Hint:
Erebor: Belt: After Smaug is defeated, you will be in Erebor. After solving the
block riddle, Bombur will want you to find a belt. Next to Thorin are wooden
platforms. Climb them and get the belt. Then in the gear room, climb up the
wooden platforms in the back of the room and put it in the gears.
Hint:
Lake Town: Wine bottle riddle: Once you get all five of the wine bottle in Lake-Town, Malloc
will tell you a riddle about how the bottles are arranged. The order is as
follows:
1. Yellow Wine Bottle
2. Blue Wine Bottle
3. Red Wine Bottle
4. Black Wine Bottle
5. Purple Wine Bottle
Hint:
Mirkwood Forest: Fighting spiders: When fighting the spiders, stay up on one of the rocks. Throw
rocks at her minions. If you run out of rocks, just slpp on your ring and
sneak (or she will hear you and attack), over to some rocks and get them.
Hint:
Mirkwood Forest: Avoiding spiders: Go to the North Camp. After you fill the hole with water, go to
the camp. Slowly walk toward the gold chest until spiders appear. Then, run
back to the water and jump onto the log. If done correctly, the spiders will
have followed you to the water. The spiders will try to get you, but will
instead fall in the water. You will not get the courage points, but you will
have saved your life bubbles.
Stay at the North Camp. Destroy
all the webs except the one that makes you fall into a pit. Forget that one
and just continue with the game. When You return to the North Camp, destroy
that web. You will fall into a pit. Normally a huge spider would have been
in the pit, but if you killed all the spiders first, that spider will no
longer appear.
Hint:
Roast Mutton: Trolls: Do these followings in order to sneak by the Trolls and get the
wallet. First, find the first Troll. He should be standing and doing
nothing. Once he leaves, he will go to another area, then return to his
original area. If he leaves his area, go and pass him by, then climb the
small stairs. Once up, you will see a blue chest. The first Troll you once
encountered will go to another area. Go to the area that the Troll has moved
to. There about three Trolls here. You will see the troll rubbing his back
against a tree trunk. Then, he will leave his area and rub his back against
another tree trunk. When he is leaving his original area, and is going to
another tree trunk, try not sneak when he leaves; you will not be very
accurate and it will be very easy for the trolls to catch you. However,
running works best. Run exactly when he leaves, and when he is not looking.
Hide behind the rock that is near the Trolls' second area. Press L to
kneel down so that the troll cannot see you. After that, you will see a
trail. Go onto that trail. Keep in mind that there is another Troll, and he
is sleeping. Stay on the trail only, not the leaves, or he will wake up.
Press L to sneak past him. You will see two rocks. Jump on them until
you see an obstacle course. Cross the obstacle course, and the second Troll
you encountered will find two rocks and sit down to rest. In order to sneak
by him, notice that when he yawns he is not paying attention to who is
crossing his area. When he yawns, sneak by him, run to the rock, and press L.
When you do, you will see the first Troll you encountered. He will walk back
and fourth. When he is not looking, run to the rock and press L. Keep
doing this maneuver to reach the wallet. Note: Try not to throw rocks at the
trolls. If you do, he will start looking for you, and try to eat you.
Hint:
The Unexpected Party: Finding the Waters Of Vigour: After you are done getting all the food for Bombur, go to a well
in the apple orchard. The Hobbit that was standing there earlier should be
gone. Press X and a bucket should come up with the Waters Of Vigour
in it.
Hint:
Water room puzzle: To gain entry to the water room, read the plaques on either side
of the puzzle: "You must walk through EREBOR to reach it's heart".
Approach the statue behind you and press X. The runes on the front
spell EREBOR. Spell these out on the puzzle floor and the door will open.
Note: Make sure to walk on the letters in the correct order.
Hint:
Defeating Smaug: Stay behind the debris until all of the fire is gone. Even though
he stops, some fire is still there and it will kill even if you take one
step out. The ring will not help you at all.
Hint:
Saving Beorn: In order to save Beorn on the last level, you must push four
different blue barrels located around the area. Follow the courage crystals
and do not stop to fight. Use the ring when you encounter enemies, because
you are timed.
Hint:
Easy courage points: On the last level when you meet Liana, she will start fighting
the Goblins. There will be an unlimited amount of them. If you need to level
up, stay there for awhile and collect all of the courage points.
In the last level (Gathering Of
The Clouds), when you meet up with Lianna, you can get endless courage
points by either waiting at the top of the ladder for Lianna to kill all of
the Orcs, or by fighting them yourself. The Orcs will keep appearing,
supplying you with endless courage points.
At the beginning of the final
level (The Clouds Burst) after talking to Gandalf and receiving his message,
look around. You will see three female Elves. Face away from Gandalf and
Elvenking Thranduil. Then, go to the female elf on your left. Talk to this
female elf seven times and a lot of courage points (value 50) will appear,
which you will automatically collect. This will total 2,000 courage points.
To talk seven times faster, press Start. If you do not receive the
2,000 courage points, you are probably talking to the wrong female elf. In
this case, just try the others until you get the courage points.
Hint:
Obtaining equipment: There are three items you can acquire throughout the game: the
walking stick, throwing rocks, and Sting. The walking stick can be found in
a chest in Bag End at the Shire (first level). The rocks can be found in a
grove of apple trees in the Shire. Sting is obtained in the troll cave at
the end of that level.
Hint:
Mithrill Chainmail Vest: When you get to the level after defeating Smaug, one of the
Dwarves should give you a chainmail vest.
Hint:
Getting the cup for dwarfs from Smaug: When you first enter the cave in "Inside Information",
a dragon named Smaug will be sleeping. When you first enter, there will be
an intermission sequence stating that Bilbo should not make any noise to
wake up the dragon. There are coins everywhere. Do not step on them, or
Smaug will wake up. There are ledges with paths on them when you first go
down and lots of coins. Do not jumping around or do anything else. Bilbo
takes breaths after he jumps, which makes the sleeping meter go up, which is
not good. There are also a lot of treasure chests. Do not open them. To get
to many of them you must to cross the coin maze, which will wake up the
dragon. Note: When you defeat Smaug the second time he will not be in the
cavern (where you are) -- you can then go to the chests. If you wake up
Smaug for any reason, you are dead. When there are high ledges, try to find
another area to walk in. When you see a higher area you can reach, take hold
and go on it. Go higher and higher. There are switches in the cavern, where
it leads to great items for you to use on the journey in here. When you find
an area that you cannot reach, look for higher ledges. There is one part in
the cavern where you will get very close to Smaug. His tail will be in the
way. Do not touch it or he will wake up. When the meter is almost about to
wake Smaug up, stand completely still and wait for it to go down, then climb
higher and higher. When there are save locates (nearer to the highest that
you can go to get to the top chandelier) save the game and continue. When
you get the a high point in the cavern where you are higher than Smaug,
there will be a huge chandelier. Try to climb and jump on the littler
chandeliers and go to the highest one. Note: The highest chandelier is a
little far away. You cannot exactly climb on it. There are chains of metal
hanging down. Grab them and go to the next set of chains. Note: The longest
(closest to the huge chandelier) changes the camera movement -- it looks
down at Smaug directly underneath you. Climb higher and when you get high
enough you can see normal again. Jump to the huge chandelier, get the
rubies, and an intermission sequence will start. Then, a bigger fight will
begin. You will automatically be taken to the entrance and must stay behind
ledges and wait for Smaug to fry you. When you are behind a ledge and he
fires at you, stay there. Do not save the game -- if you move slightly to
his left side you will die instantly, and start over. When the fire is gone
from him, quickly save the game then run to the next ledge (rubies will lead
you). When you hear Smaug inhale, stay behind the rocks or ledges. Then, run
to the other ones with the same strategy. The fight will end, having the
dwarfs in the cavern, trapped. Then, search for the treasure chests then
another level will begin. Climb down to the bottom of the cavern. Get the
treasure chests down there. Note: When you fall down, you cannot go back to
the dwarfs. Climb down. There is water down there, but not rising. When you
get all of the chests down there, save the game. Search for a square rock
and a black hole. If you go in the hole, you will not get hurt. Then, move
the block in the black hole (next to it) and look for a ledge and start
climbing. When there is another hole with a block next to it, move it and
keep climbing. If you think you cannot reach a ledge and water is rising
near you, take out your staff and jump over the gaps. Another block and hole
appears. Move the block in the hole, but do not get the silver coins if the
water is rising; you will not be able to climb back up to the other paths.
If you fall in the water, you will drown and die (and return to the save
location). Note that there is another save location near the ledge where the
silver coins are located. Then, climb upward to find a save location. Save,
then continue up the path. There is another block with a black hole. Then
close the final hole, go up the path and jump to the next little ledge. Jump
to the chains or vines near you. Go to the last vine/chain and wait for the
water to rise high enough to get on the door/boat in the water. Jump and you
will safely rise up to the dwarfs.
Hint:
Carrier upgrades: At the end of each level, you will be taken to the vendor. Here,
you can buy upgrades for your rock bag and medicine chest. Each affects your
carrying capacity. The upgrades are as follows:
Rock Bag First upgrade: +10 rock carrying capacity; total of 20 rocks.
Second upgrade: +10 rock carrying capacity; total of 30 rocks.
Medicine Chest First upgrade: +5 antidote and health potion carrying capacity; total
of 10 each.
Second upgrade: +5 antidote and health potion carrying capacity; total of
15 each.
Hint:
Walking stick: Until you obtain Sting, the walking stick will be used mainly for
combat. Once you do obtain Sting, drop the combat aspect and only use it for
jumping. When moving forward, quickly press L then A to use
your walking stick to jump. Be careful -- using it on shorter jumps may
result in over-jumping.
Hint:
Save regularly: It is very easy to die quickly in this game, whether it is from
accidentally falling off a ledge, a severe poisoning, or being caught
sneaking around. Save regularly to prevent jumping back a quest or more.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: