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Lord Of The Rings: The Fellowship Of The Ring cheats
Unlimited
ring charges for Frodo: Quickly press Y, B, A, B, Y, X
during game play while idle. A message will confirm correct code entry.
Unlimited
magic for Gandalf: Quickly press X, Y, A, X, B, X
during game play while idle. A message will confirm correct code entry.
Unlimited
ammunition: Quickly press X, B, Y, A, X, B
during game play while idle. A message will confirm correct code entry.
Unlimited
health: Quickly press Y, A, X, B, A, Y
during game play while idle. A message will confirm correct code entry.
Hint:
Amon Hen: Finding Gollum: Go southwards until you run into a coastline. There is a trail
that you can follow. It will lead you to a place. You will see a cave that
is very high up, and will see Gollum. Go up to the cave and Gollum will make
noises and walk away. Note: Gollum appears in Amon Hen two times. Go north,
and there is another trail. It will lead you to Gollum again. As before,
walk up to the cave, and this time Gollum talks. He will mumble his name
out.
Hint:
Amon Hen: Defeating the Ring Wraith: When you fight the Ring Wraith on the Balrog, there is a tower
with steps that you can walk up. If you stay up there, the Balrog cannot
hurt you, except when it takes flight.
When you fight the Ring Wraith
on the Balrog, there is a tower with steps that you can walk up. Climb up
it, then use Aragorn's special stab. If timed correctly you will kill the
dragon.
When playing as Aragorn, you
must rescue Sam from the Ring Wraith. To begin the fight, go up to the
Nazgul. He will start blowing green gas at you. Start hitting him with your
sword. After that, he will fly away. At this point, go up to a tower with
steps. The tower will protect you when the Nazgul blows the green gas at
you. Start shooting the Nazgul to kill it.
Hint:
Bywater: Better Walking stick or ointment: In the house where you fight bees, outside a hobbit (Fatty) wants
you to get him an egg and honeycomb. Get the Egg. Once you get the medal
pin, throw rocks at beehives to get the honeycomb. Then give them to Fatty
and he will give you a better walking stick or ointment.
Hint:
Hobbiton: Easy money: On the East Road just out of Hobbiton (past the woodsman who
trades his dagger for pipeweed), on the ledge above the stumps that summon
the elves is a house. Enter it and walk up to the bookcase. Press A
and a gold coin will appear. Leave the house and re-enter. Another gold coin
will be there. Repeat this to get as many coins as needed.
Hint:
Hobbiton: Wolves: When the wolves appear just after leaving Hobbiton, run between
the rock and the tree directly on your left. This is a patch of brambles
that the wolves will not enter. You can safely attack the wolves from this
point by positioning yourself close to the rock facing up on the screen. If
done correctly, the rock will prevent you from stepping forward while you
attack. You may have to run out and back in briefly to lure a wolf over to
where you want it, but this is easy enough.
Hint:
Hobbiton: Escaping from the Riders: When you are playing as Frodo, you have to go to Maggot's farm to
meet the three hobbits after giving the key from Lobelia to Mr. Gamgee.
Stand at the door where you began, and face the door at the screen. When a
Rider passes, sneak to the rock next to you. When the Rider passes again, go
to your house. You have to cross the garden. If they hear you, go to the
door at your house. Remember, there is more than one Rider. If they see you,
you must surrender the ring and start over. Do not use the ring when the
Riders are near, or they will find you. When you do not see any Riders, run
to the fence near the tree house and jump over it. When you are at
Sandyman's mill, you will see another Rider on the bridge to Bywater. Throw
a rock over the river. If you do, he will move. Cross the bridge and go to a
flat plain. Keep throwing rocks to the places he can move. If done
correctly, you can make it to the Shire. You will see Robbin being attacked
by a wolf. His life is not dependent and you will not fail your task if he
dies, but it would be kind. As you leave Hobbiton, the wolves will appear.
To prevent from being seen, use the ring until you cannot see any wolves.
When you made your escape, you will see another Dark Rider. Like the task
before, you can throw rocks so that the Rider can move any direction. If you
do not want to be seen, there is a tree trunk where you can hide. Be
careful; as you throw rocks from the trunk, the shadow still remains. When
he makes his farthest point, you can sneak out of the tree trunk and make
your way to Maggot's farm.
Hint:
Moria: To pass the 21st hall in Moria, go to the center of the room and
push or pull the four blocks of stone with hands on top of the tiles that
you can step on. Once you put all four on, you will pass that part of Moria.
Hint:
Moria: Opening door: To open the door at Moria, go up to it and press X. It
will ask you for a chant. Pick "Melon".
Hint:
Moria: Killing the fire monster: When you are Gandalf, you have to save your party from the fire
monster when you get past Moria. When you begin the fight, you should equip
the spell Staff Strike to Gandalf. When you are going to him, he will shoot
fireballs at you. To get to him, dodge the fireballs. If you get too close,
he will blow fire at you. If you get as close as you can, he will try
hitting you with his unblockable fire sword. Also, it is impossible for you
to fall down the abyss. Get close until he keeps shooting fireballs at you
and use Staff Strike. After you use the spell, he will be stunned. At this
point, start hitting him with your sword only for a few seconds. Then, run
back to your team. Keep repeating this to kill it.
Hint:
Moria: Durin's Axe: In the room where you fight the Cave Troll, look at the small
doors. One will have a light. Open it with X and you will find
Durin's Axe. It will go to Gimli, and he will help when you play as Frodo.
Hint:
Moria: Second hall: When you are playing as Frodo, you must find a way out of the
second hall of Moria. The first part is easy. Go to a thin chasm and jump
over it. Do the same thing with the other chasm and you will see a stone
bridge. Once you have crossed over the stone bridge, kill the Orc that's
shooting down to Gimli. You will see a rock. Press Action to push the
rock on the ground. You will now have to activate bridge switches for Gimli
and yourself to cross over. Remember that Gimli will not always be there
when you need him. To get to the other bridge, climb up the ladder. You will
see some Orcs. You may have to use your ring to avoid them. Climb down
another ladder and activate the bridge switch. Then, go back to where you
started, but push the rock to the button to open the door to leave the
second hall of Moria. Note: Make sure you activate all the bridge switches
before you activate the button to the door. If you do not, you will be
trapped by Orcs and cannot escape.
Hint:
Moria: Finding Gollum: When you find camp on the second day, Legolas will say that
something is following. The screen will go slowly to a dark figure. That
dark figure is Gollum, and you will hear him talking about his
"Precious".
Hint:
Rivendell: Sleep spell: When playing as Frodo in Rivendell, get to the room where you get
sting. You will see two chests. One will have an Elvish tome. Give it to
Gandalf and he will say something. Then, talk to Elrond. When playing
Gandalf after fighting the Wargs, use the tome. You will get a new spell
''Sleep''. This will put enemies to sleep for a short period of time. Note:
Make sure you give Gandalf the tome when playing as Frodo or he will not
have it when you are playing as him.
Hint:
Troll Shaws: Trolls: In some parts of the Troll Shaws, where you first encounter the
Trolls, try not to approach to kill them because you will not be very
accurate, and will die too easily. Instead, stay away as far as possible
from the Troll, so that the four Hobbits will hold them off. Afterwards,
start shooting the Trolls. Remember that Aragorn automatically aims at
distant enemies. Shoot him, and they should die. Note: This can become an
issue in some ways. Your job is to protect Frodo, which is more important.
If you do not, and the Trolls hit him, he will die and you will have to
start the game again at the beginning at Hobbiton.
Hint:
Withywindle Path: Defeating the willow tree: To defeat the willow tree that has the three hobbits, go to a
flat plain that is both on your left and right. These are the only two
places that the tree's hand will not hit. You can safely hit him when his
hand is down. Do this if needed, Tom Bombadil will appear and say his chant,
and you will defeated the willow tree.
Hint:
Defeating the Barrow-Wight: Run up to the top right corner and there will be a chest. Jump
onto the ledge it is on to get the dagger. Then, put the ring on and hit the
Barrow-Wight. It will go underground. Take off the ring, and when it
returns, put the ring on and hit the Barrow-Wight. Frodo will sing Tom
Bombadil's song and you will defeat the Boss.
Hint:
Westernesse Dagger: When you get to the point where you are looking for Merry,
Pippin, and Sam in the cave, you will see a box. Go to it and you will get
the dagger.
Hint:
Wake up Lobelia: When you have to escape from the Dark Riders in Bywater, throw a
rock at the bell five times. You will see her lights turn on.
Hint:
Finding the missing metal pin: To find the missing metal pin, throw a rock at the weather vane
(the rooster statue on top of some houses). If done correctly, you should
get the pin and fix the mill. When completed, your purity meter will rise
allowing you more ring uses.
Hint:
Unlimited Dwarven and Elven Shots: When you are at the Prancing Pony Inn and have just defeated the
two ruffians who stole your dagger, go through the open window and climb up
the ladder. Once up, you should notice that the ring is spinning in its
slot. Turn to the right and use the ring. You should see a platform with
both an elven and dwarven shot. Collect them and jump back to the ladder
platform. Then, take off the ring and put it back on. You will notice that
the items appear again. Do this as many times as needed to get unlimited
elven and dwarven shots.
Glitch:
Sinking box: When you are in the Shire and have to find the Clanker, before
you get it, go on the place where the bell is anyway. At the bottom left
hand corner are some boxes. Pick one up, walk over to the stairs, and let
go. The box will sink into the stairs.
Glitch:
Stuck in building: In Bree while playing as Aragorn, get the bundle of hay for the
dummies that you need to make. If you save the game in the building that you
get the hay in, you will be unable to leave. The entrance will act like a
wall. You will not be able to continue the game.
Glitch:
Full purity meter: There is a man who asks you to collect four herbs for him in
Green Hill Country so he can make his tea. Complete the quest. Walk up to
him, talk to him again, and press A before he finishes. The message
"Quest Log Updated" will appear. Each time you do this, the game
will raise your meter as if the quest were completed again. This can be
helpful before starting your quest, as you can use the Ring more often.
Glitch:
Transparent Hobbits: Play a level where you have Merry, Pippin, and Sam with you. If
they are behind you, move the Right Analog-stick Forward until their
head is transparent.
Please
select the first letter of the game's title below. If the word
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