Level
select: Press Y, R, Y, X, Y, R,
X, L, X(3), Y at the main menu. Note: This also
unlocks The Greatest Escape mode.
Unlimited
ammunition and health: Pause game play with a gun and health kit in your inventory, then
press Y, X, L, R, L, R, X, Y,
L, Y(2), R. A message will confirm correct code entry.
Note: After enabling this code,
bullets will still disappear from guns. However the ammunition count stops
at 1 and stays there. Additionally, the unlimited health works by giving you
infinite health packs.
All
FMV sequences: Press L(2), Y, X(2), R(2), Y(2),
X, L, R at the main menu. A message will confirm
correct code entry.
The
Greatest Escape mode: Successfully complete the game to unlock the "The Greatest
Escape" option. This allows any level to be played with a time limit.
Hint:
MacDonald: Mission 3: Before you finish mission 2 as MacDonald, make sure you are
wearing the goon uniform. Slide down the zipline to end the mission. When
the mission 3 starts, you should be wearing the goon uniform. This will
enable you to easily race to the hut in front of you to answer the phone,
and prevent the mountain forces from hearing about you in advance. You can
now easily kill the first few guards on the mountain in disguise. However,
make sure no other guard sees you killing them. The disguise works until you
have to past the two guards near the spotlight.
Hint:
Ambush mission: Easy completion: Once you start, move quickly to the barn in front of you. Once
there, do not bother with crawling through the hole in the wall. While
outside, follow the guard that is walking around, but do not attack him. Use
the first chance you get to go into the barn he is guarding and climb the
ladder. Once there, slowly approach the guard and shock him until he dies.
Once this is done, turn around and pick up the gun and ammunition. Turn
around and talk to the people. After that, pull out the gun and kill the
guard patrolling the barn. Next, run out the large doors and turn to the
left. Follow that until you get to the point to where you have to kill the
four men. Once done, go to the roadblock, then go to the booth. However, go
outside the booth and pick up the detonator and other items. Turn around and
go down the street. Kill all the men. Go into every building to pick up all
the ammunition and guns. When you need to use a health pack, use it. Once at
the bridge, place the dynamite and go left to the building that they tell
you to go to. Once up on top, place the detonator, but do not push it until
the clock-like timer is all most out of time, or just when the front car is
on the bridge. After that, slowly kill everyone, one by one. Once again, go
into every building you can to get the rocket launcher. Once everyone is
dead and you are done, follow the red arrow until you get the item you are
looking for.
Hint:
Getting the timetable: Once you have sneaked past the Kommandant, go to the hut with the
timetable. There will be a guard next to it. If you pick it up, the guards
will shoot you. Instead, go into the room behind the guard. Turn off the
radio and he will leave the timetable. Run into the timetable room and pick
it up, then go back inside the camp.
Hint:
Getting to the back of the train: Once you have the key, go to the room before the first class
section. Use the key to open the silver barred door to your right. You will
get weapons. Then, get on top of the train by climbing the ladder. There
will be guards on top of the train. Shoot everyone and go down every ladder,
as you will get swarmed by guards on top. When you go down the ladder, they
come to you and you can kill them all. Once they are all dead, you can run
to where you hid Blythe. Go to the jump off point and run through the door.
Hint:
Defeating the tank: While you are driving the tank, you encounter another tank. You
cannot fight; park somewhere safe and run into the house with the stairs. Go
to one of the levers and pull it. You will see a train appear and hit the
tank, clearing the path for you.
Hint:
Notebook: At any time, if you get stuck on an objective or have no idea
where to go next, bring up your notebook. It tells you exactly where to go
and what to do. Use its knowledge often.
Hint:
Keeping doors unlocked: In all the missions that you are in a camp, if your are noticed
by the guards more than twice outside your hut at night, they will enter the
hut you returned to and stare at you. He will then ask "What are you
doing?". Wait until he turns to leave. If you do nothing, he will shut
the door and lock it from the outside. However, you can either strangle him
or stand in the doorway so that when he shuts it, the door will hit you and
open again The guard will not notice and walk away.
Hint:
Saving the game: During missions, you can only save a certain number of times. The
amount of saves you get depends on the mission. Make sure to only save after
you clear a major obstacle or objective. If you save too much, it will not
let you save anymore and this can cause trouble if you get caught
frequently.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: