|

Home
> Xbox cheats >
G
> Grand Theft Auto 3
> Page 2
Grand Theft Auto 3 - page 2 
Missions
Mission
list:
Portland
1. Give Me Liberty: Introduction Mission
2. Luigi 1: Luigi's Girl
3. Luigi 2: Don't Spanka Ma Bitch Up
4. Luigi 3: Drive Misty For Me
5. Luigi 4: Pump Action Pimp
6. Luigi 5: The Fuzz Ball
7. Joey 1: Mike Lips Last Lunch
8. Joey 2: Farewell Chunky Lee Chong
9. Joey 3: Van Heist
10. Joey 4: Cripriani's Chauffeur
11. Joey 5: Dead Skunk In The Trunk
12. Joey 6: The Getaway
13. Toni 1: Taking Out The Laundry
14. Toni 2: The Pick-Up
15. Toni 3: Salvatore Called A Meeting
16. Salvatore 1: Chaperone
17. Toni 4: Traids And Tribulations
18. Toni 5: Blow Fish
19. Salvatore 2: Cutting The Grass
20. Salvatore 3: Bomb Da Base(Parts 1 & 2)
21. Salvatore 5: Last Requests
Portland: Extra Missions
1. El Burro 1: Turismo
2. El Burro 2: I Scream, You Scream
3. El Burro 3: Trail By Fire
4. El Burro 4: Big 'N' Veiny
5. Marty Chonks 1: The Crook
6. Marty Chonks 2: The Thieves
7. Marty Chonks 3: The Wife
8. Marty Chonks 4: Her Lover
9. RC Toyz 1: Mafia Massacre
10. RC Toyz 2: Diablo Destruction
11. Patriot Play-Ground
Staunton Island
1. Staunton Island Hideout
2. Asuka Kasen 1: Sayonara Salvatore
3. Asuka Kasen 2: Paparazzi Purge
4. Asuka Kasen 3: Under Surveillance
5. Asuka Kasen 4: Payday For Ray
5. Asuka Kasen 5: Two-Faced Tanner
6. Kenji Kasen 1: Kanbu Bust-Out
7. Kenji Kasen 2: Grand Theft Auto
8. Kenji Kasen 3: Deal Steal
9. Kenji Kasen 4: Shima
10. Kenji Kasen 5: Smack Down
11. Ray Machowski 1: Silence The Sneak
12. Ray Machowski 2: Arms Shortage
13. Ray Machowski 3: Evidence Dash
14. Ray Machowski 4: Gone Fishing
15. Ray Machowski 5: Plaster Blaster
16. Donald Love 1: Liberator
17. Donald Love 2: Waka-Gashira Wipeout
18. Donald Love 3: A Drop In The Ocean
Staunton Island. Extra
Missions
1. King Courtney 1: The Interwiew
2. King Courtney 2: Uzi Rider
3. King Courtney 3: Gangcar Round-Up
4. King Courtney 4: Kingdom Come
5. RC Toyz 3: Casino Calamity
6. 4x4: A Walk in the Park
7. 4x4: Multistory Mayhem
Shoreside Vale
1. Shoreside Vale Hideout
2. Donald Love 1: Grand Theft Aero
3. Donald Love 2: Escort Service
4. Donald Love 3: Decoy
5. Donald Love 4: Love's Disappearance
6. Asuka Kasen 1: Bait
7. Asuka Kasen 2: Espresso-2-Go
8. Asuka Kasen 3: S.A.M.
9. Ray Machowski 1: Marked Man
10. Catalina 1: The Exchange
Shoreside Vale. Extra
Missions
1. D-Ice 1: Uzi Money
2. D-Ice 2: Toyminator
3. D-Ice 3: Rigged To Blow
4. D-Ice 4: Bullion Run
5. D-Ice 5: Rumble
6. 4X4: Gripped
7. RC Toyz: Rumpo Rumpage
Bait
Mission: Easy completion:
This mission is slightly easier if you have completed the car
list in the warehouse on Shoreside Vale. Get a big, fast car (for example, a
Sentinel), then start the mission. As you return to Shoreside Vale, the
first death squad will start to chase you. Enter the courtyard with the
death squad directly on your tail. Drive flat out through the courtyard and
up the ramp. The death squad will be picked off by the Yakuza gunmen. They
will not follow you over the ramp. You may need to take each death squad
through the courtyard two or three times. You will destroy several cars
using this method. If you have completed the car list, change the motor for
a new one after every other jump, before it explodes. You will have a ready
supply of decent cars in the warehouse.
After you get assigned to the
mission, go to the place where you had to do the Arms Shortage mission. Get
in the Barracks OL and go find the death squads in Shoreside Vale. They will
ram into you, but will be unable to push you around. If you are going to
catch fire, enable the "Full health" until the mission is
complete.
Big
'N' Veiny mission: Easy completion:
Go to the Portland Dock where the emergency crane is located.
Enable the "Tank" code. Note: Other autos could also work. Get in
the tank and drive it between the emergency crane and the doors at the left
of the crane . Repeat this step four times until you have at least five
tanks between emergency crane and the doors. Then, walk to the telephone
where you start the mission. Do not steal or drive a car, as this would take
the tanks away. Instead, go there by foot. Walk to the phone both to start
mission, drive up to the third magazine, and the mission will be complete.
The mission is completed because the tanks will have destroyed the van, and
the explosion kills the man and that stops the timer.
Bling-Bling
Scramble mission: Easy completion:
Enable the "Tank" code. Get in the tank and pull up to
the starting dot with your tank facing the first checkpoint. When the race
begins, the Cheetah or Infernus (differs from game to game) will swoop at
you in an attempt to knock you off course. If it hits you, it will explode.
If not, then it is an easy shot for the turret. The Patriot is easy to
destroy because it is slow. The Bobcat will probably take more work, because
it drives smarter. Once all three cars are destroyed, finish the race. Try
to destroy the cars within the first five checkpoints.
Accept the mission then
activate the "Destroy all cars" to get rid of the competition. The
mission will not fail, and you can collect all 15 checkpoints easily.
Blow
Fish mission: Easy completion:
Get the Dustcart from 8-Ball and drive it over to the Triad
secret hideout. On the way, enable the "Full health" code to lower
the damage level to 0.
Bomb
Da Base mission:
Before you park your car into the blue space to start the
mission, take a big car (Tank recommended) and ram it into the entrance part
of the ship so 8-Ball cannot get onboard and get himself killed. Go back to
the car and park it on the blue space. He will say "Get a good vantage
point, then I'll head in when you fire the first shot". After he runs
off to get ready, take the sniper rifle aim it with R1. Shoot the
first guard, then the other should run out into the distance to see what
happened. As soon as he is in view, shoot him because 8-Ball will already be
on his way over. Kill the other one so 8-Ball does not get shot. Quickly
enable the "Slow motion" code. If you are facing the ship's
entrance directly head on, then look to your right. Climb up the a staircase
located there. You will have an absolute perfect shot of every thug on the
ship. Use an explosive or quick killing weapon (bazooka preferred). Shoot
them all down. For the ones that you cannot quite see, get on the ship and
finish them off. At this point it will not matter whether 8-Ball gets on the
boat. He will activate the bomb and complete his part of the mission. Get
off the boat and the mission will be completed.
Park a Tank in front of the
entrance of the ship before dropping off 8-Ball in the blue mark. Drop him
off and go to the tower. Get to the top of the tower, take out the bazooka
and shoot all the guards. 8-Ball cannot get past the tank if you parked it
correctly. Then, move the Tank and let 8-ball through. If you shot every
guard, 8-Ball will get through and put the bomb on the ship.
Get the rocket launcher ready
and fire in the middle of the guards. Then, press R1 to go to the
sniper rifle and then kill the rest. Note: Do this quickly.
Before you pick up 8-Ball, park
one Tank sideways directly next to the ramp so he will not get on and get
killed. Park two other Tanks diagonally forward on the sides of the ramp.
Pick up 8-Ball and park your car in the blue space. And after he talks, go
to where 8-Ball is hiding. Go directly to your right to see a staircase.
Climb up on the stairs and shoot the bottom two guards, then the top two
guards. Next, work your way to the right quickly and efficiently with the
sniper rifle until there are no guards standing (about 15 seconds to kill
all of them if you are slow). Focus in on 8-Ball. Do not shoot him -- just
watch his back. If done correctly, an intermission sequence showing 8-Ball
running will appear. After you receive the, money you will be stuck in one
of those tanks.
Enable the "All
weapons" code multiple times, then go to the harbor. Get to a good
point of taking the guards out. Use a rocket launcher and blast every guard
on the ship without killing 8-Ball.
Enable the "Armor"
and "All weapons" codes. Kill the guards in the front with your
rocket launcher. Kill the guards on top where they are standing. Run up and
kill the other guards with it. If your armor or heath is getting low,
quickly refill them with the codes. When the guards are gone, 8-Ball will go
to the door and just stand there. You will soon see the boat explode and get
$300 at the end.
Bomb
Da Base mission: Kill guards easily:
Go to the ware boating dock and drop off 8-Ball in the blue
light. Turn around and head for the entrance. Take the first left, then
another left. There should be a flight of stairs located there. Go up the
stairs and get on the roof, close enough to where you can see the guards.
Hold L1 to aim, and press Square to zoom in. Shoot the first
two guards at the entrance ramp. Note: If you shoot the one at the top of
the screen, the one near the bottom will shoot at you. Shoot the guard that
is shooting at you. Go up to the boat and shoot the rest of the guards,
working from left to right. Move quickly, but not too fast where you will
not have any accuracy.
Use the following trick to kill
the guards on the ship easily, and allow 8-Ball to blow it up. Run toward
the ship, then turn right after the building. Keep running all the way until
the trails. You can find some drugs there. Take them, and run back along the
building -- it is better to run with the fist and the X tapped. Climb
the stairs on the left (at the end of the building). Position yourself on
the roof facing the ship. Now you have a lot of time to aim at and kill the
guards, until the effect of the drugs fades away.
Enable the "Full
armor" and "All weapons" codes. When 8-Ball tells you to find
a good vantage point, instead use R2 to get to your Uzi and enable
the "Tank" code. Get in the Tank and drive it towards the entrance
ramp. Shoot the guards in front of the ramp before you get to it, then get
out directly in front of the ramp. Run up with your Uzi and use R1 to
target all the guards and press Circle to fire. Do this quickly
because they will be shooting at you. Note: Be careful when using R1
to aim as you may accidentally target 8-Ball.
Enable the "All
weapons" code. Take out the rocket launcher, go straight, and turn
right. Next, go up the steps and shoot the guards up top first, then the
ones at the bottom. Then, hurry and run over with 8-Ball and shoot the
guards that you missed.
Enable the "All
weapons" code and go to the rooftop across from the ship. Get the
rocket launcher and shoot the bottom of the ramp first, then the top. Work
your way from left to right. When shooting from left to right, shoot about
twice in each section to make sure you have everyone down.
Bomb
Da Base: Extra time:
After getting a good vantage point, shoot the first two guards.
When 8-Ball runs up the ramp, shoot him in the arm or leg. He will be on the
ramp, injured. You can then kill all the other people. Then, just wait for
the paramedics to appear and sort him out.
Bomb
Da Base: Act II: Easy Completion:
Jack a car and drive it to the ship before the mission starts.
Then, drive it onto the ship and park it anywhere in the middle or front.
Next, jack another car and place it near the first one. Then, jack a third
car and place it in front of the ramp leading to the ship. You may add more
cars if you feel it is necessary, but three should be enough. Then, drive to
8-Ball's place and start the mission. Let him out of the car and climb up
the ladder to get a good vantage point. Once up there, enable the
"Destroy all cars" code. The cars you placed should all explode
and kill most of the men. Anyone that survived can be picked off with the
sniper rifle.
Before you pick up 8-Ball,
enable the "Tank" code to get two Rhinos. Drive one to the boat
and ram it into the ramp evenly half way. Get the other Rhino and drive it
evenly into the other side half way, so that someone could walk between
them, but would have to push. Once you pick up 8-Ball, drop him off and go
to your right. Climb up the stairs to the very top. Use the sniper rifle and
shoot one of them, then the other. 8-Ball will try to walk up the ramp but
it will take him awhile. This should give you enough time to shoot the deck
from left to right with the bazooka. 8-Ball will do the rest.
Before you start the mission,
go to the ship you need to destroy in Atlantic Quays. Enable the "Spawn
Rhino tank" code and wedge it perfectly on its side in front of the
incline, so that there is no room for 8-Ball to pass through onto the ship.
Leave the tank there and go to 8-Ball's shop. Take him to the harbor and the
tank will still be there, blocking his way onto the boat. After you stop in
the blue circle and 8-Ball gets out, get to the top of the building across
from the ship. Enable the "All weapons" code and snipe the two
guards at the bottom of the incline near the tank. You must do this quickly,
as once you shoot the first guard 8-Ball will try to enter the ship, and the
other guard will shoot him. Then, snipe and or bazooka the guards on the
ship. After all of the men are dead, get down from the building and move the
tank. 8- Ball will board the ship and set off the bombs.
Bullion
mission: Drive underwater:
On the Bullion mission in Shoreside Vale at the pay phone, get
the BF Injector, a police car, or any other car with some power. Collect 15
to 20 platinums. Go to the dam (the place on top where you get the two
hidden packages). Get near the place where you are leaving the industrial
area and going to the houses. There is a green patch of grass that will lead
you by the water by the damn. Carefully drive off the grass and into the
water. You will not die because you are weighted down with platinum. You can
now drive underwater. If you fall into the area where there is no ground,
you will land shortly on the damn without dying. If the mission time ends,
you will lose all of your mass and be unable to do this further. Also try
jumping off the grass ledge to the river by where you are supposed to
deliver the platinum. You will sink all the way to the tunnel and be
rewarded with a varying stunt bonus.
Chaperone
mission: Get a Cheetah:
Go to meet Chico at the Waterfront. When Maria has picked up her
usual drug packet, take her to the party in Atlantic Keys. Do not drop Maria
off at the party. Instead, park the limo a short distance away. Get out of
the limo and blow it up. This will kill Maria and end the mission -- do not
worry, you can do it again, Go up to the building where the party is located
and there will be three cars parked near the entrance. One of them is a
Cheetah. Drive it to your garage and save the game. You can now drive the
Cheetah around Portland.
Chaperone
mission: Extra handgun ammunition:
Once the police arrive at the warehouse party, wait for them all
to get out of their cars. Then, take the limo (it does not matter if Maria
is already in), and run into them. Once they are all dead, pick up their
ammunition to get about 400 rounds.
Cipriani's
Chauffer mission: Get stuck in Joey's garage:
You can get stuck in the garage if you park an ambulance in front
of the door. While inside you, go through everything and you cannot get out.
Cutting
The Grass mission: Easy completion:
When you go to wait for the man, steal a taxi. Instead of getting
in the taxi he was supposed to enter, he will get in yours. He will tell you
to go to the Portland docks. Once you get there, an intermission sequence
will begin. Then, just complete the rest of the mission.
Stay in your car and run him
over to pass the mission with ease.
Instead of trailing Curly Bob,
when you get to the club, destroy his cab. Then, get a cab of your own and
park it in the same spot as the other cab (or close enough so that is in
front of the exit). When he leaves the club, he will get in. Take him to the
dock and watch the intermission sequence. When it is over, run him over with
your car. Note: He has a shotgun so you need to go slow and not wreck. You
can also enable the "Full health" code once you get there.
Dead
Skunk In Da Trunk mission: Dead body in trunk:
Do the "Dead Skunk In Da Trunk" mission for Joey.
Before you get into the car, enable the "All weapons" code and
blow up the car that chase you. Then, bash the trunk until it opens. Get out
and look at it.
Dead
Skunk In Da Trunk mission: Easy completion:
After Joey tells you what to do, go to where the car is located
but do not get in. There should be a Moon-Beam (van) located at the side of
the cafe. Take it and drive it backwards towards the two poles at the front
of the café. Make sure not to hit the Forelli brother car. Park the van
in-between the two poles, so that the back of the car is barely touching the
poles. Next, get out of the car and enable the "All weapons" code.
Get on top of the van and jump on the thing the poles are holding up. Take
out the rocket launcher and shoot the first Forelli brother car. If you are
facing the street, it should be located the left. It is the only car with
its lights on. After that, the second Forelli brother car will come after
you. Shoot at it. The car will not be able to hit you if you stay on top. Do
not shoot it when it is next to the car with the dead body in the trunk.
After that, you should have a safe, uninterrupted ride to the crusher.
Go to the bridge and once near
the center, jump off the cliff and stay on the hill. You will see the car.
However, first destroy the car that is watching it with a rocket launcher.
Then, wait for the other car to appear. Be ready with the rocket launcher,
then shoot. You can now continue with the rest of the mission. Note: The
other car might appear from behind you -- be careful when you are on the
hill.
Instead of getting caught by
the Forreli brothers, just take the Tank and blow them up. The will not go
after you; which makes the mission very easy.
Take the bazooka and blast the
Forreli brothers' cars. Note: Once you blast one car, the other brother will
try to kill you.
The Forelli brothers are very
stupid and cannot maneuver out of tight spaces. Lead them into the tunnel
(one brother is located at the parking lot of the café; the other is in
front of the tunnel), thereby giving you time to shoot away at them. Once
they are dead you can take the car and drive with ease. Also, if you damage
the back end of the car to where the trunk pops open, you can see the dead
body inside.
The Forelli brothers have two
cars and they try to stop you in this mission. Enable the "All
weapons" code. Take out the rocket launcher before you enter the car
and shoot a rocket at the car that has its headlights on. Another car will
pull in the parking lot. Shoot that car with a rocket . You will now be free
to drive to the car crusher.
Decoy
mission:
On the Decoy mission given by Donald Love, you will have to take
an armored van and evade police capture. This can seem very difficult when
you have six stars and every police car available is after you. When you
arrive at the location of the van in Shoreside Vale, you will notice that
there are SWAT cars and police cars all around the van area. Simply use a
Rocket Launcher to blow up all police vehicles around the area. Then, use
the "No wanted level" code. Use this until all police cars that
are just sitting there have been destroyed. You still will be tracked by
police helicopters and new policemen, but this will make the mission much
easier.
If you can get away from most
of the cop cars and get on to Cochran Dam, only one cop car and the two
helicopters will be on you. Stay up there and drive in circles to avoid
getting hit by the cop.
In the Decoy mission given by
Donald Love, destroy all the cops cars around the area of the van. After the
van is out and the cops are chasing you, go to the airport. When you get
there, go to the parking lot on the side. Then, go through the small space
in the wall across from the parking lot. The cops cannot get you there. Just
wait until the mission is complete.
This trick requires a lot of
patience. In order to keep the police from chasing you, do not get inside
the Securicar. Instead, push it until you reach Francis International
Airport. Once inside the airport, enable the "Spawn Rhino tank"
code at least twelve times. This will destroy the cars, including the police
cars that will chase you, except for the Securicar. Then, drive the
Securicar and park under one of the hangars (the nearest one is recommended
). You can now only hear the police chopper. Just stay under the hangar
until the timer ends and the mission will be completed. Note: Barricade the
entrance to the airport with at least three Rhino tanks.
Don't
Spank My Bitch Up mission: Free paint jobs:
You can Pay N Spray any vehicle for free during this mission for
as many times as desired.
Drive
Misty For Me: Misty calls for help:
Pick up Misty and take her to your hideout. Then, get out of the
car and run as fast as you can so that the garage door closes on her,
trapping her inside. She will then call for help by saying "Wait",
"I'm over here", or "Right here". If she makes it out
before the door closes, she says "I made it!".
Drive
Misty For Me: Super Misty:
Before dropping Misty off, punch a random person and let him or
her hit you back. Misty will begin punching the person. She will attack with
great strength as if using an adrenaline pill. She can make a pedestrian get
hit so that they go flying.
Escort
Service mission: Easy completion:
Get in any car and get near the oriental gentleman in the armored
car. He will begin to drive. Do not follow him. He will get to his
destination safely. If you are having trouble getting the Securicar for the
car boosting in Portland, now is a good time to find one.
When doing the Escort Service
mission for Donald Love, make sure you have a lot of M-16 ammunition.
Instead of stealing a car, jump on the back of the armored car. It will
start to move. Keep watching for the Cartel trucks, then switch to first
person mode. Use the M-16 to take out the trucks before they attack.
Remember to watch your footing on the back of the armored car, especially
around corners.
Espresso-2-Go
mission: Easy completion:
Do not go to the first stand. Drive around town until all of the
nine stands have shown up on the map -- some are in Shoreside Vale. When you
hit the first stand, the eight minutes will start and you now have that time
to just destroy the stands instead of looking for them while the timer is
running. You should finish the mission with plenty of time remaining.
Drive to Shoreside Vale. Go to
8-Ball's and get a car bomb. Go to one of the Shoreside stalls and take out
the guard. The sniper rifle works best. Park next to stall, but do not
destroy it. Get another car bomb and repeat the steps with another car and
the other Shoreside stall. Do not get in any more than one car -- the third
car you enter will cause the first car bomb to disappear. Escape the blast
radius and set off the bombs. Take out remaining stalls and you will have as
much time as needed to complete the mission.
First, drive around and find
all the stands. A Patriot or heavy car is recommended. Ram the stands to
destroy them. This saves a lot of time rather then stopping to blow them up.
Park a car just near the coffee
stalls, then enable the "Destroy all cars" code. This will also
destroy the stalls. It counts them as your kills, but the timer will not
start counting down. You now have an unlimited amount time to destroy them
all. You can also park a tank near all the stalls in one island. Stay on the
same island, then blow them up. That will destroy all the stalls there. The
tanks do not disappear as easily as regular cars.
Do not blow up the first stall.
Instead, drive around all three islands and find the two stalls that are
closest. Snipe out the dealers and park a car next to each stall. Make sure
the cars are touching the stalls, then use the "Destroy all cars"
code. The kill count message will appear, but no time will be displayed.
Keep using the "Destroy all cars" code until you have completed
the mission. Note: You must blow up two stalls at the same time at beginning
for this trick to work.
The
Exchange mission: Defeating the Colombian Cartel:
To have an easier fight against the Colombian Cartel in the last
mission, you must collect every hidden package. Once you leave the mansion
in Shoreside Vale you can return to your hideout in Wichita Gardens and have
all the ammunition you need. Then, just use rockets on the Cartel Cruiser
barricades and the Barracks OL trucks. Use a strong car for cover and use
the sniper rifle to pick off any Cartel guards. Then, move to the roof.
After all the guards on the ground are gone, move up the stairs -- but not
all the way. Snipe the two guards covering Maria and the one behind the
smoke stack.
Before you start the mission,
start from your house in Wichita Gardens, then turn left onto the street.
Turn left again at the intersection on the corner. Follow the S-curves all
the way up to the top. Turn right at the intersection and go past the
Colombian mansion. Turn left at the intersection to go down the two lane
road. Follow this road down about halfway to about three quarters of the way
down. Stop and enable the "Tank" code. Park the tank on the north
side of the street (on the rocky part, off the road). Then, get back in your
car, drive back to the Colombian mansion the same way that you came. Once
you start the mission, get into one of the Colombian pickup trucks and drive
back to your tank the same way you came. Once you get to your tank, enable
the "All weapons" code. Get into your tank, then drive to the dam.
Drive through the first Colombian barricade and proceed down the path until
you reach some trees. Pick up the gun that is near those trees. Get back
into your tank and drive through the second Colombian barricade. Then back
up slightly and snipe the men on the towers and every other Colombian in
view. Get back into your tank and shoot, run over, or explode everything and
everybody coming after you, until everyone is dead. By that time, if you get
out of your tank, you should hear the helicopter approaching from the south.
Take out your rocket launcher and shoot down the helicopter. Then, take out
your sniper rifle and snipe the two men covering Maria. Then, snipe the man
near the smoke stack to your left. Walk over to Maria to complete the
mission. Remember to work fast, and sometimes rely on your tank to protect
you so you do not kill yourself.
After leaving the Cartel
Mansion, enable the "All weapons" code and drive behind mansion.
Get to the opening where the cartel guards are located. Take out the bazooka
and kill those two men. Then, proceed to next pair of men. Bazooka them,
then take out your sniper rifle and snipe everyone in sight. Next, drive at
an angle on the dam's wall (Banshee recommended). Once on the wall, drive to
the big water pipes leading down to the water. Drive down with the first
pipe on your passenger side. You should be on the building they will use to
hold Maria. She will not be there yet. Once up there, snipe the other guards
on the ground. Enable the "All weapons" code again if needed. Walk
down the stairs. About half way down, an intermission with Maria and guards
will begin. Before going down the stairs, take out the flamethrower. Then,
go back up the stairs and open fire on the guards that are closest, and that
run at you. Shoot the guard next to Maria with your Uzi or sniper rifle.
Next, shoot the guard behind the smokestack with either weapon. Run to edge
of building closest to the water. Take out the bazooka and shoot down
Catalina. This can all be done with time left to spare.
This strategy does not use
cheats. You must have full health and armor. At the start of the mission,
you have no weapons and cannot punch unless you grab the pistol directly in
front of you. Run towards the gates and kill the two guards, taking their
Uzis. Still using the pistol, kill the guard behind you, then grab his Uzi.
Move toward the building just close enough so that you can target the two
Cartels and shoot them down. Take their AKs. Run to the garage to your left
then take the armor and Cartel Cruiser. Exit the gates, but do not follow
the chopper. Instead, go uphill to your left, turn at the first left you
see, and continue down this path for awhile until you reach an intersection.
Turn left, take a quick turn to the right, then turn further right to see a
blockade. Ram the Cartel Cruisers and kill the two sentries. Take their AKs.
Get out of the car, continue through the former blockade and you will see a
couple of trees. There is a sniper rifle near there. Shoot the sentry on the
side of the dam with this. If done correctly, the others should not mind
this. Use the AK to kill the sentries with auto-aim at long-range. Make sure
you take their weapons, Again, use the sniper rifle to shoot the second
sentry on the side of the dam. Continue doing this until Catalina boards the
chopper. A flatbed will drive at you. Use the M-16 and move out of the way.
Avoid the chopper and continue down. Kill the other sentries (use the sniper
rifle to take out the men holding Maria hostage). A bazooka will be
somewhere to the left from where you found Maria. Use this to take the
chopper down, but aim well as you only have three shots.
Farewell
Chunky Lee Chong mission: Easy completion:
Go to China Town, where Chunky Lee Chong is located. Do not
activate the intermission of Chunky Lee Chong counting his money by stepping
past the row of poles. Enable the "All weapons" code, take out the
Bazooka, aim it at the booth that Chunky Lee Chong is at, and the mission
will be done. Note: Speed away quickly so the Triads that were guarding
Chunky Lee Chong do not chase after you.
Enable the "All
weapons" code and take out the Sniper Rifle. Get at an angle from the
open side of the stand and make sure that you have a getaway car next to
you. Shoot Chunky Lee Chong with the Sniper Rifle and get into the getaway
car. Get out of there before the Triads try to kill you. Note: You can use
the Bazooka and kill two of his Triad guards at the same time.
Enable the "Better driving
skills" code. Go to where the fence is located. Back up enough to hop
the fence using the hydraulics. Run the Triads and Chunky Lee Chong over to
complete the mission.
Gang-Car
Round-Up mission: Saving time:
Take the Diablo Stallion, Mafia Sentinal, and Yakuza Stinger and
put them in your garage. Go to the phone and deliver the cars to save time
and miles.
If you wreck a car so badly
that you have to get it repaired at the Pay N' Spray, enable the "Full
health" code instead, and you will be able to turn it in.
The
Getaway mission: Pantyhose on head:
When the Mafia men get in the car, change to the first person
view in the car. Press R2 to see one of the mafia men in the
passenger seat is wearing some pantyhose on his head. Press L2 + R2
to look in the back, where the other two mafia men are wearing pantyhose as
well.
The
Getaway mission: Easy completion:
When the robbers get in the car, the alarm will go off inside the
bank. The cops will then be on you. After all the robbers get in your car,
enable the "No wanted level" code to prevent this.
After you escape the Cartel
Mansion, enable the "Tank" code then follow the dot on the radar
the Cochrane Dam. Before you approach the Cartel roadblock, enable the
"All Weapons" code. After you activate the code, shove through the
two Cartel Cruisers. About 150 feet ahead is another roadblock of two Cartel
Cruisers. This time, shoot them with the cannon on the tank. If done
correctly, the two cruisers and the two Columbian Cartel men should be dead.
You should have also killed a Cartel hidden in a corner to the right. Next,
you will see a Barracks OL and a Cartel Cruiser with a Columbian Cartel in
front of you. When you get close enough, shoot the Barracks OL at the
correct moment and it will knock off one more Cartel Cruiser, Columbian
Cartel, and Barracks OL off the to-do list of completing your game. If you
miss, just plow through the vehicles. However, this is not enough to kill a
man on a ledge to the left. You will have to deal with him on your own.
After you get past the ledge with the Cartel on it, an intermission sequence
will begin, showing Maria being held hostage on the helipad by two Cartel on
both sides and one sniping from a corner on the left. After the intermission
sequence, you will see another Barracks OL and another Cartel to the left.
You have two options. The first is that you can take the Tank, run over him,
and risk your life by getting the Tank blown up and wasting time. The second
is to enable the "Armor" code and shoot him when you exit the
tank. After you dispatch him by either method, quickly select your rocket
launcher and wait for Catalina and her helicopter to appear. Carefully aim
and pull the trigger. After she goes down, select the sniper rifle
(recommended) or the M-16 and shoot the two Cartel by Maria. Then, shoot the
Cartel to the left.
In the bank heist mission, you
have three options: practice getting from the bank to the Pay 'N' Spray,
enable the "No wanted level" code, or get tokens to decrease your
wanted level. If you want a challenge, go for the Pay 'N' Spray or the
tokens. Make sure when you get to the blue mission circle in front of the
bank, that you park in it facing the square of road with a building in the
middle. You should also be facing an alley. Once the bank heist is
completed, you have to get rid of all of your wanted level stars. In the
alley is a token to lowering your wanted level to two stars, thus getting
the helicopter off of your back. Down by the waterfront near your hideout is
what appears to be a ramp that goes above something. Go to the far edge of
the grass and take the ramp to get a second token. From there, hide out in a
secluded place (such as the harbor) or just drive around until your wanted
level is clear. The other option is to be once again facing the alley and
deli building when starting the bank heist. Use it go through it and
high-tail it to the Pay 'N' Spray using your practiced route. From there, go
to the blue mission circle to finish the job.
Gone
Fishing mission:
Enable the "Faster game play" code. When you get close
to the man, an intermission sequence will start and he will throw a grenade.
However, because the code is active, the grenade will explode on his boat or
in the water.
Gone
Fishing mission: Get Ghost Missing boat:
Shoot the blue boat until the damage indicator is full, then
leave it to run around. It will make its way to shore where it will beach
itself and the man will get out and run. Run yourself onto the shore,
hopefully killing the man and completing the mission. If not, get out and
shoot him. Then, walk over to his blue boat and start bumping into it to
push it back in the water. Once its on the water, jump into it (will be a
bit damaged) and sail off. You will notice the boats graphics are not fully
finished and it is called "GHOST missing".
You can get the boat GHOST
missing after you kill Ray's partner. He leaves his boat on the sand in
Portland beach after you chase him.
Grand
Theft Auto mission: Free Stinger, Cheetah, and Infernus:
In Staunton Island there is a mission named Grand Theft Auto that
is given by Kenji. In the mission, you have to bring a Stinger, Cheetah, and
an Infernus to Kenji's friend's garage. Instead, bring them to your hideout.
When the time runs out they are all yours.
I
Scream, You Scream mission: Get Ice Cream Truck:
To get the Ice Cream Truck without failing the mission, get the
briefcase then get the Ice Cream Truck. Go to Atlantic Quays. Turn on the
siren and leave the truck. Pull out the sniper rifle and kill the four men.
The truck is now free for the taking. Park it in the Import/Export Garage.
Killing
Kenji mission:
After talking with Donald Love, steal a Colombian Cartel cruiser.
Go to the parking garage where Kenji is holding his meeting. Enable the
"All weapons" code. Drive the cruiser to the level in the garage
directly underneath where Kenji is located. Use the Bazooka and shoot at the
ceiling of the level you are on many times until everything above is
destroyed. You will need enable the "No wanted level" code often
while shooting the ceiling. Get back in the cruiser and the message
"Kenji is fender meat" will appear. Enable the "No wanted
level" code, drive the cruiser out, and get rid of it.
Steal a Cartel Cruiser and make
your way to the building in the alley behind where you can fix your car, or
rig it with a bomb. Go into the bomb rigging garage and rig it. Then, make
your way up the parking lot building. Just before you reach the top, the
"Kenji is fender meat" message will appear. You can now ditch the
vehicle.
Get a Cartel Cruiser at Fort
Staunton. Go around in circles killing person by person, and enable the
"Full health" code to fix your car. Shoot the people with the big
guns. You cannot exit your Cartel Cruiser, so use an Uzi.
Kingdom
Come mission:
After you get in the "stash car", enable the
"Destroy all cars" code three times. As the FMV sequence is
playing, this will blow up all the vans. Then, get out the car and run
towards the entrance you came in from. Do not leave; just stand there and
wait for the madmen to come towards you with their Uzis drawn. Wait until
you see the madman in sight then hold R1 and spray them. Follow this
sequence until they are all dead.
Get a rocket launcher with a
lot of ammunition. When you get to the SPANK car, equip yourself with the
rocket-launcher before getting in. Immediately after the intermission
sequence, get out of the car and destroy the van blocking the alleyway. Jump
back in and make your way through the alley. Park the SPANK car in a safe
place nearby. Stand in the alleyway, blasting any enemies that charge at
you. While you wait, blow-up the remaining vans, which is a required
objective.
Liberator
mission:
When doing the Liberator mission for Donald Love (saving the
older oriental gentlemen), before entering the Cartel's gate, throw a
grenade. This will decrease the number of Cartels you have to kill.
Before starting the mission,
get a Cartel Cruiser. Go to Donald Love. He will ask you to "jack a
Cartel gang car". Get in yours and the game will instruct you to go to
the Cartel hideout. Enable the "All weapons" code and go in front
of the hideout. Get out and take out your sniper rifle. Zoom in and shoot
the people you see inside. Get back in your Cartel Cruiser and drive it in
front of the gate. Get out and your sniper rifle should already be out. Zoom
in and shoot the other people you see. Run forward, then zoom in on your
sniper rifle and shoot the rest of the people. They will not see you. Go to
the garage next to the Cartel Cruiser that you can see. Before you open the
gate, take your Uzi out. Open the gate and press R1. The cartel
member there should be targeted. Shoot him and go to the door with the old
man. Get in your Cartel Cruiser and take him back to Donald Love's place.
After Donald Love has
instructed you to save the oriental man, steal the Cartel's car as
instructed. Then, drive your way to the gate that leads to the area where
the oriental man would be found. Before you go near the gate, get out of the
Cartel's vehicle and enable the "Tank" code. Make sure the tank is
near to the gate. Then, get back into the Cartel vehicle and drive it
towards the gate. When the gate opens, drive the car half in and half out of
the gate then get out. Get into the tank and drive it through the gate. Do
not worry about blowing up the Cartel's vehicle in the process. This will
allow you to drive the tank around inside, where the Cartel will be
shooting. Since you have a tank their bullets will do no damage. Simply run
them all over. Do what needs to be done to trigger the other garage doors to
open so you can get the oriental man, but be sure you do run him over when
trying to mow down the Cartel that are also inside the garage with him.
After you have the oriental man, drive back at your own pace.
If you cannot kill the Cartels
without them killing you first, use the "Change costume" code
until you find a man with a green trench coat and grayish-black hair. When
you have this character, the gangs will not shoot at you. You can snipe the
guards through the fence to make it easier. Then, take the Cartel Cruiser in
the hideout and use your rocket launcher to blow up any other Cartels. Shoot
your rocket launcher at all the closed garages to kill the Cartels inside.
The old oriental man is inside one of the garages -- be careful as to how
close you shoot the rocket launcher.
Love's
Disappearance mission: Yakuza in Fort Staunton:
Once completing Love's Disappearance, go to Fort Staunton to find
Yakuza members fighting the Cartel.
Marked
Man mission:
When you have to drive Ray from the park to the airport, you will
be told to find another route because the bridge is being covered by cops.
Get the bulletproof Cheetah and drive to the airport through the bridge from
Staunton Island to Shoreside. You will encounter heavy fire from several
cops with AR-15s, but the Cheetah is bulletproof. The Cheetah is fast, so
you will finish the mission in a short amount of time. After driving him to
the airport, you will get his keys to the garage that contains a bulletproof
Hummer with guns and money.
Enable the "Tank"
code and drive Ray to the Airport in Shoreside Vale. It may seem slower, but
the CIA cannot go through the armor on the bridge.
To complete the Marked Man
mission, you do not have to cross the bridge. Get a decent fast car, such as
a Cheetah or Sentinel, and go to the subway station near the construction
site in Staunton Island. Go inside the station with the car, get to the
subway rails, and turn right. You will appear in front of the airport with
seconds to spare. Be careful of the oncoming trains.
Get a car (not a truck) with
reasonable turning, handling, and speed, and drive through the subway. Watch
out for the trains and avoid all the hazards. Note: This is easiest if you
go in the subway near Donald's house.
Get a bullet-proof Cheetah and
start the mission. Instead of going through the tunnel, go to the bridge.
The CIA will shoot at you, but your car will not blow up. Complete the
mission and you get some good weapons and a bullet-proof Patriot.
Go straight on the road
opposite the bridge on/off ramp. Drive until the road ends. Take a left turn
then take a right on the next road and go straight. You should pass the
Liberty City coliseum. Go to the end of that road and take a right. Keep
going until you see a tunnel on the right. Go down the tunnel and take a
left when it forks. You should exit at the airport. While in the tunnel
watch out for cars. It is very easy to hit them, which will make you lose
time.
Multistory
Mayhem mission:
Go to the parking lot next to your hideout on Staunton Island.
When you get there, go to the entrance and wait for a Stallion to drive by.
Steal it and the mission will be triggered. They are twenty checkpoints,
four on each level. The last one will be for you to make the jump that lets
you get an unique stunt bonus.
Paparazzi
Purge mission:
One mission that you have to do for Akusa is Paparazzi Purge.
When she tells you to destroy the boat, you do not have to set foot in it.
Enable the "Destroy all cars" code to pass it easily.
Payday
for Ray mission:
To complete this mission easily, enable the "Tank" code
about a dozen times. This will remove all the cars. Also, do not take an
all-around fast car because they do not turn well. The Bobcat is
recommended.
The
Pick Up mission:
Before you pick up the briefcase, get two cars that you can jump
on top of and park them so that two entrances are blocked. Then, pick up the
briefcase. Kill the two Triad members that rush at you, then jump on top of
one of the cars and shoot two more Triads members. Be careful, as one might
have a gun. Next, at the entrance where the Triads parked the fish truck,
kill the one Triad member then get into the truck and run over the second
one to complete the mission.
You can complete this mission
with only one car, rather than using multiple vehicles to block the
entrances. Use a car that will be easy for you to jump onto and park it
directly next to the briefcase. When you pick up the briefcase and the
Triads start coming towards you, jump onto the car and stand on the roof.
Because you are above their heads, the Triads will have a harder time aiming
at you. This trick can be used at other times during the game, You will have
much more time in which to kill all of them.
Plaster
Blaster mission:
This mission can be difficult if you cannot ram the ambulance
fast enough before you get destroyed by cops or gangs. It could also be very
annoying when the plaster man falls out right in the middle of gang
territory and they shoot you until you die. Take a heavy-hitting car such as
a Fire Truck or a Barracks OL and hit the ambulance at top speed. With some
luck, you will fill the damage meter with one hit. Then, just finish the
mission with ease by blasting the plastered man with your bazooka.
An easier way of completing
this mission is to send the emergency truck into the water near a bridge.
When the emergency truck spots you, it will soon get near the bridge that is
under the bridge that takes you to Shoreside Vale. Get a big truck such as a
Cartel Cruiser or Moonbeam and ram the emergency truck once it get nears the
side of the bridge. If done correctly, the emergency truck with the man
inside should go tumbling into the water. A message stating that the man
drowned will appear and you will complete the mission.
Get a strong car and find the
ambulance. Hit it very hard until the man comes out. Park your car over him
and blow up the car. Do this three or four times until you complete the
mission. Note: Enable the "Lower wanted level" code in between.
When doing the mission, do not
crash your vehicle into the ambulance. Instead, get a vehicle and put
yourself next to the ambulance. Use an "Uzi drive-by" to shoot the
ambulance with the Uzi from your car. When you do this, the ambulance will
dump the witness' body. Get off your car and use bombs, a bazooka, or the
explosions of cars to kill him. Try to use the Uzi drive-by outside of Fort
Staunton to avoid the annoying Cartel.
Pump
Action Pimp mission:
Go to Ammu-nation to get the weapons, then enable the
"Destroy all cars" code.
Enable the "All
weapons" code and follow the Diablo car to a straight stretch or
clearing. Then, use a rocket launcher and blow it up,
Enable the "Tank"
code and ram into the Diablo. The Diablo usually drives by your hideout.
Instead of going down to his
car and having him run, enable the "All weapons" code and snipe
him from a safe distance. Then, take his car and finish the mission.
Drive and park your car in the
middle of the right side of the street in front of the Ammu-Nation store. Do
the mission and when he drives by Ammu-Nation, he will be blocked by the
vehicle. Then, enable the "All weapons" code and blast his car
with the rocket launcher.
Purge
The Paparazi mission:
Rather than chasing down the boat, simply walk over to the wall
next to A's apartment. When you have a clear view of the photographer's
boat, select the "bazooka" weapon and pump three shots into the
boat. If done correctly, this will result in instant victory without getting
your feet wet.
Enable the "All
weapons" code and quickly use the rocket launcher to fire two shots at
him.
After hearing the briefing from
the letter in Asuka's Condo, go out and enable the "Destroy all
cars" code.
Find a good location near
Asuka's house, then shoot the Paparazzi's speedboat with the rocket
launcher. It will start to move around the place for a while before it
leaves to Portland. Try to anticipate his moves, then shoot again with your
rocket launcher just front of him.
Get a pistol or an Uzi. When
you begin the mission, do not get in the Predator (police boat). Instead,
get into the Speeder. Then, chase the man around Portland. Try to stay very
close behind him without hitting him. You will both go all the way around
Portland and eventually end back up at the docks. The man will get out of
his boat and make a run for his car. Leave the boat and gun him down with
your pistol or Uzi.
Ransom
mission: Cartel with AK-47s:
After completing the Ransom mission, the Cartel have access to
AK-47s and Uzis on the streets. This is the same in Fort Staunton. Yakuza
member there will have increased.
Salvatore
Has Called A Meeting mission: Easy completion:
After you pick up Luigi and Joey and are picking up Tony, turn
into his parking lot and get into the back of the lot. Make sure that you
have already enabled "All weapons" code. The Triads will setup a
roadblock with their trucks at the entrance to the lot. Get out of the limo
and switch to your missile launcher. Shoot a missile at the trucks. This
should destroy them. Finish off the rest of the Triads with your M-16. Then,
get out of the lot and go left up the big hill. When you get to the top, get
out of the limo and switch to your missile launcher. There should be Triad
truck blocking the path you take to Salvatore's. Shoot them with a missile.
Then, drive into that opening and you should have a easy ride to
Salvatore's.
Enable the "Better driving
skills" code. When you get to the Triad roadblock, press L3 and
jump over them.
Get Joey, Toni, and Luigi
before you pick up Tony. Enable the "Better driving skills" code,
then pick him up. The Triads will follow you. Drive as fast as possible, and
when you reach the cars blocking the entrance, press R3 to get over
them with ease.
S.A.M.
mission: Easy completion:
A better way to take out the plane at the airport would be to
take a fast car directly to the airport as the level starts. Use the bridge
to get to Shoreside Vale instead of the boat. Try to get to the bridge as
fast as possible. When you get off the bridge at Shoreside Vale, turn left
into the airport and take a right turn to head for the planes. Keep going
until you see the fire truck to the left of you. Pick up the fire truck and
park it on the runway before the plane lands. Ignore the time as the plane
lands after the clock ticks away. You will see the plane crash straight into
the fire truck without you having to bazooka it. Pick up the cargo and
enable the "No wanted level" code.
The S.A.M. mission is easily
completed by using the boat, but then going onto the shore by ramming the
boat near the edge. Then, take out the Cartel, dive to the second group of
Cartel, kill them, wait until the plane passes by and shoot your rocket
launcher at it.
Sayonara
Salvatore mission: Easy completion:
Instead of ambushing Salvatore's car, go to Luigu's early. Go to
the back door. When time is up, Salvatore's bodyguards will appear. Mow them
all down with your machine gun and finally get Salvatore.
Get a Blista (recommended),
Moonbeam, or Rumpo. If you do not have a sniper rifle in your inventory,
enable the "All weapons" code. When you go to Luigi's, park your
car by the Sex Kitten. The way you should go is supposed start at
Ammu-Nation, but instead go the way when you see the underground subway.
Next head for Luigi's. On the left side of the road is a black building with
a red overhead and a orange vertical sign that says "Sex Kitten"
or something similar. Park on the left side of the road where you can see
the alley where Sal appears from. Make sure you have a good vantage point,
because a Mafia man may get in your way. Jump on top of the van and aim at
the alley where he appears from. When you cap him, the Mafia will not now
who did it and you will not have to work so hard.
Killing Salvatore is very easy
if you use the sniper rifle. Go into the area where the rear entrance to the
club is located. Go up the far stairs to the roof and walk around until you
get a good view of the door. Let all the goons exit, but do not shoot them.
When Salvatore appears, it will just take one shot and one kill to end the
mission.
Before you begin the mission at
Asuka's place, go to the AmmuNation in Staunton Island and buy a sniper
rifle. Activate the mission, go to Portland and drive a car into the doorway
of the "Sex Kitten Club" to the left of Luigi's bar. Jump on the
car and sniper in on the alley way where Salvatore appears. The Mafia will
not see you and you can shoot Salvatore in the chest when he walks out.
It is possible to use other
tactics, rather than ram his car. Basically, if you have a sound knowledge
of Portland, drive to Salvatore's mansion, park two cars parallel to the
entrance (preferably a Patriot and Blista), and wait until he arrives.
Providing you have grenades, he should crash into the cars. Throw the
grenades and the explosion should create a chain reaction and destroy the
other cars.
Do not go to Luigi's. Instead,
go directly to his mansion and get one or two tanks and park them in the
driveway. When Salvatore appears, just blow him away.
Before you start this mission,
get some Hand Grenades and Molotov Cocktails. If you are having a hard time
getting them, get 30 hidden passages for Hand Grenades and 60 hidden
passages for Molotov Cocktails to unlock them at your hideout. It may also
help to get full armor to keep safe if you get attacked. To get more time,
do not start the mission until the very start of an hour to get 3.5 hours of
time. If you get the mission towards the end of a hour, you may only get 2.5
hours to get to the club. If you get a fast car and know your way around
good, you can get to Portland faster than using a boat. You should have a
lot of time (ate least an hour) remaining once you get there. Once the men
appear, start throwing weapons at them, but do not get too close to where
you are taking a lot of damage or too far away where your weapons cannot hit
them. There should be cars pulling up to the club. If you keep throwing
weapons at them, you should kill all the men and blow up all the cars,
taking very little to no damage. Salvatore should run into the fire from the
Molotov Cocktails and die.
Enable the "All
weapons" code and go to Salvatore's house (the place where you went for
his missions). Wait in the grass where you have a clear shot at the
entrance, with a rocket launcher. Fire just as he passes through the
entrance.
When the mission is assigned to
you, drive directly to the Mafia headquarters. Wait behind the wall of the
entrance and enabled the "All weapons" code. Blow up his car with
the rocket launcher, and make sure you are far enough away so that the blast
does not affect you.
Steal a car (Landstalker
recommended). When you get to Luigi's club, park the car one block away from
it. When Salvatore is about to leave the club, jump on top of the car. The
Mafia will never even see you. When Salvatore walks outside, use a sniper
rifle to kill him, ending the mission without doing any harm to yourself.
After you get your mission, go
down to the docks and get in the speed boat. Go around Staunton Island to
the right and after awhile you will see a beach. Drive the boat directly up
the beach and get out. A rock road will be there. Go all the way down the
road and go to the gates. Take out your rocket launcher. Wait for Salvador
to arrive home, then fire away. Hurry away -- all the Mafia men will shoot
at you.
When the clock starts ticking,
get to Luigi's hideout quickly. Park a short distance down the street, then
run up to the Pay 'N' Spray. Get a good view of the street and the alleyway
entrance and wait for the cars to pull up. When Salvatore exits, wait until
almost all the Mafia men are in the cars. Enable the "Destroy all
cars" code. The cars will blow up, killing Salvatore and his henchmen.
Once you have received your
mission, go down to the dock just below where you got the mission. Take a
speed boat (it is sleek and pointy) and pull out of the docks. With the rear
of your boat facing the dock (or land), go diagonally to your right. You
should eventually reach the dock that you used to get to Staunton Island.
You may want to practice docking before the mission, as you have somewhat of
a time limit. Note: If you are close to a dock in a boat, but not completely
there, you can jump and/or get out of the boat and get to the dock and lose
only five or so health points. Quickly dock, go up the stairs, and race out
to the street. Before starting the mission, it is possible to place a tank
at the bend to dam up traffic. Unlike other vehicles, tanks do not disappear
most of the time. Nevertheless, quickly jack a car and race to an area near
Luigi's that is close enough for the game to accept your presence and start
an intermission sequence. If the sequences shows Salvatore and some other
people walking out from what appears to be the rear of Luigi's, then you
have made it here on time. Avoid going to the front or anywhere near Luigi's
for the rest of the mission, as Salvatore's men can easily blow up your car.
Race at top speed to Salvatore's house and wait in front of the part of the
steps with the poles. You should not see the message "You have been
spotted by the Mafia". If desired, enable the "All weapons"
code before starting the mission. Make sure that you are well stocked on
ammunition, and arm yourself with the bazooka. Go into targeting mode and
wait for the black Mafia Sentinel cars to appear. One well aimed shot is all
that is needed to blow up each car. There are about two or three cars. Blow
them all up and Salvatore will be dead, completing the mission.
Enable the "Rhino
tank" code and drive to the Meeeouch Sex Kitten Club. Make sure that
you are at a location where they cannot see you. When Salvatore leaves,
either shoot his cars or ram him.
For easy completion, buy a
sniper rifle from Ammunation before the mission. After starting, drive down
to the Pay N Spray near Luigi's. When the Mafia men exit, make sure you
would be able to shoot them in the head with the sniper rifle, but do not
get too close to them. Aim at the alley's entrance. When Salvatore appears,
it will be fairly easy to shoot his head. You will also be far enough away
that the Mafia will not see you.
Instead of shooting Salvatore
as he exits the club, go directly to the entrance of his house and park a
heavy car at the entrance. Enable the appropriate weapons code and take out
the bazooka. Wait for the three Sentinels to arrive, and destroy them up as
show up. Then, run away like your life depends on it, as the Mafia will
shoot you.
Shima
mission:
Collect the first two briefcases then enable the "Tank"
code. Next, drive to Portland and go to the green dot. Drive into the
parking lot and run over the Diablos with the Tank. Get the briefcase and
take it back to Kenji at his casino.
Silence
the Sneak mission:
When you find the apartment and the window is zoomed in, look on
the same wall for a garage door. Find a vehicle (the bigger, the better) and
block the garage with it. Next, throw the grenade into the window. When the
sneak tries to escape, the vehicle will be in his way. Quickly throw a
grenade at the car placed in front of the garage. Both cars and anyone
inside should explode. Throw extra grenades into the garage if needed. You
have now completed the mission with no chasing.
Instead of just throwing a
grenade through the window, enable the "Tank" code and drive it to
where the front is facing the garage door that the sneak exits from with his
car. Put the tank about a foot away from it. When the sneak appears, he will
hit the tank and his car will explode.
Before you throw the grenade
through the window, park a fire truck in the car park alleyway. After the
"Take out McAffrey!" message, use an Uzi to take out the two
guards shooting at you. Meanwhile, the car will be trying to get through the
alleyway. Throw a grenade, and blast the car away.
Instead of wasting your time
getting a car to block the sneak, just park your car anywhere that it will
not get blown up. One recommended location is on the other side of the ramp.
Then, go about halfway up the ramp. After the close up of the window, take
out your grenade launcher and shoot through the window. When the car leaves
the garage, quickly shoot it with the grenade launcher before it gets too
far away. If you are lucky, you will also get the police. If the sneak
happens to escape from his car and run back in the garage, shoot directly at
the garage door a few more times, just to make sure you get him.
Speedboat
mission: Easy completion
Before you go to see Donald Love (the mission after saving the
older oriental gentleman), pick up a 2 1/2 ton truck in the weapons yard at
the northern most part of Staunton Island. Go to see Love, then after the
mission begins, head for Asuka's. Back the truck slowly into the opening for
the docks and leave it there. Go down the stairs and get in the speedboat.
Pick up the packages -- when you have them all, your wanted level will be at
5. Return to the dock outside Asuka's. You can land the boat onto the dock.
Run up, get in the truck, and head back up the road. Take the alley on the
hill. This is where the Pay 'N Spray is located. Park the truck so it will
block traffic from behind you -- you cannot paint it. The black cars are
loaded with four FBI agents with assault rifles. You can now do one of two
things. Either get in the mini van and get in the Pay 'N Spray; but if for
some reason you cannot, then run up to the Pay N' Spray and hide in the
garage bay. In a few seconds, the only thing around will be the helicopter.
Once you get near the road again, the FBI comes out in force. Get one or two
cars to follow you into the alley area, then run back up towards the Pay 'N
Spray and get out your assault rifle. If done correctly, you should have at
least one FBI car near the ramp. Take out the agents and be careful not to
shoot the car too much. Steal the FBI car and take it to the Pay 'N Spray.
They will paint it since it is unmarked. From here, you can park the car in
your garage. You may want to keep it since it is one of the hardest cars to
get. Steal a car and take the packages back to Love. Note: You must go in
the Pay 'N Spray to get rid of your wanted level.
At Staunton Island for Asuka
(Speedboat mission) instead of taking the police boat, go to the end of the
dock closest to Asuka's and steel a speedboat. Chase him around Portland and
he will pull into the dock in Staunton Island. Shoot him when he gets out of
his boat.
Taking
Out The Laundry mission: Easy completion:
Steal the laundry vans and wreck them yourself. It is a lot
easier than using the grenades.
The
Thieves mission: Locked car:
Begin The Thieves mission from Marty. After dropping off the
thieves, re-spray the car then knock off the driver's side door. Take the
car to Marty's with the door off, then get out. The mission passed mission
will appear. Then, use the door that is busted off to get in the car. Take
the car to Pay N Spay. Fix it, and your doors are now locked. The police,
prostitutes, and gangs cannot get in your car. You can just sit there and
watch.
Toyz
mission: See what is in safe house:
Drive your remote controlled car to the safe house. Drive it into
the house. You will see everything that is inside.
Toyz
mission: Easy kills:
Pull in between two of the cars you are going to destroy and blow
both of them up to get a double kill.
Toyz
mission: Keep playing:
If you like driving and destroying things with the RC cars,
instead of driving away with the "Toys" van when the mission is
complete, get out and get back into the van again.
Toyz
mission: Return to Toyz truck:
Do the Toyz mission outside of Tony's Resturant. Get in and drive
the toy car to the car crusher. The magnet will pick up the car and crush
it. However, when you get inside the crusher, the screen will glitch and
take you back to the Toyz truck.
Triads
And Tribulations mission: Easy completion:
In the Triads and Tribulations mission for Toni, you have to kill
three men working for the Triads. Kill the man on the street by doing a
drive-by. Next, get out of your car and kill the man in China Town. You
should be set up to approach the last man from behind. Make sure you kill
this man last. Do not actually pull into the Triad headquarters to kill him.
Instead, pull off into the park and you will see a hill in the grass. Get on
top this hill to look over the fence surrounding their headquarters. Enable
the "All weapons" code and use the sniper rifle to kill the last
man. When you are done, the gangsters that are riding along with you will
start walking towards the fence. Follow them there after a few seconds they
will bend over and stick there heads through the fence. This is an easy way
to beat the mission with a humorous ending.
Trial
By Fire: Easy completion:
When doing the Diablos mission for El Burro where you must torch
25 Triads, use a tank instead the given weapon.
Turismo
mission: Easy completion:
When doing the first Diablo mission, "Turismo", go to
the starting grid. Start the race and once it begins, jump out of your car.
Run into the bushes to the right. When you get there, enable the
"Destroy all cars" code. The other racers will explode and put you
in first place. Then, just complete all the check points to complete the
mission.
You can win the Turismo mission
by stealing the other racer's cars.
Enable the "Tank"
code and destroy all the cars at the start of the race. Once they are gone,
hop in a fast car and get all the checkpoints and all the money.
Enable the "Tank"
code a few times, use them to create a roadblock on the left turn, then
start the race. When the other racers try to go past the roadblock, their
cars will explode.
Just flip over all the cars
after you talk to El Burro and before you actually start the race. The
easiest way to flip the cars is with an ambulance.
Enable the "Tank"
cheat in four times. Put them all where the Callahan Bridge is located. Put
the tanks directly under the light in side by side. Get the first check
point, then hit reverse until you are by Joey's. When there, turn right.
After that you should find rest of the checkpoints without worrying about
the Cheetahs catching up. You will have as much time as desired.
Enable the "Tank"
cheat. Start the race and drive forward into the opposition. At least one
car will spin on the first corner. Note: When you drive into another vehicle
with a tank, the other vehicle blows up. Blow up as many cars as you can on
the first corner. After which, any remaining cars will get away from you
because they are much faster when you are in the tank. Go back to Chinatown
and wait at the subway. At some point, the remaining race cars will drive
towards you, as this is part of the circuit. Drive into them as they are
coming and they will blow up -- leaving just you in the race. Then, complete
the circuit and win. It is advisable to do the race in a tank, as the Triads
and Mafia will shoot at you. If you are in a normal car, you will sustain
many shots and they might blow it up. The advantage of a tank is that the
guns used by the Triads and Mafia will not blow it up; and, although being
slow it will protect you as you complete the circuit for an easy win.
Turismo
mission: Head start:
On the Turismo mission that you receive from El Burro in the
phone call, use the following trick to get a head start on all the Cheetahs.
Instead of going through the Blue Marker and waiting for the countdown, get
good enough speed and go straight through them. This will start the race and
give you a head start. This will only work if you do not go through them
cleanly -- you have to touch at least one.
Two
Faced Tanner mission: Killing Tanner
Take the Yakuza Stinger from Asuka, and find 8-Ball's auto shop
on your map. Take the Stinger to 8-Ball's and rig it. Next, drive to Kenji's
casino and pull in front of Tanner's car (the stationary Esperato). Press Circle,
quickly get out of the Stinger and speed run to the blue circle. If timed
correctly, Tanner will run out, pull open his door, and attempt to enter.
Two
Faced Tanner: Easy completion:
Enable the "Tank" code during the mission. Get in it,
turn the turret backwards and drive onto the blue circle. An intermission
sequence will begin. Drive after him, pressing Circle to give you
speed. Rear end his car and he will explode.
Before starting the mission,
enable the "All weapons" code many times until you have a lot of
ammunition for the gun that you can use in the car. When the man goes in the
car, press R2 or L2 button (whichever side he is on) and shoot
at him. You will get four stars on the wanted meter. Enable the "Lower
wanted level" code so you have none. Repeat this until he gets out of
the car and begins to run. Catch up to him at full speed and run over him.
The mission is now complete.
When you start the mission, go
to the casino. Before you step or drive into the blue circle, enable the
"Tank" code about five times. Park them all around the entrance to
the casino to block off the car's exit. When the man appears, he will not be
able to get by the tanks. Jump on one of them and blow up his car with the
grenade launcher.
To speed up the process, take
the Yakuza Stinger to the casino, but do not park in the blue marker. Then,
enable the "Tank" code and park it on the blue circle. When Tanner
comes out, wait in front of the casino. After he leaves, he will make a
U-turn, going back to the casino to turn. Ram him as he arrives. If the
police are giving you trouble, enable the "No wanted level" code.
Under
Surveillance mission:
Stand at the top of the stairs leading to the docks. Take out the
rocket launcher and carefully aim at the boat. Press X, it will take
a few seconds to reload, then press X again to finish the job.
Uzi
Money mission:
In this mission, you have to ice the Purple Nines from a car with
an Uzi. You may also shoot the Nines with a Rhino. Use a tank to protect you
from their bullets and their ramming cars. You can shoot them with your
cannon and also with the Uzi that D Ice gives you.
Uzi
Rider mission:
Drive up the car and run them over (10 in all). Do not shoot, or
the Diablos will chase you, pull you out of the car, and the mission will
fail.
Van
Heist mission:
It may be difficult to get the damage meter all the way filled
with any car. The easiest way is to find a Coach. Use the Coach, and not the
Bus, to hit the money truck. A small hit will come close to doing the trick.
Waka-Gashira
Wipeout mission:
Get the car in Fort Staunton and go to the car park. Then, go and
run over Kenji. Before you do this, you car may catch on fire. Enable the
"Health" code to extinguish the fire, then destroy it. Note: Go to
one of the sides and then you will see a hump. Whack Kenji so you can
destroy the car easily and you may get a $50,000 bonus for the stunt.
Vehicle
crane missions:
This mission will be tedious, but well worth it in the end.
Eventually the game instructs you to use the crane to grab emergency
vehicles for some money. The vehicles you will need are as follows: Police
Car, Enforcer, Fire Truck, Ambulance, Rhino, FBI car, and a Barracks OL.
Each time you get a vehicle, take it to the Portland docks and park it under
the crane's magnet. You will receive $1,500 for each one you take there; if
you get all seven, you will get $200,000 and pick-ups for each. Also, you
can return to the crane anytime and use those vehicles for your own use.
Note: The Police Car and the Enforcer are the easiest to get, the others
require some time and patience.
Skip
Kenji's missions:
Do not do any of his missions when available. Instead, do
everyone else's missions. Eventually you will get to Donald Love and he will
have you assassinate Kenji.
Easier
passenger missions:
For missions involving picking up passengers, such as the taxi or
paramedic missions, you can save seconds off each run by getting passengers
into your vehicle faster. Do this by using a melee weapon, such as a
baseball bat, to hit the doors until they fall off. Do not hit the door too
many times to prevent damage to the vehicle itself. Also, do not knock off
the driver side door, as this will provide you with protection from the
police that want to bust you.
Vehicles
Banshee:
In the Portland area, go to the Capital Autos shop. Take a big
car and ram it into the glass on the store to break it. Inside a Banshee,
which is the fastest car in the game and resembles a Shelby.
Note: If the Banshee is not in
the location where it is usually found, circle around the block once or
twice and it will appear.
Blista:
The easiest place to get a Blista is at the paint shop in Stauton
Island. Near the paint shop is a group of garages. When you are about to
leave the alley there should be a Blista parked in one of the garages.
BP
Barracks OL truck:
Ride the road by the water at Staunton Island. You will find a
storage place with a lot of boxes. Go to the gate marked "Keep
Out". Enable the "Better driving skills" code, then drive in
reverse and press L3 to jump over the gate. Get out to find a
Barracks OL truck. It looks like a farm vehicle.
This car can only be obtained
during the Arms Shortage mission. When you are in Phil's compound, get into
the Barracks OL and use it to block the Cartel cars. Then, kill all the
Cartel. Check on Phil and you are done. Take the Barraacks OL and shoot it.
It should be bulletproof.
BP
Patriot: Bulletproof:
To get the bulletproof Patriot (Hummer), complete the Marked Man
mission for Roy (the cop) the second time that you meet him.
BF
Injector:
Complete the Mafia missions in story mode to unlock the BF
Injector Buggy. Return to Portland and go to the Diablo parking lot (where
the mission phone is located) between 19:00 to 24:00 to find the same buggy
glimpsed in Joey's garage from the Mafia mission. It will appear in the same
location and change color each time. This car also has an alarm.
If you want to pick the color
of the BF Injector, park a car with the desired color near the entrance of
the building at the parking lot. The car does not appear to be scratched,
other than the windshield when it hits something. It also never stays upside
down.
Borgnine
Taxi:
The Borgnine is a well built car or taxi. It is a brick red
cabbie with spikes with blood on the bumpers. It is located in Harwood. Go
to the head radio station. It usually is at the engine store next to the
radio station after the game has been completed.
Get 100 taxi fares to get the
Borgnine Taxi. The taxi is maroon and shaped like a cabbie. You will know
when it is unlocked when the pager appears and tells you. You can go to
Borgnine Taxi's in Harwood and get a new type of taxi. You should have one
star once you steal it due to the alarm. Note: The easiest place to get the
fares done is in Staunton Island.
Borgnine
Taxi: Spikes:
Look closely on the back bumper of the Borgnine taxi with a
sniper rifle. Sometimes it has about seven spikes with blood on them.
Bus:
To get bus, which you will need for the list of cars in Portland
Harbor, try to find a garbage truck. Since buses are very hard to find, try
to find one of these instead. They are more common, and easier to find. Once
you find one, drive it around awhile until you start to notice more garbage
trucks appearing. Keep driving and you will soon see more vehicles of the
same type; one of these is a bus. Be patient, and they will eventually
appear if you are driving a garbage truck. Once you steal a bus, take it to
the Portland Harbor garage and put it inside. If you walk outside, you will
notice a red line through "bus" on the list.
Drive around for awhile with
the Coach underneath the long bridge connecting Portland and Staunton
Island. You should see it after awhile. It looks like an old school bus.
Once you are in it, more of them will show up.
Cheetah:
Bulletproof:
When the race starts in the Turismo mission, go to your hideout
and park yourself inside a tank directly in the street. One of the cars is a
Cheetah, and it will veer to the left and go into your garage area. Push the
Cheetah into your garage and trap him there by leaving your tank in front of
the garage door. When the race ends, he will remain in your garage and you
can save the game. Note: Park many tanks in the street to better force him
into your garage. Also put a lineup of tanks on the left and right side of
your garage so he cannot get around you when he tries to leave.
Find the blue phone on the map
(El Burro missions) in Hepburn Heights. Pick up the phone and go to the
starting line. Do not stop on the blue dot or ram any of the other cars. Go
to the brick wall next to the Callahan bridge. Enable the "Rhino
tank" code then place it against the brick wall, even with the edge of
the building to the right. Get a car and return to the starting line. Bump
one of the racers or stop in the blue circle to start the race. The three
Cheetahs will race through the first checkpoint next to the brick wall and
slam into the tank. About 50% of the time, one car will flip. If they do
not, ram the three of them until one flips over. You can now either destroy
the other two and finish the race (but the flipped over Cheetah may
disappear) or move the tank and let at least one finish the race. Do not
move the car until the race is over, because the driver is still trying to
race and the car flips back on it wheels very easily. After the race is
over, take a car and ram the now empty, but locked, car into your garage. If
your car starts on fire, enable the "Health" code. Once in your
garage and after the door closes, the car will be unlocked.
Cheetah:
Bulletproof, fireproof, explosion proof:
Get a Tank. Go to your hideout and take out anything that is in
your garage. Then go to the El Burro phone and accept the Turismo mission.
Drive the Tank to the purple marker, making sure not to blow any cars up on
the line. Whenever the race starts, turn your tank around and high-tail it
back to your hideout. Park it right by the entrance and wait there. After
awhile, around "Race Time:170", the cars will turn the corner. Run
into one, causing it to explode. Then, push it into your garage. After it
gets repaired, it will be bullet-proof, explosion proof, and fire proof. The
only thing that destroys it is collisions.
After getting the bulletproof,
fireproof, explosion proof Cheetah from the Turismo mission, fail the
mission intentionally. Do not do the mission again until you reach the next
city. After getting to to Staunton Island, go back and repeat the trick and
get another special Cheetah. Repeat this process to get as many as desired.
Cheetah:
Without completing the Mafia missions:
Clear the Mafia missions up to "The Chaperone". Talk to
Maria's friend/drug dealer, Chico. If you have an Uzi, kill Chico. He will
just stand there and die after the shots. Go to the party but do not go in
the blue marker -- park about 12 feet way from it. Look at the line of cars
to the right and a Cheetah will be in between a Mantana and Patriot. Get in
the Cheetah and punch it to your safehouse garage. Maria will not have
gotten out of the car. Go back to the party and get the stretch ready to
speed to Salvatore's house.
Cheetah:
Easy steal in Shoreside Vale
Go to Cedar Grove near Catalina's mansion. When you are near the
curvy ramp, there should be houses down along the left side of the road
leading to it. About five houses is a house with a medium sized driveway
that ends at a garage. This house is white with a black roof. There is a
Cheetah in the driveway that is always open, but be careful of the car
alarm. If cops see you with it on, they will chase after you.
Dodo:
Flying:
Take the Dodo to the very end of the runway. Turn it around so
its facing away from the edge. Hold X to build up momentum, while
holding Up. Once you get enough speed, quickly hold Down. Once
airborne, use normal controls to level out the car. Note: The small wings
make extended flight extremely difficult, if not impossible.
Hold Down to get more
speed with the Dodo. When you are about to do a nose dive, hold Up
and you will start to fly.
To get sustained flight, go to
the end of the runway, so that when you go down the runway you will be
heading toward Staunton Island. Hold X, but do not use the Analog-stick
except for staying on the runway. Before you get to the end of the runway,
the plane will start to take off. Do not touch the Analog-stick while
in the air or you will lose speed and crash. You can make it to Staunton
Island, but you will have to try and land on the underpass. It is possible
to fly for up to 32 seconds.
Find a long stretch of road
(such as the runway) then hold X + Down. When you see sparks
underneath the plane, release all buttons. When you are high enough (but not
high enough to stall), hold Down to level off or until you cannot see
the red nose (holding X of course). The trick is to avoid pressing Up
(except to dodge obstacles such as billboards). To turn, tap in your desired
direction multiple times. It is possible to fly up to 199 seconds with this
technique.
Dodo:
Flip:
When flying in the Dodo, pick up a lot of speed and fly as high
as you can. Then, dive down, pull back up and hold Analog-stick Down.
The Dodo will soon slow down and be straight up, but slanted back slightly.
It will then start to lose altitude quickly. Press Analog-stick Up
and the Dodo will slowly do a flip. Note: This may require several attempts.
Get to full speed in the plane
and fly along the beach in the west. Do a nose-dive and as you hit the
ground, pull up and do not stop. If done correctly you should do a
pathetically small loop-de-loop.
FBI
car:
Go to the railroad and you will notice only one of the two are
actually used. Go to the other side from the loading platforms that are not
used. You can sit on the edge of the railroad and kill people. Because of
the railroad under you, they will not be able to shoot you (except for the
occasional helicopter, which you will have to shoot down). You will be able
to kill the FBI agents. When they get out, quickly jump in and drive to your
save point.
Use the following trick to get
an FBI car easily when you are trying to get all the law enforcement cars on
the ship. Go to your hideout in Portland and stay just inside of the
entrance to the street. Take out your weapons and start shooting cars that
pass you by Rockets work very well. When you get your warning level to five
stars, the FBI cars will come after you. They will be so out of control that
they will crash into the wall in front of you. Run to the back of your
hideout by the garage, then run back up to the FBI car. Get in and drive it
the few feet to your garage and save the game. Then, load the game to get
rid of all the cops and take it to the harbor.
Enable the "Tank"
code and drive around, destroying things until you get four stars. When the
FBI cars are flying at you, drive around the same block until they form a
roadblock. Drive to it slowly and enable the "No wanted level"
code. Get out of the tank and jack an FBI car before an agent gets in, then
immediately drive away. Perform the "No wanted level" code again
and you are done.
Note: The FBI cars get a free
spray when taken to the Pay 'N' Spray at Staunton Island, behind the car
storage unit.
Get a five star wanted level.
If the cops start your car on fire, get out and get another car quickly.
When the FBI arrives in their black Kurumas, stop and make them get out.
Drive the opposite direction, then turn back around quickly. The FBI agents
will be gone, and you can take their car easily. Then, enable the
"Decrease wanted level" code and take it to your hideout.
There is a small bridge over a
one way road on Stanton Island. Climb up it. Enable the "Full
armor" code and repeat the "All weapons" codes to get 100
rocket launcher rounds. Either enable the "Increase wanted level"
code or destroy lots of cars and people. When you get five stars on your
wanted meter, kill the FBI agents near one of the FBI cars. Then, enable the
"Decrease wanted level" code. When the police have gone, take the
car and store it in your garage. Note: Sometimes a police officer or FBI
agent will climb the stairs of the bridge. This is rare, but dangerous.
Shoot the officer to death.
FBI
car: Gray
Get a FBI car and take it to Pay And Spray
Flatbed:
A Flatbed is needed for the Import/Export garage in Portland
harbor. Get the fire truck from Portland (near Capital Autos) and drive over
the bridge to Staunton Island. Go to the Pan-Lantic Construction/Cartel gang
area (to let the memory focus that you have a large vehicle, so it can match
others with its size), then drive back to the bridge. Drive over the bridge
back to Portland, and about half-way across you will see it/them. It looks
exactly like a Barracks Ol.
Ice
Cream Truck:
Go to Portland and do the "I Scream, You Scream"
mission (after the Turismo mission) by El Burro. Pick up the briefcase, then
go towards the dot. When you get there, hijack the Ice Cream Truck, drive it
to Staunton Island, and park it in your garage. It will not fit in the
Portland garage. Blow up the truck. You should fail the mission. Open, then
close the garage and the Ice Cream Truck is all yours.
Go to Portland and do the
"I Scream, You Scream" mission (after the Turismo mission) by El
Burro. After you deliver the ice cream van to the docks and set off the
music, step back and wait for the men to appear. Shoot them instead of
detonating the van. You will pass the mission and get the Mr. Whoopee truck.
Drive around the Cartel Mansion
(near your hideout/dam) in Shoreside Vale. Drive to the back of the mansion
and wait near the gray areas of the mountains or on top of the hill. You
will soon hear the familiar Ice Cream Truck song from Grand Theft Auto 2.
If you are fast enough, you will see the Ice Cream Truck drive by. A fast
car is recommended to chase after the truck -- once it disappears from the
screen you will not be able to see it again until another game cycle/day.
The Ice Cream Truck appears at random times.
Get a police car in Shoreside
Vale and press L3 to switch to vigilante mode. After a few suspects,
you will generally encounter one in an Ice Cream Truck. Hit him a couple
times or trap him so he exits. You can run him over and kill him for some
quick money, then get out of the police cruiser and into the Ice Cream
Truck. You can then hold L3 to play your music, even if the cops have
you in a high-speed pursuit. Note: If you drive slowly along the streets
with the music going, people will lean over to buy some ice cream.
Cruise the street between the
Porter tunnel entrance (under your hideout) and the Cochrane Dam (it will be
on one road) in Shoreside Vale. Drive back and forth. If you hear a ice
cream truck song, follow it to see the truck, which appears once a day. You
can also steal a fire truck, police car, Enforcer or FBI car then click R3
and do the vigilante missions until the ice cream truck is found.
Do the fire truck missions
until you find an Ice Cream Truck. Put out the fire, then get in it.
Kuruma:
In the beginning of the game when you have to go to Luigi's for
the first time, get out of the Kuruma. 8-Ball should still be talking.
Enable the "All weapons" code. Get a Rocket Launcher or something
similar and shoot the car. 8-Ball dies and you will start over again, but
will get a brand new Kuruma. If you do this fast enough, 8-Ball still talks
after he dies. You can also do this by just flipping upside-down, catching
on fire, or falling into the water.
Limousine:
First, get a Taxi or a Cabbie. Drive around and look for a
stretch limo. While in the taxi, hold R3 and press Triangle to
get out. While still holding R3, run to the limo and get in. Once
inside, release R3 and it will be as if you have a limo service.
Mannana:
This car can be obtained from the Skunk In The Trunk mission.
Take it to your Portland garage and blow it up. It is now yours, complete
with dead body.
Mr.
Whoopie:
This car can be obtained during the Diablo missions. You will
need it for Import/Export garage in Portland.
To get a Mr. Whoopee for the
Import/Export garage, during the El Burro "I Scream, You Scream"
mission, instead of blowing up the truck, sniper all of the Forellis that
exit the warehouse. Take the Mr. Whoopee to the Import/Export garage. If you
already completed the mission, steal a fire truck and press R3 to do
the fire mission. After awhile, you will find a Mr. Whoopee. After putting
out the fire, steal the Mr. Whoopee and take it to the Import/Export garage.
Do Vigilante mission 2 on
Portland. You will have to chase a mr. Whoppee. Make it get stuck and when
the suspect gets out, kill him and take the car to the Import/Export garage.
Start a fire truck mission.
When you are in it, you will see a Mr. Whoopie. This may not work on the
first mission, but keep trying and you will get it.
Police
car:
During the night at the police station in Portland, one of the
two police cars is unlocked most of the time. Get in it and steal it. You
can get a wanted level if a cop sees you taking it.
Walk up to a police car with a
someone in it and try to get in. It will be locked and he will chase you.
Run immediately after trying to get into the car. When the cop starts
chasing you, run away until you are a good distance away. Then, run into the
police car and floor it.
Find a stopped police car on
the street. Sneak up behind the car, then go to the driver's side and press Triangle.
Immediately, without hesitation, run around to the other side of the car. He
will try to chase you around the back. Wait for about one second, then run
back to the driver's side. Get in, and punch the gas quickly. The cops try
to cling to their car. If you want to hurt them, back up and hit him with
the door.
Go to a parked police car on
the passenger side. Try to open the door and it will not open. Wait about
two seconds and try it again. It should now open. Then, drive up about
twenty feet and back over the cop.
Police
car: Lock doors:
When you have wanted level, steal a police car. Press L1
to lock the left door and R1 for the right door. Note: This will only
temporarily lock the doors.
Rhino:
If you manage to get a tank (by getting the Army after you and
having the soldiers leave the tank), it is possible to save it in your
garage. Unfortunately, a tank will only fit in your Stauton Island hideout
due to the size of the door. Tanks are not indestructible but they can take
about 20 to 30 minutes worth of punishment. Tanks can also flip over, but
this is not easy to do. The tank shoots grenade rounds, of which you have an
unlimited amount. You can also move the tank's turret with the Right
Analog-stick. Note: The tank can also be used in the Vigilante missions.
To get a tank, raise your
wanted level to 6. Next, find a way to get it back to level 0, no matter
what. Then, go to Phil's Weapon Shop at the very tip of Staunton Island. You
should be able to enter the tank there.
The only weakness of a Rhino
Tank is fire (flame throwers and molotov cocktails. However, fire still
cannot stop a tank unless it is doused with flames long enough. Their other
weakness is getting tipped over becoming upside down. Against all else,
tanks are indestructible. Every vehicle that runs into them (except other
tanks) will explode upon impact. They also include an unlimited ammunition
cannon in front. Get six stars while on top of a building. Stand on the edge
of the building (so that you are in sight of the military directly below
you) so the Army will exit their tanks and start shooting at you. Throw a
grenade and wipe them out. Quickly jump down from the building and press Triangle
to get inside a tank. Drive it to your Staunton Island garage (which is the
only hideout garage where it will fit and park it. Try to get to the
elevator and save it. If you get shot or busted in the process, do not worry
about it -- the tank will still be in the garage for you to save. Though you
may have lost weapons by getting wasted or busted, it is worth it. You can
use the tank during street-races to blow up other racers and have an easy
win. It is also useful with the "Sayonara Salvatore" mission by
Asuka Kasen and many other missions. Try getting the tank as soon as you
reach your Staunton Island Hideout.
Rhino:
Faster driving:
To get the tank to go extremely fast, turn your turret to face
directly back, then fire repeatedly. Watch your shots -- if you hit any cars
the cops will chase you. This is especially useful for the Vigilante
missions.
Rhino:
Move when flipped:
If you are in a tank and it flips over, fire the cannon and it
will start to move.
Rhino:
Flying:
Get the tank, then turn the turret backwards and find a long road
(such as the airport at Shoreside Vale or any of the bridges). Start
shooting it as fast as you can to speed up the tank, hold Left
Analog-stick Down. If done correctly, the tank will become airborne
allowing you to actually fly it around. Do not hold Left Analog-stick
Down too far or you will crash. Note: Also enable the "Flying
car" code to increase the flying ability. Once in the air, balance it
out pressing Up and Down. You can also turn, but usually will
stall. Keep firing the turret while in the air. You can fly into buildings,
and do all types of tricks. If you fly long enough you will encounter game
glitches.
To steer a flying Rhino, pause
game play and set up the turret left and right buttons. When in the air,
move the turret in the opposite direction to which way you want to turn.
Make sure that the turret is facing behind the Rhino. While moving the
turret, lightly tap the direction that you want to go. Doing this will make
the tank fly more smoothly.
Rhino:
Look inside:
When you get in the Rhino, try to flip it sideways .Get out of
the tank. You will still be inside of it. Use the Right Analog-stick
to look around. You will see the interior of the tank.
Rhino:
Storage:
The game seems to remember the location of tanks, no matter where
they are. Enable the "Tank" code, then park the it near your safe
house. Save your game, and when you load it again the tank will be where you
saved it. Note: It is not necessary to ever park it in the garage.
Rhino:
Ramp:
A Rhino can be used as a major ramp for any car (but not another
Rhino). Drive at top speed (Stinger, Infernus, Banshee, or Cheetah
recommended) towards the side of the tank and ram it. It will send you
flying very far.
Rhino:
Destroying:
There are two ways to take out tanks. The main weapon is fire --
use the flame thrower or the molotov cocktails. It may take a while to take
them out. The molotovs should be used at a safe distance and is the safest
way. The flame thrower needs to be used at close range, which is risky.
You need at least ten molotov
cocktails and a few grenades. When a tank is in a stopped position, start
throwing the molotov cocktails, and keep throwing them. At most, throw about
five, then switch to grenades. Throw a few grenades, then switch back and
throw the rest of the molotov cocktails. After a few seconds, you will hear
an explosion. The tank will be burnt like the other cars when they explode.
Rhino:
Avoid losing:
When driving the Rhino, do not stop it (unless you are getting
out) or drive slowly. Otherwise, criminals or prostitutes will run after
you, trying to hijack your tank and sometimes beat you up. Give them the
chance and they will. This especially applies to when the "Pedestrians
riot" code is active, or with cops, SWAT teams, the FBI, military
forces, gangs, and people that you get mad. Note: This seems to be more
common at night.
Rumpo:
Pitch Black:
This car can be obtained during the from Under Surveillance
mission.
Securicar:
Bulletproof:
Start the Van Heist mission for Joey Leone. After stealing the
Securicar, take it to your garage. Blow up the car, let the door shut, and
reopen it to get a bulletproof Securicar.
Securicar:
Message:
When you look at the back of the Secruricar, it reads
"GRUPPE sechs", which is a phonetic way to spell "group
sex".
After stealing a Securicar,
back up into objects to make the back doors fall off. Then, get out and look
in the back. It contains three boxes that are marked "loot".
Sentinel:
To get a free Mafia Sentinel car without having to go to war with
some Mafia members after you steal their car, just go to Salvatore Leone's
house. In the driveway are two Mafia Sentinels. Every time you return, they
will reappear.
Go to the Saint Mark's area of
Portland. Go to the top and you should see a taxi with some benches. Drive
past that for a short distance to find a place called Marco's Bistro. There
is a Sentinel parked there. It has a car alarm.
Sentinel:
Crash proof:
Have one of Sentinel cars follow you while you are in a car in
the Bait mission. Get out and they will also get out. Shoot them (you will
fail the mission), then get in their car. It is now crash proof. This will
last until you save the game.
Stallion:
Do donuts:
Go to any open place with no traffic. Drive as fast as you can
and press the handbrake (R1) and hold Left or Right.
Hit the gas as you are holding the same direction. If done correctly, you
will start to do doughnuts. This may require a few attempts.
Stretch
Limo: Pitch Black:
This can be obtained during the Salvatore missions.
Get in the limo and enable the
"Better driving skills" and "Flying car" codes. Get some
speed in the direction of the bridge and press L3 to jump the orange
barricades. Go up the bridge to Staunton Island. When you get to top of the
hill before it goes down to the ocean, press Up and keep tapping that
direction. If the limo starts going down do not hold Up, because it
will lose speed. After getting over, take it to your garage and kill
yourself. Save the game after you get out of the hospital. To see it, get in
another car and go back over there.
< |