Alternate
costumes: Successfully complete the game under the hard difficulty
setting to unlock Samanosuke's alternate costume.
Successfully complete the game
with an S rank by getting all of the Fluorites to unlock Kaede's alternate
costume.
Speed
trial mini-game: Collect over 20 Fluorites (blue rocks) during game play.
Complete and save the game. The Onimusha Spirits speed trial mini-game will
be unlocked. Successfully complete the mini-game to unlock the
"Ultimate mode" option, which allows the game to be played with
the Bishamon Sword, unlimited ammunition, 99 Soul Absorbers, and automatic
magic regeneration.
Easy
mode: Start a game and die about five times under the normal
difficulty setting. After enough deaths, a message will appear, stating that
a new easy mode is open. Note: You cannot achieve an S rank when playing in
easy mode.
Difficult
mode: Successfully complete the game with a time under three
hours.
Ultimate
mode: Successfully complete the game under the hard difficulty
setting with any rank except for S. Alternately, successfully complete the
Onimusha Spirits mini-game.
X
rank: Successfully complete the game in difficult mode without
using the Bishamon Sword, get and wear the Ogre Armor, and collect all of
the Fluorites.
Hint:
Bishamon O Flute: There are two places in there game where a very strange man
hanging from the ceiling by his feet stares at you and ignores you. Later in
the game, after you use the Evil Plate and open the door, he will talk to
you. The man will now take you (whenever desired), to the Dark Realm. In the
Dark Realm, kill monsters until two portals open; one to go up and one to go
down. Keep going down to the last level (9th or 10th) while collecting all
the items en route. Open the box on the deepest level to get the Bishamon O
flute. Keep the flute just before the last fight with the Demon King. It is
needed to get the Bishamon Sword.
Hint:
Bishamon Sword: In the Demon Realm (just after you destroy the Ultimate
Creation) is a save mirror and three doors. Go to the door that resembles an
iron gate. It will not open at first. Use the Bishimon O flute on it and
enter. Go to the Bishimon Sword jutting out of the Skull Demon wall object
and take it. It is more powerful than all three of your weapons put
together, and it has speed. The sword also has an unlimited supply of magic.
Hint:
Fire Orb and Bow: After defeating Reynaldo (the weird squirmy thing), go to
the fire to the left where the zombie eating the human was to get a Fire
Orb. Before leaving to the castle, enhance the Fire Orb to level 2.To get a
Bow in the castle, go to the place where the bucket is located and cut it.
Go upstairs and there will be a trick crate. Open it to get the Bow. Make
sure you have normal arrows before using the Bow. You can find 10 normal
arrows when you barely enter the castle and see the samurai and the kid.
Hint:
Ogre Armor: Go to the Demon Realm in the fortress and battle all the way
to the last level. Get the secret key in the chest. Leave the fortress and
go to where you found the decorated sword. Place the key in the door and
proceed to find the Ogre Tower. Battle through all four levels then fight
the Ogre Armor Samurai at the top of the tower (fire works best). Defeat him
and receive the Ogre Armor.
Hint:
Holy Armor: Go to the room where you and Keade get trapped in and you
have to pull the levers. Go through the levers. The chest that was in the
corner behind the bars can now be reached. Inside the chest is the Holy
Armor.
Hint:
Better gauntlet: Reach 20,000 souls and when you go to enhance you will have
a better gauntlet. Go when you have 50 to get the Golden Ogre Gauntlet.
Capture 50,000 souls to get an
even better gauntlet.
Hint:
Enhancing: When enhancing, collect about 25,000 souls. The number next
to the soul meter should say 25. Enhance all of your weapons and Orbs to
level two. After collecting the Wind Orb, use the remaining souls to bring
that to level three, since it is weak.
Save your green and red mana
for the fourth sword. It can be found just beyond the destroyed master's
house (level four or five). By saving points, you can build the weapon up to
full immediately.
Hint:
Trapped floor sequence: When you get into the part where you have to go through
traps, you will get to a trapped floor section. When you get here, you will
see trapped floor parts marked with "X"s and "T"s. They
are set in a random pattern each time. While walking across, you will notice
that each different trap square makes other normal or trap squares fall in a
certain direction (diagonally, up, down, left, or right). Also notice that
they are always in an order to where you can get through. If you do not like
the selection as it currently appears, exit the room and go back in to
change it. Your main objective is to get to the square with an
"O".
Hint:
Great armor: There is a chest behind the waterfall containing the Great
armor.
Hint:
Metal armor: Get the Fire Orb to level 3.Go to the same place where you
played as Kaede last. You should see a ladder. Go up the ladder and then
open the door with your level 3 Fire Orb. You will be in a room with another
ladder. Climb down and you should see a magic mirror. Next to it are two
doors. Go through the one nearest to the magic mirror. Fight a demon, then
go through the door on the right. Get the gear and go to where you fought
the demon. Go through the door and you should be in a room with blowing fire
jets. Pull the tab and run to the other side. Open a cupboard and put the
gear in place. An intermission showing a door opening up will appear. Go in
the room and you should find a box. The metal armor is inside.
Hint:
Medicines: Just before fighting Fortinbras, when you are going down the
spiral staircase, there are two Medicines. One is near a light about halfway
down, and the other is near the blocked off area at the bottom. They are
difficult to see.
Hint:
Extra red souls: When fighting enemies around the floating blue skull-ball
things, allow them to absorb the souls that are released when you slay an
enemy. When you kill the skull-ball, you will get many more red souls than
if you had absorbed them directly from the demon.
At the end of the game, when
you are walking down the spiral pit, you will reach a pink and black blob
that squirts out the "squid" monsters. Stand slightly to the left
of where they land. When they are getting up (low enough that they are
off-balance, but high enough that your foot can reach them), kick them over
and stab them when they are laying down. You can easily get your red soul
bar filled up 30 times using this technique.
Hint:
Easy souls: If you are low on health at the end of the game before
facing the Boss go to the entrance of the keep for some battles. By now they
should be easy -- just absorb the souls to raise your health
Hint:
Defeating Ayame: Ayame is one of the most troublesome characters in this
game. Although it seems she is impossible to kill, there is a way to put an
end to this nuisance. Ayame is susceptible to magic attacks only; therefore
you have to attack her at a moment that you are fully charged with both
energy and magic. Start by performing all of your special magic attacks, one
sword at a time. Once your magic attacks run out, be prepared to block
extensively while charging the magic attack of any of the weapons you have
used. You can accomplish this by blocking. Be prepared to move to the other
end of the room to give yourself some room to maneuver. Once she stops to
perform one of her attacks, move forward and attack her with your charged-up
weapon. Even if your weapon is not fully charged, be sure to attack her. She
becomes invisible whenever the attack is not magic driven. If this happens,
she will not be able to inflict any damage on you. Make sure to absorb any
magic she releases. Continue this until she is dead.
Hint:
Defeating Marcellus: At the end of the game you should have all weapons and orbs
at the maximum. When fighting Marcellus again, kick him and use the Thunder
Orb's magic. For some reason, this is stronger than his other attacks.
Hint:
Defeating Fortinbras: Start off by doing any type of attack that will make
Fortinbras fall to the ground (special attacks will make this quick and
easy). From this point on, just keep kicking him to death. This will take
some time. You will never get hit, plus he will not be able to attack you if
you can keep the chain kicks going.
Use this strategy if you have
only your three normal weapons, and not the secret sword. Kick him, then
slash him with the Enryuu Fire Sword. It is the strongest. Give him about
five kicks and then deliver a Thunder Orb magic. Repeat this until you have
no more Thunder magic remaining. Then, use the Wind Orb magic to knock him
down. Use the Fire Orb and some kicks. Most of his attacks are easy to
dodge, except the fire.
To avoid being hit by
Fortinbras' fire attack, just go as far as you can backwards.
Hint:
Defeating China Dolls: Note: This trick requires using as much mana as you think
you can spare. In every place you fight one of the china dolls, you have
plenty of room to run around. They try to bite when you first wake them up.
When you wake them up, block and back away as quickly as possible. Try to
get to an area where you can put them into a corner. Keep using the Wind
Orb's magic attack. It helps to have it fully charged. You can also use the
other Orbs, but Wind does the most damage. Then, equip the Lightning Orb,
which has a fast attack that is nice to have. Keep blocking and charging
your attacks. It will at times, just keep blocking until it stops then
release your attack. After about two minutes it should die.
Hint:
Defeating archers: Use the following trick to save arrows/bullets and health
when facing archers. To kill archers on roofs without being in their line of
fire and using up your arrows or bullets, run directly under them where they
cannot shoot you and use a Wind spell. It will reach high enough to destroy
them in one blow. If another enemy is directly under the archer, you can use
a Lightning spell on that target and it will kill the archer directly above
him as well. You can now save all but two of your arrows and all of your
bullets for the last three Bosses, where they are very useful.
Hint:
Defeating Chameleons: To make short work of Chameleons, equip the Lightning orb,
press R , and run straight at them as soon as they appear
before they uncloak. They will pause before they attack when they first come
in. You can get in a Lightning spell as soon as they uncloak and wipe them
out before they have the chance to do any damage. If you run out of magic,
keep the Lightning sword equipped and block. Do not attack while they are
using their sword on you, as they sometimes do a double slam and if you try
to counter you will get hit. Wait for them to either uncloak at a distance
and use their ring attack, block, then run straight at them holding down R
and counter; or jump up and attack you, block, then counter while
they are getting up from their crouch. If you do this quickly enough, you
can get an instant kill.
Hint:
Double Dark Realm rewards: If you are proficient in the Dark Realm, go through it
twice, once from the Sentry Box room and once from the well in the west
area. You will only get the Bishamon Ocarina and the Flourites the first
time, but you can pick up Herbs, Medicines, and another Talisman on your
second trip through.
Hint:
Blinking eye: When you have an Orb in your gauntlet, stand still for a few
seconds and the eye will blink.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: