All
planets: Select the Historical Campaigns then press X, Y, X,
Y at the planet selection screen for Galactic Civil War or Clone Wars
to unlock all planets for that particular section.
Baby
Wars mode: Enter Jub Jub as a case-sensitive profile name. All models
in the game will now use the Ewok skeleton and turn the game into "Baby
Wars". Infantry units will be half their normal size, and their head
seems to be much closer to their shoulders. Note: First person view remains
the same height.
Instant
action missions: Complete a mission in historical campaign mode to unlock the same
mission in instant action mode.
Art
and photo gallery: Win the indicated mission to unlock the corresponding entry in
the gallery.
Bespin Concept Art: Bespin -
The Liberation of Cloud City (Historical Campaigns: Galactic Civil War)
Endor Stills: Bespin - Battle in the Clouds (Historical Campaigns:
Galactic Civil War)
Geonosis Stills: Geonosis - Battle Of Geonosis (Historical Campaigns:
Clone Wars)
Hoth Concept Art: Hoth - Battle of Hoth (Historical Campaigns: Galactic
Civil War)
Kamino Storyboards: Kamino - Assault On Kamino (Historical Campaigns:
Clone Wars)
Naboo Stills: Naboo - Rebellion On Theed (Historical Campaigns: Clone
Wars)
Star Wars Battlefront Art: Kashyyyk - Aggressive Negotiations (Historical
Campaigns: Clone Wars)
Tatooine Concept Art: Tatooine - Siege Of Mos Eisley (Historical
Campaigns: Galactic Civil War)
Weapons and Units Stills: Rhen Var - Mountaintop Defenses (Historical
Campaigns: Clone Wars)
Yavin Concept Art: Yavin 4 - The Fall of Yavin 4 (Historical Campaigns:
Galactic Civil War)
Hint:
Battle Of Geonosis: Sniping location: First, choose the CIS and at the beginning of the battle choose a
Assassin Droid to start off in the Spire. Then, jump into a Geonosian
fighter. Fly the ship to the side of the Spire which faces the Republic
outpost and the derelict. You will see a ridge where you can land the ship.
Land it and start sniping. The only problem is that you must fly the ship
back down to get more ammunition. Note: You can also do this trick as the
Republic, but is more challenging.
Hint:
Battle Of Geonosis: Destroy Trade Federation ships faster: Get into a Republic ship and fly to the Trade Federation ships.
Fly directly to the top of one and look down. Aim at the top of the fuel
cells and fire. You will be able to destroy them faster.
Hint:
Battle Of Hoth: Destroying AT-ATs: Another way to defeat the walkers is to take control of the
Snowspeeder as the pilot. When you get near the walkers, switch places so
that you are in control of firing the tow cable. When the cable is attached,
the CPU pilot in the speeder with you will complete the final wrap around.
Choose the pilot, and get into
a Snow Speeder. Find another infantryman and get him into the copilot seat.
When you fly to an AT-AT, pull back the Right Analog-stick and start
circling it, while trying to stay low to avoid its laser cannons. Eventually
your copilot will shoot the towing cable at its legs. Continue circling for
about four times around, and it will explode. Also, always attack the AT-AT
in the back to avoid laser cannon fire from the other vehicle.
Play as a Wookie smuggler and
get into a Snowspeeder. Make sure you have full ammunition. Fly directly
above the AT-AT, and jump onto it. Once you get on, notice the slight dip on
the AT-AT's back. Go to the dip and it will hold you still. Drop a time bomb
on the dip, and jump. If you are the person with the rocket launcher, you
can get on the AT-AT and fire your rockets at the other AT-AT, or at the
AT-STs. This will cause them to shoot their teammate, and destroy the AT-AT
that you are on. Note: If you jump off the AT-AT, you will live and have
most of your health.
Hint:
Battle Of Hoth: Pilot AT-AT: At the "Select Planet" screen, choose "Hoth: Echo
Base". Then, choose "Empire". When you get to an AT-AT's
feet, press Y. You should now be piloting an AT-AT. Note: This also
works with AT-ST's. It does not work if you are a Rebel.
Hint:
Battle Of Hoth: Slow enemy forces: Be a Rebel Marksman and get a Snowspeeder. Fly to the farthest
Imperial base without being seen. Land on the hill above and snipe away. If
you need more ammunition, fly back to the base.
Hint:
Battle Of Hoth: Defend against Snowspeeders: To defend your AT-ATs against Snowspeeders, simply move them
close together. To wrap around the AT-AT's legs, a Snowspeeder must get
close. The second AT-AT next to you will keep them farther away. Also, two
AT-ATs can rip apart enemy lines better the one.
Hint:
Battle Of Hoth: Destroying Shield Generator: If you are having trouble getting your AT-ATs to the Shield
Generator on Hoth, you can destroy it if you are willing to take a long
time. Select a Darktrooper, then take the first base that you can see. Next,
go around killing until you die. Then, pick the base that you took first and
spawn as a Sniper. When you get to the room that has a GONK Powerhouse Droid
and a Medical Droid, stay next to the GONK and activate your Recon Droid.
then go to the yellow bridge. Go to the Shield Generator, and activate you
orbital strike when you get near it. Fly in back of it so that it hits the
Shield Generator at an angle. When it blows up, you will have another one to
use. Keep doing this repeatedly. There is a GONK Powerhouse Droid (Ammo
Droid) outside of the passage, but you are probably going to get shot. It is
better to stay in the passageways. Note: This requires some patience and
time.
The best way to destroy the
generator is to use the AT-AT. If you cannot get to one, then use an AT-ST.
If you also cannot get that, then you must fight your way to the generator.
Get into a turret and start blasting it. Note: It takes awhile to destroy it
if you are in an AT-ST or turret.
Hint:
Battle Of Hoth: Easy kills: At the start of the battle, become a pilot and start off at Echo
Base. Get in a Snowspeeder and shoot at the Stormtroopers running over a
ridge going to the outpost.
When you approach the Rebel
trenches, there will be some rebel soldiers waiting to attack. Simply throw
grenades into the trenches to kill them easily.
When you are the in an AT-AT,
stomp on the trenches and you will kill the men in them.
Hint:
Battle Of Hoth: Sniping location: Take a fighter from Echo Base and fly out and straight up. Fly on
top of hill just before it says "Leaving battlefield". Land and to
the end of the ledge and start sniping.
Hint:
Battle Of Hoth: Trench warfare: When fighting as a Rebel soldier at Hoth, trenches are the best
way to fight defensively. If an imperial soldier sees you in the trench,
duck down as if you are ready to fight. Keep ducking down until you are out
of sight. Then, slowly crawl away from the position of the trench of the
soldier that last saw you. Hopefully, the soldier will attack in the part of
the trench where he last saw you. Open fire at him to kill him easily. Camp
out in the trenches and repeat this if desired.
Hint:
Battle Of Hoth: Tow cable can wrap around two Walkers: It is a misconception that Walkers can protect themselves by
being close together. If you are skilled enough, you can fly around both
Walkers, but you will only bring down the Walker that you targeted. The tow
cable just goes through the other Walker.
Hint:
Battle Of Hoth: Easy Tank Buster award: Play as the Rebels and start out at Echo Base. Then, get on the
side that the Taun Tauns do not appear at. Face the Taun Tauns. Every time a
Taun Taun appears, shoot it until it dies. Do this as many times as desired.
Note: You can also do this as the Empire, but you have to either conquer
Echo Base or get in an AT-ST and shoot everyone you see.
Hint:
Battle Of Hoth: Snowspeeder repair: If you have a damaged Snowspeeder, go inside the base where you
get the Snowspeeders. Park near the robot-like object. Stay inside the
vehicle and the robot will repair it.
Hint:
Bespin Cloud City: Person in Carbonite: Play as the Rebellion or Empire. Choose instant action mode in
Galactic Civil War and Bespin: Cloud City. Capture the carbon freezing
chamber. Go up to where the giant claw is located, then wait ten to fifteen
seconds. Every fifteen seconds, you will see the claw go down into the
Carbonite chamber. The claw will come back up with someone in Carbonite.
Hint:
Bespin Cloud City: Easy win: As the Rebels, start at the command post that is up in the
platforms. Play as a Rebel Trooper and walk in the direction of the
Imperial's base that is parallel to yours. After not walking too far, you
will be not under a roof. Jump over the ledge to the left and into the main
area. You will lose about half of your health. Then, make your way to the
unclaimed command post in the middle, that the Imperials usually claim as
their main base. Take it with ease and defend it for awhile. This is best
done with a sniper rifle to pick off distant targets. After a few minutes,
make advances on the Imperial's other bases. This is an incredibly easy way
to win as the Rebels.
As the Rebels, start at the
elevated hallways command post. It is best to start as a Wookie Smuggler.
Immediately (and at any time when you are not shooting people), call people
to join you. Then, switch to your grenade launcher and shoot straight down
the hallway. Continue advancing until you get past the curved area. Switch
to the bowcaster and blast the Stormtroopers. This process is a simple art
of advancing, and getting the rebels to follow you. Note: There should be an
open bridge along your path where you can see three of the Empire's turrets.
Respawn as a Soldier, crouch, and focus in. Usually the operators of the
turrets will be facing left. Shoot them and keep the pressure on.
Hint:
Bespin Cloud City: Easy kills: Be the Clones or Rebels and choose the spawn point at the end of
the hall.
Hint:
Bespin Cloud City: Good sniping location: At your starting command post, travel towards the enemy post.
Along the way you will see a platform. Go on it and lay down. This is a good
sniping position.
Hint:
Bespin Platforms: Good setup: When playing as the Empire, take a Scout Trooper. Where there is
the long hallway where Rebels are likely to use grenades, stay at the top
with a pilot. Snipe people out on the other side until you need health or
ammunition. Then, the pilot will give it to you. However, do not stand there
if the Rebels advance too far.
Hint:
Bespin Platforms: Good sniping location: Get a good ship and fly to the top of the building closest to the
enemy strong point and snipe away. Also, if you get on top of the walkways,
most enemies will not detect you, and none of them will come up to you.
Note: Throw grenades into the large groups below you.
Hint:
Bespin Platforms: Killing Jedi: For an easy win on Bespin, capture the middle command post and
try to lure Luke Skywalker towards you. Note: Make sure that you are a Shock
Trooper. Make Luke follow you until he is in the perfect spot to get pushed
up on the rim thing. Then, blast him directly on the rim. Quickly lay land
mines on his way down. He will now never get down and kill anybody. This
trick requires practice and skill. Note: Luke is smart -- this is why he
will not get down.
Hint:
Endor: AT-STs as Rebels: When playing the Endor map, start at the southern-most base. Get
a Speeder Bike as the Rebel Trooper with the automatic blaster. Go to the
Imperial base where they get respawning AT-STs. When you arrive, kill any
Imperials that spawn while in the Speeder Bike. If there is an idle AT-ST,
do not get in it. First take the base, which is not difficult as most of the
Imperials appear at their middle base. Then once you get it, you can easily
win the battle by using the AT-ST. If there is not an idle AT-ST, wait for a
new one to respawn. This may take several minutes. Once one appears, make
sure no Imperials get in it and take the base. This may require more than
one attempt. However, if you succeed then taking their other bases is easy.
Once you get the AT-ST, also make sure to destroy enemy AT-STs.
Hint:
Endor: Sniping location: As the Rebels, choose the Sniper Rebel and go up to the Ewok
treehouses. It will be very easy to shoot them in the head.
Hint:
Endor: Bunker: Easy kills: It is difficult to win with the Imperials. To do so, play as
someone that kills people nearby easily, like a Storm trooper or Dark
Trooper. Get a Speeder Bike at the start. Drive to the farthest command post
and capture it. Then, keep capturing the next command posts. The Rebels will
have to fight two sides, which is difficult.
Hint:
Endor Bunker: Destroy shield bunker: Start at the farthest base and be a Wookie Smuggler. Get into a
speeder and go to the shield bunker. Once there, get out and be careful of
the turrets. Go inside and start using all of your grenades and time bombs.
At a certain point, it will be at critical health and you will be out of
ammunition. Go outside and to the ammo droid while the turrets aim at you.
Quickly run back in and use your time bomb to finish it. Note: Pilots may
come inside to recover it. It is also possible to do this trick as a Rebel
Vangaurd.
Hint:
Geonosis: The Spire: Easy Driving: If playing as a Clone in the big ship and it is full, do not
switch positions. Stay as the pilot, as you always have a stupid pilot who
almost crashes into everything; and if you return to being the pilot your
ship will go out of control. The only way to stop this is to tell all of
your men to bail out, which will cause you to lose four men.
Hint:
Kashyyk: Sniping location: There is an excellent Clone/Rebel sniping location on Kashyyk
(last level of Clone Wars). If you start out as a Clone or Rebel soldier and
want to kill lots of men, become a sniper and start out at pier one or two.
Where ever you are, go to the end of the pier and lay on the ground. Take
out your sniper rifle and aim at the main CIS/Empire base on the island
ahead of you. Most of the enemies start out on the island. Snipe them out
while they run towards you and other allies. If you see the enemies below
you on dock one or dock two, do not shoot at them. They cannot see you
unless you shoot at them. The piers are also an excellent location because
no enemies ever go on them. If you run out of ammo or need health, run over
to the ammo and health dispensers in the middle of the pier. The ATSTs/AATs
can be handled by your men -- just leave them alone.
Hint:
Kashyyk: Fish kill: To kill a lot of fish in Kashyyyk, get in a AAT and keep shooting
at the water. Eventually, you will see piles of fish floating on the water.
Hint:
Kashyyk: Killing Jedi: In the docks, throw a grenade at the Jedi on the piers.
Hint:
Naboo: Theed: Getting the Tank Buster award: Shoot the animals and you will get the award after some time.
Note: Do not shoot them if there is a teammate on it.
Hint:
Rhen Var: Harbor: Sniping location: Play as the Imperials or The Clones on this level. Select the
Clone Sniper or Imperial Sniper. Get in the vehicle provided in the command
post near the entrance of the ice caves. Once you have the vehicle, take it
towards the Clone's AT-TE. Then, sort of turn around. You can drive the
vehicle up the side of mountain by moving the vehicle sideways. If done
correctly, you will reach the top of the mountain. This is a very useful
sniper location. The enemy will never know you are up there and will start
jumping around.
Select CIS or Rebels. Spawn at
the citadel and choose either the Droid Assassin or Rebel Marksman. When you
spawn, go outside and turn away from the entrance. In the wall, there are a
few doors. Go in one of these then run up the stairs. Once up, go out on the
ledge. There are multiple windows along the wall. Try using the one that is
second from the right -- you can get a good view of both the vehicle
entrance and the caves entrance from here. Also, just jump down to the spawn
point again to restock when you run out of ammunition. You will be very
rarely noticed there.
Hint:
Rhen Var: Harbor: Lowering enemy reinforcements: When battling in the Rhen Var Harbor during the Clone Wars era,
start out as a Clone Trooper with the jet-pack. Then, begin where the AT-TE
is found and jet your way to the empty command post. Once you have claimed
the command post, quickly, jet toward the nearest Separatist ATT tank and
get in it. The Confederate droids should spawn during this action. Once you
get in the ATT, kill every droid that has spawned and their reinforcements
number will decrease by at least 15 droids. You may die in this move, but
the droid's lowered reinforcements will not stand a chance against the Clone
Army of the Republic.
Hint:
Tatooine Dune Sea: Killing Jedi: Start at an area with a Speederbike or STAP in Instant Action. Go
to the Sarcaas and fend off Tusken Raiders until a Jedi appears. When near,
shoot at the Jedi with the Speederbike or STAP, and do not let the deflected
shots hit you. The Jedi will come close. When the Jedi is in range of the
Sarcass, speed away. It will not be your kill, but the Jedi will die, then
respawn. You can then kill them the same way again. Note: Do not do this
immediately -- wait until the Tusken Raiders are almost all gone or away
from the Sarcaas.
Get on a Speeder Bike. Ride
into a Jedi/Sith. If done correctly, you will kill the Jedi/Sith. After
this, the Jedi/Sith can be killed just like a normal soldier.
Hint:
Tatooine Dune Sea: Take a command post and destroy enemies faster: Capture all the command posts around the Sarlaac Pit then take
one of the Rebel Speeders. Land it next to the pit. All of the enemy
troopers should come close or next to you, and be dragged into the Sarlaac
Pit.
Hint:
Tatooine Dune Sea: Sniping location: In Instant Action mode, jump into any ship that flies with a
sniper. You can land on the rock with the noticeable chunk missing. Land
there and snipe the Tusken Camp, the Homestead, Sandcrawler, and the outpost
where you pick up your faction's ships. When you run out of ammo, take your
ship to the outpost where you get you ship, but you must keep constantly
getting in it so it will not get stolen. There is only one problem with the
rock; when you snipe you can easily fall off and lose your ship. You can
always spawn at the Sandcrawler (if you are the Rebublic or the Imperials),
take a Speeder Bike, then try to get an X-Wing. Note: This trick does not
get a lot of kills -- it is just fun to fly on top of rocks and snipe.
When playing in any Saga, take
a flying craft up to the Sandcrawler and snipe. It is better than sniping
from the high rocks, as you get more kills if you are CIS or Empire. You do
not have to keep getting into your aircraft repeatedly. You can just jump
down and keep playing.
Hint:
Tatooine Dune Sea: Safest locations: Get a ship and fly to the top of any of the cliffs. Another good
location is on top of the Sandcrawler or the stone arch.
Hint:
Tatooine: Mos Eisley: Safe area: There is a place in the map where soldiers cannot reach you. This
place is behind the "shops" command post. Jump over the wall and
you will be in a small area. This place cannot be found by soldiers. You are
completely safe because other soldiers cannot jump over the wall.
Start with the Empire or
Republic. Be a Dark trooper or Jet Trooper and start at the command post
that is to the right of the shops. Go towards the shops and look on the
right. You will see a wall that is long. Run down to the shops until you see
where the wall ends. Use your Jetpack to get over to where the wall ends and
you will be in a safe area. Throw your grenades over the safe area to kill
your enemies going over to your command post. Use your Jetpack to get out.
Do not stay in that location for too long, or you will have a good chance of
losing.
Hint:
Tatooine: Mos Eisley: AT-ST: Go to Mos Eisley as the Empire. Go to the lower base. Take over
the bar then take over the Rebel hangar. Once you have done that, after a
few moments an AT-ST will appear.
Hint:
Tatooine: Mos Eisley: Repair: While playing as the droid army, you can use the Jawas to repair
you by standing next to them.
Hint:
Yavin 4 Temple: Kill fish: In this and similar levels, shoot the river where you see fish
swimming. They will float above the water dead, and keep moving downstream.
Hint:
Yavin 4 Temple: Easy reload: Capture the middle command site. Stand next to ammo droid and
throw grenades into the enemy command site and you will reload. Note: If you
die, select the center and continue.
Hint:
Naboo Bacta Tanks: In Galactic Conquest, the Naboo Bacta Tanks are very effective
when used by the CIS. The Droidekas will regain most of their health while
their shields are up, making them even more difficult for opponents to
destroy.
Hint:
Recon Droid: The sniper's Recon Droid has a self-destruct mode. When you press
L, a timer begins. This is an effective means of taking out strategic
turrets. This works best when you begin the countdown before you arrive at
your target.
Hint:
Killing Droidekas: A Droideka is usually difficult to defeat with its shields up. If
one is rolling, run directly next to it. When it puts its shields up, stand
in front of it, almost in the shield. The way the blasters are set up, the
game glitches and will not let it shoot you because you are between them.
This also works with the shields off.
Choose the ARC trooper (the one
with the rocket launcher) and place mines very close around the Droideka
when he is not looking. He will turn off his shield if there is no one to
shoot at, transform into his rolling form, and will be an easy target.
When a Droideka is rolling up
to you and you are reloading or do not have enough time to shoot before it
puts its shield up, run straight behind it and shoot its shield. It will try
to turn and shoot you, but it is too slow. Eventually after shooting fifteen
to thirty bullets into it, the Droideka will lower its shield and you can
destroy it.
Hint:
Killing Jedis: Killing a Jedi is difficult. Get a vehicle that is able to fly.
Go to the enemy Jedi and wait until he stands still. Then, land on top of
him. He will respawn. Do this as many times as desired.
Play a map with places where
you can fall and die (for example, Cloud City). You will need something like
the mortar, rocket launcher, or another weapon that will make them fly up or
to the side. Keep hitting them with it until they fall or fly off the side.
However, you will not get credit for the kill. Note: A good method with a
rocket launcher is to aim at the ground very near them, opposite of the side
where you want them to fly.
Go to a level that has Speeder
Bikes and ram the Jedi while traveling at top speed. It will kill them, and
you will get the kill.
Locate a place in Bespin where
someone can fall off. Get the Jedi close to the edge, then throw a grenade
at them. They will fall off and be killed.
Land on a Jedi with a ship.
Shoot a Jedi in the feet enough
with a tank, AT-AT, AT-TE, AAT and anything else with big guns.
Roll over a Jedia via hailfire
droid.
At Tatooine Dune Sea, Endor, or
Yavan, get a Speeder Bike and run into a Jedi at full speed.
To kill a Jedi, shoot at him
with a Droideka. The Jedi will eventually die.
Hint:
Incapacitate Jedi: You do not have to kill enemy Jedis. Use grenades to send them to
an empty area. Jedis will only move around when they see enemies or if they
are being shot at. For example, in Bespin Cloud City at the high walkways
use grenades to send them to the opposite side of the courtyard, thus
rendering them useless.
Hint:
Killing Tusken Raiders: Steal Rebel tank and go to a Tusken camp. Sit there with the
turret gun and kill them. Do not use the cannon or they will know that you
are there.
Hint:
Safer copiloting: The following tips will make it easier and safer for you to be a
copilot in ships in single player mode.
Play as a pilot, but do not
fly with one. Allow the pilot be a sniper or something else. Otherwise
they will constantly land next to enemies to repair. If you are just a
pilot, you will automatically repair the ship.
Make sure the copilot has one
air-to-air weapon, like the Y-Wing or Snowspeeder. You do not want be on
Bespin in a Tie Bomber, and the only thing you have to destroy the X-Wings
with is bombs, as they do not work.
Do not press exit. You will
fall, usually to your death.
You can always take over if
you need to land. Just switch positions and find the nearest safe place.
Keep your ship. Do not land
next to an enemy ship to take it. The pilot (or you) will be killed
quickly.
Hint:
Bomb run: Select any level as either the Empire or the Republic. They both
have a person with a jetpack. Spawn anywhere with a jetpack character. Wait
for your jetpack to fully charge. When you are ready, jump into the air and
start throwing grenades wherever a big cluster of enemies are found. This
trick works better for the Republic Jet Trooper, because he can hover
instead of jumping high and he has more grenades. For example, if you are a
Republic Jet Trooper, jump in the air, then go forward while throwing
grenades repeatedly; or hover in one location and focus a few or all your
grenades in one location. Also, if a grenade hits an enemy, it will hurt
their health.
Hint:
Explosive ram: Select a soldier with a "missile launcher". Find a
vehicle and pilot it to a place where nobody except you can get it; so when
you put mines on it, it does not take off or run away. The best vehicles for
this include the Speeder 74-Z bike, STAP, Rebel combat speeder, Gian
speeder, TX-130S fighter tank, AAT, Hailfire tank/droid, Jedi Starfighter,
Droid Starfighter, X-Wing, Y-Wing, Tie-Bomber, and Geonosian Starfighter.
Select the "mines", then put them on the most forward and
sometimes lowest part of the vehicle. For example, on the TX-130S put it on
the two tips of its front "wings" in front of its guns. On the
Hailfire tank/droid. put it on the laser cannon; it looks like two spears.
To get the mines on the cannon, jump on the top of its cannon; but be
careful. If done at a certain angle you will die. When you are on it, go to
the front and place one to four mines. On the AAT, put the mines on the flat
part of the tank with black dots on it (the very front). On most
Starfighters, put it on the nose. On the Droid Starfighter, put it on the
two parallel vertical wings where the laser cannons come out. On the 74-Z
speeder bike, put the mine(s) on the nose/tip of it where the laser cannon
is found. When the mine laying is done, pilot the vehicle into an enemy.
This is an instant kill for scout vehicle and infantry. Note: Turn off the
"Friendly Fire" option or this is suicide. Also, the Hailfire tank
cannot charge vehicles; only infantry (unless you put the mines on the
wheels). The mines will only expend as many as needed to kill the enemy. For
example, if you run into one soldier, only one mine out of a group of four
will explode. However, if you ram an AT-AT or AT-TE, all four will explode.
If you get out of the vehicle before you run into something you will kill
yourself. If you do this with a Star Fighter, slow down before impact on the
enemy to avoid a crash.
Hint:
Ordering an advance: First, get the biggest group possible to follow you. Lead them
into where you want them to advance from. Then, order them to hold position.
Next, get rid of all your explosives by firing them at the enemy. When the
enemy pulls back, order your troops to follow you, and lead them head onto
the enemy. Note: This cannot be done with droids.
Hint:
Defeating Trandoshan mercenaries: IF you can get behind a Trandoshan mercenary, shoot the yellow
canister on his back. He will get launched into the air and explode. Note:
This will not work in multi-player mode.
Hint:
Easy head shots: When using a sniper rifle for any side, scope in and when you
find a target, aim at the very top of the head and fire. When you fire a
sniper rifle while scoped, the shot goes down slightly.
Hint:
Easy kills: Start as a Clone pilot. Fly a Jedi Starfighter into the side of
the enemy command post that has a flak gun. If possible, try to park the
Starfighter on the stairwell so that you block anyone coming from behind.
Then, get in the flak gun and aim it at the walkway below. If you are fast
enough, you can stop the CIS from advancing to the extractor and can take
out the ships parked on the two side platforms.
Play as someone with a rocket
launcher with the ability to lay land mines. Go up to an unoccupied enemy
vehicle. Place mines on it. When an enemy gets in it, the mines will
explode, either damaging the vehicle or killing it.
Hint:
Sniping location: When playing as the Rebel side in Galactic Conquest, start as a
Rebel Marksman and get a X-Wing fighter. Fly to where the Imperials have the
open TIE fighters and get one. Fly to any tall stone pillar and land on it.
Hop out and start taking people out with your sniper rifle. This works best
as a Rebel Marksman because you can zoom in twice.
Hint:
Unlimited health or ammunition: Stand, crouch, or lay near any one of the replenishment depots.
Camp there with a sniper rifle and keep firing.
Hint:
Jumping: Play as a Jet Trooper and get into a Republic Gunship. Change to
a passenger. When you go as high as you can, jump and turn the jetpack on.
You will fly for a few seconds and lose no health when you land.
Hint:
Super-jump without a jetpack: Turn the friendly fire option off. Start a game with a character
who has thermal detonators or a time bomb. Throw the grenade or plant the
time bomb. Get directly on-top of it, and just before it explodes, Jump. You
will be rocketed into the air. Note: If you are not a Jet Trooper or Dark
Trooper, you may lose some health.
Hint:
Do a 360: Get in a carrier ship (Republic Gunship recommended). Speed up
and pull the reverse. You will spin around. Note it may require several
attempts.
Hint:
Speeder Bike tricks: Note: The fastest Speeder Bikes are in the "Galactic Civil
War". In Tatooine: Dune Sea, Yavin 4: Temple, Naboo: Plains, or Endor,
start at a base with a Speeder Bike. Gain alot of speed and head for a jump.
Try to do tricks like 180s, 270s, 360s, Cut-backs, etc. If you go off a huge
jump, you might die. Before you hit the ground, jump off your bike. The
chance of an exploding Speeder Bike are decreased.
Hint:
Riding vehicles: It is possible to ride on vehicles such as the AT-AT or the AT-TE
with the Jet Trooper or the Dark Trooper. If you fly up there and land, you
can use the pistols to shoot accurately. Also, you might be able to jump
from a cliff or something similar with a real sniper or a automatic machine
gunner.
Hint:
Dark Trooper: Large jump: When you are a Dark Trooper, wait until your jetpack is fully
loaded. Jump in the air and when you are about to hit the ground, double tab
jump. Your Dark Trooper will perform a small take-off. This is your large
jump and lets you skip much ground in a small amount of time. This can be
done twice with a jetpack fully loaded.
Hint:
Alternate costumes for the Rebels and Imperials: In some maps, the characters use different clothing to match
their environment. The following a list of alternate costumes that can be
seen.
Imperial Pilot: Hoth pilot
suit (Hoth map), Imperial Commando uniform (both Yavin and Kashyyyk maps,
Tatooine: Mos Eisley map, and Endor map)
Stormtrooper, Shocktrooper,
and Scoutrooper: Snowtrooper armor (Hoth map)
Wookie Smuggler: Snow covered
fur (Hoth map)
Clone Trooper: Suit with a
fin on the head (Gnosis)
Glitch:
Battle Of Hoth: Floating Taun-Taun: Choose the Rebels and take a Taun-Taun into a trench.
Glitch:
Bespin Platforms: Return of the Jedi: Play the Bespin Platforms map on Galactic Conquest mode. Choose
the Jedi Ally planetary bonus. When your Jedi ally gets thrown off the map
by an enemy grenade he will sometimes come back from the dead to continue
fighting.
Glitch:
Echo Base: Go through wall: Play the Instant Action level Echo Base. Get the donkey-like
creatures standing in front of the Echo Base and go inside it. Immediately
when you go in, turn to the right and you will see a wall with boxes beside
it. Go through the space between the boxes and you can walk through the wall
as if you where a ghost. You and your "donkey" will go through the
portal.
Glitch:
Geonosis: Go very high: Get a hold of a Republic Ship. Tilt the Right Analog-stick
Down to where the ship is kind of straight, quickly release, then press
the Left Analog-stick Forward. If you continue to do this, you will
eventually get very high in the sky. You can even land on top of the
mountain. Note: If you land on top of the mountain, get off the ship and
stay on the land part. Do not jump, as you will sometimes die. Do not fall
off or you will die instantly. To make it more fun, become a sniper and
shoot at people from there.
Glitch:
Kashyyk Islands: Mirror world: Get a Republic Battleship and press the Right Analog-stick
Forward. When you are looking face up to the sky. quickly release it and
quickly press the Left Analog-stick forward. Repeat doing this until
you reach far enough in the sky to enter a mirror world.
Glitch:
False falling: Play as a Rebel pilot and get in any vehicle. Keep moving, but
get off. Your Rebel pilot should appear as if he is falling, but actually
will be floating in mid-air. He will look solid, but can shoot. To return to
normal, get in any vehicle or jump.
Glitch:
Flying helmet: Enable the "Baby Wars mode " code. Choose any mode as
the Rebels. And use a pilot and you will see a flying helmet.
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select the first letter of the game's title below. If the word
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