Drive
an SUV:
While racing on the Enemies Vanquished level, press Start to pause
game play, then hold L and press X, B, Y, X,
Y, then release L.
Bonus
Shelby Cobra race in Alps:
While racing on the Enemies Vanquished level, press Start to pause
game play, then hold L and press B(2), X(2), Y,
then release L. You can now use the Shelby Cobra from the Paris
Prelude level in the race through the Alps.
Frantic
racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press X, Y, B, Y, X,
then release L.
Berserk
racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press X, Y(2), X, Y, B,
then release L.
Trails
during racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press X, B(2), X, then release L.
Double
armor during racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press B, Y, X, B(2), then
release L.
Triple
armor during racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press B, Y, X, B(3), then
release L.
Quadruple
armor during racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press B, Y, X, B(4), then
release L.
Super
bullets during racing: While racing on the Paris Prelude, Enemies Vanquished, Island
Infiltration, or Deep Descent level, press Start to pause game play,
then hold L and press B(4), then release L. Note: This
can also be done when you are flying the plane with Alura.
Faster
game play: Press Start to pause game play, then hold L and
press X, Y, B, White, X, Y, B,
White, then release L.
Cheat
mode: For the following codes, select the "Codenames" option
at the main menu. Select your character, then enter one of the following
codes at the "Secret Unlocks" screen. Save your Codename after
entering the code. Then, exit your Codename and begin game play.
Level
select: Enter PASSPORT at the "Secret Unlocks" screen.
Alpine
Escape level: Enter POWDER at the "Secret Unlocks" screen.
Chain
Reaction level: Enter MELTDOWN at the "Secret Unlocks" screen.
Countdown
level: Enter BLASTOFF at the "Secret Unlocks" screen.
Deep
Descent level: Enter AQUA at the "Secret Unlocks" screen.
Double
Cross level: Enter BONSAI at the "Secret Unlocks" screen.
Enemies
Vanquished level: Enter TRACTION at the "Secret Unlocks" screen.
Equinox
level: Enter VACUUM at the "Secret Unlocks" screen.
Island
Infiltration level: Enter PARADISE at the "Secret Unlocks" screen.
Night
Shift level: Enter HIGHRISE at the "Secret Unlocks" screen.
Phoenix
Fire level: Enter FLAME at the "Secret Unlocks" screen.
All
gadget upgrades: Enter Q LAB at the "Secret Unlocks" screen.
Bigger
clip for sniper rifle: Enter MAGAZINE at the "Secret Unlocks" screen.
Rifle
scope upgrade: Enter SCOPE at the "Secret Unlocks" screen.
Camera
upgrade: Enter SHUTTER at the "Secret Unlocks" screen.
Decrypter
upgrade: Enter SESAME at the "Secret Unlocks" screen.
P2K
upgrade: Enter P2000 at the "Secret Unlocks" screen.
Golden
P2K: Enter AU P2K at the "Secret Unlocks" screen.
Golden
PP7: Enter AU PP7 at the "Secret Unlocks" screen.
Grapple
upgrade: Enter LIFTOFF at the "Secret Unlocks" screen.
Laser
upgrade: Enter PHOTON at the "Secret Unlocks" screen.
Stunner
upgrade: Enter ZAP at the "Secret Unlocks" screen.
Tranquilizer
dart upgrade: Enter SLEEPY at the "Secret Unlocks" screen.
Your tranquilizer darts will be upgraded so that enemies will stay down
longer.
Vanquish
car missile upgrade: Enter LAUNCH at the "Secret Unlocks" screen.
All
multi-player options: Enter GAMEROOM at the "Secret Unlocks" screen.
Multi-player
mode Assassination option: Enter TARGET at the "Secret Unlocks" screen.
Multi-player
mode Demolition option: Enter TNT at the "Secret Unlocks" screen.
Multi-player
mode Explosive Scenery option: Enter BOOM at the "Secret Unlocks" screen.
Multi-player
mode GoldenEye Strike option: Enter ORBIT at the "Secret Unlocks" screen.
Multi-player
mode Protection option: Enter GUARDIAN at the "Secret Unlocks" screen.
Multi-player
mode Team King Of The Hill option: Enter TEAMWORK at the "Secret Unlocks" screen.
Multi-player
mode Uplink option: Enter TRANSMIT at the "Secret Unlocks" screen.
Multi-player
mode all characters: Enter PARTY at the "Secret Unlocks" screen.
Multi-player
mode Baron Samedi: Enter VOODOO at the "Secret Unlocks" screen.
Multi-player
Bond Spacesuit: Enter ZERO G at the "Secret Unlocks" screen.
Multi-player
mode Bond Tuxedo: Enter BLACKTIE at the "Secret Unlocks" screen.
Multi-player
mode Christmas Jones: Enter NUCLEAR at the "Secret Unlocks" screen.
Multi-player
mode Drake: Enter NUMBER 1 at the "Secret Unlocks" screen.
Note: There is a space in the code.
Multi-player
mode Elektra King: Enter SLICK at the "Secret Unlocks" screen.
Multi-player
mode Goldfinger: Enter MIDAS at the "Secret Unlocks" screen.
Multi-player
mode Jaws: Enter DENTAL at the "Secret Unlocks" screen.
Multi-player
mode Max Zorin: Enter BLIMP at the "Secret Unlocks" screen.
Multi-player
mode Mayday: Enter BADGIRL at the "Secret Unlocks" screen.
Multi-player
mode Nick Nack: Enter BITESIZE at the "Secret Unlocks" screen.
Multi-player
mode Oddjob: Enter BOWLER at the "Secret Unlocks" screen.
Note: When Oddjob is unlocked,
switch weapons to get his hat as an available weapon. It is the classic hat
throw from Goldfinger and is a 1 hit kill move. The hat will regenerate in
about five seconds.
Oddjob's hat is heatseeking,
and when thrown at a motionless opponent it will find and kill them. However
this only works if they are not moving. When your friend is using a Sentinel
and you want to take him out from a distance, just use your hat.
Multi-player
mode Pussy Galore: Enter CIRCUS at the "Secret Unlocks" screen.
Multi-player
mode Renard: Enter HEADCASE at the "Secret Unlocks" screen.
Multi-player
mode Scaramanga: Enter ASSASSIN at the "Secret Unlocks" screen.
Multi-player
mode Wai Lin: Enter MARTIAL at the "Secret Unlocks" screen.
Multi-player
mode Xenia Onatopp: Enter JANUS at the "Secret Unlocks" screen.
Alpine
Escape level rewards: Successfully complete the level to unlock the Military Snowmobile
card, Assassination and Grapple multi-player mode, and Max Zorin in
multi-player mode.
Chain
Reaction level rewards: Successfully complete the level to unlock the Rook card and Wai
Lin in multi-player mode.
Countdown
level rewards: Successfully complete the level to unlock the Drake card and
Explosive Scenery multi-player mode.
Deep
Descent level rewards: Successfully complete the level to unlock the Vanquish Submarine
card and Nick Nack in multi-player mode.
Double
Cross level rewards: Successfully complete the level to unlock the Mayhew card, Uplink
multi-player mode, Sniper Rifle upgrade, and Xenia Onatopp in multi-player
mode.
Enemies
Vanquished level rewards: Successfully complete the level to unlock the Vanquish Car card,
Scaramanga and May Day in multi-player mode, and Camera upgrade.
Equinox
level rewards: Successfully complete the level to unlock the James Bond card,
GoldenEye Strike multi-player mode, Sniper Rifle upgrade, and Bond Space
Suit in multi-player mode.
Successfully complete the level
with a gold medal and all 007 bonus icons to unlock unlimited ammunition for
the PP7.
Island
Infiltration level rewards: Successfully complete the level to unlock the Ultralight card and
Protection multi-player mode.
Night
Shift level rewards: Successfully complete the level to unlock the Kiko card and Team
King Of The Hill multi-player mode.
Paris
Prelude level rewards: Successfully complete the level to unlock the Dominque card, Jaws
and Renard in multi-player mode, and Missile upgrade
Phoenix
Fire level rewards: Successfully complete the level to unlock the Alura card and
Demolition multi-player mode.
The
Exchange level rewards: Successfully complete the level to unlock the Zoe Nightshade
card, Oddjob and Baron Samedi in multi-player mode, and Pistol upgrade.
Ending
sequence: After completing the game, do not press any buttons. An ending
sequence will start playing. It will play the credits, the ending sequence,
and a bonus sequence about how the game was made will begin.
Hint:
Alpine Escape: Killing guards: An easy way to kill the guards that are on the snowmobiles, is to
shoot them off, so that the snowmobile is all that remains.
Hint:
Alpine Escape: 007 icons:
The first 007 icon can be
found after you get the snowmobile started, there is a little shack. Blow
up the gas cans and you will drive through it.
The second 007 icon can be
found when you are face to face with a snowmobile. Blow it up before it
passes you. An icon will appear in your path.
To get the third 007 icon,
when you get to the gate with the guards, kill the two on top with rocket
launchers.
Hint:
Alpine Escape: Bond moves:
Shoot the barrels at the
first building quickly.
Shoot the barrels at the next
building.
Shoot the grate before you go
through the tunnel.
Kill the snowmobile driver
just after the grate before he gets past you.
When the wooden gate is
closing, hit the men with the rocket launchers. They are on top the gate
-- be quick so you are not stopped at the gate.
Hint:
Chain Reaction: Ronin: After you get out of the first warehouse and get to the second
sniper room with the hangar, climb the ropes until you reach the balcony
before the door. Look up and grapple the pipe. When you see a rope pointing
towards the hangar, press Jump near it. You will slide in the hangar
and land on a ledge, Grab the Crossbow and jump on the building below. Stand
on the vent and laser the latch. Fall in and get the Ronin. Go out the push
door.
To find a Phoenix Ronin and a
007 icon, go to the last big tank. Grapple to the roof and jump on the
engine. Laser the door and jump in to find a Ronin and a 007 icon.
Hint:
Chain Reaction: Secret areas: Get to the section with snipers after you watch the intermission
sequence with Rook. Kill all the snipers. Climb over to the crane and
activate it. Circle it until you see a ledge on the building in front of
you. Jump on it and walk to the end. Jump on the ladder and climb up. Walk
up the pipe and press Action. Go across and jump in the window to get
a bonus and armor piercing sniper rounds. There is also one if you jump on
the balcony and use your grapple.
In the room with the hangar and
with the robotic forklift, kill all the snipers. Jump on the back of the
forklift and get your grapple out. When it rides by the hangar, point
towards the old balcony and grapple when the hook turns green. Jump on the
ledge below for armor piercing rounds.
Instead of killing the snipers
and jumping on a robotic forklift, just walk until you see the grapple point
you would use if you were on the forklift. Jump up, and the recticle should
turn green. When it turns green, immediately press Fire. The recticle
will turn white, but you will attach to it regardless and eliminate the need
for you to wait for that robot.
When you are in the hangar,
there should be a group of boxes in one of the corners. Stand on the bottom
box and back all the way into the other boxes. You should see the grapple
symbol in the corner of your screen. Look straight up and you should see the
hook with the green around it. Use your grapple to zoom up there. When you
get above the height of the balcony, move forward and you should land on it.
Unfortunately, all that there is on the balcony is some armor.
Hint:
Chain Reaction: Easier completion: When you enter the hangar after leaving TR-1, jump on the boxes
and grapple up to the catwalk overhead. Drop on to the generator in the
middle and use your laser to cut the lock on the vent. Go in, pick up the
Ronin, and complete TR-2. In the sniper arena, when you are dealing with the
snipers in the windows, duck behind the forklift and deploy the Ronin. Take
control and put a line of fire down across the bottom of the windows. Pick
up the Ronin when finished and go to the laser in TR-3. Facing the door you
have to cut, put the Ronin on the path to your right. It will assist you in
the last part by taking out some hidden enemies.
Hint:
Countdown: Defeating ninjas: Instead of running from ninjas when you are in the bunkers, throw
remote mines or trip mines in front of your door.
Hint:
Countdown: Defeating Rook: Use any of these four weapons to kill him faster: AIMS-20 Grenade
Launcher, Delta Mag Repeater 3000, Remote Mines, or Trip Bombs (place
explosives in the hallway before you encounter him).
Hint:
Countdown: Destroying mines: Instead of shooting mines, throw a remote mine near them. Then,
detonate it at a safe distance.
Hint:
Countdown: Enter armory: When you get into car door #16, instead of going to the door
before that (door #17), you should see lockers with armor in one. Go up the
stairs in the room and decrypt both keypads. Get AIMS 20, trip bombs, and
ammunition.
Hint:
Deep Descent: Ship identification: When you are going into the hole in the sunken ship, look
slightly to the left to it. You will see "MALPRAVE IND." and the
Malprave trademark. Malprave was the front for the cloning facilities.
When M radios, telling you to
find an alternate route, the ship you enter is quite familiar. It has the
"Malprave" logo on the side of it. "Malprave" was the
evil industry that Bond fought in James Bond 007: Agent Under Fire.
Hint:
Double Cross: Freeing the first hostage: After getting inside the building, go straight to where you saw
one of the girls appear. Kill the man that is holding her so that he cannot
shoot the girl. Kill all of the guards and the Geisha girl will be safe.
Hint:
Double Cross: Freeing the second hostage: Get into the second building. Kill some guards, then go to the
kitchen area. Shoot the guard that is holding the hostage so he cannot shoot
her. Kill the men to save the Geisha girls. Note: Make sure you also destroy
the computer that he asked you to destroy.
Hint:
Double Cross: Defeating ninja: When you encounter the ninja at the end of the level, make sure
you have a Winter Tactical Sniper and get away from him. Keep a safe
distance, then aim and shoot him in the head. More than one shot may be
required.
Kill the man with the sniper
rifle and save at least three shots. When you get to the ninja, you can kill
him with one sniper bullet to the head or chest.
Use a winter tactical sniper
and shoot him in the head. However, if you cannot get a safe distance take
out a shotgun out and shoot him about five times. If you do not want a lot
of damage, set it on auto (not pump).
Hint:
Double Cross: Dancing servant: After you retrieve the code key from the dragon, go to where the
next servant you are going to save is located. Before going in, throw a stun
grenade and look away after it goes off. Go into the room and kill two of
the blind thugs. The one threatening the servant will not be blind -- take
him out first. After killing all three thugs, the men from upstairs will
start shooting. When that happens, the servant you save will start moving up
and down dancing. Note: This might require a few attempts.
Hint:
Enemies Vanquished: No gadgets in SUV: When you acquire the SUV in the level, you will not be able to
use any of your driving gadgets.
Hint:
Enemies Vanquished: Cause car crash: You can win the race by causing the other car to crash. Forcing
it into a head-on collision with traffic works well.
Hint:
Enemies Vanquished: 007 icons:
The first 007 icon can be
found off to the left side after driving past the first cop car.
The second 007 icon can be
found after jumping from the stairway.
The third 007 icon is in the
air when you jump from the snow hill, to the ice path.
The forth 007 icon is on the
left side of the ice when the path separates into two.
The last 007 icon is
somewhere on the big patch of ice when you are trying to dispatch the
guards and helicopters.
Hint:
Equinox : Defeating Drake: After destroying all the couplings on the missiles, a large
explosion will appear where drake is located, and a hole will appear there.
Look behind you. Look around until you see him. He has a darker tint than
all the other henchmen. Shoot him two times to complete the game. Note: He
fires homing missiles at you. Dodge them and kill him.
When you must face Drake at the
end, instead of shooting him with the beams, avoid his rockets and do an
overcharge. Make sure the aim is right on. If you hit him, it will kill him
in one shot.
Hint:
Island Infiltration: Bond Move: Go straight until the turn at bridge where you have to download
the code to get across. Keep going straight until you see the bushes. Go
through those bushes for armor and a Bond Move.
When you start the mission,
back up and you will run into a Bond Move.
Hint:
Island Infiltration: 007 icons:
The first 007 icon can be
found when you start the level in the SUV. Turn round and go back as far
as you can to pick it up.
The second 007 icon can be
found when you download the access code. Go to the side of the helipad and
you will pick it up.
The third 007 bonus can be
found when you see the third island Sentinel. Go to the right and you will
pick it up.
The fourth 007 bonus can be
found when you get into the ultralight plane and destroy the bridge. You
will come across one or two Sentinels, then Alura will fly straight into
the fourth 007 icon.
Hint:
Island Infiltration: Do not set off alarm: When going into the first complex to upload from the satellite,
slow down and do not hit the board blocking the entrance. It will start to
open. Go in drive carefully around the cars. If you hit one, the alarm will
go off. Get the helicopter in range and shoot it down with a missile. The
alarm will now sound. Take out the gun turret on top of the
"garage", then take out the cars and upload the information.
Hint:
Island Infiltration: Easy sub destruction: In the last part of the level while in the SAM gun when the sub
appears, equip the main gun and shoot the black missile launcher that comes
out of the sub. If hit correctly, you will destroy the sub with one hit.
Hint:
Night Shift: Opening caged and locked doors: To open a cage door, press Action. To open a locked door
with a keypad on it, use your Decrypter. Point it towards the keypad and
hold R to unlock it.
Hint:
Night Shift: Getting rid of guards: Even though you cannot kill the guards, you can punch them and
they will disappear.
You can kill the guards by
punching them, and you will not fail the mission. You cannot shoot the
guards with your gun, but you can use the tranquilizer gun to knock them
out. You can then punch them while they are on the ground. You can also
sneak up from behind and punch them in the back of the head.
At the beginning of the level,
M says "Q branch has provided you with tranquilizer darts. Please use
them". Do not use them. The only time you need the darts is when you
are on the lobby floor, when two guards are walking around. To kill the
guards and get rid of them for good, simply change your weapon until you
have your fists. Punch the guards and they will never come back (until you
restart the level).
Hint
Night Shift: Bond move: When you go in the room where Mayhew's computer is located, look
for the Scorpion. It should be next to the desk. Then, go to the roof. Kill
all the guards, then shoot the helicopter with the Scorpion. Shoot until it
explodes or until you get the Bond Move.
Hint:
Paris Prelude: 007 icons:
The first 007 icon can be
found immediately after you use the Q-Smoke. It will be to the left when
you are driving.
The second 007 icon is
located after the truck blocks the path. Go up the stairs and it will be
to your left.
The third 007 icon will be in
the air when you jump the little stairway.
The last 007 icon can be
found after you use your Q-Boost to get across the bridge.
Hint:
Paris Prelude: Bond comment: When you see the Snow Guard sitting facing away from you on the
fountain, shoot him in the head with the Covert Sniper. He will fall
backwards and crack the ice. Walk up to him. As he sinks in, Bond will say,
"I give that dive a 3".
Hint:
Phoenix Fire: Grenade launcher: After Bond shoots out the elevator window, stop. Do not go in the
building. Instead, look where Bond broke the window. Jump out onto the ledge
on the building. Look up and shoot your grappling hook at the small black
vent. When you land, you should be on top of the elevator. Open up the white
flashing vent. Go through the tunnel and open up the vent you landed on and
drop in. Look around for the grenade launcher and open the door. You can
shoot the guard or make him surrender for more points.
Hint:
Phoenix Fire: Getting past the first Ronin: After coming down the spiral staircase, eliminate the guards and
turn right. Around the corner, there is a Ronin and a guard. Take out the
grenades and peek around the corner. As soon as you see the corner of the
Ronin, throw two grenades. Wait until they detonate. The Ronin will be
destroyed.
Hint:
Phoenix Fire: Shotgun: After coming down the spiral staircase to the ground floor, go
underneath them. You will find a shotgun, armor, and a satchel charge.
Hint:
The Exchange: Finding Kiko: Kiko is in the party where all the guest are at with the two
windows. Go up to her and Bond will talk to her.
Hint:
The Exchange: Flirt with Kiko: While you are in the castle, approach Kiko at the party. Take out
your camera. Zoom in on various spots and she will say "Enjoying the
view?" Stop using the camera and Bond will say "Quite". Then,
zoom in on her again in different spots and take pictures of her. She will
then say "I'm afraid we haven't been properly introduced". Then,
Bond will say "What about improperly?"
Hint:
The Exchange: Getting inside the party: When you get into the castle walls, kill the two guards. Then, go
left into the next room. Kill all of the guards in that room and follow the
path. In the next room, go up to the top right stairway and kill the men.
Follow the path, then turn right, immediately after you pass the tower wall.
Follow the path and it should lead you directly to the stairs that allow you
enter the party.
First, kill the two men that
you see. Then, go to where the man is by the plant. Kill him. Then, go to
the spotlight courtyard. Shoot the two men that are up there. Once you shoot
them, the spotlights will turn on. Do not let them see you or the alarm will
turn on. go Forward, then turn right. You will see an opening. Go through
it, kill the man there, then go left and right to the door.
Hint:
The Exchange: Alternate route into castle: Head toward the castle doors. Before there you will you see a set
of stairs. Go down. Walk along the castle's outer ledge. As you continue
along, watch your step. Continue to three windows. Be careful as two guards
patrol inside where you are. After that, use your grapple to get to the back
way in.
There are three ways to sneak
into the castle. The first is to follow the road forward and kill everyone.
Open the door at the end of the road. The second is to keep following the
road until you see a broken part of fence. Go to it and you will see a
ledge. Go on the ledge. Keep following the ledge and grapple, handrail, and
ledge climb to go in the broken wall. Go up the steps and through the door.
Note: Do not get caught by guards. The third way is to stay on the road
until you see a truck. Jump on the hood of the truck and into the back. Keep
your head low, do not shoot, and stay in the truck.
At the beginning of the level,
hitch the truck ride. When the truck stops the second time, get out of it.
Go back and you will see two railings. Go in between them and do not go off
the cliff. Continue until you see a crack on the right side, which will also
be the end. Go to the door, then up the stairs. There should be two doors.
Go to the first door that you see. Shoot the man, then go down the stairs.
They will say "I hear something, hit the lights". Try not to go
through the lights. Go to the left opening and shoot the man. Go to the
opening on the left, and you should see the door to the party.
Hint:
The Exchange: Avoid large battle: When done watching the intermission sequence at the secret
meeting, instead of jumping down and shooting at several guards, turn left
and open the window. You can then jump out and get on the roof. You will see
two guards on the roof and two more guarding a door below. Take out the ones
on the roof quickly, since they are very accurate shooters. Then, take out
the ones that are down below. Next, walk around on the roof to find the
zipline icon. Jump and you will slide to the roof the guards were on, and
you can pick up their guns. This is also a Bond Move. Note: Remember to go
back and get the case.
At the start, go down the
stairs. There will be a guard. Shoot him in the head and get his gun. Go
back upstairs, take out the sniper rifle, and snipe all the guards that you
can see.
When you are about to enter the
gondola port at the end of the mission, look to the right and down to find a
metal walkway. Drop down and run up the steps into the gondola next to you.
By doing this, you will avoid the guards in the gondola port. Get a pistol
and shoot out all the windows, then take out your Sentinel and start
shooting the helicopter. After one shot at the helicopter, shoot a rocket
back at the station. This will kill most of the guards.
Hint:
The Exchange: Disable search lights without setting off alarm: When you get to the room with the searchlight circuit breakers,
kill the two guards inside and the guard outside. Then, go to the breaker
and press Action to open the door. Use your wristwatch laser on the
green wire. If you cut the red wire, then an alarm will go off and a lot of
guards will appear.
Hint:
The Exchange: Getting past window: Take the alternate route around the castle. When you reach the
part where you have to walk by the window with the guards, stand next to the
first window and silence your PP7. Aim and shoot one of the guards. The
guards will run off, but not set off the alarm. You can now walk by the
windows without being seen. However, when you get to the castle entrance
there will be two guards waiting for you.
Hint:
The Exchange: Destroying the helicopter: Using the Guided Missile Launcher, shoot the helicopter near the
propeller.
Hint:
The Exchange: Opening locked door and safe: To open the locked door at the end, press Action on the
side of the door. Then, use your laser on your watch to get in. After that,
use your laser again to open the safe. The glowing purple sides on the safe
are where you need to shoot.
Hint:
The Exchange: Getting the briefcase: After you spy on the secret meeting, there will be two or three
guards where the meeting was held. Shoot them and another guard will come
in. Kill all of the guards and jump off the balcony. When you land, you will
not get hurt. Collect all of the ammunition here, then go to the door on the
left. There will be two guards in front of a door. Kill the guards and go
through the door. There will be two more guards on the stairway you will
walk into. Kill those guards and go to the metal door. Open the electric box
and use your laser to destroy the microchip. Before you go into the door,
switch your gadget to the Stunner, then go into the room and stun both of
the guards inside the door. Then, switch back to your laser and use it on
the hinges of the metal safe. Take the briefcase and Sentinel.
Hint:
The Exchange: Henchmen: When you go into the party, look at the men when you enter. It
appears as if you will punch him. There is no symbol telling you not to
punch him, but do not punch. Look at people dressed up for the party. They
have the "Do Not Punch" symbol. The people that do not have the
symbol are henchmen that you will be fighting later.
Hint:
The Exchange: Hostage: Quietly go up to the first man down the stairs. You will
automatically take his gun and he will act as a hostage. If you run away
while his hands are up, he will take out a PP7.
Hint:
The Exchange: Diver: When you get to the part where two henchmen are talking, kill
them and go up the stairs to the left. You should see a man with his back to
you. standing in front of a pond. Shoot him in the back of the head and he
will fall in. Bond will say "I'd give that dive a three actually".
Hint:
The Exchange: Secret area: When you start, jump on the ledge and walk until you get on a
snowy cliff. Go down by the busted crate to get armor and a bonus. Go
through the hole in the rocks and grapple the hook above.
Hint:
The Exchange: Free ride: When you start, jump on the ledge and look on the path until you
see a truck. jump In the back of the truck and ride until you see someone
talking. You will also get a Bond Move for this.
Hint:
The Exchange: K-80: Kill the first enemy you find and get his gun. Sometimes, it is a
fully-auto K-80.
Hint:
The Exchange: Winter Tactical Sniper: Go down the stairs. There will be a guard here. Make him
surrender, stun him, and punch him out to get more points and a Winter
Tactical Sniper.
Hint:
The Exchange: Extra bullets: When you start the level you will be in a castle. Go down the
stairs and put your gun to the snow guard's back. He will surrender. Get his
gun and walk to the arch to your left and turn around/ He will begin
shooting at you. Kill him and pick up the bullets.
Hint:
The Exchange: Grappling hook: When a sign appears on the top right hand corner signing a
grappling hook, prepare your cell phone and fire at a green area.
Hint:
The Exchange: Bond move: Snipe the man in the tower and by the gates. As the truck is
driving up to the castle, jump in by jumping on the front and then into the
back. Kneel down and the truck will drive you into the castle grounds.
When you are heading up to the
castle in the truck, do not shoot anything and make sure you are crouching
at the very bottom of the truck. As soon as the truck driver says "I
have twenty cases of wine for Mr. Drake" and you receive the Bond move,
stand up straight, climb on to the crates of wine and jump out of the truck.
Without shooting the two guards, run back down the slope away from the
truck. You should have the Bond move and you can now collect all the other
007 Icons and Bond moves.
Hint:
The Exchange: 007 Icons:
The first 007 Icon is found
when you go out the building at the start. Kill the guard and go backwards
along the path. You will come to an end by a guard and the icon.
The second 007 Icon is found
in the wine cellar, behind some barrels
The third 007 Icon is found
after the tower by the snipers. Go up the tower and to the left.
The fourth 007 Icon is fund
by the door you enter to meet Dominque. Keep going straight to a stairway.
The icon is by a fireplace
The fifth 007 Icon is in the
room where you meet Dominque. It is to the left of the door that you go
out.
The sixth 007 Icon is found
after you spy on the meeting and go out the window. Go as far back as you
can.
The seventh 007 Icon is near
the cable car. Go down the railing and follow the path. There will be a
little building at the end, Go inside and get the icon.
The eighth 007 Icon can be
found near where you start. When you start, look your right and jump up on
the ledge. Then, go left and follow the snowy path to find a box with body
armor and a 007 bonus near it.
Hint:
Multi-player: Double pistols: Choose multi-player mode and for weapons select Phoenix weapons.
You will start with a pistol. Find another and you can use two pistols.
Note: You must also be a Phoenix character.
Hint:
Multi-player: Spare weapon: While you are in a mini vehicle, press Alternate Fire for
a second weapon. The helicopter has homing missiles and the tank has a
grenade launcher.
Hint:
Multi-player: GoldenEye Strike: Keep enemies from getting points: When in multi-player mode in Phoenix Base, if you are getting hit
by the beam, jump into the water. You will die automatically, but the other
team will not get a point.
Hint:
Multi-player: Skyrail: Sniping location: Go to any of the giant rocks and circle it until you start to
climb and crouch.
Go on top of one of the houses.
Go on the roof and onto the wire for the trolley. Walk on it until you get
to one of the corners and go into it. You are now in a sniping location
where if you do not want to be hit, you can duck.
Go inside either of the two
buildings. Climb all the way up to the rooftop area. One building should
have a large circle that you can jump through in order to get on a roof.
From there you can snipe your enemies, but you may need to move from side to
side in case enemies are near. Ducking there probably will not help you. If
you are on the building on the other end of the map, go onto the roof top
from either side. There are ways you can go up by the trolley and the other
stairs. If you are going through the way by the trolley, run across the
rooftop and go to where the two guns should be. Jump over that barricade to
get onto the actual roof. Once there you can move up and duck for a perfect
sniping position.
Go to either the church's or
the lodge's open roof. Jump onto the closed roof and walk on top of the tram
cable. Walk to the first turn of the line then walk on the metal bar to the
pit and crouch. This is a good hiding spot for sniping or using the
Sentinel. Note: Remaining there for a while sometimes gives more accuracy
points.
Hint:
Multi-player: Skyrail: Ride the trams: Go to the church. Go up the way to the roof. You will see a room
that has a red light. Go into it and wait for a moment. You will see a tram.
Walk into it and it will start to move. The tram will take you to the
lodge's tram area. If you stay on it, the tram will take you back up to the
church. Note: When you are on the tram you can shoot any gun. Be careful if
you shoot a rocket, as sometimes you will kill yourself.
Hint:
Multi-player: Skyrail: Moving lasers: Get into one of the trolleys and place a trip bomb on one of the
walls. Make sure that the laser is pointing out of the trolley. When the
trolley moves past one of the buildings, a laser will also go by. Note: When
you place the trip bomb, jump out of the trolley so that it does not blow up
in your face.
Hint:
Multi-player: Easy kills: Turn fixed guns on in multi-player mode, then put the weapon set
to Phoenix Weapon, or anything that has a remote mines. Next, put a bomb on
a fixed gun. When the second person uses it, detonate it.
Hint:
Multi-player: Tripbombs and Remote Mines restriction: You can only lay up to five Tripbombs and Remote Mines in
multi-player mode. If you lay more, they will begin to disappear in the
order that you laid them.
Hint:
Avoid getting blinded from stun grenades: When someone throws a stun grenade in front of you, turn away
from it and you will not be blinded.
Hint:
Recalling the Phoenix Ronin: When the Ronin is activated, you can press Action any time
in front of the Ronin to close it up, then you can pick it up again. Note:
It will be as if you had just picked it up for the first time.
Hint:
Surrendering enemies: If an enemy does not see you, point your gun at the back of their
head. To get double the points, once they turn around with their hands in
air, knock them out with a punch. If you look on your score board at the
start menu, you should have one surrender and one subdue for the same
person. Note: Some people will never surrender.
Hint:
Sniping: When you are low on sniper ammunition and people are not shooting
at you, take out your sniper rifle. Zoom in on a non-moving target's head.
Make sure to get as near to the target's head as possible. Then, switch to a
handgun or another weapon that can be silenced. Silence the weapon, then
shoot. Do not the move the cross-hairs when changing weapons. Then, target
the next victim and repeat the process.
Hint:
Bulletproof glass: Glass that cannot be broken by bullets can be broken by grenades,
satchel charges, etc.
Hint:
General tips: Use the scope on the sniper rifle to survey unfamiliar
environments. Use your environment to your advantage. For example, a group
of soldiers near a gas drum can be eradicated with one well placed shot.
Search all areas thoroughly for well-kept information or hidden supplies.
Try activating anything that looks like a knob, switch, or secret
passageway; anything that may be opened, turned on/off, destroyed, etc.
Shoot out overhead lights to remain hidden in the shadows. Do not forget to
use your gadgets; they are vital to your success. When you see an enemy in
the distance, stay out of sight, take your time, and drop him with a
headshot. If you sneak up on an enemy from behind, put your gun to his back
and he will surrender. Look for glowing objects; they provide clues as to
what action you should perform. Do not try to barrel through groups of
enemies. Instead, take cover and pick them off one at a time. Listen to M's
advice. She will not mislead you. If you kill civilians, your mission is
over. Reload whenever you have a chance. Even if you have half a clip
remaining if your health is low, take the time to backtrack and search for
body armor. When you require stealth, attach the silencer to your Wolfram
PP7. Keep a eye out for snipers in high places. When outgunned, a flash
grenade and hurried flight is better than an all-out fire fight. Use your
laser watch to break into locks and hatches.
Hint:
Lighter: Take out your micro-camera and press R. A flame will
appear.
Hint:
Real weapon names:: Most weapons in the game resemble and are based on real-life
weapons except for some, like the Samurai laser gun. The following is a list
of some real weapon identifications:
Pistols Wolfram PP7: Walther PPK
Wolfram P2K: Walther P99
Kowloon Type 40: Glock 40 Select-Fire
Kowloon Type 80: Glock 80 Select-Fire Full Auto
Raptor Magnum .357: IMI Desert Eagle .357 Magnum w/ laser sight
Raptor Magnum .50: IMI Desert Eagle .50 AE
Sniper Rifles Tactical Sniper (Large, green sniper): Artic Warfare Magnum (aka AWP)
Covert Sniper (Silenced or Unsilenced): Styer Scout
Shotguns Frinensi Auto 12 Shotgun: Franchi SPAZ-12 AutoShotgun
Automatic Weapons SG5 Commando (both versions): Sig 552 Commando
Storm M32: Sturm-Ruger MP-9
Deutsche MK9: Heckler & Kockh 9mm MP5-k SD
Automatic Sniper Rifle (big black aussault rifle with scope on it): Sig
550 Commando AutoSniper
Glitch:
Enemies Vanquished: Slow bridge jump: When you turn on the snowy path where the barricade is located,
slow down and drive very slowly to the jump. When you reach it, you will see
your car jumping the bridge and it will make the jump.
Glitch:
Enemies Vanquished: Jump bridge in third person view: When you jump the bridge, try leading a cop or enable the
"Bonus Race In Alps" code to increase the chance of success for
this trick. Lead the man in the black car to your side going on the snowy
path by the barricade. Then, ram him against the wall. Keep to his side, and
when you hit the jump, you will be bumped or get flipped. The game will show
you jumping in third person view. Note: Precise ramming and timing are
required.
Glitch:
Night Shift: Knock out guard through glass: When you are in the second security control room (after going
through ventilation system), there is a guard walking around the room
outside the window. Get the Wolfram gun out and fire in the same location of
the window twice. Do not move. If you are lucky and the security guard runs
in front of this hole and you have the Korsikov stun gun out, you can fire
directly through the hole and knock him out.
Glitch:
Snow Blind: Rockets through windows: In multi-player mode, you can shoot rockets through the windows
in the castle's multiple areas. A Sentinel is recommended, as it is easy to
aim. Use the Sentinel to go through any window in the level. Certain windows
lead to other areas. A good surprise attack can be done by using a Sentinel
and then shooting through one of the tall and skinny windows. Then, follow
it through to the other side of the building. If aimed properly, you will
come out the other side of the building and can try to hit someone with the
rocket by surprise.
Glitch:
Lighter: Light the lighter by pressing R. Then, select a weapon
without turning off the lighter. You will see Bond turning off the lighter,
but if you select the lighter again, it will already appear as lit.
Glitch:
Disappearing guards: Punch the guard in the head. After they collapse, look away and
they will disappear.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: