Hint:
Bonus level:
After you rescue the baby, go to the area where the elephant has knocked
down the doors. To the left of the doors leading to the next part of the
jungle is a water chute. Jump into that water chute and go into the hole.
You will reach a bonus level.
Near the end of the Act 1, Part
2, there is a well. Jump into it to get to the bonus level.
Hint:
Destroying enemies:
Most enemies can be destroyed with Gromit's hand to hand combat moves. Use
them instead of your weapons. You might need to stockpile ammunition for
other tasks.
Hint:
Octave Security puzzle: When Wallace and Gromit get to the Octave Security in Act 4 Part
1 of the Warehouse level, shoot the large padlock on the big gates with the
turnip launcher. Afterwards, when Gromit walks up to the large keyboard on
the floor of the room, the keys on the keyboard demonstrates the sequence of
notes/keys that Gromit should stand on. It is quite fast and a light comes
on above the keys, but not necessarily above the key that Gromit needs to
stand on. Also, there are three notes, then four, and finally five. When
Gromit stands on the first three correct keys, the next sequence will be
quickly be demonstrated, and the same happens with the third and final
sequence. There are eight keys on the keyboard. The first sequence is 1 2 4.
The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and
Gromit can now go through the doorway to the next level.
Hint:
Defeating Feathers McGraw:
When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after
Wallace invents the shoes with the springs), go to the room where you fight
Feathers McGraw. To begin the fight, run around the room when Feathers runs
into the wall. When this happens, a gadget will be shown on top of Feathers'
vehicle. Also, it is impossible to double jump with your shoes with the
springs. Instead, jump again, then on the second jump, he will jump higher
after he hits the ground. After you get on top of the gadget on the machine,
butt bounce on the gadget. Note: You will have a limited amount of time to
get on top of the machine before you butt bounce on the gadget. When this
happens, you will see bolts appear from him. Keep doing this until you
defeat him.
Hint:
Diamond-O-Matic:
To save Archie and Wallace from the Diamond-O-Matic, do the following
things. First, go into the factory. Afterwards, you will get the remote
control. Note: The remote control is only usable when you see a picture of a
remote control. You will have to ride the diamond carts. Once on the carts,
torpedoes will begin shooting you. Use your turnip shooter to destroy the
torpedo makers. You will not make it all the way up when the track is high,
however an elevator will. Get off the cart and go to the button. The button
will help raise the gate of the elevator, but robots will come after you.
Kill them if needed on the button. However, since you are on the button, the
production of the robots will not stop. Once you are on top from the
elevator, you will see Archie on a diamond cart. Enable your porridge
shooter and aim it at a spinning gadget. This will raise the burner to keep
Archie from burning. Do the same thing with the others to save Archie from
that part of the factory. You will then run into an obstacle course. Cross
it if needed. Note that the obstacle courses will happen after rescuing
Archie in a certain area. You do not have to worry about the obstacle
courses in the factory. In some parts where you meet Archie, you will have
to shoot, push, or press certain objects to save him from burning or from
freezing. Note: In the part where you have to press a button, the
combination is odd. The buttons are not in order as they are arranged. The
combo is 1, 3, 2. Press the first, third, and second button to keep Archie
from freezing. To save Wallace, the tasks are simple. Usually you must save
Wallace from certain enemies when you are up close. If your farther away
Wallace appears when he is fixing certain gadgets. If an enemy touches
Wallace, it will disturb him and he will die, even if you hit him. Once you
have completed all the stages in the factory, you will run into Feathers
McGraw. Wallace will be held captive by Feathers, and you must defeat him
and his machine. In the first part, when he jumps shoot him in the butt. Do
this a few times, and this time you will have to shoot him in the eyes for a
few times.
Hint:
Guards:
When Wallace and Gromit get to the the maze (where the guards are located)
in Act 4 Part 1, go to the box at the end of the hall in the maze. It will
have a paw print. Go into the box. You will notice a guard walking back and
forth in his area. There are two guards, and three buttons. When the guards
are not looking, press the button. If the guards see you, they will shoot
you, even if you are in the box. For this reason, if you block his pathway
he will shoot the box that you are in and you will have to start again, and
the buttons will be stationary. Also, if they cannot see you, you can run,
and not sneak. Note: Once you are pressing the button, at the end of the
maze there will be a light blue cube. You will raise the cube if you press
the button. Press all three buttons in order to escape from the guards.
Please
select the first letter of the game's title below. If the word
"The" appears at the start of a title, ignore it and search for
the second word in the title: