County
Carnival mini-game:
Successfully complete the game as Kendal.
Risky
Raiders mini-game:
Successfully complete the game as Regnier.
Hint:
Regneir: Extra damage:
To have Regneir turn into flames and deal almost up to three times the
damage as normal, during battle press X, Y, then hold B.
To lay down a trail of flame and fire, press Y while you are in
flames.
Hint:
Easy experience:
When you reach the fourth or fifth mission with Gerald, you will be told you
must trap Regneir's men by using Fire Arrows with your archers. You will
immediately start fighting Regneir's men (Orcs). After awhile, Hugh tells
you to move your archers back to the green area. After that, you must
retreat (Hugh will tell you when) with the rest of your infantry. When your
infantry reaches the green area with Hugh's troops close behind you, set
your Fire Arrows at the wooded area that is highlighted red. No matter how
well you do this, you will usually only kill a group of Regneir's infantry,
and before the blaze Regneir's main line will emerge from the flames. You
will be cast into another fight. You will find that Regineir is not a Orc to
be messed with. He is level 50, and one hit from him takes one quarter of
your health. Do not fight him. When Hugh tells you to retreat to the King to
protect him, only move your infantry; you will have to tell all of your
troops to retreat. Move your infantry only near the green area. Do not go
into the green area. Instead, just go directly next to it. The King will be
behind you and be safe. After you tell your men to retreat, cancel your
archers from retreating. Set them a good distance away from the Hugh and
Regneir fight, then tell them to attack Regneir. You will not see the health
meter go down a large amount, but after awhile (about ten to fifteen
minutes), Regneir will be defeated. Hugh will just stand there. Move your
archers to the green area along with the rest of your infantry waiting next
to the green area. At the end of this mission, you should get an exceptional
amount of gold and experience.
Hint:
Gerald: Across The Riverbed level: You must have your cavalry with you to help stop the archers.
After you kill the units that come after you from where you appear, charge
your cavalry across the water. Have them turn around and hit the Dark Elf
archers. Then, keep the elves busy by having the cavalry attack them while
Gerald and the other units make it to the extraction point.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: