Stealing
vehicles: When playing a multi-player map with vehicles, you can steal
vehicles such as the Wraith from your opponent. Approach the vehicle while
holding X. Note: This removes your opponent from the vehicle only;
you must press X a second time to board the vehicle.
To hijack a Wraith, you must
get up close to it by first destroying the side guns. You will get a message
to press X. Do so, and you will be hanging on the side of it. Then,
tap B to punch the door in. Next, press L and throw a grenade
in. Jump off and go back in by pressing X, and you will now be
driving the Wraith.
Use the following trick to
knock enemies out of vehicle safely. Note: This only works with a fast
moving, non-flying vehicle. First, stand by a wall or something that they
can crash into. Try to get the opponent to run you over, then jump out of
the way after about a second of contact. He should then crash into the wall.
When he does, go directly next to it and hold X. You should now be in
the vehicle.
When you board a Wraith of
Scorpion tank, the "B to melee" message will appear. Melee until
the cover is knocked off, then continue punching. This will kill the driver
without damaging the tank.
Snipe
from vehicle: Piggyback on a Banshee. Before one member of your team gets into
the Banshee, jump on top of the Banshee's pilot cover. When you get in, you
can just stand on top of it. Only make turns with the Right Analog-stick.
They are slower and do not tilt the Banshee. More than one player can stay
on top of the Banshee. This provides extra fun if you want to do aerial
tricks with friends by jumping from Banshee to Banshee.
This trick requires a friend
with a sniper rifle and a Banshee. Get in the Banshee and lay it right side
up flat on the ground while still in it. Once you are ready, have your
friend jump on the top of the Banshee. Make sure he is in the middle (the
large part). Then, slowly ascend or take off and fly. Do not boost. If you
done correctly, your friend will be standing on top of the Banshee with the
sniper rifle. Once you cannot ascend higher, fly around and have your friend
snipe enemies. Be careful not to let your friend fall off. To prevent this
from happening, have him watch both your screen and his screen. He should
use your screen to align his footing on the Banshee and his screen to kill
the enemy. Also, when you ascend he must move forward slightly and do the
opposite when descending to prevent falling.
Piggyback
ride on vehicle: With almost any vehicle, you can get a piggyback if you are not
skilled at driving or need a fast ride when someone on your team is already
on a Ghost. This also works with the Scorpion, Banshee, and the Warthog when
you have someone in the gunner seat, when you are all far enough away from
the enemy.
This trick requires a friend, a
Ghost, and lots of patience. Have your friend drive the Ghost. Jump on the
front of the Ghost and align yourself with the plasma guns at the front.
Now, look up. Have your friend drive but not boost. You should stay on the
Ghost. Your friend's screen will scroll down and look at your feet. Thus, he
will not be able to drive. To bypass this, do not turn your body and shoot
"Charlie", but have your friend look on your screen and steer you.
This trick only works in
multi-player maps with the Warthog and a friend. Have your friend drive the
Warthog. Jump on the Warthog on the front windshield or the back towards the
turret. Have him take off quickly. If done correctly, you should stay on.
Ride
on Scorpion tank's turret: This trick requires a friend and a Scorpion tank. It is slightly
difficult to perform and requires patience. Have your friend commandeer a
Scorpion tank. Find a place where you can work in peace. Jump on the tank,
then jump on the top of the turret. Adjust yourself so that you are on the
middle to rear part of the turret. Have your friend gun the gas pedal and
you should stay on the top of the turret. If done correctly you can now
stand on the turret, even if it turns.
Two to
four players on Ghost: This trick works best at Coagulation or Waterworks. Before the
pilot gets onto the Ghost, have someone climb onto the engine. You can also
have two more people jump on the wings, making it a total of four people on
one Ghost. This trick creates a heavily armed aircraft that is useful for
team games. Make sure the pilot does not accelerate hard or the people on
the wings will fly off.
Vehicle
explosions: In a multi-player level with vehicles (Ghosts recommended), stand
in front of one of those barrel things that explode. Wait until someone in a
Ghost sees you, throws it in turbo. and tries to run you over. At the last
moment, jump out of the way. If done correctly, the vehicle will shoot past
you, fly into the barrels, and explode; killing the driver instantly with a
huge explosion.
Send
tanks flying: While playing on a map with two Scorpion tanks available
(Coagulation recommended), have a friend drive his or her tank up against a
canyon wall until it flips upside-down, and your friend falls out. Drive
your tank over to your friend's tank. Face the side that looks like a ramp.
Line your tank up and start driving up it until one is on top of the other.
While you are still in the top tank, have you friend walk over to the bottom
one. The "Hold X to flip tank" message will appear. Once flipped,
the bottom tank will send the top one flying high into the air (sometimes
above the level), spinning at incredible speeds. After awhile, the tanks may
start to catch fire and wear-down.
Rewards
for straight killings: The following is a list of rewards you get from killing people
without dying once. Note: After you get 20 kills, every five kills you get
in a row will result in another overkill medal.
Defeating
opponent that has an energy sword: Your best chance of killing him before he slashes you is to dual
wield SMGs. When you see the enemy from a short distance, just let loose.
The bullets will most likely stop the enemy from advancing and will kill
him.
Strategic
cover: Get a Warthog and drive it to a slant or a hill. Make sure the
front of the Warthog is slanted downward. Shoot it until it explodes. Do not
use grenades because it can flip or turn the Warthog. Wait until it stops
burning, Also, make sure one or both of the rear wheels are off. When the
Warthog stops burning, place a grenade under it, at the rear. If done
correctly, the rear should hang in the air slightly. If its not hanging high
up enough, you can melee it up higher, making it a perfect place to hide and
cover grenades. Note: This may take some practice. Also, this cover will
disappear after awhile -- be careful.
Intimidate: After receiving Double Kill, Killing Spree, Running Riot,
Beserker, or Over Kill, intimidate the opposing players by finding your team
partners and having both you and your partners repeatedly crouch and release
to make it look as if it is a victory dance.
2 on 2
on 2 on 2 on 2 on 2 on 2 on 2: Make a new Slayer game, and set the active players to two. Leave
most selections at default, except turn off active camo and overshield. Set
the starting weapons to the battle rifle and the shotgun. Turn off all
vehicles except for two Warthogs, and turn off gun emplacements. Turn on
teamplay, and turn off team switching. Set the betrayal penalty to 5
seconds. Play at Coagulation. This should allow you to have eight teams of
two people each, making for some really fun teamwork games. If it does not,
play with the active players setting until it works.
Energyball: Go to the Colossus arena and have player two stand next to the
middle conveyer belt, and player one stand on the platform that shoots you
upward and remain still. This will work with energy swords or any other
heavy weapon. Have player two hit a barrel on to the conveyer belt and watch
it fly up. Have player one lines himself up with the barrel and hit it with
a melee attack.
At
ease position: While in a multi-player game, press D-pad Down. To other
players, you will have your weapon lowered or down to your side. This may
help if you are on your own turf and run into one of your friends right
around the corner.
You can hold your gun down by
making sure you have no grenades. After tossing them away, hold L and
you will hold your weapon down. You will not notice this on your screen, but
other people will see you do it. This does not work with the beam sword.
Change
splitscreen orientation: To change the screen orientation in a cooperative game from
horizontal to vertical, enter the Xbox console settings and change the video
to widescreen. On a regular display, this will change the splitscreen from
horizontal to vertical.
Troop
transport: This trick works best in Coagulation. Get the Banshee. Before the
pilot gets in, get four people on top; two on the canopy (top) and two on
the wings (preferably the closest part to the cockpit). Then, let the pilot
get in. Make sure he does not boost or you will all fall down. Also make
sure he does not do sharp turns. An additional benefit is that the Banshee
has extra fire power. Note: This will work better in capture the flag. It is
also more effective to have at least five people on the team.
Blood
Gulch reference: Go to multi-player mode and scroll to the Coagulation map. Read
the description. It will describe "a bloody gulch".
Combat
Defeating
Brutes: Get a Plasma Sword from a dead Covenant Elite and get close
enough to the Brute for the half-circle surrounding the crosshairs to turn
red before attacking. You will lunge forward and get rid of half the enemy's
life. Jump into the air immediately afterwards, and do this a second time to
kill him instantly. Both attacks combined cost only ten ammo points, so this
process can be done ten times in succession, making it an effective way to
crowd-clear Brute patrols near the end of the game. Make sure to jump
in-between each strike so that the Brutes you are fighting cannot continue
to ram you and drain your life.
On the last level when you are
fighting the Brute leader, wait for his shields to go off (when the blue
gas-like thing around him shuts off). Then, shoot him in the head as many
times as you can until it turns back on. Repeat this process until he is
dead. Do not use an energy sword. It will not work, and he can kill you with
one hit of his hammer.
During the final level, once
you reach the door that leads to the final battle, a group of Brutes will
come out. Instead of fighting them, use your invisibility gear and sneak
through the door without having to fight. Note: You must be fast or the door
will lock.
When facing several Brutes
together, such as in the Uprising level, use a weapon with good accuracy,
such as the pistol. However, this may be difficult because it no longer has
a scope on it. The Covenant Carbine is a good choice because it has great
accuracy, a zoom, and a usable clip size. When using the carbine, aim for
the skull plating they have on the top of their head. If you are a skilled
shot, this should kill the Brute in about four to five shots. Have something
like the energy sword as a backup in case there are too many and they
charge.
Two direct head shots with a
beam rifle are required if they are wearing a helmet. Pack some heavy
artillery. A fuel rod cannon or rocket launcher may be cheap, but they
cannot charge you if they are blown up. A few hits with the brute shot can
also work; there should be plenty of ammunition for it. If all else fails
and they charge, a shotgun or the blade on the brute shot can work, but it
will require three shots to the face with a shotgun and three hits with the
blade.
The best combination of weapons
against a Brute is to use two plasma rifles. Brute plasma rifles are
recommended, as they are slightly stronger and shoot faster with a slower
heating process. Run up to any Brute (this actually works for all enemies
except Hunters) and fire both of your plasma rifles in sequence. This means
that first you fire the right (or left) gun until it is nearly overheated,
then stop firing that one and begin firing your second one until it is
nearly overheated. Again, start firing the other one. Keep doing this in
sequence and the only thing that will stop you from shooting is running out
of ammunition. A good way to do this properly is to count how long you have
been shooting. Shoot with one gun at a time for about three to five seconds,
then begin shooting the other one. This is very useful for big groups of
opponents as you do not have to reload or wait for your weapon to cool down.
The Brutes' weakness are their
heads. That is why they usually have metal plates. Shoot them in their heads
for an easy kill.
Take an energy sword. Jump up
and attack when the reticule turns red. You should attack their head and
instantly kill them. Note: When facing the last Boss Brute, you must use the
charging attack while his shield is down.
The easiest way to kill a
Brute, or almost any Covenant enemy (does not work on Flood or Hunters), is
to dual wield Needlers. Fire four needles from each gun. If all eight stick,
in about one second the Brute will explode. Any creature, except for
Hunters, will die with the explosion. Alternately, stick a plasma grenade to
them. Note: If it does not stick, it will not kill the Brute. You will get
the same result.
Before you encounter a Brute,
retrieve two dual wields Needlers. Then, shoot the Brute for two or three
seconds. Make sure that the needles stick into the Brute. The needles will
explode, killing the Brute. Note: This also works on Flood.
Defeating
Elites: When battling with Elites, do not hit them once with your weapon.
Always hit them multiple times. If you hit them once, they will have a
faster time and kill you with one hit or take down your shield.
An easier way to kill Elites
quickly is to double-wield the SMGs and aim for the head. Be careful, as the
SMGs tend to send the reticle upward. Also, try meleeing him before using
the double strategy.
Dual wield a plasma pistol or
rifle and a Human pistol. Use a plasma pistol or rifle to knock down the
shields quickly, and then shoot them in the head with the magnum.
You can outsmart Elites in some
battles by finding cover and returning fire as usual. However, when they
stop firing, relocate to other sources of cover and have a few seconds
before they notice. Also throw grenades before they get all the way out, if
they are appearing from a door or a ship portal.
The best way to quickly kill an
Elite is to hit them multiple times with your weapon. First. hit them so
they are stunned for a few seconds, then shoot them quickly. They should die
easily.
To kill an Elite easily under
any difficulty setting, have a plasma pistol and battle rifle. Overcharge
the plasma pistol and shoot the Elite with it. Then, quickly change to your
battle rifle and shoot them in the head. If you score a headshot, it will
always kill them. If not, then a few shots in the chest should do it.
When killing Elites (blue),
shoot them in the head with a sniper rifle (human).
Defeating
Floods: Get a Plasma Sword from a dead Covenant Elite and get close
enough to the Flood for the half-circle surrounding the crosshairs to turn
red before attacking. You will lunge forward and kill the enemy instantly,
sometimes killing two or even three if they are in close-enough proximity to
the target. This attack only uses between two to five ammo points, so it can
be repeated at least twenty times. Note: Do not use this trick on either the
small spider-like Flood or the large bulbous Flood, as the explosion that
follows will damage your shields.
To kill the Flood, easily use
the sword. It cuts right through the Flood in one shot, unlike any type of
plasma gun.
To make fighting Flood easier,
use a shotgun and an energy sword. The Flood levels are mostly close
quarters -- shoot them in the face with a shotgun. This will take down even
a shielded Flood in one hit. Then, use an energy sword to vaporize the
bodies so that they cannot get back up. The best part is that it will not
use any energy sword power.
You can actually kill the human
and elite Floods with one shot of the Covenant carbine. Aim directly at the
stomach for the human-type Floods (with no long tentacles in their left
arm); and aim high in the middle where the head would usually be for the
Elite-type floods (with the long tentacles).
Good weapons to kill Floods
include the shotgun, energy sword, and dual SMGs.
Run up to the Flood and back
off very fast. It will fall toward you and explode, without you having to
use a weapon. Note: If you do not get away fast enough the explosion will
damage you.
Whenever you have an energy
sword and are facing the Flood, it will do the same damage if it is
depleted.
It is possible to kill the
Flood with the Covenant sniper rifle. For it to work, your parasite victim
must remain absolutely still. Aim for his big arm until the crosshairs turn
into a brighter color. This is his weak spot. It requires about two or three
shots on that mark to kill it. Note: This move will not work on the slow.
Defeating
Grunts: With big groups of enemies, kill off the Grunts first, as they
easier to kill and become less of an annoyance.
Two slashes with the plasma
swords are good against Grunts. However, hitting them with the grenade
launchers three times can kill just as easily and does not use any
ammunition.
Get a needler. Find a grunt and
aim close to his head. Shoot him and he will jump in the air and die.
When killing Grunts, shoot them
in the head with a battle rifle.
Defeating
the Heretic Leader: It is best to have dual Needlers and a Sentinel Beam when you are
playing under the legendary difficulty setting. As soon as game play resumes
after the intermission sequence, press White to turn invisible. Then,
press Y to get rid of one of your guns and stick a plasma grenade to
one of the guys. As soon as you do that, run to the left and behind a
column. You should see a hole/hallway kind of thing. Go in there and hide a
short time. You can then run out of the hole, turn invisible, and stick
another grenade to one of them. If a grenade explodes and you hear a grunt
or yell, you have hit the leader and not the copy. Go back and hide in the
hole. This will save a checkpoint. The guy will start talking and more
copies will appear. Repeat the process until he is dead. Note: Whenever you
kill a copy of the Heretic Leader, it will drop several grenades, allowing
you to restock.
Under the easy difficulty
setting, quickly take out your sword and lunge at him twice. The game may
glitch, and you will win.
After you finish the Metropolis
mission, you will become an Arbiter, an Elite that goes on a special
operation for the Prophets. Your mission is to silence an uprising of Elites
and Grunts who are speaking against the Prophets. You must invade the
Forerunner Facility that they are camping in, then hunt down and kill the
leader. For this Boss, you need some plasma grenades, dual plasma guns, and
an energy sword. This Heretic Leader has two Holodrones that confuse you.
They also do as much damage as he does. There are two strategies that can be
used. The first is to have two plasma grenades and cloak as soon as the
battle starts. Stick one of the Holodrones with a grenade, and find some
cover. Then, let your active camouflage recharge and do the same with the
second Holodrone. Next, switch to the energy sword and lunge at the actual
Heretic Leader. Keep slashing until he dies. Use that strategy for the
higher difficulty settings (for example, legendary and heroic). The next
strategy can be used under the easy and normal difficulty settings. Simply
take your plasma sword and keep hitting the drones and the Heretic.
When you complete The Arbiter
level, make sure you have a full fuel rod cannon and unlimited sword energy.
Use the sword unless you get into a massive fire fight. After you get to the
Heretic Leader for the first time, do not shoot him. When you chase after
him through the Flood-infested Heretic Center, keep your sword out and stay
invisible. When you get to the large room with the explosive gas containers,
wait for the fight to settle down and make sure you stay away from the
containers, as they can take out your shields or even kill you. Take out
your fuel rod cannon and blast the Heretics in the tight corners if you have
to (under the legendary difficulty setting, take them out, wait for their
numbers to greatly dwindle, and take out your sword). Go out to the leader
with your fuel rod cannon out. After the intermission sequence, blast the
hologram pair, cloak, and take out the Leader with the sword. If playing
under the legendary difficulty setting, you will need at least twenty rods
and four plasma grenades. On the legendary difficulty setting, hide with the
fuel rod cannon, fire at the holograms for two seconds, and cloak if
necessary. Repeat this until the leader is dead.
Defeating
Hunters: Get a beam rifle (the Covenant sniper rifle) and fire it in the
middle of their bodies where it is pink. This is more effective then pumping
shell after shell into them. Because they have the new gun, getting close to
them no longer works. There is another way to defeat them, but it is more
costly. First, take your plasma grenades and throw about two or three of
them on their pink skinny area. Then, get a shotgun (or the strongest gun
you have) and pump the pink spot full of rounds until it is dead. Since they
usually appear in pairs, this can waste a lot of ammunition and grenades.
You can kill Hunters without
using any ammunition. If there is a Human turret nearby, use it. You will do
so much damage that they will drop quickly. You can also still get close to
them. Remember that you are a lot faster than they are, and pay attention to
where the other Hunter is located. Sometimes you can get them to hit each
other. It is also possible to melee attack them to death, but a lot of your
Marine allies will probably die.
When a Hunter charges, move out
of his way. When he misses you, the pink spot on his back will be wide open.
Use the weapon of your choice to blast him.
When you encounter a Hunter on
any level, use your melee attack and hit them in the head. They will stand
there for a moment, stunned. This is just enough time for you to get behind
them and kill them. Depending on how skilled you are, it may take a few
times to take them down.
When you see a Hunter, find a
turret close by. Man the turret like in the Outskirts level. You must kill
two Hunters to move on. There will be a turret upstairs, and when they come
out, open fire on them.
Let a Hunter come up and swing
at you. Dodge the swing and shoot him in the back with a Human sniper rifle.
The easiest way to kill Hunters
is with the SMG. All you really need is one round if you are a good shot. It
does not matter where you shoot, except if you are shooting at the shield.
Take a Human turret and just
fire away at a Hunter, or take a shotgun and make them melee. Dodge the
shield and pump two rounds into their back.
Equip a sniper rifle or beam
rifle and at least two plasma grenades. When a Hunter is coming near you,
throw a plasma grenade at it. It will either freeze or turn the other way,
giving you a perfect shot in the back with the sniper rifle. Do this as many
times as needed.
If you are lucky enough to face
Hunters with a fuel rod cannon, you can take one Hunter out with two or
three fuel rod blasts.
When fighting Hunters, do not
bother using any weapons other than the Magnum. Dodge the Fuel Rod blast,
let them run up, circle round them when they swing, then give them one shot
in the pink on its lower back with the Magnum. If done correctly, it will
drop on the first shot. Note: You must have precise aim.
When killing Hunters, dodge
their melee attack and shoot them in the back, neck, or stomach in the
orange parts (no armor) with a human sniper rifle. When killing Honor
Guards, sneak up behind them and punch them in the back with any weapon, or,
shoot them in the head multiple times with a Covenant or human sniper rifle.
Fun
with Hunters: While in combat with Hunters, jump over their blasts then run up
to a Hunter. Hit it in the front with your gun. When done properly you will
not lose any health. When you are tired of playing with the Hunters, just
jump over them and shoot them in the back.
Defeating
Prophets: To kill Prophets, you must dodge there laser attacks and get up
close until the message to hold X to board appears. Do so. Once
onboard, tap B to attack them. Three hits should kill them. If not,
repeat until it falls.
Defeating
The Prophet Of Regret: To easily defeat the Prophet Of Regret, jump on his vehicle then
hold X to board it. You can then press B to melee him to
death.
After defeating the Heretic
Leader, you will become a Spartan again. You will find and land on another
Halo. You are supposed to track down the Prophet Of Regret. When you finally
reach this Boss, there will be about five to seven Elite Honor Guards that
are dual-wielding plasma rifles and try to attack you with energy swords.
Kill some of them. Note: They will respawn as long as the Prophet is alive.
Try to kill mostly the sword equipped Elites. Hide from the Prophet Of
regret by running down the corridor on the right side of the level. You
should be some good cover there. Then, rush him in his little chair while
clearing out Elites. Hold X to board it, then melee him with your
fist to win.
Under the legendary difficulty
setting, Use the plasma pistol, battle rifle/Covenant carbine combo for
quick kills against his minions. Use the side passages for cover. Try to
stay on the upper level of the room so that you do not get jumped on from
above. It also lets you jump down on top of the Prophet so that you can
board him and beat him down. It will probably require four or five boardings
to kill him. Repeat this as needed. On the plus side, his energy shield
absorbs the damage from any enemies around, and the sword honor guards will
not attack while you are latched on. However, watch out when the Prophet
disappears; sometimes you will drop into a crowd of Elites.
Defeating
Royal Guards: To easily take down Royal Guards (red Elites with strange helms),
attack them with the energy sword. Do not be afraid -- keep slashing. They
will fall after about three hits. Note: If it has a energy sword, you must
get the first hit or it can kill you with one shot.
Do not let their armor fool you
-- they are still Elites. Knock down the shields with a plasma weapon, then
shoot them in the head with the pistol.
Defeating
the Scarab: Instead of following the Marines, go staight across the bridge.
You will find a sniper. Take it, then jump on the Scarab and shoot all the
Elites and pilots.
If the people on the Scarab are
taking down your shields, get on the gun turret. Fire at them madly. They
will hide and allow time for your shields to recover. Then, jump on the
Scarab and blow their head off by surprise.
When you fight the enemies on
the Scarab, mostly Elites and Grunts, start running down the path. You will
see rocket launcher ammunition. Collect it if you have a rocket launcher, as
it will make battle easier when you enter the Scarab. Your second weapon
should be a shotgun or dual plasma rifles in case you lose rocket launcher
ammunition.
The Scarab is a six legged
behemoth with weapons. It carries about ten Elites and six or seven Grunts.
You cannot destroy it -- do not waste your rockets. Follow the Marines. The
scarab Will be walking past it for about five minutes. Get the sniper rifle
and rocket launcher. Snipe while walking towards the bridge. Snipe or shoot
them with your rocket launcher, etc. When there are only a few people left
on the platform, get a decent short range weapon (shotgun, plasma rifle, or
SMG recommended), then jump onto the Scarab's top level. Go down a ramp,
then go down a small staircase. Clear out the remaining Elites and Grunts.
Once that is done, an intermission sequence will begin, and you have
finished the Scarab.
Defeating
Tartarus: When playing in co-operative mode under the legendary difficulty
setting, get a grenade launcher that is left over from the Brute on the
bridge. When Tartarus jumps onto the spinning disks, jump onto the platform
with your partner, then jump on the three disks for safety. Let your partner
have a carbine rifle on the top level and have him snipe reinforcements when
they arrive. Run around the middle circle, waiting for Tartarus to lose his
shield from Sarge sniping him. Hit him with your grenade launcher. Hit him
three times, then run away and wait. His reinforcements may appear. If they
do, camouflage and run to the top level. Allow your partner to kill the
Elites. Camouflage if Tartarus or Elites come to the top level. Note: Use
your Brute plasmas if you run out of ammunition. There are some on the
middle level, and perhaps the bottom level. Make sure your partner conserves
his carbine rifle ammunition. Never fight a Brute Elite, as they will kill
you in a few hits. Also, never hit Tatarus with a melee attack. Never use
grenades as Tartarus will just jump. The most important thing is to not
allow your partner to die. When doing this in single player mode, use the
same tactics except when Elites arrive, camouflage yourself then go to top
level and snipe with the carbine rifle.
Get two Brute plasma rifles and
run away. When his shields are down, throw grenades then shoot him. He
should die quickly.
When the intermission sequence
ends, do not rush towards Tartarus like the others. Instead, just wait until
they all jump to the other side, then jump over there. Or, you can wait for
the moving platform to help you get to the other side. After you have done
that, Tartarus will have a sort of "fog" around him. Get a plasma
gun. Note: If you cannot find one, go to the lift, and on the top floor
behind a wall there should be a box from which you can get one. Dual wield
the plasmas and fire at him until the fog goes away. Then, keep shooting at
him with the plasmas until he dies. Alternately, when his shield depletes,
drop your gun and throw a grenade until he dies. Be careful though -- stay a
good distance away to avoid being hit and killed.
Under the legendary difficulty
setting, instead of getting out of your Banshee when entering Tartarus'
base, fly it inside and up, using the boost. You will scrape the ceiling and
run into the wall at the end of the tunnel, then run into the door. Get out,
open the door, and take your Banshee inside the door. Kill the Covenant with
it, or get out then keep flying through the doors. When you get to the
intermission sequence, you will be out of your Banshee on a platform with
Tartarus in front of you with some Brutes. Kill them, then turn around and
go back down the hallway the intermission sequence skipped. Your Banshee
will be sitting there, ready for takeoff. This makes defeating Tartarus much
easier. Continually fire at him and when the sergeant takes out his shield,
it will hurt him until the point that he dies. If he tries to jump on you,
just boost under him. Watch out for his Brute friends that he calls -- they
are very accurate with Brute shots and plasma grenades and will kill you.
Also, do not fly under the platform.
In the last level of the
campaign called The Great Journey, get to the part where you enter the
control room. Instead of walking through, bust your Banshee through. When
you enter the room with the Brutes, get out of your Banshee and kill them.
Note: They might destroy your Banshee. Then, kill the Honor Guards. Make
sure your Banshee is in the room where you fought the Brutes. Continue on
foot until the intermission sequence starts. When it ends, turn around and
run back. On your way through, your friends will teleport there. Keep going
and get in your Banshee. Note: Do not go below the last platform levitating
in the main room or the game will automatically kill you. Then, drive your
Banshee to Tartarus and shoot him. Pressing B will shoot your bomb.
When his shield gets down, shoot him as hard as you can.
Use the following trick to
fight Tarturus with a Banshee. When you get to the part when you guard Sgt.
Johnson while he is in the Scarab, go ahead and kill all the turrets,
Wraiths and Spectres so that they will not interfere with this trick. Note:
Around the beach area is a Heretic Banshee which may not be able to hurt
you. Have your partner shoot off your wings, or if in single player mode,
get the Scarab to do so. Make sure that your wings are totally broken off,
and not just damaged. When he opens the door, go in. You should not have any
trouble getting through the tunnel until you reach a beam that almost blocks
the entire way. Do barrel rolls into it, then loops, then barrel rolls
again, until you get through. Get out of the Banshee to open the door, then
get back in and shoot down the Brutes. Note: Fuel rod works very well. Then,
boost into the hallway. After the intermission sequence, turn back in the
hall and get your Banshee. You can wipe out Tarturus' shields easily and
damage him a lot with the fuel rod. Note: If you park the Banshee exactly
where the "icon" is, the intermission sequence will have Commander
Keyes keep walking into your Banshee, or make her walk through it.
One of the best weapons for
fighting Tartarus is actually the sword. Use hit and run tactics, activate
the a camo and stand behind him. When the reticule turns red, press R.
As soon as you hit him, run away. It takes three to four swipes from the
sword to kill him, and it is better to do this when he is busy killing the
other Elites.
If you use a sword to fight
Tartarus, hit him on the side. If you hit him on the back or front, he will
counter. When you hit him in the side, you will have more time to run back,
as he needs to turn around.
On the last level in campaign
mode, The Great Journey, there is an easier way to kill Tartarus. After the
intermission sequence where Halo is activated, let your Elites rush the
Brutes and try to kill Tartarus. Have your player wait for the first moving
platform to come around. When it is halfway gone, jump on it. If you do not
wait , it will disappear while you are still on it. Wait on the moving
platform for the one with Miranda and the Oracle on it. When you are close
enough, jump onto it. You can also just wait for it to come by the starting
point of the battle (were the Brutes were located). Once on it, wait for
Miranda to finish talking to the Oracle and Johnson. Note: You will need
four plasma grenades for this part. Then throw a plasma grenade onto her,
and get her to run off and go to where the battle is taking place. Do not
worry, she cannot die. Then, get Tartarus to hit he. Once he starts, he
rarely stops. When his shields go down, hit him on the back until he dies.
Take a carbine and jump on
rotating platform. When his shield is down, shoot him in the head. Make sure
to duck to dodge the platforms above.
When playing in single player
mode, in the last level in the room before the tunnel that leads you to
Tartarus, there is a fight scene. One of the Brutes has a shotgun. After
everyone is dead, pick up the shotgun. Then, go to Tartarus. There will be
more Brutes around him. Take care of them with grenades and the shotgun.
Note: Tartarus is not effected by grenades. Then, just keep shooting him
with the shotgun until he is dead. Be careful, as one hit of his hammer
kills you. If you are playing on in co-op mode, do the same thing but have
player two have an automatic gun or carbine. If you have the carbine, aim
for their head.
Tartarus is the Brute Captain.
When the battle starts, there will be about five Elites charging him and his
squad of Brutes. Sgt. Johnson will stay back and snipe. For this mission,
you need a Brute Shot (more common) or rocket launcher, and an energy sword.
Let the Elites kill the Brutes. Tartarus has a huge hammer that will kill
you with one or two hits, and a shield that will render him invincible. Get
an energy sword from a dead Elite. Sgt. Johnson will shoot at Tartarus three
times and will tell you that his shield is down. Lunge him, then run away.
Locate him, then wait until the Sgt. Johnson shoots him again before lunging
again. Keep repeating this strategy until he dies. Alternately, you can try
shooting at him with your Brute Shot or rocket launcher if desired.
In the first entrance that you
go into that is guarded by the Wraith tanks, you will meet up with the
Hunters. Before you go into the room infested with Brutes, look to the left.
There is a Covenant cache with two beam rifles (The Covenants' version of a
sniper rifle). Take one and save it until you meet up with Johnson and the
Elite reinforcements. Whatever weapon besides the beam rifle, swap with an
ally for a sword. Stand back to shoot Tartarus. Three times should bring
down his shield. After you shoot him, use active camouflage then quickly
draw your sword and strike him in the back. Note. You must repeat this
process three to five times before he dies. Try practicing this technique
under the easy difficulty setting.
Once Sgt. Johnston blows the
door with the Scarab, there is an opening in the rafters in the room that
was destroyed by the blast. Fly the Banshee through the rafters, and get out
to open the door. Push your Banshee through, then get back in to kill the
group of Brutes that you fight before Tartarus. Once you eliminate every
Brute, get out of the Banshee and push it through the doorway as you did
before. There should be a short intermission sequence before the last
battle. You should start out slightly ahead of where the intermission
sequence started. Backtrack until you see your Banshee. Pilot the Banshee to
defeat Tartarus easily.
Make sure you pack a sword and
duel wield two red plasma rifles. Keep your distance from Tartarus, as a
single strike from his hammer can kill you. Keep strafing left and right
while shooting and dodging Tartarus. His shield will go down, but only for a
very brief time. You must act quickly. When his shield goes down, take out
your sword, strike once, and back off while throwing a plasma grenade. Start
shooting him as soon as his shield goes up again. Do the same as before when
his shield goes down again. Note: Johnson will help you from a distance with
a beam rifle. He will let you know when Tartarus' shield goes down.
To take down Tartarus' shield
easier, shoot at the head of his hammer. This is very useful under the
legendary difficulty setting.
Defeating
hijackers: Use the following trick in multi-player mode with someone that is
trying to steal your vehicle. When you definitely know that they are trying
to board your vehicle, press X to hop out as they board. This will
give you about three or four seconds to blast them before they can get a
bead on you. This requires some skill, but works very well. It is possible
to take out a Banshee, Ghost, and Warthog with one SMG by doing this.
When someone tries to steal
your vehicle (and it is not a Banshee), allow them to do so. When you hit
the ground outside the vehicle, press X as fast as possible. You
should steal the vehicle back from the person. Move quickly away from them
or they will do the same thing to you.
When someone is hijacking your
Ghost, Warthog, Specter or Banshee, wait for them to almost take it away
from you (just before you lose control of it). Press X quickly to get
out, then immediately after you press X, hold X. You will
ditch your Ghost or other vehicle, and will not kicked off and can now
hijack it back.
if you have a powerful close or
long-range weapon (shotgun, sniper, or beam rifle) and someone boards when
you are in a Banshee, quickly aim at the feet of the person. Shoot as much
as you can with the shotgun until he flies away. If done correctly, his
shields should be down. You should have about three or four seconds until
his shields recharge. Zoom in with the sniper or beam rifle and shoot.
Hijack
a Banshee: Wait until a Banshee drops quite low (but you still cannot reach
it). Jump before doing it. If it does not say "Hold X to board enemy
Banshee", press X regardless. You might not see Master Chief
leap up and hit the Elite (or other alien) out of the Banshee. Do not go too
low, and drive slowly because the Elite might kick Master Chief out.
If you have a Banshee, use your
boost and fly over another one. Immediately jump out, then hold X and
you will instantly board it. However, if you press X too soon you
will re-enter your own Banshee. This also will not work if the enemy boosts
or turns
Destroying
Shadow Dropships: When you are directly under a Shadow that is dropping Covenant,
throw a plasma grenade into the blue part that the Covenant come from. The
Shadow will explode.
Destroying
Ghosts: One of the best ways to take down a Ghost is with a sniper rifle.
Wait until the Ghost is facing away from you and open fire at the pilot. If
the pilot does not die, the Ghost may explode, because it is very vulnerable
in the back.
To destroy a Ghost in one hit
(sniper rifle) or three shots (battle rifle), look on the left side of it,
just under the driver's seat. You will see a gas tank of sorts. If you shoot
that directly, the Ghost will explode with one hit or one burst from the
battle rifle.
If you have a sniper rifle you
can destroy a Ghost with one shot. Look on the left side of the Ghost, and
there should be a grey circle, One shot will make it go up in blue flames. A
shot to it while someone is riding it gives the blow as one torso shot with
a sniper rifle. If you shoot someone off, they are stunned and you can
finish them off with one shot.
Use a sniper rifle to shoot the
little circle on the bottom right middle part of the Ghost. It will
automatically explode.
Tank
explosion: On Xbox Live or multi-player mode, when you see someone's tank
getting hijacked, use any weapon to kill the hijacker. When you kill him,
the entire tank will explode for a two for one kill.
Next
generation Warthog launch: This trick is reminiscent of the Warthog launch from the original
Halo, but uses different methods. First, start a split screen
multi-player game with just yourself on a map that has any explosive boxes
(Headlong or Waterworks recommended). Then, find any of the explosive boxes
and gather them in a pile near one end of the map. You can move them by
pushing against them or meleeing them. However, do not melee them more than
once or they will explode. After you have gathered enough, park a Warthog
over them slowly and fire a rocket at one end of the Warthog. Depending on
how many boxes you gathered, the Warthog should go incredibly far. Note:
This takes a surprising amount of skill and time, and should only be done if
you have run run out of other things to do).
Hijack
a Wraith: Go near a Wraith and press X. Then, press B a few
times. Instead of throwing a grenade, just hop in. If this does not work,
throw a grenade in the Wraith.
Destroying
a Wraith: Besides boarding, there is one other reliable way to take down a
Wraith in single or multi-player mode. Get a Ghost and hit the booster until
you are right up against the Wraith. Then, circle around to the back of it
and open fire. By the time he has fully turned around to get a bead on you,
he will probably be dead. If he tries to get out, you can simply pick him
off as he is climbing out. Note: This may not work as well in single player
mode, as the Wraith has anti-infantry plasma cannons.
Shoot
birds: On certain levels in campaign mode, there will be birds. Get a
sniper rifle or any gun that zooms in and shoot the birds. They will
splatter apart.
Weak
points: If you have a rifle (carbine or battle rifle) aim at certain
points of an enemy (for example, head for most Covenant or chest for Flood).
A little dot will appear in the middle of the reticule to confirm the weak
point. This dot will not appear on any form of Sentinels, Flood infection
and carrier forms, Hunters, and Drones.
Faster
reload: When reloading a gun, press melee immediately after the ammo is
reinserted into the gun, press X. This enables you to shoot and/or
zoom instantly. This works for any gun that uses ammunition.
Dual wield two weapons that use
clips. Shoot the one on your right. Reload it. As soon as it disappears off
the screen, drop the weapon in your left hand. The gun on the right will
have a full clip. With practice this can become useful, except in heavy fire
situations.
Using
shotguns: This is a very good tactic when playing with only shotguns.
Circle around your opponent, then jump over them then when you land. Crouch
so they lose you, and they will scramble around in circles looking for you.
Blast them apart with your shotgun.
Accurate
SMG Dwing: When DWing SMGs, press one shoot trigger at a time
simultaneously. This disables the reticle/aimer from going upwards. Note:
This also works on other DWings.
Keep SMGs from moving up when
shooting:
To prevent the SMGs from moving up when you are shooting (with dual and a
single SMG) keep tapping R (if single) or R + L (if
using duals).
Sniping
with the beam or sniper rifles: When you carry a beam or a sniper rifle, you can zoom in with 5x
or 10x. You can switch from 10x to 5x by holding the Right Analog-stick
from 5x to 10x. Release the Right Analog-stick and it will go back
from 10x to 5x. This trick can also be used for more accurate sniping if you
hold on to the Right Analog-stick. This also applies to the carbine
and battle rifle, and the rocket and fuel rod cannon.
Lock
on with rockets: To lock on with rockets, target a person, vehicle, etc., then
hold R until it says that it is locked. The red reticle will follow
the item. Release R to fire.
While using a rocket launcher,
you can lock-on to the following items: turrets, vehicles, and the Phantom's
plasma cannons (Covenant Dropship's turrets). To lock-on to those objects,
aim your cross-hairs at the object. By doing this, your rocket launcher's
cross-hairs should have four red squares on the corners. Then, hold Fire
so that the rocket launcher will fully lock-on to the object. While this
happens, the lock-on system of the rocket launcher should make a few
repetitive beeping sounds. After the beeping sounds have ended, the
cross-hairs should be completely red and ready to fire. Release Fire
and your spiraling heat-seeking rocket launcher missile will go to the
target.
Switch
grenade types: If you have picked up a frag grenade and a plasma grenade, press Black
to change from one to another.
Practice
with the sword: To get some good practice in with the sword, you must have two
players, both with swords. Practice hitting each other. This is useful for
combat with the Royal Elites.
Sword
fighting: When fighting Brutes or Royal Elites with a sword attack, when
the reticule turns red throw a plasma grenade immediately afterwards. The
grenade will stick to the enemy's head and kill him. With good timing, this
will work every time.
Defending
against swords: When playing against someone who has a sword, run backwards
(preferably with dual wields) and shoot them. Know what is behind you; if
you walk into a wall or get slowed down you are open for a lunge attack.
Have
the same primary and secondary weapon while not dual wielding: This trick can only be applied to weapons that can be dual
wielded. For this trick to work, you need four dual wielding weapons in one
place. Two or three weapons of the total four weapons must be the same, but
remember a minimum of two of same weapon is necessary in order to have same
weapon for both primary and secondary slot. For example, have two needlers,
an SMG and a plasma rifle. To get two needlers, carry one needler as your
primary weapon then select anything else but the needler (such as the SMG
gun) as your secondary weapon. Note: You cannot select the same weapon as
your secondary any way. Dual wield plasma rifle with the SMG then go to the
needler that is on the ground, hold X, and substitute the second
needler with the SMG gun. Then, throw the plasma rifle away by pressing B.
You are left with the Needler as both your primary and secondary weapon.
Hint:
Triple ammunition on duals: You can get an SMG/needler/pistol. When you get one of those
weapons, switch to your other weapon. The weapon must be another dual. You
will then get dual of that weapon. Go to somewhere where you can get dual of
your first weapon. You will be instructed to hold "X" to get that
weapon. Press X and you will have two of the same gun. You can then
dual with the same kind of weapon, with triple the ammo as you had.
Dual
wielding recommendations: when dual wielding, it is best to think about things before you
just grab a needler and a plasma pistol, and have a pistol as your third
weapon. You should make it so you have a good backup weapon; when dual
wielding, ammunition can go quite quickly. Have two plasma rifles (or your
choice) and have something like a particle beam rifle, shotgun, Covenant
carbine, or perhaps a rocket launcher so that you have something to fall
back on. Some suggestions are as follows:
Needler x2
Plasma rifles x2
SMG x2
SMG and a plasma rifle
SMG and a plasma pistol
Note: Having two plasma pistols
is not a good choice because you cannot hold the two triggers down, or you
will power them up. You must keep pulling, making this somewhat difficult.
When wielding two weapons at
once, use only one at a time, and when that runs out of ammunition, use the
other one while reloading. Do this to keep up a steady stream of fire.
Dual needlers is probably the
most underestimated weapon pairings available in the game, and probably the
most powerful as well. Needlers have an incredibly fast rate of fire, are
heat seeking, do initial damage then explosive damage, and you can pick up
usually 80 to 160 ammo after each bout of gun fighting (in campaign mode).
The only bad thing about needlers is the fact that they ricochet off shields
and some body armors (for example, Hunters and the Elite Guard). They are
not recommended for fighting shield wielding enemies, Hunters, Elite Guard,
or Infected Flood (as they are extremely quick and will most likely do
damage to you before the needler shots explode in them). In multi-player
mode with friends, there should be nothing more feared then dual needlers.
Do not be afraid to retreat for
a moment to let your shields recharge and reload your weapons, especially
when dual wielding.
Use the following trick for
easy kills by dual wielding a plasma charger. Get one plasma and any other
weapon of your choice (SMG, plasma rifle, needler, etc.). Next charge your
plasma pistol and keep it charged. If you get a hit on your opponent, his
shields will be down and you can kill him within two seconds with a normal
gun.
The best dual wielding combo is
the plasma rifle and the sub machine gun (SMG). The second best is dual
SMGs, and the third best is a plasma pistol and pistol combo.
A great dual wielding combo are
two plasma pistols. Early in the game, two blue ones will do. Later in the
game when you begin to fight the Brutes, after they die take their red
plasma pistols. The red ones are slightly more powerful and overheat a
little bit faster. A red and blue plasma pistol is recommended, as they
compliment each other very well. If you have fast trigger fingers, any enemy
will die. Even Brutes will die within around five seconds. Be careful; watch
your heat and ammo meters. The plasma pistols are very good because they are
powerful, and get rid of energy shields very quickly.
Dual wield a plasma rifle and a
plasma pistol. While the rifle is firing you can charge up the pistol, and
while the rifle is cooling down shoot the pistol charge.
Instant
kill: To instantly kill any enemy except Hunters and Bosses, hit them
in the back with any weapon.
Melee
combo: When caring an item (bomb, flag, etc.) quickly press Melee,
X, Melee to perform a combo melee attack. Continue pressing Melee,
X, Melee, X, etc. to make the combo continue
indefinitely.
Melee,
shotgun, melee combo: While equipped with shotgun, get in close range and press Melee,
X (reload), Shoot, Melee. Note: You must press X
immediately after the first melee is finished.
Plasma
rifle, melee, shoot rage combo: While holding the shoot trigger, press Melee, and
immediately after the hit, press X (which instantly continues you
back into shooting). Note: This can be done as long as you do not overcharge
the plasma rifle.
Plasma
rifle, battle rifle combo: Get a plasma pistol and battle rifle. Take out the plasma pistol
and fully charge it. Shoot it at someone then quickly switch to the battle
rifle and shoot the person the moment that the plasma bolt hits the person.
It will look as though the plasma bolt killed the person.
Double
whack energy sword combo: When using an energy sword, press Melee, X, Shoot.
This combination can happen very fast.
Easy
kills: The plasma sword is one of the most deadly weapons in the game.
However, there is a way to make it deadlier. If you are walking up to
someone, you will see the aiming reticule turn red. If you press the trigger
or B, you will deliver a deadly lunge that can kill almost anything
in one hit. To make this even deadlier, before you reach your enemy jump and
keep aiming at him. When the reticule turns red, you will still be in the
air. As you are in the air, press the trigger or B and you will lunge
forward in mid-air. This is more deadly because you are above himm and his
head is the closest thing to you when you are in mid air.
Get two Magnums (pistols) and
shoot one trigger at a time. Do not use against the Flood, as it will
backfire and kill you.
Sword
cancel: To sword cancel, rapidly press B + X. This will let
the sword swing wildly and is also a good way to shock opponents.
To swing your sword at an enemy
but not hit them (canceling your attack) press L or R+ X.
This will only work when you are locked on an enemy.
Unlimited
energy sword ammunition: When the energy runs out, do not trade it for another weapon.
When you get to the next level, try to use the sword. The ammo will be at
zero but you will do full sword damage instead of melee damage and can do
sword moves.
Using
a destroyed machine gun: You can use a destroyed machine gun; for example, in Zanzibar
after you fire a rocket to one of the turrets on the left and right on the
main base. Just go back to them and the screen will prompt you to hold X
to operate. This can be useful during heated sessions.
Active
camouflage: When in campaign mode as alien, press White to turn on the
active camouflage. Note: It does not last long.
When playing as the Elite, use
your active camo wisely. It does not last long. Find the enemy and an energy
sword. Use the camo before the enemy notices as you are approaching them. It
will them be easy kill. Wait for the crosshairs to turn red, then lunge and
slash.
Flying
sword: Have the sword when an enemy is very close. You can jump and do
it, or run and jump to them, then press B. This is a one hit kill for
Flood, and a two hit kill for some Covenant and the shield Flood.
Unlimited
ammunition or power: This trick requires levels that have either Covenant or Marines
following you. If you have a powerful weapon that has very limited power
(for example, the energy sword, or Covenant sniper), or weapons that are
very powerful (for example, Human sniper or rocket launcher) give them to
the A.I. following you. As they use them, the weapons will never run out of
power or ammunition. Also, they can use them very well.
Enemies:
Grunts: The basic enemies.
They can be yellow, red, green, black, or heretic. They can use plasma
pistols, plasma rifles, plasma turrets, and fuel rod cannons. Use a melee
attack to the face twice or back once for an easy kill. Any weapon can
easily kill them.
Jackals: Special force
assassins. They can have a blue or orange shield. They use plasma pistols
and beam rifles. Melee them twice in the face to kill or shoot the black
center of shield.
Elites: The infantry of
Covenant forces. Can be blue, red, gold, black, white, silver (Arbiter),
heretic, or royal. They use plasma rifles, carbines, SMG's, or energy
swords. Use a plasma weapon to take down the shield then shoot them in
head. Melee them in face about three times.
Wasp: The only flying enemy.
They can use plasma rifles. Can be blue or green. Zoom in with a battle
rifle and shoot them twice.
Hunter: Protected enemies
built like a Scorpion tank. Only blue. They can use the fuel rod cannon.
Shoot them in pink spot on back or torso with any weapon. The needler just
bounces off their armor. Rockets work the best.
Brute: Resemble evil
gorillas. They can be grenadiers, riflemen, or royal. They can use brute
shot and brute plasma rifle. Shoot them in head, or throw a plasma grenade
on their back.
Human
weapons:
M6c pistol (magnum): Recoil
operated magazine fed handgun, firing a magazine of six 12.7mm semi-armor
peircing rounds. fired accurately in semi-auto mode.
BR55 Rifle (battle rifle):
The battle rifle fires 9.5mm rounds from a 36 round magazine. Mounted with
a 2x optical scope for targeting. Fires in short automatic bursts of three
rounds.
M7/caseless sum machine gun
(SMG): Bullet hose fires a sustained bust of 5mm fire from a 60 round
magazine. SMGs, while not accurate over long ranges can wither enimies at
close range.
52 AM Sniper Rifle: Gas
operated magazine fed weapon utilizes a smart linked scope with 2 levels
of magnification (5x and 10x). Firing 14.5mm armor piercing, fin
stabilized, discarding sabot rounds make it a powerful weapon.
M19 SSM Rocket Launcher: Most
commonly used light anti vehicle weapon. Man portable, shoulder fired,
with single 2x level of magnification. Fires 102mm highly explosive
rounds.
M90 Shotgun: Powerful, loud,
pump action magazine fed, firing 8 gauge magnum (3.5") rounds with
strong recoil. Devastating at close range.
M9 He-Dp Fragmentation
Grenade: Basic explosive device has changed no thanks to excellent design
and flexibility. Well thrown grenade, will kill or stun most opponents.
M68 Gauss Cannon (vehicle
mounted): Asynchronous linear-induction motor produces bipolar magnetic
field to fire 25mm projectiles at hyper-sonic velocity. Excellent armor
penetration weapon.
Other
weapons:
Brass-Knuckles: Get you
energy sword depleted to zero. Do not drop it. Melee the Covenant to death
by using only R. If you keep pressing R at the correct
speed, you should punch the Covenant's teeth out at amazing speed. You
will punch so fast that when you face an Elite, they will not be able to
move. You cannot affect Hunters. It is also weak on the Flood.
Brute Shot: It has rapid
fire, four shots per clip, and almost every Brute has ammunition for it.
It can destroy groups of enemies. It is very powerful and has an
anti-Flood power. If you see Flood coming at you, melee them. They will
turn to dust in one hit. It is the strongest melee in the game other than
the sword. It can also kill Grunts, Drones and Jackals in one hit, Elites
in about two to three. You cannot kill Hunters.
Miscellaneous
Banshee
tricks: When in a Banshee, press A and a direction on the Left
Analog-stick.
While in a Banshee, hold A
and press Left Analog-stickDown. The Banshee should do a
backflip.
To do tricks in a Banshee,
press Left or Right on the Left Analog-stick and hold A
to do a barrel roll, or hold Down + A to do a loop.
Ghost
tricks: In multi-player-mode, turn on all vehicles and go to a place with
open space. Get in a Ghost and find a tank. Go towards it as fast as you
can. You will flip and do different things, depending on where you hit the
tank.
Chose a level with the
yellowish glowing boxes that blow up (Headlong or Waterworks recommended).
Get in a ghost and boost into one of the tiny boxes and you will be sent
flying. You can repeat this as many times as desired, or you can pile the
boxes and be blown sky high.
Go to any level (Metropolis
recommended, when you have to get on the Scarab). Back the Ghost up to the
side of the bridge. It will start hopping up and down.
Spectre
tricks: When using a Spectre, go at top speed and hold A. You will
do a wheelie for about three to four seconds. This is useful when climbing
up walls or going over short walls.
Howard
Dean scream: At some point in the game when you are playing as Master Chief,
one of you allies will do the Howard Dean scream while they are attacking.
Dead
jackal noises: In any level with a force field shield (for example, Gravemind),
melee the shield to hear a dead Jackal as if you cut it with a sword.
Jump
faster: Keep pressing Jump to jump faster.
Jump
higher: Play in co-op mode in any level (Outskirts recommended). Have one
player jump on top of the other. Then, have the player on top jump again and
keep pressing Jump. Then, have the lower player jump immediately
after the first player. If done correctly, the top player should land on the
lower one (who is in mid-air), then jump again. You can use this to get on
top on locations you cannot reach normally.
This trick can only be done in
co-op or multi-player mode. Get next to the structure that you want to
climb. Have a player take out his plasma sword. Have the other player stand
on top and keep jumping in the direction of what you are climbing. While
player two is jumping, have player one look up and use the "Sword
cancel" trick. If done correctly, you can reach any area in the game as
long as you do not exceed the invisible barrier.
You can jump higher with the
energy sword than normal. Note: This only works when attacking enemies. When
you have the sword, attack someone with L. As soon as you press it,
jump. You will go much higher than normal and can attack airborne enemies
such as the bug things or Sentinels.
Flip a tank on any map in
multi-player or campaign mode. Get on the back and press X + A
to jump very high. You can use this to get on buildings and other objects.
On any co-op or multi-player
level, have you and a partner find an area where you need some kind of boost
to get to a higher location. Have your partner crouch under that area. Jump
on your partner, then jump (without falling off your partner) as your
partner un-crouches. This should give you a big enough boost to let you jump
up to your destination.
You can jump higher by
simultaneously pressing Crouch while in the air after a jump.
Respawn
at previous checkpoint: Commit suicide five times consecutively and you will respawn at
the checkpoint before your most recent one.
Cancel
loading sequence: At any point during the loading sequence, press B to
cancel and return to the previous screen.
Get
attacked by allies: Go to any level in either co-op or single player mode. Make sure
that there are more than three of your men that you can kill. Kill either
two or three, and all of your remaining men in the area should say something
like "You killed him" and start shooting at you. Note: They will
stop shooting when you kill enough enemies. They should forgive you and then
become your allies again.
Secret
coded message: In the Limited Collector's Edition of the game, there is the
special booklet called "Conversations From The Universe". In the
booklet on page 7, there is an extremely difficult to read text from the
Prophet of Truth to the Prophet of Mercy concerning the Prophet of Regret.
The following is the translation (the number of words in each line is equal
to the number of words in each line in the booklet, except for the words in
parentheses):
To thine own eyes, Prophet of
Mercy
Dearest Brother,
I hope this finds you well.
My sorrow
and anger precedes me with regard to the
atrocity and heresy at Halo. We shall avenge
this destruction with some of our own.
Work proceeds apace on our battle plan. The
Sangheili (Elites) will do what is asked of them, and
the Jiralhanae (Brutes) will show the humans what our
strength looks like at close quarters.
But this message concerns
neither the
planning nor the discovery of the Human
homeworld. Rather I question Brother Regret's
suitability for this great purpose.
I am aware of his tenacity
and ambition,
but I believe his youth and ?ckless reaching
may prove to be grave risks to the per?ction
of this undertaking. You have noted his
rashness in the past, and yet neither of us
has acted.
I suggest that we continue as
planned, but
we would both do well to pay mind to Brother
Regret, and provide wisdom and guidance
as needed. This matter is too important to
be left to inexperienced hands. Piety is no
substitute for wisdom.
Perhaps I worry too much. You
know that
I embrace caution, but cannot have
inexperience or arrogance at this great
juncture.
Be pure, be vigilant, and
never rest.
By my own hand
Prophet of Truth
Red
vs. Blue gun trick: If you watch the machinama show Red vs. Blue, notice when
they are in Halo 2 style they have their guns held up to their chest,
but when you play it is pointing forward. To do the trick online, waste all
your grenades, then hold L. When someone sees you, it should work.
You cannot use sword, rocket, etc. type weapons for this trick). To do it
offline, you can press Down and it will appear the same way.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: