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Halo 2 - page 3 
Glitches
Fall
through floor:
At the second level near where the Elites come out of the
coffins, there is a support object appearing from the ground. When a Grunt
is shooting you, jump on the floor support and you will fall through.
Shoot
into space:
Shoot the machine gun turret on the first level in a phantom
tube. Instead of ricocheting, the rounds will usually go into space.
Shoot
with a stick:
In one of the multi-player levels, go to a stationary machine gun
and blow it up with rockets or other explosive devices. Do this until it
looks like a bent stick. Go up to it and the message "Hold X to man
machine gun" will appear. You can still shoot it, and it will do normal
damage, only looking like a stick.
Shoot
faster after melee:
When using a weapon that will not let you shoot immediately after
meleeing (such the SMG), press B, then R + X. This
should allow you to shoot immediately, but only if you have a full clip.
Flying:
This trick only works against enemies. When in a multi-player
map, team up with a friend. Have one person stand still on the ground with
the energy sword. Have your friend jump on top of your head repeatedly so
that they are constantly jumping directly above you. Now, with the second
person looking straight up, tap B, then X immediately
afterwards so that you lunge at the "jumper" without killing him.
Keep doing this repeatedly so that the jumper goes higher into the air as
you follow him up. This trick is especially useful in Headlong. Try to get
into the corners of buildings so that it is easier to remain on top of the
"sword" player while jumping. This trick can allow you to reach
great sniper locations, such as on the cranes or other objects.
Note: You must have a sword.
Get a Warthog on the passenger side in multi-player mode. Have a friend get
in a Banshee on the side of the warthog. Lock on to it with the sword. You
will hear a slash, but will not see him do it. Then, have your friend go far
away and get out with the trigger still pulled. You will start flying.
Instead of shooting out all of
your rockets, you can keep them and still do the rocket sword glitch to fly.
Begin pressing Y to switch weapons then go into alternating between R
and Y. You will not shoot any of your ammunition, but still fly
through the air.
You can also use the sniper
rifle to fly. To do this, make sure you are zoomed in and your crosshairs
are red. Then, look at your enemy and quickly press Y + X + R.
Also, when you are sniper or rocket launcher flying, hold A to get
more air.
To do this you need a rocket
launcher and a plasma sword. Waste all the ammo in the rocket and aim at an
enemy that is far away. Wait till the reticule turns red, then press Y
+ R. Keep doing it quickly and repeatedly until you get it. When done
correctly, you should fly across the map directly at the opponent who you
were aiming at.
Stand
in mid-air:
In multi-player mode, stand on someone that is holding perfectly
still. Crouch down and shoot him dead. After the person that was remaining
still respawns, have him to walk over to where you killed him. He will be
able to see you standing in mid-air.
In the first level, find and
drive a Spectre that had Flood in it. Drive the Spectre until you find a
room with lots of flying robot things and is tinted a bright red. A wall to
you right is perfect for you to scale while holding L for the boost.
Keep driving and it will seem as if the world ended. You can dive on some of
the air, others you will just ram into. You will also be able to walk on
air. This can also be done with a Ghost.
Shaky
hand:
Get in a side seat of a vehicle (Spectre or Warthog) with a
plasma pistol. Charge the plasma pistol and get out. The gun will be shaking
as if it is still charged.
Incorrect
crosshairs aim:
In multi-player mode, get a rocket launcher and stand directly in
front of the other player, facing him or her. Aim it at the other player's
head. On the person that has the rocket launcher's screen, it will look like
you are aiming at the other person's head. However, on the other person's
screen, the rocket launcher will appear to be aiming straight past him.
Living
dead Flood:
On the level in the library, just before it shows the
intermission sequence, there are dead Flood and Marines. Shoot them in the
leg. They will skid across the floor and make a moaning roar. Note: They may
not skid that far.
Ghost
launching:
This trick can be done on any map in multi-player mode, but
Headlong works best. Get into a Ghost and have someone get into a Wraith. Go
over to a wall and make a big black mark on it by shooting it. Next, go over
to that wall with the Ghost and put your back to it. Have the person who is
in the Wraith stand in front of you. Note: You must be facing straight
forward in order for it to work. Then, have them move forward while facing
directly in front of you and boost, crashing into you and making you spin
and go flying upward. If done correctly, you may be able to get on the top
of one of the cranes or land outside the map.
Walk
through Pelican cockpit:
On the level were you are the Master Chief fighting the Flood for
the first time, go to Pelican that has landed and go inside. Keep walking
toward the door to the cockpit and you will go through it. You will be able
to see the cockpit.
Flying
Scorpion:
You will need at least two people and overshields as your default
shield for this trick. Overshields will help keep your player from dying
while the tank flips and flies, as it spins and constantly takes down your
shields. Make the heavy vehicle random. Once you have a Scorpion and a
Wraith, have one person get in a Wraith and another in a Scorpion. Get about
two tank lengths distance away from each other. Face each other head on.
Drive at each other at the same time. Have the Wraith boost half a second
after it hits the Scorpion. If done correctly, the Scorpion should fly all
over the map.
In split screen mode, go to
heavy vehicles and change it to random. Set your shields on overshields.
There should be a Wraith and Scorpion. Go to Coagulation (recommended) and
get the vehicles. Then, go to the center of the map. There is a road-type
thing. Go to each end of the road, then drive towards each other. At the
moment when the Wraith hits the Scorpion, have the Wraith use boost. This
may sometimes backfire, and the Wraith will go flying, or both vehicles will
go flying.
Invisible
Warthog passenger:
This trick requires one driver, one passenger that is an Elite,
and Xbox Live. Note: This glitch will not always work. First, have a driver
in the Warthog and an Elite player in the passenger seat. Have the Elite
passenger press X. Until he is nearly out of the Warthog, have him
keep tapping B. If done correctly, the Elite on his screen will be in
the Warthog, but on the driver's and everybody else's screen he will be out
of the Warthog. If the driver drives to another location, he will still be
in the Warthog. When the Elite gets out, he should not move the Left
Analog-stick or he will return to the normal position. This glitch works
because in real time game play, your body is where you started tapping B,
and your invisible body is on your Xbox. Moving on free will place you back
where you started tapping B, which is where your real body is
located. If somebody moves your real body, you will return back to it. Also
the glitch will be interrupted if somebody kills your real body. If somebody
bumps into your invisible body the glitch will still work. The same result
will happen if the Warthog blows up.
Steal
the flag and capture it instantly:
This trick requires one driver, a one passenger that is an Elite,
Xbox Live, a Warthog, and a Capture The flag game. Have the driver drive the
Warthog next to their scoring base passenger side. Have the Elite do the
"Invisible Warthog passenger" glitch. Then, have the driver drive
to the opponent's base and park by it passenger side. The passenger can now
get out, hold X, and grab the flag. You should have scored. This
works because the Elite's body in real time game play is over the base, but
on his Xbox he is in the Warthog. When he steals the flag, it goes to the
Elite's body in real time game play, thus scoring instantly.
Warthog
missile command:
This glitch requires one driver, one passenger that is an Elite,
Xbox Live, and a rocket launcher. Have a driver and an Elite passenger. Make
sure the passenger has a rocket launcher. Do the "Invisible Warthog
passenger" glitch around where there are no walls or hills close by.
Then, have the driver drive over to their base. Have the Elite get out.
Being over at their base invisible, you can see what vehicles they get in.
If an enemy gets in the vehicle, lock on to them and start pressing the Analog-stick
Up to aim, to make sure you do not shoot the rocket at the ground which
could hurt you. The rocket will home on the enemy vehicle, even though you
could be very far away.
Wraith
launching:
In multi-player mode, you can launch each other with Wraiths.
Turn on overshields or be on team play. This trick works best on Headlong.
When you start, get one player in the Wraith and have the other person stand
against a wall. Then, line the Wraith up with the person standing against
the wall and charge at them with the boost. You should send them flying sky
high. You can fly very high and can get on the cranes or on top of a
building with an invisible floor. Note: If you get launched and land in the
building with the hole in it, you will get stuck and have to kill yourself
or reset the game. This trick also works well in Coagulation, because you
can launch anywhere.
Start a game in Headlong or in
Coagulation (recommended). Make sure you have oversheilds on. Have one
person stand against a wall and have the other person charge them with the
Wraith's boost. This should send them flying. You use this to get on top of
Coagulation or atop the cranes and get higher in Headlong.
Invisible
kill:
This glitch requires one driver, one passenger that is an Elite,
Xbox Live, and a Warthog. Use the "Invisible Warthog passenger"
glitch. Drop the Elite off anywhere, then drop his invisible body anywhere
(preferably the defensive base in objective games). Then, anytime somebody
passes you by, melee attack them without moving the Left Analog-stick.
Do not worry if you move; moving without pressing the Analog-stick
will not ruin the glitch. They will die and not see you anywhere.
Warthog
launches for no visible reason:
This glitch requires one driver, one passenger that is an Elite,
Xbox Live, a Warthog, and preferably a sword. Do the "Invisible Warthog
passenger" glitch. Drive the Elite a good distance away from his body,
then park. The elite can melee attack the Warthog. This can result in
launching and spinning the Warthog. If the passenger hits the front end or
the back end, prepare for the best spin in the game. If you aim on the side
and as low as possible, the Warthog will launch very high. This glitch will
work best with a sword.
Warthog
cannon:
In multi-player mode in any level, have one person with a sword
get in the side seat of a Warthog. Another player needs to go near the side
seat. Then have the person in the vehicle slash the other player with the
sword when the crosshairs are red. The person who was slashed should go to
the opposite side of the level. When he is very far away, have the person in
the Warthog aim into the sky and press X to get out. He should then
be launched high into the air and will come down shortly. This can be a
great way to reach good sniper locations.
Grenade
appears from Sentinel:
Get a Sentinel Beam and overheat it. Quickly throw a grenade and
it will appear as though the grenade appeared from the Sentinel.
Phantom
Covenant:
This glitch requires a partner and a Warthog on a multi-player
map, and you must be a Covenant. Try this out in the Coagulation level. This
glitch allows you to make two copies of yourself, one vulnerable to enemy
attacks, and one invulnerable. First, get in the passenger side of a
Warthog. Press X, but as soon as you are about to jump out, start to
tap B very fast. The longer you can tap B, the longer the
phantom will remain in the Warthog. You will see yourself in the Warthog,
but your partner will see you out of the Warthog. Then, have your partner
drive you over to the opposing base where the Banshee usually is found, and
park the passenger seat inside the levitating warp. Then, tell your partner
to stop pressing B and he or she will float up to the second level.
Tell them not to press any buttons besides Team Chat. He can look around,
but if he jumps or moves, he will reset back to the original place the
glitch was done, and the phantom will be gone. Now, have the phantom look
around for the flag (if playing Capture The Flag) and press X to grab
it. Once he has it, he can jump and will respawn back to his base with the
flag. He can then run to his base to score easily. This trick also works in
Zanzibar too.
Floating
Master Chief:
In a multi-player game, have a friend to help you do the
following. Have him look down straight at the ground, then jump on top of
him. If you start to slide, move slowly away from the direction that you are
sliding until you stop. When neither of you are moving, have him crouch down
and walk out slowly from underneath you. You will now be floating in
mid-air. You can look around and shoot, but if you move you will fall down.
If you do it directly next to a tree, you can be covered in the branches and
people cannot find you. They will not be looking for you so high up.
Flying
Master Chief:
This trick requires two players on different teams and an energy
sword. Have the player with the energy sword get a side seat of a vehicle
(Warthog or Spectre). Lock on to the enemy with the sword. When it is red,
press R. After that, the enemy can either fly away in a Banshee,
drive away in a vehicle, or just walk away. However, the player in the
Warthog needs to keep their crosshairs on them. After they are far away and
still followed with the crosshairs, get out of the vehicle. You will fly
directly to them. This is funniest with the Banshee.
Gravity
effects Banshee more:
In the levels where you can take a Banshee, fly up until you
cannot get any higher. Look straight down, then shoot the rod gun cannon.
Let the banshee free fall you will eventually pass the blast. This flaw has
no strategic use.
Crazy
Banshee:
On the level when you first get the Scorpion, drive to the top of
the hill and snag the Wraith. Drive down the hill until you get to the part
where two Wraiths attack you coming out of the tunnel. Do not go in that
tunnel. Take out everything except one Banshee flying around. Kill your
allies so they do not interfere with your next action. Get out of your
Wraith and stand on top of it. Wait for a Banshee to get close and hijack
it. Note: Make sure you are on the side of the tollbooth facing the tunnel.
Hang on tight, because you will rocket towards the bridge. If you try to fly
to the tunnel again, an unseen force will push you back, but it is not as
bad as the other force.
Extra
ammunition with dual wield weapons:
Have two dual-wieldable weapons (for example, a Needler and an
SMG), but do not have them out at the same time. The Needler would be the
weapon that you want extra ammunition for. Have the SMG out and find another
Needler to dual wield with it. Then, find yet another Needler and trade that
with your SMG. You will now have three Needlers, and have three times the
ammunition.
Duel
wield with same primary and secondary weapon:
It was originally intended not to be able to have the same weapon
as your primary and secondary. Get as a human pistol as your primary weapon
and a plasma pistol as your secondary weapon. Get out of the plasma pistol,
find a Human pistol, and duel wield the two. You should now have Human
pistol as primary and secondary as plasma pistol and Human pistol. Find
another Human pistol and press X to swap the plasma pistol with a
Human pistol. You should now have Human pistol as primary and secondary as
Human pistol and Human pistol. If done correctly you can melee (press B)
and have a human pistol as your primary and human pistol as your secondary
weapons.
No
weapon:
Start a game of Oddball on any level with only the plasma pistol
as all of the weapons. When you try to get the Oddball, charge you plasma
pistol then run away quickly. If done correctly you will have no weapon.
Note: You cannot punch while having no weapon.
Unlimited
ammunition in campaign mode:
To do this trick, your weapon must be reloadable and have at
least one clip in it. When your weapon has no shots remaining, before you
reload switch to your other weapon. Find an ally that you can switch weapons
with, then quickly switch to the weapon that needs to reload and swap with
the ally. If done correctly, you will see your ally reload the weapon. Swap
your weapon back to see that your clip is now full, and it did not take away
any ammunition.
Extra
SMG ammo:
First, start on a multi-player map that has pistols and SMGs in
easy to find locations. Dual wield two SMGs and get both of their ammunition
to the maximum amount, which is 360 per SMG. Then, locate a Magnum Pistol
and hold Y to dual wield. Notice that your SMG will now have 360
ammunition, as if you were dual-wielding two SMGs. Also, if you drop the
pistol, you may just use a single SMG that still has an ammunition limit of
360 rounds. Note: You cannot have a secondary weapon when doing this trick.
It will also work in campaign mode.
Do the following on a level
with lots of SMGs. Go somewhere with at least four SMGs so that you can be
sure to have enough ammunition. Get an SMG and give it the maximum amount of
ammunition. Then, grab a different dual wield weapon (for example, a
pistol), but put it in a different slot. Next, dual wield another full SMG
with that pistol. Then, take yet another full SMG and replace the pistol.
You should now have two dual wielded SMGs in the first slot and a separate
SMG in the second. You will now have a full clip plus 500 rounds of
ammunition in each SMG, totaling to 680 rounds each and a grand total of
1,440 rounds of ammunition.
Single
shot battle rifle:
To make your battle rifle shoot only one round (useful for saving
ammunition), you must first have a battle rifle with a full magazine. Then,
press Melee (B) while shooting. If done correctly, the gun
will shoot either one or rounds instead of three. This is not a good idea
with Elites, but if you are accurate enough, you can kill a Grunt with one
shot to the head.
Separated
energy sword:
In levels with shallow water you can step in, such as Zanzibar,
toss an energy sword into the water. It may become separated from the hilt,
and has a much longer range.
Sword
still appear while cloaked:
When you have a depleted energy sword, turn on your cloak as the
Arbiter. Your sword will still look like it is there while cloaked, even
though it is not.
When an Elite, fight with the
energy sword until the power runs out. When its out, turn your active
camouflage on. You can still see the energy sword even though it has no
power.
Flying
sword:
This trick involves a rocket launcher with no ammo and a plasma
sword. First get the rocket launcher with no ammo and make it so your target
turns red and you are aiming at that person. Quickly press Y to
switch from the rocket launcher to the plasma sword and quickly press R
to attack. If done correctly, the game will think that the target is red for
the sword and you will shoot across the screen and slash them. This may
require a few attempts.
This trick requires a rocket
launcher, energy sword, and oversheilds on. It works on all multi-player
maps. Have both players stand still. Begin switching your weapons while
pressing R quickly. This only works when the targeting for the rocket
launcher is red and not zoomed. This works better when your rocket launcher
is out of ammunition to prevent hurting your friend.
Start a multi-player game on
any map with at least two players and a sword and a rocket launcher. Have a
rocket launcher out, fully re-loaded, and a sword as a second weapon. Aim at
anyone with the rocket launcher and have the cursor turn red. When the
cursor turns red, press X + Y then as fast possible, press X
+ R. You should fly towards your enemy with the sword out and slice
your opponent. If you look at yourself on the opponent's screen, you will be
running extremely fast in the air towards your opponent.
Sword
bouncing:
In any multi-player level, start the game with at least two
people and the starting weapon as an energy sword. The players must be on
different teams. The easiest way to do the trick is to get into a corner,
but it will also work elsewhere. Have one player jump on top of the other
player's head. Have the player on top repeatedly jump up and down as fast as
possible, while the player on the bottom looks up at the person on top and
locks on to him with the sword. The player on the bottom should now press A
+ X + B repeatedly. The player on the bottom should charge at
the player on the top, but not hurt him. Both players should start bouncing
each other higher and higher. This is useful for getting to objets that
normally cannot be reached.
Unlimited
energy sword:
On the third to the last level (when you are the Arbiter),
deplete your energy sword and keep it. Go through the level with your
depleted energy sword and any other weapon of your choosing. When you
complete that level, you will have to play the second to the last level
(Gravemind). When you complete that level, you will be on the last level.
Take out your energy sword. It will still be depleted, but will be just as
powerful as a full energy sword. Note: If you get rid of it and pick up a
new sword it will not be unlimited.
Crazy
gun:
Quickly press B, X repeatedly. This will make your
gun hit extremely fast, or just hold in that hitting position. This will not
have an affect on hitting someone.
Stick
gun:
Use this trick to get a gun turret's pole that actually shoots
bullets. Do this in split screen multi-player mode and have the gun
emplacements enabled. There also must be a Brute shot located somewhere in
the level. When you receive the Brute shot, go over to the base that has the
Human gun turret (the machine gun). Next, stand directly to the left of the
gun and get as close to the wall as possible, while still facing the gun
turret. Then, shoot the corner of the wall that is behind the gun turret.
The gun on the turret should blow off/disappear. If it does not work, shoot
again. Finally, walk up to the pole that was holding the machine gun. The
"Press X to use gun turret" will appear, but there will be no gun.
Press X and the Master Chief will kneel down and positions his hands
as if the gun is there. When you R, bullets will fire, and everything
is normal. The gun turret is almost exactly the same, except it is gone.
This is extremely useful when people are coming at your base and see that
the gun turret is blown out. You can then just trick them by jumping on the
gun turret and blowing them away.
Use
destroyed turrets:
If you are using a human turret and it gets destroyed, you can
still use it. However, it must still have the metal rod sticking out and you
must get to it in about three seconds or less. Note: This may not work every
time.
Radar
in multi-player:
Notice that your multi-player screen has a radar on it. However,
it has no use. When you go on their radar after you crouch, they cannot see
you on the radar. This allows you to sneak up behind them and use a melee
hit.
Invincible
opponents:
Whenever you shoot Johnson (leader when you are Master Chief) or
the white-armored Elite (When you are Arbiter), they will never die.
See
cause of Pelican crash:
On the last level when you play as Master Chief, and the Flood
crash the Pelican, go up to the Pelican and enter through the back. Then, go
through the door. You will now be in the pilot's seat of the Pelican and see
the Flood who crashed it.
Take a
closer look at Brutes:
In the last level in campaign mode. when the Scarab stops moving
or is back at where you started (the cliff with the Wraith; sometimes taken
by the Elite), go down it and keep moving forward until you see Wraiths.Kill
them in anyway desired. Wait there and a Banshee will appear. Shoot it once
with a non-lethal weapon. It will approach you. Get it close enough to board
the banshee and kick the Brute out. Note: This may require several attempts.
Next, go to where you kicked him out (where it fell). You can now look at it
more closely. He will not attack, because the brute AI is not meant to work
there. Note: Sometimes there is an Elite down there that will try to kill
him. Kill that Elite to continue looking at the Brute.
Semi-floating
building:
Play the last level of the campaign where you escort Johnson's
Scarab. Get a Banshee and fly over to the building. You should see a pond on
the right (against the building). Fly over to it. The Banshee cannot go down
there -- get out. When you land in the pond, look at the wall. It is up in
the air. If you get in the Banshee, it will push you out of the water.
No
flags in CTF:
Go to a split-screen game. Choose any territory game. Change the
team color to any except red or blue. Then, go to a one flag Capture the
Flag game. The team color you selected earlier should still be the same.
Start the game, and your color will be the same, only if you are an Elite
your arms will be red or blue. Because there is only supposed to be red and
blue teams, there will be no flags because the red and blue teams do not
exist.
Suicide
without point loss:
This works best in Ascension. Start a split screen game. Have one
player pick up a plasma pistol and the other balance near the edge of a
cliff. Shoot the person on the edge and while the shield is still blinking
red, jump off the cliff. The suicide should be credited as a kill to the
person with the pistol.
No
background music:
Finish the game under the legendary difficulty setting. Then,
play the last level only on legendary. Die or finish the level. Turn off the
Xbox, then start the game again. Go to campaign mode, then to co-operative.
Next, sign out the other person. Without exiting the Pregame Lobby, change
the difficulty setting to easy. The music in the background stops.
The
Arbiter: Unlimited Banshees:
Fight through the beginning of the level under any difficulty
setting. When you reach the first section that you fly a Banshee, stop. Do
not board the Banshee. Instead, look to the right, straight ahead, facing in
the same direction as the Banshee. You should see a bridge connecting the
center structure with one of the pillars. Board the Banshee and fly towards
it. Boost your way there to avoid being shot by the Banshees in the
dogfight. When you reach the bridge, you should see a red door that you
obviously cannot go through. Turn to face away from the door. Notice that
there is a walkway that runs around the entire center structure. Fly to the
left and you will notice a ramp leading upwards that is part of the walkway.
Park your Banshee here and get out. Make sure you are on the walkway enough
to land on it. Then, run down the walkway towards the red door. When you are
almost to the red door and are standing between the two large pillars just
in front of it, turn around and look behind you. There should a new Banshee
parked facing to the right. You can repeat this as many times as desired to
gain a new Banshee. This is especially useful under the legendary difficulty
setting, as you will not be harmed or shot at while on the walkway.
The
Arbiter: Run extremely fast:
on the first Arbiter mission, go to the Banshee part. Find a
steeply slanted beam. Fly to it get off and go up to the top. Jump once, and
once you land, jump again. Do until you die and it will look as if you are
running down the beam very fast.
The
Arbiter: Enemies do not shoot:
As you begin, kill all your partners, You must kill all the
Covenant before the next loading screen for this to work. Then, proceed as
usual. After you kill the Heretics in the first room, notice the walkway to
the elevator is quiet. It will look as if they dropped their guns and went
on strike.
The
Arbiter: Unlimited energy sword without power:
Kill all of your men except the one that talks. When he puts on
his camouflage and walks through the door, quickly hit him with your energy
sword when your camouflage is on. Hide and wait until he is dead. Then, get
to the part where you get in a Banshee and have a empty energy sword and
fuel rod cannon with you. Then, get to the Juggernaut part and keep your
same weapons (energy sword and fuel rod cannon). Hit the Elite in silver
with your energy sword that is empty. Switch to your fuel rod cannon then
back to your empty energy sword. You should have an unlimited energy sword
that is empty.
The
Arbiter: Bouncing grenade:
Go through the level until you reach the first elevator. As the
elevator is descending, throw a plasma grenade on the glass so that it
bounces off and lands on floor. It will bounce up and down. Be careful, as
it will explode when the elevator stops.
Ascension:
Fly very high:
Play the multi-player Ascension map. Take a rocket launcher and
before you go on the thing that shoots real high in the air, shoot
downwards. You will fly up twice as high, but will be dead.
Beaver
Creek: Fall through level:
Play the Beaver Creek map in multi-player mode. Go up to the
sniper rifle and walk across the edge so that you are behind the rocks. Turn
to your right and look at the tree in front of the sniper rifle area. Jump
and land directly in front on the tree. You will sometimes fall through the
level and the game will say that you were killed by the guardians.
Beaver
Creek: Move without moving:
Have a Spartan and a Covenant. Stand next to the tree at the Red
base and have the Spartan stand on the Covenant. You will soon start to move
in the direction in which you are leaning.
Burial
Grounds: Get on top of level:
Use the Ghost or a miss with the energy sword to get up on the
level. You can walk around the dunes, but invisible walls will stop you.
This trick requires at least
two people equipped with energy swords, rocket launchers, and over shields
along with a Wraith. Have one person drive the Wraith and the other person
board it for the ride. Drive the Wraith towards the far-end of the map (away
from the base) and take it up the ramp that leads to the rocket launcher
Maneuver the Wraith past the bridge with the rocket launcher, and instead
follow the path to the corner of the map. You should be between a dirt wall
and some rocks that would have otherwise prevented you from getting a
vehicle past them. Make sure that the rider is on top of the Wraith. Slowly
drive it up the dirt wall. Have the person riding hop off the Wraith and get
on top of the dirt wall, up against the invisible level boundary. Then, have
the driver back the Wraith up about a quarter of the way down the hill then
hit the boost. Have the Wraith hit the person head on. This may require a
few attempts. If it does not work, let the rider's shields recharge and try
again. Once he gets through the barrier, have him run around the map to
where he overlooks the base and is near a big crack. The driver and anyone
else attempting the trick should move to the base and look for the rider.
Stand to the left of the turret and waste all rockets in a safe direction.
Then, look at the rider with an empty rocket launcher and use the
rocket-sword dash technique. You should fly up to the crack and get stuck in
it. Jump a few times and get on top of the Burial Mounds.
This trick requires you and an
enemy to work together. Both of you must also have an energy blade. Get the
Warthog or Specter located on the opposite side of the level from the
building and drive through the metal skeleton of what looks like the
"Pillar of Autumn" from Halo. Then, run it against the
opposite side of level away from the building until you run into some
boulders. Have one of the players stand on the turret of the vehicle and
jump up and down. While they are in the air and you have your energy blade
out, press the R + X to dash upon the top of one bolder. Then
have yourself do the same jump and get up to the same bolder. Jump from
boulder to boulder. At the very last bolder, have one of the players jump up
and down. While they are in the air, do the special jump and you will be on
the top of the level. Note: When you get on top of the level, look to your
left to see a U.F.O.
This is a useful trick that can
be done in any game type (no sword or rocket necessary). A Warthog or
Spectre and a friend ar required. Go to where the beam rifle spawns. There
is a huge boulder next to it. Have one person stand where the right side of
the boulder meets the cliff wall and makes a corner. Have the other player
line up the Warthog with the cliff wall and charge directly into the person
waiting. This should launch him up to the top. This part is slightly
difficult because of invisible walls. You can walk through them if done
correctly. Up on top are four big rocks. Get on top of the largest. Look at
the location where the two invisible walls meet to make a corner (one will
be directly in front of you; the other wall is to your right). Zoom in with
your binoculars (not scope) directly at the corner where they meet and walk
off the rock, still zoomed, and go straight to it. When you run into them,
strafe right and you will pop on to the other side of the invisible wall.
The only way back down is to jump through the crack directly behind the
base. This is useful for a bomber to do in single bomb.
This trick requires two people
on opposite teams, a Warthog, and a sword. Go to the base where the Covenant
sniper is located, but do not park in it yet. Pick up the sniper rifle. Once
near the base you will see three frag grenades and a needler (if the options
set on map default). Park directly on top of it, but the passenger side
needs to be facing the rock wall. Exit the driver seat and enter the
passenger seat. Do the sword cancel trick, aimed up in between the boulders
and the gray rock that is not connected to the base. You will start flying
up and falling behind the boulders that you were aiming near. Take out your
sniper rile and shoot away. Sometimes if you are lucky, the invisible wall
will not be there to block you from walking around the perimeter.
Burial
Mounds: Blimp trick:
This trick requires at least two people in a match. Set the game
to include Wraith tanks and find the burnt pillar next to the Ghost spawn
point. Notice that the pillar is slanted. Take player two and line him up at
the bottom of the slanted point. Have the Wraith parked at the top of the
hill, then turbo down into the other player. If the body falls through the
ground, a huge model of the body will appear floating over the entire level.
You can walk through it, but enemies will not be able to see you. It
provides good cover for a few moments.
Burial
Mounds: Walk on air:
Make a game with swords, rockets, and Wraiths. Bring the Wraith
between the rockets and battle rifle. Have a friend stand on the tip of the
Wraith and boost themselves up. After awhile, push them through the
invisible wall. Rocket fly up to him and sword cancel through the wall. You
will ten find a hill too steep to jump, Again, sword cancel up then have
your friend(s) do so. Walk until you get directly above the base. You will
be right next to a pillar. Start walking up to the left and you will be
walking on air.
Cairo
Station: Johnson's cigar:
In the first level, as soon as you get off the lift do not go on
the train. Instead, look to your right to find a trash can. Go over to it,
crouch, and look in between the can and the wall. There should be a Johnson
Cigar burning away.
Go to the armory. As you are
coming up the stairs, you will hear the man shooting his shotgun and
talking. Kill the Elites and go through the door. Jump over the turret and
look to the right. Jump on the lights sticking out of the wall, then jump
over the rail. Get on one of the beams and jump off it onto one of the
rails. There will be a small room with no doors. Jump onto that and bash the
trash can. When you look on the floor, you will see Johnson's cigar.
Cairo
Station: Johnson floating hat:
After things start and you are getting some weapons, go down the
stairs. You will see a hat on a box of gear. Melee attack the box from under
the hat, and it will float.
Cairo
Station: Sarge in space:
When you get to the part where Johnson and Commander Keys are
fending off the Covenant with some other marines, kill everything that is
the enemy. Then, go to Sgt. Johnson. Melee attack him until you move him to
the room where the door locks and there are two Elites with jetpacks. Note:
You must continue melee attacking him or he will run back to the place where
he came from. Then, let him kill the Elites, if this is done under a harder
difficulty setting. Then when the Covenant are dead, melee attack him until
he is outside in space. You can continue to melee attack him until you get
to the airlock door, but he will disappear when you have gone that far.
Cairo
Station: Marine in machine:
Go to where the bomb is. Go out of the elevator and turn directly
to your left and move down the hallway. Turn right and you should see no
enemies, but a Marine. You will need to do this quickly. Push him up the
stairs, but do not attract the guards. This will make him move. Then, push
him into the ammo feeder and watch him get pushed into the wall. He will
disappear. Note: If you do this, you will die and fall through the level or
land on other platforms you previously visited, like the Pelican in the
hangar.
Cairo
Station: Get on top of level:
When you get to the air lock part where the screen enters a
cinematic view and the phrase "Authorized personnel only" appears
at the bottom of the screen. Elites with jetpacks will come to attack you.
Run past the flying Elites. Run out into space where in front of you is a
pillar that slants upward. Walk all the way up to this pillar and jump on
it. You should now be on the pillar's slanting portion. Walk up the pillar
and you should be on top of the ship. Turn right and go straight until you
pass two hallways to the right of you. You should now still be on the
silver-brown part of the ship. At the very end of it you will see your path
slant to the right slightly. You now can see that the only place to go is on
the blue part of the ship. Jump from the silver-brown part of the ship to
the blue part. Look to your right and you should see a upward path. Climb
it. If desired, you can go sightseeing to your left "towards
earth"; there is nothing but the cannons of the ship. Once up on the
elevated part of the blue ship, you will see a gap between the blue ship and
the silver-brown ship. Jump on the silver-brown part of the ship. Once on
there, run towards your right. Do not go down the orange glass plated window
that slants down; this will leave you at a dead end. If choose to go that
route, there are pillars here that will allow you back up, like on the first
step of getting up on the ship. You will come across orange windows. You
will fall through some of them, but not enough to not be able to get back up
(simply a few feet). You can look down into the ship from the top plated
part of the glass. Jump out of these if you come across many of these
non-solid pit holes. Some orange plated windows laying on the ground that
have force fields. Hold Forward and jump to clear them. This can go
on for a very long time.
Cairo
Station: Floating turret:
At the start of the level, Johnson will be setting up a turret
for the Covenant. If you do not have the Sputnik and Grunt Birthday Party
skulls, the following trick will not work. When he is setting up the turret,
just before it is set up, shoot him in the head. He will go up in the air
along with the turret. He will set it up in mid-air, and you can get into it
if you jump. If you are lucky, he will stay in the turret and shoot them in
mid-air.
Coagulation:
Banshee snipes:
Get a Banshee and fly directly behind the Blue base. Land up
there, then get left (behind) the Red base. Then, get in the peak of the
rock point by the Blue base.
Coagulation:
Ride the walls:
Take a Spectre, Ghost, or Wraith and use boost to get behind the
Red base. Ramp over any ridges and rocks. Go up on different rocks and ride
along the walls sideways.
On the right side of the Blue
base, take a Ghost and boost at the wall. There is a location that lets you
drive straight up the wall. This trick has no strategic advantage, because
as soon as you hop out of the Ghost both you and the vehicle will fall down.
Get a Ghost and ride into the
wall while holding A. You will begin to go straight up the wall. This
only works in some places, like behind the Blue base and slightly to the
left.
Get in either a Wraith or
Ghost. Go to side of the map until you see a slight slant. Drive up to it
and your vehicle will begin to go up. Rapidly press Boost and your
vehicle will start climbing up the wall. When you get out of the vehicle, it
will not fall until you drive it down. This is a good way of finding sniping
positions. However, it does not work on all of the slants in the wall.
There are some walls that you
can go up while in a Ghost. These are great sniping locations, as well as
great cover. This also can be done wtih a Spectre.
On multi-player mode in
Coagulation, get in a Scorpion tank and drive over to the right side of the
Blue team building. You can then drive into the wall. You should begin to
climb up the side of the wall. You will be able to see a plateau. You can
drive over to it, hop out, and start sniping your opponents from the safety
of your tank.
Coagulation:
Get near top of level:
Play a game at Coagulation and make sure you have Ghosts. Play as
the Red team and get a ghost. Get on the hill behind the Red base. Lean up
against the right side of the lower rock (if you are looking at the Blue
base). Turn slightly uphill until you see a vertex where the land goes
upward and meets the cliff. Face it. Strafe right about five game feet, but
do not move your aim. Press L and hold Forward until you reach
the top. You may need to turn slightly once you Ghost moves up the wall a
short distance.
Coagulation:
Leave level boundary:
This trick requires swords and Banshees. Have a partner from the
opposite team stand on your Banshee and ride up any part of the edge of the
level. Have your partner jump off the Banshee. As you do this, you must time
this perfectly. After he has jumped and is in mid air, eject and use the
sword fly glitch. You should fly directly over the invisible boundary of the
level and land on a platform. Keep running straight and you should see
"A Whole New World." This is a great sniping location, and it is
very hard for any enemies to kill or see you. This is very difficult to do
and may require practice.
Coagulation:
Fly through level:
Get a Warthog and face the passenger seat to a rock far away. Get
a sword and get in the passenger seat. Then, have a person out of the
Warthog stands by the person in the Warthog. The person in the Warthog must
lock on, and when the reticule turns red, attack. It will make a sound. The
person who is out of the Warthog should get to the rock and stand on it.
Then, have the person in the Warthog get out. They will fly across the
stadium to the person on the rock.
As you begin, take a Warthog to
the area that is behind the Red base. Go to the cliffs behind at the back of
the level and have two or more people (preferably more for more fun). Have
someone park the Warthog as far back and as far as he can without leaning on
the canyon wall. Then, have another player take a Banshee up to the Warthog.
Next, have the other person sit in the Warthog's side seat and slash at the
Banshee until he hears the sword slash, but he does not move. Then, have the
person in the Banshee go to the other end of the canyon and look up as high
as possible. When the Banshee is at the Blue base, get out. You will start
to fly. If done correctly you should fly extremely high.
This glitch sends the tank
flying across the level. Choose Coagulation with the heavy vehicle as
Scorpion tanks. Get in the Scorpion tank behind the Red base and drive it
over to the cliff wall. Then, drive into it. The tank should go up the wall
for a few seconds, then flip over. You will automatically be ejected out of
the cockpit unharmed. Then, go to the blue base and get the other Scorpion
tank. Bring it to the flipped Scorpion. Drive the Scorpion from the Blue
base on the flipped Scorpion so that the middle of the tank you are in is
lined up with the left tread of the flipped tank. Get out, then go up to the
right side of the flipped tank until the message "Press X to flip
Scorpion" appears. Then, press X and watch the show. The tanks
may be totaled after you do this. It is also fun with two people; you can
keep one player in the tank so that they can watch it flip up close.
Coagulation:
Get on sniper rock with vehicle:
In multi-player mode, there are two sniper rocks, one for the Red
base and one for the Blue base. They are both on the right side of the base.
There is a glitch that lets you get up on the sniper rock with a vehicle.
For the Covenant vehicles, use the boost to make your way up. You can also
get there with the Human tank. This is very useful on Xbox Live. The Warthog
cannot get up there though. Note: The Blue base's sniper rock has some sort
of cover or wall.
Coagulation:
Run in air:
Set the game so that the main weapon is the energy sword. Get a
Warthog and put it at one end of the level. Have one person get in the
passenger seat and look at the other player. When you lock on, hold R.
Then, have the second person to go to the other side of the level. Have the
other player hold X. When the player gets out, he will run in air. He
will run until he gets above the other player. If you are skilled, you can
get the player on the top edge of the level.
Coagulation:
Super jump:
When in multi-player mode (Xbox Live or split screen), choose
Coagulation. Any other options do not matter. Go to the Red base. Go to
where the Banshee is located, but do not go inside the base. Walk up the
left ramp. Turn left slightly to find a little hole from a pillar. Jump in
the hole. While in mid-air, click the Left Analog-stick to crouch to
fit in the hole. Continue to walk forward, even though you are not going
anywhere. When you are stuck in the hole, release the crouch but continue to
walk forward. Then, press A to jump out of the hole, but still walk
forward. Immediately before you hit the ground, release the Analog-stick.
If timed correctly, you will soar into the air. If you land in the green
teleport at the top of the base, you can get a double super jump. If you are
lucky, you can get a triple jump depending where you land. This is useful on
Xbox Live because it is easy to get head shots with the sniper rifle.
Coagulation:
Spinning tanks:
This trick requires a Wraith, a Scorpion tank, and oversheilds to
be turned on (recommended). Have the Wraith and the tank ram each other. As
they hit, have the person in the Wraith hit the turbo. This should glitch
the tank and cause it to start spinning uncontrollably and bounce off of a
lot of things. this glitch is alot of fun to do but it can be hard to do.
Coagulation:
Boost high into the air:
This trick requires a Wraith with overshields on. Locate the rock
that sticks out. Stand up against the wall that sticks out and have someone
hit you with the Wraith when they boost. If done correctly, this should
shoot you extremely high in to the air. This also can work on almost every
map with a wraith, but you must have oversheilds on to avoid getting killed.
Coagulation:
Grab flag through floor:
To capture the flag easily, go to the enemy base that has the
flag. Go to the bottom level where the Banshee is located. Jump on the
Banshee then jump once more and press X to get the flag. Get down and
use the Banshee for an easy escape.
Colossus:
Grenade does not move:
Throw a grenade on a conveyer belt. It will stick to the ground,
but not move with the conveyer belt.
Delta
Halo: Get on top of the level:
By doing this trick you will be able to drive around the
mountainous rim of the entre level and to actually drive or walk under the
water and all the structures. After crossing the drawbridge and taking care
of a few Ghosts, continue until you reach a courtyard with a pond in the
middle and a stone structure in the middle of the pond. For the next part
you will need a Ghost. At the entrance, turn to your right and you will see
a few trees sort of all clustered together. There is a stone wall there that
you cannot jump up. However with the Ghost, you will be able to get onto the
green patch and beyond. Boost if you need to and be careful going around the
mountains. You can still fall to your death. If you make it all the way to
the opposite end of the level, you will find yourself on a very flat piece
of land. Here is where you can enter the water.
Get the Scorpion tank and go
into the temples. Go as far as the point where the Pelican drops off guns
and two men, but do not wait for this too happen or it will be too late.
There will be a row of mounted energy shields (the big oval shaped ones).
Drive on top of three of them. Get out of the tank and shoot the three
shields. Get back in quickly. The three shields will reform, and the tank
will go up, with you inside. Also, if you keep trying, your tank will land
in a corner and on its back. Get out and flip it on the side that is going
down. This will project you onto a higher platform. Once you are on it, run
to the left of it. Walk to the left and you will see a dead body with a
rocket launcher and a SMG next to it. It looks like one on the men with the
black helmets and suits from the beginning of the level. There will be a
giant rock next to it, with a hole big enough for you to crawl in. Once you
get to the other side of the rock, there will be a jagged part of the
platform going outward. Next to this will be the Pelican, still suspended in
air. Jump onto it (while in mid-air, press Forward to give yourself a
boost). Jump once so that the Pelican will mistake you for not being on it.
Once the Pelican starts to lift, stay on it until it leaves the level. You
will be walking out of the game space. Note: You can climb mountains and go
to the edge of the other side of the level that you were never meant to see.
This may require a few attempts, but is well worth it.
Play the level under any
difficulty setting. Continue through the level until you get to the part
where you are told to push through the Covenant-held ruins. Make sure that
you have the Scorpion. In the far right corner from where you enter that
little area are a few ledges with some trees and things. Park the Scorpion
backwards in the corner and use it to get up on the ledge. Run around the
ledge until you reach the straight area with kind of perfectly square rocks
with little ramp-like objects in from of them. Wait until the Pelican
arrives to drop off the Marines then get on top of the square
"rock" by using a crouch jump. Then, jump on top of the Pelican
and wait for it to leave. Wait until you fall off of the Pelican, then you
can walk all around the top of the level.
When you reach the area with
the Jackals with sniper rifles on the path, kill them and find a Ghost. Go
back to where you saw the Jackals and go to the left. You will see a group
of rocks. Go beyond those rocks and up the hill near them. Continue to use
boost and go up the mountains. Note: Try not to get out of the Ghost too
often; if you make a mistake you will fall to your death, and if you do not
get a checkpoint while on there you will have to start all over again.
Go by the turret to the right
on top the hill. Keep going up the hill and jump left onto another slope.
Jump on top of that one and you will be on the top of the map. However, it
is very difficult to get down. If you do get down, the bridge will already
be down and there will be no vehicles or AI on the map.
After crossing the bridge and
get to the first checkpoint afterwards. If you are on a Ghost, turn right
immediately. You can boost up the slanted grass area. Keep boosting on the
slanted areas to get all the way to the top of the mountains where you can
drive around and skip parts of the level.
Delta
Halo: Leave game boundary:
When you get the tank for the first time, continue as usual
through the ruins and the waterfall until you reach the area where it starts
a new chapter. You will know when you are in the area when the screen
changes to a wide screen view with captioning at the bottom. In these ruins,
use the tank to climb the cliff side on the right until you are in the
mountain range. It is very detailed, with cliffs and mountains. The tank
will climb straight up and down vertically.
Go to the part where there are
four Jackals sniping. They are near the beginning, by the cliff. Then, get a
Ghost and return to this location. You can now go to the cliff away from the
drop off and work your way up the wall with your boost. If this does not
work try moving around a bit. You can now explore the level. If you go down
to water, you can go in it and go all the way under the temple.
When you start, exchange your
SMG for your teammate's battle rifle. Then, run past the part where you must
take out the turrets. Go to the building where you have to extend the
bridge. Once there, take a Ghost and go back the way you came from. You must
pass a big rock to your left, then you will go over a little bump. Stop a
short distance after the bump. Note: If you go to the cluster of three rocks
you have gone too far. There is a part of the wall where you can turbo up
with the Ghost (you must hold A). Keep going up until you pass the
line of tree things. Once up there, you can go almost anywhere desired.
Delta
Halo: Flying tank:
Drive the tank around until you get to the part with all the
stationary Covenant shields. Blow the shields up then quickly park the tank
on several of them. Get out of the tank and then watch as the shields
reform. The tank will fly, doing spins. This is even more enjoyable when you
are in the tank. You will die when in the tank and it flies very far. You
can also try this with other vehicles.
Get the tank and go to the area
with the big castle in the middle, where you get men and ammunition. Bring
the tank up to the shields (four or five), and shoot the shields with the
main cannon. Go onto the shields and wait until they respawn. You will see
the tank spin very fast and go very high. Note: You will die and respawn.
Acquire a Scorpion tank. Then,
proceed with the mission until you reach the ruins of a complex. Slaughter
all the Covenant, then reach the top platform where the energy shields are
located. Knock out the shields, then drive your tank on top of them.
Position it correctly, and when the energy shields appear your tank should
go flying through the air.
You will get the Marine tank
after activating the bridge. You will reach a structure which the Marine
will point out is the second structure. After you hear one of the Marines
say "A pelican is coming in. Let's clear an LZ", you will come up
on some Covenant hiding behing about six or seven lined up shields. Destroy
all of them, then wait for the shields to reappear. Then, shoot them all to
make them deactivate. Immediately park the tank across as many shields as
you can. Get out, stand back, and the watch the tank fly.
Delta
Halo: Flip the Pelican:
This requires two players in coop mode. When you get to the
bridge, clear the area of all Covenant forces. A Pelican will arrive to
bring you a tank. Before they drop it, have your teammate stand under it. It
will not drop the tank. Then, get across the bridge and kill the Elite in
the Wraith. Keep the Wraith and go back across the bridge. There will be a
hill next to the Pelican. Use it as a ramp and use your boost to get on top
of the Pelican. Once on top, wedge your Wraith on the wing. You will be able
to push it with your boost. Push it until it hits the building. The Pelican
will automatically drop the tank and start to lift up in the air. Stay on it
using your boost and it will turn the Pelican. When it flies it will travel
straight into the cliff and slide down to the ground. The Pelican will
become stuck to the ground and keep spinning. If you go to it, the
"Press X to flip Banshee" message will appear. You can flip
yourselves very high. Note: This may require several attempts.
Delta
Halo: Ghost inside Scorpion:
When The Dropship is going to drop off your Scorpion (after you
have put down the bridge), get a Ghost under the area where the Scorpion
gets dropped. The Ghost will be inside the Scorpion. Note: This may only
work for a few seconds, and may require a few attempts.
Delta
Halo: Do not fight anyone in the entire level:
At the start of the level when you crash land near the cliff
side, destroy the turrets and the few Grunts. Then, walk to the small tunnel
on your right. When you are in the tunnel, walk up the hillside that you can
see in front of you. When you are on top of that hillside, do a 180 degree
turn and walk up the next hillside. Keep walking until you run into the
mountain slope and cannot walk any further. Then, grenade jump onto the
slope. You can also just jump onto the slope, but grenade jumping is easier.
When you are on the slope, you can walk up it to the top of the mountain.
There will be a lot of paper-thin trees. You can walk on many of the other
mountains if desired. When you are on top of the mountain, carefully go down
the slope to the place where the Jackal snipers are located, when you are
supposed to get into the Warthog. When you reach this location, you will
have just skipped the beginning of the level. There will be no snipers or
Warthog here. You can now walk through the entire level without fighting
anyone. Note: If doing this glitch under the legendary difficulty setting,
the Envy Skull will not be there.
Foundation:
Leave game boundary:
You can maike it up to "white space" by rocket jumping
up the second floor room with the slow rotating fan on the ceiling. After
making it up onto the ledge below the fan, lean against one of the ledge's
walls. While aiming straight down, rocket jump again to successfully make it
to the top of the level. While on top you can successfully circumnavigate
the entire level with the exception of the middle, which is blocked off by
invisible walls. Note: This can only be done with a full overshield. Also
while in this level on the bottom floor, a monkey riding a missile and a
torn poster of an unknown figure can be found on some of the doors near the
air-elevator.
Foundation:
Walk on top of level:
This trick requires a friend and both of you must have swords. Go
into room number one. There is a box and two windows in the room. Position
the box directly under the window. Have your friend stand on top of the box
and jump. With your sword out, look at your friend. When he is at the peak
of the jump, swing at him and quickly press X. Doing this will cancel
any harm that may occur to him. If done correctly, you should be standing on
top of the window sill. Next, have your friend do the same thing; swing and
press X so that now he or she is in the window with you. Repeat the
process as before; jump, swing, and cancel so that one of you is outside of
the window on top of the level. Have your friend attack you with the sword
and cancel so that now both of you are outside the window. If done
correctly, you should be on top of the level, and can now cause mayhem on
every player below you.
Foundation:
Get on center roof:
First, get on the roof. Then go as far down to the bottom of the
level as possible. You should hit an "invisible wall". Then, go to
the right (if you get up on the right side). You should hit a grayish
slanted pillar. Have both players jump, then have the bottom person (on the
ground) sword cancel you. When you are in the air, press Left. You
should get up on a platform.
Foundation:
Shoot rocket launcher through walls:
Stand at the bottom of the stairs with the rocket launcher by
room two. Aim part way up the stairs and fire the rocket launcher. The
rocket will go through the walls and explode inside room two.
Gravemind:
Covenant carbine with 120 rounds:
Under the heroic difficulty setting, at the detention center you
can get a Covenant Carbine with 120 rounds rather than the standard 72.
After releasing all of the Marines, do some weapon swapping so that they all
have carbines and you do not. Try to have an energy sword and a Brute shot.
Later, in the corridors where the Brutes and Elites are fighting, if all
five Marines are still alive and you have cleared the first section, wait
there and swap weapons with them. Obviously you will need a different weapon
to swap; ditch the Brute shot since it will probably be out of ammo, and try
to find a Brute plasma rifle to swap. Swap weapons with them until you have
a carbine with 120 rounds. It is most likely to be a Marine with a helmet;
try them first.
Gravemind:
Fallen Covenant:
Play the game normally (easy difficulty setting recommended)
until you reach the point where you must rescue the Marines. For this to
work, all the Marines must be alive. While on the bottom level just after
you rescue the last Marines, go to the second level through the lift. Stand
back a moment and note that there are red dots on your screen. Wait for the
Grunts (the red dots) to come down. Try to have a Brute shot and shoot them
all as they land. Make sure to kill them all at once. Then, go down to the
third level, then up to the second level again. Wait until Cortana says
"There are more coming down the lift, Chief". Wait a moment, and
go up. If done correctly, you should only see bodies and guns drop and
bounce around.
The
Great Journey: Leave game boundary:
Wait until Sergeant Johnson blasts open the door to the control
room, and destroy all the enemies. A Phantom dropship will appear. Get in a
Banshee and fly close above the dropship when it stops. Get out of the
Banshee, and stand on top, preferably close to one of its wings so that you
will not fly off when it starts to move. Keep standing on it while it starts
to fly away. If done correctly, you will fly past the level's boundaries.
You will be able to see the peninsula with the control building in the
distance. Eventually, the Phantom will disappear and you will fall deep into
the water.
When Sergeant Johnson gets to
the place where he blows down the door with the Scarab, a Covenant Dropship
comes in from the left. Fly over there in the Banshee and destroy all of its
guns. Then, fly on top of it and get out. It will then take off and jerk you
around. Try and stay in the middle. After about fifteen seconds you will
fall off because it boosts, and you cannot stay on. You will fall off into
the water below. It should take you about twenty minutes to walk back.
The
Great Journey: Zombie Brutes and Elites:
At the "Protect the Scarab" part, go through without
killing anything. When you are at the beach, hijack all Banshees (also may
work for turrets and Spectres), and all the Brutes will appear as
"zombies". The worst they can do to you is walk into you.
Occasionally, an Elite will appear with a Banshee for you. Push him in the
water and he will be a half zombie (will duck sometimes). He should not harm
the brutes, but if he does, kill him.
The
Great Journey: Underwater Ghost:
At the beginning of the level on co-operative mode, make sure you
leave at least one Ghost unharmed. To do this, shoot the Brute out, leaving
the Ghost "rideable". Continue the level until you need to protect
the Scarab. Fly to your Ghost, then drive it off the edge and onto the
beach. You will die. Get a ride on your partner's Banshee to your Ghost. You
now can drive it underwater until you reach the second barrier (past the
first barrier, at the part where the graphics go away). You can also climb
up the tower with the Ghost.
The
Great Journey: Killing Johnson:
When you face Tartarus, get a Needler. Keep shooting Johnson and
eventually he will fall off. He will reappear directly behind you, run up,
and keep sniping Tartarus as if nothing happened.
Headlong:
High platforms:
In multi-player mode, go to the Headlong map and make sure there
is a Banshee. Get in the Banshee and fly over towards the opposite base.
Between the Warthogs and the water, you will see a building with a ramp
leading up to a flat surface. Fly the Banshee at a high level towards where
the ramp meets the wall either on the left or right side. Then while not in
turbo, gently glide towards it so that the wing will just barely scrape the
wall. You will slide up to this flat surface and be able to walk around,
although your Banshee flying is limited. You can walk behind the buildings
and be able to see through walls. On the surface to the left, you can jump
up to the next platform by using the Banshee as a boost. Put it against the
wall and jump up off it. This allows you to get a good sniper location. This
can also be used in System Link or Xbox Live.
Note: Once you get on the
platform above the Banshee as previously described, have a two partners
approach and do the same thing. Note: A Banshee is not needed to jump to the
second wall; you may use a crouch jump to get up there as well. Once your
partners get up, have them jump to the second wall. There will be a glitchEd
walk way that you can go through. Turn to the left, and there will be a wall
with a hole in the middle. You can easily get up there by sword canceling
with two friends jumping on each other's head at the same time. While your
friend that is jumping at the top gets maximum height, sword cancel in the
air while aiming at him. You should be up to the second level of the glitch.
You may now continue and have your friends go back to battle, or they can
come up if they use the rocket glitch. While you are up, keep walking
forward and take a turn towards the battlefield, but do not jump off. Look
at the wall and there should be a slant. Jump on it and continue to the end
of the edge. Take a turn to where the cranes are located. Jump on the cranes
and you can either walk up on the wire to get to the highest position, or
you can move all the way to the edge. Both make excellent sniping locations.
Headlong:
High jump:
Go to "Settings" at the main menu. Select "Game
Variants", then name the game as desired. Go to "Player
Options" and add overshields. Then, go to "Vehicle" options
and add Wraiths. Press Back or B until you are at the main
menu again. Find your game at whatever type of game you set it to. Go to the
Headlong map and start the game. Wait for another player and when they
arrive, look up for the building with the yellow on the top. Get the Wraith
and put it on the corner facing the two Ghosts and Banshee also facing a low
wall across from the building you are at with the Wraith. Have the other
person stand in front of the wall you are facing. Use the turbo speed to hit
the person with the Wraith. If done correctly the person should shoot up
higher than a Banshee can go and land on a building. It is a great place to
snipe or hide.
Have one player get a Ghost and
the another get in the Wraith. Go to the dirt under the broken bridge. Have
the Ghost back up into the small wall that is lined up under the bridge.
Note: This person cannot be positioned under the bridge, or you will get
nowhere. Hold Back. The Wraith should charge into the Ghost, and it
will fly an incredibly high distance. You might land in an entirely glitched
area behind the sign with the Golden Warthog on it.
Headlong:
Get on top of cranes:
This trick requires at least two players and a Wraith. Go to the
base with the Ghosts and Banshee. Go to the side below the transport exit
with both players. Have one player get in the Wraith and the other stand
against the middle of the wall facing the base. The Wraith must be lined up
exactly with the other player or else he could get squashed. With the Wraith
against the base, move then boost at the player standing against the wall.
If done correctly, the player should go incredibly high and be able to fall
on top of the highest crane. This is an amazing vantage point (except
obviously for the people inside of the buildings). You can get a whole team
up there with snipers and rocket launchers.
Note: This is a long process
that requires two people. Get in the Banshee and fly to where the shotgun is
supposed to be. Then, fly up to the rooftop that is to the right of the
crane. You should only be able to get on one roof. Drop the Banshee down,
and have the second player repeat this. Once the second player is up, have
him fly to the left and he should hit a wall. Have him fly up as high as he
can, then hold still. Have the first player get behind the Banshee, jump,
and sword cancel at the Banshee. He should get thrown up to the next roof.
Then, have the first player come to the edge of his roof, but just far
enough for the second players crosshairs to turn red on their rockets. Have
the second player rocket jump up to the first. Then, travel to your right
until you reach a wall. Have one player stand facing the wall and jump up
and down. Have the other player get set so that their sword crosshairs are
at the player who is jumping's peak height. Sword cancel up to the next
rooftop. Have the player that was jumping either sword cancel or rocket jump
to the first player. If you go to your left, you should see a slope. If you
jump on the slope, you should not slip and fall -- you will cling to the
slope. Have both players do this. Follow the ground and turn where it turns.
Once you have made the "U" turn, you should begin to see the
crane. Jump to the crane and walk up the tight rope. You are now at the
second highest point in the level.
Headlong:
Get Warthog or Ghost in buildings:
In a Ghost, use boost at an entrance, then air brake just as you
are about to hit the pole. You should go over and be in the building. For a
Warthog, first land a Ghost directly in front of the pole that blocks the
entrance. Then, use the Ghost as a ramp for the Warthog and drive over it
(and the pole), into the building. Note: This may destroy the Ghost.
Headlong:
Fly very high:
While on Xbox Live or split screen mode, make sure that there are
overshields and a Wraith. Have someone stand directly next to a wall next to
a base (only the low walls, where the turrets are on top). Have their gun
target pointing directly up. Then have someone in the Wraith use boost (L)
and slam into the first player. If done correctly, the person that was hit
should fly extremely high and be able to reach secret places not accessible
any other way.
Ivory
Tower: Separate legs:
Go to the sunny side of the map where the stairs are located.
Destroy the hanging pot. Then, get to the ledge where the pot is located and
and slowly walk toward it. You will see your own legs walk forward with no
upper half.
Ivory
Tower: Fall through the floor:
This trick requires two players. Have the settings for rockets.
Have one person go to where the over shield is located and jump into the
right corner. Then, look at the other player. The other player should be
opposite the player in the corner as far back as possible. Stand where the
ramp meets the ground. Look at the person in the corner at all times.
Crouch-walk very slowly towards the person in the corner, while crouching
and looking at him. Once you get to the corner, whack with the rocket
launcher and move to the right immediately. If done correctly you will enter
a white abyss but not die. Save some rockets because it is difficult to get
out.
Lockout:
Grab Oddball through ground:
When playing Oddball or Team Oddball, the ball is always in the
middle of the field. You may get stuck under the ball when everyone on the
other team is on the platform with the ball. This can change -- if you are
under the ball when it is in its spawn location, jump up and hold X.
You will grab it through solid ground.
Lockout:
Get on the roof:
Go to sniper rifle hill (where the sniper spawns). Turn around
and start to go down the walkway. Look to your right and you will see a
ledge. Get on the ledge and follow it around until you reach a corner. Start
jumping and have your partner sword cancel at you. You will shoot up to the
roof. Then, use the rocket launcher lunge trick to go up there with them.
Lockout:
Get to top of level:
Use the following trick to get to the top of the center console.
This trick requires two people, both on different teams. It is much easier
to do this if you both have overshields on. Set the custom game so it has
rockets and swords. Get one person on the blue portal and make him walk to
the edge where you can jump onto the main fighting arena, but do not jump on
to it. Stay on the edge. Have the second person walk directly underneath
him, but make sure that you can see the other player in the sword aimer. On
the little incline ramp, you can probably see the blue portal from where the
second person is standing. Next have the person that is on the ledge jump up
and down repeatedly. Have the player at the bottom jump up when the first
person is about at the peak of his jump. Have the bottom player will do the
lunge with the sword. If done successfully, you should fly up to the top.
Once up there have your friend "rocket" up (have the player that
did not go up empty his rocket launcher, aim so that the reticule is red on
the player at the top, then quickly tap Y, R repeatedly).
Lockout:
Get through wall:
Go to the room where the walls are slanted. Go to the side that
is facing the blue room. On the wall in the room you are in will be a light
going across the right side. Crouch, then walk slightly left of the light.
Walk as far up as you can, then release the crouch. Jump up and down. When
you kind of see blue at the top of your screen, crouch then go backwards
then forwards. You will go into a ledge on the side of the walkway. This
works very well in cops and robbers when you are trying to get away.
Lockout:
Hit opponent through glass:
Using a sword, have one person stand on the glass in the middle
of the arena. Have the other player stand in the room below. Look up, and
have the player on top slash his sword at the person below while the person
below jumps and slashes up. You should be able to hit the other player
through the glass. You can also do the same thing by having the bottom
player throw a plasma grenade. You should be able to hook the player on top
through the glass.
Metropolis:
Fly away:
Go to Metropolis level (easier in co-op mode). Go in the middle
of the bridge where the Banshees come from. From there, the Banshees should
attack you. When this happens get in it (knock them out). Fly the Banshee
down to where the Covenant ship is located. Have the other player take out
the guns on it. Once the guns are destroyed, jump off the Banshee above the
Covenant ship. Stay on it. It should take you to a flat surface that in the
distance where there are buildings. You can walk through them.
Metropolis:
Pelican cruise through city:
Near the end where you reach the Marine HQ and the Scarab almost
crushes you, you will board the Pelican Dropship. After destroying all
Covenant forces in the area two Pelican dropships will approach. One is
carrying a Scorpion tank, and the other is carrying a squad of Marines. The
dropship carrying the Marines will not touch down, but will hover about
twenty feet from the top of the second ramp. Before the ship arrives, drive
a Warthog up to the area where the Marines fall out. As the Marines jump,
stand on the Warthog and look up to the end of the ramp of the Pelican. As
you are suspended, press X repeatedly or hold that button. You will
sit in a Pelican seat, and the marines will jump back in with you. The
Pelican will lift off and fly through the city and out towards the harbor.
It will then fly in awkward patterns and start crashing into things, shaking
the camera violently. You and the Marines fall out and onto somewhere on the
edge of the map. You land somewhere different every time. Most often, you
will land on top of a ledge or in midair above the water. The pelican Will
be located a few yards from you, spinning and twirling in the air. Approach
the Pelican and the message "Press X to flip Banshee" will appear.
Metropolis:
Put Ghost on the Scarab:
Proceed through the level as usual. When you reach the part where
you enter the building with the trapped soldiers, get a Ghost and go into
the room with the soldiers. Try stealing one before they all blow up. Note
that one of the soldiers will say "Nice ride, Chief". Keep going
up the stairs until you get outside. Go to the end of that area where you
get on the Scarab. Blow the machine gun off and push the boxes off the side.
Wait for the Scarab (unless it is already there), then jump onto it. Note:
Do not get on it anywhere else or the Ghost will explode under the other
bridges. When you are on the Scarab, you can go on top and the Ghost will
freeze. When you get off it, it will still be hovering. Before you get on,
make sure to kill all the enemies on the surface of the Scarab or they will
keep stealing it or just drive off the ledge. Note: This does not give you
any advantage.
As you go into the building
with the Marines, make sure you have a Ghost. Drive all the way up to where
you would jump on the Scarab. Note: You may want to have a rocket launcher.
Blow up the Marine at the turret and the box next to him with a rocket.
Then, hop back on the Ghost and drive up to the place where you just killed
the Marine. Boost off, and with luck you will make it on top where you
normally battle. You may now battle the Covenant o ntop and inside if you
are careful.
Metropolis:
Tank in tunnel:
When you get past the bridge, if you have managed to keep the
tank intact you can get it into the tunnel. Drive it down past the two
Wraiths and take out the Grunts and the Elite on the way. When you get to
the barrier where the Marine says "It's tight quarters on the other
side, take this" and gives you the shotgun, jump out of the tank and
drive the Warthog up against the barrier. Make sure it is facing the barrier
and is directly against it. Then, drive the tank directly at the barrier,
using the Warthog as a ramp. You should start to angle up. If you hold Forward,
you can keep going. You can also get it past the next barrier by doing the
same thing. If you want to get it past the part where you need the Banshee
to get the Scarab gun, you must angle the Warthog so that you can drive the
tank over it to be diagonal to the door. This is difficult to do and
requires a lot of patience.
Metropolis:
Get on top of the tunnel:
Kill the Marines because they will destroy the Banshees. Once the
Banshees come up, shoot one of them. This happens before you must enter the
tunnel. Then, board one of them. Go to the tunnel and land on top of the
Phantom. Wait for it to lift of the ground. Make sure you do not fall off.
Once the Phantom disappears you are free to roam around. Note: There is no
boundary, and you can fall of into the water or back onto the main part of
the level.
Metropolis:
Stick to water:
Get a tank at the start of the level. Get in the tank and keep
driving until you get to the big hole in the bridge. Wait there until the
check point message appears. Then, drive the tank through the hole. When
your body is supposed to hit water, sometimes it will just stick to the
water. Also the tank and only your weapons will stick. The results vary
every time.
Metropolis:
Float above water:
Do the "Get in Pelican" trick. When it flies out and
starts to flip, you will be standing above water.
Metropolis:
Floating Warthog:
Fight your way to the part of the level with two Wraith tanks and
a Gauss Warthog fighting a few Ghosts. Help the Warthog take out the Ghosts
and the Wraiths. After this, you will be directed toward a door with a few
people and boxes. Get into the Gauss Warthog and drive to that door. Hit a
few people on the way if desired. After you get to the door, you will
realize that you can fit the Warthog through the hallway if the boxes were
out of the way. This is where the turret on your vehicle comes in handy.
Shoot the boxes to the farthest corner away from the Warthog. You will need
to determine the correct spot for them. Every so often, drive into the room
with the boxes, and see if you can shift around (using the L-Brake) and
swerve into the next hallway. There will be more boxes. Also shoot these,
but this time get them in your way. You can then drive into them and will be
pushed over and towards the stairway. L-Brake onto the stairs and drive hard
into the Marine in the turret at the top of them to get him out of your way.
Drive your way to the top of the building, using the stairs. When you emerge
and see the Scarab walking over a bridge, turn left and drive to the next
door. Continue what you have been doing, and drive through the hallways to
the top, where you have to get on the Scarab. Let the Scarab reach the end
of its scripted path, and go to the platform overlooking it at the dead end.
Ram the Human turret and the boxes off the edge and back up. Then, drive
hard onto the Scarab. Hopefully you will land on the very top of it. Get
out, and look at the Warthog. It is now floating, as if in an
electromagnetic field of some sort.
Metropolis:
No Wraiths:
You will begin the level beside a tank. Ignore it, turn right,
and look for a Warthog. Climb in the Warthog and race down the bridge. If
you go fast enough, the Wraiths at the beginning of the tunnel will not have
time to respawn.
Metropolis:
Invincible Marine:
When you reach the far side after taking the bridge in the tank,
you will enter a tunnel. At the bottom are some Marines. Kill all the
Marines except for one, then get back into the tank. That Marine is now
invincible. You can run her over, leaving a long streak of blood. You can
also drive her up a wall and blood sprays very high on the wall.
Metropolis:
Disappearing Scarab:
Note: This trick requires the Sputnik mode skull. Reach the area
when you first exit the tunnels and a caption on the bottom of the screen
reads "This town ain't big enough for both of us". You will have
to do this quickly. Immediately when you walk out of the tunnels , grenade
jump up the wall on your left. You will be on a ceiling area. When you are
on this, go forward and get on the narrow ledge that you see in front of
you. Then, when you are on this, just walk across the ledges and awnings on
the side of the wall until you reach a point when you have to grenade jump
again to get to the ledge above you. Grenade jump here and walk a short
distance. You will fall onto a lower ceiling area. If done quickly enough,
the Scarab will be walking past and will be going down a path through a
cluster of buildings. Follow it, and eventually it will be about to walk
into a wall. You will see the Scarab disappear just before it hits the wall,
since it has reached the end of its scripted path.
Midship:
Boxes:
Get the large heavy boxes that do not blow up onto the top of
level. Then, put it on the floating platform in the middle.
Outskirts:
Get to top of level:
When you wake up, exit that door but do not kill the Grunt.
Instead hop up onto the flickering light by the elevator then look to your
left. There will be a wall that you can jump up onto. Jump and crouch to get
up there. You can now walk around and get on top of buildings by using
grenades to boost you up.
Outskirts:
Invincible Warthog:
After going through the hotel part, defeat the aliens then go to
the downed Pelican. Once facing it, look back from where you came from. Turn
slightly to the left and you will see a balcony .This is where the Warthog
will appear. However, for it to appear go along the regular way and kill all
the aliens until you reach the tunnel entrance. Then, turn around and go
back to the balcony. It should now be there. Get in and drive straight into
the flower pot. You should go up it. If it gets stuck, just blow it over the
fence with a grenade. The engine will catch fire, the Warthog will get
damaged, but it never blow up.
Outskirts:
Invincible Marine:
Exit the crash site as instructed. You can now kill any Marine
besides the African-American one with the sniper. It is impossible to kill
this Marine, no matter how hard you try.
Outskirts:
Enter the Pelican cockpit:
In single player or co-op mode, proceed through the level until
you reach the beach that has a crashed Pelican. Go up to the back of the
Pelican and jump into the very back where the Marines usually sit. It is
easy to get there if you jump towards the back and duck. Run up to the back
of the door that leads to the cockpit. Melee the door while running into it.
Your character will run through the door and get between the cockpit and
back of the vehicle. You can see through the window slightly. You can also
have a friend go over there to look at the back and not see you. If you do
this trick, you can walk through the wall whenever desired, as long as you
do not complete the level or turn the game off.
Outskirts:
Explore area:
After you walk out of Hotel Zanzibar, look to the left. You will
see a destroyed building. You will need about eight grenades to do this
trick. Walk to the end of the building. You should see a way to jump onto a
platform. Then, you can jump up again onto another piece of the building.
Note: You must have the Sputnik Skull. Throw a frag grenade down to your
feet and jump towards the corner area, where you can see an alley. You will
get boosted to it. Do this again while in the alley to boost on top of the
building. Then, boost to the building to the right of you. You can now walk
all around the area. Points of interest are an area with a Phantom that is
in the middle of the air, with drones in the building next to it flying.
They should drop plasmas. It is to the back. Get a plasma pistol and find a
"pier" that is jutting out. You will know its the correct location
if you hear a Warthog honk. Be careful; you will find a wall with a
"new" Covenent. If you shoot it, water will shoot out.
Outskirts:
Get past waterline:
This trick works under any difficulty, and in coop and single
player campaign modes. Proceed through the level until you get to the beach.
Go to the very end of the beach (the part where you should enter the
bridge). Do not enter the bridge. Instead, get in a Warthog or a ghost and
Drive right next to the wall to the left of you. You will drive through the
water line. You can drive around freely underwater, can get out and walk
around, and in some cases get lost in the water. You can also drive to the
edge of the level.
Outskirts:
Swim:
Fight your way through all the way until the Hotel Zanzibar. Go
through the hotel. Deal with Covenant along the way. When you reach the
outside, you should be on a balcony. Jump down off to your right. There
should be an overpass. Keep going in that direction and you will soon see a
dead end. In the right corner of the dead end should be a box. Jump on it,
then on the ledge above you. The ledge is a very small rectangle; so look
carefully. When on the ledge, grenade jump (using some plasma grenades from
the Covenant) and move forward. You should be on a ledge that connects to
the "rooftop" on your left. Get on the "rooftop". Jump
into the water. You are now swimming. If you jump, you will pop out of the
water and can see where you are going. You can optionally get vehicles into
the deep water. This works better in co-op mode. Do all the previous steps.
Once you get the "rooftop", have only one person jump in. The
second person can now direct the swimming person by the little green arrow.
Direct him around the far corner to your left. Once there, if you crouch
jump you will see the far side of Hotel Zanzibar. Keep going straight past
the dock. Keep going straight until you reach the part where you have to go
into the tunnel with a Ghost. Get as close as you can towards land. There
will be an invisible wall. Keep following it to your right until you
encounter a real wall. Follow the real wall into land. Then, have your
partner kill himself so that he reappears by you. Get a Ghost or Warthog and
go through the hole previously mentioned for swimming vehicles. Note: Use
the secret sword trick and this water trick to skip most of the level. This
is especially helpful under the legendary difficulty setting.
Outskirts:
Skip most of level:
Use the hidden sword trick, but keep going over the rooftops
until you see the "Hotel Zanzibar" sign. Go through the hotel and
use the "Swim" glitch to go all the way to the part with the
tunnel.
Quarantine
Zone: "Phantom" Phantom:
When you are in the gondola, turn around and you will see a
phantom. If you have the Sputnik Skull, at the correct moment you can
grenade jump onto it. Eventually it will go ahead of you. Later, it will
disappear, and you will fall to your death.
Quarantine
Zone: Fall through game after loading point:
When you are in the Gondola, grenade jump up to the thin glass
wall on either side of it (using the Sputnik Skull). You will see a
rectangular engine, with two metal points sticking out of each. Jump on the
engine (not the metal points or you will fall through). Then jump to the
edge of the room. You will now be off the gondola. Eventually it will go
through a tunnel and a loading point will begin. The game expects you to
still be on the gondola in the next room. Everything in the room you are now
in turns dark, and you will fall through it.
Quarantine
Zone: Leave level boundary:
Note: This trick requires the Sputnik Mode Skull. When you get
off the ledge that it was on, walk about five yards in front of you then
turn right. Walk to the rock face that is in front of you, on the right of
the stone wall. When you have found the rock face, find the least highest
point in it. Then, grenade jump directly in front of it. If done correctly,
this will blast you on top of it. You will now be able to walk on the
mountains on the top of the level. If you want to get past the level
boundary, just walk forward and follow the ledge until a steep hill is
directly in front of you. You can walk up this hill and will be on the edge
of the level. If you keep walking forward, you will be able to walk in
nothingness past where the ground stopped.
Quarantine
Zone: Get to top of level:
Get to the area where you see the three Wraiths fighting the
large Sentinels. Then, get to the place where you are in front of a cave
with pillars in it and several small Sentinels attack you. Destroy the
Sentinels. Then, make sure you have a Ghost. To the right of the cave
entrance is a rock face that you can easily scale by using boost. After you
scale the face, you will be on the mountains at the top of the level. The
top of the level is very big, and there are many places where you can walk
in mid-air.
Quarantine
Zone: Sentinel with needler:
When you go into the first Sentinel constructor factory (the
building with indestructible windows), turn on active camouflage and jump
out of the first broken window possible. Then, turn to the right and look.
Around here you should see a cluster of normal Sentinels and a few flying
needler shots. Follow the shots to find a needle shooting robot. Note: The
needler drops when it is defeated, and you can pick it up. Do not mistake it
for a super weapon.
Sacred
Icon: Dead Brutes blink:
When you see the dead Brutes, shoot them and look at there eyes
quickly. They will blink.Note. This may take a few attempts, as they will
not blink all the time.
Sacred
Icon: Elite runs into wall:
When you are defending the camp from the Flood, take the white
armored Elite's energy sword. Hit the white armored Elite into one of the
holes on the outer parts of the camp with the energy sword. Because he is
invincible, he will not die. On your motion tracker, you will be able to see
where he is in the hole. Then, throw a grenade down to there where he is.
You will hear him cry out. Jump into the hole near where he is and you will
see him running into a wall.
Turf:
Get on top of building:
Go to the dead end by the little medical hut. Hop up by the
windows with pegs under them. You can then hop onto the second to left peg
then hop onto the window's overhang. From there you can jump to the yellow
wall. Once on the yellow wall, jump to its third section and look to your
left. You should see what looks like a wooden box with two pipes sticking
out of it. Do a crouch jump to it. When you land on it, jump again to hop up
to the edge of the building. The second jump seems to require some decent
timing, and may require more than one attempt. Once on this edge, there is
not much you can do unless you have a sniper/battle rifle. While up here, if
you walk to the end you can drop down onto another window overhang that
looks over one of the alleys for a decent vantage point.
Uprising:
Separate your legs from your body:
When you begin, there should be a long rock directly behind you.
Jump on to this and walk along it until you get to a small bush. Look to
your right and there should be another ledge. Jump on to. Do not walk along
it. Straight ahead should be another ledge. Jump onto this. Walk along it
until you get to a bend. Do not take this bend. Just at the bend there
should be another ledge a few inches down. Jump on to this. Walk along it.
There should be another bend. Keep following this ledge (in other words,
take the bend). You should reach a wall at the end of the ledge. Put your
right side against the wall and look down. Move around and change your angle
slightly. Eventually, when you get the correct position, your body should
separate from your legs. You can take a few steps without your torso moving,
but your legs will. You can shoot your legs, and it will take away some of
your health. If you kill yourself, your body will go through some sort of
fit and will usually spin around and sometimes will fly into the air.
Windmill:
Fall through ground:
Get a Wraith or Scorpion tank on the windmill and let it take it
to the top. When it falls down, run under it. Sometimes you will break
through the floor. This can be used as a trap for enemies in capture the
flag.
Zanzibar:
Get on rooftops:
Use a tank, push it up against the far wall by the building, and
get it stuck there. Jump on it to the top then get on the roof. Another way
is go up in the building and get to where the metal rain gutter panels are
found (above the gate that opens). Get two people up there then get on top.
Zanzibar:
Reveal bomb/flag slot:
In multi-player mode you can blow away the walls to reveal the
bomb/flag slot in the middle of the main complex. Under the generator, the
walls that connect it to the ground can be blown up with enough damage.
Vehicle rams may help, especially with a Ghost using turbo. When they are
blown up they are still attached to the ground because of a small chunk
holding it on each side. This is very helpful if you need to prevent a bomb
plant or flag steal because you can shoot from many more angles.
Zanzibar:
Missing sun:
Enter the level alone in multi-player mode. Get a sniper rifle
and look at the sun. Then, look at the reticule on the sniper scope. There
should be no sun.
Zanzibar:
Get past game boundary:
To get past the invisible game boundary wall, you will need an
energy sword. First, get on top of the base that is as far away as the water
as possible. To get on top, you can either boost one person up then cancel
out your lunge by pressing R when your reticule is red, then press X
to cancel it out. You will not hit the person. As soon as you and your
friend are up on top of the roof, have one person go to the right side of it
in a corner. Have them jump up and down and use the sword cancel method to
fly up and over. When you are doing this, try and aim for the wall on your
left, because it seems easier. You can get your friend that helped you up by
switching roles, except you can be on the other side of the invisible wall
instead of killing yourself. This does not have use unless you want to snipe
or hide from someone. Note: If you are doing glitches, make a custom slayer
game which has swords and rocket launchers and energy shields.
Zanzibar:
Get on top of level:
Go to the base near the battle rifle. Go to the window on the
right of the battle rifle and shoot the glass. You will then see a little
bit of glass on the wall. Crouch under it and walk forward. Release Crouch
look down and right and walk into the wall. If done correctly, the screen
should start shaking. Jump off and hold Forward while pressing A.
To get on top of the level you
must have a sword and a rocket launcher. You must have three or more
players. Have all the players go to the base with the gate. Go on the
outside of the gate, and while facing it, look slightly to the left. You
will see a small slope with some dirt and a rock on it. Jump onto the
highest part of the slope. Then, look slightly above the gate. You will see
two windows sticking out with "roofs" on them. Jump on the first
"roof" then jump to the second one. Use a crouch jump or possibly
a grenade boost to get up there. Note: This may take several attempts. Then,
have someone else come the same way onto the second window. Next, have the
second person do a sword cancel to get on top with you. Do this with all the
other players. Then have one person jump the gaps in the roof to the other
side. You will find an invisible wall separating you from the large rock
wall. Have one player stand in the corner on the right of the barrier. Then,
have someone waste all their rockets. Make that person back up to where they
first got onto the roof. Then have them back down the slope, until they can
barely see the person standing in the corner. Have them aim their empty
rocket launcher at the person in the corner, then press R + X + Y.
Do this repeatedly. You will soon fly extremely fast toward the person
standing in the corner. Note that you have ramped up the sloped roof, and
are flying high into the air. You will be on the other side of the barrier.
Then have the other player at the slanted roof at the start do the same
thing. You will now have two people on the other side of the barrier. Have
the person that was standing in the corner in front of the barrier to do the
same thing. Then, continue past the barrier to another high wall. Take heed
of the small crack which you can fall in. However you will not fall all the
way down and can easily come back up. Then, have one person stand against
the wall. Have them jump and someone else stand back and while the person is
jumping. Make sure you have the reticule close enough so that it turns red.
Do a sword cancel and that person will fly up, ending up on top of the wall.
Then have other people do a sword cancel. You will now have everyone on top
of Zanzibar. This is extremely difficult and may take some practice.
When you go inside the big
building and are looking at the stairway, go on the left side. When you get
there, go to the second glass window and blow it out. Note: Do this to all
the glass that can be blown out. Once that is completed, look at the right
side of the window frame. Crouch under the piece of glass that is sticking
out on the right side. Once under the glass, stop crouching, but stay under
the glass. Move slowly to the left. Do not fall off the ledge, but keep your
reticule aimed at that piece of glass. Then, walk forward and aim slightly
to the right of the glass, just enough to the point where your screen starts
shaking. Note: Make sure to stay still while the screen is shaking, or else
the jump will not work. Remember -- you must be walking forward for the
screen to shake, and you must make no other movement. This will be difficult
at first, but you will get used to it. Once this is completed, press A
to jump. You should bounce backwards, but keep walking forward. You do not
need to press A after you bounce out of the window frame. Just keep
pressing Forward and you should fly out of the top of the roof. Make
sure not to over jump the roof.
Zanzibar:
Ghost sign:
Locate the beach. You will see a sign standing in the middle in
shallow water. If you shoot it, it will disappear.
Zanzibar:
Flying tanks:
Take a Scorpion, and go over to the windmill thing, with the
front of your tank facing the beach. Go to the left side of the windmill.
When one of the arms goes by, move into the path of the next one. Let it
push you up. Once it makes contact with you, push forward slowly and get
your tank wedged in between the arm of the windmill and the platform that
goes towards the middle of the platform. If done correctly, your tank will
fly all over the map, sometimes landing all the way over at the beach or
even on top of the building next to you.
Zanzibar:
Nois |