Foundation
multi-player map: Successfully complete the game in single player mode under any
difficulty setting.
Note: The following glitch may
prevent some people from unlocking the map as it was originally intended.
The way it has been done successfully is as follows. First, complete
single-player mode under any difficulty setting. Create a new profile. Begin
a co-op mode game on the last level with the newly-created profile as the
second player. When you reach a section where you fly a Banshee, the new
profile must perform a barrel roll and a loop-the-loop. Finish the campaign
and the new profile can access the Foundation map when hosting split-screen,
System Link, or Xbox Live games.
Alternately, if you have Xbox
Live go to the Microsoft Content download menu and download all recently
updated content. Go to a game menu. Go to change the options then change the
map. It should be at the very bottom.
Play the game all the way
through under any difficulty setting. Throughout the game, there are hints
such as "Turn on flashlight", "Go camo with the White
button", "Barrel roll with the A button in the Banshee", etc.
Do not perform one of these actions (preferably the flashlight or barrel
roll) until the very last level of the game. Use it there, and after you
finish the game, the Foundation level should be included on your list of
multi-player maps.
Unlimited
ammunition: Obtain either a battle rifle or a shotgun. Shoot yourself in the
foot until you die. Then, dual wield SMGs, and repeat. If done correctly
about four or five times, you should no longer have to reload, and have
unlimited ammunition.
Hidden
DVD message: Insert the Halo 2 Bonus DVD from the Collectors Edition.
Remain idle at the main menu. The Marine will begin to threaten you very
comically for not starting the game. He will go through three different
routines before it repeats.
Hidden
DVD art gallery: Insert the Halo 2 Bonus DVD from the Collectors Edition.
Hold Left at the main menu until the art gallery appears.
Missions
Arbiter:
Grunts Birthday Party mode: Play the mission under the legendary difficulty setting. Proceed
until you reach the first Banshee section. Immediately fly straight down to
the bottom of the level. Search the cracks where the large cylinders connect
to the station to find a circle of Grunts dancing around a skull. Get the
skull and the words "Grunt Birthday Party" will appear. When you
get the skull, all headshots that kill the enemies will cause them to
explode as if a plasma grenade were attached to them. This works well if you
aim for a Grunt in the middle of a group of enemies. Also, this may only
work for projectile weapons, but does work for the Covenent carbine and the
Covenent sniper rifle.
Arbiter:
Bouncing grenades: Immediately after your first battle, you will go into an
elevator. Press the button that reads "Hold X to activate
elevator", then turn to the wall. Throw plasma grenades at the wall
while the elevator is moving down. The grenades will bounce off and hit the
ground bouncing up and down.
Armory:
Easy completion: When playing under the legendary difficulty setting, get to the
part where you are in the shuttle bay where the Covenant have boarding craft
attached. You can complete this level in two ways. The first is to kill the
Grunts with the battle rifle, then pick up a plasma pistol. Use the plasma
pistol to lower the Elite's shields, then quickly take out the battle rifle
and kill them before they take cover. The other method is to get a number of
plasma grenades and stick them on Grunts. They will run to the Elites and
kill them.
Armory:
Skull: Under the legendary difficulty setting, complete the orders until
someone asks you to go in the elevator. Wait until he says "Will you
come in if I say please?" and walk in. When you get into the tram, face
the Earth and hug the wall. Hold X for the entire ride. Eventually
you will pick up a skull that says no clue to what it does (no word will
appear, as with the other hidden skulls). Note: You cannot keep it as a
weapon, as it is taken away after the intermission sequence. However, you
can beat up the man with it. This skull appears to make enemies more aware
of your location.
Armory:
Hidden areas: On any difficulty setting, get to the air lock room with the two
jet troop Elites. Shoot The first two Elites. Once outside, shoot the third.
Then, go toward the gray shuttle docked just outside the air lock chamber.
Jump on it and it will allow you to go to hidden areas.
Ascension:
Sniping location: There is a great sniper location in the Ascension multi-player
level. Get the sniper rifle and an SMG or a rocket launcher and grab the
Banshee. Fly to the space between the two slanted forklift-type things
immediately above where you would start if you were player one. Land, and
get out. The Banshee will probably fall. Run up the slanted area and you can
see the entire field. Because you cannot die from high places, you can drop
down for a reload then fly back up.
Use the Banshee and fly up to
the two poles above Sniper's Roost. Make sure you have a sniper rifle.
Take the Banshee and park it on
top of the tower with two beams coming out of its top. There should be a
good location for your Banshee at the beginning of the two beams. On a team,
have one person takes one and the other use the other beam. Remember to go
to the end of them to get the best view. If you are alone, you have an
advantage. If someone starts shooting at you, you can jump to the other
side. You should be too far away for them to notice. If you fall off, take
the rocket launcher or duel SMGs to protect yourself.
Battle
Creek: Hidden weapon: Go to the Blue base. Run to the end of the base where the ramp is
located. Tilt your gun to the bottom in the "northeast" direction.
You should see the "Hold X to pick up weapon" message. Hold X
to pick it up. This is a hidden weapon which is useful when cornered without
any ammunition.
Beaver
Creek: Hidden message: In multi-player mode, go to the sniping location where you are
able to push the rocks down in to the creek. Roll down all the rocks and
look at the spots along the wall where the rocks were placed. You will find
a message that reads "Why am I here" with someone's initials under
it.
Cairo
Station: Thunderstorm Skull: Play the level under the legendary difficulty setting. Play
through the level until you reach the second room where the Covenant are
boarding. The game will say "Priority Shift". Go through the
Armory and take out the Elites. Then, go to the "Commons B.01" and
clear out all enemies on the ground floor and the Grunts on the far side
manning the plasma turrets. Once the room is clear, look into space. You
should see the dual tram tracks. Note that the supports in the center are
close together. One of those diagonal supports goes down the side of the
wall where the glass railing is locaed. Jump on the post for the glass
railing and jump onto the diagonal support. From there, jump onto the tram
track and follow it all the way down towards the door you originally came
in. You should see a landing with a trash can. The skull is in this trash
can. Walk up to the trash can and hold X to pick up this skull. The
word "Thunderstorm" will appear. This skull causes all Covenant
enemies to be Spec Ops.
Cairo
Station: Secret message: Before attempting to perform this, make sure that the Sputnik
Skull is in effect. Make your way through the level until you reach to the
section entitled "Authorized Personnel Only." Continue forward
until you see a slanted pillar(it will not be far from the opening of the
air lock). Jump on the ramp and walk up to the top of the pillar. You should
be on a ledge. Grenade jump on top of the wall. A little to the left you
should see a Covenant ship. This means that you are in the correct location.
Continue left on the top of the wall until you are above three slanted
pillars. Just past the third pillar, fall down onto a circular platform to
the left. Continue walking across the two glass floors until you reach a
platform. Jump on the platform, duck down, and turn on your flashlight. You
should see the engraved words "IN AMYS SHAD".
Coagulation:
Sniping location: At the Red base, get a Banshee. Get on top and face toward the
Blue base. Turn right and go over. Follow the wall up and close to the top.
You can get out there and snipe from this location.
Find a Banshee and a sniper
rifle. Fly to the Red base. Turn so that you looking at the Blue base, and
then look to the right. You should see the boundaries. Fly over to the wall
and you should see a slant. Land on the slant and you should be able to
snipe from there.
Go to the Blue base and when
looking towards the Red base, look to the right. You should see a shadow
from a big piece of rock sticking up. This is a good sniping spot, because
when you are in danger you can hide behind the piece of rock sticking up. A
Banshee is needed to reach this location.
Near the Blue base there is a
sniping location at Mt. Erectus. You can get up there with a Banshee, Ghost
or a Specter.
The best sniper spot is at the
Blue base (the one with all the shadows), on the rocks above. Fly your
Banshee there and land on a flat rock. You will be covered by shadows and
have a view of the entire level.
Go to the Blue base. Face away
from the Red base so that you are looking at the wall. When facing the wall,
look at the ring. At the part where the ring touches the wall is a location
where you can land. Get the Banshee and go to that spot. This may take a few
attempts, as it is difficult to land there. The Banshee will fall, but you
will have the perfect location to snipe. When crouching there you will
almost be invisible. You will just be a speck on the wall.
Coagulation:
Hiding location: Go to the Red base and search around outside until you reach a
green teleporter with trees around it. You should find a cave of some sort.
Enter and walk through one of the two smaller tunnels. You should see a
small patch of water with either an overshield or camouflage power-up in the
middle of it. This is a very good place to hide when your shields are down
You can also take vehicles in here for safekeeping.
Coagulation:
Extra penalties: For the primary heavy vehicle, select Scorpion tank from the
quick options. Next, select CTF and have you and a friend(s) on the same
team. Go to the Red base with a Scorpion tank. You will be able to climb up
the mountain with this vehicle. You can do one of three things. The first is
to bring lots of friends, and have everyone hide behind the tank and snipe.
The second option is to go up there by yourself. You can stay up there, and
it is very hard to be seen. You can shoot invaders coming towards your base
with the rocket blast and the machine gun. The last option is to have a
friend wait just below the top of the hill. Go up the hill with the tank
until you can not go up any further. The tank should do a backflip. If the
tank lands on your friend, the message "<player's name>
was killed by the guardians" will appear. The next time someone from
the other team kills either the person who was originally in the tank, or
the person who the tank landed on, they will get hit up for a suicide
penalty, a betrayal penalty, and the regular death penalty. This can help
greatly in online play.
Coagulation:
Orbiting rockets: Start a game with rockets in multi-player mode with two people.
Have one person drive a Warthog to the larger hill near the rocket launcher
that is usually in the middle (near the cave). Have him sit in the Warthog
on top of the hill. Have the other person lock on to him at a distance about
two to four Warthog lengths away, depending on the exact spot that you are
standing, with his back to the large rocks in the center of the level. Have
the person outside the warthog lock on to the Warthog. Make sure to keep the
reticule on the Warthog. At the fourth beep, quickly look to the right and
fire far away from the Warthog. The rocket will circle around the Warthog,
but never hit it. It will eventually disappear. This works with any other
vehicle, but a Warthog is recommended for beginners. It may require a few
attempts to perfect. When performing the orbiting rockets, they will always
face the targeted object as they orbit.
Coagulation:
Flying tank: Have a Wraith and tank. Have a friend with you on the same team
and no friendly fire on. Get your friend and yourself in both tanks and get
both of them to hit each other. When the tank is barely on top of the
Wraith, use the turbo on the Wraith. It should send the tank and your friend
spinning and bouncing everywhere.
Delta
Halo: Envy Skull: Play the mission under the legendary difficulty setting. Continue
until reaching the area during the "push through the covenant held
ruins" phase where a landing zone for the Pelican to drop weapons must
be cleared. When you reach the area where Cortana says "They're pouring
out of the center building", note the plasma turrets along the borders.
A short distance after the turret on the left side is the outline of a
sealed door in a wall. There is a rock in front of the door. Jump on the
rock, then jump onto the ledge above the door. Next, jump to the ledge to
the left. Then, grenade jump onto the building with the sealed door. On the
roof of the building are two dancing Elites and a skull. Get the skull and
the word "Envy" will be displayed. You can now use active
camouflage.
Delta
Halo: Warthog: In the beginning of the level when you are storming the hill, it
may be tempting to pass by this part. However, stay in that area until you
survive both waves of Covenant that the Phantoms drop off. A Pelican will
appear afterwards and drop off a Warthog for you and your teammates.
Delta
Halo: Hidden swords: Follow the path for the "Delta Halo: Envy mode" trick.
Once you reach where the skull is located, turn to the right and jump down.
Then turn around and go through the doorway. There should be two swords and
two dead Grunts.
Play through the mission until
it says "Off The Rock, Through The Bush, Nothing But Jackal". Jump
down from the waterfall and follow the stream to where it ends. There should
be an energy sword here.
Delta
Halo: Sniping practice: Near the end of the level, before you go down the ramp to the
temple, take out your sniper rifle or get the beam rifle next to the rock.
To the left of the temple, there will be a bridge-like structure with two
Elites and a pair Of jackals patrolling. To the right will be another bridge
with two Grunts, a Jackal (on higher difficulties he may be another sniper),
and another Elite. You can snipe them, and at the next level have less
enemies to worry about.
Delta
Halo: Grunt Actions: In the opening sequence of the level, you will see a Jackal
talking with a Grunt. Under the easy and normal difficulty settings, the
grunt is rolling his finger in the dirt. Under the heroic difficulty
setting, the Grunt is playing with fire. Under the legendary difficulty
setting, the Grunt is playing with some kind of doll.
Foundation:
Easy kills: There is normally a Ghost and Warthog on the lower level. To get
one of them to the upper levels, drive it into one of the air units that
makes you fly up. It is strong enough to bring up a Warthog or Ghost. You
can now drive around the circle and run over anyone standing there.
Foundation:
Hidden images: Go to the bottom of the level. Go to any of the gray pillars and
look closely. You can see the Halo 2 symbol. Also, if you look
through one of the wind tunnels, you will be able to see a faint image of
Master Chief.
Foundation:
Hidden message: Read the description. It says it was the training facility for
the Tactical Autonomous Robotic Defense System. Put that in shortened
military terms by using only the first letters of the words to see that it
spells "T.A.R.D.S.".
Gravemind:
Angry Skull: Play the level under the legendary difficulty setting. Fight your
way through the Covenant city until you are outdoors. As soon as you are
outside, turn right. You will see some Covenant crates next to a rock ledge.
Jump from the crate to the ledge. Walk up the hill, and to your right will
be a red girder. Jump on the girder and follow it back towards the area you
just came from. There will be a cloaked Grunt with a fuel rod cannon. Kill
him and continue down the girder. You will see a skull floating above a
small gravity lift. If you get this skull, the word "Angry" will
appear. This will make Grunts shoot faster, but you can use it as a blunt
weapon. The Angry skull is the only skull you can cycle around as a third
weapon.
Gravemind:
Beamsword: At the point where Cortana reverses the first gravity lift, there
is a dead Elite that can be seen as you are going down. Usually you must do
this at least twice to get the angle of which to jump correct. Jump into the
reversed gravity lift and hold or tap Jump while pressing Forward.
You should break free of the gravity lift and land near a dead Elite with
white armor. Take the Beamsword and hop back in the lift to proceed with the
mission. This makes it easier to keep your soldiers alive through the close
quarters and hallways.
Gravemind:
Shortcut: As you are walking past a certain point, you will reach the
teleporting bridge that glides you across to the other side. After you come
out of a door with an overhang or see one like it, try to push a crate up to
it. Jump on top of it. Once on top, try to jump on top of the red bars.
Then, jump over to the big stretch of white trellis and walk on it all the
way over to the other side. You can do this multiple times. and it is a good
way to avoid the battles with the Elites, Grunts, Brutes, etc.
Gravemind:
Man in boxers: Under the legendary difficulty setting, watch the intermission
sequence where the Brute honor guards are attacking the Grunts and Jackals.
When you see the Grunt climb on the pillar, the camera will pan to the right
and show some Grunts jumping. You can see a man in boxers with the grunts.
Gravemind:
Screaming Marines: Get to the point where you release the Marines from the jails.
Before you go down the lift, put one of the large boxes over the one that
goes up. After you release the Marines jump up to that level (grenade jump
or get creative). The Marines will try to go up. Then, jump back down and
look at the lift. All of the Marines should be stuck. Their mouths will move
and make a really strange sound. Shoot them one at a time. They will cringe,
screamm and moan in unison.
The
Great Journey: Black Eye Skull: Play the level under the legendary difficulty setting. Eventually
you have to escort the Sarge who is in a Scarab. Follow him along until you
see the huge compound in front of you. Directly above the door that the
Sarge blows open with the Scarab is an angled beam. Land your Banshee on
this beam and walk to the top of it. Look down and to your left to see a
circular angled wall. Jump onto this wall and walk to the top. Walk straight
along the right-hand side of this area. You will have to jump over a small
beam in front of you. Continue walking straight until you come to a grassy
area. Keep walking up the grassy hill and go until you reach the point where
can jump onto the angled support where the tower meets the grass. Jump onto
the support and walk up the support. It is a very steep climb; jumping while
you are going up the support speeds it up somewhat. At the first landing,
you will see the Black Eye skull sitting on a glowing white panel on the
floor. This skull makes your shield charge abnormally. To charge your
shields you must melee enemies. You can charge your shields into the
overcharge range by doing this.
The
Great Journey: Sniping location: Play until you reach the part where the Scarab is going to blow
open the door. Then, fly your Banshee down to the water and get out. Walk
into the water and you will be invisible to your opponents. However, you
will be able to see them, making this the perfect place to go under the
legendary difficulty setting to kill your enemies without them seeing you.
You may also take a Ghost or a Spectre down here. If you are skilled enough,
you can even take them up very close to the top of the structure.
The
Great Journey: Pass from Scarab part to Boss: When the Scarab blasts the door open, take your Banshee and fly
to the right of the tower. When you reach a slanted part of the wall, fly as
high as you can (hugging the wall), and turn your Banshee sideways. Get out.
Climb up the slant and you can skip the part when you face the Brutes and
land in the Boss room. This is very helpful if playing under the heroic or
legendary difficulty setting. Note: Do the same on the left side under the
legendary difficulty setting to find a skull.
The
Great Journey: Get past Brute force: After the Scarab blows down the door, go in as usual. When you
get to the door that leads to the area where you meet them, stay to the
right. Do not stop. Stay to the right. jump over them, and do not fight. If
done correctly, the doors should not be fully closed, and when you get to
them they should open again. Go in and you are done with them and can
continue on to Tartarus. Note: Do this as quickly as possible, otherwise the
doors will shut.
The
Great Journey: Shortcut: There is a shortcut at the end. When Sgt. Johnson blows down the
door to inside the activation building, stay in your Banshee. Go to the
right of the building but do not go in. Go to the top of the building still
in your Banshee and just a little to the right. Stay there. It will take you
directly to the control room where Tartarus is located. When you start, turn
around and get the Banshee. You can use it to kill Tartarus.
The
Great Journey: Ride the Scarab: On the last level, The Great Journey, you can actually ride the
Scarab. When you get your Banshee, fly over and just get out on the Scarab.
You are now free to ride. Your Banshee will most likely fall off, but you
can hijack the ones that appear later. The enemies are harder to take out if
it is just one player doing this, and you may waste your ammunition at the
moment. It is fun, but you must hijack a Banshee in the end to finish the
level.
On the level, The Great
Journey, you can ride the Scarab until the end of that section, when you are
in front of the control room. By riding the Scarab, you will skip the major
sections of the level. This is helpful when playing under the legendary
difficulty setting. When you ride the Scarab you probably will not have a
Banshee, but by following these steps, you can get one and fly over to the
control room (for the Black Eye Skull or just to skip the other parts of the
level). When you ride the Scarab, just before reaching the control room you
will encounter checkpoints. When you get to the last checkpoint before you
blow open the door, run to the right side of the Scarab and jump onto the
joint of its "leg", then jump onto the structure to the immediate
right. By doing this, you will safely reach the ground. Instead of running
to the Banshee there in the open, hug the cliff wall and go backwards
through the level. The Banshee in the open will most likely get you shot
down and killed. Before a cliff that you climb down is one of the Heretic
Banshees. It is slightly beat up, but you can ride it all the way to the end
of the level if you are skilled enough. Note: Beginners should not try this
trick, as it requires patience and skill much higher than that of someone
playing under the easy or normal difficulty settings. This trick is meant
for the heroic or legendary difficulty settings.
You do not have to lose your
Banshee and find another while riding the Scarab. When you first get your
Banshee, hop into it and destroy the Wraiths just ahead. This will cause the
Scarab to start moving. Then, park the Banshee directly on top of the
Scarab, directly behind that cannon-looking object. Get off the Banshee. If
you look closely, you will see that the Banshee is somewhat
"magnetically" stuck to the Scarab, and therefore will not fall
off. The only trick is getting back on it and getting away while the
Banshees try to gun you down. Put on your camo, make a run for it, then fly
away.
The
Great Journey: Get inside Scarab control room: Note: You must have the Sputnik Skull to do this trick. Get to
the part at the start of the mission when you are on the beach with the
Scarab docked to a high platform. Destroy all the enemies, and do the
following. You also must have a Wraith. Find the large rock that is closest
to the high platform that the Scarab is docked to. Drive your Wraith to the
back side of the rock, so that it is between the rock and the base of the
platform. Hop out of the Wraith, get on top of it, and grenade jump. You
will be blasted to the top of the large rock. Then, grenade jump on top of
the rock. Just before it explodes, jump towards the platform. If done
correctly, you will be blasted onto the platform. You will now be able to
walk around on the platform, on the Scarab, and in the Scarab control room.
Note that it is raining inside the control room. If you want to get back
down on the ground, walk down one of the Scarab's legs.
The
Great Journey: Golden Banshee: In co-op mode, go to the area where Sgt. Johnson is riding the
big machine. Hop in the Banshees and follow him. When you encounter the
first Wraiths, kill them. Then, have the player two kill player one with the
Banshee Bomb. Have the player two ride down to the ground so that the player
one respawns. Note: Make sure player two stays in the Banshee. Have player
one walk all the way to the end where Sgt. Johnson stops in order to burst
the door down, while at the same time have player two follow player one.
Note: You do not have to wait for Sgt. Johnson to get there; you can get
ahead of him. Then, have player one look down the hill. There should be a
Golden Banshee. When you jump down the hill, stay against the wall so that
you do not die. Then, get the Golden Banshee. Note: It may be a little beat
up already.
The
Great Journey: Have spec-ops leader follow you: After the first vehicle portion in the game, just before you meet
the black Elite and Hunters, go back and drive the Spectre with the spec-ops
leader (the invincible white Elite) with you. Drive inside. There will be a
small door that the Spectre cannot fit through. Destroy the Spectre in any
way. Then, punch the spec-ops leader toward the door. If done correctly, he
will continue on to the next room with you. Note: Stay with him; if you go
too far from him he will disappear. After clearing rooms, punch him through
doors again. He will follow you all the way up to the Banshee part. Note: He
may disappear during the loading sequences.
The
Great Journey: Have Hunter follow you: Select the easy difficulty setting. At the last part of the level
when you are on the platform waiting for a Banshee to cover the Scarab, do
the following. You must have a Hunter with you on the platform. Melee the
Hunter anywhere where it is wearing armor, and make sure you do not hit him
in the orange area. Melee him until he falls off the platform, then jump off
the platform as well. You can now melee him to any area where you fight
enemies, and he will fight them. Make sure that you stay close to him. If
you do not watch him carefully, he will disappear. Try having a Banshee with
you to fight your enemies as well. Note: It is possible to get the Hunter
all the way to the shore of the lake with the structure Tartarus is in. You
can also find two Heretic Banshees on the shore. Having the Hunter there may
effect if the Heretic Banshee is there or not.
The
Great Journey: Fight Tartarus with a Banshee: After the Scarab blows down the door to the compound, fly your
Banshee into the area where you have to fight all the Brutes. Note: You will
have to maneuver carefully to get through the doorways and all the melted
metal. After you get into the room with the Brutes, qucikly get the Banshee
through the doors before they lock. If done correctly, after the
intermission sequence run back to where Johnson is located. You should be
able to keep going behind him, and you will see Elites spawning. Your
Banshee should be near where they spawn. Note: You can also go back into the
room where you were supposed to have fought the Brutes and pick up extra
weapons if needed. You can then get into the Banshee and use it to attack
the enemy Brutes and Tartarus when his shields are down.
When fighting Tartarus, you can
use the boost in your Banshee. If he is close enough to the edge, he will
fly off of the platform screaming to his "death". However, he will
not die. He will then fly out of the lift in the middle to the top layer of
the platform. If you boost at the correct time, you can hit him off again as
soon as he lands. Note: This trick does not hurt Tartarus. It will however
cause damage if you boost into him while his "shields" are down;
but the falling off the edge itself causes no, or very little, damage. The
fact that you can hit him off of the ledge while he screams to his
"death" effectively makes the room sound like a torture chamber of
sorts.
When you have to protect the
Scarab and ride in the Banshee, get to the part when you see a lake with a
tower that you will have to enter. Wait for the Scarab to blast the door,
then drive to the platform in front of it. A lot of rubble will block the
entryway, so you supposedly cannot get through with a Banshee. Instead of
getting out of your Banshee, you can drive through the rubble and get into
the next room. You can do this by flying over the rubble using boost. When
you do this, you will scrape the ceiling and just barely get through. Then,
fly down to the door that leads into the next room. When your Banshee is
directly in front of the door, get off it, Open the door, then quickly get
back in the Banshee and fly into the next room. Once inside, about ten
Brutes will attack you. Defeat them by using Banshee bombs. When you have
killed all of them and if your Banshee is still flyable, drive into the
tunnel that you see to your right. When you are in that tunnel with your
Banshee, a intermission sequence will start, showing you without your
Banshee walking towards Tartarus, the Brute leader. When the sequence ends,
instead of fighting the Brutes in front of you, turn around and run back to
the tunnel you were last in before the intermission sequence started. Your
Banshee should appear, and you can get in it and fly into the room that
Tartarus is in. You will now be able to fight Tartarus in a Banshee.
The
Great Journey: Elite Skull: During the intermission sequence just before you fight Tartaurus,
you can see an Elite skull on his shoulder. Note: It will not appear during
game play.
Headlong:
Sniper location: This location requires a Banshee to reach, but you will be next
to untouchable once you are there. After getting a Banshee go to the right.
Just after you have passed the cranes, carefully land your Banshee on or
near the walkway that has the Human sniper rifle on it. From there, get back
in your Banshee and go straight up to maximum altitude. If done correctly,
you should be just above the top of a building that is slightly smaller than
the two other buildings adjacent to it. Land your Banshee on it, but do not
destroy it. Take out your sniper rifle and start shooting. From here, the
only reliable way someone can kill you is with another sniper rifle, and
they cannot physically reach you because you have the Banshee.
Headlong:
Hidden message: Select multi-player mode and choose the Headlong level. Go to the
Red base. On some of the yellow walls, there is graffiti. Some it includes
is a hippo head. This is a reference to former Bungie member Alex Seropian's
new game company's (Wideload Games) logo.
High
Charity: Iron Skull: Under the legendary difficulty setting, after you cross the light
bridges and fight through to the end of the level, you reach a room where
Cortana says "Brood and Elite ships are engaging all around. The next
lift will take you up to the conduit. Hurry". Go to the room, enter the
lift, and look up while going up. Hold X so that you can grab the
skull on the way up. The word "Iron" will appear when you get it.
Metropolis:
Destroying the Scrab: First, follow the Marines out to the bridge (or walkway). Next,
switch your battle rifle with the rocket launcher. It should be a few steps
north of the sniper. Then, go next to the second rocket launcher. It will be
a few steps ahead. You should see ammunition next to it. Instead of
following the Marines, make a turn into the walkway in which there is only
one way in and out. The Scarab should shortly arrive, but it will not see
you. They will probably fire at the Marines. When they get far enough, there
will be a huge entrance to fire a rocket at. If you followed the Marines, it
will be harder to shoot the aliens on deck. Rapidly shoot rockets at the
side entrance of the Scarab. When all forces on deck are defeated, join up
with the Marines and jump onto the Scarab. No one will attack you if you try
to hide on deck from the Elites.
Metropolis:
Trap Scarab: In the end where you must destroy the Scarab, you can walk longer
and trap it. When you get on the walkways to jump on it, after you come out
of the door, turn right. Follow this until it turns left. It is loaded with
a variety of weapons and ammo. Sniper and rocket launchers work great as a
combo.
Metropolis:
Scarab gun: Use the following trick to get a Scarab gun on Metropolis. When
you start the mission, kill the two starting Marines that you have, because
they will eventually destroy the Banshees required later. Then, get in the
Warthog and do not bother killing anything -- just drive straight past the
Ghosts and Wraith tanks. When you get to the part where the Banshes fly
overhead, kill everything there, including the Marines. Note: Kill
everything except Banshees and one Ghost. Then, hijack the Ghost. Go into
the tunnel and get a Banshee to follow you. Do not destroy it. Also, do not
try to board it, because it will either throw you back out of the tunnel or
will explode. Have it follow you to the part where you need to go through a
tube. Once at the beginning of the tube, make sure you have the "Hold X
to jack Banshee" icon on your screen. Melee the Banshee so that it will
come towards you slight. Then, just as it reads "Loading...", hold
X to hijack the Banshee. You have about two seconds before the
Banshee disappears. Once you have hijacked the Banshee, fly it through the
tube. This will take some effort, but can be done. Once you fly it through,
fly up and northwest of your position. You will see a giant bridge-like
structure very far away from your position. Once you have flown up to the
top of it, there should be a small orange triangle with an exclamation mark
on it, with white slashes around its border. There is also a plasma rifle
floating above it. Although marked as a plasma rifle, it is really a Scarab
rifle. It will produce shots like the Scarabs do, and will not run out of
ammo or overheat. It is extremely powerful and takes pretty much anything
out in one hit. Note: Do not shoot to close to yourself, otherwise you will
blow yourself up.
Get into the tank and move
along the bridge destroying everything in your way. When you reach the point
where Cortana says "Nice welcoming party," do not shoot the
Banshees that start on the way from the city. Instead, get out of the tank
and start walking into the tunnel (you may take a Ghost if desired). Start
moving into the tunnel slowly, pop one or two shots into one or two of the
Banshees to get them to attack and follow you. The Banshee should enter the
tunnel and will follow you. Do not board the Banshee, as it will explode as
soon as you take it over. Continue through the tunnel until you reach the
first gate. Get out of the Ghost if you used one. Walk up the ramp, take out
the enemies, and lure the Banshee between the gates in the tunnel. This may
take some time as the Banshee will try to follow you over the ramp on the
right hand side. Proceed by walking until you reach the next gate and repeat
the process to get the Banshee through the gate. Keep walking until you
reach the very end of the tunnel. Kill the enemies so you do not get shot
during this part. Shoot off the Gravity Pods (glowing pods on the wings) and
either get the Banshee to follow you into the reddish room or melee the
Banshee into the room. Go through the room and look at the tunnel leading
outside. Get the Banshee to go towards the tunnel and board it as it enters.
Note: Make sure that when you finish boarding the Banshee the
"Loading...Done" message appears on the left side. If you do not
board it at that moment, the Banshee will explode. Next, fly out of the
tunnel and go immediately to the left. Notice the long bridge between the
two buildings on the left. This bridge is very high up. After reaching the
bridge between the buildings, fly or get out then walk to about the middle
of it. There will be what appears to be a plasma rifle on top of a red
triangle with a "!" on it. Pick up the rifle, get back into the
Banshee, and fly back down where you are supposed to be. You now have the
Scarab gun. It has unequaled range, unlimited ammunition, and will never
overheat. This is the most powerful weapon in the game. Note: You can only
use the Scarab gun in Metropolis as you cannot take it into the next level.
Use the "Outskirts: Hidden
sword" trick to obtain that sword. When on the Metropolis level at the
section with two Warthogs, kill your fellow Marines and position a Warthog
on the furthest walkway. Next, sit in the side seat of a Warthog and wait
for the Pelican. Do all of this before the Covenant are all dead. When your
Pelican arrives, you should be able to sword cancel off it and fly up to an
area that resembles a giant bridge at the top of the level. Search around,
and the Scarab gun should be up there.
This trick is easiest when done
on co-op mode. When you start, cross the bridge. Take out every enemy, and
even your Marines. When you are near the end, Cortana will say something
about a "welcome party". Three Banshees and a few Ghosts will
appear. Take them all out. Then, two Wraiths and two Banshees will appear.
Take out both Wraiths, and only one Banshee. Have player one continue
through the tunnel, but have player two stay outside and distract the
Banshee. Once player one reaches the area with the circular opening (a
Jackal with a Beam rifle is there), take out the Jackal and go back to where
player two is located. Get the Banshee to follow both players into the
tunnel. Do not board it yet. The first few times it will come at you and fly
back out; but stay where you are. It should come back after you. If it does
not, go back outside and try again. Eventually, you will have to get it over
two road blocks. Once it is past the second one, have both players stand
near the entrance of the room where player one took out the Jackal. It
should fly at you and get stuck. Shoot off both its wings so that it can fit
through. Have player one walk slowly in front of the Banshee, making it
follow him. Player two should be behind it, gently pushing it. Take it to
the left and get ready to board it. As soon as you hit the checkpoint, the
Elite in the Banshee will disappear. You only have about one second to get
in before the Banshee also disappears. Both players should press X
quickly. If done correctly, one of the players will be driving the Banshee.
Take it outside and directly up. Very high in the sky are two skyscrapers
with two bridges connecting them. In the middle of the bridge closest to
you, there is something that looks like a plasma rifle. It is actually a
Scarab gun. It has unlimited ammunition. Note: Do not aim at the ground.
When you start the level, kill
both your Marines. Get in the tank and destroy the Ghosts and Wraith on the
bridge. Later on the bridge, more Marines will join the fight. Also kill
both of them. Once you reach the end of the bridge, destroy the two Wraiths.
Hijack one Ghost and destroy the others. Destroy all the Banshees, but spare
one and let it fly in the air. Then, gin the Ghost and have the Banshee
follow you in the tunnel. Catch its attention by shooting it periodically.
If it gets stuck in any corners, go behind it and move around a few times so
it can retarget you. Now that you are in the tunnel, destroy the Warthog and
marines so they do not destroy the Banshee. Lead the Banshee past the first
barrier but do not let it fly too far or it will disappear. Kill any
Covenant that are in your way and guide the Banshee past the second barrier.
Get the Banshee into the room with the red lights. If you are having trouble
getting it to fit into the room, clip its wings by shooting at them. Guide
the Banshee past the room of red lights and into the small tunnel. Get off
the Ghost and stay close to the Banshee. When the nessage "Loading...
done" appears, immediately hijack the Banshee and fly it out of the
tunnel. Look for the twin bridges in the sky and fly up there. On the first
bridge is an orange cone with a plasma rifle floating on top of it. Grab it
and enjoy your new plasma rifle that shoots Scarab beams.
When playing the level on
single player mode, you may be able to find a secret gun. Play under any
difficulty setting. When starting the level you will be able to choose
between a Scorpion tank and a Warthog. Select whichever one desired. Go
across the big bridge and you will reach the edge of a tunnel. Three
Banshees should be flying in the air, and three Ghosts should exit the
tunnel. Hijack a Ghost and shoot a Banshee once or twice to get it to follow
you into the tunnel. When you reach the part where you have to go into a
tube with the Banshee still following you, the "Loading… done"
message should appear. As soon as this happens, hijack the Banshee. Note: If
you were too late, the Banshee will go away. Fly out of the edge of the tube
and look up to your left. There should be two buildings with a skywalk
connecting them. Fly up there and land on the first bridge you reach. Land
your Banshee and walk on the walkway. You should see a orange cone and a
plasma rifle floating about three feet above it. The gun looks like an
ordinary plasma rifle, but it shoots like the Scarab.
There is a second Scarab gun
that can be found. Start the level in co-op mode. Note: Getting the Sputnik
Skull is helpful. Go through the level as usual. At the end, lure the
Banshee through the tunnel as if going for the first Scarab gun. Once out,
kill your partner and fly to the giant soccer ball building. When the other
player respawns, have them look between the waterfall entrance area and the
end of the road. Then, have the person in the Banshee fly down to the
waterfall room and get out. This will trigger all the enemies and things.
Kill all the Wraiths and enemies, then the two Pelicans should arrive. When
they arrive, use the Banshee to fly behind the Marine HQ and it should
trigger a loading zone. Then, go back, land, and go into the Marine HQ.
Another loading will appear, but the other person will not teleport. This
will only trigger the Scarab to fire its shot. Once you see the
"Loading....done" message, have the person look down. The person
should see a plasma rifle appear, and a Scarab shot will come out. To get
it, you must use the rocket grenade jump to launch at it and grab it. This
will take several attempts because the Scarab gun is only there for about
four to six seconds. If you manage to get it, you can equip it with the
other Scarab gun and become an unstoppable force.
Metropolis:
Catch Skull: Play the level under the legendary difficulty setting.
Immediately after you exit from the underground highway, you will reach a
large open-air circular room with a handful of Jackal snipers and some
Elites. The quickest way to get safely to the skull is to get the next
checkpoint by jumping into the Warthog and letting the Marine drive you to
the next area. Jump out of it, backtrack to the large room, and clear the
area. You will see a large semi-circular beam going from one of the main
platforms that goes from the ground up to the top of the two towers. Do a
grenade jump at the bottom of this beam and walk all the way to the top.
Jump over to the ledge of the left tower. Walk to the end of the ledge and
you will find the Catch skull. This skull allows enemies to drop two plasma
grenades, and all enemies will toss more grenades in general.
Metropolis:
Soccer ball: In the Metropolis level, there is a giant soccer ball. In order
to get it, first get the Sputnik mode skull. Then, get to the part where you
have to help the Marines trapped in the building. Immediately after you
drive out of the square room with the waterfalls, look straight out and up.
There is a building with a big glass wall that is broken at the top. Grenade
jump into the building then jump on busted beams. Get on top of the
building. From there, go to the right and there should be another busted-up
building with a giant soccer ball for your enjoyment.
Proceed as if you were going to
get the Scarab gun. Note: You will need the Banshee. Get to the area with
two roads (after the field with some Ghosts and a Wraith. Drive up the wall
in front of you, You will see a hole in the wall. Go in it, then a bit to
the left of you is the giant ball.
Note: This was done under the
legendary difficulty setting. You may also need the Sputnik Skull located in
Quarantine Zone. Get to the part the Metropolis level during the regroup
with Marines in City Centre, as you exit the hallway/path with the
waterfalls. Climb aboard the Warthog as a passenger. This is a machine gun
Warthog, not the Gauss; it is the one trying to take out the two Ghosts. You
will need a rocket launcher. Wait until you get near one of those flashy
signs that says Area B closes and flashes X. This is where you turn the
corner to the two Wraiths and two Jackal snipers. Aim your rocket near the
front of the Warthog between the winch and right headlight, and the Warthog
will spin up. Make sure that the Warthog is spinning slowly and going more
upwards than sideways. You may need to try several times. If done correctly,
you should be on top of a building. If there is a hole in it, then look to
the left of the hole. Go back to the wall behind the hole. Face the left and
move forward until you reach another building with its top cut off by your
building's corners. Jump to this top, then continue to the back of it. You
should see a giant metallic soccer ball that has a horizon line on it. Use
the rocket launcher, melee attack, or a grenade to get it off the building.
This is best done in co-op mode, as you can hijack two Ghosts and play
soccer with this ball.
Metropolis:
Fly Banshee: When you cross the bridge and are attacked by Ghosts and Wraiths,
get out of the tank and jump on the turret. Wait for the Banshees to fly
low, then jump towards them and hold X. You will not be able to fly
them to the through the tunnel or past the gate, but it makes destroying the
Wraiths a lot easier. You can also reach the top of the bridge by doing
this.
Metropolis:
Ride a Ghost the entire level: Kill your Marines at the beginning, and walk the bridge. When the
first set of Ghosts comes toward you, press X to steal one of them.
Kill the previous pilot and other Ghost. You can now ride the Ghost through
the entire level, including on the Scarab.
Metropolis:
Fun with Ghost: Take the Ghost before going in to the headquarters. Drive all the
way up where you see the tank get blown up by the Scarab. Continue driving
until you reach the bridges where you are supposed to jump on the Scarab. It
will bee a lot easier to kill all the Covenant with the ghost. Also, you can
jump on the Scarab and drive the Ghost inside of it.
Metropolis:
Fun with tank: Go through the level until you reach the point where you go into
the place where you meet the Scarab for the first time. Take a Ghost and
drive it all the way to where "When I called for reinforcement, I
didn't think they would send a Spartan" is said. Take the Ghost and fly
down to the tank that usually gets blown up. Quickly jump in the tank and
back off. When the Scarab notices that you have reversed the tank, they will
not shoot it, but just keep walking. After done this, you can have fun in
your tank.
Metropolis:
Get in Pelican: At the end of the level are two Pelicans that you can get into.
One is carrying a tank (this one is slightly difficult), and the other is
the one that drops your troops. If you want to get in the pelican with the
tank, you must lure a Banshee in through the tunnel all the way down to the
part with the tube. Then, steal it while "Loading..." is
displayed. Note: If you use this method, you can get the secret Scarab
rifle, giant soccer ball, and get in the Peilcan. You need to be on co-op
mode to get in the Pelican with the tank. Once you have the Banshee through,
get the Scarab rifle. Then, fly down. Once the two Pelicans arrive, have one
player jump on the Banshee and have the other fly it up to the Pelican with
the tank. Use the Banshee bomb or Scarab rifle to blow the tank down. Make
sure one of the players in on the Banshee. Then, have the person in the
Banshee fly close to the Pelican's seats. Have the other player jump into
the seats and press X. You will now be inside the Pelican.
Alternately, put a Warthog up on the ramp, then jump on the Pelican that
drops the soldiers off.
Metropolis:
Funny Grunt: Defeat all the Elites on top of the Scarab. Then, kill the Grunts
on that level of the Scarab. Do not go inside yet. Throw either type of
grenade. The Grunts might yell "They're here ahhhhhhhh",
"They're here hahahaha" (in an evil tone because of Elites), and
other comments.
New
Mombasa: Get on top of level: When fighting the Scarab, the giant supertank, after it destroys
the Scorpion it will start moving towards you. Look to your right. There
should be a thin ramp-like spot. Run up this area before the Scarab reaches
you and stand in the big flat area, watching it get closer. When it reaches
you and starts going over another wall, jump and you will follow it.
Normally the wall is too high, but when under the Scarab you can jump about
twice as high.
Oracle:
Famine Skull: After you go down the swirling elevator and enter the room with
the big glass windows, destroy all the enemies. Then, grenade jump to the
opposite side of the second floor. There will be four Flood soldiers shaking
on the ground with a skull between them. Get the skull and the word
"Famine" will appear.
Outskirts:
Blind Skull: When you begin the mission, your vision will get blurry. When it
returns to normal, you will see a blinking door. Enter it, then stop. Look
up to see a fluorescent light over the door you just used, and another one
on the opposite wall. Jump and duck at the same time to get on one of thos
lights. Do the same thing again to get onto the ledge next to the lights.
Look to the left on the ledge and you should find a dark passage. Follow it
to find some grenades, a skull, and a camera at the end. Take the skull and
your HUD will disappear and the word "Blind" will be displayed.
You will not be able to see your weapon, body, shields, ammo, or HUD. You
can use the skull as a melee weapon, which does good damage to opponents.
However, using a grenade, firing a weapon, trying to drive, or using a
turret will drop the skull. However, you can be a passenger in a Warthog and
still keep it. To return to normal vision, save and quit the game, select
the Cairo Station mission in campaign mode, save and quit the game, then
return to the Outskirts level.
The level just has the Master
Chief awakening and is stopped with the haziness. Walk forward as if you are
going to proceed through the level as usual In the first hall, there will be
a grunt. Kill the grunt but do not go outside. Stay in that hallway. Look up
in that hallway to see light type panels. If timed correctly, you can jump
up onto the panel. Beside you will be a wall that you cannot jump to. Look
back and face the original wall you were looking at when you jumped up.
Throw a grenade against the wall, looking down slightly so it will stop
bouncing at your feet. When you count to about three, jump in the air and
begin to go to the wall with the slanted top. The grenade will explode and
boost you up further, putting you on top of the wall. You can then do two
things. You can look across and continue with the level or you can look the
other way to find a skinny passageway with the Blind mode skull , grenade,
and camera type thing. If you continue to use grenade jumping, you can skip
major parts of the level.
Once you can move, go into the
door in front and look up. You will see a light sticking out of the wall.
Crouch jump to get on top of it. Next, jump on the roof to your left. Once
on top, take another left down the narrow hallway. Look on the ground at the
end of the hallway. You will see a skull, a camera, and five grenades
stacked in a pyramid shape. Hold X to pick up the skull. The word
"Blind" will appear, and your HUD, arms, and gun will disappear.
However, you can still use them. If desired, you can go around and hit
people with the skull.
Outskirts:
Your Daddy's Skull: Note: This may require several attempts. Play the level under the
legendary difficulty setting. The main thing appears to be getting the
checkpoint just past the Pelican that picks up Johnson. This checkpoint
spawns the sniper Jackals in "sniper alley". The skull itself is
in a room on a balcony. The room contains a sniper rifle and sniper ammo; it
will also contain the skull. Picking up the skull teleports you to the
ground level and gives you just a Plasma Pistol. You will quickly be
assaulted by Elites. Killing the last Elite will have the text for the skull
flash. You have to kill all of the Elites to actually finish getting the
skull. If you die to the Elites, and your checkpoint no longer spawns the
skull, kill yourself four or five times to get pushed back one extra
checkpoint. The skull should spawn for you again, and you can try the fight
again. When you get the skull and kill all the Elites, the phrase "I
Would Have Been Your Daddy" will appear.
Outskirts:
Battle Royale: Start the Outskirts mission under legendary difficulty setting.
Play until you get to part where Sarge is airlifted out by the Pelican.
Defeat all the enemies in the next area, where there is six snipers, the
army of buggers, and the invisible Elites. After they are defeated, turn to
face the next alleyway. There will be a couple of Jackals and two snipers
down the way, and one that will not reveal himself until you fire a shot on
the walkway above with the two archways. Defeat them, then jump on the
awning at the beginning of the alley. Next, jump up on the beam in front of
you. Walk across the beam to the rooftop across the way. If you get stuck,
crouch and walk. Continue forward. There will be one more sniper to the left
between the buildings to the right of the "L" shaped roof. Jump
across to the roof where the hidden sniper was located (the one that was
above the two archways). Make your way across to the larger rooftop.
Immediately turn left towards the alley. If you walk too far across the
roof, a sniper will come out. When there, look across the way. You will see
some sniper ammo. Jump across to that side, and it will say
"Checkpoint". There will be a room to your right. Inside is a
sniper, more ammo, and a skull. Once you pick up the skull, the screen turns
white and you will end up in the alley below with a plasma pistol and an
elite with a sword chasing you. Note: Once you finish or die, the skull does
not come back for any profile you use. After you are done, it puts you back
before you picked up the skulls.
Outskirts:
Extra Warthog: In campaign mode, when you get to the tunnel, get a Marine to
drive your Warthog and hop out. There are a couple of Ghosts nearby. Get in
one and drive off. If you look back, there will be not one, but two
Warthogs, both with Marines on the gunner's seat tailing each other.
Outskirts:
Use a Banshee in campaign: First, kill all of the Marines, even the one at the cables that
you save. If you do not kill them, they will shoot down the Banshees. After
you kill them, hop out of your tank, jump on its turret, and crouch. Wait
for the Banshee to swoop in and shoot when it gets close to being overhead.
Jump and hold X so you can board the Banshee. You may have do this
multiple times until you can board it. Once in the Banshee, fly around and
have fun. Do not worry about flying because there is an invisible wall
above. You cannot die unless you jump out of your Banshee or go off the
bridge.
Outskirts:
Hidden sword: Under the easy difficulty setting, go to the part where the Grunt
is walking up the stairs. Look at him. Then, do a 180 degree turn. You
should see two lights on the left and right. Jump on the right one. Turn
where the Grunt was then look up. You will see a slanted ledge. Do a
crouch-jump and go up. Then, turn around. You must jump to the next ledge
and turn left. You need to use a boost to get up. Continue along the level
on top of buildings. Then, look down. You will see part of a broken
building. Jump down and you will see a sword sticking straight into the
ground through a Marine corpse. Swap your weapon for it. It has unlimited
ammunition.
When you start the level, walk
into the hallway and jump onto the light. Then, duck jump on the top of the
building. When on top, turn around and jump across the gap to the narrow
alleyway. Then, duck jump onto the wall to your right. Turn left and jump
across the gap to the next building over. To the right there should be an
alleyway. Go down it and you will run into a short wall. Jump on top of it
then move onto the building to the left. Once on top of that roof, move
forward until you reach the highway that has been destroyed. Jump onto the
highway. Then, duck jump onto the building across the way. Once on top of
that roof, walk straight ahead until you fall into an alley with a red
floor. Go straight through that alley until you reach two large vents. Jump
on top of them and make your way up to the next tier of red roofing. Look to
your left and you will see a large hole in the corner of the building. Drop
into the building and you will find a blood stain on the floor with an
energy sword next to it.
When the level starts, go to
where the Grunt is walking up to investigate the crash. Face the Grunt and
turn to your right. You will be facing a small light that is low enough to
jump on. Jump on it, and look up. there will be a ledge with a small lip on
it. Jump-crouch on top of it and turn around. On the left side of where you
came up there is a small hall. Jump on it and to your right there is a ledge
above that is too tall to jump on top of. Throw a grenade at your feet, wait
a moment, and jump in time to catch a small enough lift to boost you up to
this area. You will now be facing the crashed Dropship. Turn to your left
and continue until you reach the highway, or, where the sergeant gets picked
up. You should be on the right side of the road. Continue, and you will have
to jump-crouch from the highway to the next building. Once up, continue
until you reach the orange roof and the fans. Jump on top of the fans then
jump to the next roof. A little longer there will be a cracked building.
Inside there will be a energy sword.
Outskirts:
Marine bunker: Get all the way to the part when the pods fall from the sky. At
the far left of the beach in this area is a stone building. The building
should have at least one Marine and have a rocket launcher, some ammo, and
sometimes a sniper rifle. There are stairs outside the building to get on
the second floor where the rocket and sniper rifle are located.
Outskirts:
Hidden sniper rifle: After you kill the Hunters and go around the corner, jump on the
boxes and then the ledge. Keep going to find a dead Marine with a sniper
rifle.
After you kill the Hunters when
you come around the corner, you will see Jackals in the distance. Sarge gets
picked up by the Pelican there will be an area directly to the right where
there will be some concrete slabs angled on top of each other. Jump over
these slabs and there will be lots of human sniper rifles and battle rifle
ammunition. Beyond this on the level above there is more sniper rifle
ammunition (also a sniper rifle) and pistol ammunition, along with a few
other weapons and grenades.
Outskirts:
Invincible Sarge: When you are playing the Outskirts level, Sarge will come along,
but he is invincible. You can use him to your advantage. If you are playing
under the legendary difficulty setting and your shield is down, stand behind
him when he is shooting Covenant. This should give you some time to restore
your shield. Also, he has infinite ammunition. If you find a very good gun
but are very low on ammunition, give it to Sarge.
Outskirts:
Shortcuts: At the very start of the mission, go into the hallway with the
Grunt. Once you enter the hallway, look across from the door and there will
be a light. Jump on the light then crouch jump (jump and hold Crouch)
to the roof. Look to the left past the Blind Skull passage and you will see
a ledge. Walk to the ledge, look to the left, and there should be a hole and
a hallway-like ledge that you can jump to. Jump to it. Walk to the end until
you hit an invisible barrier, then look to the right wall. Do a grenade jump
to a rooftop beside the wall. If you cannot make it, try getting the Sputnik
mode skull first. Go to the right, and you may hit an invisible barrier.
However, you can jump over it. Look to the right and jump onto the rooftop.
Look straight ahead, and there should be a hole and a building. Jump over or
go around the hole. Hug the building, but walk along the rooftop toward the
courtyard. When you get as far as you can go toward the courtyard, go to the
left. Go as far as you can and get on the black ledge to the right. Go to
the far end of the ledge, then look to the left and get on the rooftop.
There will be another hole that you can jump over or go around. Go to the
right and go to the far end and take a left. You will find a half-destroyed
bridge-like building. Get on it and stop. Note: Watch out for the hole in
the middle. Look to the right, and there will be two pillars holding up the
bridge. Get on the closest one to you. Run across it and jump to the closest
rooftop. Run to the far end of the rooftop and jump as far as you can. You
may fall in an area, but can climb out on boxes. You should now be at the
area where the Pelican arrives to pick up Sarge. It may not arrive, but if
it does not it is not a problem. Then, continue the level as usual.
It is possible to skip the
first battle entirely (in the courtyard, at the beginning) and sniper alley.
First, go to the Quarantine Zone level under the legendary difficulty
setting and collect the Sputnik skull, which intensifies explosions and
melee attacks. Save and quit then go to Outskirts under any difficulty
setting. Go across the street and into the alcove where the Covenant come
from. Look up and you can see a ledge. Grenade jump up there then continue
jumping over the rooftops. You should be able to go over the gate that the
Hunters come out of and bypass sniper alley.
Outskirts:
Hidden area: When you get past the dark hallway, go all the way down to where
the Marines bring you the Warthog. Get on the dumpster all the way at the
dead end. You will see a tiny ledge in front of you. Jump on it, and there
will be more tiny leagues. Get on the last league, then throw a grenade to
grenade jump onto the big league. When you are up there, you will see
something that looks like a satellite. Jump on it then jump on the pole that
looks like a "T". Be careful -- the "T" is very thin.
Get to the tip of it and jump to the part of the big league that is slanted.
When you are on there, go to the end towards the water. Just keep walking
until you hit the barrier. Walk over to the other big league. There will be
a Covenant Dropship. It will not shoot you. Note: You can also walk into
certain buildings.
Outskirts:
Get out on any roof: When you wake up, kill all the Covenant. Then, go to the place
where the truck is located (not the one that is flipped over). You will see
an alley. Go to it. you will see a ledge and a corner with a rock pile. Get
on it then crouch jump up on the ledge. Then, jump to the building and
continue. You can climb the roofs until the hotel, unless your playing in
co-op mode.
Outskirts:
Higher perspective: This trick is easier to do in co-op mode. When you first start
out, kill the first Grunt then continue into to the next area. Take care of
all the enemies there. You will now be in an area with Jackals with shields
and sniper rifles. After you kill them, a Pelican will land and pick up
Sergeant Johnson. Go pack to the alley that you just came from. You should
see two boxes next to a lamppost. Jump up onto the boxes. You now should
have access to a higher area. To your right will be an alley with dead
Covenant and a dead Marine. There is a sniper rifle here. Go back to the
lamppost and have either player stand under the lamppost. Then, jump on
them. Next, jump on the lamppost. Then, jump on the building's ledge. Walk
on the ledge until you arrive at another building. Jump on it. You can get
on to the destroyed bridge. Then, jump onto the warehouse roof. From there
you can go almost anywhere on the rooftops. Make sure one player is always
on the rooftops. If you fall off, kill yourself and respawn next to them.
Outskirts:
Skip sniper area: After Sarge leaves, continue ahead. Instead of fighting in this
area, you can skip it. Quickly jump onto the green dumpster on the right
side. Then, jump onto the roof/ledge directly in front and next to it. Walk
up the roof and jump on the pipes on the adjacent wall. From there, you can
jump on to the even larger roof section. After jumping on the big roof, you
can skip that area. This is useful when playing under the legendary
difficulty setting.
Outskirts:
Posters: Look at the posters found in the area to see Master Chief firing
the chaingun at Grunts and other targets.
After you kill the Hunters at
the beginning of this level, go through the door that they came from. On the
wall at the back of the alley, there are some posters. If you are facing the
two boxes that are stacked on top of each other, look left and keep
following the wall until you see the posters. If you look carefully, you
will se a poster with Sergeant Banks and Master Chief at the machine gun
from the E3 demo from 2003. Note: Look very carefully at the posters, as
they can be slightly grainy.
Quarantine
Zone: Sputnik Skull: Play Quarantine Zone under the legendary difficulty setting. At
the start, turn left immediately. You should see an Elite, and just slightly
to the left of him should be a cave. When you reach the exit to the cave,
there should be a cliff. Follow the cliff to a wall. Along the wall should
be a small walkway. Go on the walkway. At the end of the walkway should be a
skull. The world "Sputnik" will appear when it is picked up.
Explosion and melee forces are greater in this mode.
Quarantine
Zone: Faster level completion: At the start of the level, there will be two Ghosts and a
Spectre. Take the Ghost and defeat the Sentinels. Then, go through the
level, taking out the big machines that can grab your Ghost. You can keep
going until you reach the canyon where the Flood in Wraiths and on ground
are fighting the big machines. If you grab a rocket launcher in the earlier
part of the level by the Warthog in the center of the first major fire
fight, this should be easy. Take out the Flood with the rocket launchers and
continue on once they are dead. Speed on until you reach the ship ruins. You
can actually take a Ghost in the narrow path and keep speeding. although it
will get tight in the room with Sentinels and Flood. Head outside and speed
to the right. Take heed of the Covenant Flood with the rocket launcher. Once
you enter the last room you must get off the Ghost. The Flood will notice
you -- activate your camouflage. From there on, pass on through the boxes
and make a left to the Ghost. Keep your rocket and sword ready and get on
the Ghost. When you go to the final canyon, head to the farther end. Drive
the Spectre, and speed on. Head for the middle passage once you get to the
gateway to the Library's gondola, and make sure you are going fast enough.
The Flood may come out with assault weapons and even rockets.
Regret:
Assassins Skull: Play the mission under the legendary difficulty setting. Enter
the structure after getting off the gondola. Jump on the large stone block
to reach a ledge leading out to the Covenant turrets. Turn around and face
towards the structure. Then, jump up to another level around the right side
of the structure. Continue to find a skull on a ledge as you make it around.
Take the skull and the word "Assassins" will be displayed. All
enemies in the game are permanently cloaked.
Regret:
Board Regret's vessel: When you can kill the Prophet of Regret, run to him. You will be
able to board his floating "chair".
Regret:
Skip part of level: As you start in the building, continue as usual until you come
out. Look around and snipe all the Jackals and kill the Covenant, but do not
go into the next building. Look to your right when you reach the first
bridge that you must cross. You will see that the bridge going to the area
with the hover gondolas is not that far away. Grab something that resembles
a stool, knock it down, and roll it up to the edge that you want to jump
from. Then, get on it, run, and jump over. If you are lucky, you will make
it over with the first jump. The game will automatically start the sequence
which was skipped by not going into that building.
Regret:
Hidden fuel rod: When you ride the gondola to the first glass submarine/elevator
vehicle, kill all the Jackals and Drones. When the elevator comes up, kill
the Jackals that come out, then walk up the ramps and catwalks until you are
at the top of the room. You will find a Grunt sleeping next to a wall. Melee
it in the back, and it will drop a fuel rod cannon and one other weapon.
However, there will not be an especially large amount of ammunition in the
fuel rod cannon. Save it for the Hunters later in the level. You can also
walk around the wall and look out over the gondola area.
When you ride the gondola to
the small temple, if you have marines with you let then take care of the
drones. Go up the ramps until you find a doorway. It is possible the Grunt
could have heard the shooting and walk out of the door. Shoot it and go in
the doorway to find a fuel rod cannon. it does not have very much ammunition
-- use it wisely.
Play through the level until
the very last room where you can kill the Prophet. Do not kill him yet. Go
back out of his room and go down the stairs. All the way on the left in a
corner is a fuel rod.
Sacred
Icon: Mythic Skull: Play the level under the legendary difficulty setting. There is a
semi-outdoor area which has the same type of area directly next to it. There
is a large Sentinel in front of each one. Go past this area and down the
piston. You will be in a vary dark and dank Flood infested area. There is a
stack of six or seven boxes as you enter the room. Use them to jump up to
the landing above. There are a handful of alcoves on the right-hand side.
The skull is in the third alcove, floating above a dead human Flood. Enemies
will have more health after this skull is collected.
Turf: Red
vs. Blue reference: In the downloadable map Turf, there are two soda machines. One of
them is located inside the garage and another is near the MediCamp. The one
near the MediCamp is red and has a pair of teeth on it. The one in the
garage is blue with a rooster on it. The company that puts out the Red
vs. Blue series is called Rooster Teeth Productions.
Uprising:
Ghost Skull: Play the level under the legendary difficulty setting. After the
outdoor area with all the Ghosts and Grunts, there is an "L"
shaped room that is seen throughout the level. It is immediately after the
armory room that is full of Covenant and Human weapons. Grenade jump using a
jacked Ghost up to the rafters. The skull is up there. You can also push a
box from the armory room into the hallway, and jump on this box. The skull
is directly above the door. If you hold X while jumping close enough
to the skull, you will pick it up, even if you are not in the rafters and
the skull is not visible. Enemies should take longer to notice you after the
skull is collected.
Uprising:
Grunt coward: After the cave room, there will be a room with a pair of Brutes
and several Jackals. On the bottom of the stairs there are two dead Grunts
and another Grunt covering his face. Walk up to him after killing all
enemies and he will say something. Note: This may require a few attempts.
Follow your fellow Elites to
the multilevel area where the fight between Jackals, Brutes, and Elites
begin. Kill all Jackals and Brutes, then go to the bottom level of the
fighting area and turn around. There should be a Grunt in his scared stance.
Walk up to him and he will say "Don't hurt me. Me like Elites. Brutes
evil stinky bad guy. I will stay here and make sure no Brutes get behind
Arbiter."
Uprising:
Stealth: Once the level begins, turn to your left. There should be a
rising ledge. Walk up it. After awhile, it will run out of space. Next, jump
onto the next ledge to your right. Once there, cloak, jump down, and run up
to a tree and bushes. Hide there. A Brute will walk down. However if you
timed your movements correctly, he will be walking up by the time you are
there. You may find this out if you look up as you are cloaked to the
doorway that you must pass through. Re-cloak, get to the doorway, and an
Elite with a sword will come out and kill all Brutes down there.
Uprising:
Easy completion: As soon as possible, get a Ghost. This saves a lot of walking.
When you can, get a Brute Shot and either an Energy Sword or Fuel Rod
Cannon. Keep blowing through. Make sure not to blow up other Ghosts, as you
may need them. Also, do not boost by the water, although it is tempting
(especially on the second one). A Brute patrol immediately follows, and if
you are not properly equipped this means death.
Uprising:
Skip section when you drive the Ghost and attack the Brute camp: In order to do this glitch you must have the Sputnik Mode skull,
found in the Quarantine Zone level. Get to the part when you first get out
of the set of buildings you go in after you go through the Brute-infested
woods at the start. Defeat the Brutes and Jackals and go to the place where
the Ghost and the tunnel is located. To the right of the entrance of the
tunnel should be a rock with a ledge. Jump onto the rock, then onto the
ledge. Walk until you hit the rock face. Grenade jump here, and it will
blast you on top of the tunnel. You should now be able to walk on the
mountains above the tunnel. Go to your left and just walk on the mountains
and follow the river. When you get to the part when the river is flowing
into the pond of the Brute camp, find a rock on the ground below the cliff
face that you are on. Jump down to it, then jump to the ground. If you try
jumping down anywhere else, you will fall to your death. Next, walk into the
Brute encampment. It will appear deserted, and there will be no enemies in
it. From here, you can walk safely to the end of the level without fighting
anyone.
Water
Works: Sniping location: Fly up to the center machine in a Banshee. Park beside the ledge
with the moving metal "shield". Go inside the room. The metal
shield will block, and you have a very good view of half the level and a
shield which repeatedly falls over, blocking you from enemies. If someone
finds you, wait until the shield drops then run around the ledge to the
other side of the level and start sniping from there.
At any base, get a Banshee.
When in the banshee, fly to the center building structure. Fly all the way
up to the top of the structure where the metal object rises and falls. When
you are there, go to the level walls and try to land the Banshee on one of
the ledges. Every time the metal object rises and falls, the Banshee will
move. After awhile it might fall, but that is acceptable. You can also fall
and not get hurt. If done correctly, you will have a very good sniping
location, while very high and almost invisible by the shadows.
Locate the big
"building" (the thing in the middle).You will need a Banshee and a
lot of ammunition. Drive the Banshee to the bars on the building. Land on
the bars, but make sure you have a place to hide. Once there, you can kill
your friends.
Get the Banshee and a sniper
rifle. Fly up to slanting beam-things in the middle of the stage. Go to the
higher set of beams and land the Banshee carefully or you will fall off.
When you land correctly, the Banshee will slide down and eventually fall.
There is another beam; you can snipe from either side and are almost
invisible to players without sniper rifles or Banshees.
Zanzibar:
Sword: To get the sword in the middle (if it is on) go to the Ferris
wheel-type object in the middle. Line up with one of the blades. Let it push
you up the circle until it is parallel with the floor. Then, run forward to
the center of the circle. Jump down so that you can see through the center
of the "Ferris wheel". Wait until a gap appears in the floor, then
jump down and forward to the sword.
You can get the energy sword
faster by shooting a rocket or grenade at the front or back of the bridge
that is standing up. It will fall down and lead you directly to the sword.
Starting at the beach, run
along it and then left into the opening (get a Ghost if desired). Upon
arriving at the giant wheel in the center of the map, you will see the sword
shimmering in the center of the structure. Toss a grenade or blast a rocket
inside the little space where the sword is kept, and it should fall out and
onto the ground before you. This is especially useful if you spawn at the
beach, because the other team will not have a chance at getting the sword
before you.
Look at the place where the
energy sword is located and throw a grenade. The energy sword should jump
out and land very close to you.
Throw a frag grenade at the
sword. If done correctly, the sword will come down
Zanzibar:
Walk into middle of "Ferris wheel": There is a platform by the "Ferris wheel" that has an
object that resembles a switch. Melee it or shoot it, and it will blow up
after a few hits. The platform will fall, and you can now walk into the
middle of the "Ferris wheel".
Zanzibar:
Hidden message: In multi-player mode, locate the gate in the level. When you find
it, face it, then look to your right. There should be a rock. Go around the
rock and follow the walls of the building. When you reach an opening on the
left, go through it. You will now be in a tiny room with a pillar in the
middle. Behind the pillar is another door. Go through it. When you enter the
room, there is a ramp in front of you. Go up it and take a right. Keep
following the path until you can take a right. After taking the right,
follow the path until you can take another right. When you get in the room,
there should be a keypad and a screen. Press X and the gate will be
opened. On the blue screen, it reads: "A total FU exception has
occurred at you location. All system functionality will be terminated. Press
any key to power cycle the system. If system does not restart, scream at top
of lungs and pound on keypad. If you need to talk to a programmer press any
other key. Press any key to continue_".
Open the gate to the red fort.
With a gun that has 2x zoom, focus on the screen after you have opened the
gate and read the message.
Zanzibar:
No swimming sign: Go to the beach. Along the beach is a sign that reads "No
Swimming", and has a shark on it.
Zanzibar:
Alternate shark sign: Set the system date to January 1. . Start the Zanzibar map, then
go to where the shark sign is found. It will read "Baby shark
petting".
Change the system date to
October 31, December 25, or July 4. Go to Zanzibar in multi-player mode. The
sign on the beach will change, depending on which date was entered.
Reset your Xbox, go to the
settings menu and change the date and time. Change the time to 7:00 a.m. and
date to 07/07/07. Go back to Zanzibar on split screen mode, then go back
down to the beach and look at the sign. Instead of it reading "No
Swimming, it should read "Are you finding Ling Ling's head?" with
a picture of a bloody dog's head.
Zanzibar:
Get on top of building: Go to the back left of the map. You will see two awnings over two
jut outs of the building. Go on the first jut out and jump on top of the
second awning. After you are on the awning, throw a sticky grenade at your
feet (make sure it is not on you), and jump just as it explodes. If done
correctly, you will get on top of it so you can run around the top of the
building.
Put your overshield on before
you start and set the level for all rockets. You can get on top of the
building with the gate that you can open. There are wooden window covers. If
you go up the dirt road directly next to the gate, you can crouch/jump onto
those covers. It is recommended that you use the far one because they will
fall down when they are shot. Get on top of one, then look down. Turn
sideways, then shoot the cover. When in the air, move the Analog-stick
toward the building to get on top. This is a very good sniping location.
Have two people playing .Have
one player jump up and down in front of a building. Have the other person
aim a sword at the other person. When the semicircle turns red, press R
+ X. You will fly at them, but not hurt them . This will send you up
on the roof.
Zanzibar:
Get on top of the ring in the middle of level: When you start the level, get inside the ring and ride it up
until you reach the bridge which has not been shot down. Jump off onto the
top of the bridge. Turn around and jump to the right, onto the ring. This
may require a few attempts.
Use the following trick to get
in the top of wheel or get anywhere desired in multi-player mode. Get into
the passenger seat of the Warthog and have a sword. Then have another player
get in front of the Warthog. Lock on to them, then hold R. Allow your
target to walk =about 80 yards. Then, have the player in the Warthog with
the sword look up, release R, and press X (while still looking
up). You will fly straight up. To get on the top of the wheel, just get the
Warthog slightly in front of the Archer by the beach and look at the wheel,
Then, get into the passenger seat of the Warthog and have a sword. Have
another player go in front of the Warthog. Lock on to them, hold R,
and let the other player walk straight to the building and stop. The player
in the Warthog with the sword should look up, release R, and press X
while still looking up. You will fly straight up and stop on the wheel. This
may take some time to do and determine the correct position to place the
Warthog.
Zanzibar:
Shoot the bridge down: Go up to the glowing light on it. Shoot or punch it and it will
fall. Just make sure you hit the glowing box. It is at the beginning of the
bridge.
Zanzibar:
Easy kills: On defense, go up the slope with the needler next to it. Keep
going to the right, then right, and right up the stairway until you see a
rocket launcher. Get it, then go inside the spinning wheel and wait for
their Ghost or Warthog.. This is a very easy way to get kills, and triple
kills from the Warthogs. Be on alert for snipers. Zoom in with your rocket
on the left side if you suspect one.
On offense, go up to the
control tower. An easy way to find it is by the plasma gun and three plasma
grenades next to it. There should be a camouflage. Grab it. Next, there will
be a huge machine directly next to you. If you climb up and go in the
spinning wheel you will find a hole. Go in it and wait until it spins you to
the energy sword. If you get the sword first, then go for the camouflage,
you will get many kills if you slip into the defensive base.
When you are on offensive, go
up the stairs to your left. There should be a sniper with some grenades next
to it.. This is a great way to kill people on turrets, grabbing the rocket
launcher, and people trying to get the energy sword. If you take out the man
with the rocket launcher, you can jump into a Ghost and be ready for some
massive kills.
Drive a Gauss Warthog on the
sea wall. The easiest way is to go where the flag would be on the beach. Get
a Gauss Warthog and drive up the stairs behind the flag location. Drive past
the sniper rifle and on the place over the opening below. Get out and man
the Gauss Turret. This allows you to shoot anyone getting the shotgun in
front of you, and the sniper rifle behind you. This also lets you kill
anyone in Camp Froman (sniper perch, there is a sign there that reads
"Camp Froman"), and anyone on the fan trying to get the sword. If
they can see you, you can kill them. You cannot hit anyone under you or on
the beach. You are basically invincible.
Zanzibar:
Explosives warning and a bridge: Ride the wheel onto the platform. Look closely at a yellow sign
which shows a bomb going off. Close to the sign is a "wall" being
propped up by a large metal object. Throw a bomb at the light and it should
take out the "wall" and make a bridge. This bridge will take you
directly to the center of the circle.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: