houses will become rented out, and every three days you should get
about 13,000 to 14,000 gold. You will find this money in front of the post
in front of the house that should have a picture of a bag full of coins on
it. To make time pass, during the day go into one of the rented houses and
sleep in one of the beds six times. Three days should have gone by.
Once you are able to go to Hook
Coast and have at least 56,000 gold, buy the house that is for sale and
accessorize it as much as possible. Then, put two trophies in it. If you
have completed the game, Maze's Clasp and Jack's Mask are the best choices.
Sell the house, break in, and get your trophies back. Buy it, put your
trophies back, and repeat. Once you have over 100,000 gold, go to the Temple
of Avo and donate as much as you want until you are left with 56,000 gold.
Return to Hook Coast and keep doing this until you have enough money or are
Hook Coast: High combat multiplier: Play the mission towards the end of the game where you travel to
Hook Coast to rumble with Maze. Make sure you have Slow Time, Physical
Shield and Multi Hit pumped up. You will also need about 99 Will Potions.
Start the mission, and you will notice ghost-like things flying around. Some
of them will respawn without limit. Use Physical Shield, Slow Time, then
Multi Hit them repeatedly, using Will Potions as needed. It is possible to
get your combat multiplier over 100 by doing this.
Knothold Glade: Key: Go just outside of Knothold Glade. There is a fishing spot in the
large lake where you fight the white Balverine for the final time.
Knothole Glade: Demon Door: Shoot this door with a bow at least as powerful as the Ebony Bow.
You get an Elixir Of Life for opening it.
This Demon Door requires that
you shoot it with a bow of at least Ebony quality. Instead of buying one for
over 19,000 gold, complete the Arena and gain access to Bowerstone North. If
you go out the northwest gate from Bowerstone North to Bowerstone Jail, you
can find an Ebony Longbow in a chest in that first screen. You will get an
Elixir Of Life in here, which is definitely something you can wait until you
find the free one before getting.
Knothole Glad: Break The Siege quest: At the start of the mission, do not open the doors. Instead, go
to the town alarm (horn). It should be up a flight of stairs next to the
doors. Next, get close to the edge. For this trick you may want to learn the
spell Ghost Arrow or have a strong bow (preferably at least an Ebony Bow).
Next, look for the "ghost figures" of the enemies and shoot at
them. Do not worry if one person stays behind the fire. Wait until things
calm down and he will walk to the front of the fire. After you shoot all the
original enemies in the camp, the mission will end.
Knothole Glade: White Balverine Quest: You can get all of the Elixirs of Life your character can use if
you open the Demon Door while doing the White Balverine Quest. However, this
is not necessary since you can already get them in the Orchard Farm quest.
However, you can acquire three other items. If you fish in the pond
immediately after killing the White Balverine, you can get a Will Master's
Elixir. If you take a right when leaving Knothole Glade in pursuit of the
White Balverine, just before you step on the bridge you can get an Emerald
from the chest. Then, after the second attack by the White Balverine, you
can get a Silver Augmentation. Granted, you can do things such as stealing
items from the village and running out before you die, then when you kill
the White Balverine you will have all of those items as well. When you have
killed the White Balverine you can end up with all of the experience and
money so far, a Will Master's Elixir, a Silver Augmentation, and an Emerald.
If you already have a bow of Ebony or Master's quality when you begin the
quest, you can have an Elixir of Life as well. Use any Elixirs you found on
the quest, perform a Hero Save, then load that file. You will be just
outside Knothole Glade before the White Balverine mission began, and will
still have your Silver Augmentation and Emerald. Note: Elixirs do not carry
over in a Hero save, but their effects do. You can do this as many times as
desired before taking the White Balverine's head back to Knothole Glade to
end the mission.
Knothole Glade: Increase Evil alignment: If you do not mind being extremely evil after you complete the
game and have the Last Sword, go to Knothole Glade and go on a killing
spree. After about an hour, you will have plenty of experience and Evil
Knothole Glade: Easy stealing: After the "break the siege" mission in Knothole Glade,
before you leave town there will be little to no guards as well as NPCs. You
can go to an armory or tattoo shop and steal everything from it without
anyone seeing you. This includes one or two augmentations in the armory.
Lookout Point: Hidden Demon Door: Examine the back of the Demon Door that only opens during the
Lady Grey quest. Then, teleport back to the Heroes Guild and walk out. Walk
up the path. On the left hand side will be the back of another Demon Door.
The Demon Door back that can be seen outside near the Heroes Guild boast
podium originally had a legendary weapon and a book about a continent with a
dragons. That continent was later removed from the game, so they removed the
door's face as well.
Lookout Point: Key: Slash the brambles away to find a path that leads to a key.
Nostro's Cemetery: Keys: Search the tomb of Scoran Daith to find a key.
Dig up the grave of Mary Sutter
to find another key.
There is a fishing spot for a
key in the center of the cemetery quest.
Oakvale Cemetery: Key: Dig under the axe of the statue to find the key and a weapon.
Oakvale: Easy money: After going to Oakvale for your first time, before you do the
Bandit King quest, return to the Ancient Cullis Gate. The area with the
white circle is a location where the Ground Troll spawns. To trigger this
spawn, go to the bridge then walk back to the circle. The troll will respond
every time you do this. You can only fight one at a time. After you kill the
troll, go back to the bridge and walk to the circle again. The red enemy on
your mini-map is where the ground troll will appear from the ground. You can
get an easy Combat-multiplier and rubies which can be sold for a lot at the
Darkwood Camp and the Oakvale store.
This trick only works if you
can get people to follow you. Go to Oakvale and get everyone in the town to
follow you that the game will allow, even the shopkeepers. Take them all to
Barrow Fields and tell them all to wait. Return to Oakvale, and all the
buildings except for the tavern should be up for sale. If a few buildings
are not, look for anyone you may have missed and repeat the previous steps.
In order to get the tavern for sale, you must kill the tavern mini-game
character that sits at the table after you take the owners out of town and
leave them. Make sure the guards do not see you kill him, as you will get
fined and thrown out of town. Then, just buy all the houses and shops and
set them up for rent. After a few days of game time, people will start
moving in and you will start collecting rent from each house, ranging from
225 to 550 gold. The two shops only give 68 and 62 gold, but the tavern will
give you 750 gold. You can do this in any town, however there will be some
buildings that you cannot buy.
There is a weapons shop where
you can steal items on the back shelves without the owner noticing. Steal
all the items then sell them back, They will reappear, ready for you to
steal them again. Chainmail armor appears here frequently, which you can
sell for almost 2,000 gold. You can repeat this as many times as desired, as
long as you watch for anyone who might wander into the shop.
The following trick is
recommended only when you have completed the game or can kill people with
one hit. First, have anywhere from 12000 to 18000 gold. If you do not have
that much, go to Darkwood Camp and to the blackjack table. Save your game,
then talk to the dealer and bet 1,000 gold each game to win the money
quickly. if you do not win, reload your last saved game and try again. Once
you have the required amount of gold, go to Oakvale and kill everyone in the
town so that you can buy the three barns in the bottom middle of the map.
Once you buy the barns, leave and wait until your fines disappear. Then, go
back to town and sleep in your martial or rented out home (not the barns)
for three full days. Then, collect your rent. You will get 1,000 gold from
each barn every time you do this. You will soon have enough gold to kill
more people and buy more houses until you have the entire town. If done
correctly, it should only take about thirty minutes to one hour to own
Oakvale. You can begin owning other towns and become the richest man in
First, buy the house in Oakvale
for 5,000 gold and get all of the furniture upgrades. Put the house up for
rent. Down in the lower left part of the city (near the location where you
find the ghost asking to help find his treasure) is a vacant mat that you
can sleep on. The mat is in a very bad looking house that is on the beach.
Sleep on the mat for three nights. Every night or day, depending on the time
of day you put the house up for sale (if you began renting it at night, it
will jingle at night, and vice-versa), you will hear a jingle when the
renters have paid. If you do not hear a jingle during the first three days,
it indicates that a person is not renting the house. The easiest way to make
sure someone is renting is to ask someone to fallow you to the house and
tell them to wait next to the entrance. If you have all of the furniture
upgrades, you should get about 3,300 gold every three days. The renter only
pays you three payments at a time -- only sleep three days at a time. Note:
You can get a lot of Magic experience points by casting non-offensive powers
(preferably Heal) until your magic runs out before you sleep, because your
Health and Will are refilled every time you sleep. You will get 12 Magic
experience points every time you cast Heal. Also, on the way to the house to
pick up the rent, use magic powers such as Assassins Rush or other speed
related magic powers to move faster.
Buy at least five Augmentations
from anyone and go to Oakvale. When you are there, steal items off the
shelves on the wall of the weapons store so that there are five open spaces
for the owner to place items. Note: None of these spaces should be on the
counter or the owner will see you steal the items. Then, sell the five
Augmentations to the owner. They will automatically be put up on the shelves
that you just emptied. Steal the Augmentations from the shelves and keep
selling them back to him repeatedly until you have all the gold you want.
This trick can also be done by selling Obsidian weapons to him instead of
Augmentations. If done with the correct items, you can get about 10,000 gold
each time it is done.
Oakvale: Easy Strength and Skill points: At the start of the game, before the Bandit Seeress quest, Maze
is waiting for you at Oakvale. This is just after the Darkwood Trader Escort
quest. Hit him with you sword down to the barn area, and hack away at him
for about twenty minutes. Then, pull out your bow (if desired) and shoot
decent shots for about another twenty minutes, or as long as desired. You
will be able to get most of the bars on one skill and perhaps fill two or
more bars on the rest. Magic does not affect Maze, and while you do this you
cannot talk to him or he will leave. Save the game after you do this and
continue later. If you do this more, you will most likely be able to fill in
everything in strength and skill.
Orchard Farm: Frying Pan: The treasure clues will start you at the dock at Orchard Farm.
They will lead you through the apple orchard and down the path towards the
barn. At the first barn, dig in between the barn wall and the bales of hay
to uncover the Frying Pan.
Orchard Farm: Key: Fish off the end of the dock where you fought the Hobbes.
Rose Cottage: Demon Door: Give this door a Red Rose for it to open. You find a Will User's
Bright Robes behind the door.
This Demon Door wants a gift. A
red rose will do just as well as an Emerald, and will only cost you 3 to 7
gold instead of over 300. You will get the Will User's Bright Outfit.
Teleport to any town that sells
roses. Buy a rose and give it to the Demon Door at Rose Cottage. The door
will open up, and inside you will find the Will User's Bright Outfit. This
item will give you +51 attractiveness and protects magic to some extent.
The Rose Cottage Demon Door
will open if you give it two boxes of chocolate.
Rose Cottage: Key: Dig in the center of the ring of red flowers next to the Rose
Rose Cottage: Unlimited keys: This trick requires a spade and the ability to do the Hobbe Cave
mission. Go to Rose Cottage. Outside the house is a mound of dirt surrounded
by flowers. Dig in the center to find a silver key. Note: You can also go
behind the house and cut down some plants to find a chest with 500 gold.
After you get the key, talk to the grandma in the house. She will tell you
about her grandson that is missing in Hobbe Cave and give you a
"hexagon key". After this, leave Rose Cottage and go to Greatwood
Caves. From here you can go into the Hobbe Cave (where your mission is
located) or into Darkwood. Try to go into Darkwood and a warning will
appear, stating that you are trying to leave the quest area and give you the
option to press A to reload from before you started the quest or B
to stay. Choose A to reload. The game will put you in front of the
Rose Cottage area, with the silver key and the 500 gold (if you also
collected it). Go back into the Rose Cottage area. If done correctly, you
should be able to dig up another silver key. This process can be repeated
Note: If you do not want to get
evil points from smashing the vines, go to the side of the chest. Wait until
the chest is blue and click to open it. You should go through the vines and
open the chest. Then, save and do it again. If you are also doing it to get
the key, get the key first so you do not have to cut the vines.
Start the Rose Cottage quest.
Go to the patch of grass on the west side of the house and dig to get a key.
Hero save the game and keep going back to the same location to get a key.
When you have twenty keys go to the Hero's Guild treasure chest to get your
Rose Cottage: Easy money: Go to the Heroes Guild and take the Hobbe Cave mission. Then, go
to Rose Cottage. Go around the back and cut down the thorny bush. Open the
chest to get 500 gold. Then, teleport out of there. When prompted to leave
the quest, select "Reload" and repeat.
Temple Of Avo: Gaining good alignment: In the Temple Of Avo, when you give 500 gold coins you will
receive over four good deeds. If you give 1 gold coin you also receive over
four good deeds.
Gather lots of money, then go
to Avo. Set it so that you are giving all your money away. Once done,
continue pressing A as fast as possible. If done correctly, you
should still have all your money after giving it away. Continue doing this
as much as you desired. Note: If you want the legendary Sentinus weapon, you
will have to pay 32,000 to 100,000 gold at once depending on your alignment.
Temple Of Avo: Sword from the stone: To get the sword from the stone in the Temple of Avo area, you
must have 5 more Physique, 3 more Health, and 2 more Toughness than the
first time you tried to get it out. Go to Lychfield Cemetary, through the
Demon Door, and all the way to the Graveyard Path. Walk around and undead
will start appearing. Go on a killing spree. Each time you kill one, you
will get 2 good points. Kill over 750 to 1,000 of them. Although this seems
like a lot, you can kill them in one to two hits and reach this goal in
about twenty minutes. Then, go back to the guild and the place where you can
upgrade your stats. You will have enough experience to max all of your
Physique, Health, Toughness, and more. Return to the Temple of Avo and you
will be able to pull the sword from the stone. It has 198 damage, a
Sharpening Augmentation, a Piercing Augmentation, and is light-weight.
Temple Of Avo: Donations: Donate 48,000 gold and you will get the Miracle Of Life. Five to
ten years will be subtracted from your age. Donate 68,000 gold for the title
Paladin. Have a single donation of 32,000 gold to receive the Sentinus, a
legendary mace (255 damage).
At the Temple Of Avo, your
donations must be in one donation and exact. Any more and it will be a
waste, any less and you will get nothing. Note: If you want both the
"Blessing Of Avo" (reduce age by five to ten years) and the
Sentius Great Mace, you can only get one at a time. Your Good/Evil level
also affects how much you need to "donate". You will spend less if
you are 100% Evil and a lot more if your Good. For example, sacrifice four
to five people at the Chapel of Skorm, then get the Bow Of Skorm, Then,
donate to the Temple Of Avo and get whatever desired. Then donate 1 more
Gold for the Title and another 1 Gold for the Blessing (non-specific order).
TwinBlade's Camp: Key: Go across the lake in the first area, then dig in front of the
chest against the wall.
TwinBlade's Camp: Demon Door: The door outside tTwinBlade's Camp has poor vision and wants to
see three friends. Dress up in these suits to fool it: Bright Plate Armor,
Dark Will User's Outfit, and Thief's outfit. The Bright Plate Armor can only
be bought in full in the Arena. Behind this door is the Dollmaster's Mace.
TwinBlade's Camp: Free followers: Make one of the bandits giggle twice then tell him to follow you.
They can only teleport with you if you have hired a henchmen. They will
fight for you at no cost. Note: If yo accidentally hit one, they will turn
you. However, you can go back and get another.
TwinBlade's Camp: Easy experience: On the "Find the Bandit Seeress" quest, get a good
strong weapon (Obsidian Greatsword recommended). Go through the mission as
usual until you reach the part where you must fight TwinBlade. Fight him as
normal. Dodge the attacks and the bandits, and attack him when his blades
are stuck in the ground. After the intermission sequence, hit him so that
you can continue fighting him. When you gain control again, the bandits will
start attacking with TwinBlade. It does not matter who you kill first; just
make sure they are all dead, including TwinBlade. Collect the items from the
crates and chests in his tent. Then, get the diamond at the top of the hill
off to the left when you get out of the tent. All the extra items are
optional. After you get the items, press Start and Hero Save the
game. Then, do anything to make the mission start over again (load your save
file, teleport to another place, etc.). Do not go back they way you came in.
Once it loads up again, start the mission over. It may take a while, but you
are guaranteed 10,000 General Experience points, the extra items if you
picked them up on the way to the tent, and any extra experience you get from
fighting. You can max out your stats by doing this. Note: If you did the
boast where you had to kill at least 24 bandits, you only have to do it once
and it will count later.
Windmill Hill: Keys: Dig in the center of the ring of flowers next to the abandoned
Dig in the center of the ring
of flowers next to the windmill.
Witchwood Stones: Keys: There is a fishing spot across from the Demon Door for a key.
When you teleport to Witchwood,
you should see a statue somewhere on your left side. Gig at the left bottom
corner when you are facing the statue to find it.
Witchwood Stones: Removing sword from stone: In Witchwood, there is a sword stuck in a stone. To remove the
sword you must have 5 more Physique, 2 more Health, and 3 more Toughness
than the first time to tried to remove it. The sword that is removed is the
fourth hardest hitting and the fastest melee weapon in the game.
Witchwood Stones: Easy money, experience and good points: When you can go to the Arena in Witchwood, save in front of the
Arena entrance (not the one with the guards.) Enter and talk to the guard to
let you in. When you can walk around, buy the best armor that your budget
will allow, and a lot of Will and Health potions. Having Wellow's Pickhammer
and Enflame, Slow Time and Multi Arrow level 2 or higher will also help. You
can also pull out the Sword in the Stone if you have all your strength
attributes at maximum. Try not to exit the arena if you can to earn a lot of
money. When you get up to the Rock Trolls, kill them then go back to cells.
You should have gained a lot of experience (almost 150,000) and should have
18,600 more gold. Hero Save and load that saved game. You should start
outside the arena entrance door and have all the gold and experience. You
can start the arena all over again and do this as many times as desired.
Continue game: Once you have completed the final battle, allow the credits to
run until the end (about five to ten minutes. Do not touch your controller
and your game will continue, where you will receive your Quest Reward, gold
and experience. You can then continue the game, but will not be able to
accept any Heroes Guild Quests or side quests.
Sword Of Aeons: At the end of the game, kill your sister. After the credits you
can continue playing with the Sword Of Aeons.
Use the following trick to
create a weaker version of The Sword of Aeons. First, complete the hidden
booty quest and get the frying pan. After getting all the treasure clues, it
will have four augmentation slots. Then, find the Health, Mana, Experience,
and Sharpening augmentations. Insert them in that order to create your own
weaker version of The Sword of Aeons.
Keep doing good deeds
throughout the game until you are completely good. Then, complete the game
and kill your sister to get the sword. Let the credits finish and return to
game. You will find that you are still on the side of good.
Defeating Jack Of Blades: You will not be able to hit Jack until you defeat the minions he
has summoned. Use the Slow Time spell to kill them easily. When Jack begins
to fire lighting, quickly roll out of the way and hit him. After that, Jack
will fly up and force you to use ranged attacks. Hide behind the rock spire
and hit him with a multi arrow spell. Try to keep your ground while Jack
summons more minions. When you kill Jack, you will get the Sword of Aeons.
If you forgot to load up on
Health Potions and Resurrection Phials before fighting Jack Of Blades, all
hope is not lost. Before accepting the quest, pick up the Health Potion by
the entrance/exit of the guild, then go to the top of the stairs and get the
Resurrection Phial. Next, go to where the tavern entrance would be and get
the other Health Potion. Then, walk into the library and talk to the
Guildmaster. After accepting the quest, press Start and go to
"Hero Save". This will allow you to save your potions and items.
After saving, press Start and load the file that was just saved. You
should end up at the entrance/exit and all the potions and phials will be
available for collection again.
Use the money that you got from
your previous quest. Do not be afraid to use all of your money, as this is
the last quest. Buy a strong lightweight weapon and a bow and arrow. Next,
buy about 15 Health and 15 Will Potions. Also buy a Revival Potion, just in
case. Attack him, and after you get a combat multiplier, use it. You will
get another one. Use it again. After a few times he will run away. Chase him
and use your combat multiplier. After you do this a few times, he will float
in the air and try to shoot energy at you. Run behind the rock pillars that
he raised and shoot him with fireballs and arrows. Look out for the
creatures that he summons just keep moving from rock to rock. After that, he
will die and you will get his sword. You can now send it into the vortex or
kill your sister. There are four endings total (two good and two evil). You
can send the sword into the vortex or kill your sister no matter what path
you take, which lead to the four different endings.
Defeating the Rock Troll: Get as close as possible to the Rock Troll. If desired, you can
use Slow Time or Assassin Rush. Then, hack away at the troll with regular
attacks and flourishes. When the troll jumps in the air, hold Y + Back.
This will allow you to do a backwards roll and you will not be hurt. Then,
rush back in and repeat until it is defeated.
You can deflect the Rock
Troll's own rocks back at him. Stand back, and wait for him to toss rocks in
your direction. Time your swings correctly to send the rocks back at him,
causing a large amount of damage. This is the easiest way to defeat them.
To defeat the Rock Troll. you
can use your bow and arrows, but dodge the rocks that he throws.
When fighting a Rock Troll, get
very close then attack it until it arches its back. Then, press Y + Left
To defeat Rock and Earth
Trolls, you must have good timing. Get behind them and start hitting them.
When you see them about to pound on the ground, quickly press Y to
roll. Note: If they pound on the ground and you roll at the same time, you
will not get hurt. Do this repeatedly until they are defeated.
Defeating the White Balverine: Use the following trick to kill the White Balverine in one hit.
You must play through the Arena up to the seventh round, go back to the
cells, Hero save the game, and reload at least three times to get the money
and to refill the shops inventory. Buy any master weapon (for example, the
Master Katana) or any other weapon with at least three empty augmentation
slots. Each time you reload the game, buy the Silver Augmentation from the
shop in the arena cells. Fill all of your weapon's augmentation slots with
Silver Augmentation, and it will kill the White Balverine in one attack. You
will also be able to do this earlier during the White Balverine quest. Hero
save the game and reload every time the woman gives you the Silver
Augmentation. You may or may not have a Master weapon or anything with three
slots by that time, but it should do more damage then a Greathammer to the
White Balverines. The black ones will take only three or four hits to kill.
Defeating the undead: The undead are already easy to defeat, but to kill them faster,
use a blunt object such as a war hammer. For best results, have an
augmentation or two.
Defeating difficult enemies: During difficult fights (for example, against Bosses, demons, or
a lot of enemies at once), use the mastered Lightning spell. Not only will
this give you a high combat multiplier, enemies who are being electrocuted
cannot move very well, and therefore cannot surround and overwhelm you.
Skorm's Bow: Go to the Chapel of Skorm, then teleport to the Witchwood Cullis
Gate. Go to the Temple Of Avo pick up the mercenary, then teleport back to
the Chapel of Skorm, Do not sacrifice yet. Teleport to Oakvale and pick up
that mercenary. Teleport back ot the Chapel of Skorm. Save the game and wait
until it is 11:30 in-gam). You will be able to tell if it is that time,
because the mercenary will take his pay. Sacrifice him immediately, then
wait until midnight. The other mercernary will take his pay. Sacrifice him
as well. After that, you should get Skorm's Bow. At midnight you will hear
"Lights out, you horrible lot". This is the signal that it just
passed midnight. If done correctly, this will happen after you sacrificed
the second mercenary. The timing may take awhile, but this will work.
Marrying Lady Grey: Use the following steps to find lady Grey's necklace and
eventually marry her. First, you must be crowned champion at the Arena.
Then, go to Bowerstone North and talk to Lady Grey. She will tell you to buy
her a gift to show your affection. Buy her the Black Rose from the item
store in the same town. Give her the gift and she will tell you that a
suitor must at least have a home for her to consider marriage. Buy a home
anywhere (the home in Oakvale is the cheapest, for 5,000 gold). Then, return
and talk to her. She will tell you about her sister's stolen necklace. Talk
to all the people of interest (green dots) in Bowerstone North. They will
tell you that the necklace is in Oakvale. Go to the Oakvale Cemetery. There
will be two traders talking, marked by a green dot. Hide behind the wall
directly behind them. They will talk about the necklace buried between the
two boats on the Oakvale beach. Go to the Oakvale beach and use the spade
between the boats to uncover the necklace. Note: The spade will not be
available in your quick menu; you must go to the items section in your
inventory to select and use it. After the necklace is in your possession,
take it to her. She will tell you that you must kill Thunder to win her
heart. Thunder is not that difficult of an opponent. When Thunder is
defeated you will return and she will ask for marriage. Accept, and you will
have access to Bowerstone Manor, and a silver key and chest in the bedroom.
Bandit King mission: At the beginning of the mission, make sure you have the Slow Time
spell. Then, kill all the guards. After that, go down the path and wait
behind three large stones. After two guards pass, they will turn around.
When this happens, use Slow Time and run past the last guard, staying as far
away as possible. Then, just run through the door and continue the quest.
Execution Tree mission: If you pick the one where you have to help the guards, get him
across. If you do not want to wait a long time, just kill the prisoner. The
bandits cannot help him escape, meaning that the quest is over.
Extra maneuverability with Fireball magic: Hold R to access your magic, then start a Fireball with B.
Keep holding B, but release R. Your hero will assume their
regular stance, yet his hand will still be lit with the Fireball. If you
press Y to dodge, you will now be able to, and you will still have
the Fireball. Release B to throw the Fireball. This strategy works
well for letting the higher level Fireballs accumulate without much danger.
Good magic combo:: A good magic combo that yields the most damage is the Beserker
spell and the Double Hit spell. Use them in unison and you can take out most
enemies, such as Bandits and Hobbes, in one or two hits.
Rolling and shooting as an archer: You can roll and shoot at the same time, and when you have your
speed upgraded rather high or all the way, you can start charging, roll
twice, and almost have a full arrow charge and shoot it. As long as you keep
pressing Dodge/Roll, you will not be hit and still be able to attack
as often as desired.
Finding items: When walking around the cemetery, go onto graves that appear
fresh (meaning that there is a fresh golden mound on or near the tombstone)/
If you have the spade, it will appear as the D-padDown
command. This means you can dig for an item. To fish for items, go somewhere
with water that is deep enough to walk in up to your waist, or a location
that your fishing hook icon will appear, much like when you need to dig for
something. Look for a spot that is rippling with bubbles coming out of the
water. Line up with that spot and fish. You should get an item. Note: The
more challenging the item, the rarer it is.
Getting the ladies: All you need is the Plate suit. They love it and will increase
Specialty food items:
Carrot: This gives you +3
Crunchy Chick: +5 Evil Points
Fish: This Gives you +3 Will Exp
Golden Carrot: Changes night into day
Moon Fish: Changes day into night
Red Meat: This gives you +3 Strength Exp.
Tofu: +5 Good Points
Elixirs: You can only use a certain number of Elixirs before they stop
increasing their respective bar. However, they will still restore lost
Health or Will. Elixirs will also not carry over if you perform a Hero save,
but their effect will. If you find one during a mission and decide to
restart the mission via a Hero save, use any Elixirs you found on that quest
(unless you have already used enough to max out your bar). You can find an
Elixir Of Health almost as soon as you are able to leave the Guild Of
Heroes. It is in the pond next to the barn during the Orchard Farm quest.
The earliest Will Master's Elixir that can be found during a quest is in the
White Balverine quest, in the pond where you fight the White Balverine. If
you collect these Elixirs while on a quest and then use them, Hero save, and
load that file. You can get them repeatedly until you have gained all of
their possible benefits.
Items at the Heroes Guild: To get an Iron Katana, Yew Crossbow, and some potions at the
Heroes Guild, do the Melee Archery and Will. However, before you go on to
your next age, get graded on your Melee Archery and Will. If you get an A+
on them, you will win the items.
When you first go to the Heroes
Guild after Maze saves you, search every book shelf in the guild. You should
collect a number of books. Complete your training and go to your second part
of training. Search every bookshelf again and the books should have
respawned. Collect all of them. Repeat this until you leave the guild. Once
you leave, the books will not respawn until you complete the game.
1 Lookout Point
2 Bowerstone South
3. Fisher Creek
6. Orchard Farm
7. Rose Cottage
8. Hobbe Cave
9. Darkwood Lake
10. Ancient Cullis Gate
11. Grey House
13. Twinblade's Camp
14. Witchwood Stones
15. Witchwood Lake
16. Knothole glade
17. Windmill #1
18. Windmill Hill
19. Headman's Hill
20. Bowerstone Manor
21. Lynchfield Graveyard #1
22. Lynchfield Graveyard #2
23. Lynchfield Graveyard #3
24. Cliffside Path
25. Hook Coast
Ages Of Might Potion: Might
experience; changes with multiplier
Ages Of Skill Potion: Skill experience; changes with multiplier
Ages Of Will Potion: Will Experience; changes with multiplier
Health Elixir: Increases Health bar
Health Potion: Restores Health
Will Masters Elixir: Increases Will Pool
Will Potions: Restores Will Power
Longsword Name: Harbinger
Location: Pulled out of the stone by the Temple Of Avo.
Katana Name: The Katana Hiryu
Location: Found in Bowerstone Mansion if you marry Lady Grey in her
bedroom in a 15 silver key chest.
Greathammer Name: The Murren Greathammer
Location: Found in 20 key chest at heroes guild.
Greataxe Name: The Murren Greataxe
Location: At the top of lighthouse in Hook Coast in 15 key chest.
Greatsword Name: Solus Greatsword
Location: Purchase at Bowerstone North
Greatmace Name: The Sentinus
Location: Awarded by the god Avo when you donate 32,000 gold at one time.
Longbow Name: Skorm's Bow
Location: Awarded by Skorm when you sacrifice enough people.
Crossbow Name: Arken's Crossbow
Location: Found in 15 key chest at Darkwood Marshes
Note: The Frying Pan and
Sword Of Aeons are both made of an unknown material.
Boasts: There are some things you can do to help with boasts, but some of
these will prevent you from fulfilling some other boasts.
Boast: No Protection Description: Do the quest naked
Assist: Berserk makes you faster, and at level 2 or 3 you will not be
knocked down or stunned by enemy blows.
Assist: Slow Time allows you to stay behind or away from your opponent so
your lack of armor will not get you killed.
Invalidate: Physical Shield acts as armor and will cause you to fail this
Boast: Fist Fighter Description: Complete the quest without using any weapons or offensive
Assist: Physique. If you are going after enemies barehanded, you want as
much muscle as you can get. This also means wielding heavy weapons as
often as possible.
Assist: Quickness. It helps no matter what weapon you are using, but since
most unarmed attacks are weak, and do not even stun some enemies, you want
to be able to hit as hard and as fast as possible.
Assist: Heal Wounds will keep you alive. You will need it unless you are a
master of dodging.
Assist: Physical Shield is one of the few spells you can use, but since
you do not regenerate mana when using it, you better hope this uses less
mana for the damage dealt than healing does. This is recommend over
Healing, unless you must also keep allies alive.
Assist: Slow Time. Because you cannot use weapons, and Healing or using
Physical Shield takes a lot of mana, this helps you avoid getting hit.
However, at lower levels it just is not worth the mana consumption for the
time given. Level 3 at least before you rely on it during a Fist Fighter;
you will want that mana for other uses.
Invalidate: Drawing a weapon, even if you do not use it.
Invalidate: Any spell except those mentioned above. Note: Even Multi
Strike and Berserk, which only affect you, but aid in combat.
Boast: Don't Let (NPC) Die Description: Keep (followers) alive until the end of the quest.
Assist: Berserk allows you to keep from reacting to enemy hits, which
allows you to move over to the followers and either defeat their attackers
or heal all allies within range.
Assist: Enflame hits only enemies, even if allies are within the range.
Unless you are actively targeting one, your allies will not get hit. This
is a useful way to knock all enemies around you away, as well as doing a
hefty amount of damage at higher levels.
Assist: Lightning will hit one enemy for each level you put into it. At
level 4, it can hit four enemies at once, keeping them virtually immobile,
and can even decapitate bandits. The range of this spell, as well as the
number of enemies it can hit, makes it a very useful way to take out
numbers of enemies at range.
Assist: Heal Wounds at level 1 is practically worthless. It heals almost
as much as it costs in mana. Level 2 is a big improvement; all levels
increase range. Level 4 will heal over half of the hit points of nearly
any ally you have, and in almost the same size radius as a level 4
Enflame, if not more.
Invalidate: Let the NPC(s) die.
Boast: Don't Let (NPC) Get
Hurt Description: Prevent (follower) from becoming injured.
Assist: Enflame. It hits only enemies and has a large range. Force Push
will hit anyone, even allies within its radius.
Assist: Berserk prevents you from getting caught up in being your enemies'
punching bag. You can plow any enemy out of the way and you will not be
stunned by their blows.
Assist: Slow Time will allow you to reach your enemies before they can
attack, get in the way of an attack to prevent your follower from becoming
injured, and allow you to kill many of the threats to your follower before
they can act. Level 4 is a monumental improvement over level 1 in both the
time you are allowed, and the speed at which your enemies are reduced to.
Invalidate: You will fail this boast if your follower gets hit. The game
may glitch and allow your follower to get hit and give you the money, but
record the boast as failed. If your follower gets hit and you do not fail
the quest, you will get the money but not a completed boast in your
Dowries: The following is a list of what the dowry is worth for women from
Day-night cycling: There are a few places in towns where you can rest without being
in danger of the guards charging you with vagrancy. If a bed or floormat
reads "This does not belong to you", then you might be charged for
Bowerstone South: Behind the
Tavern is a shack with a floormat. It is against the wall of the tavern,
not across the alley. Also, it is the shack just before the cellar doors.
Oakvale: Run to the front of
the tavern, turn left, and follow the right-hand wall down to the beach.
You will find a rundown building with a chest and floormat in it. This
floormat is unclaimed.
Sleeping in houses without getting in trouble: Select a bed inside a house, then run out the door before
morning. You will not get in trouble for sleeping in the bed.
Easy money: If you do things in the first part of the game, be it all good
things or all bad things, you will be credited with an extra gold coin at
the end of the mission.
Be completely evil. Marry the
mayor's daughter of any town then kill the mayor somewhere in the woods,
where you trick him into going. Most mayors are loaded with gold. Because
you are married to the daughter, you will inherit all the money. Once you
have the money, kill your wife then leave town. Note: If the mayor has any
sons you must kill them before you kill the mayor, or else you could be
sentenced to death, so to speak.
The easiest way to get money is
to become evil. Kill people and get the gold from their money bags.
First, buy a house (for
example, at a cost of 5,000 gold) and upgrade it a lot. Then, place your
most expensive trophies in there (for example, Champion Seal and Bandit
Seal) and sell the house. It should have sold for 8,000 gold. Then, break
into the house and get your trophies back. The house should cost 5,000 gold
again. Repeat this to gain 3,000 gold in profit each time.
Buy a house (for example, the
one in the ice town for 56,000) and put your most expensive trophies up in
the house. Sell the house for an increased value for quick money. The trick
here is twofold -- if you have level 6 Guile and can Picklock, break into
the now sold house, take your trophies back, and go back outside. The house
will sell for the lower value again, and you will pocket the profit. If you
do not have level 6 Guile, there is another way. Using the home in the ice
village, you can stand inside the doorway to access the sign that allows you
to sell your home with the trophies up. Once you do, the door will stay open
(because you are in the doorway), allowing you to take the trophies back
without having to pick the lock. Using the Champions trophy (at 2,000 gold
each time), with the trophy spot sitting near the door, and having the
trophy mapped to a hotkey that saves you from navigating through all the
menus, you can get 2,000 gold about every ten seconds. This works faster
with higher paying trophies. You can also put a trophy upstairs in this
house for more money, but it is much faster if you do not have to run up and
down the stairs.
Play the game until you get to
the Arena. Make sure that you have Physical Shield spell at rank 2 or
higher, Magic Power rank at least rank 5 or higher, and 30 Will potions.
Fight in the Arena with Physical Shield on and recharge it with will potions
if you take too much damage. The shield will allow you to keep your combat
multiplier and increase it while you hack away. It is possible to get it to
60 by doing this. Having a weapon with the Silver Augment on it is
recommended, as one of the combat rounds has Bauverines and two White
Bauverines, and another combat round is all undead. The best weapon for this
is a Master Greatsword with Piercing, Steel, and Silver augmentations if you
can afford it, and have the Physique to wield two handed weapons. Stay in
the Arena and fight until after you kill the second set of Rock Golems.
After the fight, choose to go back to the cells to rest. Use the Hero Save
option then go to the Arena exit to leave. You will fail the quest, but just
reload the game to start at the beginning. You will retain all the gold,
experience, and renown gained from fighting.
Once you have earned your first
trophy (for example, Queen Wasp Head, etc.) and have at least 1,500 gold, go
to Bowerstone South. Buy a marital home, then live in it. Wait until dark,
and when nobody is around, break down the door. Place a trophy on the trophy
plaque on the wall. When you sell your home, the value should have increased
by at least 200 to 300 gold. Go back inside and remove the trophy. When you
buy the house, the value should return to normal and you will keep the extra
gold. Repeat this to get as much gold as you desired. Try other trophies and
marital homes for more gold.
First, complete the game and
save a lot of money (about 50,000 gold). Then, go to Oakvale and slaughter
the town. Purchase a few houses and rent them out. Sleep a few days and
collect rent; preferably six times asleep for maximum money. Buy more houses
and repeat the steps. After owning all of Oakvale, rent it all out. You can
collect around 25,000 gold in about 5 minutes doing cash runs.
Buy the house in Bowerstone
South, renovate it completely, then break the door down. Next, go to the
trophy plaque, put your most expensive trophy on it (make sure to hot key it
-- to do so, press Up, Right, go up to "Trophies",
press Right, then go to "Assign to" and press Right;
to use it, hold R, then press the D-pad direction you assigned
it to). Go up to the plaque, hold R, then press the D-pad. It
will place the trophy. Sell the house, get your trophy, then buy it back for
instant money. Do this until you have approximately 150,000 gold. You will
make about 30,000 gold every five to ten minutes with this technique. Then,
kill everyone in Oakvale. Buy every house. It will cost you about 140,000
gold. Renovate the house that is for sale by default. Sleep six times (three
days), then collect the rent. You will make about 14,000 gold every few
seconds, depending on how fast you get through town. When you get enough,
buy out Knothole Glade, which will earn you about 18,000 gold per round, all
together about 32,000 gold. Keep doing this and buying out towns for very
fast money. It will be possible to make 300,000 gold every fifteen to twenty
Before the archeologist quest,
buy a few houses. Then world save and load that save again. When you load,
teleport to Witchwood and start the quest. Then, teleport back to the town
you bought the houses at. Sell them, then hero save and load. You will still
have the houses and the gold you obtained by selling them. After you load,
you can just teleport to Witchwood and do it again. Note: When this is done,
you cannot marry Lady Grey.
In the first level of the game
where you must buy your sister a present, you can do good deeds and get the
money from you father or do bad deeds such as taking the bribe from the
cheating husband. You can do all good deeds and get four coins from you dad
or bad deeds and the coins also. However, you can do good and evil to get a
totalof six coins. First, talk to the girl about the bear. Then, go to the
house and see the cheating husband. Take his bribe and get one coin. Then,
tell on him to his wife to get a good deed. Next, go to the man who has the
barns and must go to the bathroom. Start smashing the barrels until you find
a coin. Then, run back to the two stacks and get a good deed. You now have
two coins and two more coming from your dad. Go over to the bully, beat him
up, and get Rosie. Give Rosie to the girl and you will now have two evil
coins and four from your father.
Go to the Heroes Guild and gain
the +3 Guile in the glowing green thing across from the teleporter. Your
character will now have the power to steal. Steal from shops, then sell the
stolen items back to the shopkeeper. However, you cannot be seen. On the top
left corner of the map is display with a number inside it. When it is blank,
then steal. If it reads "1" and is a dotted line, try to steal,
but make sure the camera angle is facing the door. You can also try giving
the shop owner some beer to make him drunk and push him outside the shop. If
he is still drunk when you are done stealing, hold Down on the D-pad.
When you see a little thing on the bottom light up, you can press A
and teleport to a new city. Sell the items that you stole there.
When you get married, you will
get a little or a lot of money from your wife, but not enough to cover the
cost of the ring. Be very rude to her, give her the finger, and insult her,
but do not hit her. Keep doing it and eventually she say something along the
lines of "Consider yourself a single man". She will then rent the
house from you. Find a bed, whether or not it is the one in that house or in
the middle of the street. Sleep twice and you will have a bag of money near
the sign of the house you are renting out to your ex-wife. She will hate you
-- do not bother talking to her. You usually will get about 800 gold a day
Easy experience: To get the most experience out of your food items (for example,
red meat, carrots, fish, etc.), use them after building up a high combat
multiplier. Set the food item to a quick slot to use them fast.
Find a location where skeletons
respawn. With a good weapon and silver and sharp augmentations, they should
be no problem. Once you get the B attacks, try to use them. They
build your multiplier faster. Then, just keep killing them. They will drop
Heal Potions so you should not have to worry about life.
When you start the game, you
will have the Guildmaster instruct you in the various forms of combat. After
you complete each of the lessons (Melee, Archery, and Will), you will have
the option to take the tests for a "grade". An "A+" in
the Will test earns a Will Potion and a Resurrection Vial. Note: Be careful
to choose to play with Whisper after your will lesson, or you will be unable
to be graded. After you get the potions, save your Hero and load the file
again. You will have returned to childhood, but have kept all the
experience, gold, and potions you acquired. This will allow you to start the
game with a bit of experience, some better weapons, and a few extra lives.
This is very useful, especially for new players.
In the early stage of the game,
when you are put into the melee pit to practice blocking Whisper's attack,
instead, attack her to get your flourish powered up. Then, smash her down
with it. While you have her target locked with L, you can move around
behind her and land a few regular attacks. The trick is to use this tactic
to get her cornered, facing the pit gate pillar with the gate on her
right-hand side and you standing directly behind. By doing this, you can hit
her indefinitely without her backflipping away, or you circling around out
of position. Make sure to have the vibration for the controller turned off,
as your hand will get sore. The best part is you can release L when
you have her in the correct location and just keep tapping X. You can
easily pause and go do something else or rest. Doing this will net 3
Strength experience points for every hit.
When you are sent to Maze to
finish your apprenticeship and are told to attack using your sword, move far
enough away that you can still see him, but not so close that he can block
the arrow. Equip your original bow and activate the scope feature. Hold X
long enough to make the bow groan once or twice then release. Repeat this
for as long as Maze stays in one spot. When he teleports, just reposition
and start again. Doing this will net about 100 to 130 Skill experience
points each time that he stands in one location.
Complete the game and maximize
Physical Shield. Get about 50 Will Potions. Travel through Lynchfield
Graveyard and through a few more areas to the area where you have to save
your mother. When you find some undead, put on physical shield and hack away
with your sword. Keep your shield up so that you can keep a high multiplier.
It is possible to get your multiplier to over 350 by doing this. Keep
checking on your general experience bar in statistics. Once you max it
(999,999 experience points), go to the guild. You will be able to max all
spells or almost max all magic, strength, and skill. If you cannot, return
and do it again.
In order to do the following
trick, you will need magic spell Summon level 2 or above and lots of Will
Potions. Go to a place and that will allow you to get your combat multiplier
to 12 or above and do so. When everything is clear, use your Summon spell.
The first time it will use about 1.5 of your mana, then after that it will
take barely any. Keep using it until your combat multiplier gets to about 3.
If you have your mana bar high and are quick, you can get bout 6,000 to
9,000 Will experience points. It is possible to get 60,000 Will experience
points in ten minutes.
In order to do this you will
need to do the "Unlimited keys" hint. Do npt do the the Hobbe cave
mission until you have twenty keys. Once you have that amount, go to the
guild and open the silver chest outside the entrance of the guild woods. You
will get the Murran Greathammer. It has an Experience Augmentation. Do the
Hobbe Cave mission and kill any Hobbe you encounter. The higher your combat
multiplier gets, the more experience you will receive. By clearing out the
cave all the way to the end without clearing the side rooms, it is possible
to get over 25,000 general experience points each time.
Once you reach the final quest
(Defeat Jack), stock up on lots of Health potions. Defeat Jack with a high
combat multiplier, the higher the combat multiplier points and the more
experience you get for defeating Jack. When you defeat Jack, you will get
the Sword Of Aeons and get to decide whether to kill your sister. Do not
make the decision. If you do, you will complete the quest. Save during the
quest to save your character's attributes, which also saves your experience
and items gained during a quest. Load your data to start the quest over with
the experience gained during your last battle with Jack. Repeat this to gain
quick and vast amounts of experience to max out your stats, if you plan to
continue to play the game after the credits. The health potions are very
important, because you will not be able to access any shops during this
mission, and is helpful when repeating this battle; or you could just have a
health augmentation with your weapon. You can also use this trick on other
quests throughout the game for early experience and items.
As soon as you can go out, go
to Bowerstone. Enter the village and activate the teleporter. Go outside and
do not kill any kind of monster. You must remain at neutral alignment. Next,
go to Skorm's cathedral in Darkwood. Teleport back to Bowerstone and sleep
in the hotel. If you need money, sell your resurrection items for 300 gold
each. When you awake your at 6 p.m., go downstairs and take the mercenary
evil with you and teleport back to Skorm's temple. You must use the teleport
cause the mercenary needs to be at full health. The money will go down each
hour. When the night side is perfectly up on horizontal and you see the
money going down, select a priest, and as fast as you can sacrifice the
mercenary. If you sacrifice at the perfect hour, you will get about 700 Evil
points and get the Legendary Bow. Even if you play a good game, do this
because you wil; maximize the Good side at the end. Then, continue your way
to the Grey House at the end of the Darkwood way. At the Grey House, kill
skeletons and get Good points, general experience, and skill experience
until you see the strongest of skeletons. You will recognize it because he
can summon other skeletons/ When you will get two of these skeletons at the
same place, you will get unlimited summoned skeletons until you kill the
summoner. However, just pay attention to the target skeletons to get a large
amount of experience points and a high combat multiplier. Note: Your punch
will not do too much damage.
When you fight Jack of Blades,
the game auto-saves just before you do it. After you defeat Jack, you will
get a lot of experience. Instead of killing your sister or destroying the
Sword of Aeons, Hero save the game. You will keep all your experience, but
can fight Jack of Blades and get the experience again. Repeat this until you
have reached the desired amount of experience.
At the end of the game when you
choose to either throw the Aeons in the portal or kill your sister, take a
katana. Note: This works better with a legendary katana. Wield the katana
and start hitting your sister. Your combat multiplier will quickly increase
to 29, but strength experience will gain much faster. You can also use magic
(use Lightning) and range (use the Master Bow or Skorms Bow). You will get a
little Evil. Your sister will not die until you hit her with Aeons.
At the start of the game where
you are in the Guild in your second part of training and get the sword, the
Guildmaster tells you to attack Whisper seven times. Complete it and make
sure you get the flashing X attack on B. When the Guildmaster asks
you to block against Whisper, do not. Instead, dodge her attack and keep
using the flashing X attack on her. She should not be able to stand up long
enough to hit you, allowing you to do this as long as desired without
killing her. By doing this, it is possible to leave the Guild with enough
Strength experience to level up your strength to the top level. Note: If
Whisper manages to stop your flashing X attack and you lose it, attack her
two or three times and you will get it back.
Get as many wives as you can,
but do not include Lady Gray as this will create a bad influence in
Bowerstone. Corner them in your house, then beat them up with your fists. Do
not let them escape that coner, and keep beating them up with you fists. If
you become evil, just use the "Greatwood Cave: Unlimited rubies"
trick, sell them, and give all the money to the Temple Of Avo.
Easy magic experience: Get the summon spell and have some Will Potions ready. Try to
find an area with a lot of enemies, or a Rock Golem. The Arena is a good
place to try. Wait until your combat multiplier gets very high. Then,
repeatedly use the Summon spell. The first time you cast it, it will take
off a good amount of your Will, but consecutive presses will only take a
slight fraction off of it. Cast the Summon spell repeatedly as fast as
possible. Each casting will give you Will experience. Use a Will Potion once
your Will gets low enough. Run around to avoid getting hit by enemies to
maintain your combat multiplier. It is possible to gain more than 3000 Magic
experience points in one session. Note: You can also assign "Meat"
to the D-pad and make sure you have a lot when your combat multiplier
is high. Then, eat some to get lots of strength experience.
Easy high combat multiplier: Master the lightning spell as soon as possible. This causes the
bolt to strike multiple targets at the same time. For example, at the master
level it will hit four targets at once. It also is a good idea is to set the
Will Potion to an assigned location so you do not have to stop using the
spell. Note: Sometimes when enemies die from lightning you may want to stop
casting for a moment and restart; the spell does not automatically select
four new targets.
To get a high combat
multiplier, do the second to last quest (Try To Stop Jack of Blades). When
you teleport to the Witchwood Cullis Gate, there will be several enemies and
allies. To do this trick you will need the following: high Physique, high
Toughness, high Magic Power, Physical Shield, and a lot of Mana Potions. At
Witchwood (or anywhere else during this quest), you will encounter several
enemies. Simply cast Physical Shield (which drains mana instead of health,
so your combat multiplier will not go down when you get hit) and kill every
enemy that you see. The enemies will never stop -- do this as much as you
want. It is possible to get to a multiplier of 107 after doing this for
about twenty to thirty minutes.
Go to a place where there is a
Rock Troll, like just outside Knothole Glade. Stand just outside where the
troll can hit you with his rocks and charge up your bow. Keep charging it
for a few minutes and do not let up on the button. It keeps increasing in
power. Then, move close enough so that the large pile of rocks rises up and
becomes a troll. Shoot it. Using the auto-targeting (L) sometimes
makes you miss. Just move closer until it begins to rise up, then zoom in
with the manual aim twice. Aim at the center of its body, and that should
hit the troll. When you hit it, the troll should die in one hit because the
bow was charged up. This should gives you about a 64X multiplier. Then, eat
a some meat, carrots, fish, etc. quickly.
Easy renown: Go the Heroes Guild and take a quest that you can boast on.
Instead of boasting, walk off the platform and dig anywhere. More NPCs will
show up. Try digging about eight times, then stand on the platform. The
people will come running. Wait until they are all there and use a trophy.
You can get about 70 people by doing this, however the game will start
Easy stealing from stores: Make the owners follow you outside their store, then give, then
tell them to wait. Give them three beers to make them drunk then run back to
their store and begin stealing. This should give you time to loot
everything. However, keep an eye out for when they return.
Once you upgrade your Guile to
+4 (or perhaps +3) and have the expression available to steal, go to a shop.
The weapons shop in Oakvale is a good example of a place, because it is
inside and not too many people come in. Before going to any shops to steal,
buy a decent amount of beers. Assign it to one of the D-pad buttons.
Then, walk up to the shopkeeper, and use your body to push out from behind
the counter and towards the door. If he starts to walk back, or at anytime,
start giving him beers. At least three should be enough. Once this is done,
he will become drunk and start wandering around aimlessly. Continue putting
your body in front of him, and slowly walk forward and pushing him to guide
him all the way outside the shop through the door. Feed him two more beers
once you are a few feet away from the shop. He will now just wander around
town drunk for awhile, leaving you free to steal everything from inside the
store that is lying out. Make sure the eye by the map is completely black.
To restock the shelves, find a bed, wait until night, then back to day. The
shelves will be restocked with completely new items. You will have to get
the shop keeper drunk again. Repeat this as many times as desired to get any
armor, weapons, etc. Then, sell whatever you do not want for some easy gold.
Note: This trick only works in
towns with docks. Get your scariness down as far as it will go (wear the
bright dress suit). Then, get the shop owner to follow you to the docks. You
cannot go through any locations where a new map loads. Go to one of the
stairs at the docks. Push the owner down the stairs and tell him to
"Wait". He will stay there for a long time. Then, go back to his
shop and steal everything. You can then sell it back to the owner and get
First, find out what shop has
nice items on display that you want. Then, ask the shopkeeper to follow you.
After you have led him away from his shop, get him very drunk. You can do
this by buying beer and giving it to him, It should only take two or three
beers to get him drunk. Then, tell him to wait and go back to the shop. Make
sure that no one is looking. He should not come back into the store, and
instead walk around asking "Where am I?". Now, steal everything in
Stand by the owner behind the
counter to steal. You cannot get in trouble if you use this method, unless
he looks directly at you. Also, you can steal if you get him stuck between
the wall and you making sure that he is facing away from you. By doing this,
you can get all his goods behind his back. Note: This method requires time
Have a high enough level to
pick a lock. At night or early in the morning, pick the lock then hide
behind the door. Begin stealing. A guard should appear. Stand there and he
will come up to the door and stand on a step. Because you are behind the
wall, hecannot cant see you. However, he will say "Don't be stealing
anything" before walking away. Wait awhile then sell all the stolen
items back. Sometimes you can get plate armor, chain mail, and weapons if
they are on display.
This trick requires Slow Time
(any level). Go to a shop and make the owner follow you. Go to someplace far
with him in the town or village. Tell him to wait, then use Slow Time and
get to the store. If your Slow Time runs out before you can steal the item,
use Slow Time again. When you will steal the item, it will be at normal
speed while you are in slow time. The best place to do this is at Oakville
in the weapons shop. Make sure you are not evil or no one will follow you.
Easy battles: When fighting any large creatures that do not "walk",
such as Rock Trolls, target it by holding R. Then, press Y
continuously when it is attacking. When it is not attacking, attack it for
about five to ten seconds (depending on the creature). Keep targeting the
creature when you fight, so that it is easier to roll towards it.
Increasing Evil alignment: In three different towns, marry three different people. Beat them
and when you get divorced by one you will get 40,000 Evil points; two for
80,000 Evil points; and 3 for 120,000 Evil points.
If you are standing in the
Heroes' Guild, after the Will training, cast Lightning. Sometimes you will
kill a sparrow and receive 1 Evil point.
To get easy Evil points, go on
the Hobbe Killing Contest quest. When the quest starts, follow Whisper to
where you fight the first Hobbes. Instead of attacking them, start attacking
Whisper. She will not die, but every time you hit her you will gain two Evil
points. Note: If you spend all of your time attacking Whisper instead of the
Hobbes you will lose the contest.
To get unlimited Evil points,
go to any city and start using your renown options, such as sexy hero pose,
flirt, and flex muscle, to get some girls to marry you. You will get a lot
of Dark points for cheating. Then, take one home to a place you own and beat
them up for even more. Then to top it off, abandon her for awhile, come
back, and say thank you to her (high good expression). She will divorce you
for 500 to 600 Evil points. This can be done in any city with girls, even
When on the Escort Traders
quest, say "Yes" to the injured trader and let him follow along.
Then, kill the other two traders to get 100 Evil points each. Then, hero
save and kill the last trader to fail the quest. Go back into Darkwood to
start again, or load the file you just saved then go back into Darkwood to
start the quest again. Keep repeating this until you have as many Evil
points as desired or until your alignment is completely evil. You can score
200 Evil points each time or you can instead kill the injured one and only
get 140 Evil points per attempt. Note: Do not kill all three before hero
saving or you will not get any evil points.
Increasing Good alignment: To become a rich and powerful hero who wields the Sword of Aeons,
just be evil. Kill everyone who owns a house or shop and buy them up. Then,
kill your sister at the end of the game. Sacrifice the number of people to
get Skorm's Bow. You now have the strongest sword and bow in the game and
own all the buildings. Use the rent money from these buildings to buy Light
points from the Temple Of Avo. You be a Paladin with a halo over your head
in no time.
Avoid paying fines: Because you cannot pay for crimes when you are a child, do evil
things at this time.
When you get caught while
stealing an item, use the "Apology expression towards the guards. You
will hear one of them say "Apology accepted, don't do it again".
Using this method will not only keep you from running away from the guards,
but also getting fined. Sometimes you must to apologize one time, but there
are times when it seems as if the guards are not listening -- just keep
apologizing. Note: This method is not going to work when you murder someone.
If you get angry and go on a
mass killing spree in a town, and you do not have the money (or want to pay)
for the fines, find a good hiding spot where the guards will not see you and
wait. When the warning indicator goes away, you will not have any fines.
Recommended character development: This trick works best when starting the game as a Mage.
Concentrate your experience on Will Power, Fireball, Enflame, Health and
Toughness. When you reach the quest in the Witchwood Arena, start it as
usual and buy lots of Will Potions before entering or in the arena shop.
Around thirty will suffice. Then, start the arena fights. If you are well
trained and have Enflame and Fireball at least on level 2, you should have
no problems. Use Enflame most, knocking off several enemies in one hit and
increasing your Combat Multiplier. Also do not forget to search for Will
Potions that the enemies often leave behind. Fight until you kill the two
Rock Trolls by constantly using Enflame close to them, then leave for the
cells instead of facing the Scorpion King. You should have about 18,000 gold
(in addition to the gold that the audience threw in), and a lot of
experience, both magic and normal. Then, Hero save the your game and load
it. You will start in front of the arena, with all the experience and money.
Teleport to the guild and take your reward. With the money, you can buy new
Will Potions and when you have increased the stats as desired, return to the
arena and start the quest again. By doing this, you can create a character
that is not only very rich but also famous (you increase your famous status
when killing the monsters in the arena and can become "Legendary"
at this point); and not only a powerful magician, but also a mighty
swordsman and an excellent archer, when you use the normal experience. It
may take some time and many rounds of arena fighting (becoming increasingly
easy) to increase everything to maximum, but it is worth it. Your character
will be nearly unbeatable.
Winning timed tavern games: Any tavern game that is timed (with the exception of Card Pairs
in Bowerstone South) can be easily beaten with an extremely low time. Before
you talk to the man running the game, cast the Slow Time spell. During the
game, the time spell will stay active permanently, giving you plenty of time
Funny events: At the very beginning of the game, find the cheating husband,
then rat on him to his wife. She will go and yell at him. Follow her, and
listen to her read him the riot act.
Getting businesses: There are a few ways to do this. The first is to kill the owner.
Another way is to marry the owner. The final way is to have the owner follow
you, then leave town. Then, tell them to wait outside of town. When you go
back, their store will be for sale.
Buy all buildings in town: Note: Selecting a town where you can have your weapon, such as
Oakvale, is best, but this can be done anywhere. At any point while in the
town, kill the owner of the building. That building will go up for sale,
allowing you to come in and buy it. During the day, kill anyone that has a
green aura (for example, the shopkeeper) that is inside that building. At
night, smash in people's doors and kill all the inhabitants in the house.
You will be then be able to buy that house. Properties can then be rented
out. After one day passes, people usually will move in, paying you rent.
Ignore the guards and do not pay the fine. Just keep running away while you
are on your rampage, then leave and return at a later time.
Ending sequences: There are two different endings for each alignment (four total).
Walk the side of good and throw the sword in the vortex or kill you sister.
These endings are different if your alignment is evil.
Free hairstyles: Instead of buying your hairstyles from the barber, break into his
house at night and take the desired style. Go into sneak mode by clicking
the Left Analog-stick.
Developer Style haircut: When you first start the game, kill everyone in the Hero's Guild
to get renown until you reach Legendary status. This may take awhile. When
you have Legendary status, you will be able to take the normally
"undoable" quests. Take the Snow Troll quest and go to the Hero's
Guild Cullis Gate, where you will see that a Cullis Gate has been activated
on the Hook Coast. Go there, then find and defeat the Snow Troll. He is just
like an Earth Troll, but is white. When you have defeated him, look behind
the rock near where you first fought him. You will see a Haircut Card. Pick
it up. You will see that you now have the Developer Style haircut. Teleport
back to the Hero's Guild, play the game, and enjoy.
Gifts from wife: If you make your wife very happy, you can get gifts from her.
They are usually weapons.
Drunk wife: Go to the tavern and buy lots of beer. Go in front of your wife,
go to "Items" and select "Beer". She will get drunk on
the first one.
Big muscles: As soon as you acquire the Berserk spell, cast it and save your
game. Then, reload your game. You will have huge muscles, even though your
Physique, Health, and Toughness may not be all the way up. Note: When you
use Berserk again, you will return to your normal state.
Never hire anyone: Make someone in the town follow you. They will attack if they get
Gang help: For a different strategy and some amusement, get some men and/or
women to follow you, then enter a fist fight gang. You can run around the
ring and dodge your opponent while your followers knock around your
opponent. They can even work on your opponent outside the ring.
Door whispers "Shit": In the "Find The Archaeologist" quest, when you are
putting in the Demons Door's name "Hits", instead enter
"Shit". Two enemies will appear. Kill them, then enter
"Shit" again. It will spell "S-H-I-T". Then, wait a few
seconds it and it whispers "Shit".
Make houses for sale without getting Evil points: Go to the Grey House area off Barrow Fields, then rapidly run
back and forth between Grey House and Barrow Fields until no enemies appear
in the Grey House area. Once this occurs, teleport to any town. Notice that
the Cullis Gate in the town has no sparks, and that everyone in the town is
frozen. Also notice that every house in the town is for sale. If they are
not but the people are still frozen, just leave town through a normal door
and reenter. Once you have made your purchases, world save and reload your
game. Everything will be back to normal, except you will own any houses you
bought and be able to collect rent on them. This works best with Knothole
Glade. You can get as much as 21,000 gold per week in rent there. Note: If
you are having trouble getting this to work, try Assassin Rushing between
the areas to increase your speed.
Kill people without getting Evil points: This trick requires at least a level 3 fireball spell. Find the
person that you want to kill. Aim at him or her, but do not shoot. Step
slightly back, aim just a little away, then fire and just miss them. The
explosion should hurt or kill him or her. As long as you do not hit your
victim directly, you will not get any Evil points. This requires some
Experience in Arena quest: When you get to the Arena quest, go through it all and get to the
Rock Trolls. After killing the Rock Trolls, exit into the cells. Hero Save,
and do it again. This is a great way to get both experience and gold. Note:
Have plenty of Will Potions and keep your shield on. This will get your
combat multiplier extremely high. You can easily get 100,000 general
experience points by going through this once. This is a great way to
maximize everything. Also, its a good way to get the Harbringer from the
Headmans Hill silver key and Headmans Cave silver chest without marrying
Lady Grey: Ggo to Headmans Hill and stand close to the edge of the cliff
that Thunder knocks you off of. It is directly to the right of the separated
area on the map. Then, have your character face away from the drop off and
start digging. After a few digs you will find yourself backing off the
cliff. Once you are far off it, move your character and he will fall to the
bottom. There is no gravity, so he kind of "teleports" down. You
might be in an invisible wall. If you are, face the cliff you just fell from
and start digging until you are out of the invisible wall. You can now fish
in that creek to get the silver key, and enter the cave to get the silver
chest, all without ever marrying Lady Grey. The only way to get out of this
area is to either teleport, or save then load. The reason you cannot get out
is because you are supposed to beat Thunder down there, then the Demon door
will let you out. However, because you did not fight him you must get out
Get into Fisher Creek house: You are not supposed to be able to get into this house, but you
still can. First, stand on the opposite side of the house (the side that is
opposite the entrance you enter Fisher Creek through). Then, put your back
against the wall and start digging. After awhile you will find yourself
backed up into the floor of the house. Next, simply walk around and you will
sort of walk up some invisible steps into the house. There is nothing
special about being inside. The only way out is by teleporting or saving,
Get into Orchard Farm house after doing all the Orchard Farm missions: After you do all the missions for Orchard Farm, the couple there
disappears and their house becomes locked. The only way to get back in there
is to stand to the right of the door, then put your back against the fence.
Start digging, and after awhile you will be in the floor of the house. Then,
move around and you will teleport into the house. This is useful if you did
not collect the book from the bookcase, or if you want to get some sleep in
the bed upstairs. The only way out is to teleport, or save, then load.
Get into Bowerstone North and beyond at beginning of game: It is possible to get into Bowerstone North and beyond before
ever starting the main quest. However it is complicated and requires some
patience. First, you must own a spade. One can be bought from the merchant
at the entrance to Bowerstone South. After acquiring one, equip it to the D-pad,
then go to Bowerstone Quay. When the screen finishes loading and you are
standing just beyond the entrance, begin to dig. Do this repeatedly (five or
six times) until you have backed up past the load trigger-point. You should
now be able to move freely behind the entrance. If you follow the wall, you
can see in the distance the edge of the world where the land drops off. An
invisible wall keeps you from moving towards it. Turn your back and dig once
or twice to get stuck in the "wall", then creep forward using
sneak. This can be difficult. As long as your character is moving his legs
(even slowly), he will continue taking steps. If he stops moving, you must
turn him slightly, in which case it is best to keep the Analog-stick
tilted Forward and turn only the camera. When you see him begin to
take a step, let him continue walking. The game seems to favor moving in a
straight line for this -- do not turn unless you have to. When you make it
to the edge of the world where you see nothing but color, get as close as
possible, then turn and dig. Two things should happen. First, the camera
angle will change. Second, the music and people (or crickets at night) will
stop. If you look around, notice that the scenery has changed. Also, though
the map in the corner of the screen looks the same, there are no longer any
icons on it and your position has changed. You are in what seems to be an
incomplete landscape that was not used in the game. Unfortunately, you
cannot walk anywhere here. You must push your way around by sneaking. You
can look around, but there is nothing to see and it takes a long time to get
anywhere. Just try sneaking north until you get to the middle of the map,
where you will be able to walk around at if you were actually in Bowerstone
Quay. Notice that you are now at the edge of the world again. Floating out
there in the sea of color should be what looks like an island. Turn your
back once again and dig. If done correctly, you should now hear crickets (or
whatever) again. Look at your map to see that you are now in Bowerstone
Jail. Since you are way off the map, the easiest way to fix this is to
teleport out, then teleport back again. You will appear at the nearest
entrance, directly above Bowerstone North. Now that all that is done, there
are a few things to note. Lady Grey is nowhere to be found, but you can
enter her mansion as desired. This gives you access to both the silver key
and silver chest there. Also, renting the houses here is the ultimate way to
make money. Collect the 84,000 gold needed to buy the cheapest house, rent
it, sleep six times (hop beds for faster transitions between night and day),
then collect the approximately 6,000 gold outside your door. Do this until
you own Bowerstone North and you will be a wealthy Hero, with an income of
22,000 gold every three days. Besides that, you can also make your way north
to Lychfield Graveyard. This is recommended so that you can activate the
Cullis Gate there, in case you use your Guild Seal and lose the recall to
Bowerstone Jail. Other than that, it is fairly dull. The gravekeeper is
nowhere to be found, and even if you use the spade to glitch through the
gate, there is nothing of interest on the other side. You can find normal
items such as gold, health potions, and silver keys all in their usual
locations. However, Nostros' items are nowhere to be found, except for his
armor. Nostros will not even talk to you if you push open his grave.
Strangely enough, the face is missing from the demon door, anyway. For
collecting experience, the best thing to do is to take the Sollos from the
Bowerstone shopkeeper and go to Windmill Hill and Giblet Woods. By switching
between these two areas, you can get a vast amount of experience in a short
amount of time. The strength of your enemies and amount of damage it takes
to kill them seems to depends on your age, and not how far you have
progressed in the main quest. Because you age with the experience you
collect, experience building has an accumulating effect. The more health an
enemy has, and the more you can take with one blow, the higher your combat
multiplier gets in one hit, etc. By using this glitch, you can almost master
everything, buy anything, and already reach very famous status before taking
a quest. The long term effects of this glitch may cause a situation where
the game cannot be completed.
Wood barrier: If you get up to a magical barrier, like the one before you fight
Maze, and hit it with your melee weapon, it splinters like wood.
Have horns while being a child: at anytime in your training, hit one of the two apprentices
arguing over who is fastest. Hit him all the way up to Maze's quarters (this
may take some time, due to the fact that with every four hits you will get
teleported to Maze). After you finally have him up there, every four hits
you will teleport to Maze and the apprentice will be there, ready for
another beating. After a few hours of building up your evil, you will notice
quite a few glitches (no pale skin, red and blue eyes, no lava like hands
and legs, and you will already have three evil expressions). Assign your
desired expressions to the quick menu and hero save the game. Reload and you
will start over as a child, with horns. You can now use your evil
expressions and flirt expression, as a child.
No HUD: Get the skill Assassin Rush. It does not matter what level it is
at. Then, go to any Cullis Gate. Face it and do Assassin Rush through it. Go
anywhere desired. When it is loading, all you will see is a black screen,
the name of the place you are going, and the loading icon. When it is done
loading, you will see your surrounding and yourself, but no HUD. It will
remain this way until you press Start or Back.
Freeze time: Stand in front of an archway that when you walk through has
loading time (when it loads to go into another area), and save your game.
Then, use an Assassin Rush through the archway. It will then start loading.
As soon as it is done loading, quickly run back through the archway you just
came through. It will then start loading. When it is done loading, to test
to see if it worked take out your bow and shoot an arrow. If done correctly
the arrow should get stuck in mid-air as soon as you shoot. You are now free
to steal and break into any house or shop. You probably will get fines but
no one, not even the guards can touch you because they are frozen. So After
your done stealing things, walk far away from the store or house (do not
leave the town) and wait. Soon, all you fines will go away. Once all of your
fines are gone, save game then reload it. Everyone should be back to normal
and walking. You should have all the items you stole. Note: You can only
steal things from shops with items on their counters. You can then get easy
money by selling the stolen items back to the shopkeeper.
The best place to freeze time
and steal is as follows. Go to Lookout Point and stand in front of the doors
leading into Bowerstone South. Save your game. Use an Assassin Rush through
the doors. As soon as it is done loading Bowerstone South, quickly run back
through the door to start loading Lookout Point. Once you are in Lookout
Point, take out your bow and shoot an arrow. If it gets stuck in mid-air
then you have done the glitch correctly. Go back through the doors to
Bowerstone South. Once in Bowerstone South, go up to the weapon maker (he
usually has weapons displayed all across his little table). There will be no
weapons on his tables. Find a hut to sleep in (for example, the homeless
shacks where they have carpets to sleep on), and sleep twice. Then, go back
to the weapon maker's place. The weapons will be there. Steal them all. If
you want to do it again, sleep twice and repeat. Save your game once all
your fines are gone, then reload. Everything will be back to normal and you
should still have your weapons you stole.
Freeze game: Have Berserk and the Steal option (Guile must be at levels 3 to
4). Go into one of the high priced shops. Cast Berserk and try to Steal
Go to a town and commit a
crime. The guards will come after you. Quickly press D-pad Down to
teleport before they can talk to you. When the map appears, teleport
anywhere and it should return to the game with you teleporting out. If done
correctly, the dialog box that tells you that you have crimes to pay for
will appear. If you are low on money, the game will instruct you to just
press A, but it will not respond because the game will be frozen.
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: