Golden
gun:
Successfully complete the Trouble In Paradise level with a "Gold"
rank. This cheat unlocks the Golden P2K. With this gun, you receive a
silencer which the normal P2K does not have.
To do this easily, get as much
accuracy as you can, take as less hits as you can, and do all the Bond moves
(shooting barrels to explode, shooting vital enemy characters and find
secret areas).
Golden
gun in multi-player mode:
Successfully complete the Precious Cargo level with a "Platinum"
rank and all 007 icons.
Golden
CH-6:
Successfully complete the Precious Cargo level with a "Gold" rank.
When used, this cheat gives you unlimited rockets.
To do this easily, aim
carefully and shoot the men out of the helicopters to get the gold medal.
Also shoot the gasoline tanks at the roadblocks and shoot the gas station's
pumps.
Golden
accuracy power-up:
Successfully complete the Bad Diplomacy level with a "Gold" rank.
This cheat enables you to have greater auto-aim.
Golden
clip power-up:
Successfully complete the Cold Reception level with a "Gold" rank.
Golden
grenade power-up:
Successfully complete the Night Of The Jackal level with a "Gold"
rank.
Golden
bullet power-up:
Successfully complete the Poseidon level with a "Gold" rank.
Golden
armor power-up:
Successfully complete the Forbidden Depths level with a "Gold"
rank.
Unlimited
Golden gun ammunition:
Successfully complete the Evil Summit level with a "Gold" rank.
Unlimited
car missiles:
Successfully complete the Dangerous Pursuit level with a "Gold"
rank.
Rocket
Manor multi-player level:
Successfully complete the Trouble In Paradise level with a
"Platinum" rank and all 007 icons. This cheat unlocks a new
multi-player level. It is a large open area. The map settings allow only
rockets.
Stealth
Bond skin in multi-player mode:
Successfully complete the Dangerous Pursuit level with a
"Platinum" rank and all 007 icons.
Guard
skin in multi-player mode:
Successfully complete the Cold Reception level with a "Platinum"
rank and all 007 icons.
Alpine
guard skin in multi-player mode: Successfully complete the Streets Of Bucharest level with a
"Platinum" rank and all 007 icons.
Cyclops
Oil guard skin in multi-player mode:
Successfully complete the Poseidon level with a "Platinum" rank
and all 007 icons.
Poseidon
guard skin in multi-player mode: Successfully complete the Mediterranean Crisis level with a
"Platinum" rank and all 007 icons.
Carrier
guard multi-player skin:
Successfully complete the Evil Summit level with a "Platinum" rank
and all 007 icons.
Rapid
fire power-up:
Successfully complete the Fire And Water level with a "Gold" rank.
Regenerative
armor power-up:
Successfully complete the Mediterranean Crisis level with a "Gold"
rank.
Calypso
gun in multi-player mode:
Successfully complete the Fire And Water level with a "Platinum"
rank and all 007 icons.
Full
arsenal in multi-player mode:
Successfully complete the Forbidden Depths level with a "Platinum"
rank and all 007 icons.
Gravity
boots in multi-player mode:
Successfully complete the Bad Diplomacy level with a "Platinum"
rank and all 007 icons.
Viper
gun in multi-player mode:
Successfully complete the Night Of The Jackal level with a
"Platinum" rank and all 007 icons.
Lotus
Esprit car:
Successfully complete the Streets Of Bucharest level with a "Gold"
rank.
Hint:
Bad Diplomacy: Using the Q-Specs:
At a laser alarm, use your Q-Specs when you see a little box on the wall.
Press the square button against it. On the left when you are facing the door
that reads "No Entry", use your Q-specs. You will see a door. Open
it to find darts.
Hint:
Bad Diplomacy: Turning off the lasers: Wear the Q-Specs and look around the laser. There will be a
secret box that you walk approach and press Action. Then, take out
your laser and zap it. The laser will now be off.
Hint:
Bad Diplomacy: Avoid alarms: At the Embassy level where you find a clone of Griffin, it helps
to stay near the alarm in each room since the soldiers will activate it to
get reinforcements, and eventually your ammunition will run out. The same
should be done in the Cold Reception level.
Hint:
Bad Diplomacy: Easy platinum medal: Note: This trick requires already having a gold medal on this
level. Practice the level to learn where all the enemies and 007 icons are,
as well as the location of the secret room. Then, just run in very quickly,
kill every enemy with one shot (excluding Griffin, who needs two shots), and
just escape.
Hint:
Bad Diplomacy: Extra points: You will get almost double points for subduing the guards and
Griffin with your hands. If done under the "00 Agent" difficulty
setting, you will get even more.
You may get more points for
subduing the guards the first time, but not any others. The ammo efficiency
will be 0 along with weapon accuracy.
Hint:
Bad Diplomacy: Bond Moves:
Turn off all three alarm
lasers.
Open the secret door at the end of the hallway.
Use your Q-Claw outside, on the porch.
Retrieve the Key Card.
Receive the Passcode Generator.
Hint:
Bad Diplomacy: 007 icons:
The first 007 icon is in the
room after you kill the first two men.
The second 007 icon is in the
big circle room, on the second floor.
The third 007 icon is in the
secret room at the end of the hallway.
The last 007 icon is by the
glass cases after the room were you see the dead man.
Hint:
Cold Reception: Rocket launcher and body armor: Go into the left door and take the picture. Then, go into the
next room and immediately when you enter, stop. Manually aim at the man's
head and shoot him. Then, break the glass and take it out. Go behind the
wall thing to find some body armor. Note: When you do this, the alarm will
go off. Jump out, turn the alarm off, and shoot everyone.
Hint:
Cold Reception: Open hidden door without alarm: When you get to the third room with the large table and map on
one wall, shoot the guards instead of breaking the glass to get the body
armor and bazooka, and setting off the alarm. Go to the next room and walk
up to the picture of the twin. Press X to open a hidden door without
setting off the alarm and wasting ammunition on all the guards.
Hint:
Cold Reception: Hidden PK2: After retrieving the data from the computer main frames, go to
the elevator and begin the next part of the mission. Then, use the Q-Claw to
get in the vent. Put the silencer on the PK2 and shoot the orange barrels at
the end of the vent. Then, jump down and you should see a PK2 on the ground.
Do that to other orange barrels in that section to find armor and grenades.
Hint:
Cold Reception: Grenade kills: When you get to the end of the ventilation shaft with a man with
a Frinesi shotgun, shoot him in the head. When he dies, throw a grenade into
the doorway. It should ricochet and blow up all the explosive barrels,
killing most of the enemies. Then, two men should run in. Back up and throw
a grenade at the wall. It should bounce under you and kill the last two men.
Hint:
Cold Reception: 007 icons:
The first 007 icon is in the
right door when you start. Click the buzzer to open the door. Note: There
are guards in there.
The second 007 icon is in the
vents, in the rooms on the left of where you start. When you get into the
room, use your Q-Laser to unlock the vent. Then, follow it until you find
a 007 icon.
The third 007 icon is after
the elevator. Kill the guard standing there, then go down the stairs and
immediately turn right. There should be a 007 icon there.
After using the second
elevator, go to the door, but do open it. Use your Q-Claw and go through
the vent on top of it. Craw through until you get to the end. Look to the
left and try to use your Q-Claw. If you get it, claw through until you get
a 007 icon.
The next 007 icon is
immediately after the previous one. Jump down from the vent where you got
the last one, and it will be there.
The last two 007 icons are in
the big room with the gas tanks and guards. Kill all the guards in the
room, then look around to find them.
Hint:
Cold Reception: Bond Moves:
Use the Q-Laser on the first
Duct lock and crawl into the duct.
Get the access card (Key
Card) from middle hallway bookshelf.
Take a picture of model Oil
Rig in computer room.
Use Q-Claw to enter the first
two vents (the first vent is straight away from the door and the second is
straight in running distance from drop in first vent center).
Use Q-Remote to acquire the
Security card from the guard. To get there, turn left upon entering the
second vent. It is difficult to see -- make sure you are looking forward
and not up.
Disable a guard by shooting
the Steam Tank handle off.
Open the security door with
the Q-Remote and stolen Security Card.
Hint:
Dangerous Pursuit: Hidden area: Drive until you are out of the shipping. Take a right turn and
you will see another street at your left, turn immediately. Keep driving
until you see a lot of flashing lights. Turn into that building and drive at
full speed up the stairs. This will take you to an area. Keep driving and
you will go flying through a billboard featured in an intermission sequence.
Hint:
Dangerous Pursuit: Hidden items: You can go through a hotel and get a Q- Booster, a Q-Pulse, and
Armor. First, after going through the tunnel, go right, then right again.
Next, go left, then go straight for three intersections. Then, take an
immediate left and the hotel should be on the corner. Go through the glass
with the red carpet on the bottom.
Hint:
Dangerous Pursuit: Hidden jump: As soon a you exit the first tunnel with the two guards on the
walkway, take a right, turn followed by a left turn, then a right turn, then
another right turn. This should lead to an area between two buildings with
lights and banners hung between them. There will be a Q-Boost next to a tree
in the middle. Next, take a left turn, and then a right turn at the corner
down the road (not the turn directly in front of you at the road). At the
next corner to the left, you should see a canopy with lights and another
Q-Boost in front of it. Back up facing the corner and go through the doors
at full speed. These are the only doors which you can go through. Drive up
the stairs at full speed. You will jump to another building's roof. This
building has armor and a Q-Pulse. Continue driving at full speed, and boost
at the top of the building before the Q-Pulse. An intermission sequence will
show you crashing through the billboard in front of the Q-Pulse. Do this
again and you will jump far out on the road, without the intermission
sequence. This a good thing to do if you want armor, a Q-Pulse, or a little
fun.
Hint:
Dangerous Pursuit: Blow up cars: Keep ramming on a car until it is basically destroyed. After it
has heavy damage, turn around and drive farther, then turn around and hit
the car at full speed. Then the car should make an explosion sound and start
spewing smoke. Keep ramming the car until you hear the explosion.
Hint:
Dangerous Pursuit: 007 icons:
At the start of the level,
turn the car around and go to the end (start) of the shipyard. A 007 icon
is there.
A gas station is at the
northwest corner of the map. When you approach it, men will start shooting
at you. Shoot back to destroy the gas station. A 007 icon is located
between the burning gas pumps.
At the northwest end of the
map, there is a warehouse near a pier. Drive around it until you see a
hallway. Drive through the hallway to pick up a 007 icon.
There are two more 007 Icons
on this level, one is inside the crate in the beginning of the level.
Shoot the crate to reveal the icon, or just drive right through it.
The last one is at the
northwest end of the map. After you blow up the gas station, drive along
the left side of the street until you see the icon. You may have to make a
U-turn to get to it.
Hint:
Dangerous Pursuit: Bond Moves:
Blow up barrels at first road
block.
Shoot barrels to eliminate
the enemy in the tunnel.
Use Q-Smoke to get rid of the
car that follows you during your pursuit with the armored van.
Stop the van with Q-Pulse on
the first try.
Hint:
Evil Summit: Unlimited Bond Moves: At the location where you have to use your Q-Remote on one of the
towers, you can continuously get a Bond Move from it. Therefore, you will
keep getting points for it.
Hint:
Evil Summit: Extra ammunition: Walk through the only door you can open. Kill the guard and use
your Q-Laser to open the box with the sniper rifle. Use it to pick off the
snipers. Use the P2K if you do not have enough ammunition. Then, go up the
towers and get the ammunition. Use the elevator to go back down. Do not use
the tram cable. Kill the few guards around the heli-pad and make sure to
pick up the D17 that they carry. Then, walk back to the towers that the
snipers were at. Walk back to the heli-pad. More men will now be there for
the killing. Get their ammunition. This can be repeated as many times as
needed to get large amounts of ammunition for one of the best guns in the
game.
Hint:
Evil Summit: Save ammunition: After you get the SSR you can preserve your precious ammunition
by aiming at the sniper's head with the SSR, then cycling up to the P2K. If
you wait until the sniper is aiming at the same place as he was when you
aimed, you will get a one hit kill, and save ammunition.
Hint:
Evil Summit: Survive towers: Go across from the tower where you can ride to the other tower.
When you land, do not ride the other one or you will probably get killed.
Instead, snipe the guards or ride the elevator down and use the boxes for
cover. After about fifty are dead, they will stop appearing. Get the
ammunition and go back up the elevator (or if you sniped, ride it down).
Make sure the door does not open. You must be good at head shots or you will
be killed. Either way, you will get a Bond Move.
Hint:
Evil Summit: Defeating Bloch: After you shoot Bloch enough with your D17 to make him use his
jet pack and get onto the highest level, fill up your own and follow him.
There are four platforms, all connected by stairs. Get on one of the higher
two and wait for Bloch to get on one of the adjacent lower platforms. If you
are standing in the correct position, you will be able to see Bloch's head
but not his MRL22. This means you can shoot him in the face with your sniper
rifle (SSR4000), but his rocket launcher will hit the bottom of the
platform, not doing any damage to you. A few quick shots to the face and he
will go to the pipe on the top floor. Use your Q-Jet to get on the catwalk
in the middle that Bloch blew up, then use your Q-Claw to get to the pipe.
Go through the pipe, pick up his MRL22, and kill him.
Bloch will be equipped with a
rocket launcher, which you will need to dodge if you want to stay alive. Run
around shooting Bloch with a gun such as the PS100 until he flies up to the
second floor. Then, there are four platforms on each side of the main room,
which Bloch will jet to clockwise. When he first jets up to the second
floor, run under the platform he is standing on and pull out a gun such as
the UGW or D17 (or if you are very accurate, the SSR 4000). Wait for him to
jet to the next platform. If you run out of ammunition for either of these
guns, just fire at him with your PS100. When he does jet, snipe him until
about when he lands on the other platform then run under the next one,
directly under him. Do this until he flies up to the third floor, blows up
the connector to all the platforms, and escapes through the blue tunnel.
Fill up your Q-jet and carefully boost onto the hanging end of the
connector. Then, run up as far up as you can to find a Q-Claw mesh above the
tunnel entrance. Claw up and take the tunnel into the main room that you
were in as the reporter "Mr. Somerset". Bloch will be hovering in
front of the stained glass window of Malprave. Pick up the rocket launcher
(which you will get automatically) and blow out Bloch once before the time
runs out. He will fly out the window. You will fly out the window onto Zoe's
jet.
Hint:
Evil Summit: Defeating Nigel: When you get to the part where Nigel has his back to you and is
facing the big window, do not use you rockets, as you can miss. Instead, use
something else and it will be much easier to kill him. You will not see an
explosion, but he will sail out the window and die.
Hint:
Evil Summit: 007 icons: Once you get all of these and defeat Bloch, you should get a
Platinum medal (if you got enough points), and unlock the Carrier Guard
model in multi-player mode.
There are two 007 icons on
the first towers where you start. Kill the snipers and go up the elevators
to get them.
The third 007 icon is on the
balcony where they show you if you are on the Operative difficulty
setting. Go up on the balcony by using the ladder and get it. There is
also body Armor, and if you use your Q-laser on the wires the floor in the
middle will drop and kill the guard.
The fourth 007 icon is in
Silo 1, at the bottom.
The fifth 007 icon at the
very right side of the hallway in Silo 2.
The last 007 icon is at the
bottom of Silo 4 by the door.
Hint:
Fire And Water: Hidden weapons: At the starting position, turn to the right and jump on top of
the boxes (by the armor). Scale along the boxes until you are on top of the
orange barrel, then turn toward the other two orange barrels located in
front of the white tanks. Next, jump to these barrels from the boxes. While
on top of the barrels, take out your gun and look down. Jump and shoot the
barrel. You should be propelled upwards. Use the Analog-stick to land
on top of the two white tanks. Once you are on top of the tanks, select
"Use". This cheat will give you two frag grenades and an SSR 4000.
You can now snipe patrolling guards on the rig platforms.
To find a hidden Defender
(pistol), go to the pump room. When you enter, kill all the men then refuel
the jetpack. Use it to jump onto the pump that has about four white hoses on
it that was next to the first man that threw grenades. Jump up and you will
see the gun.
At the second helicopter
landing pad where you fight the second helicopter, you should see a group of
boxes. Destroy them any way desired (preferably with the machine gun). Under
the boxes will be a Defender.
Hint:
Fire And Water: Shortcut: In the second part of this level (where the giant pumps are
located), instead of having to turn on the pumps, dealing with killing
everyone else, then getting the timing correctly when jumping onto the
pumps, just refuel your jet pack. Stand on the platform as close as you can
to one of the them and use your Q-Jet to get through the opening in the
ceiling.
Hint:
Fire And Water: Quick objective: Once you use your Q-Laser to open the door lock and the lock that
leads to the ladder, go up the ladder and kill the men that are in your
path. If you do not want to kill the men below, quickly run over to the door
and press Action. You will now have completed your objective quickly.
Play through the level until
you get to the courtyard with a guardhouse and lots of barrels. Bloch will
be standing behind a fence, shooting at you. Cut through the lock on the
gate to make him run off. Once through the gate, advance to the right and
peek around the corner to see a two piles of barrels under two snipers.
Shoot the barrels and go back towards the gate. On your right (from the gate
and facing the guardhouse) there is a grate. Cut through it then crawl
through the ventilation shaft. Exit on the other side and climb the ladder
to your right. Pick off a guard or two on top and run around the balcony,
jumping the holes. Doing this will save you time, give you a Bond Point for
using the vent, and save ammunition by not having to destroy the chopper on
the helipad. Hit the green button next to the door as sppn as possible to
finish the objective.
Hint:
Fire And Water: Killing snipers: When you are in the oil pumps room, take out your sniper gun and
fire at the sniper's feet. They will die instantly. When you get out of the
pump room, use the Q-Remote on the green signals.
When you get to the part where
there are two snipers on two platforms with green signals (or red, depending
on if you got the green signal at the start of the level), take out your
Q-Remote and put it on manual aim. Click on the green signals. The two
snipers will stay on the platforms, still trying to eliminate you, and fall
to their watery grave.
Hint:
Fire and Water: Destroying the attack helicopter early: At the start of the level, climb the first ladder and kill the
man. Take the Calypso and aim up. You should see the helicopter. Fill it
with all your ammunition and climb the next ladder. Kill the guard and take
his ammunition, then shoot the helicopter. It should blow up, and you will
be undamaged.
Hint:
Fire And Water: 007 icons:
The first 007 icon is found
after chasing away Bloch for the first time. After killing the helicopter
and the four guards while in the room, go out the door. Directly ahead is
a gas tank. Shoot it to find the 007 icon.
After chasing away Bloch, use
your Q-Laser and open the door. Then, turn left and use it on the vent.
Follow the path until you reach the room. Kill the guards and get the 007
icon in the back-left corner.
After getting the second 007
icon, follow the vent back out. Then, go left where the two cranes are
located. The third 007 icon should be there, but watch out for more guards
and the helicopter.
After getting the third 007
icon, go under the platform where b#loch stands. The fourth 007 icon
should be there.
In the pump room, the fifth
007 icon can be found in the back right corner. Kill all of the men first,
then get it. You can see it from the first staircase.
After escaping the pump room,
the next two 007 icons are located outside where you enter the tower. Do
not enter the tower. Kill the two men first, then look around for them.
The last 007 icon is located
where the helicopter tries to shoot you at the top of the tower. Kill the
helicopter, then look around for the 007 icon.
Hint:
Forbidden Depths: Hidden messages: At the first station you stop at, there is a scrolling message
which says "World Domination Seminar".
When you first stop, look at
the green scrolling message bar at the top. It says "Fishing is
prohibited while on duty".
Hint:
Forbidden Depths: Destroying automatic machine guns: To destroy the automatic machine guns, aim at the turret, or if
you have the shotgun, blast them and the platform holding the gun.
Hint:
Forbidden Depths: CH-6 Rocket Launcher: Shoot out all four of the blue rectangular lights at the first
tram station where they ambush you. You will get the rocket launcher as you
exit the room.
Hint:
Forbidden Depths: 007 Bond Moves:
Destroy the red button to
open door at the first station.
Destroy the gas barrels in station 2.
Destroy the three fans.
Destroying the two little red buttons after the three fans
Hint:
Forbidden Depths: 007 icons:
The first icon is found after
killing the two enemies on the balcony that say, "Intruder!"
The second icon is located
after you kill the other two enemies on the second balcony that say
"Bond located at maintenance station".
The third icon is located
after destroying the mines Bloch launches before they touch you. Use
auto-aim and it should appear just before the auto-gun. If this does not
work, shoot the clocks at section C-4 and the warehouse with the
civilians. You must use the gun you started the level with to do this.
The last icon is located in
the ventilation duct before the fans and the steam with the red panel.
Hint:
Mediterranean Crisis: 007 icons:
The first two 007 icons are
where you start; one on the deck and one in the Brig.
The third 007 icon is in the
vent that starts in the Brig.
The fourth 007 icon is in the
vent that starts in the room where you see your first white suit guard.
The fifth 007 icon is after
the sniper. After killing the guards and the sniper, go to the room where
you see the white suited guard and kill him. Then, go outside and it will
be there on the deck.
The sixth 007 icon is also by
the sniper. Look around the room where you saw the sniper.
The seventh 007 icon is near
the tall staircase. Go under the staircase and it is hidden behind some
crates.
The eighth 007 icon is after
the hostage is saved by using your Q-laser. Go outside and go down the
little hole. You will land on top of it.
The last 007 icon is down by
the gas barrels where Zoe and the two thugs are located.
Hint:
Mediterranean Crisis: Bond Moves:
Go into the vent by the Brig.
Use your Q-Claw three times.
Turn on the Harrier Program.
Open the cage door with your Q-laser.
Use your Q-Remote to blow everyone away by the jet.
Kill the man in the helicopter with a sniper rifle.
Help the hostage.
Turn on the missile program.
Go down the cable wire. then jump off by quickly pressing Action.
Press the button to save Zoe.
Use your Q-Remote to launch the missile.
Hint:
Mediterranean Crisis: See Zoe's underwear: When you quickly save Zoe, she will crouch behind some boxes.
Zoom the SSR 4000 in under her legs to see her underwear.
Hint:
Night Of The Jackal: Killing Carla: Use the following trick to kill the lady at the end of the level
with a Bond Move. When you open the doors that leads to the room where she
is located, do not enter the room yet. Instead, shoot the gas barrels behind
her to give her some damage. Then, enter the room and position yourself
under her, so that you can shoot her through the grid floor. Just keep
shooting at her, and when she is in front of the lift, go behind the crates
near the right wall of the room and activate the button. The lift will then
push her into the fan. By doing this, you can easily kill her without
getting hurt, and you will also be credited with a Bond Move.
Hint:
Night Of The Jackal: Killing the sniper: Just before you enter the safehouse, there is a sniper positioned
on a balcony. Run underneath the balcony and throw a grenade up onto it.
This will easily kill the sniper.
Hint:
Night Of The Jackal: Women in the shower: Before you enter the shower room, kill the sniper and jump over
to steal his gun. Enter the shower room slightly, then aim and look through
the sniper rifle at the shower.
Hint:
Night Of The Jackal: Avoiding guards in kitchen: When you have to run through a kitchen and you will always hit
something onto the floor. A guard or two will rush in to investigate. You
can avoid knocking those things over by pressing Triangle to jump
over them.
Hint:
Night Of The Jackal: Destroying helicopter: At the end of the level, after you have killed the lady in the
green suit you will have to face a helicopter. At the bottom of the left
hand corner on the rooftop is a a MRL-22 rocket launcher. Shoot it four or
five times at the helicopter and you will have an easy kill. You may have to
shoot a few machine gun rounds at the helicopter if you were not successful.
For a fast helicopter kill, use
your SSR 4000 to shoot the pilot.
Hint:
Night Of The Jackal: Armor and weapons: In the first part, after killing all the enemies, break the shop
windows to find armor and weapons inside.
You can get ten bullets for the
SSR 4000 in the corners of the kitchen. By looking around, you can have
enough sniper ammunition to kill the Jackal.
Hint:
Night Of The Jackal: Items: Walk around on the streets to find items such as a Frinshi
shotgun and some body armor. If you are trying for a platinum medal, there
will be one or two 007 icons in the windows.
Hint:
Night Of The Jackal: Bond Moves:
Jump over and get the sniper
on the balcony.
Walk through the door into
the building.
Use the Q-Claw.
Save hostages.
Open the secret door.
Open the elevator.
Press the secret button to
push the girl.
Destroy the helicopter with
your sniper rifle.
Hint:
Night Of The Jackal: SSR 4000 sniper rifle: Get to your first Q-Claw location on that stage and jump to your
left onto a platform where there was a sniper.
Hint:
Night Of The Jackal: Double FSU-4: When Carla runs in front of the mechanical arm, do not push the
button and knock her into the fan. Instead, shoot her until she dies. When
you go up the ladder to get to the roof, you can find two FSU-4s there.
Hint:
Night Of The Jackal: Fluffing pillows: When you enter the bedroom, go to the head of the bed. Aim and
shoot at the pillows. Some dust will fly out of them and you will fluff the
pillows.
Hint:
Night Of The Jackal: The World Is Not Enough theme: Go inside the building and enter in the bathroom. Stay there just
listen to the music, which is the song from the main menu of The World Is
Not Enough on the PlayStation. The song ends when you exit the embassy.
Hint:
Night Of The Jackal: 007 icons:
The first 007 icon is in a
shop on the streets. Jump on the car, and when you see the icon, jump over
to it to get it.
The next 007 icon is on the
balcony where you can get a sniper by killing the guard.
The third 007 icon is in the
room where the lady is crying. It should be behind the table.
The last 007 icon is on the
top of the building where you kill the helicopter. You have to get it
last, or you will die from the helicopter. It is located behind the
crates.
Hint:
Poseidon: Computer screens: All the computer screens show the oil rig from The World Is
Not Enough.
Hint:
Poseidon: Hidden weapons: Go through the small vent (use the Q-Laser to open the door) when
you enter the level. Shoot the man pacing the room, then use the laser to
open the vent again. Next, use the Q-Decrypter to open the door to the
right. Shoot the man standing there and pick up his gun. Then, move to the
sides of he room. There will be a PS-100 on one side and two grenades on the
other side.
Hint:
Poseidon: 007 icons:
The first 007 icon can be
found where you start. Turn to the big vent and use your Q-laser to find a
007 icon and body armor.
The next 007 icon is in part
two. After killing the men in the white suits and completing your
objective, turn right and shoot the gas barrels. Get the 007 icon behind
it.
The third 007 icon is in the
big room where the automatic machine guns are. Look around to find it.
The fourth 007 icon is found
after completing your second objective. It is in the small room on the
right.
The last 007 icon is in the
room with the submarine. After coming down the stairs, turn right so you
are under the staircase. Use your Q-laser by the vent and crawl through.
On the right will be a 007 icon.
Hint:
Poseidon: Bond Moves:
Laser the first small vent at
the beginning of the level.
Q remote three things
Turn on the lasers
Q remote the next three
things
Press the Button to lower the
stairs to board the submarine.
Hint:
Precious Cargo: Quick helicopter kill: After the part in which Zoe says "James, we're
surrounded!" and you drive to the right after eliminating the enemies,
you will pass through an alley. At the end of the alley you will reach a
park setting. Fire a missile straight ahead and slightly upwards as you exit
the alley. The missile should explode on the face of a building, yet destroy
an incoming helicopter without taking the time to aim at it. You can now
concentrate on shooting out the tires of the car that is after you.
Hint:
Precious cargo: Move the forklift: Do not use the KA-57 at all. When you get to the last part, where
you have to open the security door, kill all the people, but do not open the
door just yet. Take out your KA-57 and aim at the back end of the forklift.
Pump all your bullets into it, and you will cause it to move out from behind
the boxes. You can also do the same thing with the Golden CH-6.
Hint:
Precious Cargo: 007 icons:
The first 007 icon is at the
first roadblock. Destroy the two cars with the CH-6. When you turn, it
will be there.
The second 007 icon can be
found after you are surrounded. Destroy the car with the CH-6. If you do
this quickly, the icon will be there.
The third 007 icon is located
near the second one. Kill the man at the corner. The car will
automatically turn.
The fourth 007 icon is
located at the front of the factory. Kill the two men at the bottom and
the one at the top. The icon will be right inside.
The fifth 007 icon is in the
first factory room. Kill the man on the catwalk with your CH-6, then hit
the gas cans on the left balcony. After you do so, aim for the far end of
the room and destroy the big gas cans. The icon is down the stairs.
The last 007 icon is in the
second room. Kill the men on the balcony ahead, then turn and destroy the
man by the fans.
Note: Do not worry about all
the Bond moves. If you get all the icons, the score will be high enough.
Hint:
Precious Cargo: Bond Moves:
Shoot the thug in the very
first helicopter.
Disable the car after the
helicopter. You can disable cars by blowing out a tire.
Disable the van without
harming anyone in it. You can harm them after it is disabled.
Disable the next two cars
that come at you.
Destroy the gas cans when you
are surrounded. If you shoot a person, this Bond Move will not count.
Disable the following car
after being surrounded.
Shoot the second van with the
CH-6 without hitting anything else.
Shoot the helicopter with the
CH-6 without hitting anything else.
Destroy the gas station.
Destroying the gas cans when
you first enter the factory on the left side.
Destroy the rocket launcher
thugs.
Shoot the gas cans near the
forklift at the end.
Hint:
Streets Of Bucharest level: Destroying tanks: You will encounter two tanks at the end of the level. Fire your
missiles at the train that passes over head. Aim for the red tanker car, and
it will explode and also destroy the tanks.
When you see the train on the
bridge with the two tanks beneath, the train cars will follow a pattern as
follows:
( )[||][ ][ ][||]( )
The "( )" is an
explosive car, a "[||]" is a box car with the doors open, and a
"[ ]" is a box car. When you can see through both openings in an
open box car (the one preceding the explosive car), shoot your cannon. The
shell will hit the explosive car, giving you a quick victory. A slight lag
is acceptable, since you can even shoot just when the explosive car is in
your pointer. However, you may not want to do this, as it is very
inaccurate.
To destroy the tanks and supply
train, use your tank shells to shoot the red fuel car connected to the
train. They are located over the two tanks. To change to the tank cannon,
press Up. This will destroy the supply train and both tanks.
Hint:
Streets Of Bucharest: Shoot tires off cars: Go directly behind a civilian car and run into it, firing your
machine guns. If done correctly, you will hear a noise. Hit the brakes, and
you will see that you have shot the car's tire off.
Hint:
Streets Of Bucharest: Broken fire hydrants: When you see small red box-looking objects on the side of the
road, shoot or run them over. They will spurt water all over the place.
Hint:
Streets Of Bucharest: 007 icons:
The first 007 icon is located
in the first part of the level. When the second car starts firing at you,
turn around. There should be two arches. Go under the one on the left and
turn right (or vice versa) and it should be there.
The second 007 icon is in the
train station. When you enter, go all the way to the right where some
trains are parked. It should be located there.
The third 007 icon is in an
alley. On the way to the train station there is a road block. To the left
should be an alley. Go in. There should be missiles and armor. Go back
through the alley on the way back from the train station and it should be
there.
The fourth 007 icon is
located after the second jump. If the intermission sequence appears, line
up the car on the drop.
The fifth 007 icon is found
on the second part of the level with the tank. When the two armored cars
and the truck with the gas tank drives by, destroy the gas tank as soon as
possible. You should fire through it.
The last 007 icon can be
found when the two helicopters appear. Destroy the helicopter to the right
as soon as possible.
Hint:
Streets Of Bucharest: Bond Moves:
Using Q-Slicks.
Destroying the two
helicopters by the train tracks.
Making two big jumps.
Driving on two wheels after
getting the second item.
Destroy the gas barrels by
the enemies.
Destroy the helicopter.
Destroying the helicopter and
everything below it.
Destroying the gas barrels
when you have Q-Specs on.
Hint:
Poseidon level: Alternate intermission sequence: In the room that has the switch for the Auto-Guns, punch out the
guard to get a card key. It will be on the end of the table on the right,
facing the main room. Then, complete the level. The intermission sequence
will show Bond having some fun with Zoe instead of getting knocked out with
the gas . You will also start at a different point in the Mediterranean
Crisis Level.
Hint:
Trouble In Paradise: Avoid security cameras: When you have to get into the Identicon complex, use the Q-Claw
on the pipeline, as R explained, to avoid security cameras and get a clean
shot at the guard's head in the first room.
Hint:
Trouble in Paradise: Save health and ammunition: Once you have killed the men with your fireworks and are moving
along, instead of killing the other men, hide behind the box where the body
armor is located. They cannot see you from there.
Hint:
Trouble in Paradise: Hiding behind crates: When you shoot the chain holding the crate, and keep going
straight. An intermission with four men approaching will begin. They will
look at the crates with the body armor behind them. You go over to the
crates, then crouch and hide behind them. The four men will just run right
by you without knowing you were there.
Hint:
Trouble In Paradise: Enter the Armory: Use the Q Claw to get up on to roof at the start of the level,
Move right along the roof to the entry hole. Drop down the entrance, turn
and face into the inside of the building, then hold L to crouch, and
move forward with L still held until you drop down and are facing the
guard with his back to you. Move slowly towards the guard, and once behind
him, punch him. He will drop the keycard for the Armory. Inside the Armory
are four grenades, armor and a rocket launcher.
Hint:
Trouble In Paradise: Key card: There is a locked armory to the left if you entered through the
front door. It contains grenades and a bazooka. To get the key card, enter
by using the Q-claw on the vent outside. At the end of the catwalk you will
drop down and see a guard facing away. Drop in, get directly on top of him,
and hit him with your fist. He should go down with one or two hits and you
will get the key card if you are close enough.
Hint:
Trouble In Paradise: Go farther undetected: Towards the end of the level when you can see Zoe tied up on the
submarine, after the intermission where she tells Bloch to go to hell, do
not shoot the sniper. Instead, go up to him and punch him. You will get more
points and will go farther undetected.
Hint:
Trouble In Paradise: Easy Bond Move and an 007 Icon: When you first start the mission and want to enter through the
roof and not the door, open the door anyway to get a Bond Move. However, do
not go in the door. Instead, Q-Claw onto the roof and get a Bond Move and an
007 Icon. Do not forget to punch the guard and get the card.
Hint:
Trouble in Paradise: 007 icons:
The first 007 icon is on top
of the building. Use your Q-Claw to get on top of the building, then
follow the path to find it.
The second 007 icon is found
after you go down the elevator. You will see it sitting on the boxes in
the back right corner.
The third 007 icon is in the
room with plants sitting on the tables. It is on the left side of the
room.
The fourth 007 is located
after you find the vials that Nightshade was looking for. Go up the stairs
and look to the left.
Hint:
Trouble In Paradise: Bond Moves:
Open the front door with the
Q-Decryptor.
Use the Q-Claw to get on the roof.
Open the other large door.
Open the armory door.
Open the locked gate with your laser.
Shoot the canister on the back of the forklift.
Shoot the cable that drops a box on one of the guards.
At the beginning of the
level, walk to the door with your Q-Decrypter and open the door. Do not go
through it. After that, go back about where you started the level. Use
your Q-Claw and aim up. You will see a satellite dish. Under it is a
grill-like pad. Shoot that with your Q-Claw. You will now be on a little
walkway. Walk to the end of it then go in the tunnel and turn around. An
enemy will be typing on a computer. Take out your PK7 and get a headshot.
When you go into the room, the door where you would normally go through is
closed. Walk to it and open it up. All of these will be Bond moves. Walk
to the elevator. This part of the level is simple. Go to the door where
the lock is located and cut it with your Q-Laser. Walk into the next room.
Go to where the forklift is located and blow it up. Then, turn right and
look up. You will see a crate hanging off of the ceiling by a cable. Shoot
the cable that the crate is hanging on with your PK7. This will kill the
enemy crouching behind the crate in front of you. You will see a short
intermission sequence. Crawl over to the crate where the armor is located
after you kill this man. The men will pass. Shoot them on the way to where
they are going.
Hint:
Trouble In Paradise: Easy gold medal: To achieve the Golden Gun bonus, get the gold medal on the first
level. To do this, get as much accuracy as you can, take as less hits as you
can, and do all the Bond Moves (shooting barrels to explode, shooting vital
enemy characters and find secret areas).
Hint:
Multi-player mode: Using the Q-Claw: If you turn the Q-Claw on, you can claw on to almost any surface.
You can also use it to escape if you are being shot at.
You can use your Q-Claw as a
weapon. Shoot it at an opponent as if you were using it correctly. If you
hit him or her, it will do a small amount of damage. Hit them about twenty
times to kill them. Remember to hold Gadget.
Hint:
Multi-player mode: Castle level easy kills: Get a Grenade Launcher (G-Launcher) or an SSR400. If you have
either of these guns, take out your Q-Claw. Use it on the walls of the
castle until you get to the very top of the level. If you have the SSR400,
use the zoom feature to snipe your opponent every time he walks into the
bottom of the level. If you have the Grenade Launcher, use its secondary
fire and shoot down cluster grenades that spread on impact. Both tactics
work very well.
Hint:
Multi-player mode: Dungeon level secrets: Face the three jail cells, then turn to the left and shoot the
brick that stands out from the wall with the wood frame around it. After
doing that, the middle cell should open, allowing you to enter. If your
character gets locked inside, shoot the block to get out. To make a wall
explode, go to the middle of the arena by going up the first set of stairs.
Then, look at the large wooden door. Look to the left and walk over to the
wall. You should see two brown barrels and some body armor. Stand back a bit
and shoot the barrels. The wall will explode, allowing the your character to
get the body armor. Note: The wall will stay open for the remainder of the
match.
Hint:
Multi-player mode: Dungeon level flying: Select the Dungeon in multi-player mode and leave the weapons to
the default setting. Go to the door at the top of the stairs. Use your FSU4
and switch functions to get the bombs in the gun. Then, go over to the door,
step back so that you are at the top step of the stairs, and fire one of the
bombs at the door. If done correctly, you should go flying backwards to the
bottom step on the bottom stairs. You can also try this with another method.
Hint:
Multi-player mode: Wine Cellar level easy kills: In the center of the level, there is a large pot with a weapon in
it. In two of the three hallways that branch off, there is a crank. When one
of your opponents walks into the pot to get the weapon, walk up to the
crank. A wooden plate about as big around as the pot will screw its way down
to the bottom of the pot, crushing whatever is under it.
Hint:
Multi-player mode: Get run over by a train: Select multi-player mode and choose combat training. Select a
character and options as normal, then go to the Escort level. Go to the
train station and move on the rail. Wait and you will hear a train sound
before getting struck.
Hint:
Multi-player mode: Spider-Man trick: Go into a multi-player game with the Q -Claw enabled. Get a good
supply of rapid fire guns and sniper guns. Go into a room, look at the roof,
and find a corner. Aim at the corner and hold B while the Q claw is
selected. When you get to the top, do not release B. Look down and
you can shoot at the enemies wile acting like Spider-Man. You should have
good armor because you will be shot at, but the enemy's accuracy will be
worse than yours.
Hint:
Multi-player mode: Jump high as possible: Make sure you have jet packs and rocket launchers on. Look at the
floor with the camera. Jump while looking down. While in the air, shoot the
rocket launcher to the floor under you. You will get even higher. Then, use
your jet pack to get higher still.
Hint:
Killing white snowsuit armored men: In the level where you are supposedly a journalist, use a shotgun
blast to kill the people with white snowsuit armor. If it misses their face,
it penetrates their armor anyway.
Hint:
Destroying helicopters: If there is a helicopter shooting you, a regular gun takes a long
time to destroy it. However, if you have a Sniper Rifle (SSR 4000), use it
to snipe the man's head in a helicopter. For example, Mediterranean Crisis
has two helicopters to be destroyed. Use an SSR 4000 on one, and the machine
gun on the second.
Hint:
One hit kills: Headshots are one hit killers. They are easiest to pull this off
with golden accuracy.
Hint:
Fire missiles backwards: If a thug in a car or helicopter is behind you in a car level and
is attacking, press Rear View, lock onto the thug and fire a missile.
The missile will go behind you and hit the locked-on thug. However, be
careful if you are close to buildings. The missile may hit the building
instead of the thug.
Hint:
Turn off alarm: If a guard trips an alarm, you can turn it off by pressing any of
the alarm buttons.
Hint:
Snipe with any weapon: Get a sniper rifle, aim through the scope (press Manual Aim),
aim it at the head, switch to your P2K or any other weapon, and shoot. This
is useful if you are low on sniper ammo.
Hint:
Fire Golden Machinegun faster: Note: This only works if you do not have rapid fire. Put on the
silencer, then hold the shooting button to fire faster. This works better
when you have the larger clip cheat.
Hint:
Using Regenerative Armor: After getting the Regenerative Armor, the only way for it to be
used is if your armor is blinking. It will then regenerate up to where it
will no longer be blinking.
Hint:
Extra guns: In any level with a sniper, walk up to him and he will drop his
gun. He then pulls out another one. If you kill him, you will get both the
sniper rifle and another gun (usually a pistol).
Hint:
FSU-4 as a grenade launcher: Press Black to use the FSU-4 as a grenade launcher in
multi-player mode. This trick also works for the following: Frinest/Shotgun,
P2K, Photon Cannon, Grenade Launcher, Mrl22/Rocket Launcher.
Hint:
Bond Moves: When you see a helicopter, destroy all surrounding enemies. If
you have a sniper rifle, take it out and hide until it stops firing its
missiles and machine gun. Then, snipe him out to get a Bond Move.
If you are having trouble
finding all the Bond moves, complete the game and keep watching. The game
will go through all Bond moves.
To see all of the Bond Moves in
the game, get a bronze metal or higher in all the levels to see a FMV
sequence featuring all of them.
An easy way to get more points
is to take few shots, get more head shots, do not use too much ammunition,
shoot barrels with enemies next to them, and do special moves.
Hint:
Easy Gold and Platinum ranks: On all levels with Gold and Platinum points higher than 90,000,
just set the difficulty to "Agent" or "00 Agent" instead
of "Operative". The higher the difficulty, the more Bond points.
For example, the Poseidon level is basically the same on any difficulty and
you get more Bond points. This trick is worthwhile on levels from Night Of
The Jackal and higher.
Glitch:
Mediterranean Crisis: Front of boat: When you come out of a door near the front of the boat, shoot
slightly right of the door. It will make a mark. Keep going farther and
suddenly it will not longer make a mark.
Glitch:
The Exchange: No pilot: At the start of the level, take the side path. Once you get past
the windows and the helicopter flies by, zoom in on the cockpit with either
the micro-camera or the sniper rifle. There should be no pilot in the
helicopter.
Glitch:
Height: When you get a gadget, look for a "techy" thing. The
height of the tech is your arm level. Then, compare the height of the thing
with how far it is from the ground. You will see that James Bond is very
short in the game.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: