Home
> Xbox cheats >
S
> Star Wars: Knights Of The Old Republic 2
Star Wars: Knights Of The Old Republic 2 cheats
Cheat
Node: The Cheat Node is a menu that can be accessed in the back rooms
of the Jekk'Jekk Tar tunnels. Much like the Galaxy Droid from the original Star
Wars Knights Of The Old Republic, there are interesting features in this
hidden menu. Some of them can skip you ahead in the area, such as "Skip
to final sequence", while others seemingly do nothing, such as
"Delete Mira". To access the Cheat Node, climb out of the pit
after defeating your opponent (Mira or Hanharr). Go through the door that
leads out of the pit, after defeating the Ubese, then take the left-most
door. There is another door directly ahead of this where the Node is
located. Upon entering this room, defeat the three Ubese. Immediately after
you defeat the last Ubese, move your character to the wall directly opposite
of the door and keep moving towards it. If done correctly, your targeting
reticule will turn blue and select the wall for a moment. Immediately press A.
You are now in conversation mode with a Ubese who is behind the wall in the
room with the exit. You are now able to access the Cheat Node.
Change
voice pitch: Hold Black or White on controller four during game
play to increase or decrease the pitch and speed of the voice dialogue.
Hint:
Alternate menu: After completing the game your character will appear on the main
menu.
Hint:
Alternate dialogue: Successfully complete the game two times, once with a Light side
ending and again with a Dark side ending. Start the game a third time to
have new dialogue choices appear during the game.
Hint:
Dantooine: Jedi Master Robe: Save Koohda but kill the Jedi Master. You can recover a Jedi
Master Robe from his corpse.
Hint:
Dxun: Computer code: When you are called back to Dxun by the Mandalore, you are given
two missions. The main character Jedi goes to the capitol, but first with a
cast member of your choice you will do a mission in the Dxun jungle. In the
structure, there are two ancient computers in different locations that open
big locked boxes with crystals in them. The first computer code is this
string of numbers: (6*2)-8+9/1=13. On the second computer, the answer is: C.
Hint:
Korriban: Easy experience: In the secret temple on Korriban, there is a room with a Jedi
corpse. It is located south of the bridge that you battle the Mandalorians
on. Inspect the body, and after you are done, two Hssiss will attack you.
After you have defeated them, inspect the body again. Two more will appear.
Keep repeating this to gain experience. If you are daring enough, inspect
the body but keep pressing X repeatedly. Try placing several mines
around the area, and use Force Lightning, and Drain Life on them. It is also
useful to have the Sith Mask to help regenerate Force points. Save your game
after each level that you gain.
When inspecting the dead Jedi
body, to gain more experience faster and easier, make sure you have the
Master Force Scream. It does massive damage all around you. This is useful
if you plan to fight multiple Hssiss, as it has an area affect of virtually
the entire room. You can inspect the body ten or more times and use the
Force Scream for all the Hssiss around you. It usually takes about five or
six uses, depending on how many there are. Also, if you have Death Field and
Force Lightning Storm, it helps. If you are low on health, using the Death
Field one time replenishes all your health. Also, having a high Wisdom and
Regenerate Force Points are helpful.
Play as a Light side Jedi. Your
Force bar replenishes very slowly when cofmpared when playing on the Dark
side. Equip the Sith mask, a Jedi Knight robe and the crystal in your
lightsaber that helps regenerate Force points. Even with all three items,
your Force will return slowly. Before you enter the hidden cave, make sure
that you have the Drain Force power maxed out. Use Force Affinity, Force
Storm, Force Storm, Drain Life (third tier) and in the next battle, Force
Affinity, Drain Force, Force Storm, Force Storm then Drain Life. When you do
use Drain Force in this manner, you will get Force points back (more if you
are fighting about ten to twelve Hssiss).
Hint:
Malachor V: Defeating Kreia: Once you have started the battle with Kreia, run down the
platform behind you. Run away from her until she stops chasing you. Once she
stops lay as many mines as you have (thirty or forty recommended) in the
same location. Run to where she starts chasing you again and lure her over
the mines. If done correctly, her health should be almost gone. She will
probably try to use Death Field on you. Use Flurry on her and she will die.
Once the lightsabers appear, do the same thing but do not lay mines. Lure
the sabers away from each other and attack them separately.
When you are on the Dark side,
you can get a power called Force Crush. When you are fighting her, keep
using that Force power. It does about 75 damage each time you use it. She
might use Death Field on you sometimes, but it will not kill you. You can
also use it on the floating lightsabers.
Hint:
Nar Shaddaa: Fuel for Telos: After Peragus is destroyed, Telos has no supply of fuel. On Nar
Shaddaa, once you find Vanda the Hutt, ask him what he wants for Goto. You
can tell him "Supply Telos with fuel". Because he runs a fuel
company, he will supply you with it. The problem is you must get Goto for
him. Later, Goto will end up in your party.
Hint:
Nar Shaddaa: Lightsaber lens: To get the third lightsaber part needed (the lens), go to the
catina and buy Juma Juice. Then, add Handmaiden to your party and talk to
the Twi'lek in the back of the Catina. He will make Handmaiden dance for
Vogga. Then, put the Juma Juice in the "urn" in the corner of the
room so that the Kath hounds fall asleep. Vogga will fall also asleep while
watching Handmaiden dance. Then, open the door behind you and go to the
first metal box to your left. You will get a lens. Talk to Bao-Dur and he
will make it for you.
Hint:
Nar Shaddaa: Getting out of the ghetto: To get out of the downtown or "ghetto" part of Nar
Shaddaa, you must do one simple thing. Talk to the Twi'lek girl in the Swoop
gallery. She will bring up that she has the codes for C9-T9's cage. Next,
you must persuade her to tell you more. Finally, persuade her to give you
the codes to the cage so you can destroy the bot. Once at the computer,
enter the prompt "[Computer] Overload droid". It will overload and
be destroyed. Finally, the man at the counter will ask you what happened.
Just say something or use Force Control and say "You saw nothing".
He will tell his boss the very same thing. After that happens, you will get
a Holocron and be invited to the Jekk'Jekk' Tar. Be prepared. This is also
how you get Mira to join your party, and meet the Jedi Master of the planet.
Hint:
Nar Shaddaa: Opening the last locked door: When your T3 droid is sold to the Hutts, you will reach the last
door in the Warehouse Area. It is a combination lock. Use the following
combination to unlock it. 1. Center: Counterclockwise. 2. Left:
Counterclockwise. 3. Right: Clockwise). After you get what you need out of
this room, you will be confronted by HK droids again. They are not that
difficult -- stay and fight. You will find the HK chassis for your HK droid.
Hint:
Nar Shaddaa: Make Atton a Jedi: On Nar Shaddaa, there is an intermission sequence in the refugee
sector (near the center) where a blue Twi'lek offers you information about
Atton for a small price (about 20 to 25 credits). Pay him, and he will say
that he has seen Atton on Nar Shaddaa, and that he is not who he says he is.
Talk to Atton about this and keep going on through the conversation. Keep
selecting the Light side type answers, which are usually at the top. If you
have enough influence with Atton, you will eventually reach a story about a
female Jedi who opened his mind to the Force. Closely afterwards, you will
go into something about opening Atton's mind to the Force and go into a
series of conversation choices where there is only one choice, and Atton
will not say anything in between. After completing this, the game will state
that Atton is now a Jedi Sentinel. He will level up, making Force powers now
available to him.
Hint:
Nar Shaddaa: Sleeping Kath Hounds: Use the following trick to put Vogga's hounds to sleep easily. In
the Nar Shaddaa Dock Apartments are two aliens in one room that keep saying
"If you thought you could sneak up on us you were wrong". This is
because they are talking about something they do not want you to hear. Use a
party character skilled in Stealth, like Atton. Sneak in the room and they
will have a conversation about putting Vogga's hounds to sleep using Juma
Juice from the cantina. Go to the cantina and buy Juma Juice from the
bartender. Then, go back to Vogga's place. Put the Juma Juice in the
"urn" in the corner. The hounds will drink away and fall asleep.
Then, put Vogga to sleep by getting Handmaiden or Mira to dance for Vogga by
talking to the Twi'lek in the same cantina where the Juma Juice was
obtained. Vogga will watch the dance and fall asleep. You now can go into
Vogga's treasure room without anyone knowing.
Hint:
Nar Shaddaa: Unlimited experience: Upon entering the refugee camp, speak with Odis. He claims to be
sick but cannot do anything about it. He says that the caretaker might help.
You must then eliminate all the Sirocco gang members to the east. This can
be done by starting a fight with their leader. After they have been
eliminated, make your way to the "squid"-looking Exchange leader
to the west. You will be given a choice to tell him about Odis being sick.
Persuade the "squid" to make more for the refugees. If you
succeed, he will ask you to eliminate him. Respond that you will think about
it and the conversation will end. You will receive 1,000 experience points
every time you persuade him to make more room. This works because the choice
to persuade him always occurs when you speak with the Exchange leader.
Hint:
Nar Shaddaa: See through clothes: When on Nar Shadaa you will get the dancers outfit. Put on the
outfit then use Force Sight in first person mode with Kreia. You will be
able to see through the outfit.
Hint:
Onderon: Sith Master Temple battle: During the mission where your main character is sent to Onderon
to assist the queen, a character of your choosing is sent to do a mission at
the same time. During the first mission, with the characters of your
choosing, you must go through the jungle and reach a Sith temple and clear
it out. After you have progressed through the temple, near the end should be
three Sith Masters or Lords waiting in front of a large electrical orb
hanging from the ceiling. They are very difficult from the rest of the
forces you have encountered. If your entire party enters combat, you will
not be able to move about the rest of the temple and will be trapped in the
last area with them. Because they are difficult, this is very bad for you as
they are not easy to take down. To have an easier time with them, enter solo
mode and send one character down to attack. A blaster or melee weapon is
fine. Get their attention and draw them out as far as you can. If the
character dies, take the next one and shoot at them from a distance to get
them out of the area and into the previous part of the base you just cleared
out. Then, cancel solo mode. Try to get one of them to chase you. Go near
one of the areas where you had to open an ancient box. The ancient control
panel should be circular, and if you get the Sith to circle it a few times
while chasing you, both you and him should get further apart. You can now
turn to shoot with Rapid Shot or Sniper Shot while he is trying to get near
you again. When you turn to fight, your allies should be up and have low
health. You can restore them if desired. Take the opportunity to shoot at
the single Sith if your teammate has it occupied. If he does not, simply run
around the structure again until the distance is acceptable and blast him
again until he is defeated. Having Mandalore is advisable, because he is a
master with blasters and this makes it easier to defeat the Sith. After he
dies, get another Sith to follow you. Repeat this process until all of them
die. By doing this, you or your party can gang up on one Sith. With a three
versus one battle (if your party is up), even though the Sith is stronger,
he should be thoroughly outmatched. If your party does not divert the Sith's
attention, you can still runabout the circle-like panel and take the time
now and again to shoot him until he dies. This is much better then going
into the room, being sealed in, and having your party massacred. Also, you
can set the game play setting to easy in the menu. Doing these things should
make your opponents mere nuisances. After this, return to the tomb area, ask
the Madalorian to explore the area, open the tomb, and take the items (which
includes Freedon Nadd's short lightsaber). Then, ask the Mandolorian to
leave. You will then be returned to your main character for the second
mission.
When you fight the three Sith
Masters inside the temple on Onderon, use this technique. Leave your party
at the top of the ramp. Lay down some mines leading up the ramp towards the
party. Then, send a character towards the Sith Masters to draw them out
towards the party. They will run across the mines and take damage. You
should not lose any health by doing this.
Hint:
Onderon: Palace northern storage room: The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed
more like a bedroom than a storage room.
Hint:
Onderon: Battle circle: When you travel to Onderon, you will be forced to land on Dxun.
Once you make your way through the jungle, you will find the Mandalorian
camp. Search around and you will find the battle circle. Talk to one of the
Mandalorinas there to enter it. They will brief you on the rules. Once you
win all the battles you can, you will be told that if you want to battle
again you must find a Mandalorian willing to sponsor you. Make your way back
to the jungle and you will find the Mandalorian willing to sponsor you. He
is in a tunnel that has different routes to take and he is red. Do his
mission and he will then sponsor you. Ironically, this is the Mandalorian
you will fight. So when you fight him, you get to use all your weapons.
Break any rule and you will be told that you cheated. However, the
Mandalorian will still fight you. Now your party mambers will join in, and
you can take him out together. After you defeat him, the Mandalorian that
told you that cheated earlier now says you won. Note: You can do this with
all the characters. Also, you only get two warnings if you break their
rules. If you do it a third time you will be disqualified and not be able to
participate at all in the battle circle throughout your game.
Hint:
Peragus: Defeating mining robots: On Peragus, you will have to deal with a lot of out of control
mining robots in several areas. An easy way to defeat them is with the
Plasma Tourch. It has a low damage rate against normal enemies, but its fine
against robots, locked containers, locked doors, and even busted doors. Make
sure you also keep this weapon and never sell it, as it will be useful in
many areas of the game. Also, you will not get many credits for selling it.
Hint:
The Ravanger: Lost bomb: When you are onboard the Ravanger, one mission will involve
planting bombs in four different areas of the ship. At the end when you get
to the fourth one, a screen with Kex will appear. He will be upset and say
"We have failed, we have lost the last bomb". Knowing that, you
have to either must find or make a new one. To find the bomb, go to the
weapon hold where all the torpedoes are located. Inside will be security
terminal. This will allow you to open the hatch of a torpedo and get the
bomb that is inside. Later, return to the last destination and place it. You
must then run out whichever way you came and escape while the Ravanger
explodes.
Hint:
Telos: Distraction and kill: When you crash land on the surface of Telos, you will encounter a
lot of people in a small section of an area with buildings. An easy way to
kill everyone is to make sure your party is behind you as you fight an
enemy. When it gets to you and one other person, your party will just let
you go one-on-one with the person while they fire at some other group. Make
sure you take a slightly longer than needed to fight this person. Then, when
you are done, attack the group that your party was firing at. Once you do
this, your party usually is all dead except for you. You will have to fight
what remains of the group solo. Normally, Atton Rand gets up with a low
amount of health and starts shooting at another enemy. Once you are done
with the group you are fighting at the moment, go to the one that Atton is
shooting at. Keep repeating this process.
Hint:
Telos: Gaining shields from Bao-Dur: While on Telos with Bao-dur, find a container and put any shields
that you have inside it. Begin a conversation with Bao-Dur. Ask him to make
shields for you. Keep asking him to do so until he will not make anymore.
Put them in the container. Repeat this until you feel you have enough, then
take all your shields from the container and move on. This is useful for
extra credits and components. Note: Any time you return to Citadel Station
and Bao-Dur is in your party, he will make shields for you, even after you
have constructed your lightsaber.
Hint:
Telos: Defeating the Handmaidens: When dueling the Handmaidens on Telos, you can use Force
Whirlwind to defeat them. For some reason it does not stop the fight.
When fighting the
Handmaiden(s), run up to them and keep moving close. They will move back. Do
this until they back out of the fighting ring. You can also do this at Duxn
when fighting the Mandalorians in their battle circle.
Hint:
Telos: Military Base: Opening doors: To open the doors on Telos, first get the codes to the ship. They
are found in a cache near some dead robots. Go to the small white building
on the right after you find the codes. There will be a computer terminal.
Use the command: [Computer] Unlock Bay Door. After you open the doors, you
must fight a giant robot. To defeat the robot, use the Plasma Torch while it
is distracted by your party members. Make sure you use a lot of Medpacks on
yourself. If you believe your character is going to die, switch the weapon
to someone else in your party. Another way to defeat the robot is to throw
frag or any grenades at it first, then use a double bladed sword while its
back is turned. This may take several strikes of three to eight.
Hint:
Telos: Military Base: Defeating the giant battle droid: To defeat the droid inside the shuttle bay, place mines in front
of the huge bay doors. At least ten are recommended. Keep placing them in a
diagonal path heading counter-clockwise to the shuttle. If it survives your
mines after it comes out of its room, it will be heavily damaged and can be
easily defeated.
Hint:
Telos: Easy experience: At the Exchange door is a Rodian guard. If you choose to kill
him, you will get Dark side points and experience. Kill him, get a journal
entry, then go back. He should be there again. Kill him and you will get no
Dark side points but some experience points. This will happen at least two
to four times.
Hint:
Defeating Mandalorians: Use the following trick when battling the Mandalorians at their
camp in their battle circle: The rules are that no Force powers, stimulants,
or other items can be used inside the circle. However, if you boost your
character with stimulants before you talk to the sergeant you will still
have their benefits when you enter the circle. This will make winning
easier.
Hint:
Defeating Master Vrook: If you go to the Dark side, you will have to face Master Vrook in
a one-on-one duel. Master Vrook is a difficult opponent. Have the Force
Focus power active (the little purple sphere). Keep hitting him with Force
Lightning. Once you get him low enough, Kreia will interrupt and give you a
new Force form. It looks like another purple sphere, but absorbs the Force
from the opponent. When you continue, Vrook will try to heal himself (you
should also do this). Make sure the new ability is active and use Plague on
him. With it is 100% chance of hitting, it is really the only thing that
works. However, every time you get him with that, he will try to heal the
poison. Keep alternating Plague and Force Lightning. He will run out of
Force and start attacking again. Keep nailing him with Force Lightning, and
when he has only a quarter of his strength remaining, he will collapse and
will have won.
When the battle first begins,
instead of attacking head-on, run around the trees until he no longer
follows. Then, go to where the battle began and lay down all of your mines
in one spot, directly on top of each other, Make Vrook follow you through
the mines. The mines will explode on him, but not you.
Hint:
Defeating Sion: Try using Flurry. It does a great amount of damage to him. Also
try other attacks as well. Force Body will help you greatly. Make sure your
Force bar is up before attempting this. When you do the next four to six
Force attacks, it will do almost nothing to your Force bar. Force Heal is a
great move to use at this time, along with Force Immunity or Force Storm.
Make sure you have lots of some type of healing, such as the Survival Pack,
Advance Medpack, or Medpack. You must kill Sion three or four times before
he actually dies.
Run away from Sion and hide
behind a pillar to make the target on Sion disappear. When this happens,
Sion will not run after you. Instead of fighting him head on, walk away from
the pillar, where he will not see you, and place as many mines as possible
(preferably not gas mines). Then, let Sion see you and lead him to the
mines. If it does not kill him, keep using Force Storm. He will regain all
his health a few times. Repeat this process until Sion is dead.
To kill Sion on Malachor as a
Dark Jedi, constantly use the Choke Force power that you are given when you
get Dark Side Mastery. He cannot resist this, and it is immensely powerful.
It is boring, but it gets the job done.
Hint:
Defeating enemies: If you get stuck trying to defeat a large group of enemies or one
very difficult enemy, look around your environment for something to hide
behind. The enemies are only aggressive if they can see you, and it is very
easy to exploit this "line of sight" issue. You can lure one enemy
at a time around a corner until the pack is destroyed, and even better, if
you inch around a bend correctly, you can have an enemy targeted without
them becoming aggressive. This makes it easy to defeat them with a ranged
attack, such as a blaster, lightsaber throw, or grenades. This even makes
Kreia's defeat possible without having to concern yourself with the three
floating lightsabers. Just run from the sabers until you are around a
pillar. With Kreia in sight, she will not attack you with the floating
lightsabers around, and she can be easily finished off with some lightsaber
throws.
Hint:
Defeating Bosses: If you are having problems defeating a Boss, simply enter the
"Gameplay" settings and lower the difficulty to "Easy"
for the duration of the battle.
Get a large number of mines.
This works best if only one character is alive. Exit combat-mode and make
the enemy follow you. Get a good distance away and set a mine (frag or
plasma), then run away. The enemy should run through the mine. Keep
repeating this until the enemy is dead.
If you are in a tough fight, as
when Atton fights the Twin Suns or the last fight with Kriea, it helps a lot
to run away a short distance and plant a mine. Do this as many times as
needed -- you can always make more mines at a lab station.
Hint:
Handmaiden's Robe: After you duel with Handmaiden, she is not wearing anything. Put
some clothes on yourself then ask her to put some clothes on. The robes she
puts on are valuable. You can repeat this process as many times as you
desired and sell the extra robes. Note: Only Handmaiden can wear these
robes.
After sparring with the
Handmaiden, tell her to put some clothes on. Make sure that you also have
clothes on. She will put on her mother's Jedi robe, which only she can wear.
It gives a +3 bonus to Defense and a +2 bonus to Charisma.
Hint:
T3-M4's Droid Shock Arm: When you must use T3-M4 on the first level, make sure you have
Shock Arm that is only usable by T3-M4 equipped. This is extremely effective
on the mining droids. It is possible to get many one hit kills and it has
unlimited uses.
Hint:
Sacrifice Visas: Equip Visas with the clothing that was on her when she joined
your party while facing her master. You get the choice to sacrifice her.
Hint:
Unlimited components: Using the "Handmaiden Robe" trick, breakdown the robes
on the workbench to get 20 components. These can go a long way, for melee
shields, energy shields, etc. Repeat this as often as desired. It is better
to breakdown her robes than valuable merchandise. Note: If you sell it, you
can get about 2,600 credits depending on your status with the vendor. By
doing this, you can sell them and buy cheap items to break down instead of
breaking down the robes.
Hint:
Shields: When you first get Bao-Dur after you leave Citadel Station, he
can make lots of shields (an infinite amount for a limited duration). Keep
asking him for shields. You will get Energy, Mandalorian Melee, and Echani
types one once in awhile. This is useful for gaining credits. However, after
Bao-Dur asks you about making a lightsaber and tells you to collect the
parts, you can no longer ask him to produce shields.
Hint:
Barab Ore Ingot: To get the Barab Ore Ingot easily you must be on the Light Side.
If you choose Jedi Consular, Jedi Sentinel, or Jedi Guardian as a class and
choose to be come a Jedi Master, Jedi Weapon Master, or a Jedi Watchman you
can still get Barab Ore Ingot. However, do not use two lightsabers. You must
have use one lightsaber with a color being the same as your class. Also when
you have completed four or five planets. it would be possible that you would
get the Barab Ore Ingot between completing three to five planets.
Hint:
Lightsaber construction: Bao-Dur is an ugly character that follows you around and calls
you "General". He is also very skilled at constructing weapons,
fixing general robotics, and ship repairs. He will tell you that if you get
the parts needed, he will make a lightsaber for you. The following items can
be found on these planets. On Dantooine, a salvager near the Jedi Enclave
will have all but one part (lens) you will need, at a nifty price. She also
has some color crystals. On Dxun, after you kill some Cannoks in the
jungles, check their remains. One has the lens needed for the lightsaber.
They are found near the Mandalorian ruins entrance, or by the Mandalorian
cache.
You cannot get your old
lightsaber from Arista. You must to collect components and bring them to
Bao-Dur, or you can complete a major quest. A lightsaber hilt shell can be
obtained at Citadel Station, from the Ithorian Leader. Jarron will sell you
a refracting lens it if you save him. You can buy colored crystals.
You can get a lightsaber part
from Visa when you find her on the ship. You have to fight her, then see
Bao-Dur.
To make a lightsaber, you need
five things: a crystal, an energy fixture, an energy cell, a lens, and
Bao-Dur. On Telos, the Ithorians will send you to the planet's surface. When
you are shot down, talk to Bao-Dur. He will join your party. The energy
fixture and cell can be bought at the salvager camp by the Jedi Enclave on
Dantooine. After you save Khoonda on Dantooine, Master Vrook will teach you
a lightsaber form and give the lens to you. Crystals can be found in the
crystal caves, bought, or found. After you have these, talk to Bao-Dur to
have him make you a lightsaber. If you can find the glowing crystal, search
it to get your crystal. If you put in your lightsaber it will be more
powerful.
When you escape Peragus 2 in
the beginning, Atton will eventually ask you what lightsaber you had or want
now. There is a choice between a single-bladed and a double-bladed
lightsaber. The colors are blue, red, green, viridian, and violet, plus
silver. Pick one to get it later in the game from Atris.
Hint:
Lightsaber rewards: You will get the following lightsabers as a reward only if
Bao-Dur has first made your own lightsaber. Otherwise, you will get random
lightsaber parts.
If you assist the refugees by
getting the Exchange to ease up, Hussef will give you a lightsaber.
You can get a short
lightsaber from Lootra when you free his wife in the Refugee sector by
clearing a path through the exchange guards and killing all the Serecco
thugs.
Mandalore will give you a
lightsaber if you have completed every task in the Mandalorian Ruins to
gain respect.
The light saber you choose
when you have your discussion is the opposite that you get from Ghent
after freeing him. You will get a double-bladed after defeating the Sith
Masters on Duxn and a orange short lightsaber from Freedon Nadd's tomb in
the back of the ritual room.
Hint:
Best lightsaber crystal: The Crystal Caves on Dantooine hold your very own Force Crystal.
It has your name and you can keep getting Kreia to "tune" it to
yourself throughout the game. It will also improve over time.
Always use the personal crystal
in your own lightsaber. It is the best crystal in the game, giving you
attribute bonuses and a +1 to attack and damage. Also, it is aligned to you,
so that you can use a crystal of the opposite alignment and the alignment
restrictions cancel each other out.
Hint:
Using lightsaber crystals restricted to the other alignment: If you have a powerful crystal that is restricted to the Dark
side while you are on the Light side (or vice versa), put a crystal that is
restricted to the opposite alignment in the other slot. They will cancel
each other out.
Hint:
Recommended lightsaber form: Use the Juan Lightsaber Form to do many punches and kicks while
being vulnerable to Force powers.
Hint:
Unlimited Dark side points: After the Ithorians call you asking for your help, go to them and
see the Ithorian in the plant room. He will ask you to help save their
leader, Chodo. Ask him for a reward, then leave them on their own. Do this
repeatedly to get more Dark side points.
Hint:
Light and Dark side mastery bonuses: When getting bonuses for having Light or Dark Mastery, the bonus
you receive depends on your class and your alignment:
Light Side Jedi Guardian: +3
Strength
Dark Side Jedi Guardian: +1 to 8 additional damage
Light Side Jedi Sentinel: +3 Constitution
Dark Side Jedi Sentinel: +3 Dexterity
Light Side Jedi Consular: +3 Wisdom
Dark Side Jedi Consular: +50 additional Force Points
Jedi Weaponmaster: +3 Strength
Jedi Watchman: +3 Constitution
Jedi Master: +3 Wisdom
Sith Marauder: +1 to 8 additional damage
Sith Assassin: +3 Dexterity
Sith Lord: +50 additional Force Points
Your status screen will only
show one bonus at a time, at the top. However, bonuses from your starting
class are still present and active. Two bonuses of the same type will stack.
For example, a Light Side Jedi Guardian / Jedi Weaponmaster has +6 Strength
(+3 Strength for each class), and a Dark Side Jedi Consular / Sith Lord has
+100 Force Points (+50 Force Points for each class). The best way to be a
strong Force User is to be a Light Side Jedi Consular / Jedi Master. You
will get Master Force Focus to add +4 DC to your Force Power Saving throws,
and +6 Wisdom for Light Mastery, which increases your Force Points, Force
Damage, Force Power DC and, for male characters with Battle Precognition
(learned from Handmaiden), a +3 bonus to defense for Light Mastery.
Hint:
Influence chances: Make sure to have just these characters with you when you want
influence with them. Also, make sure that you get the correct influence you
want. Either have all influence gain or all influence loss; not both.
Bao Dur: Help the spy at the
cantina on Onderon.
Bao Dur: Help the Mandalorian
Kumas in the Missing Mandalorian quest.
Bao Dur: Help the person on
Nar Shadaa being hounded for money by the two thugs next to the red door.
Mira: Help or kill the
Sullustan Akkere on Dantooine.
Mandalore: Kill Akkerre on
Dantooine for an influence gain.
Atton: Reply that Atton had a
good idea or something to that degree when you are on the Harbinger to get
an influence gain. Kill random people with just Atton in your party (for
example, Lootra on Nar Shadaa, the person who stops you on Telos when you
break into his apartment). Note: You will get a lot of Dark side points
for this.
Handmaiden: Duel her three
times to get all the influence needed. After you duel her for the first
time, return each time you level up to see if you can duel her again.
Kreia: When Kreia scolds you
for certain things, say that you agree with her reasoning and you will get
an influence gain. You usually get influence gains with Dark side remarks
to Kreia and influence loss with Light side remarks.
Visas: Light side remarks to
Visas usually get you influence gains while Dark side remarks give you a
loss.
HK-47: Light side remarks
give you loss, while Dark gives you gain. Also use the Mind Trick on the
guard at Onderan spaceport with HK in your party to get a gain.
GO-TO: Works the same as HK,
however say that you like his skills for a gain or do not like them for a
loss.
T3-M4: Same as Visas. Light
side for gain, Dark side for loss.
Hint:
Gaining influence with Kreia: After Visas has joined your party, anytime that you lose
influence with Kreia, talk to her about Visas' home world and just choose
the top conversation option. Then, end the conversation after you can no
longer talk about Visas' home world. If done correctly, you will have gained
influence with Kreia. Do this repeatedly until it stops or anytime you lose
Kreia's influence.
Get to the conversation with
Kriea on board the Ebon Hawk when she tells you to raise you weakest skill
before she instructs you further in the Force. When she asks what skill you
feel is your weakest, simply choose one that an item you possess increases.
Simply speak to her while it is not equipped, equip it, then speak to her
again. You receive influence, bonus experience points and Force points.
Also, you do not need to be at level 15 to do this.
Hint:
Bao-Dur becomes a Jedi: You cannot really get into conversations with Bao-Dur, so there
is no influence: failure or influence: sucess in talking with him. He must
be in your party to gain influence. When you talk to him, you may be able to
get shields from him (if you do not have too many of the kind he makes
already), or you can construct your lightsaber if you have not already done
so. After this, the only option will be "Never mind". Occasionally
he may say "You know, I'm really glad I found you again ,
General". This conversation means nothing. You cannot get any influence
gains from it, and all the choice options are not very good. Try to make it
out without any influence losses or Dark side points. You will have to ask
him why he is still here, and he will ask you if you are tired of him
already. Then something about wires in the universe will turn up. Just reply
with "If you see any, let me know". This conversation occurs more
than once. If you have enough influence with him, when you talk to him, you
should automatically get into a new conversation. It will mention something
about Malachor V. Try to convince him that he was not just fighting for
revenge, and that he was fighting to protect others, even if he disagrees
with you. Eventually you should reach some random option saying that you can
teach him to use the Force. He will say something else. Tell him there is no
time to waste. You do not have to go through that series of one option
conversation. It just simply states he is now a Jedi Guardian. Bao-Dur
cannot equip any robes or Jal Shey Armor. If you want him to use powers that
are restricted by armor, you must equip him with regular clothing or nothing
at all. As mentioned earlier, in order for Bao-Dur to gain influence he
needs to be in your party for practically the entire time. Also, a lot of
the times for Bao-Dur to gain influence, only you and him must be in your
party. For Bao-Dur and all the others you can train to be Jedi, taking the
Light side is recommended. The following are some possible influence gains
with Bao-Dur.
On Dxun, take only Bao-dur with
you when you search for the dead Mandalorian's body. The Mandalorian is
actually alive. He tells you that he is trapped on a ridge because he was
ambushed by Bomas. Agree to help him by killing the Bomas. Once done, talk
to him and agree to keep his secret. You will then get into a conversation
with Bao-Dur. Tell him something along the lines of if you can help, you
will, then end with saying that perhaps one day he will return the favor.
Bao-Dur will say you never know, and you should get an influence gain with
him.
On Telos, after you talk with
Atris, go back to pick up your allies. However, before you do so, talk with
one of the Handmaiden sisters, (not Handmaiden herself). Talk to her about
Atton for a future influence gain with him. When you talk to Bao-Dur, be
nice and tell him the crash and his collapse was not his fault, and perhaps
you should let him stay in your party instead of waiting at the ship. You
should get an influence gain with him.
On Nar Shadaa, take only
Bao-Dur with you to the refugee sector. Have a minimum Treat Injury of 5.
Talk to Geriel, be nice, and heal him. He will thank you, and say that he
feels better. The conversation will end. Almost immediately after you start
walking, Bao-Dur will stop you and say that was nice. Select the Light side
options and you should get an influence gain with him.
At the Nar Shadaa Docks,
explore the flop house to find a man name Lootra. Hear him out and agree to
help him find his wife, Aaida. There are two guards that stop you in the
refugee sector. Talk to the Gamorean, then tell him that if you are trying
to threaten you, draw your weapons. If your intimidation works, you can only
fight them earning Dark side points. Instead of talking to him with your
main character, talk to him with someone else in your party. Even though it
returns to your main character talking, the intimidation will fail and you
can fight them without earning any Dark side points. Kill both of them, then
go back and talk to Aaida. Tell her that Lootra is here looking for her.
Then, say that you have taken out the guards and that she has a clear path
out of the sector. This is when you need Bao-Dur in your party, and Kreia as
well. Go back to flophouse and talk to the reunited couple. Kreia will get
in an argument with you. Choose the answers that are correct and have to do
with the Light side. She will get upset with you. Tell her that if it meant
any of your allies' lives, you would do anything for them. This not the
choice where you say that about Kreia, but the one after that. Bao-Dur will
make a comment saying you remind him that back in the Mandalorian Wars,
there was only one Jedi he saw valor in, which was you. End the conversation
and you should get an influence gain with Bao-Dur without losing influence
with Kreia.
On Nar Shadaa there is an
airspeeder at the Serreco territory in the refugee sector. You may need to
take the Serreco out before using it though. The airspeeder is missing parts
and you do not have access to its systems. First, to gain access to its
systems, use your Security skill after examining it. If you have Atton in
your party, he will ask you to let him take care of it. You may both need a
high Security skill for this to occur. Accept his help bvy saying "All
right, I'll let the expert handle this". Afterwards, thank him for his
help and you should get an influence gain with Atton. Next, go to the
refugee landing pad and search all the metal boxes and containers. The
Navigation system may be in the Plasteel cylinder where you get your ID
changed to have Vogga's transponder codes. Next, go to Nar Shadaa docks and
go to Pylon 3 (the one at the very end). To the left, there is a Plasteel
cylinder that has the maneuvering flaps. Now, go to the flophouse and you
will find an Ithorian in one of the places. Hear him out and agree to help
him. He tells you that he sells power cells. There is no harm in asking him
for one. He says that he will give you one after you help him. Talk to Fassa
at the pylons and ask him about the Ithorian. Pay his debt and go back to
the Ithorian. Tell him he can go as long as he gives Fassa some of the power
cells. He will say that it is no problem and thank you. After the
conversation ends, you will receive the power cell. Go back to the
airspeeder and install the three parts. After you are finished, you can ask
either T3-M4 or Bao-Dur to examine it. Let Bao-Dur examine it first. He will
notice some things are wrong and offers his help. Accept it, then
afterwards, thank him. The conversation will end and you should get an
influence gain with Bao-Dur. If you can, now ask T3-M4 to examine it and say
the same things. You should get an influence gain with T3-M4.
Hint:
Handmaiden becomes a Jedi: Be on the Light side as much as possible as a male jedi with a
very high influence over Handmaiden. Ask her to teach you fighting moves and
you will duel her. Defeat her three times (you should be at a high level
because she is a difficult opponent) Also, you fight without clothes; follow
the rules that she says. Put on clothes then tell her to but some on. She
will put on Jedi robes. Talk to her about them (be nice), then talk to Kreia
about the Handmaiden's mother. You will learn that she was a Jedi, and that
Handmaiden got the robes from her. Talk to Handmaiden again, but about her
mother this time. Be nice and tell her you know her mother was a Jedi. Then,
say the Force could run strongly in her. If you have high enough influence
(you may need to try a few times), she will ask you to train her. However,
you may need to convince her to betray her oath to Atris. If done correctly,
you will see a short intermission sequence of Atris saying that Handmaiden
betrayed her.
Hint:
Mira becomes a Jedi: After you are finished on Nar Shadda, talk to Mira while onboard
the Ebon Hawk. Keep talking to her to gain influence then ask her why she
seems restless. Be nice while talking to her and you will hear her describe
Nar Shadda, and you will give her the description that Kreia gave you. After
you succeed, leave the ship with Mira and talk to her about the same thing.
Take her to where Kreia showed you the Force (just in front of the cantina
entrance by the railing), and you will stop to show her the Force.
Hint:
T3-M4 with a rifle: Find a Droid Warfare upgrade and install it. Then, choose any
rifle from your arsenal and give it to T3-M4 in any slot of his weapon area.
He will now use a rifle with great power and accuracy, due to bonus feats
like Specialization: Rifle, and Dexterity.
Hint:
Visas: See through doors: When playing as Visas, click the Right Analog-stick to go
into first person mode. Because she sees using the Force, she has the
ability to see through doors as well as the alignment of other characters in
the game.
Hint:
Battle Precognition: Talk to the Handmaiden and ask her to teach you some fighting
moves. Do this when you are on the Ebon Hawk. After defeating her, tell her
that she seems to be predicting your moves. She will tell you about how the
Echani generals could predict the outcomes of battles. Then, ask her how you
would be able to do that. After that, you will gain the Light side power
Battle Precognition, which allows you to add your Wisdom modifier to your
Defense when you are not wearing armor. Note: You must be a male character
in order to do this. Female characters will meet the Disciple instead of the
Handmaiden.
Hint:
Force Persuasion: The bonuses regarding your Force alignment is dependent on your
class type. For example, use a Sentinel and the bonus is a Constitution +3.
Use a Jedi Consular to get
Darkside Mastery +50FP.
Hint:
Force Scream: A very good Force power that has seems to work well on a large
scale of enemies is Force Scream and all its other stages. It is especially
useful when you are at level 10 to 14, because your enemies are usually weak
around that stage of the game, and this power is strong. On Telos, when you
fight the mercenaries that protect the Czerka satellite, three or four Force
screams (or its other stages) will most likely kill one group at a time.
Hint:
Force Sight: Talk to Visas about everything except for how she and her people
can see through the Force. After you have built up enough influence, save
the game and ask her about the way her people see with the Force. If you
have gained enough influence, you will gain the Force Sight power. If not,
reload your last saved game and keep trying to gain more influence before
trying again.
Hint:
Wisdom: When you level up, it is always a good idea to increase your
character's Wisdom. This helps your Force attacks and Force bar. When you
have a high Wisdom, your enemy will have a tough time resisting your Force
attacks, and it makes the damage of your Force attacks higher and more
effective. Attacks such as Stasis, or Stasis Field will be useful in a lot
of areas in the game, especially towards the end and in in the very last
battle. Normally if your enemy has a good resistance to the Force, some
attacks like Choke, Crush, or Stasis will not do anything. However, with a
high Wisdom you can do a lot of damage to them.
Hint:
Character progression: To get your party's characters to progress quickly, simply return
to the Ebon Hawk after you complete any mission (including bonus missions
and side quests). This will trigger sequences where your party members will
enact with one another. This does not happen every time you enter the Ebon
Hawk, but does happen very frequently.
You do not have to gain
influence to make someone a Jedi. If you are on the Dark side, if you get a
large enough influence loss you can turn your party members to the Dark
side. They will become Dark Jedi like your Dark character with a large
enough influence loss.
Hint:
Saving level progression: If you know that a difficult character or Boss is coming up and
you are ready to level up, do not. Instead, level up while fighting if your
health gets very low. This will restore all Vitality points and Force
points, and will also give you an extra edge.
Hint:
Open locked doors with mines: Throughout the game you will get Deadly Sonic Mine (ground) and
similar mines. You can use these mines to open locked doors that you cannot
open in the normal way. Plant the mine directly against the door and wait
for a few seconds. The mine will explode and open the door. Its always a
good idea to press Recover when you find these mines. Besides using
them to open locked doors, they can also be sold for credits.
Hint:
Dueling: To become proficient with a lightsaber, you must work on the
Dueling feat tree. The first level gives you a +1 bonus to defense and
attack whenever you are using a blaster pistol, vibrosword, vibroblade,
lightsaber, or any other one handed weapon. Note: This does not work when
you are using two weapons. The height of the tree adds a +3 to defense and
attack. Add this to the Jedi Defense tree, and if you are wielding a
lightsaber or any other one handed weapon, you will usually have a defense
of at least thirty when you have Master Dueling and Master Jedi Defense, and
an awesome bonus to your attack.
Hint:
Operating HK-47: Use the following steps to make HK-47 functional again. On
Peragus, get the Voice Vocabulator from the wrecked HK-50 droid. On Nar
Shaddaa, after you defeat three HK-50 droids with T3-M4, pick up the
remains. On Dantooine, get parts from the salvager by the Jedi Enclave.
Also, try to pick up all the remains that the HK-50 droids leave.
Hint:
Train Aton, Handmaiden, or Bao-Dur to be Jedi: Go to the various parts of the game and keep speaking to each of
those characters. Continue to gain influence with all of them, and
eventually you will have the option to train them to be Jedi.
Hint:
Jedi party members: If you have a female main character, the Disciple inside the Jedi
Enclave sub-levels will join your party and eventually become a Jedi. He is
the replacement for Brianna, The Handmaiden.
Hint:
Hanharr as a party member: If you are playing a True Dark side character, the Wookie will
join your party. You will get to kill Mira with him. If you talk to him
enough, you will gain attribute bonuses.
Hint:
Faster movement: If you need to get somewhere fast, use Force Speed. Your non-Jedi
companions will still be able to follow you and keep close.
Hint:
Prestige class: You can gain a prestige class when you are at least level 15 and
have a very strong alignment to either the Light or Dark side of the Force.
Hint:
Grey alignment: Do not be a "Grey" Jedi. Leaving your connection to the
Force in the neutral area is not cost effective for gaining Force powers.
The higher you are to the Light, the better the chance of getting two points
to use instead of one. This also works with the Dark side. Jedi Masters also
learn powers faster than the Watchmen or Bladesmaster.
Glitch:
Duplicate items: This trick requires that your character is male, have The
Handmaiden, and have decent influence with her. Once you get to the second
dueling chance, go off ship with her. Equip her with whatever you want to
duplicate. Then, go back on the ship. Enter into a duel with her (the second
duel). You will automatically have your armor taken off. Just before the
targeting reticule turns red, pause game play. Then, go to the equip screen
and put on whatever armor you want on her and yourself. The game will take
you out of the duel, but you will stay in battle against The Handmaiden.
Kill her (do not worry about doing this). You can then loot all the
equipment she had on her. Exit the ship. Return back to the cargo hold and
she will be there again, with whatever you had on her originally. Note:
Sometimes the secondary weapons will also be duplicated; make sure to equip
something in them as well. Sometimes her will get down to 1 HP yet will not
die. In this case, just exit the ship with her. Heal her outside then head
back in. Also, if you want to duplicate lightsabers you must have her as a
Jedi first.
On the Harbringer, just before
Kreia is about to fight Sion, equip her with the best items that you have
(weapons only). After she loses her hand, you will have duplicates of the
item.
Glitch:
Revive party members: Activate any action sequence, such as a dialog, trying to use
swoops bikes, or trying to run out of the area. After the game states that
your party members need to be up again, press Black. They will be up
and running. This can be done any many times as desired, but only 1 VP is
recovered.
Glitch:
Heal and attack at the same time: Once you obtain the heal power, it is possible to heal and attack
at the same time. First you must heal, then while your character is in the
middle of the heal technique, choose an attack (Flurry works the best). On
the next turn your character should heal, however damage numbers will appear
over your opponent's head. This is useful when defeating tough bosses such
as Sion and Kreia.
Glitch:
Korriban: Shyrack cave: Unlimited Light side points: When in the hidden tombs inside the Shyrack cave on Korriban, you
will enter a dialogue with Kreia. It does not matter what you choose until
your friends materialize. At first, side with them and say that Kreia is a
Dark influence. Then, when she protests, side with Kreia to defend her. You
will receive Light side points, and Kreia will remain there until you choose
differently.
Glitch:
Korriban: Lost Tomb: Unlimited life: When your fighting the Hssisses to gain experience, make sure
that you have equipment on that will allow regeneration of you vitality
points (masks, implants, robes, underlays for the robes, etc.). Once you
have all of these equipped, you will be able to fight the Hssisses without
dying, even if your life points reach 0. Note: This trick only works here
and nowhere else in the game.
Glitch:
Onderon: Lose Starport Visa without payment: When on Onderon, you will get a Starport Visa from a Twi'lek
bounty hunter. You can get this wiped for 500 credits by a Twi'lek in the
cantina. If you go to the human woman in the cantina by the name of Sakare,
she will offer you money, a weapon, or a crystal for the wiped Starport
Visa. If you select "I'll be going now" instead of choosing
payment, you will give her the visa and have no chance for payment.
Glitch:
Malachor V: Darth Sion on your side: When on Malachor V, you will fight Darth Sion. Before this, get
the power Force Confusion to the highest level. Use it on him as soon as the
battle pauses and says enemy sighted. Use it, and he should be on your side.
This will wear off, but is a very funny trick.
Glitch:
Telos: Walk through wall: At the military base on the first floor, you will enter a room.
It has a table on one side and a lab station/workbench on the other. Make
sure you have Boa-Dur and Kreia with you. Inside there are two combat droids
(the big stand up shielded type). Ignore them, andlet Kreia and Boa-Dur
fight. After immediately entering the room walk, straight into the wall to
the direct right of the door. It will be completely black and the floor of
the hallway will be above you.
Glitch:
Unlimited influence with Kreia: Note: You must be a male character to do this trick. When talking
to Kreia, ask her what is wrong with her eyes. She will then tell you that
she does not need to see. She will then tell you to close your eyes. Answer
"All right". She will then show you visions of what The Handmaiden
is doing in the cargo area. After that, she will talk about T3-M4. She will
then stop talking and you will be out of the conversation screen. You will
gain influence from her, and you can do this any number of times so that you
can see her at the time that she was on the Dark side.
Glitch:
Skip to rebuilt enclave: On Enclave Courtyard, at the entrance to the rebuilt academy
where the final confrontation of the remaining Jedi Masters is located, you
can get inside before you complete any planets. Stand beside the door and
add someone new to your party. If done correctly, they will spawn on the
other side of the door.
Glitch:
Swoop Race cheating: Use the following trick when in a swoop race and you need to beat
a good time. When you are about to hit a wall, pause game play directly in
front of the wall or other object. Quit the race. At this time your swoop
bike should keep moving, hit the wall, and the timer should continue. When
you talk to the race person, he should say you won with a low time. If it
did not work. try to get closer to the wall. This should be done at a point
before the time you have to beat, or near the beginning of the race.
Glitch:
Run with Force Speed without the blur: Have Kreia in the third slot (or second if it is only you and
her). If you have someone else and she is in the second slot, you just be a
little faster. Tell her to do Force Run and quickly tap Black to
switch back to your character. You should Force Run without the blur.
Glitch:
Unlimited Dark points: If you go to the Dark side, eventually you will get a Wookie in
your party named Hanhar. After you have answered all the
"Influence" needed questions and learned that he killed his people
and everything else, ask him why he follows you. He will reply that it is
the way of a predator and prey and the strong and the weak. Either ask if
that means he serves you or that one day he will kill you like he did Mira.
He will say something about the life debts. Ask him about them, then say
something along the lines of that it is foolish to hold on to them or ask
why he still cares about them. He will say he cannot abandon all the ways of
his people, but do not stop pressuring him. Eventually you will say that he
is weak or that he will always be his own prey. You will get a success in
influence success and grant him a +2 Strength -2 Intelligence bonus. If you
do this enough times, it will subtract too much and boost his intelligence
over 100 to 200 points. This lets you max out his skills. When you do this,
you will get Dark points along with 1000 experience and +2 Strength.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: