God
mode:
Press Up(2), Down(2), Left, Right, Left, Right,
B, A during game play. The message "God Mode" will
appear to confirm correct code entry. Note: This only seems to effect you,
and not your team or hostages.
To complete levels with God
mode activated, disable God mode off before the end of every mission. The
game will not think that it was used, and you will continue to the next
level.
Laser
trails:
Press Up, Down, Up, Down, click Right
Analog-stick(2) during game play. Rainbow weapons will shoot red laser
trails and opposing force weapons will shoot blue laser trails.
Credits
level:
Click Left Analog-stick(2), click Right Analog-stick(2), press
X, Y, B, A, B, A at the main menu.
Securing hostages
"Secure the hostage"
"Secure"
"Cuff him"
Abort previous command
"Abort!"
Hint:
Clearing rooms:
To clear out a room, stand besides the door, as one of your teammates would
have if you told him to clear out a room. Make sure that your clip is full
and the action icon does not have the brackets around it, so your teammates
will not open it for you and take fire. Finally, make sure that all of your
teammates are stacked up properly:
Then, rush the room with
thermal/night vision (your choice) on and scan left to right for enemies.
Then, strafe to the left of the door to let your teammates in. Next, walk
around the perimeter of the room and when your teammates say threat
neutralized (on some smaller rooms they do not say anything), your work is
done.
Hint:
Training: More ammo:
At the shooting range, go up to the place by the light machine gun. Somebody
will start telling you about it. You will pick up the gun. Repeatedly press A
until she stops, then back up out of the box. Walk back in and you will get
more ammo. You can repeat this to get even more. This works on all types of
weapons except for grenades.
Hint:
Garage: Capturing Emilio Vargas:
In order to capture Vargas you need to move fast. This will cause you to
take some damage, but to take out enemies quickly use the HE grenade
launcher or the Red Phosphorus grenade launcher. Use it on groups of enemies
as you are chasing after him. This works best on the two guards in the
cafeteria style room; if you have not caught him yet, you can shoot the
grenade off the wall and take both out without stopping.
Hint:
Meat Packing Plant: Finding hidden enemies: After you rescue the second hostage, you have to go into a giant
freezer. Take out the guards on the cat-walk then get into the crouching
position. Turn on your thermal imaging goggles. There will be guards, but
they will be blacked out by mist and the carcasses of dead cows. However,
with the goggles you can see their feet. Shooting them in the feet or legs
enough times will kill them, saving you and your men from exposure.
Hint:
Oil refinery: On the first level that you are in an oil refinery, take an HE
grenade launcher as your secondary weapon. At the end when the enemies fire
RPGs, take it out. Step out from under the roof area so that enemy fires an
RPG. Three enemies will appear. Shoot an HE round to kill them. Move back
under the roof, reload you HE Grenade launcher, and wait until a second RPG
is fired. Move around the corner and with your HE grenade launcher and shoot
the man that is standing there. Turn around, and when the garage door opens,
shoot the barrels on the right side with your primary weapon. Kill all
enemies, secure the hostage, and the level will be completed. Note: It
recommended that you save the game when you open the door that leads to the
RPG area.
Hint:
Penthouse: Easier kills: Even though you are told "no shooting" in this level,
there is a surprise later where you have to shoot to first save someone then
escape. Because of this, change your secondary weapon to either the Desert
Eagle or SR-2. This way you will not have to shoot someone four times to
kill him with a weak silenced pistol.
Hint:
Conserving ammunition: After every fire fight, reload even if you have 22 rounds
remaining. If you keep doing this, you should have enough ammunition for the
long fire fights and levels.
When you have the shotgun or
USAS 12 automatic shotgun, instead of wasting a spot for a breaching charge
when you can get a grenade or something, you can use the shotgun for the
breaching charge by shooting under the handle of a door.
Hint:
Gun guide: If you are going into a total building level such as the Crespo
Foundation, take along a shotgun or a submachine gun. The reticule does not
shrink as much when you move with an assault rifle. You will move around a
lot in buildings and room clearing. For places like an oil refinery, which
has big indoor rooms and some outdoor areas, take an assault rifle that is
compact to carry a punch but is still semi-maneuverable in rooms. In
industrial indoor settings, take a sub that is good for big rooms and is
still effective for small rooms. In total building settings, take along a
shotgun. Its targeting reticule barely shrinks when you move.
The best gun in the game is the
G3A3. With its zoom at 3.5 and its amazing power, it is a very useful gun to
take. it is very accurate and has plenty of ammunition clips. Most enemies
will go down with one shot from the G3A3.
Hint:
Standard voice commands: The following is a list of all the standard voice commands that
can be used with the Xbox Communicator during game play.
Move
Move on Zulu
Frag
Frag on Zulu
Flash
Flash on Zulu
Regroup
Regroup on Zulu
Open
Open and clear
Open on Zulu
Open and clear on Zulu
Open and frag
Open frag and clear
Open and frag on Zulu
Open frag and clear on Zulu
Open and flash
Open flash and clear
Open and flash on Zulu
Open flash and clear on Zulu
Breach
Breach and clear
Breach on Zulu
Breach and clear on Zulu
Close
Close on Zulu
Move and clear
Move and clear on Zulu
Frag and clear
Frag and clear on Zulu
Flash and clear
Flash and clear on Zulu
Use it
Use it on Zulu
Secure hostage
Secure hostage on Zulu
Leave hostage
Leave hostage on Zulu
Secure terrorist
Secure terrorist on Zulu
Electro up
Electro up on Zulu
Demo up
Demo up on Zulu
Hold
Zulu
Escort hostage
Escort hostage on Zulu
Climb
Climb On Zulu
Go Go Go
Zulu Go
Cover
Cover On Zulu
Hold On Zulu
Move out
Move out On Zulu
Go there
Go there On Zulu
Take cover
Take cover On Zulu
Defuse
Defuse On Zulu
Defuse bomb
Defuse bomb On Zulu
Disarm
Disarm On Zulu
Disarm bomb
Disarm bomb On Zulu
Secure
Secure On Zulu
Secure bomb
Secure bomb On Zulu
Do it
Do it On Zulu
Cuff'em
Cuff'em On Zulu
Cuff her
Cuff her On Zulu
Cuff him
Cuff him On Zulu
Handcuff'em
Handcuff'em On Zulu
Handcuff her
Handcuff her On Zulu
Handcuff him
Handcuff him On Zulu
Deploy
Deploy On Zulu
Glitch:
Exploding bullet sound: Throw a WP grenade and switch back to your primary weapon as it
explodes. If timed correctly, when you fire your weapon it will sound like a
WP grenade is exploding, and when you reload it sounds like the pin to a
grenade is being pulled. Switching back to grenades ends this.
Glitch:
Mission version of level: During create a match, select "Mission" for a game
type, then switch to the map choser and switch out. Then, select the
"Team Survival Mode" option and chose either "Old City"
or "Import/Export". You will get the mission version of that
level. Note: This only works with those two levels.
Glitch:
Land in float: In multi-player mode (split screen or online), there is a ladder
at the Carnival level. Climb it and if someone is standing under you, jump
off their head. You can land inside a float. Once inside you can shoot
people, but they cannot shoot you unless they are also on the inside.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: